| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <compositionengine/impl/CompositionEngine.h> |
| #include <ui/GraphicBuffer.h> |
| |
| #include "BufferLayerConsumer.h" |
| #include "BufferQueueLayer.h" |
| #include "BufferStateLayer.h" |
| #include "ColorLayer.h" |
| #include "ContainerLayer.h" |
| #include "DisplayDevice.h" |
| #include "Layer.h" |
| #include "MonitoredProducer.h" |
| #include "NativeWindowSurface.h" |
| #include "StartPropertySetThread.h" |
| #include "SurfaceFlingerDefaultFactory.h" |
| #include "SurfaceInterceptor.h" |
| |
| #include "DisplayHardware/ComposerHal.h" |
| #include "Scheduler/DispSync.h" |
| #include "Scheduler/EventControlThread.h" |
| #include "Scheduler/MessageQueue.h" |
| #include "Scheduler/PhaseOffsets.h" |
| #include "Scheduler/Scheduler.h" |
| |
| namespace android::surfaceflinger { |
| |
| DefaultFactory::~DefaultFactory() = default; |
| |
| std::unique_ptr<DispSync> DefaultFactory::createDispSync(const char* name, bool hasSyncFramework) { |
| return std::make_unique<android::impl::DispSync>(name, hasSyncFramework); |
| } |
| |
| std::unique_ptr<EventControlThread> DefaultFactory::createEventControlThread( |
| SetVSyncEnabled setVSyncEnabled) { |
| return std::make_unique<android::impl::EventControlThread>(std::move(setVSyncEnabled)); |
| } |
| |
| std::unique_ptr<HWComposer> DefaultFactory::createHWComposer(const std::string& serviceName) { |
| return std::make_unique<android::impl::HWComposer>( |
| std::make_unique<Hwc2::impl::Composer>(serviceName)); |
| } |
| |
| std::unique_ptr<MessageQueue> DefaultFactory::createMessageQueue() { |
| return std::make_unique<android::impl::MessageQueue>(); |
| } |
| |
| std::unique_ptr<scheduler::PhaseOffsets> DefaultFactory::createPhaseOffsets() { |
| return std::make_unique<scheduler::impl::PhaseOffsets>(); |
| } |
| |
| std::unique_ptr<Scheduler> DefaultFactory::createScheduler( |
| SetVSyncEnabled setVSyncEnabled, const scheduler::RefreshRateConfigs& configs, |
| ISchedulerCallback& schedulerCallback) { |
| return std::make_unique<Scheduler>(std::move(setVSyncEnabled), configs, schedulerCallback); |
| } |
| |
| std::unique_ptr<SurfaceInterceptor> DefaultFactory::createSurfaceInterceptor( |
| SurfaceFlinger* flinger) { |
| return std::make_unique<android::impl::SurfaceInterceptor>(flinger); |
| } |
| |
| sp<StartPropertySetThread> DefaultFactory::createStartPropertySetThread( |
| bool timestampPropertyValue) { |
| return new StartPropertySetThread(timestampPropertyValue); |
| } |
| |
| sp<DisplayDevice> DefaultFactory::createDisplayDevice(DisplayDeviceCreationArgs&& creationArgs) { |
| return new DisplayDevice(std::move(creationArgs)); |
| } |
| |
| sp<GraphicBuffer> DefaultFactory::createGraphicBuffer(uint32_t width, uint32_t height, |
| PixelFormat format, uint32_t layerCount, |
| uint64_t usage, std::string requestorName) { |
| return new GraphicBuffer(width, height, format, layerCount, usage, requestorName); |
| } |
| |
| void DefaultFactory::createBufferQueue(sp<IGraphicBufferProducer>* outProducer, |
| sp<IGraphicBufferConsumer>* outConsumer, |
| bool consumerIsSurfaceFlinger) { |
| BufferQueue::createBufferQueue(outProducer, outConsumer, consumerIsSurfaceFlinger); |
| } |
| |
| sp<IGraphicBufferProducer> DefaultFactory::createMonitoredProducer( |
| const sp<IGraphicBufferProducer>& producer, const sp<SurfaceFlinger>& flinger, |
| const wp<Layer>& layer) { |
| return new MonitoredProducer(producer, flinger, layer); |
| } |
| |
| sp<BufferLayerConsumer> DefaultFactory::createBufferLayerConsumer( |
| const sp<IGraphicBufferConsumer>& consumer, renderengine::RenderEngine& renderEngine, |
| uint32_t textureName, Layer* layer) { |
| return new BufferLayerConsumer(consumer, renderEngine, textureName, layer); |
| } |
| |
| std::unique_ptr<surfaceflinger::NativeWindowSurface> DefaultFactory::createNativeWindowSurface( |
| const sp<IGraphicBufferProducer>& producer) { |
| return surfaceflinger::impl::createNativeWindowSurface(producer); |
| } |
| |
| std::unique_ptr<compositionengine::CompositionEngine> DefaultFactory::createCompositionEngine() { |
| return compositionengine::impl::createCompositionEngine(); |
| } |
| |
| sp<ContainerLayer> DefaultFactory::createContainerLayer(const LayerCreationArgs& args) { |
| return new ContainerLayer(args); |
| } |
| |
| sp<BufferQueueLayer> DefaultFactory::createBufferQueueLayer(const LayerCreationArgs& args) { |
| return new BufferQueueLayer(args); |
| } |
| |
| sp<BufferStateLayer> DefaultFactory::createBufferStateLayer(const LayerCreationArgs& args) { |
| return new BufferStateLayer(args); |
| } |
| |
| sp<ColorLayer> DefaultFactory::createColorLayer(const LayerCreationArgs& args) { |
| return new ColorLayer(args); |
| } |
| |
| } // namespace android::surfaceflinger |