| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <sys/types.h> |
| |
| /* |
| * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > |
| */ |
| |
| #include <android-base/thread_annotations.h> |
| #include <compositionengine/OutputColorSetting.h> |
| #include <cutils/atomic.h> |
| #include <cutils/compiler.h> |
| #include <gui/BufferQueue.h> |
| #include <gui/FrameTimestamps.h> |
| #include <gui/ISurfaceComposer.h> |
| #include <gui/ISurfaceComposerClient.h> |
| #include <gui/ITransactionCompletedListener.h> |
| #include <gui/LayerState.h> |
| #include <gui/OccupancyTracker.h> |
| #include <layerproto/LayerProtoHeader.h> |
| #include <math/mat4.h> |
| #include <renderengine/LayerSettings.h> |
| #include <serviceutils/PriorityDumper.h> |
| #include <system/graphics.h> |
| #include <ui/FenceTime.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/Size.h> |
| #include <utils/Errors.h> |
| #include <utils/KeyedVector.h> |
| #include <utils/RefBase.h> |
| #include <utils/SortedVector.h> |
| #include <utils/Trace.h> |
| #include <utils/threads.h> |
| |
| #include "ClientCache.h" |
| #include "DisplayDevice.h" |
| #include "DisplayHardware/HWC2.h" |
| #include "DisplayHardware/PowerAdvisor.h" |
| #include "DisplayIdGenerator.h" |
| #include "Effects/Daltonizer.h" |
| #include "Fps.h" |
| #include "FrameTracker.h" |
| #include "LayerVector.h" |
| #include "Scheduler/RefreshRateConfigs.h" |
| #include "Scheduler/RefreshRateStats.h" |
| #include "Scheduler/Scheduler.h" |
| #include "Scheduler/VsyncModulator.h" |
| #include "SurfaceFlingerFactory.h" |
| #include "SurfaceTracing.h" |
| #include "TracedOrdinal.h" |
| #include "TransactionCallbackInvoker.h" |
| |
| #include <atomic> |
| #include <cstdint> |
| #include <functional> |
| #include <future> |
| #include <map> |
| #include <memory> |
| #include <mutex> |
| #include <optional> |
| #include <queue> |
| #include <set> |
| #include <string> |
| #include <thread> |
| #include <type_traits> |
| #include <unordered_map> |
| #include <unordered_set> |
| #include <utility> |
| |
| using namespace android::surfaceflinger; |
| |
| namespace android { |
| |
| class Client; |
| class EventThread; |
| class FpsReporter; |
| class TunnelModeEnabledReporter; |
| class HdrLayerInfoReporter; |
| class HWComposer; |
| struct SetInputWindowsListener; |
| class IGraphicBufferProducer; |
| class Layer; |
| class MessageBase; |
| class RefreshRateOverlay; |
| class RegionSamplingThread; |
| class RenderArea; |
| class TimeStats; |
| class FrameTracer; |
| |
| using gui::ScreenCaptureResults; |
| |
| namespace frametimeline { |
| class FrameTimeline; |
| } |
| |
| namespace os { |
| class IInputFlinger; |
| } |
| |
| namespace compositionengine { |
| class DisplaySurface; |
| class OutputLayer; |
| |
| struct CompositionRefreshArgs; |
| } // namespace compositionengine |
| |
| namespace renderengine { |
| class RenderEngine; |
| } // namespace renderengine |
| |
| enum { |
| eTransactionNeeded = 0x01, |
| eTraversalNeeded = 0x02, |
| eDisplayTransactionNeeded = 0x04, |
| eTransformHintUpdateNeeded = 0x08, |
| eTransactionFlushNeeded = 0x10, |
| eTransactionMask = 0x1f, |
| }; |
| |
| using DisplayColorSetting = compositionengine::OutputColorSetting; |
| |
| struct SurfaceFlingerBE { |
| FenceTimeline mGlCompositionDoneTimeline; |
| FenceTimeline mDisplayTimeline; |
| |
| // protected by mCompositorTimingLock; |
| mutable std::mutex mCompositorTimingLock; |
| CompositorTiming mCompositorTiming; |
| |
| // Only accessed from the main thread. |
| struct CompositePresentTime { |
| nsecs_t composite = -1; |
| std::shared_ptr<FenceTime> display = FenceTime::NO_FENCE; |
| }; |
| std::queue<CompositePresentTime> mCompositePresentTimes; |
| |
| static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ |
| nsecs_t mFrameBuckets[NUM_BUCKETS] = {}; |
| nsecs_t mTotalTime = 0; |
| std::atomic<nsecs_t> mLastSwapTime = 0; |
| |
| // Double- vs. triple-buffering stats |
| struct BufferingStats { |
| size_t numSegments = 0; |
| nsecs_t totalTime = 0; |
| |
| // "Two buffer" means that a third buffer was never used, whereas |
| // "double-buffered" means that on average the segment only used two |
| // buffers (though it may have used a third for some part of the |
| // segment) |
| nsecs_t twoBufferTime = 0; |
| nsecs_t doubleBufferedTime = 0; |
| nsecs_t tripleBufferedTime = 0; |
| }; |
| mutable Mutex mBufferingStatsMutex; |
| std::unordered_map<std::string, BufferingStats> mBufferingStats; |
| }; |
| |
| class SurfaceFlinger : public BnSurfaceComposer, |
| public PriorityDumper, |
| private IBinder::DeathRecipient, |
| private HWC2::ComposerCallback, |
| private ISchedulerCallback { |
| public: |
| struct SkipInitializationTag {}; |
| |
| SurfaceFlinger(surfaceflinger::Factory&, SkipInitializationTag) ANDROID_API; |
| explicit SurfaceFlinger(surfaceflinger::Factory&) ANDROID_API; |
| |
| // set main thread scheduling policy |
| static status_t setSchedFifo(bool enabled) ANDROID_API; |
| |
| // set main thread scheduling attributes |
| static status_t setSchedAttr(bool enabled); |
| |
| static char const* getServiceName() ANDROID_API { return "SurfaceFlinger"; } |
| |
| // This is the phase offset in nanoseconds of the software vsync event |
| // relative to the vsync event reported by HWComposer. The software vsync |
| // event is when SurfaceFlinger and Choreographer-based applications run each |
| // frame. |
| // |
| // This phase offset allows adjustment of the minimum latency from application |
| // wake-up time (by Choreographer) to the time at which the resulting window |
| // image is displayed. This value may be either positive (after the HW vsync) |
| // or negative (before the HW vsync). Setting it to 0 will result in a lower |
| // latency bound of two vsync periods because the app and SurfaceFlinger |
| // will run just after the HW vsync. Setting it to a positive number will |
| // result in the minimum latency being: |
| // |
| // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) |
| // |
| // Note that reducing this latency makes it more likely for the applications |
| // to not have their window content image ready in time. When this happens |
| // the latency will end up being an additional vsync period, and animations |
| // will hiccup. Therefore, this latency should be tuned somewhat |
| // conservatively (or at least with awareness of the trade-off being made). |
| static int64_t vsyncPhaseOffsetNs; |
| static int64_t sfVsyncPhaseOffsetNs; |
| |
| // If fences from sync Framework are supported. |
| static bool hasSyncFramework; |
| |
| // The offset in nanoseconds to use when VsyncController timestamps present fence |
| // signaling time. |
| static int64_t dispSyncPresentTimeOffset; |
| |
| // Some hardware can do RGB->YUV conversion more efficiently in hardware |
| // controlled by HWC than in hardware controlled by the video encoder. |
| // This instruct VirtualDisplaySurface to use HWC for such conversion on |
| // GL composition. |
| static bool useHwcForRgbToYuv; |
| |
| // Controls the number of buffers SurfaceFlinger will allocate for use in |
| // FramebufferSurface |
| static int64_t maxFrameBufferAcquiredBuffers; |
| |
| // Controls the maximum width and height in pixels that the graphics pipeline can support for |
| // GPU fallback composition. For example, 8k devices with 4k GPUs, or 4k devices with 2k GPUs. |
| static uint32_t maxGraphicsWidth; |
| static uint32_t maxGraphicsHeight; |
| |
| // Indicate if a device has wide color gamut display. This is typically |
| // found on devices with wide color gamut (e.g. Display-P3) display. |
| static bool hasWideColorDisplay; |
| |
