| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <layerproto/LayerProtoHeader.h> |
| |
| #include <Layer.h> |
| #include <input/InputWindow.h> |
| #include <math/vec4.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/Rect.h> |
| #include <ui/Region.h> |
| #include <ui/Transform.h> |
| |
| namespace android { |
| namespace surfaceflinger { |
| class LayerProtoHelper { |
| public: |
| static void writePositionToProto(const float x, const float y, |
| std::function<PositionProto*()> getPositionProto); |
| static void writeSizeToProto(const uint32_t w, const uint32_t h, |
| std::function<SizeProto*()> getSizeProto); |
| static void writeToProto(const Rect& rect, std::function<RectProto*()> getRectProto); |
| static void writeToProto(const FloatRect& rect, |
| std::function<FloatRectProto*()> getFloatRectProto); |
| static void writeToProto(const Region& region, std::function<RegionProto*()> getRegionProto); |
| static void writeToProto(const half4 color, std::function<ColorProto*()> getColorProto); |
| static void writeToProto(const ui::Transform& transform, TransformProto* transformProto); |
| static void writeToProto(const sp<GraphicBuffer>& buffer, |
| std::function<ActiveBufferProto*()> getActiveBufferProto); |
| static void writeToProto(const InputWindowInfo& inputInfo, |
| const wp<Layer>& touchableRegionBounds, |
| std::function<InputWindowInfoProto*()> getInputWindowInfoProto); |
| static void writeToProto(const mat4 matrix, ColorTransformProto* colorTransformProto); |
| }; |
| |
| } // namespace surfaceflinger |
| } // namespace android |