| /* |
| ** Copyright 2007, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #define LOG_TAG "GLLogger" |
| |
| #include <ctype.h> |
| #include <string.h> |
| #include <errno.h> |
| #include <dlfcn.h> |
| |
| #include <sys/ioctl.h> |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| #include <cutils/log.h> |
| #include <cutils/atomic.h> |
| #include <cutils/properties.h> |
| |
| #include <utils/String8.h> |
| |
| #include "gl_logger.h" |
| |
| #undef NELEM |
| #define NELEM(x) (sizeof(x)/sizeof(*(x))) |
| |
| // ---------------------------------------------------------------------------- |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| template<typename T> |
| static int binarySearch(T const sortedArray[], int first, int last, EGLint key) |
| { |
| while (first <= last) { |
| int mid = (first + last) / 2; |
| if (key > sortedArray[mid].key) { |
| first = mid + 1; |
| } else if (key < sortedArray[mid].key) { |
| last = mid - 1; |
| } else { |
| return mid; |
| } |
| } |
| return -1; |
| } |
| |
| struct pair_t { |
| const char* name; |
| int key; |
| }; |
| |
| static const pair_t gEnumMap[] = { |
| #define GLENUM(NAME, VALUE) { #NAME, VALUE }, |
| #include "gl_enums.in" |
| #undef GLENUM |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| |
| template<typename TYPE> |
| class GLLogValue { |
| public: |
| GLLogValue(TYPE value) : mValue(value) { } |
| const TYPE& getValue() const { return mValue; } |
| String8 toString() const { |
| return convertToString(mValue); |
| } |
| private: |
| const TYPE& mValue; |
| String8 convertToString(unsigned int v) const { |
| char buf[16]; |
| snprintf(buf, 16, "%u", v); |
| return String8(buf); |
| } |
| String8 convertToString(unsigned long v) const { |
| char buf[16]; |
| snprintf(buf, 16, "%lu", v); |
| return String8(buf); |
| } |
| String8 convertToString(int v) const { |
| char buf[16]; |
| snprintf(buf, 16, "%d", v); |
| return String8(buf); |
| } |
| String8 convertToString(long v) const { |
| char buf[16]; |
| snprintf(buf, 16, "%ld", v); |
| return String8(buf); |
| } |
| String8 convertToString(float v) const { |
| char buf[16]; |
| snprintf(buf, 16, "%f", v); |
| return String8(buf); |
| } |
| String8 convertToString(void const* v) const { |
| char buf[16]; |
| snprintf(buf, 16, "%p", v); |
| return String8(buf); |
| } |
| }; |
| |
| class GLLogEnum : public GLLogValue<GLenum> { |
| public: |
| GLLogEnum(GLenum v) : GLLogValue<GLenum>(v) { } |
| String8 toString() const { |
| GLenum v = getValue(); |
| int i = binarySearch<pair_t>(gEnumMap, 0, NELEM(gEnumMap)-1, v); |
| if (i >= 0) { |
| return String8(gEnumMap[i].name); |
| } else { |
| char buf[16]; |
| snprintf(buf, 16, "0x%04x", v); |
| return String8(buf); |
| } |
| } |
| }; |
| |
| class GLLogClearBitfield : public GLLogValue<GLbitfield> { |
| public: |
| GLLogClearBitfield(GLbitfield v) : GLLogValue<GLbitfield>(v) { } |
| String8 toString() const { |
| char buf[16]; |
| snprintf(buf, 16, "0x%08x", getValue()); |
| return String8(buf); |
| } |
| }; |
| |
| class GLLogBool : public GLLogValue<GLboolean> { |
| public: |
| GLLogBool(GLboolean v) : GLLogValue<GLboolean>(v) { } |
| String8 toString() const { |
| GLboolean v = getValue(); |
| if (v == GL_TRUE) return String8("GL_TRUE"); |
| if (v == GL_FALSE) return String8("GL_FALSE"); |
| return GLLogValue<GLboolean>::toString(); |
| } |
| }; |
| |
| class GLLogFixed : public GLLogValue<GLfixed> { |
| public: |
| GLLogFixed(GLfixed v) : GLLogValue<GLfixed>(v) { } |
| String8 toString() const { |
| char buf[16]; |
| snprintf(buf, 16, "0x%08x", getValue()); |
| return String8(buf); |
| } |
| }; |
| |
| |
| template <typename TYPE> |
| class GLLogBuffer : public GLLogValue<TYPE *> { |
| public: |
| GLLogBuffer(TYPE* buffer, size_t count = -1) |
| : GLLogValue<TYPE*>(buffer) |
| { // output buffer |
| } |
| GLLogBuffer(TYPE const* buffer, size_t count = -1) |
| : GLLogValue<TYPE*>(const_cast<TYPE*>(buffer)) |
| { // input buffer |
| } |
| }; |
| |
| class GLLog |
| { |
| public: |
| GLLog(const char* name) : mNumParams(0) { |
| mString.append(name); |
| mString.append("("); |
| } |
| |
| ~GLLog() { |
| LOGD("%s);", mString.string()); |
| } |
| |
| GLLog& operator << (unsigned char v) { |
| return *this << GLLogValue<unsigned int>(v); |
| } |
| GLLog& operator << (short v) { |
| return *this << GLLogValue<unsigned int>(v); |
| } |
| GLLog& operator << (unsigned int v) { |
| return *this << GLLogValue<unsigned int>(v); |
| } |
| GLLog& operator << (int v) { |
