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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
// #define LOG_NDEBUG 0
#undef LOG_TAG
#define LOG_TAG "DisplayDevice"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <common/FlagManager.h>
#include <compositionengine/CompositionEngine.h>
#include <compositionengine/Display.h>
#include <compositionengine/DisplayColorProfile.h>
#include <compositionengine/DisplayColorProfileCreationArgs.h>
#include <compositionengine/DisplayCreationArgs.h>
#include <compositionengine/DisplaySurface.h>
#include <compositionengine/ProjectionSpace.h>
#include <compositionengine/RenderSurface.h>
#include <compositionengine/RenderSurfaceCreationArgs.h>
#include <compositionengine/impl/OutputCompositionState.h>
#include <configstore/Utils.h>
#include <log/log.h>
#include <system/window.h>
#include "DisplayDevice.h"
#include "FrontEnd/DisplayInfo.h"
#include "HdrSdrRatioOverlay.h"
#include "Layer.h"
#include "RefreshRateOverlay.h"
#include "SurfaceFlinger.h"
namespace android {
namespace hal = hardware::graphics::composer::hal;
DisplayDeviceCreationArgs::DisplayDeviceCreationArgs(
const sp<SurfaceFlinger>& flinger, HWComposer& hwComposer, const wp<IBinder>& displayToken,
std::shared_ptr<compositionengine::Display> compositionDisplay)
: flinger(flinger),
hwComposer(hwComposer),
displayToken(displayToken),
compositionDisplay(compositionDisplay) {}
DisplayDevice::DisplayDevice(DisplayDeviceCreationArgs& args)
: mFlinger(args.flinger),
mHwComposer(args.hwComposer),
mDisplayToken(args.displayToken),
mSequenceId(args.sequenceId),
mCompositionDisplay{args.compositionDisplay},
mPendingModeFpsTrace(concatId("PendingModeFps")),
mActiveModeFpsTrace(concatId("ActiveModeFps")),
mRenderRateFpsTrace(concatId("RenderRateFps")),
mPhysicalOrientation(args.physicalOrientation),
mPowerMode(ftl::Concat("PowerMode ", getId().value).c_str(), args.initialPowerMode),
mIsPrimary(args.isPrimary),
mRequestedRefreshRate(args.requestedRefreshRate),
mRefreshRateSelector(std::move(args.refreshRateSelector)),
mHasDesiredModeTrace(concatId("HasDesiredMode"), false) {
mCompositionDisplay->editState().isSecure = args.isSecure;
mCompositionDisplay->editState().isProtected = args.isProtected;
mCompositionDisplay->createRenderSurface(
compositionengine::RenderSurfaceCreationArgsBuilder()
.setDisplayWidth(ANativeWindow_getWidth(args.nativeWindow.get()))
.setDisplayHeight(ANativeWindow_getHeight(args.nativeWindow.get()))
.setNativeWindow(std::move(args.nativeWindow))
.setDisplaySurface(std::move(args.displaySurface))
.setMaxTextureCacheSize(
static_cast<size_t>(SurfaceFlinger::maxFrameBufferAcquiredBuffers))
.build());
if (!mFlinger->mDisableClientCompositionCache &&
SurfaceFlinger::maxFrameBufferAcquiredBuffers > 0) {
mCompositionDisplay->createClientCompositionCache(
static_cast<uint32_t>(SurfaceFlinger::maxFrameBufferAcquiredBuffers));
}
mCompositionDisplay->setPredictCompositionStrategy(mFlinger->mPredictCompositionStrategy);
mCompositionDisplay->setTreat170mAsSrgb(mFlinger->mTreat170mAsSrgb);
mCompositionDisplay->createDisplayColorProfile(
compositionengine::DisplayColorProfileCreationArgsBuilder()
.setHasWideColorGamut(args.hasWideColorGamut)
.setHdrCapabilities(std::move(args.hdrCapabilities))
.setSupportedPerFrameMetadata(args.supportedPerFrameMetadata)
.setHwcColorModes(std::move(args.hwcColorModes))
.Build());
if (!mCompositionDisplay->isValid()) {
ALOGE("Composition Display did not validate!");
}
mCompositionDisplay->getRenderSurface()->initialize();
setPowerMode(args.initialPowerMode);
// initialize the display orientation transform.