| static ui::Rotation internalDisplayOrientation; |
| |
| // Indicate if device wants color management on its display. |
| static bool useColorManagement; |
| |
| static bool useContextPriority; |
| |
| // The data space and pixel format that SurfaceFlinger expects hardware composer |
| // to composite efficiently. Meaning under most scenarios, hardware composer |
| // will accept layers with the data space and pixel format. |
| static ui::Dataspace defaultCompositionDataspace; |
| static ui::PixelFormat defaultCompositionPixelFormat; |
| |
| // The data space and pixel format that SurfaceFlinger expects hardware composer |
| // to composite efficiently for wide color gamut surfaces. Meaning under most scenarios, |
| // hardware composer will accept layers with the data space and pixel format. |
| static ui::Dataspace wideColorGamutCompositionDataspace; |
| static ui::PixelFormat wideColorGamutCompositionPixelFormat; |
| |
| // Whether to use frame rate API when deciding about the refresh rate of the display. This |
| // variable is caches in SF, so that we can check it with each layer creation, and a void the |
| // overhead that is caused by reading from sysprop. |
| static bool useFrameRateApi; |
| |
| static constexpr SkipInitializationTag SkipInitialization; |
| |
| // Whether or not SDR layers should be dimmed to the desired SDR white point instead of |
| // being treated as native display brightness |
| static bool enableSdrDimming; |
| |
| static bool enableLatchUnsignaled; |
| |
| // must be called before clients can connect |
| void init() ANDROID_API; |
| |
| // starts SurfaceFlinger main loop in the current thread |
| void run() ANDROID_API; |
| |
| SurfaceFlingerBE& getBE() { return mBE; } |
| const SurfaceFlingerBE& getBE() const { return mBE; } |
| |
| // Schedule an asynchronous or synchronous task on the main thread. |
| template <typename F, typename T = std::invoke_result_t<F>> |
| [[nodiscard]] std::future<T> schedule(F&&); |
| |
| // force full composition on all displays |
| void repaintEverything(); |
| |
| surfaceflinger::Factory& getFactory() { return mFactory; } |
| |
| // The CompositionEngine encapsulates all composition related interfaces and actions. |
| compositionengine::CompositionEngine& getCompositionEngine() const; |
| |
| // Obtains a name from the texture pool, or, if the pool is empty, posts a |
| // synchronous message to the main thread to obtain one on the fly |
| uint32_t getNewTexture(); |
| |
| // utility function to delete a texture on the main thread |
| void deleteTextureAsync(uint32_t texture); |
| |
| // called on the main thread by MessageQueue when an internal message |
| // is received |
| // TODO: this should be made accessible only to MessageQueue |
| void onMessageReceived(int32_t what, int64_t vsyncId, nsecs_t expectedVSyncTime); |
| |
| renderengine::RenderEngine& getRenderEngine() const; |
| |
| bool authenticateSurfaceTextureLocked( |
| const sp<IGraphicBufferProducer>& bufferProducer) const; |
| |
| void onLayerFirstRef(Layer*); |
| void onLayerDestroyed(Layer*); |
| |
| void removeHierarchyFromOffscreenLayers(Layer* layer); |
| void removeFromOffscreenLayers(Layer* layer); |
| |
| // TODO: Remove atomic if move dtor to main thread CL lands |
| std::atomic<uint32_t> mNumClones; |
| |
| TransactionCallbackInvoker& getTransactionCallbackInvoker() { |
| return mTransactionCallbackInvoker; |
| } |
| |
| // Converts from a binder handle to a Layer |
| // Returns nullptr if the handle does not point to an existing layer. |
| // Otherwise, returns a weak reference so that callers off the main-thread |
| // won't accidentally hold onto the last strong reference. |
| wp<Layer> fromHandle(const sp<IBinder>& handle); |
| wp<Layer> fromHandleLocked(const sp<IBinder>& handle) const REQUIRES(mStateLock); |
| |
| // If set, disables reusing client composition buffers. This can be set by |
| // debug.sf.disable_client_composition_cache |
| bool mDisableClientCompositionCache = false; |
| void setInputWindowsFinished(); |
| |
| // Disables expensive rendering for all displays |
| // This is scheduled on the main thread |
| void disableExpensiveRendering(); |
| |
| protected: |
| // We're reference counted, never destroy SurfaceFlinger directly |
| virtual ~SurfaceFlinger(); |
| |
| virtual uint32_t setClientStateLocked( |
| const FrameTimelineInfo& info, const ComposerState& composerState, |
| int64_t desiredPresentTime, bool isAutoTimestamp, int64_t postTime, |
| uint32_t permissions, |
| std::unordered_set<ListenerCallbacks, ListenerCallbacksHash>& listenerCallbacks) |
| REQUIRES(mStateLock); |
| virtual void commitTransactionLocked(); |
| |
| // Used internally by computeLayerBounds() to gets the clip rectangle to use for the |
| // root layers on a particular display in layer-coordinate space. The |
| // layers (and effectively their children) will be clipped against this |
| // rectangle. The base behavior is to clip to the visible region of the |
| // display. |
| virtual FloatRect getLayerClipBoundsForDisplay(const DisplayDevice&) const; |
| |
| private: |
| friend class BufferLayer; |
| friend class BufferQueueLayer; |
| friend class BufferStateLayer; |
| friend class Client; |
| friend class FpsReporter; |
| friend class TunnelModeEnabledReporter; |
| friend class Layer; |
| friend class MonitoredProducer; |
| friend class RefreshRateOverlay; |
| friend class RegionSamplingThread; |
| friend class SurfaceTracing; |
| |
| // For unit tests |
| friend class TestableSurfaceFlinger; |
| friend class TransactionApplicationTest; |
| friend class TunnelModeEnabledReporterTest; |
| |
| using RefreshRate = scheduler::RefreshRateConfigs::RefreshRate; |
| using VsyncModulator = scheduler::VsyncModulator; |
| using TransactionSchedule = scheduler::TransactionSchedule; |
| using TraverseLayersFunction = std::function<void(const LayerVector::Visitor&)>; |
| using RenderAreaFuture = std::future<std::unique_ptr<RenderArea>>; |
| using DumpArgs = Vector<String16>; |
| using Dumper = std::function<void(const DumpArgs&, bool asProto, std::string&)>; |
| |
| // This value is specified in number of frames. Log frame stats at most |
| // every half hour. |
| enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; |
| |
| class State { |
| public: |
| explicit State(LayerVector::StateSet set) : stateSet(set), layersSortedByZ(set) {} |
| State& operator=(const State& other) { |
| // We explicitly don't copy stateSet so that, e.g., mDrawingState |
| // always uses the Drawing StateSet. |
| layersSortedByZ = other.layersSortedByZ; |
| displays = other.displays; |
| colorMatrixChanged = other.colorMatrixChanged; |
| if (colorMatrixChanged) { |
| colorMatrix = other.colorMatrix; |
| } |
| globalShadowSettings = other.globalShadowSettings; |
| |
| return *this; |
| } |
| |
| const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid; |
| LayerVector layersSortedByZ; |
| DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; |
| |
| bool colorMatrixChanged = true; |
| mat4 colorMatrix; |
| |
| renderengine::ShadowSettings globalShadowSettings; |
| |
| void traverse(const LayerVector::Visitor& visitor) const; |
| void traverseInZOrder(const LayerVector::Visitor& visitor) const; |
| void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const; |
| }; |
| |
| // Keeps track of pending buffers per layer handle in the transaction queue or current/drawing |
| // state before the buffers are latched. The layer owns the atomic counters and decrements the |
| // count in the main thread when dropping or latching a buffer. |
| // |
| // The binder threads increment the same counter when a new transaction containing a buffer is |