| return *this << GLLogValue<int>(v); |
| } |
| GLLog& operator << (long v) { |
| return *this << GLLogValue<long>(v); |
| } |
| GLLog& operator << (unsigned long v) { |
| return *this << GLLogValue<unsigned long>(v); |
| } |
| GLLog& operator << (float v) { |
| return *this << GLLogValue<float>(v); |
| } |
| GLLog& operator << (const void* v) { |
| return *this << GLLogValue<const void* >(v); |
| } |
| |
| template <typename TYPE> |
| GLLog& operator << (const TYPE& rhs) { |
| if (mNumParams > 0) |
| mString.append(", "); |
| mString.append(rhs.toString()); |
| mNumParams++; |
| return *this; |
| } |
| |
| const String8& string() const { return mString; } |
| private: |
| GLLog(const GLLog&); |
| |
| String8 mString; |
| int mNumParams; |
| }; |
| |
| #define API_ENTRY(api) log_##api |
| #define CALL_GL_API(_x, ...) |
| #define CALL_GL_API_RETURN(_x, ...) return(0); |
| |
| void API_ENTRY(glActiveTexture)(GLenum texture) { |
| CALL_GL_API(glActiveTexture, texture); |
| GLLog("glActiveTexture") << GLLogEnum(texture); |
| } |
| |
| void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) { |
| CALL_GL_API(glAlphaFunc, func, ref); |
| GLLog("glAlphaFunc") << GLLogEnum(func) << ref; |
| } |
| |
| void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) { |
| CALL_GL_API(glAlphaFuncx, func, ref); |
| GLLog("glAlphaFuncx") << GLLogEnum(func) << GLLogFixed(ref); |
| } |
| |
| void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) { |
| CALL_GL_API(glBindTexture, target, texture); |
| GLLog("glBindTexture") << GLLogEnum(target) << texture; |
| } |
| |
| void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) { |
| CALL_GL_API(glBlendFunc, sfactor, dfactor); |
| GLLog("glBlendFunc") << GLLogEnum(sfactor) << GLLogEnum(dfactor); |
| } |
| |
| void API_ENTRY(glClear)(GLbitfield mask) { |
| CALL_GL_API(glClear, mask); |
| GLLog("glClear") << GLLogClearBitfield(mask); |
| } |
| |
| void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
| CALL_GL_API(glClearColor, red, green, blue, alpha); |
| GLLog("glClearColor") << red << green << blue << alpha; |
| } |
| |
| void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { |
| CALL_GL_API(glClearColorx, red, green, blue, alpha); |
| GLLog("glClearColorx") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha); |
| } |
| |
| void API_ENTRY(glClearDepthf)(GLclampf depth) { |
| CALL_GL_API(glClearDepthf, depth); |
| GLLog("glClearDepthf") << depth; |
| } |
| |
| void API_ENTRY(glClearDepthx)(GLclampx depth) { |
| CALL_GL_API(glClearDepthx, depth); |
| GLLog("glClearDepthx") << GLLogFixed(depth); |
| } |
| |
| void API_ENTRY(glClearStencil)(GLint s) { |
| CALL_GL_API(glClearStencil, s); |
| GLLog("glClearStencil") << s; |
| } |
| |
| void API_ENTRY(glClientActiveTexture)(GLenum texture) { |
| CALL_GL_API(glClientActiveTexture, texture); |
| GLLog("glClientActiveTexture") << GLLogEnum(texture); |
| } |
| |
| void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { |
| CALL_GL_API(glColor4f, red, green, blue, alpha); |
| GLLog("glColor4f") << red << green << blue << alpha; |
| } |
| |
| void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { |
| CALL_GL_API(glColor4x, red, green, blue, alpha); |
| GLLog("glColor4x") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha); |
| } |
| |
| void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) { |
| CALL_GL_API(glColorMask, r, g, b, a); |
| GLLog("glColorMask") << GLLogBool(r) << GLLogBool(g) << GLLogBool(b) << GLLogBool(a); |
| } |
| |
| void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) |
| { |
| CALL_GL_API(glColorPointer, size, type, stride, ptr); |
| GLLog("glColorPointer") << size << GLLogEnum(type) << stride << ptr; |
| } |
| |
| void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, |
| GLsizei width, GLsizei height, GLint border, |
| GLsizei imageSize, const GLvoid *data) { |
| CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, |
| width, height, border, imageSize, data); |
| GLLog("glCompressedTexImage2D") |
| << GLLogEnum(target) << level << GLLogEnum(internalformat) |
| << width << height << border << imageSize << data; |
| } |
| |
| void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLsizei imageSize, |
| const GLvoid *data) { |
| CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, |
| width, height, format, imageSize, data); |
| GLLog("glCompressedTexSubImage2D") |
| << GLLogEnum(target) << level << xoffset << yoffset |
| << width << height << GLLogEnum(format) << imageSize << data; |
