| /* |
| ** Copyright 2007, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #ifndef ANDROID_EGL_DISPLAY_H |
| #define ANDROID_EGL_DISPLAY_H |
| |
| |
| #include <ctype.h> |
| #include <stdint.h> |
| #include <stdlib.h> |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <cutils/compiler.h> |
| #include <utils/SortedVector.h> |
| #include <utils/threads.h> |
| #include <utils/String8.h> |
| |
| #include "egldefs.h" |
| #include "../hooks.h" |
| |
| // ---------------------------------------------------------------------------- |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| class egl_object_t; |
| class egl_context_t; |
| class egl_connection_t; |
| |
| // ---------------------------------------------------------------------------- |
| |
| class EGLAPI egl_display_t { // marked as EGLAPI for testing purposes |
| static egl_display_t sDisplay[NUM_DISPLAYS]; |
| EGLDisplay getDisplay(EGLNativeDisplayType display); |
| void loseCurrentImpl(egl_context_t * cur_c); |
| |
| public: |
| enum { |
| NOT_INITIALIZED = 0, |
| INITIALIZED = 1, |
| TERMINATED = 2 |
| }; |
| |
| egl_display_t(); |
| ~egl_display_t(); |
| |
| EGLBoolean initialize(EGLint *major, EGLint *minor); |
| EGLBoolean terminate(); |
| |
| // add object to this display's list |
| void addObject(egl_object_t* object); |
| // remove object from this display's list |
| void removeObject(egl_object_t* object); |
| // add reference to this object. returns true if this is a valid object. |
| bool getObject(egl_object_t* object) const; |
| |
| // These notifications allow the display to keep track of how many window |
| // surfaces exist, which it uses to decide whether to hibernate the |
| // underlying EGL implementation. They can be called by any thread without |
| // holding a lock, but must be called via egl_display_ptr to ensure |
| // proper hibernate/wakeup sequencing. If a surface destruction triggers |
| // hibernation, hibernation will be delayed at least until the calling |
| // thread's egl_display_ptr is destroyed. |
| void onWindowSurfaceCreated() { |
| mHibernation.incWakeCount(HibernationMachine::STRONG); |
| } |
| void onWindowSurfaceDestroyed() { |
| mHibernation.decWakeCount(HibernationMachine::STRONG); |
| } |
| |
| static egl_display_t* get(EGLDisplay dpy); |
| static EGLDisplay getFromNativeDisplay(EGLNativeDisplayType disp); |
| |
| EGLBoolean makeCurrent(egl_context_t* c, egl_context_t* cur_c, |
| EGLSurface draw, EGLSurface read, EGLContext ctx, |
| EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx); |
| static void loseCurrent(egl_context_t * cur_c); |
| |
| inline bool isReady() const { return (refs > 0); } |
| inline bool isValid() const { return magic == '_dpy'; } |
| inline bool isAlive() const { return isValid(); } |
| |
| char const * getVendorString() const { return mVendorString.string(); } |
| char const * getVersionString() const { return mVersionString.string(); } |
| char const * getClientApiString() const { return mClientApiString.string(); } |
| char const * getExtensionString() const { return mExtensionString.string(); } |
| |
| bool haveExtension(const char* name, size_t nameLen = 0) const; |
| |
| inline uint32_t getRefsCount() const { return refs; } |
| |
| struct strings_t { |
| char const * vendor; |
| char const * version; |
| char const * clientApi; |
| char const * extensions; |
| }; |
| |
| struct DisplayImpl { |
| DisplayImpl() : dpy(EGL_NO_DISPLAY), state(NOT_INITIALIZED) { } |
| EGLDisplay dpy; |
| EGLint state; |
| strings_t queryString; |
| }; |
| |
| private: |
| uint32_t magic; |
| |
| public: |
| DisplayImpl disp; |
| bool finishOnSwap; // property: debug.egl.finish |
| bool traceGpuCompletion; // property: debug.egl.traceGpuCompletion |
| |
| private: |
| friend class egl_display_ptr; |
| bool enter() { return mHibernation.incWakeCount(HibernationMachine::WEAK); } |
| void leave() { return mHibernation.decWakeCount(HibernationMachine::WEAK); } |
| |
| uint32_t refs; |
| mutable Mutex lock; |
