| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wconversion" |
| |
| #undef LOG_TAG |
| #define LOG_TAG "BufferLayerConsumer" |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| //#define LOG_NDEBUG 0 |
| |
| #include "BufferLayerConsumer.h" |
| #include "Layer.h" |
| #include "Scheduler/VsyncController.h" |
| |
| #include <inttypes.h> |
| |
| #include <cutils/compiler.h> |
| |
| #include <hardware/hardware.h> |
| |
| #include <math/mat4.h> |
| |
| #include <gui/BufferItem.h> |
| #include <gui/GLConsumer.h> |
| #include <gui/ISurfaceComposer.h> |
| #include <gui/SurfaceComposerClient.h> |
| #include <private/gui/ComposerService.h> |
| #include <renderengine/RenderEngine.h> |
| #include <utils/Log.h> |
| #include <utils/String8.h> |
| #include <utils/Trace.h> |
| |
| namespace android { |
| |
| // Macros for including the BufferLayerConsumer name in log messages |
| #define BLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__) |
| #define BLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__) |
| //#define BLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__) |
| #define BLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__) |
| #define BLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__) |
| |
| static const mat4 mtxIdentity; |
| |
| BufferLayerConsumer::BufferLayerConsumer(const sp<IGraphicBufferConsumer>& bq, |
| renderengine::RenderEngine& engine, uint32_t tex, |
| Layer* layer) |
| : ConsumerBase(bq, false), |
| mCurrentCrop(Rect::EMPTY_RECT), |
| mCurrentTransform(0), |
| mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), |
| mCurrentFence(Fence::NO_FENCE), |
| mCurrentTimestamp(0), |
| mCurrentDataSpace(ui::Dataspace::UNKNOWN), |
| mCurrentFrameNumber(0), |
| mCurrentTransformToDisplayInverse(false), |
| mCurrentSurfaceDamage(), |
| mCurrentApi(0), |
| mDefaultWidth(1), |
| mDefaultHeight(1), |
| mFilteringEnabled(true), |
| mRE(engine), |
| mTexName(tex), |
| mLayer(layer), |
| mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) { |
| BLC_LOGV("BufferLayerConsumer"); |
| |
| memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), sizeof(mCurrentTransformMatrix)); |
| |
| mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); |
| } |
| |
| status_t BufferLayerConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) { |
| Mutex::Autolock lock(mMutex); |
| if (mAbandoned) { |
| BLC_LOGE("setDefaultBufferSize: BufferLayerConsumer is abandoned!"); |
| return NO_INIT; |
| } |
| mDefaultWidth = w; |
| mDefaultHeight = h; |
| return mConsumer->setDefaultBufferSize(w, h); |
| } |
| |
| void BufferLayerConsumer::setContentsChangedListener(const wp<ContentsChangedListener>& listener) { |
| setFrameAvailableListener(listener); |
| Mutex::Autolock lock(mMutex); |
| mContentsChangedListener = listener; |
| } |
| |
| status_t BufferLayerConsumer::updateTexImage(BufferRejecter* rejecter, nsecs_t expectedPresentTime, |
| bool* autoRefresh, bool* queuedBuffer, |
| uint64_t maxFrameNumber) { |
| ATRACE_CALL(); |
| BLC_LOGV("updateTexImage"); |
| Mutex::Autolock lock(mMutex); |
| |
| if (mAbandoned) { |
| BLC_LOGE("updateTexImage: BufferLayerConsumer is abandoned!"); |
| return NO_INIT; |
| } |
| |
| BufferItem item; |
| |
| // Acquire the next buffer. |
| // In asynchronous mode the list is guaranteed to be one buffer |
| // deep, while in synchronous mode we use the oldest buffer. |
| status_t err = acquireBufferLocked(&item, expectedPresentTime, maxFrameNumber); |
| if (err != NO_ERROR) { |
| if (err == BufferQueue::NO_BUFFER_AVAILABLE) { |
| err = NO_ERROR; |
| } else if (err == BufferQueue::PRESENT_LATER) { |
| // return the error, without logging |
| } else { |
| BLC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err); |
| } |
| return err; |
| } |
| |
| if (autoRefresh) { |
| *autoRefresh = item.mAutoRefresh; |
| } |
| |
| if (queuedBuffer) { |
| *queuedBuffer = item.mQueuedBuffer; |
| } |
| |
| // We call the rejecter here, in case the caller has a reason to |
| // not accept this buffer. This is used by SurfaceFlinger to |