| } |
| |
| void API_ENTRY(glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat, |
| GLint x, GLint y, GLsizei width, GLsizei height, |
| GLint border) { |
| CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, |
| width, height, border); |
| GLLog("glCopyTexImage2D") |
| << GLLogEnum(target) << level << GLLogEnum(internalformat) |
| << x << y << width << height << border; |
| } |
| |
| void API_ENTRY(glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLint x, GLint y, GLsizei width, |
| GLsizei height) { |
| CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, |
| width, height); |
| GLLog("glCopyTexSubImage2D") |
| << GLLogEnum(target) << level << xoffset << yoffset |
| << x << y << width << height; |
| } |
| |
| void API_ENTRY(glCullFace)(GLenum mode) { |
| CALL_GL_API(glCullFace, mode); |
| GLLog("glCullFace") << GLLogEnum(mode); |
| } |
| |
| void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) { |
| CALL_GL_API(glDeleteTextures, n, textures); |
| GLLog("glDeleteTextures") << n << GLLogBuffer<GLuint>(textures, n); |
| } |
| |
| void API_ENTRY(glDepthFunc)(GLenum func) { |
| CALL_GL_API(glDepthFunc, func); |
| GLLog("glDepthFunc") << GLLogEnum(func); |
| } |
| |
| void API_ENTRY(glDepthMask)(GLboolean flag) { |
| CALL_GL_API(glDepthMask, flag); |
| GLLog("glDepthMask") << GLLogBool(flag); |
| } |
| |
| void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) { |
| CALL_GL_API(glDepthRangef, zNear, zFar); |
| GLLog("glDepthRangef") << zNear << zFar; |
| } |
| |
| void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) { |
| CALL_GL_API(glDepthRangex, zNear, zFar); |
| GLLog("glDepthRangex") << GLLogFixed(zNear) << GLLogFixed(zFar); |
| } |
| |
| void API_ENTRY(glDisable)(GLenum cap) { |
| CALL_GL_API(glDisable, cap); |
| GLLog("glDisable") << GLLogEnum(cap); |
| } |
| |
| void API_ENTRY(glDisableClientState)(GLenum array) { |
| CALL_GL_API(glDisableClientState, array); |
| GLLog("glDisableClientState") << GLLogEnum(array); |
| } |
| |
| void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) { |
| CALL_GL_API(glDrawArrays, mode, first, count); |
| GLLog("glDrawArrays") << GLLogEnum(mode) << first << count; |
| } |
| |
| void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, |
| GLenum type, const GLvoid *indices) { |
| CALL_GL_API(glDrawElements, mode, count, type, indices); |
| GLLog log("glDrawElements"); |
| log << GLLogEnum(mode) << count << GLLogEnum(type); |
| if (type == GL_UNSIGNED_BYTE) { |
| log << GLLogBuffer<GLubyte>(static_cast<const GLubyte*>(indices), count); |
| } else { |
| log << GLLogBuffer<GLushort>(static_cast<const GLushort*>(indices), count); |
| } |
| log; |
| } |
| |
| void API_ENTRY(glEnable)(GLenum cap) { |
| CALL_GL_API(glEnable, cap); |
| GLLog("glEnable") << GLLogEnum(cap); |
| } |
| |
| void API_ENTRY(glEnableClientState)(GLenum array) { |
| CALL_GL_API(glEnableClientState, array); |
| GLLog("glEnableClientState") << GLLogEnum(array); |
| } |
| |
| void API_ENTRY(glFinish)(void) { |
| CALL_GL_API(glFinish); |
| GLLog("glFinish"); |
| } |
| |
| void API_ENTRY(glFlush)(void) { |
| CALL_GL_API(glFlush); |
| GLLog("glFlush"); |
| } |
| |
| void API_ENTRY(glFogf)(GLenum pname, GLfloat param) { |
| CALL_GL_API(glFogf, pname, param); |
| GLLog("glFogf") << GLLogEnum(pname) << param; |
| } |
| |
| void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) { |
| CALL_GL_API(glFogfv, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glFogfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); |
| } |
| |
| void API_ENTRY(glFogx)(GLenum pname, GLfixed param) { |
| CALL_GL_API(glFogx, pname, param); |
| GLLog("glFogx") << GLLogEnum(pname) << GLLogFixed(param); |
| } |
| |
| void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) { |
| CALL_GL_API(glFogxv, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glFogfx") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); |
| } |
| |
| void API_ENTRY(glFrontFace)(GLenum mode) { |
| CALL_GL_API(glFrontFace, mode); |
| GLLog("glFrontFace") << GLLogEnum(mode); |
| } |
| |
| void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, |
| GLfloat bottom, GLfloat top, |
| GLfloat zNear, GLfloat zFar) { |
| CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar); |
| GLLog("glFrustumf") << left << right << bottom << top << zNear << zFar; |
| } |
| |
| void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, |
| GLfixed bottom, GLfixed top, |
| GLfixed zNear, GLfixed zFar) { |
| CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar); |
| GLLog("glFrustumx") |
| << GLLogFixed(left) << GLLogFixed(right) |
| << GLLogFixed(bottom) << GLLogFixed(top) |
| << GLLogFixed(zNear) << GLLogFixed(zFar); |
| } |
| |
| void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) { |
| CALL_GL_API(glGenTextures, n, textures); |
| GLLog("glGenTextures") << n << GLLogBuffer<GLuint>(textures, n); |
| } |
| |
| GLenum API_ENTRY(glGetError)(void) { |
| GLLog("glGetError"); |
| CALL_GL_API_RETURN(glGetError); |
| } |
| |
| void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) { |
| CALL_GL_API(glGetIntegerv, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetIntegerv") << GLLogEnum(pname) << GLLogBuffer<GLint>(params); |
| } |
| |
| const GLubyte * API_ENTRY(glGetString)(GLenum name) { |
| GLLog("glGetString") << GLLogEnum(name); |
| CALL_GL_API_RETURN(glGetString, name); |
| } |
| |
| void API_ENTRY(glHint)(GLenum target, GLenum mode) { |
| CALL_GL_API(glHint, target, mode); |
| GLLog("GLenum") << GLLogEnum(target) << GLLogEnum(mode); |
| } |
| |
| void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) { |
| CALL_GL_API(glLightModelf, pname, param); |
| GLLog("glLightModelf") << GLLogEnum(pname) << param; |
| } |
| |
| void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) { |
| CALL_GL_API(glLightModelfv, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glLightModelfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); |
| } |
| |
| void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) { |
| CALL_GL_API(glLightModelx, pname, param); |
| GLLog("glLightModelx") << GLLogEnum(pname) << GLLogFixed(param); |
| } |
| |
| void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) { |
| CALL_GL_API(glLightModelxv, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glLightModelxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); |
| } |
| |
| void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) { |
| CALL_GL_API(glLightf, light, pname, param); |
| GLLog("glLightf") << GLLogEnum(light) << GLLogEnum(pname) << param; |
| } |
| |
| void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) { |
| CALL_GL_API(glLightfv, light, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); |
| } |
| |
| void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) { |
| CALL_GL_API(glLightx, light, pname, param); |
| GLLog("glLightx") << GLLogEnum(light) << GLLogEnum(pname) << GLLogFixed(param); |
| } |
| |
| void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) { |
| CALL_GL_API(glLightxv, light, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); |
| } |
| |
| void API_ENTRY(glLineWidth)(GLfloat width) { |
| CALL_GL_API(glLineWidth, width); |
| GLLog("glLineWidth") << width; |
| } |
| |
| void API_ENTRY(glLineWidthx)(GLfixed width) { |
| CALL_GL_API(glLineWidthx, width); |
| GLLog("glLineWidth") << GLLogFixed(width); |
| } |
| |
| void API_ENTRY(glLoadIdentity)(void) { |
| CALL_GL_API(glLoadIdentity); |
| GLLog("glLoadIdentity"); |
| } |
| |
| void API_ENTRY(glLoadMatrixf)(const GLfloat *m) { |
| CALL_GL_API(glLoadMatrixf, m); |
| GLLog("glLoadMatrixf") << GLLogBuffer<GLfloat>(m, 16); |
| } |
| |
| void API_ENTRY(glLoadMatrixx)(const GLfixed *m) { |
| CALL_GL_API(glLoadMatrixx, m); |
| GLLog("glLoadMatrixx") << GLLogBuffer<GLfixed>(m, 16); |
| } |
| |
| void API_ENTRY(glLogicOp)(GLenum opcode) { |
| CALL_GL_API(glLogicOp, opcode); |
| GLLog("glLogicOp") << GLLogEnum(opcode); |
| } |
| |
| void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) { |
| CALL_GL_API(glMaterialf, face, pname, param); |
| GLLog("glMaterialf") << GLLogEnum(face) << GLLogEnum(pname) << param; |
| } |
| |
| void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) { |
| CALL_GL_API(glMaterialfv, face, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); |
| } |
| |
| void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) { |
| CALL_GL_API(glMaterialx, face, pname, param); |
| GLLog("glMaterialx") << GLLogEnum(face) << GLLogEnum(pname) << GLLogFixed(param); |
| } |
| |
| void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) { |
| CALL_GL_API(glMaterialxv, face, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); |
| } |
| |
| void API_ENTRY(glMatrixMode)(GLenum mode) { |
| CALL_GL_API(glMatrixMode, mode); |
| GLLog("glMatrixMode") << GLLogEnum(mode); |
| } |
| |
| void API_ENTRY(glMultMatrixf)(const GLfloat *m) { |
| CALL_GL_API(glMultMatrixf, m); |
| GLLog("glMultMatrixf") << GLLogBuffer<GLfloat>(m, 16); |
| } |