| // added to the transaction queue. The map is updated with the layer handle lifecycle updates. |
| // This is done to avoid lock contention with the main thread. |
| class BufferCountTracker { |
| public: |
| void increment(BBinder* layerHandle) { |
| std::lock_guard<std::mutex> lock(mLock); |
| auto it = mCounterByLayerHandle.find(layerHandle); |
| if (it != mCounterByLayerHandle.end()) { |
| auto [name, pendingBuffers] = it->second; |
| int32_t count = ++(*pendingBuffers); |
| ATRACE_INT(name.c_str(), count); |
| } else { |
| ALOGW("Handle not found! %p", layerHandle); |
| } |
| } |
| |
| void add(BBinder* layerHandle, const std::string& name, std::atomic<int32_t>* counter) { |
| std::lock_guard<std::mutex> lock(mLock); |
| mCounterByLayerHandle[layerHandle] = std::make_pair(name, counter); |
| } |
| |
| void remove(BBinder* layerHandle) { |
| std::lock_guard<std::mutex> lock(mLock); |
| mCounterByLayerHandle.erase(layerHandle); |
| } |
| |
| private: |
| std::mutex mLock; |
| std::unordered_map<BBinder*, std::pair<std::string, std::atomic<int32_t>*>> |
| mCounterByLayerHandle GUARDED_BY(mLock); |
| }; |
| |
| struct ActiveModeInfo { |
| DisplayModeId modeId; |
| Scheduler::ModeEvent event = Scheduler::ModeEvent::None; |
| |
| bool operator!=(const ActiveModeInfo& other) const { |
| return modeId != other.modeId || event != other.event; |
| } |
| }; |
| |
| enum class BootStage { |
| BOOTLOADER, |
| BOOTANIMATION, |
| FINISHED, |
| }; |
| |
| struct HotplugEvent { |
| hal::HWDisplayId hwcDisplayId; |
| hal::Connection connection = hal::Connection::INVALID; |
| }; |
| |
| class CountDownLatch { |
| public: |
| enum { |
| eSyncTransaction = 1 << 0, |
| eSyncInputWindows = 1 << 1, |
| }; |
| explicit CountDownLatch(uint32_t flags) : mFlags(flags) {} |
| |
| // True if there is no waiting condition after count down. |
| bool countDown(uint32_t flag) { |
| std::unique_lock<std::mutex> lock(mMutex); |
| if (mFlags == 0) { |
| return true; |
| } |
| mFlags &= ~flag; |
| if (mFlags == 0) { |
| mCountDownComplete.notify_all(); |
| return true; |
| } |
| return false; |
| } |
| |
| // Return true if triggered. |
| bool wait_until(const std::chrono::seconds& timeout) const { |
| std::unique_lock<std::mutex> lock(mMutex); |
| const auto untilTime = std::chrono::system_clock::now() + timeout; |
| while (mFlags != 0) { |
| // Conditional variables can be woken up sporadically, so we check count |
| // to verify the wakeup was triggered by |countDown|. |
| if (std::cv_status::timeout == mCountDownComplete.wait_until(lock, untilTime)) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| private: |
| uint32_t mFlags; |
| mutable std::condition_variable mCountDownComplete; |
| mutable std::mutex mMutex; |
| }; |
| |
| struct TransactionState { |
| TransactionState(const FrameTimelineInfo& frameTimelineInfo, |
| const Vector<ComposerState>& composerStates, |
| const Vector<DisplayState>& displayStates, uint32_t transactionFlags, |
| const sp<IBinder>& applyToken, |
| const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime, |
| bool isAutoTimestamp, const client_cache_t& uncacheBuffer, |
| int64_t postTime, uint32_t permissions, bool hasListenerCallbacks, |
| std::vector<ListenerCallbacks> listenerCallbacks, int originPid, |
| int originUid, uint64_t transactionId) |
| : frameTimelineInfo(frameTimelineInfo), |
| states(composerStates), |
| displays(displayStates), |
| flags(transactionFlags), |
| applyToken(applyToken), |
| inputWindowCommands(inputWindowCommands), |
| desiredPresentTime(desiredPresentTime), |
| isAutoTimestamp(isAutoTimestamp), |
| buffer(uncacheBuffer), |
| postTime(postTime), |
| permissions(permissions), |
| hasListenerCallbacks(hasListenerCallbacks), |
| listenerCallbacks(listenerCallbacks), |
| originPid(originPid), |
| originUid(originUid), |
| id(transactionId) {} |
| |
| void traverseStatesWithBuffers(std::function<void(const layer_state_t&)> visitor); |
| |
| FrameTimelineInfo frameTimelineInfo; |
| Vector<ComposerState> states; |
| Vector<DisplayState> displays; |
| uint32_t flags; |
| sp<IBinder> applyToken; |
| InputWindowCommands inputWindowCommands; |
| const int64_t desiredPresentTime; |
| const bool isAutoTimestamp; |
| client_cache_t buffer; |
| const int64_t postTime; |
| uint32_t permissions; |
| bool hasListenerCallbacks; |
| std::vector<ListenerCallbacks> listenerCallbacks; |
| int originPid; |
| int originUid; |
| uint64_t id; |
| std::shared_ptr<CountDownLatch> transactionCommittedSignal; |
| }; |
| |
| template <typename F, std::enable_if_t<!std::is_member_function_pointer_v<F>>* = nullptr> |
| static Dumper dumper(F&& dump) { |
| using namespace std::placeholders; |
| return std::bind(std::forward<F>(dump), _3); |
| } |
| |
| template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr> |
| Dumper dumper(F dump) { |
| using namespace std::placeholders; |
| return std::bind(dump, this, _3); |
| } |
| |
| template <typename F> |
| Dumper argsDumper(F dump) { |
| using namespace std::placeholders; |
| return std::bind(dump, this, _1, _3); |
| } |
| |
| template <typename F> |
| Dumper protoDumper(F dump) { |
| using namespace std::placeholders; |
| return std::bind(dump, this, _1, _2, _3); |
| } |
| |
| template <typename... Args, |
| typename Handler = VsyncModulator::VsyncConfigOpt (VsyncModulator::*)(Args...)> |
| void modulateVsync(Handler handler, Args... args) { |
| if (const auto config = (*mVsyncModulator.*handler)(args...)) { |
| const auto vsyncPeriod = mRefreshRateConfigs->getCurrentRefreshRate().getVsyncPeriod(); |
| setVsyncConfig(*config, vsyncPeriod); |
| } |
| } |
| |
| static const int MAX_TRACING_MEMORY = 100 * 1024 * 1024; // 100MB |
| // Maximum allowed number of display frames that can be set through backdoor |
| static const int MAX_ALLOWED_DISPLAY_FRAMES = 2048; |
| |
| // Implements IBinder. |
| status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) override; |
| status_t dump(int fd, const Vector<String16>& args) override { return priorityDump(fd, args); } |
| bool callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache = true) |
| EXCLUDES(mStateLock); |
| |
| // Implements ISurfaceComposer |
| sp<ISurfaceComposerClient> createConnection() override; |
| sp<IBinder> createDisplay(const String8& displayName, bool secure) override; |
| void destroyDisplay(const sp<IBinder>& displayToken) override; |
| std::vector<PhysicalDisplayId> getPhysicalDisplayIds() const override; |
| sp<IBinder> getPhysicalDisplayToken(PhysicalDisplayId displayId) const override; |
| status_t setTransactionState(const FrameTimelineInfo& frameTimelineInfo, |
| const Vector<ComposerState>& state, |
| const Vector<DisplayState>& displays, uint32_t flags, |
| const sp<IBinder>& applyToken, |
| const InputWindowCommands& inputWindowCommands, |
| int64_t desiredPresentTime, bool isAutoTimestamp, |
| const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, |
| const std::vector<ListenerCallbacks>& listenerCallbacks, |
| uint64_t transactionId) override; |
| void bootFinished() override; |
| bool authenticateSurfaceTexture( |
| const sp<IGraphicBufferProducer>& bufferProducer) const override; |
| status_t getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported) const override; |
| sp<IDisplayEventConnection> createDisplayEventConnection( |
| ISurfaceComposer::VsyncSource vsyncSource = eVsyncSourceApp, |
| ISurfaceComposer::EventRegistrationFlags eventRegistration = {}) override; |
| status_t captureDisplay(const DisplayCaptureArgs& args, |
| const sp<IScreenCaptureListener>& captureListener) override; |
| status_t captureDisplay(uint64_t displayOrLayerStack, |
| const sp<IScreenCaptureListener>& captureListener) override; |
