| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <layerproto/LayerProtoHeader.h> |
| #include <renderengine/ExternalTexture.h> |
| |
| #include <Layer.h> |
| #include <gui/WindowInfo.h> |
| #include <math/vec4.h> |
| #include <ui/BlurRegion.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/Rect.h> |
| #include <ui/Region.h> |
| #include <ui/Transform.h> |
| #include <cstdint> |
| #include "FrontEnd/LayerHierarchy.h" |
| #include "FrontEnd/LayerSnapshot.h" |
| |
| namespace android { |
| namespace surfaceflinger { |
| class LayerProtoHelper { |
| public: |
| static void writePositionToProto(const float x, const float y, |
| std::function<PositionProto*()> getPositionProto); |
| static void writeSizeToProto(const uint32_t w, const uint32_t h, |
| std::function<SizeProto*()> getSizeProto); |
| static void writeToProto(const Rect& rect, std::function<RectProto*()> getRectProto); |
| static void writeToProto(const Rect& rect, RectProto* rectProto); |
| static void readFromProto(const RectProto& proto, Rect& outRect); |
| static void writeToProto(const FloatRect& rect, |
| std::function<FloatRectProto*()> getFloatRectProto); |
| static void writeToProto(const Region& region, std::function<RegionProto*()> getRegionProto); |
| static void writeToProto(const Region& region, RegionProto* regionProto); |
| static void readFromProto(const RegionProto& regionProto, Region& outRegion); |
| static void writeToProto(const half4 color, std::function<ColorProto*()> getColorProto); |
| // This writeToProto for transform is incorrect, but due to backwards compatibility, we can't |
| // update Layers to use it. Use writeTransformToProto for any new transform proto data. |
| static void writeToProtoDeprecated(const ui::Transform& transform, |
| TransformProto* transformProto); |
| static void writeTransformToProto(const ui::Transform& transform, |
| TransformProto* transformProto); |
| static void writeToProto(const renderengine::ExternalTexture& buffer, |
| std::function<ActiveBufferProto*()> getActiveBufferProto); |
| static void writeToProto(const gui::WindowInfo& inputInfo, |
| const wp<Layer>& touchableRegionBounds, |
| std::function<InputWindowInfoProto*()> getInputWindowInfoProto); |
| static void writeToProto(const mat4 matrix, ColorTransformProto* colorTransformProto); |
| static void readFromProto(const ColorTransformProto& colorTransformProto, mat4& matrix); |
| static void writeToProto(const android::BlurRegion region, BlurRegion*); |
| static void readFromProto(const BlurRegion& proto, android::BlurRegion& outRegion); |
| static void writeSnapshotToProto(LayerProto* outProto, |
| const frontend::RequestedLayerState& requestedState, |
| const frontend::LayerSnapshot& snapshot, uint32_t traceFlags); |
| static google::protobuf::RepeatedPtrField<DisplayProto> writeDisplayInfoToProto( |
| const display::DisplayMap<ui::LayerStack, frontend::DisplayInfo>& displayInfos); |
| }; |
| |
| class LayerProtoFromSnapshotGenerator { |
| public: |
| LayerProtoFromSnapshotGenerator( |
| const frontend::LayerSnapshotBuilder& snapshotBuilder, |
| const display::DisplayMap<ui::LayerStack, frontend::DisplayInfo>& displayInfos, |
| const std::unordered_map<uint32_t, sp<Layer>>& legacyLayers, uint32_t traceFlags) |
| : mSnapshotBuilder(snapshotBuilder), |
| mLegacyLayers(legacyLayers), |
| mDisplayInfos(displayInfos), |
| mTraceFlags(traceFlags) {} |
| LayersProto generate(const frontend::LayerHierarchy& root); |
| |
| private: |
| void writeHierarchyToProto(const frontend::LayerHierarchy& root, |
| frontend::LayerHierarchy::TraversalPath& path); |
| frontend::LayerSnapshot* getSnapshot(frontend::LayerHierarchy::TraversalPath& path, |
| const frontend::RequestedLayerState& layer); |
| |
| const frontend::LayerSnapshotBuilder& mSnapshotBuilder; |
| const std::unordered_map<uint32_t, sp<Layer>>& mLegacyLayers; |
| const display::DisplayMap<ui::LayerStack, frontend::DisplayInfo>& mDisplayInfos; |
| uint32_t mTraceFlags; |
| LayersProto mLayersProto; |
| // winscope expects all the layers, so provide a snapshot even if it not currently drawing |
| std::unordered_map<frontend::LayerHierarchy::TraversalPath, frontend::LayerSnapshot, |
| frontend::LayerHierarchy::TraversalPathHash> |
| mDefaultSnapshots; |
| std::unordered_map<uint32_t /* child unique seq*/, uint32_t /* relative parent unique seq*/> |
| mChildToRelativeParent; |
| std::unordered_map<uint32_t /* child unique seq*/, uint32_t /* parent unique seq*/> |
| mChildToParent; |
| }; |
| |
| } // namespace surfaceflinger |
| } // namespace android |