setProjection(ui::ROTATION_0, Rect::INVALID_RECT, Rect::INVALID_RECT);
}
DisplayDevice::~DisplayDevice() = default;
void DisplayDevice::disconnect() {
mCompositionDisplay->disconnect();
}
int DisplayDevice::getWidth() const {
return mCompositionDisplay->getState().displaySpace.getBounds().width;
}
int DisplayDevice::getHeight() const {
return mCompositionDisplay->getState().displaySpace.getBounds().height;
}
void DisplayDevice::setDisplayName(const std::string& displayName) {
if (!displayName.empty()) {
// never override the name with an empty name
mDisplayName = displayName;
mCompositionDisplay->setName(displayName);
}
}
auto DisplayDevice::getFrontEndInfo() const -> frontend::DisplayInfo {
gui::DisplayInfo info;
info.displayId = getLayerStack().id;
// The physical orientation is set when the orientation of the display panel is
// different than the default orientation of the device. Other services like
// InputFlinger do not know about this, so we do not need to expose the physical
// orientation of the panel outside of SurfaceFlinger.
const ui::Rotation inversePhysicalOrientation = ui::ROTATION_0 - mPhysicalOrientation;
auto width = getWidth();
auto height = getHeight();
if (inversePhysicalOrientation == ui::ROTATION_90 ||
inversePhysicalOrientation == ui::ROTATION_270) {
std::swap(width, height);
}
const ui::Transform undoPhysicalOrientation(ui::Transform::toRotationFlags(
inversePhysicalOrientation),
width, height);
const auto& displayTransform = undoPhysicalOrientation * getTransform();
// Send the inverse display transform to input so it can convert display coordinates to
// logical display.
info.transform = displayTransform.inverse();
info.logicalWidth = getLayerStackSpaceRect().width();
info.logicalHeight = getLayerStackSpaceRect().height();
return {.info = info,
.transform = displayTransform,
.receivesInput = receivesInput(),
.isSecure = isSecure(),
.isPrimary = isPrimary(),
.isVirtual = isVirtual(),
.rotationFlags = ui::Transform::toRotationFlags(mOrientation),
.transformHint = getTransformHint()};
}
void DisplayDevice::setPowerMode(hal::PowerMode mode) {
// TODO(b/241285876): Skip this for virtual displays.
if (mode == hal::PowerMode::OFF || mode == hal::PowerMode::ON) {
if (mStagedBrightness && mBrightness != mStagedBrightness) {
getCompositionDisplay()->setNextBrightness(*mStagedBrightness);
mBrightness = *mStagedBrightness;
}
mStagedBrightness = std::nullopt;
getCompositionDisplay()->applyDisplayBrightness(true);
}
mPowerMode = mode;
getCompositionDisplay()->setCompositionEnabled(isPoweredOn());
}
void DisplayDevice::tracePowerMode() {
// Assign the same value for tracing.
mPowerMode = mPowerMode.get();
}
void DisplayDevice::enableLayerCaching(bool enable) {
getCompositionDisplay()->setLayerCachingEnabled(enable);
}
hal::PowerMode DisplayDevice::getPowerMode() const {
return mPowerMode;
}
bool DisplayDevice::isPoweredOn() const {
return mPowerMode != hal::PowerMode::OFF;
}
void DisplayDevice::setActiveMode(DisplayModeId modeId, Fps vsyncRate, Fps renderFps) {
ATRACE_INT(mActiveModeFpsTrace.c_str(), vsyncRate.getIntValue());
ATRACE_INT(mRenderRateFpsTrace.c_str(), renderFps.getIntValue());
mRefreshRateSelector->setActiveMode(modeId, renderFps);
updateRefreshRateOverlayRate(vsyncRate, renderFps);
}
bool DisplayDevice::initiateModeChange(display::DisplayModeRequest&& desiredMode,
const hal::VsyncPeriodChangeConstraints& constraints,
hal::VsyncPeriodChangeTimeline& outTimeline) {
// TODO(b/255635711): Flow the DisplayModeRequest through the desired/pending/active states. For
// now, `desiredMode` and `mDesiredModeOpt` are one and the same, but the latter is not cleared
// until the next `SF::initiateDisplayModeChanges`. However, the desired mode has been consumed
// at this point, so clear the `force` flag to prevent an endless loop of `initiateModeChange`.
