| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef SF_SKIARENDERENGINE_H_ |
| #define SF_SKIARENDERENGINE_H_ |
| |
| #include <renderengine/RenderEngine.h> |
| #include <sys/types.h> |
| |
| #include <GrBackendSemaphore.h> |
| #include <GrDirectContext.h> |
| #include <SkSurface.h> |
| #include <android-base/thread_annotations.h> |
| #include <renderengine/ExternalTexture.h> |
| #include <renderengine/RenderEngine.h> |
| #include <sys/types.h> |
| |
| #include <mutex> |
| #include <unordered_map> |
| |
| #include "AutoBackendTexture.h" |
| #include "GrContextOptions.h" |
| #include "SkImageInfo.h" |
| #include "SkiaRenderEngine.h" |
| #include "android-base/macros.h" |
| #include "debug/SkiaCapture.h" |
| #include "filters/BlurFilter.h" |
| #include "filters/LinearEffect.h" |
| #include "filters/StretchShaderFactory.h" |
| |
| class SkData; |
| |
| struct SkPoint3; |
| |
| namespace android { |
| |
| namespace renderengine { |
| |
| class Mesh; |
| class Texture; |
| |
| namespace skia { |
| |
| class BlurFilter; |
| |
| class SkiaRenderEngine : public RenderEngine { |
| public: |
| static std::unique_ptr<SkiaRenderEngine> create(const RenderEngineCreationArgs& args); |
| SkiaRenderEngine(Threaded, PixelFormat pixelFormat, bool supportsBackgroundBlur); |
| ~SkiaRenderEngine() override; |
| |
| std::future<void> primeCache(bool shouldPrimeUltraHDR) override final; |
| void cleanupPostRender() override final; |
| bool supportsBackgroundBlur() override final { |
| return mBlurFilter != nullptr; |
| } |
| void onActiveDisplaySizeChanged(ui::Size size) override final; |
| int reportShadersCompiled(); |
| |
| virtual void setEnableTracing(bool tracingEnabled) override final; |
| |
| void useProtectedContext(bool useProtectedContext) override; |
| bool supportsProtectedContent() const override { |
| return supportsProtectedContentImpl(); |
| } |
| void ensureGrContextsCreated(); |
| protected: |
| // This is so backends can stop the generic rendering state first before |
| // cleaning up backend-specific state |
| void finishRenderingAndAbandonContext(); |
| |
| // Functions that a given backend (GLES, Vulkan) must implement |
| using Contexts = std::pair<sk_sp<GrDirectContext>, sk_sp<GrDirectContext>>; |
| virtual Contexts createDirectContexts(const GrContextOptions& options) = 0; |
| virtual bool supportsProtectedContentImpl() const = 0; |
| virtual bool useProtectedContextImpl(GrProtected isProtected) = 0; |
| virtual void waitFence(GrDirectContext* grContext, base::borrowed_fd fenceFd) = 0; |
| virtual base::unique_fd flushAndSubmit(GrDirectContext* context) = 0; |
| virtual void appendBackendSpecificInfoToDump(std::string& result) = 0; |
| |
| size_t getMaxTextureSize() const override final; |
| size_t getMaxViewportDims() const override final; |
| GrDirectContext* getActiveGrContext(); |
| |
| bool isProtected() const { return mInProtectedContext; } |
| |
| // Implements PersistentCache as a way to monitor what SkSL shaders Skia has |
| // cached. |
| class SkSLCacheMonitor : public GrContextOptions::PersistentCache { |
| public: |
| SkSLCacheMonitor() = default; |
| ~SkSLCacheMonitor() override = default; |
| |
| sk_sp<SkData> load(const SkData& key) override; |
| |
| void store(const SkData& key, const SkData& data, const SkString& description) override; |
| |
| int shadersCachedSinceLastCall() { |
| const int shadersCachedSinceLastCall = mShadersCachedSinceLastCall; |
| mShadersCachedSinceLastCall = 0; |
| return shadersCachedSinceLastCall; |
