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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#pragma GCC system_header
/**
* Native input transport.
*
* The InputChannel provides a mechanism for exchanging InputMessage structures across processes.
*
* The InputPublisher and InputConsumer each handle one end-point of an input channel.
* The InputPublisher is used by the input dispatcher to send events to the application.
* The InputConsumer is used by the application to receive events from the input dispatcher.
*/
#include <string>
#include <unordered_map>
#include <android-base/chrono_utils.h>
#include <android-base/result.h>
#include <android-base/unique_fd.h>
#include <android/os/InputChannelCore.h>
#include <binder/IBinder.h>
#include <input/Input.h>
#include <input/InputVerifier.h>
#include <sys/stat.h>
#include <ui/Transform.h>
#include <utils/BitSet.h>
#include <utils/Errors.h>
#include <utils/Timers.h>
namespace android {
class Parcel;
/*
* Intermediate representation used to send input events and related signals.
*
* Note that this structure is used for IPCs so its layout must be identical
* on 64 and 32 bit processes. This is tested in StructLayout_test.cpp.
*
* Since the struct must be aligned to an 8-byte boundary, there could be uninitialized bytes
* in-between the defined fields. This padding data should be explicitly accounted for by adding
* "empty" fields into the struct. This data is memset to zero before sending the struct across
* the socket. Adding the explicit fields ensures that the memset is not optimized away by the
* compiler. When a new field is added to the struct, the corresponding change
* in StructLayout_test should be made.
*/
struct InputMessage {
enum class Type : uint32_t {
KEY,
MOTION,
FINISHED,
FOCUS,
CAPTURE,
DRAG,
TIMELINE,
TOUCH_MODE,
ftl_last = TOUCH_MODE
};
struct Header {
Type type; // 4 bytes
uint32_t seq;
} header;
// For keys and motions, rely on the fact that std::array takes up exactly as much space
// as the underlying data. This is not guaranteed by C++, but it simplifies the conversions.
static_assert(sizeof(std::array<uint8_t, 32>) == 32);
// For bool values, rely on the fact that they take up exactly one byte. This is not guaranteed
// by C++ and is implementation-dependent, but it simplifies the conversions.
static_assert(sizeof(bool) == 1);
// Body *must* be 8 byte aligned.
union Body {
struct Key {
int32_t eventId;
uint32_t empty1;
nsecs_t eventTime __attribute__((aligned(8)));
int32_t deviceId;
int32_t source;
int32_t displayId;
std::array<uint8_t, 32> hmac;
int32_t action;
int32_t flags;
int32_t keyCode;
int32_t scanCode;
int32_t metaState;
int32_t repeatCount;
uint32_t empty2;
nsecs_t downTime __attribute__((aligned(8)));
inline size_t size() const { return sizeof(Key); }
} key;
struct Motion {
int32_t eventId;
uint32_t pointerCount;
nsecs_t eventTime __attribute__((aligned(8)));
int32_t deviceId;
int32_t source;
int32_t displayId;
std::array<uint8_t, 32> hmac;
int32_t action;
int32_t actionButton;
int32_t flags;
int32_t metaState;
int32_t buttonState;
MotionClassification classification; // base type: uint8_t
uint8_t empty2[3]; // 3 bytes to fill gap created by classification
int32_t edgeFlags;
nsecs_t downTime __attribute__((aligned(8)));
float dsdx; // Begin window transform
float dtdx; //
float dtdy; //
float dsdy; //
float tx; //
float ty; // End window transform
float xPrecision;
float yPrecision;
float xCursorPosition;
float yCursorPosition;
float dsdxRaw; // Begin raw transform
float dtdxRaw; //
float dtdyRaw; //
float dsdyRaw; //
float txRaw; //
float tyRaw; // End raw transform
/**
* The "pointers" field must be the last field of the struct InputMessage.
* When we send the struct InputMessage across the socket, we are not
* writing the entire "pointers" array, but only the pointerCount portion
* of it as an optimization. Adding a field after "pointers" would break this.