if (FlagManager::getInstance().connected_display()) {
std::scoped_lock lock(mDesiredModeLock);
if (mDesiredModeOpt) {
mDesiredModeOpt->force = false;
}
}
mPendingModeOpt = std::move(desiredMode);
mIsModeSetPending = true;
const auto& mode = *mPendingModeOpt->mode.modePtr;
if (mHwComposer.setActiveModeWithConstraints(getPhysicalId(), mode.getHwcId(), constraints,
&outTimeline) != OK) {
return false;
}
ATRACE_INT(mPendingModeFpsTrace.c_str(), mode.getVsyncRate().getIntValue());
return true;
}
void DisplayDevice::finalizeModeChange(DisplayModeId modeId, Fps vsyncRate, Fps renderFps) {
setActiveMode(modeId, vsyncRate, renderFps);
mIsModeSetPending = false;
}
nsecs_t DisplayDevice::getVsyncPeriodFromHWC() const {
const auto physicalId = getPhysicalId();
if (!mHwComposer.isConnected(physicalId)) {
return 0;
}
if (const auto vsyncPeriodOpt = mHwComposer.getDisplayVsyncPeriod(physicalId).value_opt()) {
return *vsyncPeriodOpt;
}
return refreshRateSelector().getActiveMode().modePtr->getVsyncRate().getPeriodNsecs();
}
ui::Dataspace DisplayDevice::getCompositionDataSpace() const {
return mCompositionDisplay->getState().dataspace;
}
void DisplayDevice::setLayerFilter(ui::LayerFilter filter) {
mCompositionDisplay->setLayerFilter(filter);
if (mRefreshRateOverlay) {
mRefreshRateOverlay->setLayerStack(filter.layerStack);
}
if (mHdrSdrRatioOverlay) {
mHdrSdrRatioOverlay->setLayerStack(filter.layerStack);
}
}
void DisplayDevice::setFlags(uint32_t flags) {
mFlags = flags;
}
void DisplayDevice::setDisplaySize(int width, int height) {
LOG_FATAL_IF(!isVirtual(), "Changing the display size is supported only for virtual displays.");
const auto size = ui::Size(width, height);
mCompositionDisplay->setDisplaySize(size);
if (mRefreshRateOverlay) {
mRefreshRateOverlay->setViewport(size);
}
if (mHdrSdrRatioOverlay) {
mHdrSdrRatioOverlay->setViewport(size);
}
}
void DisplayDevice::setProjection(ui::Rotation orientation, Rect layerStackSpaceRect,
Rect orientedDisplaySpaceRect) {
mIsOrientationChanged = mOrientation != orientation;
mOrientation = orientation;
// We need to take care of display rotation for globalTransform for case if the panel is not
// installed aligned with device orientation.
const auto transformOrientation = orientation + mPhysicalOrientation;
const auto& state = getCompositionDisplay()->getState();
// If the layer stack and destination frames have never been set, then configure them to be the
// same as the physical device, taking into account the total transform.
if (!orientedDisplaySpaceRect.isValid()) {
ui::Size bounds = state.displaySpace.getBounds();
bounds.rotate(transformOrientation);
orientedDisplaySpaceRect = Rect(bounds);
}
if (layerStackSpaceRect.isEmpty()) {
ui::Size bounds = state.framebufferSpace.getBounds();
bounds.rotate(transformOrientation);
layerStackSpaceRect = Rect(bounds);
}
getCompositionDisplay()->setProjection(transformOrientation, layerStackSpaceRect,
orientedDisplaySpaceRect);
}
void DisplayDevice::stageBrightness(float brightness) {
mStagedBrightness = brightness;
}
void DisplayDevice::persistBrightness(bool needsComposite) {
if (mStagedBrightness && mBrightness != mStagedBrightness) {
if (needsComposite) {
getCompositionDisplay()->setNextBrightness(*mStagedBrightness);
}
mBrightness = *mStagedBrightness;
}
mStagedBrightness = std::nullopt;
}
std::optional<float> DisplayDevice::getStagedBrightness() const {
return mStagedBrightness;
}
void DisplayDevice::dump(utils::Dumper& dumper) const {
using namespace std::string_view_literals;
dumper.dump("name"sv, '"' + mDisplayName + '"');
dumper.dump("powerMode"sv, mPowerMode);
if (mRefreshRateSelector) {
mRefreshRateSelector->dump(dumper);
}
}
bool DisplayDevice::hasRenderIntent(ui::RenderIntent intent) const {