| status_t captureLayers(const LayerCaptureArgs& args, |
| const sp<IScreenCaptureListener>& captureListener) override; |
| |
| status_t getDisplayStats(const sp<IBinder>& displayToken, DisplayStatInfo* stats) override; |
| status_t getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState*) |
| EXCLUDES(mStateLock) override; |
| status_t getStaticDisplayInfo(const sp<IBinder>& displayToken, ui::StaticDisplayInfo*) |
| EXCLUDES(mStateLock) override; |
| status_t getDynamicDisplayInfo(const sp<IBinder>& displayToken, ui::DynamicDisplayInfo*) |
| EXCLUDES(mStateLock) override; |
| status_t getDisplayNativePrimaries(const sp<IBinder>& displayToken, |
| ui::DisplayPrimaries&) override; |
| status_t setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode colorMode) override; |
| void setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) override; |
| void setGameContentType(const sp<IBinder>& displayToken, bool on) override; |
| void setPowerMode(const sp<IBinder>& displayToken, int mode) override; |
| status_t clearAnimationFrameStats() override; |
| status_t getAnimationFrameStats(FrameStats* outStats) const override; |
| status_t overrideHdrTypes(const sp<IBinder>& displayToken, |
| const std::vector<ui::Hdr>& hdrTypes) override; |
| status_t onPullAtom(const int32_t atomId, std::string* pulledData, bool* success) override; |
| status_t enableVSyncInjections(bool enable) override; |
| status_t injectVSync(nsecs_t when) override; |
| status_t getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) override; |
| status_t getColorManagement(bool* outGetColorManagement) const override; |
| status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, |
| ui::Dataspace* outWideColorGamutDataspace, |
| ui::PixelFormat* outWideColorGamutPixelFormat) const override; |
| status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, |
| ui::PixelFormat* outFormat, |
| ui::Dataspace* outDataspace, |
| uint8_t* outComponentMask) const override; |
| status_t setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, bool enable, |
| uint8_t componentMask, uint64_t maxFrames) override; |
| status_t getDisplayedContentSample(const sp<IBinder>& displayToken, uint64_t maxFrames, |
| uint64_t timestamp, |
| DisplayedFrameStats* outStats) const override; |
| status_t getProtectedContentSupport(bool* outSupported) const override; |
| status_t isWideColorDisplay(const sp<IBinder>& displayToken, |
| bool* outIsWideColorDisplay) const override; |
| status_t addRegionSamplingListener(const Rect& samplingArea, const sp<IBinder>& stopLayerHandle, |
| const sp<IRegionSamplingListener>& listener) override; |
| status_t removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) override; |
| status_t addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) override; |
| status_t removeFpsListener(const sp<gui::IFpsListener>& listener) override; |
| status_t addTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) override; |
| status_t removeTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) override; |
| status_t setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| ui::DisplayModeId displayModeId, bool allowGroupSwitching, |
| float primaryRefreshRateMin, float primaryRefreshRateMax, |
| float appRequestRefreshRateMin, |
| float appRequestRefreshRateMax) override; |
| status_t getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| ui::DisplayModeId* outDefaultMode, |
| bool* outAllowGroupSwitching, |
| float* outPrimaryRefreshRateMin, |
| float* outPrimaryRefreshRateMax, |
| float* outAppRequestRefreshRateMin, |
| float* outAppRequestRefreshRateMax) override; |
| status_t getDisplayBrightnessSupport(const sp<IBinder>& displayToken, |
| bool* outSupport) const override; |
| status_t setDisplayBrightness(const sp<IBinder>& displayToken, |
| const gui::DisplayBrightness& brightness) override; |
| status_t addHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener) override; |
| status_t removeHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener) override; |
| status_t notifyPowerBoost(int32_t boostId) override; |
| status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, |
| float lightPosY, float lightPosZ, float lightRadius) override; |
| status_t setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate, |
| int8_t compatibility, int8_t changeFrameRateStrategy) override; |
| status_t acquireFrameRateFlexibilityToken(sp<IBinder>* outToken) override; |
| |
| status_t setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface, |
| const FrameTimelineInfo& frameTimelineInfo) override; |
| |
| status_t addTransactionTraceListener( |
| const sp<gui::ITransactionTraceListener>& listener) override; |
| |
| int getGPUContextPriority() override; |
| |
| status_t getMaxAcquiredBufferCount(int* buffers) const override; |
| |
| // Implements IBinder::DeathRecipient. |
| void binderDied(const wp<IBinder>& who) override; |
| |
| // Implements RefBase. |
| void onFirstRef() override; |
| |
| // HWC2::ComposerCallback overrides: |
| void onComposerHalVsync(hal::HWDisplayId, int64_t timestamp, |
| std::optional<hal::VsyncPeriodNanos>) override; |
| void onComposerHalHotplug(hal::HWDisplayId, hal::Connection) override; |
| void onComposerHalRefresh(hal::HWDisplayId) override; |
| void onComposerHalVsyncPeriodTimingChanged(hal::HWDisplayId, |
| const hal::VsyncPeriodChangeTimeline&) override; |
| void onComposerHalSeamlessPossible(hal::HWDisplayId) override; |
| |
| /* |
| * ISchedulerCallback |
| */ |
| |
| // Toggles hardware VSYNC by calling into HWC. |
| void setVsyncEnabled(bool) override; |
| // Initiates a refresh rate change to be applied on invalidate. |
| void changeRefreshRate(const Scheduler::RefreshRate&, Scheduler::ModeEvent) override; |
| // Forces full composition on all displays without resetting the scheduler idle timer. |
| void repaintEverythingForHWC() override; |
| // Called when kernel idle timer has expired. Used to update the refresh rate overlay. |
| void kernelTimerChanged(bool expired) override; |
| // Called when the frame rate override list changed to trigger an event. |
| void triggerOnFrameRateOverridesChanged() override; |
| // Toggles the kernel idle timer on or off depending the policy decisions around refresh rates. |
| void toggleKernelIdleTimer(); |
| // Keeps track of whether the kernel idle timer is currently enabled, so we don't have to |
| // make calls to sys prop each time. |
| bool mKernelIdleTimerEnabled = false; |
| // Keeps track of whether the kernel timer is supported on the SF side. |
| bool mSupportKernelIdleTimer = false; |
| // Show spinner with refresh rate overlay |
| bool mRefreshRateOverlaySpinner = false; |
| |
| /* |
| * Message handling |
| */ |
| // Can only be called from the main thread or with mStateLock held |
| void signalTransaction(); |
| // Can only be called from the main thread or with mStateLock held |
| void signalLayerUpdate(); |
| void signalRefresh(); |
| |
| // Called on the main thread in response to initializeDisplays() |
| void onInitializeDisplays() REQUIRES(mStateLock); |
| // Sets the desired active mode bit. It obtains the lock, and sets mDesiredActiveMode. |
| void setDesiredActiveMode(const ActiveModeInfo& info) REQUIRES(mStateLock); |
| status_t setActiveMode(const sp<IBinder>& displayToken, int id); |
| // Once HWC has returned the present fence, this sets the active mode and a new refresh |
| // rate in SF. |
| void setActiveModeInternal() REQUIRES(mStateLock); |
| // Calls to setActiveMode on the main thread if there is a pending mode change |
| // that needs to be applied. |
| void performSetActiveMode() REQUIRES(mStateLock); |