| } |
| |
| int totalShadersCompiled() const { return mTotalShadersCompiled; } |
| |
| private: |
| int mShadersCachedSinceLastCall = 0; |
| int mTotalShadersCompiled = 0; |
| }; |
| |
| private: |
| void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, |
| bool isRenderable) override final; |
| void unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) override final; |
| bool canSkipPostRenderCleanup() const override final; |
| |
| std::shared_ptr<AutoBackendTexture::LocalRef> getOrCreateBackendTexture( |
| const sp<GraphicBuffer>& buffer, bool isOutputBuffer) REQUIRES(mRenderingMutex); |
| void initCanvas(SkCanvas* canvas, const DisplaySettings& display); |
| void drawShadow(SkCanvas* canvas, const SkRRect& casterRRect, |
| const ShadowSettings& shadowSettings); |
| void drawLayersInternal(const std::shared_ptr<std::promise<FenceResult>>&& resultPromise, |
| const DisplaySettings& display, |
| const std::vector<LayerSettings>& layers, |
| const std::shared_ptr<ExternalTexture>& buffer, |
| base::unique_fd&& bufferFence) override final; |
| |
| void dump(std::string& result) override final; |
| |
| // If requiresLinearEffect is true or the layer has a stretchEffect a new shader is returned. |
| // Otherwise it returns the input shader. |
| struct RuntimeEffectShaderParameters { |
| sk_sp<SkShader> shader; |
| const LayerSettings& layer; |
| const DisplaySettings& display; |
| bool undoPremultipliedAlpha; |
| bool requiresLinearEffect; |
| float layerDimmingRatio; |
| const ui::Dataspace outputDataSpace; |
| const ui::Dataspace fakeOutputDataspace; |
| }; |
| sk_sp<SkShader> createRuntimeEffectShader(const RuntimeEffectShaderParameters&); |
| |
| const PixelFormat mDefaultPixelFormat; |
| |
| // Identifier used for various mappings of layers to various |
| // textures or shaders |
| using GraphicBufferId = uint64_t; |
| |
| // Number of external holders of ExternalTexture references, per GraphicBuffer ID. |
| std::unordered_map<GraphicBufferId, int32_t> mGraphicBufferExternalRefs |
| GUARDED_BY(mRenderingMutex); |
| // For GL, this cache is shared between protected and unprotected contexts. For Vulkan, it is |
| // only used for the unprotected context, because Vulkan does not allow sharing between |
| // contexts, and protected is less common. |
| std::unordered_map<GraphicBufferId, std::shared_ptr<AutoBackendTexture::LocalRef>> mTextureCache |
| GUARDED_BY(mRenderingMutex); |
| std::unordered_map<shaders::LinearEffect, sk_sp<SkRuntimeEffect>, shaders::LinearEffectHasher> |
| mRuntimeEffects; |
| AutoBackendTexture::CleanupManager mTextureCleanupMgr GUARDED_BY(mRenderingMutex); |
| |
| StretchShaderFactory mStretchShaderFactory; |
| |
| sp<Fence> mLastDrawFence; |
| BlurFilter* mBlurFilter = nullptr; |
| |
| // Object to capture commands send to Skia. |
| std::unique_ptr<SkiaCapture> mCapture; |
| |
| // Mutex guarding rendering operations, so that internal state related to |
| // rendering that is potentially modified by multiple threads is guaranteed thread-safe. |
| mutable std::mutex mRenderingMutex; |
| SkSLCacheMonitor mSkSLCacheMonitor; |
| |
| // Graphics context used for creating surfaces and submitting commands |
| sk_sp<GrDirectContext> mGrContext; |
| // Same as above, but for protected content (eg. DRM) |
| sk_sp<GrDirectContext> mProtectedGrContext; |
| bool mInProtectedContext = false; |
| }; |
| |
| } // namespace skia |
| } // namespace renderengine |
| } // namespace android |
| |
| #endif /* SF_GLESRENDERENGINE_H_ */ |