return mCompositionDisplay->getDisplayColorProfile()->hasRenderIntent(intent);
}
DisplayId DisplayDevice::getId() const {
return mCompositionDisplay->getId();
}
bool DisplayDevice::isSecure() const {
return mCompositionDisplay->isSecure();
}
void DisplayDevice::setSecure(bool secure) {
mCompositionDisplay->setSecure(secure);
}
const Rect DisplayDevice::getBounds() const {
return mCompositionDisplay->getState().displaySpace.getBoundsAsRect();
}
const Region& DisplayDevice::getUndefinedRegion() const {
return mCompositionDisplay->getState().undefinedRegion;
}
ui::LayerStack DisplayDevice::getLayerStack() const {
return mCompositionDisplay->getState().layerFilter.layerStack;
}
ui::Transform::RotationFlags DisplayDevice::getTransformHint() const {
return mCompositionDisplay->getTransformHint();
}
const ui::Transform& DisplayDevice::getTransform() const {
return mCompositionDisplay->getState().transform;
}
const Rect& DisplayDevice::getLayerStackSpaceRect() const {
return mCompositionDisplay->getState().layerStackSpace.getContent();
}
const Rect& DisplayDevice::getOrientedDisplaySpaceRect() const {
return mCompositionDisplay->getState().orientedDisplaySpace.getContent();
}
bool DisplayDevice::hasWideColorGamut() const {
return mCompositionDisplay->getDisplayColorProfile()->hasWideColorGamut();
}
bool DisplayDevice::hasHDR10PlusSupport() const {
return mCompositionDisplay->getDisplayColorProfile()->hasHDR10PlusSupport();
}
bool DisplayDevice::hasHDR10Support() const {
return mCompositionDisplay->getDisplayColorProfile()->hasHDR10Support();
}
bool DisplayDevice::hasHLGSupport() const {
return mCompositionDisplay->getDisplayColorProfile()->hasHLGSupport();
}
bool DisplayDevice::hasDolbyVisionSupport() const {
return mCompositionDisplay->getDisplayColorProfile()->hasDolbyVisionSupport();
}
int DisplayDevice::getSupportedPerFrameMetadata() const {
return mCompositionDisplay->getDisplayColorProfile()->getSupportedPerFrameMetadata();
}
void DisplayDevice::overrideHdrTypes(const std::vector<ui::Hdr>& hdrTypes) {
mOverrideHdrTypes = hdrTypes;
}
HdrCapabilities DisplayDevice::getHdrCapabilities() const {
const HdrCapabilities& capabilities =
mCompositionDisplay->getDisplayColorProfile()->getHdrCapabilities();
std::vector<ui::Hdr> hdrTypes = capabilities.getSupportedHdrTypes();
if (!mOverrideHdrTypes.empty()) {
hdrTypes = mOverrideHdrTypes;
}
return HdrCapabilities(hdrTypes, capabilities.getDesiredMaxLuminance(),
capabilities.getDesiredMaxAverageLuminance(),
capabilities.getDesiredMinLuminance());
}
void DisplayDevice::enableHdrSdrRatioOverlay(bool enable) {
if (!enable) {
mHdrSdrRatioOverlay.reset();
return;
}
mHdrSdrRatioOverlay = HdrSdrRatioOverlay::create();
if (mHdrSdrRatioOverlay) {
mHdrSdrRatioOverlay->setLayerStack(getLayerStack());
mHdrSdrRatioOverlay->setViewport(getSize());
updateHdrSdrRatioOverlayRatio(mHdrSdrRatio);
}
}
void DisplayDevice::updateHdrSdrRatioOverlayRatio(float currentHdrSdrRatio) {
ATRACE_CALL();
mHdrSdrRatio = currentHdrSdrRatio;
if (mHdrSdrRatioOverlay) {
mHdrSdrRatioOverlay->changeHdrSdrRatio(currentHdrSdrRatio);
}
}
void DisplayDevice::enableRefreshRateOverlay(bool enable, bool setByHwc, bool showSpinner,
bool showRenderRate, bool showInMiddle) {
if (!enable) {
mRefreshRateOverlay.reset();
return;
}
ftl::Flags<RefreshRateOverlay::Features> features;
if (showSpinner) {
features |= RefreshRateOverlay::Features::Spinner;
}
if (showRenderRate) {
features |= RefreshRateOverlay::Features::RenderRate;
}
if (showInMiddle) {
features |= RefreshRateOverlay::Features::ShowInMiddle;
}
if (setByHwc) {
features |= RefreshRateOverlay::Features::SetByHwc;
}
// TODO(b/296636258) Update to use the render rate range in VRR mode.