*/
struct Pointer {
PointerProperties properties;
PointerCoords coords;
} pointers[MAX_POINTERS] __attribute__((aligned(8)));
int32_t getActionId() const {
uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
>> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
return pointers[index].properties.id;
}
inline size_t size() const {
return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
+ sizeof(Pointer) * pointerCount;
}
} motion;
struct Finished {
bool handled;
uint8_t empty[7];
nsecs_t consumeTime; // The time when the event was consumed by the receiving end
inline size_t size() const { return sizeof(Finished); }
} finished;
struct Focus {
int32_t eventId;
// The following 2 fields take up 4 bytes total
bool hasFocus;
uint8_t empty[3];
inline size_t size() const { return sizeof(Focus); }
} focus;
struct Capture {
int32_t eventId;
bool pointerCaptureEnabled;
uint8_t empty[3];
inline size_t size() const { return sizeof(Capture); }
} capture;
struct Drag {
int32_t eventId;
float x;
float y;
bool isExiting;
uint8_t empty[3];
inline size_t size() const { return sizeof(Drag); }
} drag;
struct Timeline {
int32_t eventId;
uint32_t empty;
std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline;
inline size_t size() const { return sizeof(Timeline); }
} timeline;
struct TouchMode {
int32_t eventId;
// The following 2 fields take up 4 bytes total
bool isInTouchMode;
uint8_t empty[3];
inline size_t size() const { return sizeof(TouchMode); }
} touchMode;
} __attribute__((aligned(8))) body;
bool isValid(size_t actualSize) const;
size_t size() const;
void getSanitizedCopy(InputMessage* msg) const;
};
/*
* An input channel consists of a local unix domain socket used to send and receive
* input messages across processes. Each channel has a descriptive name for debugging purposes.
*
* Each endpoint has its own InputChannel object that specifies its file descriptor.
* For parceling, this relies on android::os::InputChannelCore, defined in aidl.
*
* The input channel is closed when all references to it are released.
*/
class InputChannel : private android::os::InputChannelCore {
public:
static std::unique_ptr<InputChannel> create(android::os::InputChannelCore&& parceledChannel);
~InputChannel();
/**
* Create a pair of input channels.
* The two returned input channels are equivalent, and are labeled as "server" and "client"
* for convenience. The two input channels share the same token.
*
* Return OK on success.
*/
static status_t openInputChannelPair(const std::string& name,
std::unique_ptr<InputChannel>& outServerChannel,
std::unique_ptr<InputChannel>& outClientChannel);
inline std::string getName() const { return name; }
inline int getFd() const { return fd.get(); }
/* Send a message to the other endpoint.
*
* If the channel is full then the message is guaranteed not to have been sent at all.
* Try again after the consumer has sent a finished signal indicating that it has
* consumed some of the pending messages from the channel.
*
* Return OK on success.
* Return WOULD_BLOCK if the channel is full.
* Return DEAD_OBJECT if the channel's peer has been closed.
* Other errors probably indicate that the channel is broken.
*/
status_t sendMessage(const InputMessage* msg);
/* Receive a message sent by the other endpoint.
*
* If there is no message present, try again after poll() indicates that the fd
* is readable.
*
* Return OK on success.
* Return WOULD_BLOCK if there is no message present.
* Return DEAD_OBJECT if the channel's peer has been closed.
* Other errors probably indicate that the channel is broken.
*/
status_t receiveMessage(InputMessage* msg);
/* Tells whether there is a message in the channel available to be received.
*
* This is only a performance hint and may return false negative results. Clients should not
* rely on availability of the message based on the return value.
*/
bool probablyHasInput() const;
/* Wait until there is a message in the channel.
*
* The |timeout| specifies how long to block waiting for an input event to appear. Negative
* values are not allowed.
*
* In some cases returning before timeout expiration can happen without a message available.
* This could happen after the channel was closed on the other side. Another possible reason
* is incorrect setup of the channel.
*/
void waitForMessage(std::chrono::milliseconds timeout) const;
/* Return a new object that has a duplicate of this channel's fd. */
std::unique_ptr<InputChannel> dup() const;
void copyTo(android::os::InputChannelCore& outChannel) const;
/**
* Similar to "copyTo", but it takes ownership of the provided InputChannel (and after this is
* called, it destroys it).
* @param from the InputChannel that should be converted to InputChannelCore
* @param outChannel the pre-allocated InputChannelCore to which to transfer the 'from' channel
*/
static void moveChannel(std::unique_ptr<InputChannel> from,
android::os::InputChannelCore& outChannel);
/**
* The connection token is used to identify the input connection, i.e.