| void clearDesiredActiveModeState() REQUIRES(mStateLock) EXCLUDES(mActiveModeLock); |
| // Called when active mode is no longer is progress |
| void desiredActiveModeChangeDone() REQUIRES(mStateLock); |
| // Called on the main thread in response to setPowerMode() |
| void setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) |
| REQUIRES(mStateLock); |
| |
| // Sets the desired display mode specs. |
| status_t setDesiredDisplayModeSpecsInternal( |
| const sp<DisplayDevice>& display, |
| const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy) |
| EXCLUDES(mStateLock); |
| |
| // Handle the INVALIDATE message queue event, latching new buffers and applying |
| // incoming transactions |
| void onMessageInvalidate(int64_t vsyncId, nsecs_t expectedVSyncTime); |
| |
| // Returns whether the transaction actually modified any state |
| bool handleMessageTransaction(); |
| |
| // Handle the REFRESH message queue event, sending the current frame down to RenderEngine and |
| // the Composer HAL for presentation |
| void onMessageRefresh(); |
| |
| // Returns whether a new buffer has been latched (see handlePageFlip()) |
| bool handleMessageInvalidate(); |
| |
| void handleTransaction(uint32_t transactionFlags); |
| void handleTransactionLocked(uint32_t transactionFlags) REQUIRES(mStateLock); |
| |
| void updateInputFlinger(); |
| void updateInputWindowInfo(); |
| void commitInputWindowCommands() REQUIRES(mStateLock); |
| void updateCursorAsync(); |
| |
| void initScheduler(const DisplayDeviceState&) REQUIRES(mStateLock); |
| void updatePhaseConfiguration(const Fps&) REQUIRES(mStateLock); |
| void setVsyncConfig(const VsyncModulator::VsyncConfig&, nsecs_t vsyncPeriod); |
| |
| /* handlePageFlip - latch a new buffer if available and compute the dirty |
| * region. Returns whether a new buffer has been latched, i.e., whether it |
| * is necessary to perform a refresh during this vsync. |
| */ |
| bool handlePageFlip(); |
| |
| /* |
| * Transactions |
| */ |
| void applyTransactionState(const FrameTimelineInfo& info, const Vector<ComposerState>& state, |
| const Vector<DisplayState>& displays, uint32_t flags, |
| const InputWindowCommands& inputWindowCommands, |
| const int64_t desiredPresentTime, bool isAutoTimestamp, |
| const client_cache_t& uncacheBuffer, const int64_t postTime, |
| uint32_t permissions, bool hasListenerCallbacks, |
| const std::vector<ListenerCallbacks>& listenerCallbacks, |
| int originPid, int originUid, uint64_t transactionId) |
| REQUIRES(mStateLock); |
| // flush pending transaction that was presented after desiredPresentTime. |
| void flushTransactionQueues(); |
| // Returns true if there is at least one transaction that needs to be flushed |
| bool transactionFlushNeeded(); |
| uint32_t getTransactionFlags(uint32_t flags); |
| uint32_t peekTransactionFlags(); |
| // Can only be called from the main thread or with mStateLock held |
| uint32_t setTransactionFlags(uint32_t flags); |
| // Indicate SF should call doTraversal on layers, but don't trigger a wakeup! We use this cases |
| // where there are still pending transactions but we know they won't be ready until a frame |
| // arrives from a different layer. So we need to ensure we performTransaction from invalidate |
| // but there is no need to try and wake up immediately to do it. Rather we rely on |
| // onFrameAvailable or another layer update to wake us up. |
| void setTraversalNeeded(); |
| uint32_t setTransactionFlags(uint32_t flags, TransactionSchedule, const sp<IBinder>& = {}); |
| void commitTransaction() REQUIRES(mStateLock); |
| void commitOffscreenLayers(); |
| bool transactionIsReadyToBeApplied( |
| const FrameTimelineInfo& info, bool isAutoTimestamp, int64_t desiredPresentTime, |
| uid_t originUid, const Vector<ComposerState>& states, |
| const std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>>& |
| bufferLayersReadyToPresent) const REQUIRES(mStateLock); |
| uint32_t setDisplayStateLocked(const DisplayState& s) REQUIRES(mStateLock); |
| uint32_t addInputWindowCommands(const InputWindowCommands& inputWindowCommands) |
| REQUIRES(mStateLock); |
| bool frameIsEarly(nsecs_t expectedPresentTime, int64_t vsyncId) const; |
| /* |
| * Layer management |
| */ |
| status_t createLayer(const String8& name, const sp<Client>& client, uint32_t w, uint32_t h, |
| PixelFormat format, uint32_t flags, LayerMetadata metadata, |
| sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, |
| const sp<IBinder>& parentHandle, int32_t* outLayerId, |
| const sp<Layer>& parentLayer = nullptr, |
| uint32_t* outTransformHint = nullptr); |
| |
| status_t createBufferQueueLayer(const sp<Client>& client, std::string name, uint32_t w, |
| uint32_t h, uint32_t flags, LayerMetadata metadata, |
| PixelFormat& format, sp<IBinder>* outHandle, |
| sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); |
| |
| status_t createBufferStateLayer(const sp<Client>& client, std::string name, uint32_t w, |
| uint32_t h, uint32_t flags, LayerMetadata metadata, |
| sp<IBinder>* outHandle, sp<Layer>* outLayer); |
| |
| status_t createEffectLayer(const sp<Client>& client, std::string name, uint32_t w, uint32_t h, |
| uint32_t flags, LayerMetadata metadata, sp<IBinder>* outHandle, |
| sp<Layer>* outLayer); |
| |
| status_t createContainerLayer(const sp<Client>& client, std::string name, uint32_t w, |
| uint32_t h, uint32_t flags, LayerMetadata metadata, |
| sp<IBinder>* outHandle, sp<Layer>* outLayer); |
| |
| status_t mirrorLayer(const sp<Client>& client, const sp<IBinder>& mirrorFromHandle, |
| sp<IBinder>* outHandle, int32_t* outLayerId); |
| |
| std::string getUniqueLayerName(const char* name); |
| |
| // called when all clients have released all their references to |
| // this layer meaning it is entirely safe to destroy all |
| // resources associated to this layer. |
| void onHandleDestroyed(sp<Layer>& layer); |
| void markLayerPendingRemovalLocked(const sp<Layer>& layer); |
| |
| // add a layer to SurfaceFlinger |
| status_t addClientLayer(const sp<Client>& client, const sp<IBinder>& handle, |
| const sp<IGraphicBufferProducer>& gbc, const sp<Layer>& lbc, |
| const sp<IBinder>& parentHandle, const sp<Layer>& parentLayer, |
| bool addToRoot, uint32_t* outTransformHint); |
| |
| // Traverse through all the layers and compute and cache its bounds. |
| void computeLayerBounds(); |
| |
| // Boot animation, on/off animations and screen capture |
| void startBootAnim(); |
| |
| status_t captureScreenCommon(RenderAreaFuture, TraverseLayersFunction, ui::Size bufferSize, |
| ui::PixelFormat, bool allowProtected, bool grayscale, |
| const sp<IScreenCaptureListener>&); |
| status_t captureScreenCommon(RenderAreaFuture, TraverseLayersFunction, |
| const std::shared_ptr<renderengine::ExternalTexture>&, |
| bool regionSampling, bool grayscale, |
| const sp<IScreenCaptureListener>&); |
| status_t renderScreenImplLocked(const RenderArea&, TraverseLayersFunction, |
| const std::shared_ptr<renderengine::ExternalTexture>&, |
| bool canCaptureBlackoutContent, bool regionSampling, |
| bool grayscale, ScreenCaptureResults&); |
| |
| // If the uid provided is not UNSET_UID, the traverse will skip any layers that don't have a |
| // matching ownerUid |
| void traverseLayersInLayerStack(ui::LayerStack, const int32_t uid, const LayerVector::Visitor&); |
| |
| void readPersistentProperties(); |
| |
| size_t getMaxTextureSize() const; |
| size_t getMaxViewportDims() const; |
| |
| int getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const; |
| |
| /* |
| * Display and layer stack management |
| */ |
| // called when starting, or restarting after system_server death |
| void initializeDisplays(); |
| |
| sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) const |
| REQUIRES(mStateLock) { |
| return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(displayToken); |
| } |
| |
| sp<DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) REQUIRES(mStateLock) { |
| const auto it = mDisplays.find(displayToken); |
| return it == mDisplays.end() ? nullptr : it->second; |
| } |
| |
| sp<const DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) const |
| REQUIRES(mStateLock) { |
| if (const auto token = getPhysicalDisplayTokenLocked(id)) { |
| return getDisplayDeviceLocked(token); |
| } |
| return nullptr; |
| } |
| |
| sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const REQUIRES(mStateLock) { |
| return const_cast<SurfaceFlinger*>(this)->getDefaultDisplayDeviceLocked(); |
| } |
| |
| sp<DisplayDevice> getDefaultDisplayDeviceLocked() REQUIRES(mStateLock) { |
| if (const auto token = getInternalDisplayTokenLocked()) { |
| return getDisplayDeviceLocked(token); |
| } |
| return nullptr; |
| } |
| |
| sp<const DisplayDevice> getDefaultDisplayDevice() EXCLUDES(mStateLock) { |
| Mutex::Autolock lock(mStateLock); |
| return getDefaultDisplayDeviceLocked(); |
| } |
| |
| // Returns the first display that matches a `bool(const DisplayDevice&)` predicate. |
| template <typename Predicate> |
| sp<DisplayDevice> findDisplay(Predicate p) const REQUIRES(mStateLock) { |
| const auto it = std::find_if(mDisplays.begin(), mDisplays.end(), |
| [&](const auto& pair) { return p(*pair.second); }); |
| |
| return it == mDisplays.end() ? nullptr : it->second; |
| } |
| |
| sp<const DisplayDevice> getDisplayDeviceLocked(DisplayId id) const REQUIRES(mStateLock) { |
| // TODO(b/182939859): Replace tokens with IDs for display lookup. |
| return findDisplay([id](const auto& display) { return display.getId() == id; }); |
| } |
| |
| // mark a region of a layer stack dirty. this updates the dirty |
| // region of all screens presenting this layer stack. |
| void invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty); |
| |
| /* |
| * H/W composer |
| */ |
| // The following thread safety rules apply when accessing HWComposer: |
| // 1. When reading display state from HWComposer on the main thread, it's not necessary to |
| // acquire mStateLock. |
| // 2. When accessing HWComposer on a thread other than the main thread, we always |
| // need to acquire mStateLock. This is because the main thread could be |
| // in the process of writing display state, e.g. creating or destroying a display. |
| HWComposer& getHwComposer() const; |
| |
| /* |
| * Compositing |
| */ |
| void invalidateHwcGeometry(); |
| |
| void postComposition(); |
| void getCompositorTiming(CompositorTiming* compositorTiming); |
| void updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, |
| std::shared_ptr<FenceTime>& presentFenceTime); |
| void setCompositorTimingSnapped(const DisplayStatInfo& stats, |
| nsecs_t compositeToPresentLatency); |
| |
| void postFrame(); |
| |
| /* |
| * Display management |
| */ |
| void loadDisplayModes(PhysicalDisplayId displayId, DisplayModes& outModes, |
| DisplayModePtr& outActiveMode) const REQUIRES(mStateLock); |
| sp<DisplayDevice> setupNewDisplayDeviceInternal( |
| const wp<IBinder>& displayToken, |
| std::shared_ptr<compositionengine::Display> compositionDisplay, |
| const DisplayDeviceState& state, |
| const sp<compositionengine::DisplaySurface>& displaySurface, |
| const sp<IGraphicBufferProducer>& producer) REQUIRES(mStateLock); |
| void processDisplayChangesLocked() REQUIRES(mStateLock); |
| void processDisplayAdded(const wp<IBinder>& displayToken, const DisplayDeviceState&) |
| REQUIRES(mStateLock); |
| void processDisplayRemoved(const wp<IBinder>& displayToken) REQUIRES(mStateLock); |
| void processDisplayChanged(const wp<IBinder>& displayToken, |
| const DisplayDeviceState& currentState, |
| const DisplayDeviceState& drawingState) REQUIRES(mStateLock); |
| void processDisplayHotplugEventsLocked() REQUIRES(mStateLock); |
| |
| void dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected); |
| |
| /* |
| * VSYNC |
| */ |
| nsecs_t getVsyncPeriodFromHWC() const REQUIRES(mStateLock); |
| |
| // Sets the refresh rate by switching active configs, if they are available for |
| // the desired refresh rate. |
| void changeRefreshRateLocked(const RefreshRate&, Scheduler::ModeEvent) REQUIRES(mStateLock); |
| |
| bool isDisplayModeAllowed(DisplayModeId) const REQUIRES(mStateLock); |
| |
| struct FenceWithFenceTime { |
| sp<Fence> fence = Fence::NO_FENCE; |
| std::shared_ptr<FenceTime> fenceTime = FenceTime::NO_FENCE; |
| }; |
| |
| // Gets the fence for the previous frame. |
| // Must be called on the main thread. |
| FenceWithFenceTime previousFrameFence(); |
| |
| // Whether the previous frame has not yet been presented to the display. |
| // If graceTimeMs is positive, this method waits for at most the provided |
| // grace period before reporting if the frame missed. |
| // Must be called on the main thread. |
| bool previousFramePending(int graceTimeMs = 0); |
| |
| // Returns the previous time that the frame was presented. If the frame has |
| // not been presented yet, then returns Fence::SIGNAL_TIME_PENDING. If there |
| // is no pending frame, then returns Fence::SIGNAL_TIME_INVALID. |
| // Must be called on the main thread. |
| nsecs_t previousFramePresentTime(); |
| |
| // Calculates the expected present time for this frame. For negative offsets, performs a |
| // correction using the predicted vsync for the next frame instead. |
| |
| nsecs_t calculateExpectedPresentTime(DisplayStatInfo) const; |
| |
| /* |
| * Display identification |
| */ |
| sp<IBinder> getPhysicalDisplayTokenLocked(PhysicalDisplayId displayId) const |
| REQUIRES(mStateLock) { |
| const auto it = mPhysicalDisplayTokens.find(displayId); |
| return it != mPhysicalDisplayTokens.end() ? it->second : nullptr; |
| } |
| |
| std::optional<PhysicalDisplayId> getPhysicalDisplayIdLocked( |
| const sp<IBinder>& displayToken) const REQUIRES(mStateLock) { |
| for (const auto& [id, token] : mPhysicalDisplayTokens) { |
| if (token == displayToken) { |
| return id; |
| } |
| } |
| return {}; |
| } |
| |
| // TODO(b/74619554): Remove special cases for primary display. |
| sp<IBinder> getInternalDisplayTokenLocked() const REQUIRES(mStateLock) { |
| const auto displayId = getInternalDisplayIdLocked(); |
| return displayId ? getPhysicalDisplayTokenLocked(*displayId) : nullptr; |
| } |
| |
| std::optional<PhysicalDisplayId> getInternalDisplayIdLocked() const REQUIRES(mStateLock) { |
| const auto hwcDisplayId = getHwComposer().getInternalHwcDisplayId(); |
| return hwcDisplayId ? getHwComposer().toPhysicalDisplayId(*hwcDisplayId) : std::nullopt; |
| } |
| |
| // Toggles use of HAL/GPU virtual displays. |
| void enableHalVirtualDisplays(bool); |
| |
| // Virtual display lifecycle for ID generation and HAL allocation. |
| VirtualDisplayId acquireVirtualDisplay(ui::Size, ui::PixelFormat, ui::LayerStack) |
| REQUIRES(mStateLock); |
| void releaseVirtualDisplay(VirtualDisplayId); |
| |
| /* |
| * Debugging & dumpsys |
| */ |
| void dumpAllLocked(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock); |
| |
| void appendSfConfigString(std::string& result) const; |
| void listLayersLocked(std::string& result) const; |
| void dumpStatsLocked(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock); |
| void clearStatsLocked(const DumpArgs& args, std::string& result); |
| void dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const; |
| void dumpFrameTimeline(const DumpArgs& args, std::string& result) const; |
| void logFrameStats(); |
| |
| void dumpVSync(std::string& result) const REQUIRES(mStateLock); |