| // reject buffers which have the wrong size |
| int slot = item.mSlot; |
| if (rejecter && rejecter->reject(mSlots[slot].mGraphicBuffer, item)) { |
| releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer); |
| return BUFFER_REJECTED; |
| } |
| |
| // Release the previous buffer. |
| err = updateAndReleaseLocked(item, &mPendingRelease); |
| if (err != NO_ERROR) { |
| return err; |
| } |
| return err; |
| } |
| |
| void BufferLayerConsumer::setReleaseFence(const sp<Fence>& fence) { |
| if (!fence->isValid()) { |
| return; |
| } |
| |
| auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; |
| if (slot == BufferQueue::INVALID_BUFFER_SLOT) { |
| return; |
| } |
| |
| auto buffer = mPendingRelease.isPending ? mPendingRelease.graphicBuffer |
| : mCurrentTextureBuffer->getBuffer(); |
| auto err = addReleaseFence(slot, buffer, fence); |
| if (err != OK) { |
| BLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)", strerror(-err), err); |
| } |
| } |
| |
| bool BufferLayerConsumer::releasePendingBuffer() { |
| if (!mPendingRelease.isPending) { |
| BLC_LOGV("Pending buffer already released"); |
| return false; |
| } |
| BLC_LOGV("Releasing pending buffer"); |
| Mutex::Autolock lock(mMutex); |
| status_t result = |
| releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); |
| if (result < NO_ERROR) { |
| BLC_LOGE("releasePendingBuffer failed: %s (%d)", strerror(-result), result); |
| } |
| mPendingRelease = PendingRelease(); |
| return true; |
| } |
| |
| sp<Fence> BufferLayerConsumer::getPrevFinalReleaseFence() const { |
| Mutex::Autolock lock(mMutex); |
| return ConsumerBase::mPrevFinalReleaseFence; |
| } |
| |
| status_t BufferLayerConsumer::acquireBufferLocked(BufferItem* item, nsecs_t presentWhen, |
| uint64_t maxFrameNumber) { |
| status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen, maxFrameNumber); |
| if (err != NO_ERROR) { |
| return err; |
| } |
| |
| // If item->mGraphicBuffer is not null, this buffer has not been acquired |
| // before, so we need to clean up old references. |
| if (item->mGraphicBuffer != nullptr) { |
| std::lock_guard<std::mutex> lock(mImagesMutex); |
| if (mImages[item->mSlot] == nullptr || mImages[item->mSlot]->getBuffer() == nullptr || |
| mImages[item->mSlot]->getBuffer()->getId() != item->mGraphicBuffer->getId()) { |
| mImages[item->mSlot] = std::make_shared< |
| renderengine::ExternalTexture>(item->mGraphicBuffer, mRE, |
| renderengine::ExternalTexture::Usage::READABLE); |
| } |
| } |
| |
| return NO_ERROR; |
| } |
| |
| status_t BufferLayerConsumer::updateAndReleaseLocked(const BufferItem& item, |
| PendingRelease* pendingRelease) { |
| status_t err = NO_ERROR; |
| |
| int slot = item.mSlot; |
| |
| BLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", mCurrentTexture, |
| (mCurrentTextureBuffer != nullptr && mCurrentTextureBuffer->getBuffer() != nullptr) |
| ? mCurrentTextureBuffer->getBuffer()->handle |
| : 0, |
| slot, mSlots[slot].mGraphicBuffer->handle); |
| |
| // Hang onto the pointer so that it isn't freed in the call to |
| // releaseBufferLocked() if we're in shared buffer mode and both buffers are |
| // the same. |
| |
| std::shared_ptr<renderengine::ExternalTexture> nextTextureBuffer; |
| { |
| std::lock_guard<std::mutex> lock(mImagesMutex); |
| nextTextureBuffer = mImages[slot]; |
| } |
| |
| // release old buffer |
| if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { |
| if (pendingRelease == nullptr) { |
| status_t status = |
| releaseBufferLocked(mCurrentTexture, mCurrentTextureBuffer->getBuffer()); |
| if (status < NO_ERROR) { |
| BLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), |
| status); |
| err = status; |
| // keep going, with error raised [?] |
| } |
| } else { |
| pendingRelease->currentTexture = mCurrentTexture; |
| pendingRelease->graphicBuffer = mCurrentTextureBuffer->getBuffer(); |
| pendingRelease->isPending = true; |
| } |
| } |
| |
| // Update the BufferLayerConsumer state. |
| mCurrentTexture = slot; |
| mCurrentTextureBuffer = nextTextureBuffer; |