const auto fpsRange = mRefreshRateSelector->getSupportedRefreshRateRange();
mRefreshRateOverlay = RefreshRateOverlay::create(fpsRange, features);
if (mRefreshRateOverlay) {
mRefreshRateOverlay->setLayerStack(getLayerStack());
mRefreshRateOverlay->setViewport(getSize());
updateRefreshRateOverlayRate(getActiveMode().modePtr->getVsyncRate(), getActiveMode().fps,
setByHwc);
}
}
void DisplayDevice::updateRefreshRateOverlayRate(Fps vsyncRate, Fps renderFps, bool setByHwc) {
ATRACE_CALL();
if (mRefreshRateOverlay) {
if (!mRefreshRateOverlay->isSetByHwc() || setByHwc) {
mRefreshRateOverlay->changeRefreshRate(vsyncRate, renderFps);
} else {
mRefreshRateOverlay->changeRenderRate(renderFps);
}
}
}
bool DisplayDevice::onKernelTimerChanged(std::optional<DisplayModeId> desiredModeId,
bool timerExpired) {
if (mRefreshRateSelector && mRefreshRateOverlay) {
const auto newMode =
mRefreshRateSelector->onKernelTimerChanged(desiredModeId, timerExpired);
if (newMode) {
updateRefreshRateOverlayRate(newMode->modePtr->getVsyncRate(), newMode->fps);
return true;
}
}
return false;
}
void DisplayDevice::animateOverlay() {
if (mRefreshRateOverlay) {
mRefreshRateOverlay->animate();
}
if (mHdrSdrRatioOverlay) {
// hdr sdr ratio is designed to be on the top right of the screen,
// therefore, we need to re-calculate the display's width and height
if (mIsOrientationChanged) {
auto width = getWidth();
auto height = getHeight();
if (mOrientation == ui::ROTATION_90 || mOrientation == ui::ROTATION_270) {
std::swap(width, height);
}
mHdrSdrRatioOverlay->setViewport({width, height});
}
mHdrSdrRatioOverlay->animate();
}
}
auto DisplayDevice::setDesiredMode(display::DisplayModeRequest&& desiredMode) -> DesiredModeAction {
ATRACE_NAME(concatId(__func__).c_str());
ALOGD("%s %s", concatId(__func__).c_str(), to_string(desiredMode).c_str());
std::scoped_lock lock(mDesiredModeLock);
if (mDesiredModeOpt) {
// A mode transition was already scheduled, so just override the desired mode.
const bool emitEvent = mDesiredModeOpt->emitEvent;
const bool force = mDesiredModeOpt->force;
mDesiredModeOpt = std::move(desiredMode);
mDesiredModeOpt->emitEvent |= emitEvent;
if (FlagManager::getInstance().connected_display()) {
mDesiredModeOpt->force |= force;
}
return DesiredModeAction::None;
}
// If the desired mode is already active...
const auto activeMode = refreshRateSelector().getActiveMode();
if (const auto& desiredModePtr = desiredMode.mode.modePtr;
!desiredMode.force && activeMode.modePtr->getId() == desiredModePtr->getId()) {
if (activeMode == desiredMode.mode) {
return DesiredModeAction::None;
}
// ...but the render rate changed:
setActiveMode(desiredModePtr->getId(), desiredModePtr->getVsyncRate(),
desiredMode.mode.fps);
return DesiredModeAction::InitiateRenderRateSwitch;
}
// Set the render frame rate to the active physical refresh rate to schedule the next
// frame as soon as possible.
setActiveMode(activeMode.modePtr->getId(), activeMode.modePtr->getVsyncRate(),
activeMode.modePtr->getVsyncRate());
// Initiate a mode change.
mDesiredModeOpt = std::move(desiredMode);
mHasDesiredModeTrace = true;
return DesiredModeAction::InitiateDisplayModeSwitch;
}
auto DisplayDevice::getDesiredMode() const -> DisplayModeRequestOpt {
std::scoped_lock lock(mDesiredModeLock);
return mDesiredModeOpt;
}
void DisplayDevice::clearDesiredMode() {
std::scoped_lock lock(mDesiredModeLock);
mDesiredModeOpt.reset();
mHasDesiredModeTrace = false;
}
void DisplayDevice::adjustRefreshRate(Fps pacesetterDisplayRefreshRate) {
using fps_approx_ops::operator<=;
if (mRequestedRefreshRate <= 0_Hz) {
return;
}
using fps_approx_ops::operator>;
if (mRequestedRefreshRate > pacesetterDisplayRefreshRate) {
mAdjustedRefreshRate = pacesetterDisplayRefreshRate;
return;
}
unsigned divisor = static_cast<unsigned>(
std::floor(pacesetterDisplayRefreshRate.getValue() / mRequestedRefreshRate.getValue()));
if (divisor == 0) {
mAdjustedRefreshRate = 0_Hz;
return;
}
mAdjustedRefreshRate = pacesetterDisplayRefreshRate / divisor;
}
std::atomic<int32_t> DisplayDeviceState::sNextSequenceId(1);
} // namespace android
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic pop // ignored "-Wconversion"