| void dumpStaticScreenStats(std::string& result) const; |
| // Not const because each Layer needs to query Fences and cache timestamps. |
| void dumpFrameEventsLocked(std::string& result); |
| |
| void recordBufferingStats(const std::string& layerName, |
| std::vector<OccupancyTracker::Segment>&& history); |
| void dumpBufferingStats(std::string& result) const; |
| void dumpDisplayIdentificationData(std::string& result) const REQUIRES(mStateLock); |
| void dumpRawDisplayIdentificationData(const DumpArgs&, std::string& result) const; |
| void dumpWideColorInfo(std::string& result) const REQUIRES(mStateLock); |
| LayersProto dumpDrawingStateProto(uint32_t traceFlags) const; |
| void dumpOffscreenLayersProto(LayersProto& layersProto, |
| uint32_t traceFlags = SurfaceTracing::TRACE_ALL) const; |
| // Dumps state from HW Composer |
| void dumpHwc(std::string& result) const; |
| LayersProto dumpProtoFromMainThread(uint32_t traceFlags = SurfaceTracing::TRACE_ALL) |
| EXCLUDES(mStateLock); |
| void dumpOffscreenLayers(std::string& result) EXCLUDES(mStateLock); |
| void dumpPlannerInfo(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock); |
| |
| status_t doDump(int fd, const DumpArgs& args, bool asProto); |
| |
| status_t dumpCritical(int fd, const DumpArgs&, bool asProto); |
| |
| status_t dumpAll(int fd, const DumpArgs& args, bool asProto) override { |
| return doDump(fd, args, asProto); |
| } |
| |
| void onFrameRateFlexibilityTokenReleased(); |
| |
| static mat4 calculateColorMatrix(float saturation); |
| |
| void updateColorMatrixLocked(); |
| |
| // Verify that transaction is being called by an approved process: |
| // either AID_GRAPHICS or AID_SYSTEM. |
| status_t CheckTransactCodeCredentials(uint32_t code); |
| |
| // Add transaction to the Transaction Queue |
| void queueTransaction(TransactionState& state) EXCLUDES(mQueueLock); |
| void waitForSynchronousTransaction(const CountDownLatch& transactionCommittedSignal); |
| void signalSynchronousTransactions(const uint32_t flag); |
| |
| /* |
| * Generic Layer Metadata |
| */ |
| const std::unordered_map<std::string, uint32_t>& getGenericLayerMetadataKeyMap() const; |
| |
| /* |
| * Misc |
| */ |
| |
| std::optional<ActiveModeInfo> getDesiredActiveMode() EXCLUDES(mActiveModeLock) { |
| std::lock_guard<std::mutex> lock(mActiveModeLock); |
| if (mDesiredActiveModeChanged) return mDesiredActiveMode; |
| return std::nullopt; |
| } |
| |
| std::vector<ui::ColorMode> getDisplayColorModes(PhysicalDisplayId displayId) |
| REQUIRES(mStateLock); |
| |
| static int calculateMaxAcquiredBufferCount(Fps refreshRate, |
| std::chrono::nanoseconds presentLatency); |
| int getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const; |
| |
| sp<StartPropertySetThread> mStartPropertySetThread; |
| surfaceflinger::Factory& mFactory; |
| |
| std::future<void> mRenderEnginePrimeCacheFuture; |
| |
| // access must be protected by mStateLock |
| mutable Mutex mStateLock; |
| State mCurrentState{LayerVector::StateSet::Current}; |
| std::atomic<int32_t> mTransactionFlags = 0; |
| std::vector<std::shared_ptr<CountDownLatch>> mTransactionCommittedSignals; |
| bool mAnimTransactionPending = false; |
| SortedVector<sp<Layer>> mLayersPendingRemoval; |
| bool mForceTraversal = false; |
| |
| // global color transform states |
| Daltonizer mDaltonizer; |
| float mGlobalSaturationFactor = 1.0f; |
| mat4 mClientColorMatrix; |
| |
| // Can't be unordered_set because wp<> isn't hashable |
| std::set<wp<IBinder>> mGraphicBufferProducerList; |
| size_t mMaxGraphicBufferProducerListSize = ISurfaceComposer::MAX_LAYERS; |
| // If there are more GraphicBufferProducers tracked by SurfaceFlinger than |
| // this threshold, then begin logging. |
| size_t mGraphicBufferProducerListSizeLogThreshold = |
| static_cast<size_t>(0.95 * static_cast<double>(MAX_LAYERS)); |
| |
| void removeGraphicBufferProducerAsync(const wp<IBinder>&); |
| |
| // protected by mStateLock (but we could use another lock) |
| bool mLayersRemoved = false; |
| bool mLayersAdded = false; |
| |
| std::atomic<bool> mRepaintEverything = false; |
| |
| // constant members (no synchronization needed for access) |
| const nsecs_t mBootTime = systemTime(); |
| bool mGpuToCpuSupported = false; |
| bool mIsUserBuild = true; |
| |
| // Can only accessed from the main thread, these members |
| // don't need synchronization |
| State mDrawingState{LayerVector::StateSet::Drawing}; |
| bool mVisibleRegionsDirty = false; |
| |
| // VisibleRegions dirty is already cleared by postComp, but we need to track it to prevent |
| // extra work in the HDR layer info listener. |
| bool mVisibleRegionsWereDirtyThisFrame = false; |
| // Used to ensure we omit a callback when HDR layer info listener is newly added but the |
| // scene hasn't changed |
| bool mAddingHDRLayerInfoListener = false; |
| |
| // Set during transaction application stage to track if the input info or children |
| // for a layer has changed. |
| // TODO: Also move visibleRegions over to a boolean system. |
| bool mInputInfoChanged = false; |
| bool mSomeChildrenChanged; |
| bool mSomeDataspaceChanged = false; |
| bool mForceTransactionDisplayChange = false; |
| |
| bool mGeometryInvalid = false; |
| bool mAnimCompositionPending = false; |
| |
| // Tracks layers that have pending frames which are candidates for being |
| // latched. |
| std::unordered_set<sp<Layer>, ISurfaceComposer::SpHash<Layer>> mLayersWithQueuedFrames; |
| // Tracks layers that need to update a display's dirty region. |
| std::vector<sp<Layer>> mLayersPendingRefresh; |
| std::array<FenceWithFenceTime, 2> mPreviousPresentFences; |
| // True if in the previous frame at least one layer was composed via the GPU. |
| bool mHadClientComposition = false; |
| // True if in the previous frame at least one layer was composed via HW Composer. |
| // Note that it is possible for a frame to be composed via both client and device |
| // composition, for example in the case of overlays. |
| bool mHadDeviceComposition = false; |
| // True if in the previous frame, the client composition was skipped by reusing the buffer |
| // used in a previous composition. This can happed if the client composition requests |
| // did not change. |
| bool mReusedClientComposition = false; |
| |
| BootStage mBootStage = BootStage::BOOTLOADER; |
| |
| std::vector<HotplugEvent> mPendingHotplugEvents GUARDED_BY(mStateLock); |
| |
| // this may only be written from the main thread with mStateLock held |
| // it may be read from other threads with mStateLock held |
| std::map<wp<IBinder>, sp<DisplayDevice>> mDisplays GUARDED_BY(mStateLock); |
| std::unordered_map<PhysicalDisplayId, sp<IBinder>> mPhysicalDisplayTokens |
| GUARDED_BY(mStateLock); |
| |
| struct { |
| DisplayIdGenerator<GpuVirtualDisplayId> gpu; |
| std::optional<DisplayIdGenerator<HalVirtualDisplayId>> hal; |
| } mVirtualDisplayIdGenerators; |
| |
| std::unordered_map<BBinder*, wp<Layer>> mLayersByLocalBinderToken GUARDED_BY(mStateLock); |
| |
| // don't use a lock for these, we don't care |
| int mDebugRegion = 0; |
| bool mDebugDisableHWC = false; |
| bool mDebugDisableTransformHint = false; |
| bool mLayerCachingEnabled = false; |
| volatile nsecs_t mDebugInTransaction = 0; |
| bool mForceFullDamage = false; |
| bool mPropagateBackpressureClientComposition = false; |
| sp<SurfaceInterceptor> mInterceptor; |
| |
| SurfaceTracing mTracing{*this}; |
| std::mutex mTracingLock; |
| bool mTracingEnabled = false; |
| bool mTracePostComposition = false; |
| std::atomic<bool> mTracingEnabledChanged = false; |
| |
| const std::shared_ptr<TimeStats> mTimeStats; |
| const std::unique_ptr<FrameTracer> mFrameTracer; |
