| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // #define LOG_NDEBUG 0 |
| #include "VirtualDisplaySurface.h" |
| #include "HWComposer.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| #if defined(FORCE_HWC_COPY_FOR_VIRTUAL_DISPLAYS) |
| static const bool sForceHwcCopy = true; |
| #else |
| static const bool sForceHwcCopy = false; |
| #endif |
| |
| #define VDS_LOGE(msg, ...) ALOGE("[%s] "msg, \ |
| mDisplayName.string(), ##__VA_ARGS__) |
| #define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] "msg, \ |
| mDisplayName.string(), ##__VA_ARGS__) |
| #define VDS_LOGV(msg, ...) ALOGV("[%s] "msg, \ |
| mDisplayName.string(), ##__VA_ARGS__) |
| |
| static const char* dbgCompositionTypeStr(DisplaySurface::CompositionType type) { |
| switch (type) { |
| case DisplaySurface::COMPOSITION_UNKNOWN: return "UNKNOWN"; |
| case DisplaySurface::COMPOSITION_GLES: return "GLES"; |
| case DisplaySurface::COMPOSITION_HWC: return "HWC"; |
| case DisplaySurface::COMPOSITION_MIXED: return "MIXED"; |
| default: return "<INVALID>"; |
| } |
| } |
| |
| VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId, |
| const sp<IGraphicBufferProducer>& sink, |
| const sp<BufferQueue>& bq, |
| const String8& name) |
| : ConsumerBase(bq), |
| mHwc(hwc), |
| mDisplayId(dispId), |
| mDisplayName(name), |
| mOutputUsage(GRALLOC_USAGE_HW_COMPOSER), |
| mProducerSlotSource(0), |
| mDbgState(DBG_STATE_IDLE), |
| mDbgLastCompositionType(COMPOSITION_UNKNOWN), |
| mMustRecompose(false) |
| { |
| mSource[SOURCE_SINK] = sink; |
| mSource[SOURCE_SCRATCH] = bq; |
| |
| resetPerFrameState(); |
| |
| int sinkWidth, sinkHeight; |
| sink->query(NATIVE_WINDOW_WIDTH, &sinkWidth); |
| sink->query(NATIVE_WINDOW_HEIGHT, &sinkHeight); |
| |
| // Pick the buffer format to request from the sink when not rendering to it |
| // with GLES. If the consumer needs CPU access, use the default format |
| // set by the consumer. Otherwise allow gralloc to decide the format based |
| // on usage bits. |
| int sinkUsage; |
| sink->query(NATIVE_WINDOW_CONSUMER_USAGE_BITS, &sinkUsage); |
| if (sinkUsage & (GRALLOC_USAGE_SW_READ_MASK | GRALLOC_USAGE_SW_WRITE_MASK)) { |
| int sinkFormat; |
| sink->query(NATIVE_WINDOW_FORMAT, &sinkFormat); |
| mDefaultOutputFormat = sinkFormat; |
| } else { |
| mDefaultOutputFormat = HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED; |
| } |
| mOutputFormat = mDefaultOutputFormat; |
| |
| ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string()); |
| mConsumer->setConsumerName(ConsumerBase::mName); |
| mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); |
| mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight); |
| mConsumer->setDefaultMaxBufferCount(2); |
| } |
| |
| VirtualDisplaySurface::~VirtualDisplaySurface() { |
| } |
| |
| status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) { |
| if (mDisplayId < 0) |
| return NO_ERROR; |
| |
| mMustRecompose = mustRecompose; |
| |
| VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE, |
| "Unexpected beginFrame() in %s state", dbgStateStr()); |
| mDbgState = DBG_STATE_BEGUN; |
| |
| uint32_t transformHint, numPendingBuffers; |
| mQueueBufferOutput.deflate(&mSinkBufferWidth, &mSinkBufferHeight, |
| &transformHint, &numPendingBuffers); |
| |
| return refreshOutputBuffer(); |
| } |
| |
| status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) { |
| if (mDisplayId < 0) |
| return NO_ERROR; |
| |
| VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN, |
| "Unexpected prepareFrame() in %s state", dbgStateStr()); |
| mDbgState = DBG_STATE_PREPARED; |
| |
| mCompositionType = compositionType; |
| if (sForceHwcCopy && mCompositionType == COMPOSITION_GLES) { |
| // Some hardware can do RGB->YUV conversion more efficiently in hardware |
| // controlled by HWC than in hardware controlled by the video encoder. |
