| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <ftl/flags.h> |
| #include <gui/constants.h> |
| #include <input/InputTransport.h> |
| #include <ui/Transform.h> |
| #include <utils/BitSet.h> |
| #include <bitset> |
| |
| namespace android::inputdispatcher { |
| |
| /* |
| * An input target specifies how an input event is to be dispatched to a particular window |
| * including the window's input channel, control flags, a timeout, and an X / Y offset to |
| * be added to input event coordinates to compensate for the absolute position of the |
| * window area. |
| */ |
| struct InputTarget { |
| enum class Flags : uint32_t { |
| /* This flag indicates that the event is being delivered to a foreground application. */ |
| FOREGROUND = 1 << 0, |
| |
| /* This flag indicates that the MotionEvent falls within the area of the target |
| * obscured by another visible window above it. The motion event should be |
| * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */ |
| WINDOW_IS_OBSCURED = 1 << 1, |
| |
| /* This flag indicates that a motion event is being split across multiple windows. */ |
| SPLIT = 1 << 2, |
| |
| /* This flag indicates that the pointer coordinates dispatched to the application |
| * will be zeroed out to avoid revealing information to an application. This is |
| * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing |
| * the same UID from watching all touches. */ |
| ZERO_COORDS = 1 << 3, |
| |
| /* This flag indicates that the event should be sent as is. |
| * Should always be set unless the event is to be transmuted. */ |
| DISPATCH_AS_IS = 1 << 8, |
| |
| /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside |
| * of the area of this target and so should instead be delivered as an |
| * AMOTION_EVENT_ACTION_OUTSIDE to this target. */ |
| DISPATCH_AS_OUTSIDE = 1 << 9, |
| |
| /* This flag indicates that a hover sequence is starting in the given window. |
| * The event is transmuted into ACTION_HOVER_ENTER. */ |
| DISPATCH_AS_HOVER_ENTER = 1 << 10, |
| |
| /* This flag indicates that a hover event happened outside of a window which handled |
| * previous hover events, signifying the end of the current hover sequence for that |
| * window. |
| * The event is transmuted into ACTION_HOVER_ENTER. */ |
| DISPATCH_AS_HOVER_EXIT = 1 << 11, |
| |
| /* This flag indicates that the event should be canceled. |
| * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips |
| * outside of a window. */ |
| DISPATCH_AS_SLIPPERY_EXIT = 1 << 12, |
| |
| /* This flag indicates that the event should be dispatched as an initial down. |
| * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips |
| * into a new window. */ |
| DISPATCH_AS_SLIPPERY_ENTER = 1 << 13, |
| |
| /* This flag indicates that the target of a MotionEvent is partly or wholly |
| * obscured by another visible window above it. The motion event should be |
| * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */ |
| WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14, |
| }; |
| |
| /* Mask for all dispatch modes. */ |
| static constexpr const ftl::Flags<InputTarget::Flags> DISPATCH_MASK = |
| ftl::Flags<InputTarget::Flags>() | Flags::DISPATCH_AS_IS | Flags::DISPATCH_AS_OUTSIDE | |
| Flags::DISPATCH_AS_HOVER_ENTER | Flags::DISPATCH_AS_HOVER_EXIT | |
| Flags::DISPATCH_AS_SLIPPERY_EXIT | Flags::DISPATCH_AS_SLIPPERY_ENTER; |
| |
| // The input channel to be targeted. |
| std::shared_ptr<InputChannel> inputChannel; |
| |
| // Flags for the input target. |
| ftl::Flags<Flags> flags; |
| |
| // Scaling factor to apply to MotionEvent as it is delivered. |
| // (ignored for KeyEvents) |
| float globalScaleFactor = 1.0f; |
| |
| // Current display transform. Used for compatibility for raw coordinates. |
| ui::Transform displayTransform; |
| |
| // The subset of pointer ids to include in motion events dispatched to this input target |
| // if FLAG_SPLIT is set. |
| std::bitset<MAX_POINTER_ID + 1> pointerIds; |
| // Event time for the first motion event (ACTION_DOWN) dispatched to this input target if |
| // FLAG_SPLIT is set. |
| std::optional<nsecs_t> firstDownTimeInTarget; |
| // The data is stored by the pointerId. Use the bit position of pointerIds to look up |
| // Transform per pointerId. |
| ui::Transform pointerTransforms[MAX_POINTERS]; |
| |
| void addPointers(std::bitset<MAX_POINTER_ID + 1> pointerIds, const ui::Transform& transform); |
| void setDefaultPointerTransform(const ui::Transform& transform); |
| |
| /** |
| * Returns whether the default pointer information should be used. This will be true when the |
| * InputTarget doesn't have any bits set in the pointerIds bitset. This can happen for monitors |
| * and non splittable windows since we want all pointers for the EventEntry to go to this |
| * target. |
| */ |
| bool useDefaultPointerTransform() const; |
| |
| /** |
| * Returns the default Transform object. This should be used when useDefaultPointerTransform is |
| * true. |
| */ |
| const ui::Transform& getDefaultPointerTransform() const; |
| |
| std::string getPointerInfoString() const; |
| }; |
| |
| std::string dispatchModeToString(int32_t dispatchMode); |
| |
| } // namespace android::inputdispatcher |