| # Build the unit tests, |
| LOCAL_PATH:= $(call my-dir) |
| include $(CLEAR_VARS) |
| |
| LOCAL_MODULE := libgui_test |
| |
| LOCAL_MODULE_TAGS := tests |
| |
| LOCAL_SRC_FILES := \ |
| BufferQueue_test.cpp \ |
| CpuConsumer_test.cpp \ |
| FillBuffer.cpp \ |
| GLTest.cpp \ |
| IGraphicBufferProducer_test.cpp \ |
| MultiTextureConsumer_test.cpp \ |
| SRGB_test.cpp \ |
| StreamSplitter_test.cpp \ |
| SurfaceTextureClient_test.cpp \ |
| SurfaceTextureFBO_test.cpp \ |
| SurfaceTextureGLThreadToGL_test.cpp \ |
| SurfaceTextureGLToGL_test.cpp \ |
| SurfaceTextureGL_test.cpp \ |
| SurfaceTextureMultiContextGL_test.cpp \ |
| Surface_test.cpp \ |
| TextureRenderer.cpp \ |
| |
| LOCAL_SHARED_LIBRARIES := \ |
| libEGL \ |
| libGLESv1_CM \ |
| libGLESv2 \ |
| libbinder \ |
| libcutils \ |
| libgui \ |
| libstlport \ |
| libsync \ |
| libui \ |
| libutils \ |
| |
| LOCAL_C_INCLUDES := \ |
| bionic \ |
| bionic/libstdc++/include \ |
| external/gtest/include \ |
| external/stlport/stlport \ |
| |
| # Build the binary to $(TARGET_OUT_DATA_NATIVE_TESTS)/$(LOCAL_MODULE) |
| # to integrate with auto-test framework. |
| include $(BUILD_NATIVE_TEST) |
| |
| # Include subdirectory makefiles |
| # ============================================================ |
| |
| # If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework |
| # team really wants is to build the stuff defined by this makefile. |
| ifeq (,$(ONE_SHOT_MAKEFILE)) |
| include $(call first-makefiles-under,$(LOCAL_PATH)) |
| endif |