| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wconversion" |
| #pragma clang diagnostic ignored "-Wextra" |
| |
| //#define LOG_NDEBUG 0 |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #include "SurfaceFlinger.h" |
| |
| #include <aidl/android/hardware/power/Boost.h> |
| #include <android-base/parseint.h> |
| #include <android-base/properties.h> |
| #include <android-base/stringprintf.h> |
| #include <android-base/strings.h> |
| #include <android/configuration.h> |
| #include <android/gui/IDisplayEventConnection.h> |
| #include <android/gui/StaticDisplayInfo.h> |
| #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> |
| #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> |
| #include <android/hardware/configstore/1.1/types.h> |
| #include <android/native_window.h> |
| #include <android/os/IInputFlinger.h> |
| #include <binder/IPCThreadState.h> |
| #include <binder/IServiceManager.h> |
| #include <binder/PermissionCache.h> |
| #include <compositionengine/CompositionEngine.h> |
| #include <compositionengine/CompositionRefreshArgs.h> |
| #include <compositionengine/Display.h> |
| #include <compositionengine/DisplayColorProfile.h> |
| #include <compositionengine/DisplayColorProfileCreationArgs.h> |
| #include <compositionengine/DisplayCreationArgs.h> |
| #include <compositionengine/LayerFECompositionState.h> |
| #include <compositionengine/OutputLayer.h> |
| #include <compositionengine/RenderSurface.h> |
| #include <compositionengine/impl/DisplayColorProfile.h> |
| #include <compositionengine/impl/OutputCompositionState.h> |
| #include <compositionengine/impl/OutputLayerCompositionState.h> |
| #include <configstore/Utils.h> |
| #include <cutils/compiler.h> |
| #include <cutils/properties.h> |
| #include <ftl/algorithm.h> |
| #include <ftl/concat.h> |
| #include <ftl/fake_guard.h> |
| #include <ftl/future.h> |
| #include <ftl/unit.h> |
| #include <gui/AidlStatusUtil.h> |
| #include <gui/BufferQueue.h> |
| #include <gui/DebugEGLImageTracker.h> |
| #include <gui/IProducerListener.h> |
| #include <gui/LayerDebugInfo.h> |
| #include <gui/LayerMetadata.h> |
| #include <gui/LayerState.h> |
| #include <gui/Surface.h> |
| #include <gui/SurfaceComposerClient.h> |
| #include <gui/TraceUtils.h> |
| #include <hidl/ServiceManagement.h> |
| #include <layerproto/LayerProtoParser.h> |
| #include <log/log.h> |
| #include <private/android_filesystem_config.h> |
| #include <private/gui/SyncFeatures.h> |
| #include <processgroup/processgroup.h> |
| #include <renderengine/RenderEngine.h> |
| #include <renderengine/impl/ExternalTexture.h> |
| #include <scheduler/FrameTargeter.h> |
| #include <sys/types.h> |
| #include <ui/ColorSpace.h> |
| #include <ui/DebugUtils.h> |
| #include <ui/DisplayId.h> |
| #include <ui/DisplayMode.h> |
| #include <ui/DisplayStatInfo.h> |
| #include <ui/DisplayState.h> |
| #include <ui/DynamicDisplayInfo.h> |
| #include <ui/GraphicBufferAllocator.h> |
| #include <ui/HdrRenderTypeUtils.h> |
| #include <ui/LayerStack.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/StaticDisplayInfo.h> |
| #include <unistd.h> |
| #include <utils/StopWatch.h> |
| #include <utils/String16.h> |
| #include <utils/String8.h> |
| #include <utils/Timers.h> |
| #include <utils/misc.h> |
| #include <algorithm> |
| #include <cerrno> |
| #include <cinttypes> |
| #include <cmath> |
| #include <cstdint> |
| #include <filesystem> |
| #include <functional> |
| #include <memory> |
| #include <mutex> |
| #include <optional> |
| #include <string> |
| #include <type_traits> |
| #include <unordered_map> |
| #include <vector> |
| |
| #include <common/FlagManager.h> |
| #include <gui/LayerStatePermissions.h> |
| #include <gui/SchedulingPolicy.h> |
| #include <gui/SyncScreenCaptureListener.h> |
| #include <ui/DisplayIdentification.h> |
| #include "BackgroundExecutor.h" |
| #include "Client.h" |
| #include "ClientCache.h" |
| #include "Colorizer.h" |
| #include "DisplayDevice.h" |
| #include "DisplayHardware/ComposerHal.h" |
| #include "DisplayHardware/FramebufferSurface.h" |
| #include "DisplayHardware/HWComposer.h" |
| #include "DisplayHardware/Hal.h" |
| #include "DisplayHardware/PowerAdvisor.h" |
| #include "DisplayHardware/VirtualDisplaySurface.h" |
| #include "DisplayRenderArea.h" |
| #include "Effects/Daltonizer.h" |
| #include "FpsReporter.h" |
| #include "FrameTimeline/FrameTimeline.h" |
| #include "FrameTracer/FrameTracer.h" |
| #include "FrontEnd/LayerCreationArgs.h" |
| #include "FrontEnd/LayerHandle.h" |
| #include "FrontEnd/LayerLifecycleManager.h" |
| #include "FrontEnd/LayerLog.h" |
| #include "FrontEnd/LayerSnapshot.h" |
| #include "HdrLayerInfoReporter.h" |
| #include "Layer.h" |
| #include "LayerProtoHelper.h" |
| #include "LayerRenderArea.h" |
| #include "LayerVector.h" |
| #include "MutexUtils.h" |
| #include "NativeWindowSurface.h" |
| #include "RegionSamplingThread.h" |
| #include "Scheduler/EventThread.h" |
| #include "Scheduler/LayerHistory.h" |
| #include "Scheduler/Scheduler.h" |
| #include "Scheduler/VsyncConfiguration.h" |
| #include "Scheduler/VsyncModulator.h" |
| #include "ScreenCaptureOutput.h" |
| #include "StartPropertySetThread.h" |
| #include "SurfaceFlingerProperties.h" |
| #include "TimeStats/TimeStats.h" |
| #include "TunnelModeEnabledReporter.h" |
| #include "Utils/Dumper.h" |
| #include "WindowInfosListenerInvoker.h" |
| |
| #include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h> |
| #include <aidl/android/hardware/graphics/composer3/DisplayCapability.h> |
| #include <aidl/android/hardware/graphics/composer3/RenderIntent.h> |
| |
| #undef NO_THREAD_SAFETY_ANALYSIS |
| #define NO_THREAD_SAFETY_ANALYSIS \ |
| _Pragma("GCC error \"Prefer <ftl/fake_guard.h> or MutexUtils.h helpers.\"") |
| |
| // To enable layer borders in the system, change the below flag to true. |
| #undef DOES_CONTAIN_BORDER |
| #define DOES_CONTAIN_BORDER false |
| |
| namespace android { |
| using namespace std::chrono_literals; |
| using namespace std::string_literals; |
| using namespace std::string_view_literals; |
| |
| using namespace hardware::configstore; |
| using namespace hardware::configstore::V1_0; |
| using namespace sysprop; |
| using ftl::Flags; |
| using namespace ftl::flag_operators; |
| |
| using aidl::android::hardware::graphics::common::DisplayDecorationSupport; |
| using aidl::android::hardware::graphics::composer3::Capability; |
| using aidl::android::hardware::graphics::composer3::DisplayCapability; |
| using CompositionStrategyPredictionState = android::compositionengine::impl:: |
| OutputCompositionState::CompositionStrategyPredictionState; |
| |
| using base::StringAppendF; |
| using display::PhysicalDisplay; |
| using display::PhysicalDisplays; |
| using frontend::TransactionHandler; |
| using gui::DisplayInfo; |
| using gui::GameMode; |
| using gui::IDisplayEventConnection; |
| using gui::IWindowInfosListener; |
| using gui::LayerMetadata; |
| using gui::WindowInfo; |
| using gui::aidl_utils::binderStatusFromStatusT; |
| using scheduler::VsyncModulator; |
| using ui::Dataspace; |
| using ui::DisplayPrimaries; |
| using ui::RenderIntent; |
| |
| using KernelIdleTimerController = scheduler::RefreshRateSelector::KernelIdleTimerController; |
| |
| namespace hal = android::hardware::graphics::composer::hal; |
| |
| namespace { |
| |
| static constexpr int FOUR_K_WIDTH = 3840; |
| static constexpr int FOUR_K_HEIGHT = 2160; |
| |
| // TODO(b/141333600): Consolidate with DisplayMode::Builder::getDefaultDensity. |
| constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV; |
| |
| float getDensityFromProperty(const char* property, bool required) { |
| char value[PROPERTY_VALUE_MAX]; |
| const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f; |
| if (!density && required) { |
| ALOGE("%s must be defined as a build property", property); |
| return FALLBACK_DENSITY; |
| } |
| return density; |
| } |
| |
| // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. |
| bool validateCompositionDataspace(Dataspace dataspace) { |
| return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; |
| } |
| |
| std::chrono::milliseconds getIdleTimerTimeout(DisplayId displayId) { |
| const auto displayIdleTimerMsKey = [displayId] { |
| std::stringstream ss; |
| ss << "debug.sf.set_idle_timer_ms_" << displayId.value; |
| return ss.str(); |
| }(); |
| |
| const int32_t displayIdleTimerMs = base::GetIntProperty(displayIdleTimerMsKey, 0); |
| if (displayIdleTimerMs > 0) { |
| return std::chrono::milliseconds(displayIdleTimerMs); |
| } |
| |
| const int32_t setIdleTimerMs = base::GetIntProperty("debug.sf.set_idle_timer_ms", 0); |
| const int32_t millis = setIdleTimerMs ? setIdleTimerMs : sysprop::set_idle_timer_ms(0); |
| return std::chrono::milliseconds(millis); |
| } |
| |
| bool getKernelIdleTimerSyspropConfig(DisplayId displayId) { |
| const auto displaySupportKernelIdleTimerKey = [displayId] { |
| std::stringstream ss; |
| ss << "debug.sf.support_kernel_idle_timer_" << displayId.value; |
| return ss.str(); |
| }(); |
| |
| const auto displaySupportKernelIdleTimer = |
| base::GetBoolProperty(displaySupportKernelIdleTimerKey, false); |
| return displaySupportKernelIdleTimer || sysprop::support_kernel_idle_timer(false); |
| } |
| |
| bool isAbove4k30(const ui::DisplayMode& outMode) { |
| using fps_approx_ops::operator>; |
| Fps refreshRate = Fps::fromValue(outMode.peakRefreshRate); |
| return outMode.resolution.getWidth() >= FOUR_K_WIDTH && |
| outMode.resolution.getHeight() >= FOUR_K_HEIGHT && refreshRate > 30_Hz; |
| } |
| |
| void excludeDolbyVisionIf4k30Present(const std::vector<ui::Hdr>& displayHdrTypes, |
| ui::DisplayMode& outMode) { |
| if (isAbove4k30(outMode) && |
| std::any_of(displayHdrTypes.begin(), displayHdrTypes.end(), |
| [](ui::Hdr type) { return type == ui::Hdr::DOLBY_VISION_4K30; })) { |
| for (ui::Hdr type : displayHdrTypes) { |
| if (type != ui::Hdr::DOLBY_VISION_4K30 && type != ui::Hdr::DOLBY_VISION) { |
| outMode.supportedHdrTypes.push_back(type); |
| } |
| } |
| } else { |
| for (ui::Hdr type : displayHdrTypes) { |
| if (type != ui::Hdr::DOLBY_VISION_4K30) { |
| outMode.supportedHdrTypes.push_back(type); |
| } |
| } |
| } |
| } |
| |
| HdrCapabilities filterOut4k30(const HdrCapabilities& displayHdrCapabilities) { |
| std::vector<ui::Hdr> hdrTypes; |
| for (ui::Hdr type : displayHdrCapabilities.getSupportedHdrTypes()) { |
| if (type != ui::Hdr::DOLBY_VISION_4K30) { |
| hdrTypes.push_back(type); |
| } |
| } |
| return {hdrTypes, displayHdrCapabilities.getDesiredMaxLuminance(), |
| displayHdrCapabilities.getDesiredMaxAverageLuminance(), |
| displayHdrCapabilities.getDesiredMinLuminance()}; |
| } |
| |
| uint32_t getLayerIdFromSurfaceControl(sp<SurfaceControl> surfaceControl) { |
| if (!surfaceControl) { |
| return UNASSIGNED_LAYER_ID; |
| } |
| return LayerHandle::getLayerId(surfaceControl->getHandle()); |
| } |
| |
| /** |
| * Returns true if the file at path exists and is newer than duration. |
| */ |
| bool fileNewerThan(const std::string& path, std::chrono::minutes duration) { |
| using Clock = std::filesystem::file_time_type::clock; |
| std::error_code error; |
| std::filesystem::file_time_type updateTime = std::filesystem::last_write_time(path, error); |
| if (error) { |
| return false; |
| } |
| return duration > (Clock::now() - updateTime); |
| } |
| |
| bool isFrameIntervalOnCadence(TimePoint expectedPresentTime, TimePoint lastExpectedPresentTimestamp, |
| Fps lastFrameInterval, Period timeout, Duration threshold) { |
| if (lastFrameInterval.getPeriodNsecs() == 0) { |
| return false; |
| } |
| |
| const auto expectedPresentTimeDeltaNs = |
| expectedPresentTime.ns() - lastExpectedPresentTimestamp.ns(); |
| |
| if (expectedPresentTimeDeltaNs > timeout.ns()) { |
| return false; |
| } |
| |
| const auto expectedPresentPeriods = static_cast<nsecs_t>( |
| std::round(static_cast<float>(expectedPresentTimeDeltaNs) / |
| static_cast<float>(lastFrameInterval.getPeriodNsecs()))); |
| const auto calculatedPeriodsOutNs = lastFrameInterval.getPeriodNsecs() * expectedPresentPeriods; |
| const auto calculatedExpectedPresentTimeNs = |
| lastExpectedPresentTimestamp.ns() + calculatedPeriodsOutNs; |
| const auto presentTimeDelta = |
| std::abs(expectedPresentTime.ns() - calculatedExpectedPresentTimeNs); |
| return presentTimeDelta < threshold.ns(); |
| } |
| |
| bool isExpectedPresentWithinTimeout(TimePoint expectedPresentTime, |
| TimePoint lastExpectedPresentTimestamp, |
| std::optional<Period> timeoutOpt, Duration threshold) { |
| if (!timeoutOpt) { |
| // Always within timeout if timeoutOpt is absent and don't send hint |
| // for the timeout |
| return true; |
| } |
| |
| if (timeoutOpt->ns() == 0) { |
| // Always outside timeout if timeoutOpt is 0 and always send |
| // the hint for the timeout. |
| return false; |
| } |
| |
| if (expectedPresentTime.ns() < lastExpectedPresentTimestamp.ns() + timeoutOpt->ns()) { |
| return true; |
| } |
| |
| // Check if within the threshold as it can be just outside the timeout |
| return std::abs(expectedPresentTime.ns() - |
| (lastExpectedPresentTimestamp.ns() + timeoutOpt->ns())) < threshold.ns(); |
| } |
| } // namespace anonymous |
| |
| // --------------------------------------------------------------------------- |
| |
| const String16 sHardwareTest("android.permission.HARDWARE_TEST"); |
| const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); |
| const String16 sRotateSurfaceFlinger("android.permission.ROTATE_SURFACE_FLINGER"); |
| const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); |
| const String16 sControlDisplayBrightness("android.permission.CONTROL_DISPLAY_BRIGHTNESS"); |
| const String16 sDump("android.permission.DUMP"); |
| const String16 sCaptureBlackoutContent("android.permission.CAPTURE_BLACKOUT_CONTENT"); |
| const String16 sInternalSystemWindow("android.permission.INTERNAL_SYSTEM_WINDOW"); |
| const String16 sWakeupSurfaceFlinger("android.permission.WAKEUP_SURFACE_FLINGER"); |
| |
| const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled"; |
| |
| // --------------------------------------------------------------------------- |
| int64_t SurfaceFlinger::dispSyncPresentTimeOffset; |
| bool SurfaceFlinger::useHwcForRgbToYuv; |
| bool SurfaceFlinger::hasSyncFramework; |
| int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; |
| int64_t SurfaceFlinger::minAcquiredBuffers = 1; |
| uint32_t SurfaceFlinger::maxGraphicsWidth; |
| uint32_t SurfaceFlinger::maxGraphicsHeight; |
| bool SurfaceFlinger::useContextPriority; |
| Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; |
| ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; |
| Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; |
| ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; |
| LatchUnsignaledConfig SurfaceFlinger::enableLatchUnsignaledConfig; |
| |
| std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { |
| switch(displayColorSetting) { |
| case DisplayColorSetting::kManaged: |
| return std::string("Managed"); |
| case DisplayColorSetting::kUnmanaged: |
| return std::string("Unmanaged"); |
| case DisplayColorSetting::kEnhanced: |
| return std::string("Enhanced"); |
| default: |
| return std::string("Unknown ") + |
| std::to_string(static_cast<int>(displayColorSetting)); |
| } |
| } |
| |
| bool callingThreadHasPermission(const String16& permission) { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| return uid == AID_GRAPHICS || uid == AID_SYSTEM || |
| PermissionCache::checkPermission(permission, pid, uid); |
| } |
| |
| ui::Transform::RotationFlags SurfaceFlinger::sActiveDisplayRotationFlags = ui::Transform::ROT_0; |
| |
| SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) |
| : mFactory(factory), |
| mPid(getpid()), |
| mTimeStats(std::make_shared<impl::TimeStats>()), |
| mFrameTracer(mFactory.createFrameTracer()), |
| mFrameTimeline(mFactory.createFrameTimeline(mTimeStats, mPid)), |
| mCompositionEngine(mFactory.createCompositionEngine()), |
| mHwcServiceName(base::GetProperty("debug.sf.hwc_service_name"s, "default"s)), |
| mTunnelModeEnabledReporter(sp<TunnelModeEnabledReporter>::make()), |
| mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)), |
| mInternalDisplayDensity( |
| getDensityFromProperty("ro.sf.lcd_density", !mEmulatedDisplayDensity)), |
| mPowerAdvisor(std::make_unique<Hwc2::impl::PowerAdvisor>(*this)), |
| mWindowInfosListenerInvoker(sp<WindowInfosListenerInvoker>::make()) { |
| ALOGI("Using HWComposer service: %s", mHwcServiceName.c_str()); |
| } |
| |
| SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { |
| ATRACE_CALL(); |
| ALOGI("SurfaceFlinger is starting"); |
| |
| hasSyncFramework = running_without_sync_framework(true); |
| |
| dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); |
| |
| useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); |
| |
| maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); |
| minAcquiredBuffers = |
| SurfaceFlingerProperties::min_acquired_buffers().value_or(minAcquiredBuffers); |
| |
| maxGraphicsWidth = std::max(max_graphics_width(0), 0); |
| maxGraphicsHeight = std::max(max_graphics_height(0), 0); |
| |
| mSupportsWideColor = has_wide_color_display(false); |
| mDefaultCompositionDataspace = |
| static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); |
| mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace( |
| mSupportsWideColor ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB)); |
| defaultCompositionDataspace = mDefaultCompositionDataspace; |
| wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; |
| defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( |
| default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); |
| wideColorGamutCompositionPixelFormat = |
| static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); |
| |
| mLayerCachingEnabled = [] { |
| const bool enable = |
| android::sysprop::SurfaceFlingerProperties::enable_layer_caching().value_or(false); |
| return base::GetBoolProperty(std::string("debug.sf.enable_layer_caching"), enable); |
| }(); |
| |
| useContextPriority = use_context_priority(true); |
| |
| mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); |
| |
| // debugging stuff... |
| char value[PROPERTY_VALUE_MAX]; |
| |
| property_get("ro.build.type", value, "user"); |
| mIsUserBuild = strcmp(value, "user") == 0; |
| |
| mDebugFlashDelay = base::GetUintProperty("debug.sf.showupdates"s, 0u); |
| |
| mBackpressureGpuComposition = base::GetBoolProperty("debug.sf.enable_gl_backpressure"s, true); |
| ALOGI_IF(mBackpressureGpuComposition, "Enabling backpressure for GPU composition"); |
| |
| property_get("ro.surface_flinger.supports_background_blur", value, "0"); |
| bool supportsBlurs = atoi(value); |
| mSupportsBlur = supportsBlurs; |
| ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported."); |
| |
| property_get("debug.sf.luma_sampling", value, "1"); |
| mLumaSampling = atoi(value); |
| |
| property_get("debug.sf.disable_client_composition_cache", value, "0"); |
| mDisableClientCompositionCache = atoi(value); |
| |
| property_get("debug.sf.predict_hwc_composition_strategy", value, "1"); |
| mPredictCompositionStrategy = atoi(value); |
| |
| property_get("debug.sf.treat_170m_as_sRGB", value, "0"); |
| mTreat170mAsSrgb = atoi(value); |
| |
| property_get("debug.sf.dim_in_gamma_in_enhanced_screenshots", value, 0); |
| mDimInGammaSpaceForEnhancedScreenshots = atoi(value); |
| |
| mIgnoreHwcPhysicalDisplayOrientation = |
| base::GetBoolProperty("debug.sf.ignore_hwc_physical_display_orientation"s, false); |
| |
| // We should be reading 'persist.sys.sf.color_saturation' here |
| // but since /data may be encrypted, we need to wait until after vold |
| // comes online to attempt to read the property. The property is |
| // instead read after the boot animation |
| |
| if (base::GetBoolProperty("debug.sf.treble_testing_override"s, false)) { |
| // Without the override SurfaceFlinger cannot connect to HIDL |
| // services that are not listed in the manifests. Considered |
| // deriving the setting from the set service name, but it |
| // would be brittle if the name that's not 'default' is used |
| // for production purposes later on. |
| ALOGI("Enabling Treble testing override"); |
| android::hardware::details::setTrebleTestingOverride(true); |
| } |
| |
| // TODO (b/270966065) Update the HWC based refresh rate overlay to support spinner |