| |
| void API_ENTRY(glMultMatrixx)(const GLfixed *m) { |
| CALL_GL_API(glMultMatrixx, m); |
| GLLog("glMultMatrixx") << GLLogBuffer<GLfixed>(m, 16); |
| } |
| |
| void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { |
| CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q); |
| GLLog("glMultiTexCoord4f") << GLLogEnum(target) << s << t << r << q; |
| } |
| |
| void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { |
| CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q); |
| GLLog("glMultiTexCoord4x") << GLLogEnum(target) |
| << GLLogFixed(s) << GLLogFixed(t) << GLLogFixed(r) << GLLogFixed(q); |
| } |
| |
| void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) { |
| CALL_GL_API(glNormal3f, nx, ny, nz); |
| GLLog("glNormal3f") << nx << ny << nz; |
| } |
| |
| void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) { |
| CALL_GL_API(glNormal3x, nx, ny, nz); |
| GLLog("glNormal3x") << GLLogFixed(nx) << GLLogFixed(ny) << GLLogFixed(nz); |
| } |
| |
| void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) { |
| CALL_GL_API(glNormalPointer, type, stride, pointer); |
| GLLog("glNormalPointer") << GLLogEnum(type) << stride << pointer; |
| } |
| |
| void API_ENTRY(glOrthof)( GLfloat left, GLfloat right, |
| GLfloat bottom, GLfloat top, |
| GLfloat zNear, GLfloat zFar) { |
| CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar); |
| GLLog("glOrthof") << left << right << bottom << top << zNear << zFar; |
| } |
| |
| void API_ENTRY(glOrthox)( GLfixed left, GLfixed right, |
| GLfixed bottom, GLfixed top, |
| GLfixed zNear, GLfixed zFar) { |
| CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar); |
| GLLog("glOrthox") << GLLogFixed(left) << GLLogFixed(right) |
| << GLLogFixed(bottom) << GLLogFixed(top) |
| << GLLogFixed(zNear) << GLLogFixed(zFar); |
| } |
| |
| void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) { |
| CALL_GL_API(glPixelStorei, pname, param); |
| GLLog("glPixelStorei") << GLLogEnum(pname) << param; |
| } |
| |
| void API_ENTRY(glPointSize)(GLfloat size) { |
| CALL_GL_API(glPointSize, size); |
| GLLog("glPointSize") << size; |
| } |
| |
| void API_ENTRY(glPointSizex)(GLfixed size) { |
| CALL_GL_API(glPointSizex, size); |
| GLLog("glPointSizex") << GLLogFixed(size); |
| } |
| |
| void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) { |
| CALL_GL_API(glPolygonOffset, factor, units); |
| GLLog("glPolygonOffset") << factor << units; |
| } |
| |
| void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) { |
| CALL_GL_API(glPolygonOffsetx, factor, units); |
| GLLog("glPolygonOffsetx") << GLLogFixed(factor) << GLLogFixed(units); |
| } |
| |
| void API_ENTRY(glPopMatrix)(void) { |
| CALL_GL_API(glPopMatrix); |
| GLLog("glPopMatrix"); |
| } |
| |
| void API_ENTRY(glPushMatrix)(void) { |
| CALL_GL_API(glPushMatrix); |
| GLLog("glPushMatrix"); |
| } |
| |
| void API_ENTRY(glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, GLvoid *pixels) { |
| CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glReadPixels") << x << y << width << height << GLLogEnum(format) << GLLogEnum(type) |
| << GLLogBuffer<unsigned char>(static_cast<unsigned char *>(pixels)); |
| } |
| |
| void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { |
| CALL_GL_API(glRotatef, angle, x, y, z); |
| GLLog("glRotatef") << angle << x << y << z; |
| } |
| |
| void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { |
| CALL_GL_API(glRotatex, angle, x, y, z); |
| GLLog("glRotatex") << GLLogFixed(angle) << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z); |
| } |
| |
| void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) { |
| CALL_GL_API(glSampleCoverage, value, invert); |
| GLLog("glSampleCoverage") << value << GLLogBool(invert); |
| } |
| |
| void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) { |
| CALL_GL_API(glSampleCoveragex, value, invert); |
| GLLog("glSampleCoveragex") << GLLogFixed(value) << GLLogBool(invert); |
| } |
| |
| void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) { |
| CALL_GL_API(glScalef, x, y, z); |
| GLLog("glScalef") << x << y << z; |
| } |
| |
| void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) { |
| CALL_GL_API(glScalex, x, y, z); |
| GLLog("glScalex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z); |
| } |
| |
| void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) { |
| CALL_GL_API(glScissor, x, y, width, height); |
| GLLog("glScissor") << x << y << width << height; |
| } |
| |
| void API_ENTRY(glShadeModel)(GLenum mode) { |
