| /** |
| * Copyright (C) 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| // #define LOG_NDEBUG 0 |
| #include <algorithm> |
| |
| #include "HdrSdrRatioOverlay.h" |
| |
| #include <SkSurface.h> |
| |
| #undef LOG_TAG |
| #define LOG_TAG "HdrSdrRatioOverlay" |
| |
| namespace android { |
| |
| void HdrSdrRatioOverlay::drawNumber(float number, int left, SkColor color, SkCanvas& canvas) { |
| if (!isfinite(number) || number >= 10.f) return; |
| // We assume that the number range is [1.f, 10.f) |
| // and the decimal places are 2. |
| int value = static_cast<int>(number * 100); |
| SegmentDrawer::drawDigit(value / 100, left, color, canvas); |
| |
| left += kDigitWidth + kDigitSpace; |
| SegmentDrawer::drawSegment(SegmentDrawer::Segment::DecimalPoint, left, color, canvas); |
| left += kDigitWidth + kDigitSpace; |
| |
| SegmentDrawer::drawDigit((value / 10) % 10, left, color, canvas); |
| left += kDigitWidth + kDigitSpace; |
| SegmentDrawer::drawDigit(value % 10, left, color, canvas); |
| } |
| |
| sp<GraphicBuffer> HdrSdrRatioOverlay::draw(float currentHdrSdrRatio, SkColor color, |
| ui::Transform::RotationFlags rotation, |
| sp<GraphicBuffer>& ringBuffer) { |
| const int32_t bufferWidth = kBufferWidth; |
| const int32_t bufferHeight = kBufferWidth; |
| |
| const auto kUsageFlags = static_cast<uint64_t>( |
| GRALLOC_USAGE_SW_WRITE_RARELY | GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_TEXTURE); |
| |
| // ring buffers here to do double-buffered rendering to avoid |
| // possible tearing and also to reduce memory take-up. |
| if (ringBuffer == nullptr) { |
| ringBuffer = sp<GraphicBuffer>::make(static_cast<uint32_t>(bufferWidth), |
| static_cast<uint32_t>(bufferHeight), |
| HAL_PIXEL_FORMAT_RGBA_8888, 1u, kUsageFlags, |
| "HdrSdrRatioOverlayBuffer"); |
| } |
| |
| auto& buffer = ringBuffer; |
| |
| SkMatrix canvasTransform = SkMatrix(); |
| switch (rotation) { |
| case ui::Transform::ROT_90: |
| canvasTransform.setTranslate(bufferHeight, 0); |
| canvasTransform.preRotate(90.f); |
| break; |
| case ui::Transform::ROT_270: |
| canvasTransform.setRotate(270.f, bufferWidth / 2.f, bufferWidth / 2.f); |
| break; |
| default: |
| break; |
| } |
| |
| const status_t bufferStatus = buffer->initCheck(); |
| LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "HdrSdrRatioOverlay: Buffer failed to allocate: %d", |
| bufferStatus); |
| |
| sk_sp<SkSurface> surface = |
| SkSurfaces::Raster(SkImageInfo::MakeN32Premul(bufferWidth, bufferHeight)); |
| SkCanvas* canvas = surface->getCanvas(); |
| canvas->setMatrix(canvasTransform); |
| |
| drawNumber(currentHdrSdrRatio, 0, color, *canvas); |
| |
| void* pixels = nullptr; |
| buffer->lock(GRALLOC_USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&pixels)); |
| |
| const SkImageInfo& imageInfo = surface->imageInfo(); |
| const size_t dstRowBytes = buffer->getStride() * static_cast<size_t>(imageInfo.bytesPerPixel()); |
| |
| canvas->readPixels(imageInfo, pixels, dstRowBytes, 0, 0); |
| buffer->unlock(); |
| return buffer; |
| } |
| |
| std::unique_ptr<HdrSdrRatioOverlay> HdrSdrRatioOverlay::create() { |
| std::unique_ptr<HdrSdrRatioOverlay> overlay = |
| std::make_unique<HdrSdrRatioOverlay>(ConstructorTag{}); |
| if (overlay->initCheck()) { |
| return overlay; |
| } |
| |
| ALOGE("%s: Failed to create HdrSdrRatioOverlay", __func__); |
| return {}; |
| } |
| |
| HdrSdrRatioOverlay::HdrSdrRatioOverlay(ConstructorTag) |