| mRefreshRateOverlaySpinner = property_get_bool("debug.sf.show_refresh_rate_overlay_spinner", 0); |
| mRefreshRateOverlayRenderRate = |
| property_get_bool("debug.sf.show_refresh_rate_overlay_render_rate", 0); |
| mRefreshRateOverlayShowInMiddle = |
| property_get_bool("debug.sf.show_refresh_rate_overlay_in_middle", 0); |
| |
| if (!mIsUserBuild && base::GetBoolProperty("debug.sf.enable_transaction_tracing"s, true)) { |
| mTransactionTracing.emplace(); |
| mLayerTracing.setTransactionTracing(*mTransactionTracing); |
| } |
| |
| mIgnoreHdrCameraLayers = ignore_hdr_camera_layers(false); |
| |
| mLayerLifecycleManagerEnabled = |
| base::GetBoolProperty("persist.debug.sf.enable_layer_lifecycle_manager"s, true); |
| mLegacyFrontEndEnabled = !mLayerLifecycleManagerEnabled || |
| base::GetBoolProperty("persist.debug.sf.enable_legacy_frontend"s, false); |
| |
| // These are set by the HWC implementation to indicate that they will use the workarounds. |
| mIsHotplugErrViaNegVsync = |
| base::GetBoolProperty("debug.sf.hwc_hotplug_error_via_neg_vsync"s, false); |
| |
| mIsHdcpViaNegVsync = base::GetBoolProperty("debug.sf.hwc_hdcp_via_neg_vsync"s, false); |
| } |
| |
| LatchUnsignaledConfig SurfaceFlinger::getLatchUnsignaledConfig() { |
| if (base::GetBoolProperty("debug.sf.auto_latch_unsignaled"s, true)) { |
| return LatchUnsignaledConfig::AutoSingleLayer; |
| } |
| |
| return LatchUnsignaledConfig::Disabled; |
| } |
| |
| SurfaceFlinger::~SurfaceFlinger() = default; |
| |
| void SurfaceFlinger::binderDied(const wp<IBinder>&) { |
| // the window manager died on us. prepare its eulogy. |
| mBootFinished = false; |
| |
| static_cast<void>(mScheduler->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) { |
| // Sever the link to inputflinger since it's gone as well. |
| mInputFlinger.clear(); |
| |
| initializeDisplays(); |
| })); |
| |
| startBootAnim(); |
| } |
| |
| void SurfaceFlinger::run() { |
| mScheduler->run(); |
| } |
| |
| sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, bool secure, |
| float requestedRefreshRate) { |
| // onTransact already checks for some permissions, but adding an additional check here. |
| // This is to ensure that only system and graphics can request to create a secure |
| // display. Secure displays can show secure content so we add an additional restriction on it. |
| const int uid = IPCThreadState::self()->getCallingUid(); |
| if (secure && uid != AID_GRAPHICS && uid != AID_SYSTEM) { |
| ALOGE("Only privileged processes can create a secure display"); |
| return nullptr; |
| } |
| |
| class DisplayToken : public BBinder { |
| sp<SurfaceFlinger> flinger; |
| virtual ~DisplayToken() { |
| // no more references, this display must be terminated |
| Mutex::Autolock _l(flinger->mStateLock); |
| flinger->mCurrentState.displays.removeItem(wp<IBinder>::fromExisting(this)); |
| flinger->setTransactionFlags(eDisplayTransactionNeeded); |
| } |
| public: |
| explicit DisplayToken(const sp<SurfaceFlinger>& flinger) |
| : flinger(flinger) { |
| } |
| }; |
| |
| sp<BBinder> token = sp<DisplayToken>::make(sp<SurfaceFlinger>::fromExisting(this)); |
| |
| Mutex::Autolock _l(mStateLock); |
| // Display ID is assigned when virtual display is allocated by HWC. |
| DisplayDeviceState state; |
| state.isSecure = secure; |
| // Set display as protected when marked as secure to ensure no behavior change |
| // TODO (b/314820005): separate as a different arg when creating the display. |
| state.isProtected = secure; |
| state.displayName = displayName; |
| state.requestedRefreshRate = Fps::fromValue(requestedRefreshRate); |
| mCurrentState.displays.add(token, state); |
| return token; |
| } |
| |
| void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { |
| Mutex::Autolock lock(mStateLock); |
| |
| const ssize_t index = mCurrentState.displays.indexOfKey(displayToken); |
| if (index < 0) { |
| ALOGE("%s: Invalid display token %p", __func__, displayToken.get()); |
| return; |
| } |
| |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); |
| if (state.physical) { |
| ALOGE("%s: Invalid operation on physical display", __func__); |
| return; |
| } |
| mCurrentState.displays.removeItemsAt(index); |
| setTransactionFlags(eDisplayTransactionNeeded); |
| } |
| |
| void SurfaceFlinger::enableHalVirtualDisplays(bool enable) { |
| auto& generator = mVirtualDisplayIdGenerators.hal; |
| if (!generator && enable) { |
| ALOGI("Enabling HAL virtual displays"); |
| generator.emplace(getHwComposer().getMaxVirtualDisplayCount()); |
| } else if (generator && !enable) { |
| ALOGW_IF(generator->inUse(), "Disabling HAL virtual displays while in use"); |
| generator.reset(); |
| } |
| } |
| |
| VirtualDisplayId SurfaceFlinger::acquireVirtualDisplay(ui::Size resolution, |
| ui::PixelFormat format) { |
| if (auto& generator = mVirtualDisplayIdGenerators.hal) { |
| if (const auto id = generator->generateId()) { |
| if (getHwComposer().allocateVirtualDisplay(*id, resolution, &format)) { |
| return *id; |
| } |
| |
| generator->releaseId(*id); |
| } else { |
| ALOGW("%s: Exhausted HAL virtual displays", __func__); |
| } |
| |
| ALOGW("%s: Falling back to GPU virtual display", __func__); |
| } |
| |
| const auto id = mVirtualDisplayIdGenerators.gpu.generateId(); |
| LOG_ALWAYS_FATAL_IF(!id, "Failed to generate ID for GPU virtual display"); |
| return *id; |
| } |
| |
| void SurfaceFlinger::releaseVirtualDisplay(VirtualDisplayId displayId) { |
| if (const auto id = HalVirtualDisplayId::tryCast(displayId)) { |
| if (auto& generator = mVirtualDisplayIdGenerators.hal) { |
| generator->releaseId(*id); |
| } |
| return; |
| } |
| |
| const auto id = GpuVirtualDisplayId::tryCast(displayId); |
| LOG_ALWAYS_FATAL_IF(!id); |
| mVirtualDisplayIdGenerators.gpu.releaseId(*id); |
| } |
| |
| std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdsLocked() const { |
| std::vector<PhysicalDisplayId> displayIds; |
| displayIds.reserve(mPhysicalDisplays.size()); |
| |
| const auto defaultDisplayId = getDefaultDisplayDeviceLocked()->getPhysicalId(); |
| displayIds.push_back(defaultDisplayId); |
| |
| for (const auto& [id, display] : mPhysicalDisplays) { |
| if (id != defaultDisplayId) { |
| displayIds.push_back(id); |
| } |
| } |
| |
| return displayIds; |
| } |
| |
| std::optional<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdLocked( |
| const sp<display::DisplayToken>& displayToken) const { |
| return ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) |
| .transform(&ftl::to_key<PhysicalDisplays>); |
| } |
| |
| sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { |
| Mutex::Autolock lock(mStateLock); |
| return getPhysicalDisplayTokenLocked(displayId); |
| } |
| |
| HWComposer& SurfaceFlinger::getHwComposer() const { |
| return mCompositionEngine->getHwComposer(); |
| } |
| |
| renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { |
| return *mRenderEngine; |
| } |
| |
| compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { |
| return *mCompositionEngine.get(); |
| } |
| |
| void SurfaceFlinger::bootFinished() { |
| if (mBootFinished == true) { |
| ALOGE("Extra call to bootFinished"); |
| return; |
| } |
| mBootFinished = true; |
| FlagManager::getMutableInstance().markBootCompleted(); |
| if (mStartPropertySetThread->join() != NO_ERROR) { |
| ALOGE("Join StartPropertySetThread failed!"); |
| } |
| |
| if (mRenderEnginePrimeCacheFuture.valid()) { |
| mRenderEnginePrimeCacheFuture.get(); |
| } |
| const nsecs_t now = systemTime(); |
| const nsecs_t duration = now - mBootTime; |
| ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); |
| |
| mFrameTracer->initialize(); |
| mFrameTimeline->onBootFinished(); |
| getRenderEngine().setEnableTracing(FlagManager::getInstance().use_skia_tracing()); |
| |
| // wait patiently for the window manager death |
| const String16 name("window"); |
| mWindowManager = defaultServiceManager()->waitForService(name); |
| if (mWindowManager != 0) { |
| mWindowManager->linkToDeath(sp<IBinder::DeathRecipient>::fromExisting(this)); |
| } |
| |
| // stop boot animation |
| // formerly we would just kill the process, but we now ask it to exit so it |
| // can choose where to stop the animation. |
| property_set("service.bootanim.exit", "1"); |
| |
| const int LOGTAG_SF_STOP_BOOTANIM = 60110; |
| LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, |
| ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); |
| |
| sp<IBinder> input(defaultServiceManager()->waitForService(String16("inputflinger"))); |
| |
| static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) { |
| if (input == nullptr) { |
| ALOGE("Failed to link to input service"); |
| } else { |
| mInputFlinger = interface_cast<os::IInputFlinger>(input); |
| } |
| |
| readPersistentProperties(); |
| const bool hintSessionEnabled = FlagManager::getInstance().use_adpf_cpu_hint(); |
| mPowerAdvisor->enablePowerHintSession(hintSessionEnabled); |
| const bool hintSessionUsed = mPowerAdvisor->usePowerHintSession(); |
| // Ordering is important here, as onBootFinished signals to PowerAdvisor that concurrency |
| // is safe because its variables are initialized. |
| mPowerAdvisor->onBootFinished(); |
| ALOGD("Power hint is %s", |
| hintSessionUsed ? "supported" : (hintSessionEnabled ? "unsupported" : "disabled")); |
| if (hintSessionUsed) { |
| std::optional<pid_t> renderEngineTid = getRenderEngine().getRenderEngineTid(); |
| std::vector<int32_t> tidList; |
| tidList.emplace_back(gettid()); |
| if (renderEngineTid.has_value()) { |
| tidList.emplace_back(*renderEngineTid); |
| } |
| if (!mPowerAdvisor->startPowerHintSession(std::move(tidList))) { |
| ALOGW("Cannot start power hint session"); |
| } |
| } |
| |
| mBootStage = BootStage::FINISHED; |
| |
| if (base::GetBoolProperty("sf.debug.show_refresh_rate_overlay"s, false)) { |
| ftl::FakeGuard guard(mStateLock); |
| enableRefreshRateOverlay(true); |
| } |
| })); |
| } |
| |
| void chooseRenderEngineType(renderengine::RenderEngineCreationArgs::Builder& builder) { |
| char prop[PROPERTY_VALUE_MAX]; |
| property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, ""); |
| |
| if (strcmp(prop, "skiagl") == 0) { |
| builder.setThreaded(renderengine::RenderEngine::Threaded::NO) |
| .setGraphicsApi(renderengine::RenderEngine::GraphicsApi::GL); |
| } else if (strcmp(prop, "skiaglthreaded") == 0) { |
| builder.setThreaded(renderengine::RenderEngine::Threaded::YES) |
| .setGraphicsApi(renderengine::RenderEngine::GraphicsApi::GL); |
| } else if (strcmp(prop, "skiavk") == 0) { |
| builder.setThreaded(renderengine::RenderEngine::Threaded::NO) |
| .setGraphicsApi(renderengine::RenderEngine::GraphicsApi::VK); |
| } else if (strcmp(prop, "skiavkthreaded") == 0) { |
| builder.setThreaded(renderengine::RenderEngine::Threaded::YES) |
| .setGraphicsApi(renderengine::RenderEngine::GraphicsApi::VK); |
| } else { |
| const auto kVulkan = renderengine::RenderEngine::GraphicsApi::VK; |
| const bool useVulkan = FlagManager::getInstance().vulkan_renderengine() && |
| renderengine::RenderEngine::canSupport(kVulkan); |
| builder.setGraphicsApi(useVulkan ? kVulkan : renderengine::RenderEngine::GraphicsApi::GL); |
| } |
| } |
| |
| // Do not call property_set on main thread which will be blocked by init |
| // Use StartPropertySetThread instead. |
| void SurfaceFlinger::init() FTL_FAKE_GUARD(kMainThreadContext) { |
| ATRACE_CALL(); |
| ALOGI( "SurfaceFlinger's main thread ready to run. " |
| "Initializing graphics H/W..."); |
| addTransactionReadyFilters(); |
| Mutex::Autolock lock(mStateLock); |
| |
| // Get a RenderEngine for the given display / config (can't fail) |
| // TODO(b/77156734): We need to stop casting and use HAL types when possible. |
| // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. |
| auto builder = renderengine::RenderEngineCreationArgs::Builder() |
| .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat)) |
| .setImageCacheSize(maxFrameBufferAcquiredBuffers) |
| .setEnableProtectedContext(enable_protected_contents(false)) |
| .setPrecacheToneMapperShaderOnly(false) |
| .setSupportsBackgroundBlur(mSupportsBlur) |
| .setContextPriority( |
| useContextPriority |
| ? renderengine::RenderEngine::ContextPriority::REALTIME |
| : renderengine::RenderEngine::ContextPriority::MEDIUM); |
| chooseRenderEngineType(builder); |
| mRenderEngine = renderengine::RenderEngine::create(builder.build()); |
| mCompositionEngine->setRenderEngine(mRenderEngine.get()); |
| mMaxRenderTargetSize = |
| std::min(getRenderEngine().getMaxTextureSize(), getRenderEngine().getMaxViewportDims()); |
| |
| // Set SF main policy after initializing RenderEngine which has its own policy. |
| if (!SetTaskProfiles(0, {"SFMainPolicy"})) { |
| ALOGW("Failed to set main task profile"); |
| } |
| |
| mCompositionEngine->setTimeStats(mTimeStats); |
| mCompositionEngine->setHwComposer(getFactory().createHWComposer(mHwcServiceName)); |
| mCompositionEngine->getHwComposer().setCallback(*this); |
| ClientCache::getInstance().setRenderEngine(&getRenderEngine()); |
| |
| enableLatchUnsignaledConfig = getLatchUnsignaledConfig(); |
| |
| if (base::GetBoolProperty("debug.sf.enable_hwc_vds"s, false)) { |
| enableHalVirtualDisplays(true); |
| } |
| |
| // Process hotplug for displays connected at boot. |
| LOG_ALWAYS_FATAL_IF(!configureLocked(), |
| "Initial display configuration failed: HWC did not hotplug"); |
| |
| // Commit primary display. |
| sp<const DisplayDevice> display; |
| if (const auto indexOpt = mCurrentState.getDisplayIndex(getPrimaryDisplayIdLocked())) { |
| const auto& displays = mCurrentState.displays; |
| |
| const auto& token = displays.keyAt(*indexOpt); |
| const auto& state = displays.valueAt(*indexOpt); |
| |
| processDisplayAdded(token, state); |
| mDrawingState.displays.add(token, state); |
| |
| display = getDefaultDisplayDeviceLocked(); |
| } |
| |
| LOG_ALWAYS_FATAL_IF(!display, "Failed to configure the primary display"); |
| LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(display->getPhysicalId()), |
| "Primary display is disconnected"); |
| |
| // TODO(b/241285876): The Scheduler needlessly depends on creating the CompositionEngine part of |
| // the DisplayDevice, hence the above commit of the primary display. Remove that special case by |
| // initializing the Scheduler after configureLocked, once decoupled from DisplayDevice. |
| initScheduler(display); |
| dispatchDisplayHotplugEvent(display->getPhysicalId(), true); |
| |
| mLayerTracing.setTakeLayersSnapshotProtoFunction([&](uint32_t traceFlags) { |
| auto snapshot = perfetto::protos::LayersSnapshotProto{}; |
| mScheduler |
| ->schedule([&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) { |
| snapshot = takeLayersSnapshotProto(traceFlags, TimePoint::now(), |
| mLastCommittedVsyncId, true); |
| }) |
| .wait(); |
| return snapshot; |
| }); |
| |
| // Commit secondary display(s). |
| processDisplayChangesLocked(); |
| |
| // initialize our drawing state |
| mDrawingState = mCurrentState; |
| |
| onActiveDisplayChangedLocked(nullptr, *display); |
| |
| static_cast<void>(mScheduler->schedule( |
| [this]() FTL_FAKE_GUARD(kMainThreadContext) { initializeDisplays(); })); |
| |
| mPowerAdvisor->init(); |
| |
| if (base::GetBoolProperty("service.sf.prime_shader_cache"s, true)) { |
| if (setSchedFifo(false) != NO_ERROR) { |
| ALOGW("Can't set SCHED_OTHER for primeCache"); |
| } |
| |
| bool shouldPrimeUltraHDR = |
| base::GetBoolProperty("ro.surface_flinger.prime_shader_cache.ultrahdr"s, false); |
| mRenderEnginePrimeCacheFuture = getRenderEngine().primeCache(shouldPrimeUltraHDR); |
| |
| if (setSchedFifo(true) != NO_ERROR) { |
| ALOGW("Can't set SCHED_FIFO after primeCache"); |
| } |
| } |
| |
| // Inform native graphics APIs whether the present timestamp is supported: |
| |
| const bool presentFenceReliable = |
| !getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE); |
| mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); |
| |
| if (mStartPropertySetThread->Start() != NO_ERROR) { |
| ALOGE("Run StartPropertySetThread failed!"); |
| } |
| |
| initTransactionTraceWriter(); |
| ALOGV("Done initializing"); |
| } |
| |
| void SurfaceFlinger::initTransactionTraceWriter() { |
| if (!mTransactionTracing) { |
| return; |
| } |
| TransactionTraceWriter::getInstance().setWriterFunction( |
| [&](const std::string& filename, bool overwrite) { |
| auto writeFn = [&]() { |
| if (!overwrite && fileNewerThan(filename, std::chrono::minutes{10})) { |
| ALOGD("TransactionTraceWriter: file=%s already exists", filename.c_str()); |
| return; |
| } |
| mTransactionTracing->flush(); |
| mTransactionTracing->writeToFile(filename); |
| }; |
| if (std::this_thread::get_id() == mMainThreadId) { |
| writeFn(); |
| } else { |
| mScheduler->schedule(writeFn).get(); |
| } |
| }); |
| } |
| |
| void SurfaceFlinger::readPersistentProperties() { |
| Mutex::Autolock _l(mStateLock); |
| |
| char value[PROPERTY_VALUE_MAX]; |
| |
| property_get("persist.sys.sf.color_saturation", value, "1.0"); |
| mGlobalSaturationFactor = atof(value); |
| updateColorMatrixLocked(); |
| ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); |
| |
| property_get("persist.sys.sf.native_mode", value, "0"); |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); |
| |
| mForceColorMode = |
| static_cast<ui::ColorMode>(base::GetIntProperty("persist.sys.sf.color_mode"s, 0)); |
| } |
| |
| void SurfaceFlinger::startBootAnim() { |
| // Start boot animation service by setting a property mailbox |
| // if property setting thread is already running, Start() will be just a NOP |
| mStartPropertySetThread->Start(); |
| // Wait until property was set |
| if (mStartPropertySetThread->join() != NO_ERROR) { |
| ALOGE("Join StartPropertySetThread failed!"); |
| } |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| status_t SurfaceFlinger::getSupportedFrameTimestamps( |
| std::vector<FrameEvent>* outSupported) const { |
| *outSupported = { |
| FrameEvent::REQUESTED_PRESENT, |
| FrameEvent::ACQUIRE, |
| FrameEvent::LATCH, |
| FrameEvent::FIRST_REFRESH_START, |
| FrameEvent::LAST_REFRESH_START, |
| FrameEvent::GPU_COMPOSITION_DONE, |
| FrameEvent::DEQUEUE_READY, |
| FrameEvent::RELEASE, |
| }; |
| |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); |
| |
| if (!getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { |
| outSupported->push_back(FrameEvent::DISPLAY_PRESENT); |
| } |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) { |
| if (!displayToken || !state) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| state->layerStack = display->getLayerStack(); |
| state->orientation = display->getOrientation(); |
| |
| const Rect layerStackRect = display->getLayerStackSpaceRect(); |
| state->layerStackSpaceRect = |
| layerStackRect.isValid() ? layerStackRect.getSize() : display->getSize(); |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getStaticDisplayInfo(int64_t displayId, ui::StaticDisplayInfo* info) { |
| if (!info) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| const auto id = DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(displayId)); |
| const auto displayOpt = mPhysicalDisplays.get(*id).and_then(getDisplayDeviceAndSnapshot()); |
| |
| if (!displayOpt) { |
| return NAME_NOT_FOUND; |
| } |
| |
| const auto& [display, snapshotRef] = *displayOpt; |
| const auto& snapshot = snapshotRef.get(); |
| |
| info->connectionType = snapshot.connectionType(); |
| info->deviceProductInfo = snapshot.deviceProductInfo(); |
| |
| if (mEmulatedDisplayDensity) { |
| info->density = mEmulatedDisplayDensity; |
| } else { |
| info->density = info->connectionType == ui::DisplayConnectionType::Internal |
| ? mInternalDisplayDensity |
| : FALLBACK_DENSITY; |
| } |
| info->density /= ACONFIGURATION_DENSITY_MEDIUM; |
| |
| info->secure = display->isSecure(); |
| info->installOrientation = display->getPhysicalOrientation(); |
| |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo*& info, |
| const sp<DisplayDevice>& display, |
| const display::DisplaySnapshot& snapshot) { |
| const auto& displayModes = snapshot.displayModes(); |
| info->supportedDisplayModes.clear(); |
| info->supportedDisplayModes.reserve(displayModes.size()); |
| |
| for (const auto& [id, mode] : displayModes) { |
| ui::DisplayMode outMode; |
| outMode.id = ftl::to_underlying(id); |
| |
| auto [width, height] = mode->getResolution(); |
| auto [xDpi, yDpi] = mode->getDpi(); |
| |
| if (const auto physicalOrientation = display->getPhysicalOrientation(); |