| SortedVector<egl_object_t*> objects; |
| String8 mVendorString; |
| String8 mVersionString; |
| String8 mClientApiString; |
| String8 mExtensionString; |
| |
| // HibernationMachine uses its own internal mutex to protect its own data. |
| // The owning egl_display_t's lock may be but is not required to be held |
| // when calling HibernationMachine methods. As a result, nothing in this |
| // class may call back up to egl_display_t directly or indirectly. |
| class HibernationMachine { |
| public: |
| // STRONG refs cancel (inc) or initiate (dec) a hibernation attempt |
| // the next time the wakecount reaches zero. WEAK refs don't affect |
| // whether a hibernation attempt will be made. Use STRONG refs only |
| // for infrequent/heavy changes that are likely to indicate the |
| // EGLDisplay is entering or leaving a long-term idle state. |
| enum WakeRefStrength { |
| WEAK = 0, |
| STRONG = 1, |
| }; |
| |
| HibernationMachine(): mWakeCount(0), mHibernating(false), |
| mAttemptHibernation(false), mDpyValid(false), |
| #if BOARD_ALLOW_EGL_HIBERNATION |
| mAllowHibernation(true) |
| #else |
| mAllowHibernation(false) |
| #endif |
| {} |
| ~HibernationMachine() {} |
| |
| bool incWakeCount(WakeRefStrength strenth); |
| void decWakeCount(WakeRefStrength strenth); |
| |
| void setDisplayValid(bool valid); |
| |
| private: |
| Mutex mLock; |
| int32_t mWakeCount; |
| bool mHibernating; |
| bool mAttemptHibernation; |
| bool mDpyValid; |
| const bool mAllowHibernation; |
| }; |
| HibernationMachine mHibernation; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| |
| // An egl_display_ptr is a kind of smart pointer for egl_display_t objects. |
| // It doesn't refcount the egl_display_t, but does ensure that the underlying |
| // EGL implementation is "awake" (not hibernating) and ready for use as long |
| // as the egl_display_ptr exists. |
| class egl_display_ptr { |
| public: |
| explicit egl_display_ptr(egl_display_t* dpy): mDpy(dpy) { |
| if (mDpy) { |
| if (CC_UNLIKELY(!mDpy->enter())) { |
| mDpy = NULL; |
| } |
| } |
| } |
| |
| // We only really need a C++11 move constructor, not a copy constructor. |
| // A move constructor would save an enter()/leave() pair on every EGL API |
| // call. But enabling -std=c++0x causes lots of errors elsewhere, so I |
| // can't use a move constructor until those are cleaned up. |
| // |
| // egl_display_ptr(egl_display_ptr&& other) { |
| // mDpy = other.mDpy; |
| // other.mDpy = NULL; |
| // } |
| // |
| egl_display_ptr(const egl_display_ptr& other): mDpy(other.mDpy) { |
| if (mDpy) { |
| mDpy->enter(); |
| } |
| } |
| |
| ~egl_display_ptr() { |
| if (mDpy) { |
| mDpy->leave(); |
| } |
| } |
| |
| const egl_display_t* operator->() const { return mDpy; } |
| egl_display_t* operator->() { return mDpy; } |
| |
| const egl_display_t* get() const { return mDpy; } |
| egl_display_t* get() { return mDpy; } |
| |
| operator bool() const { return mDpy != NULL; } |
| |
| private: |
| egl_display_t* mDpy; |
| |
| // non-assignable |
| egl_display_ptr& operator=(const egl_display_ptr&); |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| |
| inline egl_display_ptr get_display(EGLDisplay dpy) { |
| return egl_display_ptr(egl_display_t::get(dpy)); |
| } |
| |
| // Does not ensure EGL is unhibernated. Use with caution: calls into the |
| // underlying EGL implementation are not safe. |
| inline egl_display_t* get_display_nowake(EGLDisplay dpy) { |
| return egl_display_t::get(dpy); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| egl_display_ptr validate_display(EGLDisplay dpy); |
| egl_display_ptr validate_display_connection(EGLDisplay dpy, |
| egl_connection_t*& cnx); |
| EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx); |
| EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface); |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| // ---------------------------------------------------------------------------- |
| |
| #endif // ANDROID_EGL_DISPLAY_H |