* the pair of input channels that were created simultaneously. Input channels
* are always created in pairs, and the token can be used to find the server-side
* input channel from the client-side input channel, and vice versa.
*
* Do not use connection token to check equality of a specific input channel object
* to another, because two different (client and server) input channels will share the
* same connection token.
*
* Return the token that identifies this connection.
*/
sp<IBinder> getConnectionToken() const;
private:
static std::unique_ptr<InputChannel> create(const std::string& name,
android::base::unique_fd fd, sp<IBinder> token);
InputChannel(const std::string name, android::base::unique_fd fd, sp<IBinder> token);
};
/*
* Publishes input events to an input channel.
*/
class InputPublisher {
public:
/* Creates a publisher associated with an input channel. */
explicit InputPublisher(const std::shared_ptr<InputChannel>& channel);
/* Destroys the publisher and releases its input channel. */
~InputPublisher();
/* Gets the underlying input channel. */
inline InputChannel& getChannel() const { return *mChannel; }
/* Publishes a key event to the input channel.
*
* Returns OK on success.
* Returns WOULD_BLOCK if the channel is full.
* Returns DEAD_OBJECT if the channel's peer has been closed.
* Returns BAD_VALUE if seq is 0.
* Other errors probably indicate that the channel is broken.
*/
status_t publishKeyEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source,
int32_t displayId, std::array<uint8_t, 32> hmac, int32_t action,
int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
int32_t repeatCount, nsecs_t downTime, nsecs_t eventTime);
/* Publishes a motion event to the input channel.
*
* Returns OK on success.
* Returns WOULD_BLOCK if the channel is full.
* Returns DEAD_OBJECT if the channel's peer has been closed.
* Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS.
* Other errors probably indicate that the channel is broken.
*/
status_t publishMotionEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source,
int32_t displayId, std::array<uint8_t, 32> hmac, int32_t action,
int32_t actionButton, int32_t flags, int32_t edgeFlags,
int32_t metaState, int32_t buttonState,
MotionClassification classification, const ui::Transform& transform,
float xPrecision, float yPrecision, float xCursorPosition,
float yCursorPosition, const ui::Transform& rawTransform,
nsecs_t downTime, nsecs_t eventTime, uint32_t pointerCount,
const PointerProperties* pointerProperties,
const PointerCoords* pointerCoords);
/* Publishes a focus event to the input channel.
*
* Returns OK on success.
* Returns WOULD_BLOCK if the channel is full.
* Returns DEAD_OBJECT if the channel's peer has been closed.
* Other errors probably indicate that the channel is broken.
*/
status_t publishFocusEvent(uint32_t seq, int32_t eventId, bool hasFocus);
/* Publishes a capture event to the input channel.
*
* Returns OK on success.
* Returns WOULD_BLOCK if the channel is full.
* Returns DEAD_OBJECT if the channel's peer has been closed.
* Other errors probably indicate that the channel is broken.
*/
status_t publishCaptureEvent(uint32_t seq, int32_t eventId, bool pointerCaptureEnabled);
/* Publishes a drag event to the input channel.
*
* Returns OK on success.
* Returns WOULD_BLOCK if the channel is full.
* Returns DEAD_OBJECT if the channel's peer has been closed.
* Other errors probably indicate that the channel is broken.
*/
status_t publishDragEvent(uint32_t seq, int32_t eventId, float x, float y, bool isExiting);
/* Publishes a touch mode event to the input channel.
*
* Returns OK on success.
* Returns WOULD_BLOCK if the channel is full.
* Returns DEAD_OBJECT if the channel's peer has been closed.
* Other errors probably indicate that the channel is broken.
*/
status_t publishTouchModeEvent(uint32_t seq, int32_t eventId, bool isInTouchMode);
struct Finished {
uint32_t seq;
bool handled;
nsecs_t consumeTime;
};
struct Timeline {
int32_t inputEventId;
std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline;
};
typedef std::variant<Finished, Timeline> ConsumerResponse;
/* Receive a signal from the consumer in reply to the original dispatch signal.
* If a signal was received, returns a Finished or a Timeline object.
* The InputConsumer should return a Finished object for every InputMessage that it is sent
* to confirm that it has been processed and that the InputConsumer is responsive.