| physicalOrientation == ui::ROTATION_90 || physicalOrientation == ui::ROTATION_270) { |
| std::swap(width, height); |
| std::swap(xDpi, yDpi); |
| } |
| |
| outMode.resolution = ui::Size(width, height); |
| |
| outMode.xDpi = xDpi; |
| outMode.yDpi = yDpi; |
| |
| const auto peakFps = mode->getPeakFps(); |
| outMode.peakRefreshRate = peakFps.getValue(); |
| outMode.vsyncRate = mode->getVsyncRate().getValue(); |
| |
| const auto vsyncConfigSet = mScheduler->getVsyncConfiguration().getConfigsForRefreshRate( |
| Fps::fromValue(outMode.peakRefreshRate)); |
| outMode.appVsyncOffset = vsyncConfigSet.late.appOffset; |
| outMode.sfVsyncOffset = vsyncConfigSet.late.sfOffset; |
| outMode.group = mode->getGroup(); |
| |
| // This is how far in advance a buffer must be queued for |
| // presentation at a given time. If you want a buffer to appear |
| // on the screen at time N, you must submit the buffer before |
| // (N - presentationDeadline). |
| // |
| // Normally it's one full refresh period (to give SF a chance to |
| // latch the buffer), but this can be reduced by configuring a |
| // VsyncController offset. Any additional delays introduced by the hardware |
| // composer or panel must be accounted for here. |
| // |
| // We add an additional 1ms to allow for processing time and |
| // differences between the ideal and actual refresh rate. |
| outMode.presentationDeadline = peakFps.getPeriodNsecs() - outMode.sfVsyncOffset + 1000000; |
| excludeDolbyVisionIf4k30Present(display->getHdrCapabilities().getSupportedHdrTypes(), |
| outMode); |
| info->supportedDisplayModes.push_back(outMode); |
| } |
| |
| info->supportedColorModes = snapshot.filterColorModes(mSupportsWideColor); |
| |
| const PhysicalDisplayId displayId = snapshot.displayId(); |
| |
| const auto mode = display->refreshRateSelector().getActiveMode(); |
| info->activeDisplayModeId = ftl::to_underlying(mode.modePtr->getId()); |
| info->renderFrameRate = mode.fps.getValue(); |
| info->activeColorMode = display->getCompositionDisplay()->getState().colorMode; |
| info->hdrCapabilities = filterOut4k30(display->getHdrCapabilities()); |
| |
| info->autoLowLatencyModeSupported = |
| getHwComposer().hasDisplayCapability(displayId, |
| DisplayCapability::AUTO_LOW_LATENCY_MODE); |
| info->gameContentTypeSupported = |
| getHwComposer().supportsContentType(displayId, hal::ContentType::GAME); |
| |
| info->preferredBootDisplayMode = static_cast<ui::DisplayModeId>(-1); |
| |
| if (getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG)) { |
| if (const auto hwcId = getHwComposer().getPreferredBootDisplayMode(displayId)) { |
| if (const auto modeId = snapshot.translateModeId(*hwcId)) { |
| info->preferredBootDisplayMode = ftl::to_underlying(*modeId); |
| } |
| } |
| } |
| } |
| |
| status_t SurfaceFlinger::getDynamicDisplayInfoFromId(int64_t physicalDisplayId, |
| ui::DynamicDisplayInfo* info) { |
| if (!info) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto id_ = |
| DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(physicalDisplayId)); |
| const auto displayOpt = mPhysicalDisplays.get(*id_).and_then(getDisplayDeviceAndSnapshot()); |
| |
| if (!displayOpt) { |
| return NAME_NOT_FOUND; |
| } |
| |
| const auto& [display, snapshotRef] = *displayOpt; |
| getDynamicDisplayInfoInternal(info, display, snapshotRef.get()); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDynamicDisplayInfoFromToken(const sp<IBinder>& displayToken, |
| ui::DynamicDisplayInfo* info) { |
| if (!displayToken || !info) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayOpt = ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) |
| .transform(&ftl::to_mapped_ref<PhysicalDisplays>) |
| .and_then(getDisplayDeviceAndSnapshot()); |
| |
| if (!displayOpt) { |
| return NAME_NOT_FOUND; |
| } |
| |
| const auto& [display, snapshotRef] = *displayOpt; |
| getDynamicDisplayInfoInternal(info, display, snapshotRef.get()); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>& displayToken, |
| DisplayStatInfo* outStats) { |
| if (!outStats) { |
| return BAD_VALUE; |
| } |
| |
| std::optional<PhysicalDisplayId> displayIdOpt; |
| { |
| Mutex::Autolock lock(mStateLock); |
| if (displayToken) { |
| displayIdOpt = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayIdOpt) { |
| ALOGW("%s: Invalid physical display token %p", __func__, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| } else { |
| // TODO (b/277364366): Clients should be updated to pass in the display they |
| // want, rather than us picking an arbitrary one (the active display, in this |
| // case). |
| displayIdOpt = mActiveDisplayId; |
| } |
| } |
| |
| const auto schedule = mScheduler->getVsyncSchedule(displayIdOpt); |
| if (!schedule) { |
| ALOGE("%s: Missing VSYNC schedule for display %s!", __func__, |
| to_string(*displayIdOpt).c_str()); |
| return NAME_NOT_FOUND; |
| } |
| outStats->vsyncTime = schedule->vsyncDeadlineAfter(TimePoint::now()).ns(); |
| outStats->vsyncPeriod = schedule->period().ns(); |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::setDesiredMode(display::DisplayModeRequest&& desiredMode) { |
| const auto mode = desiredMode.mode; |
| const auto displayId = mode.modePtr->getPhysicalDisplayId(); |
| |
| ATRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str()); |
| |
| const auto display = getDisplayDeviceLocked(displayId); |
| if (!display) { |
| ALOGW("%s: display is no longer valid", __func__); |
| return; |
| } |
| |
| const bool emitEvent = desiredMode.emitEvent; |
| |
| switch (display->setDesiredMode(std::move(desiredMode))) { |
| case DisplayDevice::DesiredModeAction::InitiateDisplayModeSwitch: |
| // DisplayDevice::setDesiredMode updated the render rate, so inform Scheduler. |
| mScheduler->setRenderRate(displayId, |
| display->refreshRateSelector().getActiveMode().fps); |
| |
| // Schedule a new frame to initiate the display mode switch. |
| scheduleComposite(FrameHint::kNone); |
| |
| // Start receiving vsync samples now, so that we can detect a period |
| // switch. |
| mScheduler->resyncToHardwareVsync(displayId, true /* allowToEnable */, |
| mode.modePtr.get()); |
| |
| // As we called to set period, we will call to onRefreshRateChangeCompleted once |
| // VsyncController model is locked. |
| mScheduler->modulateVsync(displayId, &VsyncModulator::onRefreshRateChangeInitiated); |
| |
| if (displayId == mActiveDisplayId) { |
| mScheduler->updatePhaseConfiguration(mode.fps); |
| } |
| |
| mScheduler->setModeChangePending(true); |
| break; |
| case DisplayDevice::DesiredModeAction::InitiateRenderRateSwitch: |
| mScheduler->setRenderRate(displayId, mode.fps); |
| |
| if (displayId == mActiveDisplayId) { |
| mScheduler->updatePhaseConfiguration(mode.fps); |
| } |
| |
| if (emitEvent) { |
| dispatchDisplayModeChangeEvent(displayId, mode); |
| } |
| break; |
| case DisplayDevice::DesiredModeAction::None: |
| break; |
| } |
| } |
| |
| status_t SurfaceFlinger::setActiveModeFromBackdoor(const sp<display::DisplayToken>& displayToken, |
| DisplayModeId modeId, Fps minFps, Fps maxFps) { |
| ATRACE_CALL(); |
| |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| const char* const whence = __func__; |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) -> status_t { |
| const auto displayOpt = |
| FTL_FAKE_GUARD(mStateLock, |
| ftl::find_if(mPhysicalDisplays, |
| PhysicalDisplay::hasToken(displayToken)) |
| .transform(&ftl::to_mapped_ref<PhysicalDisplays>) |
| .and_then(getDisplayDeviceAndSnapshot())); |
| if (!displayOpt) { |
| ALOGE("%s: Invalid physical display token %p", whence, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| |
| const auto& [display, snapshotRef] = *displayOpt; |
| const auto& snapshot = snapshotRef.get(); |
| |
| const auto fpsOpt = snapshot.displayModes().get(modeId).transform( |
| [](const DisplayModePtr& mode) { return mode->getPeakFps(); }); |
| |
| if (!fpsOpt) { |
| ALOGE("%s: Invalid mode %d for display %s", whence, ftl::to_underlying(modeId), |
| to_string(snapshot.displayId()).c_str()); |
| return BAD_VALUE; |
| } |
| |
| const Fps fps = *fpsOpt; |
| const FpsRange physical = {fps, fps}; |
| const FpsRange render = {minFps.isValid() ? minFps : fps, maxFps.isValid() ? maxFps : fps}; |
| const FpsRanges ranges = {physical, render}; |
| |
| // Keep the old switching type. |
| const bool allowGroupSwitching = |
| display->refreshRateSelector().getCurrentPolicy().allowGroupSwitching; |
| |
| const scheduler::RefreshRateSelector::DisplayManagerPolicy policy{modeId, ranges, ranges, |
| allowGroupSwitching}; |
| |
| return setDesiredDisplayModeSpecsInternal(display, policy); |
| }); |
| |
| return future.get(); |
| } |
| |
| void SurfaceFlinger::finalizeDisplayModeChange(DisplayDevice& display) { |
| const auto displayId = display.getPhysicalId(); |
| ATRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str()); |
| |
| const auto pendingModeOpt = display.getPendingMode(); |
| if (!pendingModeOpt) { |
| // There is no pending mode change. This can happen if the active |
| // display changed and the mode change happened on a different display. |
| return; |
| } |
| |
| const auto& activeMode = pendingModeOpt->mode; |
| |
| if (display.getActiveMode().modePtr->getResolution() != activeMode.modePtr->getResolution()) { |
| auto& state = mCurrentState.displays.editValueFor(display.getDisplayToken()); |
| // We need to generate new sequenceId in order to recreate the display (and this |
| // way the framebuffer). |
| state.sequenceId = DisplayDeviceState{}.sequenceId; |
| state.physical->activeMode = activeMode.modePtr.get(); |
| processDisplayChangesLocked(); |
| |
| // processDisplayChangesLocked will update all necessary components so we're done here. |
| return; |
| } |
| |
| display.finalizeModeChange(activeMode.modePtr->getId(), activeMode.modePtr->getVsyncRate(), |
| activeMode.fps); |
| |
| if (displayId == mActiveDisplayId) { |
| mScheduler->updatePhaseConfiguration(activeMode.fps); |
| } |
| |
| if (pendingModeOpt->emitEvent) { |
| dispatchDisplayModeChangeEvent(displayId, activeMode); |
| } |
| } |
| |
| void SurfaceFlinger::dropModeRequest(const sp<DisplayDevice>& display) { |
| display->clearDesiredMode(); |
| if (display->getPhysicalId() == mActiveDisplayId) { |
| // TODO(b/255635711): Check for pending mode changes on other displays. |
| mScheduler->setModeChangePending(false); |
| } |
| } |
| |
| void SurfaceFlinger::applyActiveMode(const sp<DisplayDevice>& display) { |
| const auto activeModeOpt = display->getDesiredMode(); |
| auto activeModePtr = activeModeOpt->mode.modePtr; |
| const auto displayId = activeModePtr->getPhysicalDisplayId(); |
| const auto renderFps = activeModeOpt->mode.fps; |
| |
| dropModeRequest(display); |
| |
| constexpr bool kAllowToEnable = true; |
| mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable, std::move(activeModePtr).take()); |
| mScheduler->setRenderRate(displayId, renderFps); |
| |
| if (displayId == mActiveDisplayId) { |
| mScheduler->updatePhaseConfiguration(renderFps); |
| } |
| } |
| |
| void SurfaceFlinger::initiateDisplayModeChanges() { |
| ATRACE_CALL(); |
| |
| std::optional<PhysicalDisplayId> displayToUpdateImmediately; |
| |
| for (const auto& [id, physical] : mPhysicalDisplays) { |
| const auto display = getDisplayDeviceLocked(id); |
| if (!display) continue; |
| |
| auto desiredModeOpt = display->getDesiredMode(); |
| if (!desiredModeOpt) { |
| continue; |
| } |
| |
| if (!shouldApplyRefreshRateSelectorPolicy(*display)) { |
| dropModeRequest(display); |
| continue; |
| } |
| |
| const auto desiredModeId = desiredModeOpt->mode.modePtr->getId(); |
| const auto displayModePtrOpt = physical.snapshot().displayModes().get(desiredModeId); |
| |
| if (!displayModePtrOpt) { |
| ALOGW("Desired display mode is no longer supported. Mode ID = %d", |
| ftl::to_underlying(desiredModeId)); |
| continue; |
| } |
| |
| ALOGV("%s changing active mode to %d(%s) for display %s", __func__, |
| ftl::to_underlying(desiredModeId), |
| to_string(displayModePtrOpt->get()->getVsyncRate()).c_str(), |
| to_string(display->getId()).c_str()); |
| |
| if ((!FlagManager::getInstance().connected_display() || !desiredModeOpt->force) && |
| display->getActiveMode() == desiredModeOpt->mode) { |
| applyActiveMode(display); |
| continue; |
| } |
| |
| // Desired active mode was set, it is different than the mode currently in use, however |
| // allowed modes might have changed by the time we process the refresh. |
| // Make sure the desired mode is still allowed |
| if (!display->refreshRateSelector().isModeAllowed(desiredModeOpt->mode)) { |
| dropModeRequest(display); |
| continue; |
| } |
| |
| // TODO(b/142753666) use constrains |
| hal::VsyncPeriodChangeConstraints constraints; |
| constraints.desiredTimeNanos = systemTime(); |
| constraints.seamlessRequired = false; |
| hal::VsyncPeriodChangeTimeline outTimeline; |
| |
| if (!display->initiateModeChange(std::move(*desiredModeOpt), constraints, outTimeline)) { |
| continue; |
| } |
| |
| display->refreshRateSelector().onModeChangeInitiated(); |
| mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline); |
| |
| if (outTimeline.refreshRequired) { |
| scheduleComposite(FrameHint::kNone); |
| } else { |
| // TODO(b/255635711): Remove `displayToUpdateImmediately` to `finalizeDisplayModeChange` |
| // for all displays. This was only needed when the loop iterated over `mDisplays` rather |
| // than `mPhysicalDisplays`. |
| displayToUpdateImmediately = display->getPhysicalId(); |
| } |
| } |
| |
| if (displayToUpdateImmediately) { |
| const auto display = getDisplayDeviceLocked(*displayToUpdateImmediately); |
| finalizeDisplayModeChange(*display); |
| |
| const auto desiredModeOpt = display->getDesiredMode(); |
| if (desiredModeOpt && display->getActiveMode() == desiredModeOpt->mode) { |
| applyActiveMode(display); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::disableExpensiveRendering() { |
| const char* const whence = __func__; |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) { |
| ATRACE_NAME(whence); |
| if (mPowerAdvisor->isUsingExpensiveRendering()) { |
| for (const auto& [_, display] : mDisplays) { |
| constexpr bool kDisable = false; |
| mPowerAdvisor->setExpensiveRenderingExpected(display->getId(), kDisable); |
| } |
| } |
| }); |
| |
| future.wait(); |
| } |
| |
| status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, |
| ui::DisplayPrimaries& primaries) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) |
| .transform(&ftl::to_mapped_ref<PhysicalDisplays>); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| if (!display.transform(&PhysicalDisplay::isInternal).value()) { |
| return INVALID_OPERATION; |
| } |
| |
| // TODO(b/229846990): For now, assume that all internal displays have the same primaries. |
| primaries = mInternalDisplayPrimaries; |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode mode) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| const char* const whence = __func__; |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) -> status_t { |
| const auto displayOpt = |
| ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) |
| .transform(&ftl::to_mapped_ref<PhysicalDisplays>) |
| .and_then(getDisplayDeviceAndSnapshot()); |
| |
| if (!displayOpt) { |
| ALOGE("%s: Invalid physical display token %p", whence, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| |
| const auto& [display, snapshotRef] = *displayOpt; |
| const auto& snapshot = snapshotRef.get(); |
| |
| const auto modes = snapshot.filterColorModes(mSupportsWideColor); |
| const bool exists = std::find(modes.begin(), modes.end(), mode) != modes.end(); |
| |
| if (mode < ui::ColorMode::NATIVE || !exists) { |
| ALOGE("%s: Invalid color mode %s (%d) for display %s", whence, |
| decodeColorMode(mode).c_str(), mode, to_string(snapshot.displayId()).c_str()); |
| return BAD_VALUE; |
| } |
| |
| display->getCompositionDisplay()->setColorProfile( |
| {mode, Dataspace::UNKNOWN, RenderIntent::COLORIMETRIC}); |
| |
| return NO_ERROR; |
| }); |
| |
| // TODO(b/195698395): Propagate error. |
| future.wait(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getBootDisplayModeSupport(bool* outSupport) const { |
| auto future = mScheduler->schedule( |
| [this] { return getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG); }); |
| |
| *outSupport = future.get(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getOverlaySupport(gui::OverlayProperties* outProperties) const { |
| const auto& aidlProperties = getHwComposer().getOverlaySupport(); |
| // convert aidl OverlayProperties to gui::OverlayProperties |
| outProperties->combinations.reserve(aidlProperties.combinations.size()); |
| for (const auto& combination : aidlProperties.combinations) { |
| std::vector<int32_t> pixelFormats; |
| pixelFormats.reserve(combination.pixelFormats.size()); |
| std::transform(combination.pixelFormats.cbegin(), combination.pixelFormats.cend(), |
| std::back_inserter(pixelFormats), |
| [](const auto& val) { return static_cast<int32_t>(val); }); |
| std::vector<int32_t> standards; |
| standards.reserve(combination.standards.size()); |
| std::transform(combination.standards.cbegin(), combination.standards.cend(), |
| std::back_inserter(standards), |
| [](const auto& val) { return static_cast<int32_t>(val); }); |
| std::vector<int32_t> transfers; |
| transfers.reserve(combination.transfers.size()); |
| std::transform(combination.transfers.cbegin(), combination.transfers.cend(), |
| std::back_inserter(transfers), |
| [](const auto& val) { return static_cast<int32_t>(val); }); |
| std::vector<int32_t> ranges; |
| ranges.reserve(combination.ranges.size()); |
| std::transform(combination.ranges.cbegin(), combination.ranges.cend(), |
| std::back_inserter(ranges), |
| [](const auto& val) { return static_cast<int32_t>(val); }); |
| gui::OverlayProperties::SupportedBufferCombinations outCombination; |
| outCombination.pixelFormats = std::move(pixelFormats); |
| outCombination.standards = std::move(standards); |
| outCombination.transfers = std::move(transfers); |
| outCombination.ranges = std::move(ranges); |
| outProperties->combinations.emplace_back(outCombination); |
| } |
| outProperties->supportMixedColorSpaces = aidlProperties.supportMixedColorSpaces; |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setBootDisplayMode(const sp<display::DisplayToken>& displayToken, |
| DisplayModeId modeId) { |
| const char* const whence = __func__; |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) -> status_t { |
| const auto snapshotOpt = |
| ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) |
| .transform(&ftl::to_mapped_ref<PhysicalDisplays>) |
| .transform(&PhysicalDisplay::snapshotRef); |
| |
| if (!snapshotOpt) { |
| ALOGE("%s: Invalid physical display token %p", whence, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| |
| const auto& snapshot = snapshotOpt->get(); |
| const auto hwcIdOpt = snapshot.displayModes().get(modeId).transform( |
| [](const DisplayModePtr& mode) { return mode->getHwcId(); }); |
| |
| if (!hwcIdOpt) { |
| ALOGE("%s: Invalid mode %d for display %s", whence, ftl::to_underlying(modeId), |
| to_string(snapshot.displayId()).c_str()); |
| return BAD_VALUE; |
| } |
| |
| return getHwComposer().setBootDisplayMode(snapshot.displayId(), *hwcIdOpt); |
| }); |
| return future.get(); |
| } |
| |
| status_t SurfaceFlinger::clearBootDisplayMode(const sp<IBinder>& displayToken) { |
| const char* const whence = __func__; |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) -> status_t { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| return getHwComposer().clearBootDisplayMode(*displayId); |
| } else { |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); |
| return BAD_VALUE; |
| } |
| }); |
| return future.get(); |
| } |
| |
| status_t SurfaceFlinger::getHdrConversionCapabilities( |
| std::vector<gui::HdrConversionCapability>* hdrConversionCapabilities) const { |
| bool hdrOutputConversionSupport; |
| getHdrOutputConversionSupport(&hdrOutputConversionSupport); |
| if (hdrOutputConversionSupport == false) { |
| ALOGE("hdrOutputConversion is not supported by this device."); |
| return INVALID_OPERATION; |
| } |
| const auto aidlConversionCapability = getHwComposer().getHdrConversionCapabilities(); |
| for (auto capability : aidlConversionCapability) { |
| gui::HdrConversionCapability tempCapability; |