| // Forcing GLES-composed frames to go through an extra copy by the HWC |
| // allows the format conversion to happen there, rather than passing RGB |
| // directly to the consumer. |
| // |
| // On the other hand, when the consumer prefers RGB or can consume RGB |
| // inexpensively, this forces an unnecessary copy. |
| mCompositionType = COMPOSITION_MIXED; |
| } |
| |
| if (mCompositionType != mDbgLastCompositionType) { |
| VDS_LOGV("prepareFrame: composition type changed to %s", |
| dbgCompositionTypeStr(mCompositionType)); |
| mDbgLastCompositionType = mCompositionType; |
| } |
| |
| if (mCompositionType != COMPOSITION_GLES && |
| (mOutputFormat != mDefaultOutputFormat || |
| mOutputUsage != GRALLOC_USAGE_HW_COMPOSER)) { |
| // We must have just switched from GLES-only to MIXED or HWC |
| // composition. Stop using the format and usage requested by the GLES |
| // driver; they may be suboptimal when HWC is writing to the output |
| // buffer. For example, if the output is going to a video encoder, and |
| // HWC can write directly to YUV, some hardware can skip a |
| // memory-to-memory RGB-to-YUV conversion step. |
| // |
| // If we just switched *to* GLES-only mode, we'll change the |
| // format/usage and get a new buffer when the GLES driver calls |
| // dequeueBuffer(). |
| mOutputFormat = mDefaultOutputFormat; |
| mOutputUsage = GRALLOC_USAGE_HW_COMPOSER; |
| refreshOutputBuffer(); |
| } |
| |
| return NO_ERROR; |
| } |
| |
| status_t VirtualDisplaySurface::compositionComplete() { |
| return NO_ERROR; |
| } |
| |
| status_t VirtualDisplaySurface::advanceFrame() { |
| if (mDisplayId < 0) |
| return NO_ERROR; |
| |
| if (mCompositionType == COMPOSITION_HWC) { |
| VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, |
| "Unexpected advanceFrame() in %s state on HWC frame", |
| dbgStateStr()); |
| } else { |
| VDS_LOGW_IF(mDbgState != DBG_STATE_GLES_DONE, |
| "Unexpected advanceFrame() in %s state on GLES/MIXED frame", |
| dbgStateStr()); |
| } |
| mDbgState = DBG_STATE_HWC; |
| |
| if (mOutputProducerSlot < 0 || |
| (mCompositionType != COMPOSITION_HWC && mFbProducerSlot < 0)) { |
| // Last chance bailout if something bad happened earlier. For example, |
| // in a GLES configuration, if the sink disappears then dequeueBuffer |
| // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger |
| // will soldier on. So we end up here without a buffer. There should |
| // be lots of scary messages in the log just before this. |
| VDS_LOGE("advanceFrame: no buffer, bailing out"); |
| return NO_MEMORY; |
| } |
| |
| sp<GraphicBuffer> fbBuffer = mFbProducerSlot >= 0 ? |
| mProducerBuffers[mFbProducerSlot] : sp<GraphicBuffer>(NULL); |
| sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot]; |
| VDS_LOGV("advanceFrame: fb=%d(%p) out=%d(%p)", |
| mFbProducerSlot, fbBuffer.get(), |
| mOutputProducerSlot, outBuffer.get()); |
| |
| // At this point we know the output buffer acquire fence, |
| // so update HWC state with it. |
| mHwc.setOutputBuffer(mDisplayId, mOutputFence, outBuffer); |
| |
| status_t result = NO_ERROR; |
| if (fbBuffer != NULL) { |
| result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer); |
| } |
| |
| return result; |
| } |
| |
| void VirtualDisplaySurface::onFrameCommitted() { |
| if (mDisplayId < 0) |
| return; |
| |
| VDS_LOGW_IF(mDbgState != DBG_STATE_HWC, |
| "Unexpected onFrameCommitted() in %s state", dbgStateStr()); |
| mDbgState = DBG_STATE_IDLE; |
| |
| sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId); |
| if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) { |
| // release the scratch buffer back to the pool |
| Mutex::Autolock lock(mMutex); |
| int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); |
| VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); |
| addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); |
| releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot], |
| EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); |
| } |
| |
| if (mOutputProducerSlot >= 0) { |
| int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); |
| QueueBufferOutput qbo; |
| sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId); |
| VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); |
| if (mMustRecompose) { |
| status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, |
| QueueBufferInput( |
| systemTime(), false /* isAutoTimestamp */, |
| Rect(mSinkBufferWidth, mSinkBufferHeight), |
| NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */, |
| true /* async*/, |
| outFence), |
| &qbo); |
| if (result == NO_ERROR) { |
| updateQueueBufferOutput(qbo); |
| } |
| } else { |
| // If the surface hadn't actually been updated, then we only went |
| // through the motions of updating the display to keep our state |
| // machine happy. We cancel the buffer to avoid triggering another |
| // re-composition and causing an infinite loop. |
| mSource[SOURCE_SINK]->cancelBuffer(sslot, outFence); |
| } |
| } |
| |
| resetPerFrameState(); |
| } |
| |
| void VirtualDisplaySurface::dump(String8& result) const { |
| } |
| |
| status_t VirtualDisplaySurface::requestBuffer(int pslot, |
| sp<GraphicBuffer>* outBuf) { |
| VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, |
| "Unexpected requestBuffer pslot=%d in %s state", |
| pslot, dbgStateStr()); |
| |
| *outBuf = mProducerBuffers[pslot]; |
| return NO_ERROR; |
| } |
| |
| status_t VirtualDisplaySurface::setBufferCount(int bufferCount) { |
| return mSource[SOURCE_SINK]->setBufferCount(bufferCount); |
| } |
| |
| status_t VirtualDisplaySurface::dequeueBuffer(Source source, |
| uint32_t format, uint32_t usage, int* sslot, sp<Fence>* fence) { |
| // Don't let a slow consumer block us |
| bool async = (source == SOURCE_SINK); |
| |
| status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, |
| mSinkBufferWidth, mSinkBufferHeight, format, usage); |
| if (result < 0) |
| return result; |
| int pslot = mapSource2ProducerSlot(source, *sslot); |
| VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d", |
| dbgSourceStr(source), *sslot, pslot, result); |
| uint32_t sourceBit = static_cast<uint32_t>(source) << pslot; |
| |
| if ((mProducerSlotSource & (1u << pslot)) != sourceBit) { |
| // This slot was previously dequeued from the other source; must |
| // re-request the buffer. |
| result |= BUFFER_NEEDS_REALLOCATION; |
| mProducerSlotSource &= ~(1u << pslot); |
| mProducerSlotSource |= sourceBit; |
| } |
| |
| if (result & RELEASE_ALL_BUFFERS) { |
| for (uint32_t i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { |
| if ((mProducerSlotSource & (1u << i)) == sourceBit) |
| mProducerBuffers[i].clear(); |
| } |
| } |
| if (result & BUFFER_NEEDS_REALLOCATION) { |
| mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]); |
| VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x", |
| dbgSourceStr(source), pslot, mProducerBuffers[pslot].get(), |
| mProducerBuffers[pslot]->getPixelFormat(), |
| mProducerBuffers[pslot]->getUsage()); |
| } |
| |
| return result; |
| } |
| |
| status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, |
| uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { |
| VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, |
| "Unexpected dequeueBuffer() in %s state", dbgStateStr()); |
| mDbgState = DBG_STATE_GLES; |
| |
| VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)"); |
| VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage); |
| |
| status_t result = NO_ERROR; |
| Source source = fbSourceForCompositionType(mCompositionType); |
| |
| if (source == SOURCE_SINK) { |
| |
| if (mOutputProducerSlot < 0) { |
| // Last chance bailout if something bad happened earlier. For example, |
| // in a GLES configuration, if the sink disappears then dequeueBuffer |
| // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger |
| // will soldier on. So we end up here without a buffer. There should |
| // be lots of scary messages in the log just before this. |
| VDS_LOGE("dequeueBuffer: no buffer, bailing out"); |
| return NO_MEMORY; |
| } |
| |
| // We already dequeued the output buffer. If the GLES driver wants |
| // something incompatible, we have to cancel and get a new one. This |
| // will mean that HWC will see a different output buffer between |
| // prepare and set, but since we're in GLES-only mode already it |
| // shouldn't matter. |
| |
| usage |= GRALLOC_USAGE_HW_COMPOSER; |
| const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot]; |
| if ((usage & ~buf->getUsage()) != 0 || |
| (format != 0 && format != (uint32_t)buf->getPixelFormat()) || |
| (w != 0 && w != mSinkBufferWidth) || |
| (h != 0 && h != mSinkBufferHeight)) { |
| VDS_LOGV("dequeueBuffer: dequeueing new output buffer: " |
| "want %dx%d fmt=%d use=%#x, " |
| "have %dx%d fmt=%d use=%#x", |
| w, h, format, usage, |
| mSinkBufferWidth, mSinkBufferHeight, |
| buf->getPixelFormat(), buf->getUsage()); |
| mOutputFormat = format; |
| mOutputUsage = usage; |
| result = refreshOutputBuffer(); |
| if (result < 0) |
| return result; |
| } |
| } |
| |
| if (source == SOURCE_SINK) { |
| *pslot = mOutputProducerSlot; |
| *fence = mOutputFence; |
| } else { |
| int sslot; |
| result = dequeueBuffer(source, format, usage, &sslot, fence); |
| if (result >= 0) { |
| *pslot = mapSource2ProducerSlot(source, sslot); |
| } |
| } |
| return result; |
| } |
| |
| status_t VirtualDisplaySurface::detachBuffer(int slot) { |
| return mSource[SOURCE_SINK]->detachBuffer(slot); |
| } |
| |
| status_t VirtualDisplaySurface::attachBuffer(int* outSlot, |
| const sp<GraphicBuffer>& buffer) { |
| return mSource[SOURCE_SINK]->attachBuffer(outSlot, buffer); |
| } |
| |
| status_t VirtualDisplaySurface::queueBuffer(int pslot, |
| const QueueBufferInput& input, QueueBufferOutput* output) { |
| VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, |
| "Unexpected queueBuffer(pslot=%d) in %s state", pslot, |
| dbgStateStr()); |
| mDbgState = DBG_STATE_GLES_DONE; |
| |
| VDS_LOGV("queueBuffer pslot=%d", pslot); |
| |
| status_t result; |
| if (mCompositionType == COMPOSITION_MIXED) { |
| // Queue the buffer back into the scratch pool |
| QueueBufferOutput scratchQBO; |
| int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); |
| result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO); |
| if (result != NO_ERROR) |
| return result; |
| |
| // Now acquire the buffer from the scratch pool -- should be the same |
| // slot and fence as we just queued. |
| Mutex::Autolock lock(mMutex); |
| BufferQueue::BufferItem item; |
| result = acquireBufferLocked(&item, 0); |
| if (result != NO_ERROR) |
| return result; |
| VDS_LOGW_IF(item.mBuf != sslot, |
| "queueBuffer: acquired sslot %d from SCRATCH after queueing sslot %d", |
| item.mBuf, sslot); |
| mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf); |
| mFbFence = mSlots[item.mBuf].mFence; |
| |
| } else { |
| LOG_FATAL_IF(mCompositionType != COMPOSITION_GLES, |
| "Unexpected queueBuffer in state %s for compositionType %s", |
| dbgStateStr(), dbgCompositionTypeStr(mCompositionType)); |
| |
| // Extract the GLES release fence for HWC to acquire |
| int64_t timestamp; |
| bool isAutoTimestamp; |
| Rect crop; |
| int scalingMode; |
| uint32_t transform; |
| bool async; |
| input.deflate(×tamp, &isAutoTimestamp, &crop, &scalingMode, |
| &transform, &async, &mFbFence); |
| |
| mFbProducerSlot = pslot; |
| mOutputFence = mFbFence; |
| } |
| |
| *output = mQueueBufferOutput; |
| return NO_ERROR; |
| } |
| |
| void VirtualDisplaySurface::cancelBuffer(int pslot, const sp<Fence>& fence) { |
| VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, |
| "Unexpected cancelBuffer(pslot=%d) in %s state", pslot, |