* If several InputMessages are sent to InputConsumer, it's possible to receive Finished
* events out of order for those messages.
*
* The Timeline object is returned whenever the receiving end has processed a graphical frame
* and is returning the timeline of the frame. Not all input events will cause a Timeline
* object to be returned, and there is not guarantee about when it will arrive.
*
* If an object of Finished is returned, the returned sequence number is never 0 unless the
* operation failed.
*
* Returned error codes:
* OK on success.
* WOULD_BLOCK if there is no signal present.
* DEAD_OBJECT if the channel's peer has been closed.
* Other errors probably indicate that the channel is broken.
*/
android::base::Result<ConsumerResponse> receiveConsumerResponse();
private:
std::shared_ptr<InputChannel> mChannel;
InputVerifier mInputVerifier;
};
/*
* Consumes input events from an input channel.
*/
class InputConsumer {
public:
/* Create a consumer associated with an input channel. */
explicit InputConsumer(const std::shared_ptr<InputChannel>& channel);
/* Create a consumer associated with an input channel, override resampling system property */
explicit InputConsumer(const std::shared_ptr<InputChannel>& channel,
bool enableTouchResampling);
/* Destroys the consumer and releases its input channel. */
~InputConsumer();
/* Gets the underlying input channel. */
inline std::shared_ptr<InputChannel> getChannel() { return mChannel; }
/* Consumes an input event from the input channel and copies its contents into
* an InputEvent object created using the specified factory.
*
* Tries to combine a series of move events into larger batches whenever possible.
*
* If consumeBatches is false, then defers consuming pending batched events if it
* is possible for additional samples to be added to them later. Call hasPendingBatch()
* to determine whether a pending batch is available to be consumed.
*
* If consumeBatches is true, then events are still batched but they are consumed
* immediately as soon as the input channel is exhausted.
*
* The frameTime parameter specifies the time when the current display frame started
* rendering in the CLOCK_MONOTONIC time base, or -1 if unknown.
*
* The returned sequence number is never 0 unless the operation failed.
*
* Returns OK on success.
* Returns WOULD_BLOCK if there is no event present.
* Returns DEAD_OBJECT if the channel's peer has been closed.
* Returns NO_MEMORY if the event could not be created.
* Other errors probably indicate that the channel is broken.
*/
status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, nsecs_t frameTime,
uint32_t* outSeq, InputEvent** outEvent);
/* Sends a finished signal to the publisher to inform it that the message
* with the specified sequence number has finished being process and whether
* the message was handled by the consumer.
*
* Returns OK on success.
* Returns BAD_VALUE if seq is 0.
* Other errors probably indicate that the channel is broken.
*/
status_t sendFinishedSignal(uint32_t seq, bool handled);
status_t sendTimeline(int32_t inputEventId,
std::array<nsecs_t, GraphicsTimeline::SIZE> timeline);
/* Returns true if there is a pending batch.
*
* Should be called after calling consume() with consumeBatches == false to determine
* whether consume() should be called again later on with consumeBatches == true.
*/
bool hasPendingBatch() const;
/* Returns the source of first pending batch if exist.
*
* Should be called after calling consume() with consumeBatches == false to determine
* whether consume() should be called again later on with consumeBatches == true.
*/
int32_t getPendingBatchSource() const;
/* Returns true when there is *likely* a pending batch or a pending event in the channel.
*
* This is only a performance hint and may return false negative results. Clients should not
* rely on availability of the message based on the return value.
*/
bool probablyHasInput() const;
std::string dump() const;
private:
// True if touch resampling is enabled.
const bool mResampleTouch;
std::shared_ptr<InputChannel> mChannel;
// The current input message.
InputMessage mMsg;
// True if mMsg contains a valid input message that was deferred from the previous
// call to consume and that still needs to be handled.
bool mMsgDeferred;
// Batched motion events per device and source.
struct Batch {
std::vector<InputMessage> samples;
};
std::vector<Batch> mBatches;
// Touch state per device and source, only for sources of class pointer.