| tempCapability.sourceType = static_cast<int>(capability.sourceType); |
| tempCapability.outputType = static_cast<int>(capability.outputType); |
| tempCapability.addsLatency = capability.addsLatency; |
| hdrConversionCapabilities->push_back(tempCapability); |
| } |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setHdrConversionStrategy( |
| const gui::HdrConversionStrategy& hdrConversionStrategy, |
| int32_t* outPreferredHdrOutputType) { |
| bool hdrOutputConversionSupport; |
| getHdrOutputConversionSupport(&hdrOutputConversionSupport); |
| if (hdrOutputConversionSupport == false) { |
| ALOGE("hdrOutputConversion is not supported by this device."); |
| return INVALID_OPERATION; |
| } |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) mutable -> status_t { |
| using AidlHdrConversionStrategy = |
| aidl::android::hardware::graphics::common::HdrConversionStrategy; |
| using GuiHdrConversionStrategyTag = gui::HdrConversionStrategy::Tag; |
| AidlHdrConversionStrategy aidlConversionStrategy; |
| status_t status; |
| aidl::android::hardware::graphics::common::Hdr aidlPreferredHdrOutputType; |
| switch (hdrConversionStrategy.getTag()) { |
| case GuiHdrConversionStrategyTag::passthrough: { |
| aidlConversionStrategy.set<AidlHdrConversionStrategy::Tag::passthrough>( |
| hdrConversionStrategy.get<GuiHdrConversionStrategyTag::passthrough>()); |
| status = getHwComposer().setHdrConversionStrategy(aidlConversionStrategy, |
| &aidlPreferredHdrOutputType); |
| *outPreferredHdrOutputType = static_cast<int32_t>(aidlPreferredHdrOutputType); |
| return status; |
| } |
| case GuiHdrConversionStrategyTag::autoAllowedHdrTypes: { |
| auto autoHdrTypes = |
| hdrConversionStrategy |
| .get<GuiHdrConversionStrategyTag::autoAllowedHdrTypes>(); |
| std::vector<aidl::android::hardware::graphics::common::Hdr> aidlAutoHdrTypes; |
| for (auto type : autoHdrTypes) { |
| aidlAutoHdrTypes.push_back( |
| static_cast<aidl::android::hardware::graphics::common::Hdr>(type)); |
| } |
| aidlConversionStrategy.set<AidlHdrConversionStrategy::Tag::autoAllowedHdrTypes>( |
| aidlAutoHdrTypes); |
| status = getHwComposer().setHdrConversionStrategy(aidlConversionStrategy, |
| &aidlPreferredHdrOutputType); |
| *outPreferredHdrOutputType = static_cast<int32_t>(aidlPreferredHdrOutputType); |
| return status; |
| } |
| case GuiHdrConversionStrategyTag::forceHdrConversion: { |
| auto forceHdrConversion = |
| hdrConversionStrategy |
| .get<GuiHdrConversionStrategyTag::forceHdrConversion>(); |
| aidlConversionStrategy.set<AidlHdrConversionStrategy::Tag::forceHdrConversion>( |
| static_cast<aidl::android::hardware::graphics::common::Hdr>( |
| forceHdrConversion)); |
| status = getHwComposer().setHdrConversionStrategy(aidlConversionStrategy, |
| &aidlPreferredHdrOutputType); |
| *outPreferredHdrOutputType = static_cast<int32_t>(aidlPreferredHdrOutputType); |
| return status; |
| } |
| } |
| }); |
| return future.get(); |
| } |
| |
| status_t SurfaceFlinger::getHdrOutputConversionSupport(bool* outSupport) const { |
| auto future = mScheduler->schedule([this] { |
| return getHwComposer().hasCapability(Capability::HDR_OUTPUT_CONVERSION_CONFIG); |
| }); |
| |
| *outSupport = future.get(); |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) { |
| const char* const whence = __func__; |
| static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| getHwComposer().setAutoLowLatencyMode(*displayId, on); |
| } else { |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); |
| } |
| })); |
| } |
| |
| void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { |
| const char* const whence = __func__; |
| static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE; |
| getHwComposer().setContentType(*displayId, type); |
| } else { |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); |
| } |
| })); |
| } |
| |
| status_t SurfaceFlinger::overrideHdrTypes(const sp<IBinder>& displayToken, |
| const std::vector<ui::Hdr>& hdrTypes) { |
| Mutex::Autolock lock(mStateLock); |
| |
| auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| ALOGE("%s: Invalid display token %p", __func__, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| |
| display->overrideHdrTypes(hdrTypes); |
| dispatchDisplayHotplugEvent(display->getPhysicalId(), true /* connected */); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::onPullAtom(const int32_t atomId, std::vector<uint8_t>* pulledData, |
| bool* success) { |
| *success = mTimeStats->onPullAtom(atomId, pulledData); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, |
| ui::PixelFormat* outFormat, |
| ui::Dataspace* outDataspace, |
| uint8_t* outComponentMask) const { |
| if (!outFormat || !outDataspace || !outComponentMask) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| |
| return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat, |
| outDataspace, outComponentMask); |
| } |
| |
| status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, |
| bool enable, uint8_t componentMask, |
| uint64_t maxFrames) { |
| const char* const whence = __func__; |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) -> status_t { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable, |
| componentMask, maxFrames); |
| } else { |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| }); |
| |
| return future.get(); |
| } |
| |
| status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, |
| uint64_t maxFrames, uint64_t timestamp, |
| DisplayedFrameStats* outStats) const { |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| |
| return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats); |
| } |
| |
| status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { |
| if (!outSupported) { |
| return BAD_VALUE; |
| } |
| *outSupported = getRenderEngine().supportsProtectedContent(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, |
| bool* outIsWideColorDisplay) const { |
| if (!displayToken || !outIsWideColorDisplay) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| *outIsWideColorDisplay = |
| display->isPrimary() ? mSupportsWideColor : display->hasWideColorGamut(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers) { |
| outLayers->clear(); |
| auto future = mScheduler->schedule([=, this] { |
| const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); |
| mDrawingState.traverseInZOrder([&](Layer* layer) { |
| outLayers->push_back(layer->getLayerDebugInfo(display.get())); |
| }); |
| }); |
| |
| future.wait(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getCompositionPreference( |
| Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, |
| Dataspace* outWideColorGamutDataspace, |
| ui::PixelFormat* outWideColorGamutPixelFormat) const { |
| *outDataspace = mDefaultCompositionDataspace; |
| *outPixelFormat = defaultCompositionPixelFormat; |
| *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; |
| *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, |
| const sp<IBinder>& stopLayerHandle, |
| const sp<IRegionSamplingListener>& listener) { |
| if (!listener || samplingArea == Rect::INVALID_RECT || samplingArea.isEmpty()) { |
| return BAD_VALUE; |
| } |
| |
| // LayerHandle::getLayer promotes the layer object in a binder thread but we will not destroy |
| // the layer here since the caller has a strong ref to the layer's handle. |
| const sp<Layer> stopLayer = LayerHandle::getLayer(stopLayerHandle); |
| mRegionSamplingThread->addListener(samplingArea, |
| stopLayer ? stopLayer->getSequence() : UNASSIGNED_LAYER_ID, |
| listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| mRegionSamplingThread->removeListener(listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| |
| mFpsReporter->addListener(listener, taskId); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::removeFpsListener(const sp<gui::IFpsListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| mFpsReporter->removeListener(listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::addTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| |
| mTunnelModeEnabledReporter->addListener(listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::removeTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| |
| mTunnelModeEnabledReporter->removeListener(listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, |
| bool* outSupport) const { |
| if (!displayToken || !outSupport) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| *outSupport = getHwComposer().hasDisplayCapability(*displayId, DisplayCapability::BRIGHTNESS); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, |
| const gui::DisplayBrightness& brightness) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| const char* const whence = __func__; |
| return ftl::Future(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) { |
| // TODO(b/241285876): Validate that the display is physical instead of failing later. |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { |
| const bool supportsDisplayBrightnessCommand = |
| getHwComposer().getComposer()->isSupported( |
| Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand); |
| // If we support applying display brightness as a command, then we also support |
| // dimming SDR layers. |
| if (supportsDisplayBrightnessCommand) { |
| auto compositionDisplay = display->getCompositionDisplay(); |
| float currentDimmingRatio = |
| compositionDisplay->editState().sdrWhitePointNits / |
| compositionDisplay->editState().displayBrightnessNits; |
| static constexpr float kDimmingThreshold = 0.02f; |
| if (brightness.sdrWhitePointNits == 0.f || |
| abs(brightness.sdrWhitePointNits - brightness.displayBrightnessNits) / |
| brightness.sdrWhitePointNits >= |
| kDimmingThreshold) { |
| // to optimize, skip brightness setter if the brightness difference ratio |
| // is lower than threshold |
| compositionDisplay |
| ->setDisplayBrightness(brightness.sdrWhitePointNits, |
| brightness.displayBrightnessNits); |
| } else { |
| compositionDisplay->setDisplayBrightness(brightness.sdrWhitePointNits, |
| brightness.sdrWhitePointNits); |
| } |
| |
| FTL_FAKE_GUARD(kMainThreadContext, |
| display->stageBrightness(brightness.displayBrightness)); |
| float currentHdrSdrRatio = |
| compositionDisplay->editState().displayBrightnessNits / |
| compositionDisplay->editState().sdrWhitePointNits; |
| FTL_FAKE_GUARD(kMainThreadContext, |
| display->updateHdrSdrRatioOverlayRatio(currentHdrSdrRatio)); |
| |
| if (brightness.sdrWhitePointNits / brightness.displayBrightnessNits != |
| currentDimmingRatio) { |
| scheduleComposite(FrameHint::kNone); |
| } else { |
| scheduleCommit(FrameHint::kNone); |
| } |
| return ftl::yield<status_t>(OK); |
| } else { |
| return getHwComposer() |
| .setDisplayBrightness(display->getPhysicalId(), |
| brightness.displayBrightness, |
| brightness.displayBrightnessNits, |
| Hwc2::Composer::DisplayBrightnessOptions{ |
| .applyImmediately = true}); |
| } |
| } else { |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); |
| return ftl::yield<status_t>(NAME_NOT_FOUND); |
| } |
| })) |
| .then([](ftl::Future<status_t> task) { return task; }) |
| .get(); |
| } |
| |
| status_t SurfaceFlinger::addHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| const auto displayId = display->getId(); |
| sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; |
| if (!hdrInfoReporter) { |
| hdrInfoReporter = sp<HdrLayerInfoReporter>::make(); |
| } |
| hdrInfoReporter->addListener(listener); |
| |
| |
| mAddingHDRLayerInfoListener = true; |
| return OK; |
| } |
| |
| status_t SurfaceFlinger::removeHdrLayerInfoListener( |
| const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| const auto displayId = display->getId(); |
| sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; |
| if (hdrInfoReporter) { |
| hdrInfoReporter->removeListener(listener); |
| } |
| return OK; |
| } |
| |
| status_t SurfaceFlinger::notifyPowerBoost(int32_t boostId) { |
| using aidl::android::hardware::power::Boost; |
| Boost powerBoost = static_cast<Boost>(boostId); |
| |
| if (powerBoost == Boost::INTERACTION) { |
| mScheduler->onTouchHint(); |
| } |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayDecorationSupport( |
| const sp<IBinder>& displayToken, |
| std::optional<DisplayDecorationSupport>* outSupport) const { |
| if (!displayToken || !outSupport) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| getHwComposer().getDisplayDecorationSupport(*displayId, outSupport); |
| return NO_ERROR; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( |
| gui::ISurfaceComposer::VsyncSource vsyncSource, EventRegistrationFlags eventRegistration, |
| const sp<IBinder>& layerHandle) { |
| const auto& handle = |
| vsyncSource == gui::ISurfaceComposer::VsyncSource::eVsyncSourceSurfaceFlinger |
| ? mSfConnectionHandle |
| : mAppConnectionHandle; |
| |
| return mScheduler->createDisplayEventConnection(handle, eventRegistration, layerHandle); |
| } |
| |
| void SurfaceFlinger::scheduleCommit(FrameHint hint) { |
| if (hint == FrameHint::kActive) { |
| mScheduler->resetIdleTimer(); |
| } |
| mPowerAdvisor->notifyDisplayUpdateImminentAndCpuReset(); |
| mScheduler->scheduleFrame(); |
| } |
| |
| void SurfaceFlinger::scheduleComposite(FrameHint hint) { |
| mMustComposite = true; |
| scheduleCommit(hint); |
| } |
| |
| void SurfaceFlinger::scheduleRepaint() { |
| mGeometryDirty = true; |
| scheduleComposite(FrameHint::kActive); |
| } |
| |
| void SurfaceFlinger::scheduleSample() { |
| static_cast<void>(mScheduler->schedule([this] { sample(); })); |
| } |
| |
| nsecs_t SurfaceFlinger::getVsyncPeriodFromHWC() const { |
| if (const auto display = getDefaultDisplayDeviceLocked()) { |
| return display->getVsyncPeriodFromHWC(); |
| } |
| |
| return 0; |
| } |
| |
| void SurfaceFlinger::onComposerHalVsync(hal::HWDisplayId hwcDisplayId, int64_t timestamp, |
| std::optional<hal::VsyncPeriodNanos> vsyncPeriod) { |
| if (FlagManager::getInstance().connected_display() && timestamp < 0 && |
| vsyncPeriod.has_value()) { |
| // use ~0 instead of -1 as AidlComposerHal.cpp passes the param as unsigned int32 |
| if (mIsHotplugErrViaNegVsync && vsyncPeriod.value() == ~0) { |
| const int32_t hotplugErrorCode = static_cast<int32_t>(-timestamp); |
| ALOGD("SurfaceFlinger got hotplugErrorCode=%d for display %" PRIu64, hotplugErrorCode, |
| hwcDisplayId); |
| mScheduler->onHotplugConnectionError(mAppConnectionHandle, hotplugErrorCode); |
| return; |
| } |
| |
| if (mIsHdcpViaNegVsync && vsyncPeriod.value() == ~1) { |
| const int32_t value = static_cast<int32_t>(-timestamp); |
| // one byte is good enough to encode android.hardware.drm.HdcpLevel |
| const int32_t maxLevel = (value >> 8) & 0xFF; |
| const int32_t connectedLevel = value & 0xFF; |
| ALOGD("SurfaceFlinger got HDCP level changed: connected=%d, max=%d for " |
| "display=%" PRIu64, |
| connectedLevel, maxLevel, hwcDisplayId); |
| updateHdcpLevels(hwcDisplayId, connectedLevel, maxLevel); |
| return; |
| } |
| } |
| |
| ATRACE_NAME(vsyncPeriod |
| ? ftl::Concat(__func__, ' ', hwcDisplayId, ' ', *vsyncPeriod, "ns").c_str() |
| : ftl::Concat(__func__, ' ', hwcDisplayId).c_str()); |
| |
| Mutex::Autolock lock(mStateLock); |
| if (const auto displayIdOpt = getHwComposer().onVsync(hwcDisplayId, timestamp)) { |
| if (mScheduler->addResyncSample(*displayIdOpt, timestamp, vsyncPeriod)) { |
| // period flushed |
| mScheduler->modulateVsync(displayIdOpt, &VsyncModulator::onRefreshRateChangeCompleted); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::onComposerHalHotplugEvent(hal::HWDisplayId hwcDisplayId, |
| DisplayHotplugEvent event) { |
| if (event == DisplayHotplugEvent::CONNECTED || event == DisplayHotplugEvent::DISCONNECTED) { |
| hal::Connection connection = (event == DisplayHotplugEvent::CONNECTED) |
| ? hal::Connection::CONNECTED |
| : hal::Connection::DISCONNECTED; |
| { |
| std::lock_guard<std::mutex> lock(mHotplugMutex); |
| mPendingHotplugEvents.push_back(HotplugEvent{hwcDisplayId, connection}); |
| } |
| |
| if (mScheduler) { |
| mScheduler->scheduleConfigure(); |
| } |
| |
| return; |
| } |
| |
| if (FlagManager::getInstance().hotplug2()) { |
| ALOGD("SurfaceFlinger got hotplug event=%d", static_cast<int32_t>(event)); |
| // TODO(b/311403559): use enum type instead of int |
| mScheduler->onHotplugConnectionError(mAppConnectionHandle, static_cast<int32_t>(event)); |
| } |
| } |
| |
| void SurfaceFlinger::onComposerHalVsyncPeriodTimingChanged( |
| hal::HWDisplayId, const hal::VsyncPeriodChangeTimeline& timeline) { |
| Mutex::Autolock lock(mStateLock); |
| mScheduler->onNewVsyncPeriodChangeTimeline(timeline); |
| |
| if (timeline.refreshRequired) { |
| scheduleComposite(FrameHint::kNone); |
| } |
| } |
| |
| void SurfaceFlinger::onComposerHalSeamlessPossible(hal::HWDisplayId) { |
| // TODO(b/142753666): use constraints when calling to setActiveModeWithConstraints and |
| // use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE. |
| } |
| |
| void SurfaceFlinger::onComposerHalRefresh(hal::HWDisplayId) { |
| Mutex::Autolock lock(mStateLock); |
| scheduleComposite(FrameHint::kNone); |
| } |
| |
| void SurfaceFlinger::onComposerHalVsyncIdle(hal::HWDisplayId) { |
| ATRACE_CALL(); |
| mScheduler->forceNextResync(); |
| } |
| |
| void SurfaceFlinger::onRefreshRateChangedDebug(const RefreshRateChangedDebugData& data) { |
| ATRACE_CALL(); |
| if (const auto displayId = getHwComposer().toPhysicalDisplayId(data.display); displayId) { |
| const char* const whence = __func__; |
| static_cast<void>(mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) { |
| const Fps fps = Fps::fromPeriodNsecs(getHwComposer().getComposer()->isVrrSupported() |
| ? data.refreshPeriodNanos |
| : data.vsyncPeriodNanos); |
| ATRACE_FORMAT("%s Fps %d", whence, fps.getIntValue()); |
| const auto display = getDisplayDeviceLocked(*displayId); |
| FTL_FAKE_GUARD(kMainThreadContext, |
| display->updateRefreshRateOverlayRate(fps, display->getActiveMode().fps, |
| /* setByHwc */ true)); |
| })); |
| } |
| } |
| |
| void SurfaceFlinger::configure() { |
| Mutex::Autolock lock(mStateLock); |
| if (configureLocked()) { |
| setTransactionFlags(eDisplayTransactionNeeded); |
| } |
| } |
| |
| bool SurfaceFlinger::updateLayerSnapshotsLegacy(VsyncId vsyncId, nsecs_t frameTimeNs, |
| bool flushTransactions, |
| bool& outTransactionsAreEmpty) { |
| ATRACE_CALL(); |
| frontend::Update update; |
| if (flushTransactions) { |
| update = flushLifecycleUpdates(); |
| if (mTransactionTracing) { |
| mTransactionTracing->addCommittedTransactions(ftl::to_underlying(vsyncId), frameTimeNs, |
| update, mFrontEndDisplayInfos, |
| mFrontEndDisplayInfosChanged); |
| } |
| } |
| |
| bool needsTraversal = false; |
| if (flushTransactions) { |
| needsTraversal |= commitMirrorDisplays(vsyncId); |
| needsTraversal |= commitCreatedLayers(vsyncId, update.layerCreatedStates); |
| needsTraversal |= applyTransactions(update.transactions, vsyncId); |
| } |
| outTransactionsAreEmpty = !needsTraversal; |
| const bool shouldCommit = (getTransactionFlags() & ~eTransactionFlushNeeded) || needsTraversal; |
| if (shouldCommit) { |
| commitTransactions(); |
| } |
| |
| bool mustComposite = latchBuffers() || shouldCommit; |
| updateLayerGeometry(); |
| return mustComposite; |
| } |
| |
| void SurfaceFlinger::updateLayerHistory(nsecs_t now) { |
| for (const auto& snapshot : mLayerSnapshotBuilder.getSnapshots()) { |
| using Changes = frontend::RequestedLayerState::Changes; |
| if (snapshot->path.isClone()) { |
| continue; |
| } |
| |
| const bool updateSmallDirty = FlagManager::getInstance().enable_small_area_detection() && |
| ((snapshot->clientChanges & layer_state_t::eSurfaceDamageRegionChanged) || |
| snapshot->changes.any(Changes::Geometry)); |
| |
| const bool hasChanges = |
| snapshot->changes.any(Changes::FrameRate | Changes::Buffer | Changes::Animation | |
| Changes::Geometry | Changes::Visibility) || |
| (snapshot->clientChanges & layer_state_t::eDefaultFrameRateCompatibilityChanged) != |
| 0; |
| |
| if (!updateSmallDirty && !hasChanges) { |
| continue; |
| } |
| |
| auto it = mLegacyLayers.find(snapshot->sequence); |
| LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(), |
| "Couldn't find layer object for %s", |
| snapshot->getDebugString().c_str()); |
| |
| if (updateSmallDirty) { |
| // Update small dirty flag while surface damage region or geometry changed |
| it->second->setIsSmallDirty(snapshot.get()); |
| } |
| |
| if (!hasChanges) { |
| continue; |
| } |
| |
| const auto layerProps = scheduler::LayerProps{ |