| const std::unique_ptr<frametimeline::FrameTimeline> mFrameTimeline; |
| |
| // If blurs should be enabled on this device. |
| bool mSupportsBlur = false; |
| // If blurs are considered expensive and should require high GPU frequency. |
| bool mBlursAreExpensive = false; |
| std::atomic<uint32_t> mFrameMissedCount = 0; |
| std::atomic<uint32_t> mHwcFrameMissedCount = 0; |
| std::atomic<uint32_t> mGpuFrameMissedCount = 0; |
| |
| TransactionCallbackInvoker mTransactionCallbackInvoker; |
| |
| // these are thread safe |
| std::unique_ptr<MessageQueue> mEventQueue; |
| FrameTracker mAnimFrameTracker; |
| |
| // protected by mDestroyedLayerLock; |
| mutable Mutex mDestroyedLayerLock; |
| Vector<Layer const *> mDestroyedLayers; |
| |
| nsecs_t mRefreshStartTime = 0; |
| |
| std::atomic<bool> mRefreshPending = false; |
| |
| // We maintain a pool of pre-generated texture names to hand out to avoid |
| // layer creation needing to run on the main thread (which it would |
| // otherwise need to do to access RenderEngine). |
| std::mutex mTexturePoolMutex; |
| uint32_t mTexturePoolSize = 0; |
| std::vector<uint32_t> mTexturePool; |
| |
| mutable Mutex mQueueLock; |
| Condition mTransactionQueueCV; |
| std::unordered_map<sp<IBinder>, std::queue<TransactionState>, IListenerHash> |
| mPendingTransactionQueues GUARDED_BY(mQueueLock); |
| std::queue<TransactionState> mTransactionQueue GUARDED_BY(mQueueLock); |
| /* |
| * Feature prototyping |
| */ |
| |
| // Static screen stats |
| bool mHasPoweredOff = false; |
| |
| std::atomic<size_t> mNumLayers = 0; |
| |
| // to linkToDeath |
| sp<IBinder> mWindowManager; |
| // We want to avoid multiple calls to BOOT_FINISHED as they come in on |
| // different threads without a lock and could trigger unsynchronized writes to |
| // to mWindowManager or mInputFlinger |
| std::atomic<bool> mBootFinished = false; |
| |
| std::thread::id mMainThreadId = std::this_thread::get_id(); |
| |
| DisplayColorSetting mDisplayColorSetting = DisplayColorSetting::kEnhanced; |
| |
| // Color mode forced by setting persist.sys.sf.color_mode, it must: |
| // 1. not be NATIVE color mode, NATIVE color mode means no forced color mode; |
| // 2. be one of the supported color modes returned by hardware composer, otherwise |
| // it will not be respected. |
| // persist.sys.sf.color_mode will only take effect when persist.sys.sf.native_mode |
| // is not set to 1. |
| // This property can be used to force SurfaceFlinger to always pick a certain color mode. |
| ui::ColorMode mForceColorMode = ui::ColorMode::NATIVE; |
| |
| ui::Dataspace mDefaultCompositionDataspace; |
| ui::Dataspace mWideColorGamutCompositionDataspace; |
| ui::Dataspace mColorSpaceAgnosticDataspace; |
| |
| SurfaceFlingerBE mBE; |
| std::unique_ptr<compositionengine::CompositionEngine> mCompositionEngine; |
| |
| const std::string mHwcServiceName; |
| |
| bool hasMockHwc() const { return mHwcServiceName == "mock"; } |
| |
| /* |
| * Scheduler |
| */ |
| std::unique_ptr<Scheduler> mScheduler; |
| scheduler::ConnectionHandle mAppConnectionHandle; |
| scheduler::ConnectionHandle mSfConnectionHandle; |
| |
| // Stores phase offsets configured per refresh rate. |
| std::unique_ptr<scheduler::VsyncConfiguration> mVsyncConfiguration; |
| |
| // Optional to defer construction until PhaseConfiguration is created. |
| sp<VsyncModulator> mVsyncModulator; |
| |
| std::unique_ptr<scheduler::RefreshRateConfigs> mRefreshRateConfigs; |
| std::unique_ptr<scheduler::RefreshRateStats> mRefreshRateStats; |
| |
| std::atomic<nsecs_t> mExpectedPresentTime = 0; |
| nsecs_t mScheduledPresentTime = 0; |
| hal::Vsync mHWCVsyncPendingState = hal::Vsync::DISABLE; |
| |
| std::mutex mActiveModeLock; |
| // This bit is set once we start setting the mode. We read from this bit during the |
| // process. If at the end, this bit is different than mDesiredActiveMode, we restart |
| // the process. |
| ActiveModeInfo mUpcomingActiveMode; // Always read and written on the main thread. |
| // This bit can be set at any point in time when the system wants the new mode. |
| ActiveModeInfo mDesiredActiveMode GUARDED_BY(mActiveModeLock); |
| |
| // below flags are set by main thread only |
| TracedOrdinal<bool> mDesiredActiveModeChanged |
| GUARDED_BY(mActiveModeLock) = {"DesiredActiveModeChanged", false}; |
| bool mSetActiveModePending = false; |
| |
| bool mLumaSampling = true; |
| sp<RegionSamplingThread> mRegionSamplingThread; |
| sp<FpsReporter> mFpsReporter; |
| sp<TunnelModeEnabledReporter> mTunnelModeEnabledReporter; |
| ui::DisplayPrimaries mInternalDisplayPrimaries; |
| |
| const float mInternalDisplayDensity; |
| const float mEmulatedDisplayDensity; |
| |
| sp<os::IInputFlinger> mInputFlinger; |
| // Should only be accessed by the main thread. |
| InputWindowCommands mInputWindowCommands; |
| |
| sp<SetInputWindowsListener> mSetInputWindowsListener; |
| |
| Hwc2::impl::PowerAdvisor mPowerAdvisor; |
| |
| // This should only be accessed on the main thread. |
| nsecs_t mFrameStartTime = 0; |
| |
| void enableRefreshRateOverlay(bool enable); |
| std::unique_ptr<RefreshRateOverlay> mRefreshRateOverlay GUARDED_BY(mStateLock); |
| |
| // Flag used to set override desired display mode from backdoor |
| bool mDebugDisplayModeSetByBackdoor = false; |
| |
| // A set of layers that have no parent so they are not drawn on screen. |
| // Should only be accessed by the main thread. |
| // The Layer pointer is removed from the set when the destructor is called so there shouldn't |
| // be any issues with a raw pointer referencing an invalid object. |
| std::unordered_set<Layer*> mOffscreenLayers; |
| |
| int mFrameRateFlexibilityTokenCount = 0; |
| |
| sp<IBinder> mDebugFrameRateFlexibilityToken; |
| |
| BufferCountTracker mBufferCountTracker; |
| |
| std::unordered_map<DisplayId, sp<HdrLayerInfoReporter>> mHdrLayerInfoListeners |
| GUARDED_BY(mStateLock); |
| mutable Mutex mCreatedLayersLock; |
| struct LayerCreatedState { |
| LayerCreatedState(const wp<Layer>& layer, const wp<IBinder>& parent, |
| const wp<Layer> parentLayer, const wp<IBinder>& producer, bool addToRoot) |
| : layer(layer), |
| initialParent(parent), |
| initialParentLayer(parentLayer), |
| initialProducer(producer), |
| addToRoot(addToRoot) {} |
| wp<Layer> layer; |
| // Indicates the initial parent of the created layer, only used for creating layer in |
| // SurfaceFlinger. If nullptr, it may add the created layer into the current root layers. |
| wp<IBinder> initialParent; |
| wp<Layer> initialParentLayer; |
| // Indicates the initial graphic buffer producer of the created layer, only used for |
| // creating layer in SurfaceFlinger. |
| wp<IBinder> initialProducer; |
| // Indicates whether the layer getting created should be added at root if there's no parent |
| // and has permission ACCESS_SURFACE_FLINGER. If set to false and no parent, the layer will |
| // be added offscreen. |
| bool addToRoot; |
| }; |
| |
| // A temporay pool that store the created layers and will be added to current state in main |
| // thread. |
| std::unordered_map<BBinder*, std::unique_ptr<LayerCreatedState>> mCreatedLayers; |
| void setLayerCreatedState(const sp<IBinder>& handle, const wp<Layer>& layer, |
| const wp<IBinder>& parent, const wp<Layer> parentLayer, |
| const wp<IBinder>& producer, bool addToRoot); |
| auto getLayerCreatedState(const sp<IBinder>& handle); |
| sp<Layer> handleLayerCreatedLocked(const sp<IBinder>& handle) REQUIRES(mStateLock); |
| |
| std::atomic<ui::Transform::RotationFlags> mDefaultDisplayTransformHint; |
| |
| void scheduleRegionSamplingThread(); |
| void notifyRegionSamplingThread(); |
| }; |
| |
| } // namespace android |