| mCurrentCrop = item.mCrop; |
| mCurrentTransform = item.mTransform; |
| mCurrentScalingMode = item.mScalingMode; |
| mCurrentTimestamp = item.mTimestamp; |
| mCurrentDataSpace = static_cast<ui::Dataspace>(item.mDataSpace); |
| mCurrentHdrMetadata = item.mHdrMetadata; |
| mCurrentFence = item.mFence; |
| mCurrentFenceTime = item.mFenceTime; |
| mCurrentFrameNumber = item.mFrameNumber; |
| mCurrentTransformToDisplayInverse = item.mTransformToDisplayInverse; |
| mCurrentSurfaceDamage = item.mSurfaceDamage; |
| mCurrentApi = item.mApi; |
| |
| computeCurrentTransformMatrixLocked(); |
| |
| return err; |
| } |
| |
| void BufferLayerConsumer::getTransformMatrix(float mtx[16]) { |
| Mutex::Autolock lock(mMutex); |
| memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); |
| } |
| |
| void BufferLayerConsumer::setFilteringEnabled(bool enabled) { |
| Mutex::Autolock lock(mMutex); |
| if (mAbandoned) { |
| BLC_LOGE("setFilteringEnabled: BufferLayerConsumer is abandoned!"); |
| return; |
| } |
| bool needsRecompute = mFilteringEnabled != enabled; |
| mFilteringEnabled = enabled; |
| |
| if (needsRecompute && mCurrentTextureBuffer == nullptr) { |
| BLC_LOGD("setFilteringEnabled called with mCurrentTextureBuffer == nullptr"); |
| } |
| |
| if (needsRecompute && mCurrentTextureBuffer != nullptr) { |
| computeCurrentTransformMatrixLocked(); |
| } |
| } |
| |
| void BufferLayerConsumer::computeCurrentTransformMatrixLocked() { |
| BLC_LOGV("computeCurrentTransformMatrixLocked"); |
| if (mCurrentTextureBuffer == nullptr || mCurrentTextureBuffer->getBuffer() == nullptr) { |
| BLC_LOGD("computeCurrentTransformMatrixLocked: " |
| "mCurrentTextureBuffer is nullptr"); |
| } |
| GLConsumer::computeTransformMatrix(mCurrentTransformMatrix, |
| mCurrentTextureBuffer == nullptr |
| ? nullptr |
| : mCurrentTextureBuffer->getBuffer(), |
| getCurrentCropLocked(), mCurrentTransform, |
| mFilteringEnabled); |
| } |
| |
| nsecs_t BufferLayerConsumer::getTimestamp() { |
| BLC_LOGV("getTimestamp"); |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTimestamp; |
| } |
| |
| ui::Dataspace BufferLayerConsumer::getCurrentDataSpace() { |
| BLC_LOGV("getCurrentDataSpace"); |
| Mutex::Autolock lock(mMutex); |
| return mCurrentDataSpace; |
| } |
| |
| const HdrMetadata& BufferLayerConsumer::getCurrentHdrMetadata() const { |
| BLC_LOGV("getCurrentHdrMetadata"); |
| Mutex::Autolock lock(mMutex); |
| return mCurrentHdrMetadata; |
| } |
| |
| uint64_t BufferLayerConsumer::getFrameNumber() { |
| BLC_LOGV("getFrameNumber"); |
| Mutex::Autolock lock(mMutex); |
| return mCurrentFrameNumber; |
| } |
| |
| bool BufferLayerConsumer::getTransformToDisplayInverse() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTransformToDisplayInverse; |
| } |
| |
| const Region& BufferLayerConsumer::getSurfaceDamage() const { |
| return mCurrentSurfaceDamage; |
| } |
| |
| void BufferLayerConsumer::mergeSurfaceDamage(const Region& damage) { |
| if (damage.bounds() == Rect::INVALID_RECT || |
| mCurrentSurfaceDamage.bounds() == Rect::INVALID_RECT) { |
| mCurrentSurfaceDamage = Region::INVALID_REGION; |
| } else { |
| mCurrentSurfaceDamage |= damage; |
| } |
| } |
| |
| int BufferLayerConsumer::getCurrentApi() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentApi; |
| } |
| |
| std::shared_ptr<renderengine::ExternalTexture> BufferLayerConsumer::getCurrentBuffer( |
| int* outSlot, sp<Fence>* outFence) const { |
| Mutex::Autolock lock(mMutex); |
| |
| if (outSlot != nullptr) { |
| *outSlot = mCurrentTexture; |
| } |
| |
| if (outFence != nullptr) { |
| *outFence = mCurrentFence; |
| } |
| |
| return mCurrentTextureBuffer == nullptr ? nullptr : mCurrentTextureBuffer; |
| } |
| |
| Rect BufferLayerConsumer::getCurrentCrop() const { |
| Mutex::Autolock lock(mMutex); |
| return getCurrentCropLocked(); |
| } |
| |
| Rect BufferLayerConsumer::getCurrentCropLocked() const { |
| uint32_t width = mDefaultWidth; |
| uint32_t height = mDefaultHeight; |
| // If the buffer comes with a rotated bit for 90 (or 270) degrees, switch width/height in order |