| .visible = snapshot->isVisible, |
| .bounds = snapshot->geomLayerBounds, |
| .transform = snapshot->geomLayerTransform, |
| .setFrameRateVote = snapshot->frameRate, |
| .frameRateSelectionPriority = snapshot->frameRateSelectionPriority, |
| .isSmallDirty = snapshot->isSmallDirty, |
| .isFrontBuffered = snapshot->isFrontBuffered(), |
| }; |
| |
| if (snapshot->changes.any(Changes::Geometry | Changes::Visibility)) { |
| mScheduler->setLayerProperties(snapshot->sequence, layerProps); |
| } |
| |
| if (snapshot->clientChanges & layer_state_t::eDefaultFrameRateCompatibilityChanged) { |
| mScheduler->setDefaultFrameRateCompatibility(snapshot->sequence, |
| snapshot->defaultFrameRateCompatibility); |
| } |
| |
| if (snapshot->changes.test(Changes::Animation)) { |
| it->second->recordLayerHistoryAnimationTx(layerProps, now); |
| } |
| |
| if (snapshot->changes.test(Changes::FrameRate)) { |
| it->second->setFrameRateForLayerTree(snapshot->frameRate, layerProps, now); |
| } |
| |
| if (snapshot->changes.test(Changes::Buffer)) { |
| it->second->recordLayerHistoryBufferUpdate(layerProps, now); |
| } |
| } |
| } |
| |
| bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs, |
| bool flushTransactions, bool& outTransactionsAreEmpty) { |
| using Changes = frontend::RequestedLayerState::Changes; |
| ATRACE_CALL(); |
| frontend::Update update; |
| if (flushTransactions) { |
| ATRACE_NAME("TransactionHandler:flushTransactions"); |
| // Locking: |
| // 1. to prevent onHandleDestroyed from being called while the state lock is held, |
| // we must keep a copy of the transactions (specifically the composer |
| // states) around outside the scope of the lock. |
| // 2. Transactions and created layers do not share a lock. To prevent applying |
| // transactions with layers still in the createdLayer queue, collect the transactions |
| // before committing the created layers. |
| // 3. Transactions can only be flushed after adding layers, since the layer can be a newly |
| // created one |
| mTransactionHandler.collectTransactions(); |
| { |
| // TODO(b/238781169) lockless queue this and keep order. |
| std::scoped_lock<std::mutex> lock(mCreatedLayersLock); |
| update.layerCreatedStates = std::move(mCreatedLayers); |
| mCreatedLayers.clear(); |
| update.newLayers = std::move(mNewLayers); |
| mNewLayers.clear(); |
| update.layerCreationArgs = std::move(mNewLayerArgs); |
| mNewLayerArgs.clear(); |
| update.destroyedHandles = std::move(mDestroyedHandles); |
| mDestroyedHandles.clear(); |
| } |
| |
| mLayerLifecycleManager.addLayers(std::move(update.newLayers)); |
| update.transactions = mTransactionHandler.flushTransactions(); |
| if (mTransactionTracing) { |
| mTransactionTracing->addCommittedTransactions(ftl::to_underlying(vsyncId), frameTimeNs, |
| update, mFrontEndDisplayInfos, |
| mFrontEndDisplayInfosChanged); |
| } |
| mLayerLifecycleManager.applyTransactions(update.transactions); |
| mLayerLifecycleManager.onHandlesDestroyed(update.destroyedHandles); |
| for (auto& legacyLayer : update.layerCreatedStates) { |
| sp<Layer> layer = legacyLayer.layer.promote(); |
| if (layer) { |
| mLegacyLayers[layer->sequence] = layer; |
| } |
| } |
| mLayerHierarchyBuilder.update(mLayerLifecycleManager); |
| } |
| |
| bool mustComposite = false; |
| mustComposite |= applyAndCommitDisplayTransactionStates(update.transactions); |
| |
| { |
| ATRACE_NAME("LayerSnapshotBuilder:update"); |
| frontend::LayerSnapshotBuilder::Args |
| args{.root = mLayerHierarchyBuilder.getHierarchy(), |
| .layerLifecycleManager = mLayerLifecycleManager, |
| .displays = mFrontEndDisplayInfos, |
| .displayChanges = mFrontEndDisplayInfosChanged, |
| .globalShadowSettings = mDrawingState.globalShadowSettings, |
| .supportsBlur = mSupportsBlur, |
| .forceFullDamage = mForceFullDamage, |
| .supportedLayerGenericMetadata = |
| getHwComposer().getSupportedLayerGenericMetadata(), |
| .genericLayerMetadataKeyMap = getGenericLayerMetadataKeyMap(), |
| .skipRoundCornersWhenProtected = |
| !getRenderEngine().supportsProtectedContent()}; |
| mLayerSnapshotBuilder.update(args); |
| } |
| |
| if (mLayerLifecycleManager.getGlobalChanges().any(Changes::Geometry | Changes::Input | |
| Changes::Hierarchy | Changes::Visibility)) { |
| mUpdateInputInfo = true; |
| } |
| if (mLayerLifecycleManager.getGlobalChanges().any(Changes::VisibleRegion | Changes::Hierarchy | |
| Changes::Visibility | Changes::Geometry)) { |
| mVisibleRegionsDirty = true; |
| } |
| if (mLayerLifecycleManager.getGlobalChanges().any(Changes::Hierarchy | Changes::FrameRate)) { |
| // The frame rate of attached choreographers can only change as a result of a |
| // FrameRate change (including when Hierarchy changes). |
| mUpdateAttachedChoreographer = true; |
| } |
| outTransactionsAreEmpty = mLayerLifecycleManager.getGlobalChanges().get() == 0; |
| mustComposite |= mLayerLifecycleManager.getGlobalChanges().get() != 0; |
| |
| bool newDataLatched = false; |
| if (!mLegacyFrontEndEnabled) { |
| ATRACE_NAME("DisplayCallbackAndStatsUpdates"); |
| mustComposite |= applyTransactions(update.transactions, vsyncId); |
| traverseLegacyLayers([&](Layer* layer) { layer->commitTransaction(); }); |
| const nsecs_t latchTime = systemTime(); |
| bool unused = false; |
| |
| for (auto& layer : mLayerLifecycleManager.getLayers()) { |
| if (layer->changes.test(frontend::RequestedLayerState::Changes::Created) && |
| layer->bgColorLayer) { |
| sp<Layer> bgColorLayer = getFactory().createEffectLayer( |
| LayerCreationArgs(this, nullptr, layer->name, |
| ISurfaceComposerClient::eFXSurfaceEffect, LayerMetadata(), |
| std::make_optional(layer->id), true)); |
| mLegacyLayers[bgColorLayer->sequence] = bgColorLayer; |
| } |
| const bool willReleaseBufferOnLatch = layer->willReleaseBufferOnLatch(); |
| |
| auto it = mLegacyLayers.find(layer->id); |
| if (it == mLegacyLayers.end() && |
| layer->changes.test(frontend::RequestedLayerState::Changes::Destroyed)) { |
| // Layer handle was created and immediately destroyed. It was destroyed before it |
| // was added to the map. |
| continue; |
| } |
| |
| LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(), |
| "Couldnt find layer object for %s", |
| layer->getDebugString().c_str()); |
| if (!layer->hasReadyFrame() && !willReleaseBufferOnLatch) { |
| if (!it->second->hasBuffer()) { |
| // The last latch time is used to classify a missed frame as buffer stuffing |
| // instead of a missed frame. This is used to identify scenarios where we |
| // could not latch a buffer or apply a transaction due to backpressure. |
| // We only update the latch time for buffer less layers here, the latch time |
| // is updated for buffer layers when the buffer is latched. |
| it->second->updateLastLatchTime(latchTime); |
| } |
| continue; |
| } |
| |
| const bool bgColorOnly = |
| !layer->externalTexture && (layer->bgColorLayerId != UNASSIGNED_LAYER_ID); |
| if (willReleaseBufferOnLatch) { |
| mLayersWithBuffersRemoved.emplace(it->second); |
| } |
| it->second->latchBufferImpl(unused, latchTime, bgColorOnly); |
| newDataLatched = true; |
| |
| mLayersWithQueuedFrames.emplace(it->second); |
| mLayersIdsWithQueuedFrames.emplace(it->second->sequence); |
| } |
| |
| updateLayerHistory(latchTime); |
| mLayerSnapshotBuilder.forEachVisibleSnapshot([&](const frontend::LayerSnapshot& snapshot) { |
| if (mLayersIdsWithQueuedFrames.find(snapshot.path.id) == |
| mLayersIdsWithQueuedFrames.end()) |
| return; |
| Region visibleReg; |
| visibleReg.set(snapshot.transformedBoundsWithoutTransparentRegion); |
| invalidateLayerStack(snapshot.outputFilter, visibleReg); |
| }); |
| |
| for (auto& destroyedLayer : mLayerLifecycleManager.getDestroyedLayers()) { |
| mLegacyLayers.erase(destroyedLayer->id); |
| } |
| |
| { |
| ATRACE_NAME("LLM:commitChanges"); |
| mLayerLifecycleManager.commitChanges(); |
| } |
| |
| // enter boot animation on first buffer latch |
| if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { |
| ALOGI("Enter boot animation"); |
| mBootStage = BootStage::BOOTANIMATION; |
| } |
| } |
| mustComposite |= (getTransactionFlags() & ~eTransactionFlushNeeded) || newDataLatched; |
| if (mustComposite && !mLegacyFrontEndEnabled) { |
| commitTransactions(); |
| } |
| |
| return mustComposite; |
| } |
| |
| bool SurfaceFlinger::commit(PhysicalDisplayId pacesetterId, |
| const scheduler::FrameTargets& frameTargets) { |
| const scheduler::FrameTarget& pacesetterFrameTarget = *frameTargets.get(pacesetterId)->get(); |
| |
| const VsyncId vsyncId = pacesetterFrameTarget.vsyncId(); |
| ATRACE_NAME(ftl::Concat(__func__, ' ', ftl::to_underlying(vsyncId)).c_str()); |
| |
| if (pacesetterFrameTarget.didMissFrame()) { |
| mTimeStats->incrementMissedFrames(); |
| } |
| |
| // If a mode set is pending and the fence hasn't fired yet, wait for the next commit. |
| if (std::any_of(frameTargets.begin(), frameTargets.end(), |
| [this](const auto& pair) FTL_FAKE_GUARD(mStateLock) |
| FTL_FAKE_GUARD(kMainThreadContext) { |
| if (!pair.second->isFramePending()) return false; |
| |
| if (const auto display = getDisplayDeviceLocked(pair.first)) { |
| return display->isModeSetPending(); |
| } |
| |
| return false; |
| })) { |
| mScheduler->scheduleFrame(); |
| return false; |
| } |
| |
| { |
| Mutex::Autolock lock(mStateLock); |
| |
| for (const auto [id, target] : frameTargets) { |
| // TODO(b/241285876): This is `nullptr` when the DisplayDevice is about to be removed in |
| // this commit, since the PhysicalDisplay has already been removed. Rather than checking |
| // for `nullptr` below, change Scheduler::onFrameSignal to filter out the FrameTarget of |
| // the removed display. |
| const auto display = getDisplayDeviceLocked(id); |
| |
| if (display && display->isModeSetPending()) { |
| finalizeDisplayModeChange(*display); |
| } |
| } |
| } |
| |
| if (pacesetterFrameTarget.isFramePending()) { |
| if (mBackpressureGpuComposition || pacesetterFrameTarget.didMissHwcFrame()) { |
| if (FlagManager::getInstance().vrr_config()) { |
| mScheduler->getVsyncSchedule()->getTracker().onFrameMissed( |
| pacesetterFrameTarget.expectedPresentTime()); |
| } |
| scheduleCommit(FrameHint::kNone); |
| return false; |
| } |
| } |
| |
| const Period vsyncPeriod = mScheduler->getVsyncSchedule()->period(); |
| |
| // Save this once per commit + composite to ensure consistency |
| // TODO (b/240619471): consider removing active display check once AOD is fixed |
| const auto activeDisplay = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(mActiveDisplayId)); |
| mPowerHintSessionEnabled = mPowerAdvisor->usePowerHintSession() && activeDisplay && |
| activeDisplay->getPowerMode() == hal::PowerMode::ON; |
| if (mPowerHintSessionEnabled) { |
| mPowerAdvisor->setCommitStart(pacesetterFrameTarget.frameBeginTime()); |
| mPowerAdvisor->setExpectedPresentTime(pacesetterFrameTarget.expectedPresentTime()); |
| |
| // Frame delay is how long we should have minus how long we actually have. |
| const Duration idealSfWorkDuration = |
| mScheduler->vsyncModulator().getVsyncConfig().sfWorkDuration; |
| const Duration frameDelay = |
| idealSfWorkDuration - pacesetterFrameTarget.expectedFrameDuration(); |
| |
| mPowerAdvisor->setFrameDelay(frameDelay); |
| mPowerAdvisor->setTotalFrameTargetWorkDuration(idealSfWorkDuration); |
| |
| const auto& display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()).get(); |
| const Period idealVsyncPeriod = display->getActiveMode().fps.getPeriod(); |
| mPowerAdvisor->updateTargetWorkDuration(idealVsyncPeriod); |
| } |
| |
| if (mRefreshRateOverlaySpinner || mHdrSdrRatioOverlay) { |
| Mutex::Autolock lock(mStateLock); |
| if (const auto display = getDefaultDisplayDeviceLocked()) { |
| display->animateOverlay(); |
| } |
| } |
| |
| // Composite if transactions were committed, or if requested by HWC. |
| bool mustComposite = mMustComposite.exchange(false); |
| { |
| mFrameTimeline->setSfWakeUp(ftl::to_underlying(vsyncId), |
| pacesetterFrameTarget.frameBeginTime().ns(), |
| Fps::fromPeriodNsecs(vsyncPeriod.ns()), |
| mScheduler->getPacesetterRefreshRate()); |
| |
| const bool flushTransactions = clearTransactionFlags(eTransactionFlushNeeded); |
| bool transactionsAreEmpty; |
| if (mLegacyFrontEndEnabled) { |
| mustComposite |= |
| updateLayerSnapshotsLegacy(vsyncId, pacesetterFrameTarget.frameBeginTime().ns(), |
| flushTransactions, transactionsAreEmpty); |
| } |
| if (mLayerLifecycleManagerEnabled) { |
| mustComposite |= |
| updateLayerSnapshots(vsyncId, pacesetterFrameTarget.frameBeginTime().ns(), |
| flushTransactions, transactionsAreEmpty); |
| } |
| |
| if (transactionFlushNeeded()) { |
| setTransactionFlags(eTransactionFlushNeeded); |
| } |
| |
| // This has to be called after latchBuffers because we want to include the layers that have |
| // been latched in the commit callback |
| if (transactionsAreEmpty) { |
| // Invoke empty transaction callbacks early. |
| mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); |
| } else { |
| // Invoke OnCommit callbacks. |
| mTransactionCallbackInvoker.sendCallbacks(true /* onCommitOnly */); |
| } |
| } |
| |
| // Layers need to get updated (in the previous line) before we can use them for |
| // choosing the refresh rate. |
| // Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer> |
| // and may eventually call to ~Layer() if it holds the last reference |
| { |
| bool updateAttachedChoreographer = mUpdateAttachedChoreographer; |
| mUpdateAttachedChoreographer = false; |
| |
| Mutex::Autolock lock(mStateLock); |
| mScheduler->chooseRefreshRateForContent(mLayerLifecycleManagerEnabled |
| ? &mLayerHierarchyBuilder.getHierarchy() |
| : nullptr, |
| updateAttachedChoreographer); |
| initiateDisplayModeChanges(); |
| } |
| |
| updateCursorAsync(); |
| if (!mustComposite) { |
| updateInputFlinger(vsyncId, pacesetterFrameTarget.frameBeginTime()); |
| } |
| doActiveLayersTracingIfNeeded(false, mVisibleRegionsDirty, |
| pacesetterFrameTarget.frameBeginTime(), vsyncId); |
| |
| mLastCommittedVsyncId = vsyncId; |
| |
| persistDisplayBrightness(mustComposite); |
| |
| return mustComposite && CC_LIKELY(mBootStage != BootStage::BOOTLOADER); |
| } |
| |
| CompositeResultsPerDisplay SurfaceFlinger::composite( |
| PhysicalDisplayId pacesetterId, const scheduler::FrameTargeters& frameTargeters) { |
| const scheduler::FrameTarget& pacesetterTarget = |
| frameTargeters.get(pacesetterId)->get()->target(); |
| |
| const VsyncId vsyncId = pacesetterTarget.vsyncId(); |
| ATRACE_NAME(ftl::Concat(__func__, ' ', ftl::to_underlying(vsyncId)).c_str()); |
| |
| compositionengine::CompositionRefreshArgs refreshArgs; |
| refreshArgs.powerCallback = this; |
| const auto& displays = FTL_FAKE_GUARD(mStateLock, mDisplays); |
| refreshArgs.outputs.reserve(displays.size()); |
| |
| // Add outputs for physical displays. |
| for (const auto& [id, targeter] : frameTargeters) { |
| ftl::FakeGuard guard(mStateLock); |
| |
| if (const auto display = getCompositionDisplayLocked(id)) { |
| refreshArgs.outputs.push_back(display); |
| } |
| |
| refreshArgs.frameTargets.try_emplace(id, &targeter->target()); |
| } |
| |
| std::vector<DisplayId> displayIds; |
| for (const auto& [_, display] : displays) { |
| displayIds.push_back(display->getId()); |
| display->tracePowerMode(); |
| |
| // Add outputs for virtual displays. |
| if (display->isVirtual()) { |
| const Fps refreshRate = display->getAdjustedRefreshRate(); |
| |
| if (!refreshRate.isValid() || |
| mScheduler->isVsyncInPhase(pacesetterTarget.frameBeginTime(), refreshRate)) { |
| refreshArgs.outputs.push_back(display->getCompositionDisplay()); |
| } |
| } |
| } |
| mPowerAdvisor->setDisplays(displayIds); |
| |
| const bool updateTaskMetadata = mCompositionEngine->getFeatureFlags().test( |
| compositionengine::Feature::kSnapshotLayerMetadata); |
| if (updateTaskMetadata && (mVisibleRegionsDirty || mLayerMetadataSnapshotNeeded)) { |
| updateLayerMetadataSnapshot(); |
| mLayerMetadataSnapshotNeeded = false; |
| } |
| |
| if (DOES_CONTAIN_BORDER) { |
| refreshArgs.borderInfoList.clear(); |
| mDrawingState.traverse([&refreshArgs](Layer* layer) { |
| if (layer->isBorderEnabled()) { |
| compositionengine::BorderRenderInfo info; |
| info.width = layer->getBorderWidth(); |
| info.color = layer->getBorderColor(); |
| layer->traverse(LayerVector::StateSet::Drawing, [&info](Layer* ilayer) { |
| info.layerIds.push_back(ilayer->getSequence()); |
| }); |
| refreshArgs.borderInfoList.emplace_back(std::move(info)); |
| } |
| }); |
| } |
| |
| refreshArgs.bufferIdsToUncache = std::move(mBufferIdsToUncache); |
| |
| refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size()); |
| for (auto layer : mLayersWithQueuedFrames) { |
| if (auto layerFE = layer->getCompositionEngineLayerFE()) |
| refreshArgs.layersWithQueuedFrames.push_back(layerFE); |
| } |
| |
| refreshArgs.outputColorSetting = mDisplayColorSetting; |
| refreshArgs.forceOutputColorMode = mForceColorMode; |
| |
| refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; |
| refreshArgs.updatingGeometryThisFrame = mGeometryDirty.exchange(false) || mVisibleRegionsDirty; |
| refreshArgs.internalDisplayRotationFlags = getActiveDisplayRotationFlags(); |
| |
| if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) { |
| refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix; |
| mDrawingState.colorMatrixChanged = false; |
| } |
| |
| refreshArgs.devOptForceClientComposition = mDebugDisableHWC; |
| |
| if (mDebugFlashDelay != 0) { |
| refreshArgs.devOptForceClientComposition = true; |
| refreshArgs.devOptFlashDirtyRegionsDelay = std::chrono::milliseconds(mDebugFlashDelay); |
| } |
| |
| // TODO(b/255601557) Update frameInterval per display |
| refreshArgs.frameInterval = |
| mScheduler->getNextFrameInterval(pacesetterId, pacesetterTarget.expectedPresentTime()); |
| refreshArgs.scheduledFrameTime = mScheduler->getScheduledFrameTime(); |
| refreshArgs.hasTrustedPresentationListener = mNumTrustedPresentationListeners > 0; |
| // Store the present time just before calling to the composition engine so we could notify |
| // the scheduler. |
| const auto presentTime = systemTime(); |
| |
| constexpr bool kCursorOnly = false; |
| const auto layers = moveSnapshotsToCompositionArgs(refreshArgs, kCursorOnly); |
| |
| if (mLayerLifecycleManagerEnabled && !mVisibleRegionsDirty) { |
| for (const auto& [token, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { |
| auto compositionDisplay = display->getCompositionDisplay(); |
| if (!compositionDisplay->getState().isEnabled) continue; |
| for (auto outputLayer : compositionDisplay->getOutputLayersOrderedByZ()) { |
| if (outputLayer->getLayerFE().getCompositionState() == nullptr) { |
| // This is unexpected but instead of crashing, capture traces to disk |
| // and recover gracefully by forcing CE to rebuild layer stack. |
| ALOGE("Output layer %s for display %s %" PRIu64 " has a null " |
| "snapshot. Forcing mVisibleRegionsDirty", |
| outputLayer->getLayerFE().getDebugName(), |
| compositionDisplay->getName().c_str(), compositionDisplay->getId().value); |
| |
| TransactionTraceWriter::getInstance().invoke(__func__, /* overwrite= */ false); |
| mVisibleRegionsDirty = true; |
| refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; |
| refreshArgs.updatingGeometryThisFrame = mVisibleRegionsDirty; |
| } |
| } |
| } |
| } |
| |
| mCompositionEngine->present(refreshArgs); |
| moveSnapshotsFromCompositionArgs(refreshArgs, layers); |
| |
| for (auto [layer, layerFE] : layers) { |
| CompositionResult compositionResult{layerFE->stealCompositionResult()}; |
| layer->onPreComposition(compositionResult.refreshStartTime); |
| for (auto& [releaseFence, layerStack] : compositionResult.releaseFences) { |
| Layer* clonedFrom = layer->getClonedFrom().get(); |
| auto owningLayer = clonedFrom ? clonedFrom : layer; |
| owningLayer->onLayerDisplayed(std::move(releaseFence), layerStack); |
| } |
| if (compositionResult.lastClientCompositionFence) { |
| layer->setWasClientComposed(compositionResult.lastClientCompositionFence); |
| } |
| } |
| |
| mTimeStats->recordFrameDuration(pacesetterTarget.frameBeginTime().ns(), systemTime()); |
| |
| // Send a power hint after presentation is finished. |
| if (mPowerHintSessionEnabled) { |
| // Now that the current frame has been presented above, PowerAdvisor needs the present time |
| // of the previous frame (whose fence is signaled by now) to determine how long the HWC had |