struct History {
nsecs_t eventTime;
BitSet32 idBits;
int32_t idToIndex[MAX_POINTER_ID + 1];
PointerCoords pointers[MAX_POINTERS];
void initializeFrom(const InputMessage& msg) {
eventTime = msg.body.motion.eventTime;
idBits.clear();
for (uint32_t i = 0; i < msg.body.motion.pointerCount; i++) {
uint32_t id = msg.body.motion.pointers[i].properties.id;
idBits.markBit(id);
idToIndex[id] = i;
pointers[i].copyFrom(msg.body.motion.pointers[i].coords);
}
}
void initializeFrom(const History& other) {
eventTime = other.eventTime;
idBits = other.idBits; // temporary copy
for (size_t i = 0; i < other.idBits.count(); i++) {
uint32_t id = idBits.clearFirstMarkedBit();
int32_t index = other.idToIndex[id];
idToIndex[id] = index;
pointers[index].copyFrom(other.pointers[index]);
}
idBits = other.idBits; // final copy
}
const PointerCoords& getPointerById(uint32_t id) const {
return pointers[idToIndex[id]];
}
bool hasPointerId(uint32_t id) const {
return idBits.hasBit(id);
}
};
struct TouchState {
int32_t deviceId;
int32_t source;
size_t historyCurrent;
size_t historySize;
History history[2];
History lastResample;
void initialize(int32_t deviceId, int32_t source) {
this->deviceId = deviceId;
this->source = source;
historyCurrent = 0;
historySize = 0;
lastResample.eventTime = 0;
lastResample.idBits.clear();
}
void addHistory(const InputMessage& msg) {
historyCurrent ^= 1;
if (historySize < 2) {
historySize += 1;
}
history[historyCurrent].initializeFrom(msg);
}
const History* getHistory(size_t index) const {
return &history[(historyCurrent + index) & 1];
}
bool recentCoordinatesAreIdentical(uint32_t id) const {
// Return true if the two most recently received "raw" coordinates are identical
if (historySize < 2) {
return false;
}
if (!getHistory(0)->hasPointerId(id) || !getHistory(1)->hasPointerId(id)) {
return false;
}
float currentX = getHistory(0)->getPointerById(id).getX();
float currentY = getHistory(0)->getPointerById(id).getY();
float previousX = getHistory(1)->getPointerById(id).getX();
float previousY = getHistory(1)->getPointerById(id).getY();
if (currentX == previousX && currentY == previousY) {
return true;
}
return false;
}
};
std::vector<TouchState> mTouchStates;
// Chain of batched sequence numbers. When multiple input messages are combined into
// a batch, we append a record here that associates the last sequence number in the
// batch with the previous one. When the finished signal is sent, we traverse the
// chain to individually finish all input messages that were part of the batch.
struct SeqChain {
uint32_t seq; // sequence number of batched input message
uint32_t chain; // sequence number of previous batched input message
};
std::vector<SeqChain> mSeqChains;
// The time at which each event with the sequence number 'seq' was consumed.
// This data is provided in 'finishInputEvent' so that the receiving end can measure the latency
// This collection is populated when the event is received, and the entries are erased when the
// events are finished. It should not grow infinitely because if an event is not ack'd, ANR
// will be raised for that connection, and no further events will be posted to that channel.
std::unordered_map<uint32_t /*seq*/, nsecs_t /*consumeTime*/> mConsumeTimes;
status_t consumeBatch(InputEventFactoryInterface* factory,
nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
status_t consumeSamples(InputEventFactoryInterface* factory,
Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent);
void updateTouchState(InputMessage& msg);
void resampleTouchState(nsecs_t frameTime, MotionEvent* event,
const InputMessage *next);
ssize_t findBatch(int32_t deviceId, int32_t source) const;
ssize_t findTouchState(int32_t deviceId, int32_t source) const;
nsecs_t getConsumeTime(uint32_t seq) const;
void popConsumeTime(uint32_t seq);
status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);
static void rewriteMessage(TouchState& state, InputMessage& msg);
static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg);
static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg);
static void initializeFocusEvent(FocusEvent* event, const InputMessage* msg);
static void initializeCaptureEvent(CaptureEvent* event, const InputMessage* msg);
static void initializeDragEvent(DragEvent* event, const InputMessage* msg);
static void initializeTouchModeEvent(TouchModeEvent* event, const InputMessage* msg);
static void addSample(MotionEvent* event, const InputMessage* msg);
static bool canAddSample(const Batch& batch, const InputMessage* msg);
static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time);
static bool isTouchResamplingEnabled();
};
} // namespace android