| // to scale and crop correctly. |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { |
| width = mDefaultHeight; |
| height = mDefaultWidth; |
| } |
| |
| return (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) |
| ? GLConsumer::scaleDownCrop(mCurrentCrop, width, height) |
| : mCurrentCrop; |
| } |
| |
| uint32_t BufferLayerConsumer::getCurrentTransform() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTransform; |
| } |
| |
| uint32_t BufferLayerConsumer::getCurrentScalingMode() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentScalingMode; |
| } |
| |
| sp<Fence> BufferLayerConsumer::getCurrentFence() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentFence; |
| } |
| |
| std::shared_ptr<FenceTime> BufferLayerConsumer::getCurrentFenceTime() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentFenceTime; |
| } |
| |
| void BufferLayerConsumer::freeBufferLocked(int slotIndex) { |
| BLC_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); |
| std::lock_guard<std::mutex> lock(mImagesMutex); |
| if (slotIndex == mCurrentTexture) { |
| mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; |
| } |
| mImages[slotIndex] = nullptr; |
| ConsumerBase::freeBufferLocked(slotIndex); |
| } |
| |
| void BufferLayerConsumer::onDisconnect() { |
| Mutex::Autolock lock(mMutex); |
| |
| if (mAbandoned) { |
| // Nothing to do if we're already abandoned. |
| return; |
| } |
| |
| mLayer->onDisconnect(); |
| } |
| |
| void BufferLayerConsumer::onSidebandStreamChanged() { |
| FrameAvailableListener* unsafeFrameAvailableListener = nullptr; |
| { |
| Mutex::Autolock lock(mFrameAvailableMutex); |
| unsafeFrameAvailableListener = mFrameAvailableListener.unsafe_get(); |
| } |
| sp<ContentsChangedListener> listener; |
| { // scope for the lock |
| Mutex::Autolock lock(mMutex); |
| ALOG_ASSERT(unsafeFrameAvailableListener == mContentsChangedListener.unsafe_get()); |
| listener = mContentsChangedListener.promote(); |
| } |
| |
| if (listener != nullptr) { |
| listener->onSidebandStreamChanged(); |
| } |
| } |
| |
| void BufferLayerConsumer::onBufferAvailable(const BufferItem& item) { |
| if (item.mGraphicBuffer != nullptr && item.mSlot != BufferQueue::INVALID_BUFFER_SLOT) { |
| std::lock_guard<std::mutex> lock(mImagesMutex); |
| const std::shared_ptr<renderengine::ExternalTexture>& oldImage = mImages[item.mSlot]; |
| if (oldImage == nullptr || oldImage->getBuffer() == nullptr || |
| oldImage->getBuffer()->getId() != item.mGraphicBuffer->getId()) { |
| mImages[item.mSlot] = std::make_shared< |
| renderengine::ExternalTexture>(item.mGraphicBuffer, mRE, |
| renderengine::ExternalTexture::Usage::READABLE); |
| } |
| } |
| } |
| |
| void BufferLayerConsumer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, |
| FrameEventHistoryDelta* outDelta) { |
| Mutex::Autolock lock(mMutex); |
| |
| if (mAbandoned) { |
| // Nothing to do if we're already abandoned. |
| return; |
| } |
| |
| mLayer->addAndGetFrameTimestamps(newTimestamps, outDelta); |
| } |
| |
| void BufferLayerConsumer::abandonLocked() { |
| BLC_LOGV("abandonLocked"); |
| mCurrentTextureBuffer = nullptr; |
| for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { |
| std::lock_guard<std::mutex> lock(mImagesMutex); |
| mImages[i] = nullptr; |
| } |
| ConsumerBase::abandonLocked(); |
| } |
| |
| status_t BufferLayerConsumer::setConsumerUsageBits(uint64_t usage) { |
| return ConsumerBase::setConsumerUsageBits(usage | DEFAULT_USAGE_FLAGS); |
| } |
| |
| void BufferLayerConsumer::dumpLocked(String8& result, const char* prefix) const { |
| result.appendFormat("%smTexName=%d mCurrentTexture=%d\n" |
| "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n", |
| prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left, |
| mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, |
| mCurrentTransform); |
| |
| ConsumerBase::dumpLocked(result, prefix); |
| } |
| }; // namespace android |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic pop // ignored "-Wconversion" |