| // waited on that fence to retire before presenting. |
| const auto& previousPresentFence = pacesetterTarget.presentFenceForPreviousFrame(); |
| |
| mPowerAdvisor->setSfPresentTiming(TimePoint::fromNs(previousPresentFence->getSignalTime()), |
| TimePoint::now()); |
| mPowerAdvisor->reportActualWorkDuration(); |
| } |
| |
| if (mScheduler->onCompositionPresented(presentTime)) { |
| scheduleComposite(FrameHint::kNone); |
| } |
| |
| mNotifyExpectedPresentMap[pacesetterId].hintStatus = NotifyExpectedPresentHintStatus::Start; |
| onCompositionPresented(pacesetterId, frameTargeters, presentTime); |
| |
| const bool hadGpuComposited = |
| multiDisplayUnion(mCompositionCoverage).test(CompositionCoverage::Gpu); |
| mCompositionCoverage.clear(); |
| |
| TimeStats::ClientCompositionRecord clientCompositionRecord; |
| |
| for (const auto& [_, display] : displays) { |
| const auto& state = display->getCompositionDisplay()->getState(); |
| CompositionCoverageFlags& flags = |
| mCompositionCoverage.try_emplace(display->getId()).first->second; |
| |
| if (state.usesDeviceComposition) { |
| flags |= CompositionCoverage::Hwc; |
| } |
| |
| if (state.reusedClientComposition) { |
| flags |= CompositionCoverage::GpuReuse; |
| } else if (state.usesClientComposition) { |
| flags |= CompositionCoverage::Gpu; |
| } |
| |
| clientCompositionRecord.predicted |= |
| (state.strategyPrediction != CompositionStrategyPredictionState::DISABLED); |
| clientCompositionRecord.predictionSucceeded |= |
| (state.strategyPrediction == CompositionStrategyPredictionState::SUCCESS); |
| } |
| |
| const auto coverage = multiDisplayUnion(mCompositionCoverage); |
| const bool hasGpuComposited = coverage.test(CompositionCoverage::Gpu); |
| |
| clientCompositionRecord.hadClientComposition = hasGpuComposited; |
| clientCompositionRecord.reused = coverage.test(CompositionCoverage::GpuReuse); |
| clientCompositionRecord.changed = hadGpuComposited != hasGpuComposited; |
| |
| mTimeStats->pushCompositionStrategyState(clientCompositionRecord); |
| |
| using namespace ftl::flag_operators; |
| |
| // TODO(b/160583065): Enable skip validation when SF caches all client composition layers. |
| const bool hasGpuUseOrReuse = |
| coverage.any(CompositionCoverage::Gpu | CompositionCoverage::GpuReuse); |
| mScheduler->modulateVsync({}, &VsyncModulator::onDisplayRefresh, hasGpuUseOrReuse); |
| |
| mLayersWithQueuedFrames.clear(); |
| mLayersIdsWithQueuedFrames.clear(); |
| doActiveLayersTracingIfNeeded(true, mVisibleRegionsDirty, pacesetterTarget.frameBeginTime(), |
| vsyncId); |
| |
| updateInputFlinger(vsyncId, pacesetterTarget.frameBeginTime()); |
| |
| if (mVisibleRegionsDirty) mHdrLayerInfoChanged = true; |
| mVisibleRegionsDirty = false; |
| |
| if (mCompositionEngine->needsAnotherUpdate()) { |
| scheduleCommit(FrameHint::kNone); |
| } |
| |
| if (mPowerHintSessionEnabled) { |
| mPowerAdvisor->setCompositeEnd(TimePoint::now()); |
| } |
| |
| CompositeResultsPerDisplay resultsPerDisplay; |
| |
| // Filter out virtual displays. |
| for (const auto& [id, coverage] : mCompositionCoverage) { |
| if (const auto idOpt = PhysicalDisplayId::tryCast(id)) { |
| resultsPerDisplay.try_emplace(*idOpt, CompositeResult{coverage}); |
| } |
| } |
| |
| return resultsPerDisplay; |
| } |
| |
| void SurfaceFlinger::updateLayerGeometry() { |
| ATRACE_CALL(); |
| |
| if (mVisibleRegionsDirty) { |
| computeLayerBounds(); |
| } |
| |
| for (auto& layer : mLayersPendingRefresh) { |
| Region visibleReg; |
| visibleReg.set(layer->getScreenBounds()); |
| invalidateLayerStack(layer->getOutputFilter(), visibleReg); |
| } |
| mLayersPendingRefresh.clear(); |
| } |
| |
| bool SurfaceFlinger::isHdrLayer(const frontend::LayerSnapshot& snapshot) const { |
| // Even though the camera layer may be using an HDR transfer function or otherwise be "HDR" |
| // the device may need to avoid boosting the brightness as a result of these layers to |
| // reduce power consumption during camera recording |
| if (mIgnoreHdrCameraLayers) { |
| if (snapshot.externalTexture && |
| (snapshot.externalTexture->getUsage() & GRALLOC_USAGE_HW_CAMERA_WRITE) != 0) { |
| return false; |
| } |
| } |
| // RANGE_EXTENDED layer may identify themselves as being "HDR" |
| // via a desired hdr/sdr ratio |
| auto pixelFormat = snapshot.buffer |
| ? std::make_optional(static_cast<ui::PixelFormat>(snapshot.buffer->getPixelFormat())) |
| : std::nullopt; |
| |
| if (getHdrRenderType(snapshot.dataspace, pixelFormat, snapshot.desiredHdrSdrRatio) != |
| HdrRenderType::SDR) { |
| return true; |
| } |
| // If the layer is not allowed to be dimmed, treat it as HDR. WindowManager may disable |
| // dimming in order to keep animations invoking SDR screenshots of HDR layers seamless. |
| // Treat such tagged layers as HDR so that DisplayManagerService does not try to change |
| // the screen brightness |
| if (!snapshot.dimmingEnabled) { |
| return true; |
| } |
| return false; |
| } |
| |
| ui::Rotation SurfaceFlinger::getPhysicalDisplayOrientation(DisplayId displayId, |
| bool isPrimary) const { |
| const auto id = PhysicalDisplayId::tryCast(displayId); |
| if (!id) { |
| return ui::ROTATION_0; |
| } |
| if (!mIgnoreHwcPhysicalDisplayOrientation && |
| getHwComposer().getComposer()->isSupported( |
| Hwc2::Composer::OptionalFeature::PhysicalDisplayOrientation)) { |
| switch (getHwComposer().getPhysicalDisplayOrientation(*id)) { |
| case Hwc2::AidlTransform::ROT_90: |
| return ui::ROTATION_90; |
| case Hwc2::AidlTransform::ROT_180: |
| return ui::ROTATION_180; |
| case Hwc2::AidlTransform::ROT_270: |
| return ui::ROTATION_270; |
| default: |
| return ui::ROTATION_0; |
| } |
| } |
| |
| if (isPrimary) { |
| using Values = SurfaceFlingerProperties::primary_display_orientation_values; |
| switch (primary_display_orientation(Values::ORIENTATION_0)) { |
| case Values::ORIENTATION_90: |
| return ui::ROTATION_90; |
| case Values::ORIENTATION_180: |
| return ui::ROTATION_180; |
| case Values::ORIENTATION_270: |
| return ui::ROTATION_270; |
| default: |
| break; |
| } |
| } |
| return ui::ROTATION_0; |
| } |
| |
| void SurfaceFlinger::onCompositionPresented(PhysicalDisplayId pacesetterId, |
| const scheduler::FrameTargeters& frameTargeters, |
| nsecs_t presentStartTime) { |
| ATRACE_CALL(); |
| |
| ui::PhysicalDisplayMap<PhysicalDisplayId, std::shared_ptr<FenceTime>> presentFences; |
| ui::PhysicalDisplayMap<PhysicalDisplayId, const sp<Fence>> gpuCompositionDoneFences; |
| |
| for (const auto& [id, targeter] : frameTargeters) { |
| auto presentFence = getHwComposer().getPresentFence(id); |
| |
| if (id == pacesetterId) { |
| mTransactionCallbackInvoker.addPresentFence(presentFence); |
| } |
| |
| if (auto fenceTime = targeter->setPresentFence(std::move(presentFence)); |
| fenceTime->isValid()) { |
| presentFences.try_emplace(id, std::move(fenceTime)); |
| } |
| |
| ftl::FakeGuard guard(mStateLock); |
| if (const auto display = getCompositionDisplayLocked(id); |
| display && display->getState().usesClientComposition) { |
| gpuCompositionDoneFences |
| .try_emplace(id, display->getRenderSurface()->getClientTargetAcquireFence()); |
| } |
| } |
| |
| const auto pacesetterDisplay = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(pacesetterId)); |
| |
| std::shared_ptr<FenceTime> pacesetterPresentFenceTime = |
| presentFences.get(pacesetterId) |
| .transform([](const FenceTimePtr& ptr) { return ptr; }) |
| .value_or(FenceTime::NO_FENCE); |
| |
| std::shared_ptr<FenceTime> pacesetterGpuCompositionDoneFenceTime = |
| gpuCompositionDoneFences.get(pacesetterId) |
| .transform([](sp<Fence> fence) { |
| return std::make_shared<FenceTime>(std::move(fence)); |
| }) |
| .value_or(FenceTime::NO_FENCE); |
| |
| const TimePoint presentTime = TimePoint::now(); |
| |
| // Set presentation information before calling Layer::releasePendingBuffer, such that jank |
| // information from previous' frame classification is already available when sending jank info |
| // to clients, so they get jank classification as early as possible. |
| mFrameTimeline->setSfPresent(presentTime.ns(), pacesetterPresentFenceTime, |
| pacesetterGpuCompositionDoneFenceTime); |
| |
| // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might |
| // be sampled a little later than when we started doing work for this frame, |
| // but that should be okay since CompositorTiming has snapping logic. |
| const TimePoint compositeTime = |
| TimePoint::fromNs(mCompositionEngine->getLastFrameRefreshTimestamp()); |
| const Duration presentLatency = |
| getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE) |
| ? Duration::zero() |
| : mPresentLatencyTracker.trackPendingFrame(compositeTime, pacesetterPresentFenceTime); |
| |
| const auto schedule = mScheduler->getVsyncSchedule(); |
| const TimePoint vsyncDeadline = schedule->vsyncDeadlineAfter(presentTime); |
| const Period vsyncPeriod = schedule->period(); |
| const nsecs_t vsyncPhase = |
| mScheduler->getVsyncConfiguration().getCurrentConfigs().late.sfOffset; |
| |
| const CompositorTiming compositorTiming(vsyncDeadline.ns(), vsyncPeriod.ns(), vsyncPhase, |
| presentLatency.ns()); |
| |
| ui::DisplayMap<ui::LayerStack, const DisplayDevice*> layerStackToDisplay; |
| { |
| if (!mLayersWithBuffersRemoved.empty() || mNumTrustedPresentationListeners > 0) { |
| Mutex::Autolock lock(mStateLock); |
| for (const auto& [token, display] : mDisplays) { |
| layerStackToDisplay.emplace_or_replace(display->getLayerStack(), display.get()); |
| } |
| } |
| } |
| |
| for (auto layer : mLayersWithBuffersRemoved) { |
| std::vector<ui::LayerStack> previouslyPresentedLayerStacks = |
| std::move(layer->mPreviouslyPresentedLayerStacks); |
| layer->mPreviouslyPresentedLayerStacks.clear(); |
| for (auto layerStack : previouslyPresentedLayerStacks) { |
| auto optDisplay = layerStackToDisplay.get(layerStack); |
| if (optDisplay && !optDisplay->get()->isVirtual()) { |
| auto fence = getHwComposer().getPresentFence(optDisplay->get()->getPhysicalId()); |
| layer->onLayerDisplayed(ftl::yield<FenceResult>(fence).share(), |
| ui::INVALID_LAYER_STACK); |
| } |
| } |
| layer->releasePendingBuffer(presentTime.ns()); |
| } |
| mLayersWithBuffersRemoved.clear(); |
| |
| for (const auto& layer: mLayersWithQueuedFrames) { |
| layer->onCompositionPresented(pacesetterDisplay.get(), |
| pacesetterGpuCompositionDoneFenceTime, |
| pacesetterPresentFenceTime, compositorTiming); |
| layer->releasePendingBuffer(presentTime.ns()); |
| } |
| |
| std::vector<std::pair<std::shared_ptr<compositionengine::Display>, sp<HdrLayerInfoReporter>>> |
| hdrInfoListeners; |
| bool haveNewListeners = false; |
| { |
| Mutex::Autolock lock(mStateLock); |
| if (mFpsReporter) { |
| mFpsReporter->dispatchLayerFps(mLayerHierarchyBuilder.getHierarchy()); |
| } |
| |
| if (mTunnelModeEnabledReporter) { |
| mTunnelModeEnabledReporter->updateTunnelModeStatus(); |
| } |
| hdrInfoListeners.reserve(mHdrLayerInfoListeners.size()); |
| for (const auto& [displayId, reporter] : mHdrLayerInfoListeners) { |
| if (reporter && reporter->hasListeners()) { |
| if (const auto display = getDisplayDeviceLocked(displayId)) { |
| hdrInfoListeners.emplace_back(display->getCompositionDisplay(), reporter); |
| } |
| } |
| } |
| haveNewListeners = mAddingHDRLayerInfoListener; // grab this with state lock |
| mAddingHDRLayerInfoListener = false; |
| } |
| |
| if (haveNewListeners || mHdrLayerInfoChanged) { |
| for (auto& [compositionDisplay, listener] : hdrInfoListeners) { |
| HdrLayerInfoReporter::HdrLayerInfo info; |
| int32_t maxArea = 0; |
| |
| auto updateInfoFn = |
| [&](const std::shared_ptr<compositionengine::Display>& compositionDisplay, |
| const frontend::LayerSnapshot& snapshot, const sp<LayerFE>& layerFe) { |
| if (snapshot.isVisible && |
| compositionDisplay->includesLayer(snapshot.outputFilter)) { |
| if (isHdrLayer(snapshot)) { |
| const auto* outputLayer = |
| compositionDisplay->getOutputLayerForLayer(layerFe); |
| if (outputLayer) { |
| const float desiredHdrSdrRatio = |
| snapshot.desiredHdrSdrRatio < 1.f |
| ? std::numeric_limits<float>::infinity() |
| : snapshot.desiredHdrSdrRatio; |
| info.mergeDesiredRatio(desiredHdrSdrRatio); |
| info.numberOfHdrLayers++; |
| const auto displayFrame = outputLayer->getState().displayFrame; |
| const int32_t area = |
| displayFrame.width() * displayFrame.height(); |
| if (area > maxArea) { |
| maxArea = area; |
| info.maxW = displayFrame.width(); |
| info.maxH = displayFrame.height(); |
| } |
| } |
| } |
| } |
| }; |
| |
| if (mLayerLifecycleManagerEnabled) { |
| mLayerSnapshotBuilder.forEachVisibleSnapshot( |
| [&, compositionDisplay = compositionDisplay]( |
| std::unique_ptr<frontend::LayerSnapshot>& snapshot) { |
| auto it = mLegacyLayers.find(snapshot->sequence); |
| LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(), |
| "Couldnt find layer object for %s", |
| snapshot->getDebugString().c_str()); |
| auto& legacyLayer = it->second; |
| sp<LayerFE> layerFe = |
| legacyLayer->getCompositionEngineLayerFE(snapshot->path); |
| |
| updateInfoFn(compositionDisplay, *snapshot, layerFe); |
| }); |
| } else { |
| mDrawingState.traverse([&, compositionDisplay = compositionDisplay](Layer* layer) { |
| const auto layerFe = layer->getCompositionEngineLayerFE(); |
| const frontend::LayerSnapshot& snapshot = *layer->getLayerSnapshot(); |
| updateInfoFn(compositionDisplay, snapshot, layerFe); |
| }); |
| } |
| listener->dispatchHdrLayerInfo(info); |
| } |
| } |
| |
| mHdrLayerInfoChanged = false; |
| |
| mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); |
| mTransactionCallbackInvoker.clearCompletedTransactions(); |
| |
| mTimeStats->incrementTotalFrames(); |
| mTimeStats->setPresentFenceGlobal(pacesetterPresentFenceTime); |
| |
| for (auto&& [id, presentFence] : presentFences) { |
| ftl::FakeGuard guard(mStateLock); |
| const bool isInternalDisplay = |
| mPhysicalDisplays.get(id).transform(&PhysicalDisplay::isInternal).value_or(false); |
| |
| if (isInternalDisplay) { |
| mScheduler->addPresentFence(id, std::move(presentFence)); |
| } |
| } |
| |
| const bool hasPacesetterDisplay = |
| pacesetterDisplay && getHwComposer().isConnected(pacesetterId); |
| |
| if (!hasSyncFramework) { |
| if (hasPacesetterDisplay && pacesetterDisplay->isPoweredOn()) { |
| mScheduler->enableHardwareVsync(pacesetterId); |
| } |
| } |
| |
| if (hasPacesetterDisplay && !pacesetterDisplay->isPoweredOn()) { |
| getRenderEngine().cleanupPostRender(); |
| return; |
| } |
| |
| // Cleanup any outstanding resources due to rendering a prior frame. |
| getRenderEngine().cleanupPostRender(); |
| |
| if (mNumTrustedPresentationListeners > 0) { |
| // We avoid any reverse traversal upwards so this shouldn't be too expensive |
| traverseLegacyLayers([&](Layer* layer) { |
| if (!layer->hasTrustedPresentationListener()) { |
| return; |
| } |
| const frontend::LayerSnapshot* snapshot = mLayerLifecycleManagerEnabled |
| ? mLayerSnapshotBuilder.getSnapshot(layer->sequence) |
| : layer->getLayerSnapshot(); |
| std::optional<const DisplayDevice*> displayOpt = std::nullopt; |
| if (snapshot) { |
| displayOpt = layerStackToDisplay.get(snapshot->outputFilter.layerStack); |
| } |
| const DisplayDevice* display = displayOpt.value_or(nullptr); |
| layer->updateTrustedPresentationState(display, snapshot, |
| nanoseconds_to_milliseconds(presentStartTime), |
| false); |
| }); |
| } |
| |
| // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the |
| // side-effect of getTotalSize(), so we check that again here |
| if (ATRACE_ENABLED()) { |
| // getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger |
| ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize()); |
| } |
| |
| logFrameStats(presentTime); |
| } |
| |
| FloatRect SurfaceFlinger::getMaxDisplayBounds() { |
| const ui::Size maxSize = [this] { |
| ftl::FakeGuard guard(mStateLock); |
| |
| // The LayerTraceGenerator tool runs without displays. |
| if (mDisplays.empty()) return ui::Size{5000, 5000}; |
| |
| return std::accumulate(mDisplays.begin(), mDisplays.end(), ui::kEmptySize, |
| [](ui::Size size, const auto& pair) -> ui::Size { |
| const auto& display = pair.second; |
| return {std::max(size.getWidth(), display->getWidth()), |
| std::max(size.getHeight(), display->getHeight())}; |
| }); |
| }(); |
| |
| // Ignore display bounds for now since they will be computed later. Use a large Rect bound |
| // to ensure it's bigger than an actual display will be. |
| const float xMax = maxSize.getWidth() * 10.f; |
| const float yMax = maxSize.getHeight() * 10.f; |
| |
| return {-xMax, -yMax, xMax, yMax}; |
| } |
| |
| void SurfaceFlinger::computeLayerBounds() { |
| const FloatRect maxBounds = getMaxDisplayBounds(); |
| for (const auto& layer : mDrawingState.layersSortedByZ) { |
| layer->computeBounds(maxBounds, ui::Transform(), 0.f /* shadowRadius */); |
| } |
| } |
| |
| void SurfaceFlinger::commitTransactions() { |
| ATRACE_CALL(); |
| |
| // Keep a copy of the drawing state (that is going to be overwritten |
| // by commitTransactionsLocked) outside of mStateLock so that the side |
| // effects of the State assignment don't happen with mStateLock held, |
| // which can cause deadlocks. |
| State drawingState(mDrawingState); |
| |
| Mutex::Autolock lock(mStateLock); |
| mDebugInTransaction = systemTime(); |
| |
| // Here we're guaranteed that some transaction flags are set |
| // so we can call commitTransactionsLocked unconditionally. |
| // We clear the flags with mStateLock held to guarantee that |
| // mCurrentState won't change until the transaction is committed. |
| mScheduler->modulateVsync({}, &VsyncModulator::onTransactionCommit); |
| commitTransactionsLocked(clearTransactionFlags(eTransactionMask)); |
| |
| mDebugInTransaction = 0; |
| } |
| |
| std::pair<DisplayModes, DisplayModePtr> SurfaceFlinger::loadDisplayModes( |
| PhysicalDisplayId displayId) const { |
| std::vector<HWComposer::HWCDisplayMode> hwcModes; |
| std::optional<hal::HWConfigId> activeModeHwcIdOpt; |
| |
| const bool isExternalDisplay = FlagManager::getInstance().connected_display() && |
| getHwComposer().getDisplayConnectionType(displayId) == |
| ui::DisplayConnectionType::External; |
| |
| int attempt = 0; |
| constexpr int kMaxAttempts = 3; |
| do { |
| hwcModes = getHwComposer().getModes(displayId, |
| scheduler::RefreshRateSelector::kMinSupportedFrameRate |
| .getPeriodNsecs()); |
| const auto activeModeHwcIdExp = getHwComposer().getActiveMode(displayId); |
| activeModeHwcIdOpt = activeModeHwcIdExp.value_opt(); |
| |
| if (isExternalDisplay && |
| activeModeHwcIdExp.has_error([](status_t error) { return error == NO_INIT; })) { |
| constexpr nsecs_t k59HzVsyncPeriod = 16949153; |
| constexpr nsecs_t k60HzVsyncPeriod = 16666667; |
| |
| // DM sets the initial mode for an external display to 1080p@60, but |
| // this comes after SF creates its own state (including the |
| // DisplayDevice). For now, pick the same mode in order to avoid |
| // inconsistent state and unnecessary mode switching. |
| // TODO (b/318534874): Let DM decide the initial mode. |
| // |
| // Try to find 1920x1080 @ 60 Hz |
| if (const auto iter = std::find_if(hwcModes.begin(), hwcModes.end(), |
| [](const auto& mode) { |
| return mode.width == 1920 && |
| mode.height == 1080 && |
| mode.vsyncPeriod == k60HzVsyncPeriod; |
| }); |
| iter != hwcModes.end()) { |
| activeModeHwcIdOpt = iter->hwcId; |
| break; |
| } |
| |
| // Try to find 1920x1080 @ 59-60 Hz |
| if (const auto iter = std::find_if(hwcModes.begin(), hwcModes.end(), |
| [](const auto& mode) { |
| return mode.width == 1920 && |
| mode.height == 1080 && |
| mode.vsyncPeriod >= k60HzVsyncPeriod && |
| mode.vsyncPeriod <= k59HzVsyncPeriod; |
| }); |
| iter != hwcModes.end()) { |
| activeModeHwcIdOpt = iter->hwcId; |
| break; |
| } |
| |
| // The display does not support 1080p@60, and this is the last attempt to pick a display |
| // mode. Prefer 60 Hz if available, with the closest resolution to 1080p. |
| if (attempt + 1 == kMaxAttempts) { |
| std::vector<HWComposer::HWCDisplayMode> hwcModeOpts; |
| |
| for (const auto& mode : hwcModes) { |
| if (mode.width <= 1920 && mode.height <= 1080 && |
| mode.vsyncPeriod >= k60HzVsyncPeriod && |
| mode.vsyncPeriod <= k59HzVsyncPeriod) { |
| hwcModeOpts.push_back(mode); |
| } |
| } |
| |
| if (const auto iter = std::max_element(hwcModeOpts.begin(), hwcModeOpts.end(), |
| [](const auto& a, const auto& b) { |