| dbgStateStr()); |
| VDS_LOGV("cancelBuffer pslot=%d", pslot); |
| Source source = fbSourceForCompositionType(mCompositionType); |
| return mSource[source]->cancelBuffer( |
| mapProducer2SourceSlot(source, pslot), fence); |
| } |
| |
| int VirtualDisplaySurface::query(int what, int* value) { |
| return mSource[SOURCE_SINK]->query(what, value); |
| } |
| |
| status_t VirtualDisplaySurface::connect(const sp<IBinder>& token, |
| int api, bool producerControlledByApp, |
| QueueBufferOutput* output) { |
| QueueBufferOutput qbo; |
| status_t result = mSource[SOURCE_SINK]->connect(token, api, producerControlledByApp, &qbo); |
| if (result == NO_ERROR) { |
| updateQueueBufferOutput(qbo); |
| *output = mQueueBufferOutput; |
| } |
| return result; |
| } |
| |
| status_t VirtualDisplaySurface::disconnect(int api) { |
| return mSource[SOURCE_SINK]->disconnect(api); |
| } |
| |
| void VirtualDisplaySurface::updateQueueBufferOutput( |
| const QueueBufferOutput& qbo) { |
| uint32_t w, h, transformHint, numPendingBuffers; |
| qbo.deflate(&w, &h, &transformHint, &numPendingBuffers); |
| mQueueBufferOutput.inflate(w, h, 0, numPendingBuffers); |
| } |
| |
| void VirtualDisplaySurface::resetPerFrameState() { |
| mCompositionType = COMPOSITION_UNKNOWN; |
| mSinkBufferWidth = 0; |
| mSinkBufferHeight = 0; |
| mFbFence = Fence::NO_FENCE; |
| mOutputFence = Fence::NO_FENCE; |
| mOutputProducerSlot = -1; |
| mFbProducerSlot = -1; |
| } |
| |
| status_t VirtualDisplaySurface::refreshOutputBuffer() { |
| if (mOutputProducerSlot >= 0) { |
| mSource[SOURCE_SINK]->cancelBuffer( |
| mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot), |
| mOutputFence); |
| } |
| |
| int sslot; |
| status_t result = dequeueBuffer(SOURCE_SINK, mOutputFormat, mOutputUsage, |
| &sslot, &mOutputFence); |
| if (result < 0) |
| return result; |
| mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot); |
| |
| // On GLES-only frames, we don't have the right output buffer acquire fence |
| // until after GLES calls queueBuffer(). So here we just set the buffer |
| // (for use in HWC prepare) but not the fence; we'll call this again with |
| // the proper fence once we have it. |
| result = mHwc.setOutputBuffer(mDisplayId, Fence::NO_FENCE, |
| mProducerBuffers[mOutputProducerSlot]); |
| |
| return result; |
| } |
| |
| // This slot mapping function is its own inverse, so two copies are unnecessary. |
| // Both are kept to make the intent clear where the function is called, and for |
| // the (unlikely) chance that we switch to a different mapping function. |
| int VirtualDisplaySurface::mapSource2ProducerSlot(Source source, int sslot) { |
| if (source == SOURCE_SCRATCH) { |
| return BufferQueue::NUM_BUFFER_SLOTS - sslot - 1; |
| } else { |
| return sslot; |
| } |
| } |
| int VirtualDisplaySurface::mapProducer2SourceSlot(Source source, int pslot) { |
| return mapSource2ProducerSlot(source, pslot); |
| } |
| |
| VirtualDisplaySurface::Source |
| VirtualDisplaySurface::fbSourceForCompositionType(CompositionType type) { |
| return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK; |
| } |
| |
| const char* VirtualDisplaySurface::dbgStateStr() const { |
| switch (mDbgState) { |
| case DBG_STATE_IDLE: return "IDLE"; |
| case DBG_STATE_PREPARED: return "PREPARED"; |
| case DBG_STATE_GLES: return "GLES"; |
| case DBG_STATE_GLES_DONE: return "GLES_DONE"; |
| case DBG_STATE_HWC: return "HWC"; |
| default: return "INVALID"; |
| } |
| } |
| |
| const char* VirtualDisplaySurface::dbgSourceStr(Source s) { |
| switch (s) { |
| case SOURCE_SINK: return "SINK"; |
| case SOURCE_SCRATCH: return "SCRATCH"; |
| default: return "INVALID"; |
| } |
| } |
| |
| // --------------------------------------------------------------------------- |
| } // namespace android |
| // --------------------------------------------------------------------------- |