| CALL_GL_API(glShadeModel, mode); |
| GLLog("glShadeModel") << GLLogEnum(mode); |
| } |
| |
| void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) { |
| CALL_GL_API(glStencilFunc, func, ref, mask); |
| GLLog("glStencilFunc") << GLLogEnum(func) << ref << mask; |
| } |
| |
| void API_ENTRY(glStencilMask)(GLuint mask) { |
| CALL_GL_API(glStencilMask, mask); |
| GLLog("glStencilMask") << mask; |
| } |
| |
| void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { |
| CALL_GL_API(glStencilOp, fail, zfail, zpass); |
| GLLog("glStencilOp") << GLLogEnum(fail) << GLLogEnum(zfail) << GLLogEnum(zpass); |
| } |
| |
| void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type, |
| GLsizei stride, const GLvoid *pointer) { |
| CALL_GL_API(glTexCoordPointer, size, type, stride, pointer); |
| GLLog("glTexCoordPointer") << size << GLLogEnum(type) << stride << pointer; |
| } |
| |
| void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) { |
| CALL_GL_API(glTexEnvf, target, pname, param); |
| GLLog("glTexEnvf") << GLLogEnum(target) << GLLogEnum(pname) << param; |
| } |
| |
| void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) { |
| CALL_GL_API(glTexEnvfv, target, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); |
| } |
| |
| void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) { |
| CALL_GL_API(glTexEnvx, target, pname, param); |
| GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param); |
| } |
| |
| void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) { |
| CALL_GL_API(glTexEnvxv, target, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glTexEnvxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); |
| } |
| |
| void API_ENTRY(glTexImage2D)( GLenum target, GLint level, GLint internalformat, |
| GLsizei width, GLsizei height, GLint border, GLenum format, |
| GLenum type, const GLvoid *pixels) { |
| CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, |
| border, format, type, pixels); |
| GLLog("glTexImage2D") << GLLogEnum(target) << level << GLLogEnum(internalformat) |
| << width << height << border << GLLogEnum(format) << GLLogEnum(type) |
| << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels)); |
| } |
| |
| void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) { |
| CALL_GL_API(glTexParameterf, target, pname, param); |
| GLLog("glTexParameterf") << GLLogEnum(target) << GLLogEnum(pname) << param; |
| } |
| |
| void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) { |
| CALL_GL_API(glTexParameterx, target, pname, param); |
| GLLog("glTexParameterx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param); |
| } |
| |
| void API_ENTRY(glTexSubImage2D)( GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, const GLvoid *pixels) { |
| CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, |
| width, height, format, type, pixels); |
| GLLog("glTexSubImage2D") << GLLogEnum(target) << level << xoffset << yoffset |
| << width << height << GLLogEnum(format) << GLLogEnum(type) |
| << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels)); |
| } |
| |
| void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) { |
| CALL_GL_API(glTranslatef, x, y, z); |
| GLLog("glTranslatef") << x << y << z; |
| } |
| |
| void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) { |
| CALL_GL_API(glTranslatex, x, y, z); |
| GLLog("glTranslatex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z); |
| } |
| |
| void API_ENTRY(glVertexPointer)( GLint size, GLenum type, |
| GLsizei stride, const GLvoid *pointer) { |
| CALL_GL_API(glVertexPointer, size, type, stride, pointer); |
| GLLog("glVertexPointer") << size << GLLogEnum(type) << stride << pointer; |
| } |
| |
| void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) { |
| CALL_GL_API(glViewport, x, y, width, height); |
| GLLog("glViewport") << x << y << width << height; |
| } |
| |
| // ES 1.1 |
| void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) { |
| CALL_GL_API(glClipPlanef, plane, equation); |
| GLLog("glClipPlanef") << GLLogEnum(plane) << GLLogBuffer<GLfloat>(equation, 4); |
| } |
| void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) { |
| CALL_GL_API(glClipPlanex, plane, equation); |
| GLLog("glClipPlanex") << GLLogEnum(plane) << GLLogBuffer<GLfixed>(equation, 4); |
| } |
| void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) { |
| CALL_GL_API(glBindBuffer, target, buffer); |
| GLLog("glBindBuffer") << GLLogEnum(target) << buffer; |
| } |
| void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { |
| CALL_GL_API(glBufferData, target, size, data, usage); |
| GLLog("glBufferData") << GLLogEnum(target) << size |
| << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size); |
| } |
| void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { |
| CALL_GL_API(glBufferSubData, target, offset, size, data); |
| GLLog("glBufferSubData") << GLLogEnum(target) << offset << size |
| << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size); |
| } |
| void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) { |
| CALL_GL_API(glDeleteBuffers, n, buffers); |
| GLLog("glDeleteBuffers") << n << GLLogBuffer<GLuint>(buffers, n); |
| } |
| void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) { |
| CALL_GL_API(glGenBuffers, n, buffers); |
| GLLog("glGenBuffers") << n << GLLogBuffer<GLuint>(buffers, n); |
| } |
| void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) { |
| CALL_GL_API(glGetBooleanv, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetBooleanv") << GLLogEnum(pname) << GLLogBuffer<GLboolean>(params); |
| } |
| void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) { |
| CALL_GL_API(glGetFixedv, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetFixedv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); |
| } |
| void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) { |
| CALL_GL_API(glGetFloatv, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetFloatv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); |
| } |
| void API_ENTRY(glGetPointerv)(GLenum pname, void **params) { |
| CALL_GL_API(glGetPointerv, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetPointerv") << GLLogEnum(pname) << GLLogBuffer<void*>(params); |
| } |
| void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) { |
| // XXX: we need to compute the size of this buffer |
| CALL_GL_API(glGetBufferParameteriv, target, pname, params); |
| GLLog("glGetBufferParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params); |
| } |
| void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) { |
| CALL_GL_API(glGetClipPlanef, pname, eqn); |
| GLLog("glGetClipPlanef") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(eqn, 4); |
| } |
| void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) { |
| CALL_GL_API(glGetClipPlanex, pname, eqn); |
| GLLog("glGetClipPlanex") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(eqn, 4); |
| } |
| void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) { |
| CALL_GL_API(glGetLightxv, light, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); |
| } |
| void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) { |
| CALL_GL_API(glGetLightfv, light, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); |
| } |
| void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) { |
| CALL_GL_API(glGetMaterialxv, face, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); |
| } |
| void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) { |
| CALL_GL_API(glGetMaterialfv, face, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); |
| } |
| void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) { |
| CALL_GL_API(glGetTexEnvfv, env, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetTexEnvfv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); |
| } |
| void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) { |
| CALL_GL_API(glGetTexEnviv, env, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetTexEnviv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLint>(params); |
| } |
| void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) { |
| CALL_GL_API(glGetTexEnvxv, env, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetTexEnvxv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); |
| } |
| void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) { |
| CALL_GL_API(glGetTexParameterfv, target, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); |
| } |
| void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) { |
| CALL_GL_API(glGetTexParameteriv, target, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params); |
| } |
| void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) { |
| CALL_GL_API(glGetTexParameterxv, target, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glGetTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); |
| } |
| GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) { |
| GLLog("glIsBuffer") << buffer; |
| CALL_GL_API_RETURN(glIsBuffer, buffer); |
| } |
| GLboolean API_ENTRY(glIsEnabled)(GLenum cap) { |