| const auto aSize = a.width * a.height; |
| const auto bSize = b.width * b.height; |
| if (aSize < bSize) |
| return true; |
| else if (aSize == bSize) |
| return a.vsyncPeriod > b.vsyncPeriod; |
| else |
| return false; |
| }); |
| iter != hwcModeOpts.end()) { |
| activeModeHwcIdOpt = iter->hwcId; |
| break; |
| } |
| |
| // hwcModeOpts was empty, use hwcModes[0] as the last resort |
| activeModeHwcIdOpt = hwcModes[0].hwcId; |
| } |
| } |
| |
| const auto isActiveMode = [activeModeHwcIdOpt](const HWComposer::HWCDisplayMode& mode) { |
| return mode.hwcId == activeModeHwcIdOpt; |
| }; |
| |
| if (std::any_of(hwcModes.begin(), hwcModes.end(), isActiveMode)) { |
| break; |
| } |
| } while (++attempt < kMaxAttempts); |
| |
| if (attempt == kMaxAttempts) { |
| const std::string activeMode = |
| activeModeHwcIdOpt ? std::to_string(*activeModeHwcIdOpt) : "unknown"s; |
| ALOGE("HWC failed to report an active mode that is supported: activeModeHwcId=%s, " |
| "hwcModes={%s}", |
| activeMode.c_str(), base::Join(hwcModes, ", ").c_str()); |
| return {}; |
| } |
| |
| const DisplayModes oldModes = mPhysicalDisplays.get(displayId) |
| .transform([](const PhysicalDisplay& display) { |
| return display.snapshot().displayModes(); |
| }) |
| .value_or(DisplayModes{}); |
| |
| DisplayModeId nextModeId = std::accumulate(oldModes.begin(), oldModes.end(), DisplayModeId(-1), |
| [](DisplayModeId max, const auto& pair) { |
| return std::max(max, pair.first); |
| }); |
| ++nextModeId; |
| |
| DisplayModes newModes; |
| for (const auto& hwcMode : hwcModes) { |
| const auto id = nextModeId++; |
| newModes.try_emplace(id, |
| DisplayMode::Builder(hwcMode.hwcId) |
| .setId(id) |
| .setPhysicalDisplayId(displayId) |
| .setResolution({hwcMode.width, hwcMode.height}) |
| .setVsyncPeriod(hwcMode.vsyncPeriod) |
| .setVrrConfig(hwcMode.vrrConfig) |
| .setDpiX(hwcMode.dpiX) |
| .setDpiY(hwcMode.dpiY) |
| .setGroup(hwcMode.configGroup) |
| .build()); |
| } |
| |
| const bool sameModes = |
| std::equal(newModes.begin(), newModes.end(), oldModes.begin(), oldModes.end(), |
| [](const auto& lhs, const auto& rhs) { |
| return equalsExceptDisplayModeId(*lhs.second, *rhs.second); |
| }); |
| |
| // Keep IDs if modes have not changed. |
| const auto& modes = sameModes ? oldModes : newModes; |
| const DisplayModePtr activeMode = |
| std::find_if(modes.begin(), modes.end(), [activeModeHwcIdOpt](const auto& pair) { |
| return pair.second->getHwcId() == activeModeHwcIdOpt; |
| })->second; |
| |
| if (isExternalDisplay) { |
| ALOGI("External display %s initial mode: {%s}", to_string(displayId).c_str(), |
| to_string(*activeMode).c_str()); |
| } |
| return {modes, activeMode}; |
| } |
| |
| bool SurfaceFlinger::configureLocked() { |
| std::vector<HotplugEvent> events; |
| { |
| std::lock_guard<std::mutex> lock(mHotplugMutex); |
| events = std::move(mPendingHotplugEvents); |
| } |
| |
| for (const auto [hwcDisplayId, connection] : events) { |
| if (auto info = getHwComposer().onHotplug(hwcDisplayId, connection)) { |
| const auto displayId = info->id; |
| const bool connected = connection == hal::Connection::CONNECTED; |
| |
| if (const char* const log = |
| processHotplug(displayId, hwcDisplayId, connected, std::move(*info))) { |
| ALOGI("%s display %s (HAL ID %" PRIu64 ")", log, to_string(displayId).c_str(), |
| hwcDisplayId); |
| } |
| } |
| } |
| |
| return !events.empty(); |
| } |
| |
| const char* SurfaceFlinger::processHotplug(PhysicalDisplayId displayId, |
| hal::HWDisplayId hwcDisplayId, bool connected, |
| DisplayIdentificationInfo&& info) { |
| const auto displayOpt = mPhysicalDisplays.get(displayId); |
| if (!connected) { |
| LOG_ALWAYS_FATAL_IF(!displayOpt); |
| const auto& display = displayOpt->get(); |
| |
| if (const ssize_t index = mCurrentState.displays.indexOfKey(display.token()); index >= 0) { |
| mCurrentState.displays.removeItemsAt(index); |
| } |
| |
| mPhysicalDisplays.erase(displayId); |
| return "Disconnecting"; |
| } |
| |
| auto [displayModes, activeMode] = loadDisplayModes(displayId); |
| if (!activeMode) { |
| ALOGE("Failed to hotplug display %s", to_string(displayId).c_str()); |
| if (FlagManager::getInstance().hotplug2()) { |
| mScheduler->onHotplugConnectionError(mAppConnectionHandle, |
| static_cast<int32_t>( |
| DisplayHotplugEvent::ERROR_UNKNOWN)); |
| } |
| getHwComposer().disconnectDisplay(displayId); |
| return nullptr; |
| } |
| |
| ui::ColorModes colorModes = getHwComposer().getColorModes(displayId); |
| |
| if (displayOpt) { |
| const auto& display = displayOpt->get(); |
| const auto& snapshot = display.snapshot(); |
| |
| std::optional<DeviceProductInfo> deviceProductInfo; |
| if (getHwComposer().updatesDeviceProductInfoOnHotplugReconnect()) { |
| deviceProductInfo = std::move(info.deviceProductInfo); |
| } else { |
| deviceProductInfo = snapshot.deviceProductInfo(); |
| } |
| |
| const auto it = |
| mPhysicalDisplays.try_replace(displayId, display.token(), displayId, |
| snapshot.connectionType(), std::move(displayModes), |
| std::move(colorModes), std::move(deviceProductInfo)); |
| |
| auto& state = mCurrentState.displays.editValueFor(it->second.token()); |
| state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId. |
| state.physical->activeMode = std::move(activeMode); |
| return "Reconnecting"; |
| } |
| |
| const sp<IBinder> token = sp<BBinder>::make(); |
| const ui::DisplayConnectionType connectionType = |
| getHwComposer().getDisplayConnectionType(displayId); |
| |
| mPhysicalDisplays.try_emplace(displayId, token, displayId, connectionType, |
| std::move(displayModes), std::move(colorModes), |
| std::move(info.deviceProductInfo)); |
| |
| DisplayDeviceState state; |
| state.physical = {.id = displayId, |
| .hwcDisplayId = hwcDisplayId, |
| .activeMode = std::move(activeMode)}; |
| state.isSecure = connectionType == ui::DisplayConnectionType::Internal; |
| state.isProtected = true; |
| state.displayName = std::move(info.name); |
| |
| mCurrentState.displays.add(token, state); |
| return "Connecting"; |
| } |
| |
| void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { |
| mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected); |
| mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected); |
| } |
| |
| void SurfaceFlinger::dispatchDisplayModeChangeEvent(PhysicalDisplayId displayId, |
| const scheduler::FrameRateMode& mode) { |
| // TODO(b/255635821): Merge code paths and move to Scheduler. |
| const auto onDisplayModeChanged = displayId == mActiveDisplayId |
| ? &scheduler::Scheduler::onPrimaryDisplayModeChanged |
| : &scheduler::Scheduler::onNonPrimaryDisplayModeChanged; |
| |
| ((*mScheduler).*onDisplayModeChanged)(mAppConnectionHandle, mode); |
| } |
| |
| sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( |
| const wp<IBinder>& displayToken, |
| std::shared_ptr<compositionengine::Display> compositionDisplay, |
| const DisplayDeviceState& state, |
| const sp<compositionengine::DisplaySurface>& displaySurface, |
| const sp<IGraphicBufferProducer>& producer) { |
| DisplayDeviceCreationArgs creationArgs(sp<SurfaceFlinger>::fromExisting(this), getHwComposer(), |
| displayToken, compositionDisplay); |
| creationArgs.sequenceId = state.sequenceId; |
| creationArgs.isSecure = state.isSecure; |
| creationArgs.isProtected = state.isProtected; |
| creationArgs.displaySurface = displaySurface; |
| creationArgs.hasWideColorGamut = false; |
| creationArgs.supportedPerFrameMetadata = 0; |
| |
| if (const auto& physical = state.physical) { |
| creationArgs.activeModeId = physical->activeMode->getId(); |
| const auto [kernelIdleTimerController, idleTimerTimeoutMs] = |
| getKernelIdleTimerProperties(compositionDisplay->getId()); |
| |
| using Config = scheduler::RefreshRateSelector::Config; |
| const auto enableFrameRateOverride = sysprop::enable_frame_rate_override(true) |
| ? Config::FrameRateOverride::Enabled |
| : Config::FrameRateOverride::Disabled; |
| Config config = |
| {.enableFrameRateOverride = enableFrameRateOverride, |
| .frameRateMultipleThreshold = |
| base::GetIntProperty("debug.sf.frame_rate_multiple_threshold", 0), |
| .idleTimerTimeout = idleTimerTimeoutMs, |
| .kernelIdleTimerController = kernelIdleTimerController}; |
| |
| creationArgs.refreshRateSelector = |
| mPhysicalDisplays.get(physical->id) |
| .transform(&PhysicalDisplay::snapshotRef) |
| .transform([&](const display::DisplaySnapshot& snapshot) { |
| return std::make_shared< |
| scheduler::RefreshRateSelector>(snapshot.displayModes(), |
| creationArgs.activeModeId, |
| config); |
| }) |
| .value_or(nullptr); |
| |
| creationArgs.isPrimary = physical->id == getPrimaryDisplayIdLocked(); |
| |
| mPhysicalDisplays.get(physical->id) |
| .transform(&PhysicalDisplay::snapshotRef) |
| .transform(ftl::unit_fn([&](const display::DisplaySnapshot& snapshot) { |
| for (const auto mode : snapshot.colorModes()) { |
| creationArgs.hasWideColorGamut |= ui::isWideColorMode(mode); |
| creationArgs.hwcColorModes |
| .emplace(mode, |
| getHwComposer().getRenderIntents(physical->id, mode)); |
| } |
| })); |
| } |
| |
| if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) { |
| getHwComposer().getHdrCapabilities(*id, &creationArgs.hdrCapabilities); |
| creationArgs.supportedPerFrameMetadata = getHwComposer().getSupportedPerFrameMetadata(*id); |
| } |
| |
| auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); |
| auto nativeWindow = nativeWindowSurface->getNativeWindow(); |
| creationArgs.nativeWindow = nativeWindow; |
| |
| // Make sure that composition can never be stalled by a virtual display |
| // consumer that isn't processing buffers fast enough. We have to do this |
| // here, in case the display is composed entirely by HWC. |
| if (state.isVirtual()) { |
| nativeWindow->setSwapInterval(nativeWindow.get(), 0); |
| } |
| |
| creationArgs.physicalOrientation = |
| getPhysicalDisplayOrientation(compositionDisplay->getId(), creationArgs.isPrimary); |
| ALOGV("Display Orientation: %s", toCString(creationArgs.physicalOrientation)); |
| |
| creationArgs.initialPowerMode = state.isVirtual() ? hal::PowerMode::ON : hal::PowerMode::OFF; |
| |
| creationArgs.requestedRefreshRate = state.requestedRefreshRate; |
| |
| sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs); |
| |
| nativeWindowSurface->preallocateBuffers(); |
| |
| ui::ColorMode defaultColorMode = ui::ColorMode::NATIVE; |
| Dataspace defaultDataSpace = Dataspace::UNKNOWN; |
| if (display->hasWideColorGamut()) { |
| defaultColorMode = ui::ColorMode::SRGB; |
| defaultDataSpace = Dataspace::V0_SRGB; |
| } |
| display->getCompositionDisplay()->setColorProfile( |
| compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace, |
| RenderIntent::COLORIMETRIC}); |
| |
| if (const auto& physical = state.physical) { |
| const auto& mode = *physical->activeMode; |
| display->setActiveMode(mode.getId(), mode.getVsyncRate(), mode.getVsyncRate()); |
| } |
| |
| display->setLayerFilter(makeLayerFilterForDisplay(display->getId(), state.layerStack)); |
| display->setProjection(state.orientation, state.layerStackSpaceRect, |
| state.orientedDisplaySpaceRect); |
| display->setDisplayName(state.displayName); |
| display->setFlags(state.flags); |
| |
| return display; |
| } |
| |
| void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken, |
| const DisplayDeviceState& state) { |
| ui::Size resolution(0, 0); |
| ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN); |
| if (state.physical) { |
| resolution = state.physical->activeMode->getResolution(); |
| pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888); |
| } else if (state.surface != nullptr) { |
| int status = state.surface->query(NATIVE_WINDOW_WIDTH, &resolution.width); |
| ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); |
| status = state.surface->query(NATIVE_WINDOW_HEIGHT, &resolution.height); |
| ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); |
| int format; |
| status = state.surface->query(NATIVE_WINDOW_FORMAT, &format); |
| ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); |
| pixelFormat = static_cast<ui::PixelFormat>(format); |
| } else { |
| // Virtual displays without a surface are dormant: |
| // they have external state (layer stack, projection, |
| // etc.) but no internal state (i.e. a DisplayDevice). |
| return; |
| } |
| |
| compositionengine::DisplayCreationArgsBuilder builder; |
| if (const auto& physical = state.physical) { |
| builder.setId(physical->id); |
| } else { |
| builder.setId(acquireVirtualDisplay(resolution, pixelFormat)); |
| } |
| |
| builder.setPixels(resolution); |
| builder.setIsSecure(state.isSecure); |
| builder.setIsProtected(state.isProtected); |
| builder.setPowerAdvisor(mPowerAdvisor.get()); |
| builder.setName(state.displayName); |
| auto compositionDisplay = getCompositionEngine().createDisplay(builder.build()); |
| compositionDisplay->setLayerCachingEnabled(mLayerCachingEnabled); |
| |
| sp<compositionengine::DisplaySurface> displaySurface; |
| sp<IGraphicBufferProducer> producer; |
| sp<IGraphicBufferProducer> bqProducer; |
| sp<IGraphicBufferConsumer> bqConsumer; |
| getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false); |
| |
| if (state.isVirtual()) { |
| const auto displayId = VirtualDisplayId::tryCast(compositionDisplay->getId()); |
| LOG_FATAL_IF(!displayId); |
| auto surface = sp<VirtualDisplaySurface>::make(getHwComposer(), *displayId, state.surface, |
| bqProducer, bqConsumer, state.displayName); |
| displaySurface = surface; |
| producer = std::move(surface); |
| } else { |
| ALOGE_IF(state.surface != nullptr, |
| "adding a supported display, but rendering " |
| "surface is provided (%p), ignoring it", |
| state.surface.get()); |
| const auto displayId = PhysicalDisplayId::tryCast(compositionDisplay->getId()); |
| LOG_FATAL_IF(!displayId); |
| displaySurface = |
| sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqConsumer, |
| state.physical->activeMode->getResolution(), |
| ui::Size(maxGraphicsWidth, maxGraphicsHeight)); |
| producer = bqProducer; |
| } |
| |
| LOG_FATAL_IF(!displaySurface); |
| auto display = setupNewDisplayDeviceInternal(displayToken, std::move(compositionDisplay), state, |
| displaySurface, producer); |
| |
| if (mScheduler && !display->isVirtual()) { |
| const auto displayId = display->getPhysicalId(); |
| { |
| // TODO(b/241285876): Annotate `processDisplayAdded` instead. |
| ftl::FakeGuard guard(kMainThreadContext); |
| |
| // For hotplug reconnect, renew the registration since display modes have been reloaded. |
| mScheduler->registerDisplay(displayId, display->holdRefreshRateSelector()); |
| } |
| |
| dispatchDisplayHotplugEvent(displayId, true); |
| } |
| |
| if (display->isVirtual()) { |
| display->adjustRefreshRate(mScheduler->getPacesetterRefreshRate()); |
| } |
| |
| mDisplays.try_emplace(displayToken, std::move(display)); |
| |
| // For an external display, loadDisplayModes already attempted to select the same mode |
| // as DM, but SF still needs to be updated to match. |
| // TODO (b/318534874): Let DM decide the initial mode. |
| if (const auto& physical = state.physical; |
| mScheduler && physical && FlagManager::getInstance().connected_display()) { |
| const bool isInternalDisplay = mPhysicalDisplays.get(physical->id) |
| .transform(&PhysicalDisplay::isInternal) |
| .value_or(false); |
| |
| if (!isInternalDisplay) { |
| auto activeModePtr = physical->activeMode; |
| const auto fps = activeModePtr->getPeakFps(); |
| |
| setDesiredMode( |
| {.mode = scheduler::FrameRateMode{fps, |
| ftl::as_non_null(std::move(activeModePtr))}, |
| .emitEvent = false, |
| .force = true}); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) { |
| auto display = getDisplayDeviceLocked(displayToken); |
| if (display) { |
| display->disconnect(); |
| |
| if (display->isVirtual()) { |
| releaseVirtualDisplay(display->getVirtualId()); |
| } else { |
| dispatchDisplayHotplugEvent(display->getPhysicalId(), false); |
| mScheduler->unregisterDisplay(display->getPhysicalId()); |
| } |
| } |
| |
| mDisplays.erase(displayToken); |
| |
| if (display && display->isVirtual()) { |
| static_cast<void>(mScheduler->schedule([display = std::move(display)] { |
| // Destroy the display without holding the mStateLock. |
| // This is a temporary solution until we can manage transaction queues without |
| // holding the mStateLock. |
| // With blast, the IGBP that is passed to the VirtualDisplaySurface is owned by the |
| // client. When the IGBP is disconnected, its buffer cache in SF will be cleared |
| // via SurfaceComposerClient::doUncacheBufferTransaction. This call from the client |
| // ends up running on the main thread causing a deadlock since setTransactionstate |
| // will try to acquire the mStateLock. Instead we extend the lifetime of |
| // DisplayDevice and destroy it in the main thread without holding the mStateLock. |
| // The display will be disconnected and removed from the mDisplays list so it will |
| // not be accessible. |
| })); |
| } |
| } |
| |
| void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken, |
| const DisplayDeviceState& currentState, |
| const DisplayDeviceState& drawingState) { |
| const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface); |
| const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface); |
| |
| // Recreate the DisplayDevice if the surface or sequence ID changed. |
| if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) { |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { |
| display->disconnect(); |
| if (display->isVirtual()) { |
| releaseVirtualDisplay(display->getVirtualId()); |
| } |
| } |
| |
| mDisplays.erase(displayToken); |
| |
| if (const auto& physical = currentState.physical) { |
| getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id); |
| } |
| |
| processDisplayAdded(displayToken, currentState); |
| |
| if (currentState.physical) { |
| const auto display = getDisplayDeviceLocked(displayToken); |
| setPowerModeInternal(display, hal::PowerMode::ON); |
| |
| // TODO(b/175678251) Call a listener instead. |
| if (currentState.physical->hwcDisplayId == getHwComposer().getPrimaryHwcDisplayId()) { |
| mScheduler->resetPhaseConfiguration(display->getActiveMode().fps); |
| } |
| } |
| return; |
| } |
| |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { |
| if (currentState.layerStack != drawingState.layerStack) { |
| display->setLayerFilter( |
| makeLayerFilterForDisplay(display->getId(), currentState.layerStack)); |
| } |
| if (currentState.flags != drawingState.flags) { |
| display->setFlags(currentState.flags); |
| } |
| if ((currentState.orientation != drawingState.orientation) || |
| (currentState.layerStackSpaceRect != drawingState.layerStackSpaceRect) || |
| (currentState.orientedDisplaySpaceRect != drawingState.orientedDisplaySpaceRect)) { |
| display->setProjection(currentState.orientation, currentState.layerStackSpaceRect, |
| currentState.orientedDisplaySpaceRect); |
| if (display->getId() == mActiveDisplayId) { |
| mActiveDisplayTransformHint = display->getTransformHint(); |
| sActiveDisplayRotationFlags = |
| ui::Transform::toRotationFlags(display->getOrientation()); |
| } |
| } |
| if (currentState.width != drawingState.width || |
| currentState.height != drawingState.height) { |
| display->setDisplaySize(currentState.width, currentState.height); |
| |
| if (display->getId() == mActiveDisplayId) { |
| onActiveDisplaySizeChanged(*display); |
| } |
| } |
| } |
| } |
| |
| void SurfaceFlinger::processDisplayChangesLocked() { |
| // here we take advantage of Vector's copy-on-write semantics to |
| // improve performance by skipping the transaction entirely when |
| // know that the lists are identical |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); |
| if (!curr.isIdenticalTo(draw)) { |
| mVisibleRegionsDirty = true; |
| mUpdateInputInfo = true; |
| |
| // Apply the current color matrix to any added or changed display. |
| mCurrentState.colorMatrixChanged = true; |
| |
| // find the displays that were removed |
| // (ie: in drawing state but not in current state) |
| // also handle displays that changed |
| // (ie: displays that are in both lists) |
| for (size_t i = 0; i < draw.size(); i++) { |
| const wp<IBinder>& displayToken = draw.keyAt(i); |
| const ssize_t j = curr.indexOfKey(displayToken); |
| if (j < 0) { |
| // in drawing state but not in current state |
| processDisplayRemoved(displayToken); |
