blob: ccd0e59616dcaef8dd08d7e476ffa383a4aa72bc [file] [log] [blame]
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "SurfaceTextureFBO_test"
//#define LOG_NDEBUG 0
#include "SurfaceTextureFBO.h"
namespace android {
// This test is intended to verify that proper synchronization is done when
// rendering into an FBO.
TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) {
const int texWidth = 64;
const int texHeight = 64;
ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(),
NATIVE_WINDOW_API_CPU));
ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
texWidth, texHeight));
ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
HAL_PIXEL_FORMAT_RGBA_8888));
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
android_native_buffer_t* anb;
ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
ASSERT_TRUE(anb != nullptr);
sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
// Fill the buffer with green
uint8_t* img = nullptr;
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255,
0, 255);
buf->unlock();
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
-1));
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
drawTexture();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
for (int i = 0; i < 4; i++) {
SCOPED_TRACE(String8::format("frame %d", i).c_str());
ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
ASSERT_TRUE(anb != nullptr);
buf = GraphicBuffer::from(anb);
// Fill the buffer with red
ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
(void**)(&img)));
fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0,
0, 255);
ASSERT_EQ(NO_ERROR, buf->unlock());
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
buf->getNativeBuffer(), -1));
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
drawTexture();
EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255));
}
glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255));
}
} // namespace android