| GLLog("glIsEnabled") << GLLogEnum(cap); |
| CALL_GL_API_RETURN(glIsEnabled, cap); |
| } |
| GLboolean API_ENTRY(glIsTexture)(GLuint texture) { |
| GLLog("glIsTexture") << texture; |
| CALL_GL_API_RETURN(glIsTexture, texture); |
| } |
| void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) { |
| CALL_GL_API(glPointParameterf, pname, param); |
| GLLog("glPointParameterf") << GLLogEnum(pname) << param; |
| } |
| void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) { |
| CALL_GL_API(glPointParameterfv, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glPointParameterfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); |
| } |
| void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) { |
| CALL_GL_API(glPointParameterx, pname, param); |
| GLLog("glPointParameterx") << GLLogEnum(pname) << GLLogFixed(param); |
| } |
| void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) { |
| CALL_GL_API(glPointParameterxv, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glPointParameterxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); |
| } |
| void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { |
| CALL_GL_API(glColor4ub, red, green, blue, alpha); |
| GLLog("glColor4ub") << red << green << blue << alpha; |
| } |
| void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) { |
| CALL_GL_API(glTexEnvi, target, pname, param); |
| GLLog("glTexEnvi") << GLLogEnum(target) << GLLogEnum(pname) << param; |
| } |
| void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) { |
| CALL_GL_API(glTexEnviv, target, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glTexEnviv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params); |
| } |
| |
| void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) { |
| CALL_GL_API(glTexParameterfv, target, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); |
| } |
| |
| void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) { |
| CALL_GL_API(glTexParameteriv, target, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params); |
| } |
| |
| void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) { |
| CALL_GL_API(glTexParameteri, target, pname, param); |
| GLLog("glTexParameteri") << GLLogEnum(target) << GLLogEnum(pname) << param; |
| } |
| void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) { |
| CALL_GL_API(glTexParameterxv, target, pname, params); |
| // XXX: we need to compute the size of this buffer |
| GLLog("glTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); |
| } |
| void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) { |
| CALL_GL_API(glPointSizePointerOES, type, stride, pointer); |
| GLLog("glPointSizePointerOES") << GLLogEnum(type) << stride << pointer; |
| } |
| |
| // Extensions |
| void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) { |
| CALL_GL_API(glDrawTexsOES, x, y, z, w, h); |
| GLLog("glDrawTexsOES") << x << y << z << w << h; |
| } |
| void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) { |
| CALL_GL_API(glDrawTexiOES, x, y, z, w, h); |
| GLLog("glDrawTexiOES") << x << y << z << w << h; |
| } |
| void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) { |
| CALL_GL_API(glDrawTexfOES, x, y, z, w, h); |
| GLLog("glDrawTexfOES") << x << y << z << w << h; |
| } |
| void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) { |
| CALL_GL_API(glDrawTexxOES, x, y, z, w, h); |
| GLLog("glDrawTexfOES") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z) << GLLogFixed(w) << GLLogFixed(h); |
| } |
| void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) { |
| CALL_GL_API(glDrawTexsvOES, coords); |
| GLLog("glDrawTexsvOES") << GLLogBuffer<GLshort>(coords, 5); |
| } |
| void API_ENTRY(glDrawTexivOES)(const GLint* coords) { |
| CALL_GL_API(glDrawTexivOES, coords); |
| GLLog("glDrawTexivOES") << GLLogBuffer<GLint>(coords, 5); |
| } |
| void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) { |
| CALL_GL_API(glDrawTexfvOES, coords); |
| GLLog("glDrawTexfvOES") << GLLogBuffer<GLfloat>(coords, 5); |
| } |
| void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) { |
| CALL_GL_API(glDrawTexxvOES, coords); |
| GLLog("glDrawTexxvOES") << GLLogBuffer<GLfixed>(coords, 5); |
| } |
| GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) { |
| GLLog("glQueryMatrixxOES") << GLLogBuffer<GLfixed>(mantissa, 16) << GLLogBuffer<GLfixed>(exponent, 16); |
| CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| // ---------------------------------------------------------------------------- |