// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) | |
public static native void glGetShaderSource( | |
int shader, | |
int bufsize, | |
int[] length, | |
int lengthOffset, | |
byte[] source, | |
int sourceOffset | |
); | |
// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) | |
/** @hide Method is broken, but used to be public (b/6006380) */ | |
public static native void glGetShaderSource( | |
int shader, | |
int bufsize, | |
java.nio.IntBuffer length, | |
byte source | |
); | |
// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) | |
public static native String glGetShaderSource( | |
int shader | |
); |