| : mSurfaceControl( |
| SurfaceControlHolder::createSurfaceControlHolder(String8("HdrSdrRatioOverlay"))) { |
| if (!mSurfaceControl) { |
| ALOGE("%s: Failed to create buffer state layer", __func__); |
| return; |
| } |
| SurfaceComposerClient::Transaction() |
| .setLayer(mSurfaceControl->get(), INT32_MAX - 2) |
| .setTrustedOverlay(mSurfaceControl->get(), true) |
| .apply(); |
| } |
| |
| bool HdrSdrRatioOverlay::initCheck() const { |
| return mSurfaceControl != nullptr; |
| } |
| |
| void HdrSdrRatioOverlay::changeHdrSdrRatio(float currentHdrSdrRatio) { |
| mCurrentHdrSdrRatio = currentHdrSdrRatio; |
| animate(); |
| } |
| |
| void HdrSdrRatioOverlay::setLayerStack(ui::LayerStack stack) { |
| SurfaceComposerClient::Transaction().setLayerStack(mSurfaceControl->get(), stack).apply(); |
| } |
| |
| void HdrSdrRatioOverlay::setViewport(ui::Size viewport) { |
| constexpr int32_t kMaxWidth = 1000; |
| const auto width = std::min({kMaxWidth, viewport.width, viewport.height}); |
| const auto height = 2 * width; |
| Rect frame((5 * width) >> 4, height >> 5); |
| // set the ratio frame to the top right of the screen |
| frame.offsetBy(viewport.width - frame.width(), height >> 4); |
| |
| SurfaceComposerClient::Transaction() |
| .setMatrix(mSurfaceControl->get(), frame.getWidth() / static_cast<float>(kBufferWidth), |
| 0, 0, frame.getHeight() / static_cast<float>(kBufferHeight)) |
| .setPosition(mSurfaceControl->get(), frame.left, frame.top) |
| .apply(); |
| } |
| |
| auto HdrSdrRatioOverlay::getOrCreateBuffers(float currentHdrSdrRatio) -> const sp<GraphicBuffer> { |
| static const sp<GraphicBuffer> kNoBuffer; |
| if (!mSurfaceControl) return kNoBuffer; |
| |
| const auto transformHint = |
| static_cast<ui::Transform::RotationFlags>(mSurfaceControl->get()->getTransformHint()); |
| |
| // Tell SurfaceFlinger about the pre-rotation on the buffer. |
| const auto transform = [&] { |
| switch (transformHint) { |
| case ui::Transform::ROT_90: |
| return ui::Transform::ROT_270; |
| case ui::Transform::ROT_270: |
| return ui::Transform::ROT_90; |
| default: |
| return ui::Transform::ROT_0; |
| } |
| }(); |
| |
| SurfaceComposerClient::Transaction().setTransform(mSurfaceControl->get(), transform).apply(); |
| |
| constexpr SkColor kMinRatioColor = SK_ColorBLUE; |
| constexpr SkColor kMaxRatioColor = SK_ColorGREEN; |
| constexpr float kAlpha = 0.8f; |
| |
| // 9.f is picked here as ratio range, given that we assume that |
| // hdr/sdr ratio is [1.f, 10.f) |
| const float scale = currentHdrSdrRatio / 9.f; |
| |
| SkColor4f colorBase = SkColor4f::FromColor(kMaxRatioColor) * scale; |
| const SkColor4f minRatioColor = SkColor4f::FromColor(kMinRatioColor) * (1 - scale); |
| |
| colorBase.fR = colorBase.fR + minRatioColor.fR; |
| colorBase.fG = colorBase.fG + minRatioColor.fG; |
| colorBase.fB = colorBase.fB + minRatioColor.fB; |
| colorBase.fA = kAlpha; |
| |
| const SkColor color = colorBase.toSkColor(); |
| |
| auto buffer = draw(currentHdrSdrRatio, color, transformHint, mRingBuffer[mIndex]); |
| mIndex = (mIndex + 1) % 2; |
| return buffer; |
| } |
| |
| void HdrSdrRatioOverlay::animate() { |
| if (!std::isfinite(mCurrentHdrSdrRatio) || mCurrentHdrSdrRatio < 1.0f) return; |
| SurfaceComposerClient::Transaction() |
| .setBuffer(mSurfaceControl->get(), getOrCreateBuffers(mCurrentHdrSdrRatio)) |
| .apply(); |
| } |
| |
| } // namespace android |