| } else { |
| // this display is in both lists. see if something changed. |
| const DisplayDeviceState& currentState = curr[j]; |
| const DisplayDeviceState& drawingState = draw[i]; |
| processDisplayChanged(displayToken, currentState, drawingState); |
| } |
| } |
| |
| // find displays that were added |
| // (ie: in current state but not in drawing state) |
| for (size_t i = 0; i < curr.size(); i++) { |
| const wp<IBinder>& displayToken = curr.keyAt(i); |
| if (draw.indexOfKey(displayToken) < 0) { |
| processDisplayAdded(displayToken, curr[i]); |
| } |
| } |
| } |
| |
| mDrawingState.displays = mCurrentState.displays; |
| } |
| |
| void SurfaceFlinger::commitTransactionsLocked(uint32_t transactionFlags) { |
| // Commit display transactions. |
| const bool displayTransactionNeeded = transactionFlags & eDisplayTransactionNeeded; |
| mFrontEndDisplayInfosChanged = displayTransactionNeeded; |
| if (displayTransactionNeeded && !mLayerLifecycleManagerEnabled) { |
| processDisplayChangesLocked(); |
| mFrontEndDisplayInfos.clear(); |
| for (const auto& [_, display] : mDisplays) { |
| mFrontEndDisplayInfos.try_emplace(display->getLayerStack(), display->getFrontEndInfo()); |
| } |
| } |
| mForceTransactionDisplayChange = displayTransactionNeeded; |
| |
| if (mSomeChildrenChanged) { |
| mVisibleRegionsDirty = true; |
| mSomeChildrenChanged = false; |
| mUpdateInputInfo = true; |
| } |
| |
| // Update transform hint. |
| if (transactionFlags & (eTransformHintUpdateNeeded | eDisplayTransactionNeeded)) { |
| // Layers and/or displays have changed, so update the transform hint for each layer. |
| // |
| // NOTE: we do this here, rather than when presenting the display so that |
| // the hint is set before we acquire a buffer from the surface texture. |
| // |
| // NOTE: layer transactions have taken place already, so we use their |
| // drawing state. However, SurfaceFlinger's own transaction has not |
| // happened yet, so we must use the current state layer list |
| // (soon to become the drawing state list). |
| // |
| sp<const DisplayDevice> hintDisplay; |
| ui::LayerStack layerStack; |
| |
| mCurrentState.traverse([&](Layer* layer) REQUIRES(mStateLock) { |
| // NOTE: we rely on the fact that layers are sorted by |
| // layerStack first (so we don't have to traverse the list |
| // of displays for every layer). |
| if (const auto filter = layer->getOutputFilter(); layerStack != filter.layerStack) { |
| layerStack = filter.layerStack; |
| hintDisplay = nullptr; |
| |
| // Find the display that includes the layer. |
| for (const auto& [token, display] : mDisplays) { |
| if (!display->getCompositionDisplay()->includesLayer(filter)) { |
| continue; |
| } |
| |
| // Pick the primary display if another display mirrors the layer. |
| if (hintDisplay) { |
| hintDisplay = nullptr; |
| break; |
| } |
| |
| hintDisplay = display; |
| } |
| } |
| |
| if (!hintDisplay) { |
| // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to |
| // redraw after transform hint changes. See bug 8508397. |
| // could be null when this layer is using a layerStack |
| // that is not visible on any display. Also can occur at |
| // screen off/on times. |
| // U Update: Don't provide stale hints to the clients. For |
| // special cases where we want the app to draw its |
| // first frame before the display is available, we rely |
| // on WMS and DMS to provide the right information |
| // so the client can calculate the hint. |
| layer->skipReportingTransformHint(); |
| } else { |
| layer->updateTransformHint(hintDisplay->getTransformHint()); |
| } |
| }); |
| } |
| |
| if (mLayersAdded) { |
| mLayersAdded = false; |
| // Layers have been added. |
| mVisibleRegionsDirty = true; |
| mUpdateInputInfo = true; |
| } |
| |
| // some layers might have been removed, so |
| // we need to update the regions they're exposing. |
| if (mLayersRemoved) { |
| mLayersRemoved = false; |
| mVisibleRegionsDirty = true; |
| mUpdateInputInfo = true; |
| mDrawingState.traverseInZOrder([&](Layer* layer) { |
| if (mLayersPendingRemoval.indexOf(sp<Layer>::fromExisting(layer)) >= 0) { |
| // this layer is not visible anymore |
| Region visibleReg; |
| visibleReg.set(layer->getScreenBounds()); |
| invalidateLayerStack(layer->getOutputFilter(), visibleReg); |
| } |
| }); |
| } |
| |
| if (transactionFlags & eInputInfoUpdateNeeded) { |
| mUpdateInputInfo = true; |
| } |
| |
| doCommitTransactions(); |
| } |
| |
| void SurfaceFlinger::updateInputFlinger(VsyncId vsyncId, TimePoint frameTime) { |
| if (!mInputFlinger || (!mUpdateInputInfo && mInputWindowCommands.empty())) { |
| return; |
| } |
| ATRACE_CALL(); |
| |
| std::vector<WindowInfo> windowInfos; |
| std::vector<DisplayInfo> displayInfos; |
| bool updateWindowInfo = false; |
| if (mUpdateInputInfo) { |
| mUpdateInputInfo = false; |
| updateWindowInfo = true; |
| buildWindowInfos(windowInfos, displayInfos); |
| } |
| |
| std::unordered_set<int32_t> visibleWindowIds; |
| for (WindowInfo& windowInfo : windowInfos) { |
| if (!windowInfo.inputConfig.test(WindowInfo::InputConfig::NOT_VISIBLE)) { |
| visibleWindowIds.insert(windowInfo.id); |
| } |
| } |
| bool visibleWindowsChanged = false; |
| if (visibleWindowIds != mVisibleWindowIds) { |
| visibleWindowsChanged = true; |
| mVisibleWindowIds = std::move(visibleWindowIds); |
| } |
| |
| BackgroundExecutor::getInstance().sendCallbacks({[updateWindowInfo, |
| windowInfos = std::move(windowInfos), |
| displayInfos = std::move(displayInfos), |
| inputWindowCommands = |
| std::move(mInputWindowCommands), |
| inputFlinger = mInputFlinger, this, |
| visibleWindowsChanged, vsyncId, frameTime]() { |
| ATRACE_NAME("BackgroundExecutor::updateInputFlinger"); |
| if (updateWindowInfo) { |
| mWindowInfosListenerInvoker |
| ->windowInfosChanged(gui::WindowInfosUpdate{std::move(windowInfos), |
| std::move(displayInfos), |
| ftl::to_underlying(vsyncId), |
| frameTime.ns()}, |
| std::move( |
| inputWindowCommands.windowInfosReportedListeners), |
| /* forceImmediateCall= */ visibleWindowsChanged || |
| !inputWindowCommands.focusRequests.empty()); |
| } else { |
| // If there are listeners but no changes to input windows, call the listeners |
| // immediately. |
| for (const auto& listener : inputWindowCommands.windowInfosReportedListeners) { |
| if (IInterface::asBinder(listener)->isBinderAlive()) { |
| listener->onWindowInfosReported(); |
| } |
| } |
| } |
| for (const auto& focusRequest : inputWindowCommands.focusRequests) { |
| inputFlinger->setFocusedWindow(focusRequest); |
| } |
| }}); |
| |
| mInputWindowCommands.clear(); |
| } |
| |
| void SurfaceFlinger::persistDisplayBrightness(bool needsComposite) { |
| const bool supportsDisplayBrightnessCommand = getHwComposer().getComposer()->isSupported( |
| Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand); |
| if (!supportsDisplayBrightnessCommand) { |
| return; |
| } |
| |
| for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { |
| if (const auto brightness = display->getStagedBrightness(); brightness) { |
| if (!needsComposite) { |
| const status_t error = |
| getHwComposer() |
| .setDisplayBrightness(display->getPhysicalId(), *brightness, |
| display->getCompositionDisplay() |
| ->getState() |
| .displayBrightnessNits, |
| Hwc2::Composer::DisplayBrightnessOptions{ |
| .applyImmediately = true}) |
| .get(); |
| |
| ALOGE_IF(error != NO_ERROR, |
| "Error setting display brightness for display %s: %d (%s)", |
| to_string(display->getId()).c_str(), error, strerror(error)); |
| } |
| display->persistBrightness(needsComposite); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::buildWindowInfos(std::vector<WindowInfo>& outWindowInfos, |
| std::vector<DisplayInfo>& outDisplayInfos) { |
| static size_t sNumWindowInfos = 0; |
| outWindowInfos.reserve(sNumWindowInfos); |
| sNumWindowInfos = 0; |
| |
| if (mLayerLifecycleManagerEnabled) { |
| mLayerSnapshotBuilder.forEachInputSnapshot( |
| [&outWindowInfos](const frontend::LayerSnapshot& snapshot) { |
| outWindowInfos.push_back(snapshot.inputInfo); |
| }); |
| } else { |
| mDrawingState.traverseInReverseZOrder([&](Layer* layer) { |
| if (!layer->needsInputInfo()) return; |
| const auto opt = |
| mFrontEndDisplayInfos.get(layer->getLayerStack()) |
| .transform([](const frontend::DisplayInfo& info) { |
| return Layer::InputDisplayArgs{&info.transform, info.isSecure}; |
| }); |
| |
| outWindowInfos.push_back(layer->fillInputInfo(opt.value_or(Layer::InputDisplayArgs{}))); |
| }); |
| } |
| |
| sNumWindowInfos = outWindowInfos.size(); |
| |
| outDisplayInfos.reserve(mFrontEndDisplayInfos.size()); |
| for (const auto& [_, info] : mFrontEndDisplayInfos) { |
| outDisplayInfos.push_back(info.info); |
| } |
| } |
| |
| void SurfaceFlinger::updateCursorAsync() { |
| compositionengine::CompositionRefreshArgs refreshArgs; |
| for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { |
| if (HalDisplayId::tryCast(display->getId())) { |
| refreshArgs.outputs.push_back(display->getCompositionDisplay()); |
| } |
| } |
| |
| constexpr bool kCursorOnly = true; |
| const auto layers = moveSnapshotsToCompositionArgs(refreshArgs, kCursorOnly); |
| mCompositionEngine->updateCursorAsync(refreshArgs); |
| moveSnapshotsFromCompositionArgs(refreshArgs, layers); |
| } |
| |
| void SurfaceFlinger::requestHardwareVsync(PhysicalDisplayId displayId, bool enable) { |
| getHwComposer().setVsyncEnabled(displayId, enable ? hal::Vsync::ENABLE : hal::Vsync::DISABLE); |
| } |
| |
| void SurfaceFlinger::requestDisplayModes(std::vector<display::DisplayModeRequest> modeRequests) { |
| if (mBootStage != BootStage::FINISHED) { |
| ALOGV("Currently in the boot stage, skipping display mode changes"); |
| return; |
| } |
| |
| ATRACE_CALL(); |
| |
| // If this is called from the main thread mStateLock must be locked before |
| // Currently the only way to call this function from the main thread is from |
| // Scheduler::chooseRefreshRateForContent |
| |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); |
| |
| for (auto& request : modeRequests) { |
| const auto& modePtr = request.mode.modePtr; |
| |
| const auto displayId = modePtr->getPhysicalDisplayId(); |
| const auto display = getDisplayDeviceLocked(displayId); |
| |
| if (!display) continue; |
| |
| if (ftl::FakeGuard guard(kMainThreadContext); |
| !shouldApplyRefreshRateSelectorPolicy(*display)) { |
| ALOGV("%s(%s): Skipped applying policy", __func__, to_string(displayId).c_str()); |
| continue; |
| } |
| |
| if (display->refreshRateSelector().isModeAllowed(request.mode)) { |
| setDesiredMode(std::move(request)); |
| } else { |
| ALOGV("%s: Mode %d is disallowed for display %s", __func__, |
| ftl::to_underlying(modePtr->getId()), to_string(displayId).c_str()); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::triggerOnFrameRateOverridesChanged() { |
| PhysicalDisplayId displayId = [&]() { |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); |
| return getDefaultDisplayDeviceLocked()->getPhysicalId(); |
| }(); |
| |
| mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); |
| } |
| |
| void SurfaceFlinger::notifyCpuLoadUp() { |
| mPowerAdvisor->notifyCpuLoadUp(); |
| } |
| |
| void SurfaceFlinger::onChoreographerAttached() { |
| ATRACE_CALL(); |
| if (mLayerLifecycleManagerEnabled) { |
| mUpdateAttachedChoreographer = true; |
| scheduleCommit(FrameHint::kNone); |
| } |
| } |
| |
| void SurfaceFlinger::onExpectedPresentTimePosted(TimePoint expectedPresentTime, |
| ftl::NonNull<DisplayModePtr> modePtr, |
| Fps renderRate) { |
| const auto vsyncPeriod = modePtr->getVsyncRate().getPeriod(); |
| const auto timeoutOpt = [&]() -> std::optional<Period> { |
| const auto vrrConfig = modePtr->getVrrConfig(); |
| if (!vrrConfig) return std::nullopt; |
| |
| const auto notifyExpectedPresentConfig = |
| modePtr->getVrrConfig()->notifyExpectedPresentConfig; |
| if (!notifyExpectedPresentConfig) return std::nullopt; |
| return Period::fromNs(notifyExpectedPresentConfig->timeoutNs); |
| }(); |
| |
| notifyExpectedPresentIfRequired(modePtr->getPhysicalDisplayId(), vsyncPeriod, |
| expectedPresentTime, renderRate, timeoutOpt); |
| } |
| |
| void SurfaceFlinger::notifyExpectedPresentIfRequired(PhysicalDisplayId displayId, |
| Period vsyncPeriod, |
| TimePoint expectedPresentTime, |
| Fps frameInterval, |
| std::optional<Period> timeoutOpt) { |
| auto& data = mNotifyExpectedPresentMap[displayId]; |
| const auto lastExpectedPresentTimestamp = data.lastExpectedPresentTimestamp; |
| const auto lastFrameInterval = data.lastFrameInterval; |
| data.lastFrameInterval = frameInterval; |
| data.lastExpectedPresentTimestamp = expectedPresentTime; |
| const auto threshold = Duration::fromNs(vsyncPeriod.ns() / 2); |
| |
| const constexpr nsecs_t kOneSecondNs = |
| std::chrono::duration_cast<std::chrono::nanoseconds>(1s).count(); |
| const auto timeout = |
| Period::fromNs(timeoutOpt && timeoutOpt->ns() > 0 ? timeoutOpt->ns() : kOneSecondNs); |
| const bool frameIntervalIsOnCadence = |
| isFrameIntervalOnCadence(expectedPresentTime, lastExpectedPresentTimestamp, |
| lastFrameInterval, timeout, threshold); |
| |
| const bool expectedPresentWithinTimeout = |
| isExpectedPresentWithinTimeout(expectedPresentTime, lastExpectedPresentTimestamp, |
| timeoutOpt, threshold); |
| if (expectedPresentWithinTimeout && frameIntervalIsOnCadence) { |
| return; |
| } |
| |
| auto hintStatus = data.hintStatus.load(); |
| if (!expectedPresentWithinTimeout) { |
| if (hintStatus != NotifyExpectedPresentHintStatus::Sent || |
| (timeoutOpt && timeoutOpt->ns() == 0)) { |
| // Send the hint immediately if timeout, as the hint gets |
| // delayed otherwise, as the frame is scheduled close |
| // to the actual present. |
| if (data.hintStatus |
| .compare_exchange_strong(hintStatus, |
| NotifyExpectedPresentHintStatus::ScheduleOnTx)) { |
| scheduleNotifyExpectedPresentHint(displayId); |
| } |
| return; |
| } |
| } |
| |
| if (hintStatus != NotifyExpectedPresentHintStatus::Start) { |
| return; |
| } |
| data.hintStatus.store(NotifyExpectedPresentHintStatus::ScheduleOnPresent); |
| mScheduler->scheduleFrame(); |
| } |
| |
| void SurfaceFlinger::scheduleNotifyExpectedPresentHint(PhysicalDisplayId displayId) { |
| auto itr = mNotifyExpectedPresentMap.find(displayId); |
| if (itr == mNotifyExpectedPresentMap.end()) { |
| return; |
| } |
| |
| const char* const whence = __func__; |
| const auto sendHint = [=, this]() { |
| auto& data = mNotifyExpectedPresentMap.at(displayId); |
| data.hintStatus.store(NotifyExpectedPresentHintStatus::Sent); |
| const auto status = |
| getHwComposer().notifyExpectedPresent(displayId, data.lastExpectedPresentTimestamp, |
| data.lastFrameInterval); |
| if (status != NO_ERROR) { |
| ALOGE("%s failed to notifyExpectedPresentHint for display %" PRId64, whence, |
| displayId.value); |
| } |
| }; |
| |
| if (itr->second.hintStatus == NotifyExpectedPresentHintStatus::ScheduleOnTx) { |
| return static_cast<void>(mScheduler->schedule([=, |
| this]() FTL_FAKE_GUARD(kMainThreadContext) { |
| auto& data = mNotifyExpectedPresentMap.at(displayId); |
| auto scheduleHintOnTx = NotifyExpectedPresentHintStatus::ScheduleOnTx; |
| if (data.hintStatus.compare_exchange_strong(scheduleHintOnTx, |
| NotifyExpectedPresentHintStatus::Sent)) { |
| sendHint(); |
| } |
| })); |
| } |
| sendHint(); |
| } |
| |
| void SurfaceFlinger::sendNotifyExpectedPresentHint(PhysicalDisplayId displayId) { |
| if (auto itr = mNotifyExpectedPresentMap.find(displayId); |
| itr == mNotifyExpectedPresentMap.end() || |
| itr->second.hintStatus != NotifyExpectedPresentHintStatus::ScheduleOnPresent) { |
| return; |
| } |
| scheduleNotifyExpectedPresentHint(displayId); |
| } |
| |
| void SurfaceFlinger::initScheduler(const sp<const DisplayDevice>& display) { |
| using namespace scheduler; |
| |
| LOG_ALWAYS_FATAL_IF(mScheduler); |
| |
| const auto activeMode = display->refreshRateSelector().getActiveMode(); |
| const Fps activeRefreshRate = activeMode.fps; |
| |
| FeatureFlags features; |
| |
| const auto defaultContentDetectionValue = |
| FlagManager::getInstance().enable_fro_dependent_features() && |
| sysprop::enable_frame_rate_override(true); |
| if (sysprop::use_content_detection_for_refresh_rate(defaultContentDetectionValue)) { |
| features |= Feature::kContentDetection; |
| if (FlagManager::getInstance().enable_small_area_detection()) { |
| features |= Feature::kSmallDirtyContentDetection; |
| } |
| } |
| if (base::GetBoolProperty("debug.sf.show_predicted_vsync"s, false)) { |
| features |= Feature::kTracePredictedVsync; |
| } |
| if (!base::GetBoolProperty("debug.sf.vsync_reactor_ignore_present_fences"s, false) && |
| !getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { |
| features |= Feature::kPresentFences; |
| } |
| if (display->refreshRateSelector().kernelIdleTimerController()) { |
| features |= Feature::kKernelIdleTimer; |
| } |
| if (mBackpressureGpuComposition) { |
| features |= Feature::kBackpressureGpuComposition; |
| } |
| if (getHwComposer().getComposer()->isSupported( |
| Hwc2::Composer::OptionalFeature::ExpectedPresentTime)) { |
| features |= Feature::kExpectedPresentTime; |
| } |
| |
| mScheduler = std::make_unique<Scheduler>(static_cast<ICompositor&>(*this), |
| static_cast<ISchedulerCallback&>(*this), features, |
| getFactory(), activeRefreshRate, *mTimeStats); |
| mScheduler->registerDisplay(display->getPhysicalId(), display->holdRefreshRateSelector()); |
| if (FlagManager::getInstance().vrr_config()) { |
| mScheduler->setRenderRate(display->getPhysicalId(), activeMode.fps); |
| } |
| mScheduler->startTimers(); |
| |
| const auto configs = mScheduler->getVsyncConfiguration().getCurrentConfigs(); |
| |
| mAppConnectionHandle = |
| mScheduler->createEventThread(Scheduler::Cycle::Render, |
| mFrameTimeline->getTokenManager(), |
| /* workDuration */ configs.late.appWorkDuration, |
| /* readyDuration */ configs.late.sfWorkDuration); |
| mSfConnectionHandle = |
| mScheduler->createEventThread(Scheduler::Cycle::LastComposite, |
| mFrameTimeline->getTokenManager(), |
| /* workDuration */ activeRefreshRate.getPeriod(), |
| /* readyDuration */ configs.late.sfWorkDuration); |
| |
| mScheduler->initVsync(*mFrameTimeline->getTokenManager(), configs.late.sfWorkDuration); |
| |
| mRegionSamplingThread = |
| sp<RegionSamplingThread>::make(*this, |
| RegionSamplingThread::EnvironmentTimingTunables()); |
| mFpsReporter = sp<FpsReporter>::make(*mFrameTimeline); |
| } |
| |
| void SurfaceFlinger::doCommitTransactions() { |
| ATRACE_CALL(); |
| |
| if (!mLayersPendingRemoval.isEmpty()) { |
| // Notify removed layers now that they can't be drawn from |
| for (const auto& l : mLayersPendingRemoval) { |
| // Ensure any buffers set to display on any children are released. |
| if (l->isRemovedFromCurrentState()) { |
| l->latchAndReleaseBuffer(); |
| } |
| |
| // If a layer has a parent, we allow it to out-live it's handle |
| // with the idea that the parent holds a reference and will eventually |
| // be cleaned up. However no one cleans up the top-level so we do so |
| // here. |
| if (l->isAtRoot()) { |
| l->setIsAtRoot(false); |
| mCurrentState.layersSortedByZ.remove(l); |
| } |
| |
| // If the layer has been removed and has no parent, then it will not be reachable |
| // when traversing layers on screen. Add the layer to the offscreenLayers set to |
| // ensure we can copy its current to drawing state. |
| if (!l->getParent()) { |
| mOffscreenLayers.emplace(l.get()); |
| } |
| } |
| mLayersPendingRemoval.clear(); |
| } |
| |
| mDrawingState = mCurrentState; |
| mCurrentState.colorMatrixChanged = false; |
| |
| if (mVisibleRegionsDirty) { |
| for (const auto& rootLayer : mDrawingState.layersSortedByZ) { |
| rootLayer->commitChildList(); |
| } |
| } |
| |
| commitOffscreenLayers(); |
| if (mLayerMirrorRoots.size() > 0) { |
| std::deque<Layer*> pendingUpdates; |
| pendingUpdates.insert(pendingUpdates.end(), mLayerMirrorRoots.begin(), |
| mLayerMirrorRoots.end()); |
| std::vector<Layer*> needsUpdating; |
| for (Layer* cloneRoot : mLayerMirrorRoots) { |
| pendingUpdates.pop_front(); |
| if (cloneRoot->isRemovedFromCurrentState()) { |
| continue; |
| } |
| if (cloneRoot->updateMirrorInfo(pendingUpdates)) { |
| } else { |
| needsUpdating.push_back(cloneRoot); |
| } |
| } |
| for (Layer* cloneRoot : needsUpdating) { |
| cloneRoot->updateMirrorInfo({}); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::commitOffscreenLayers() { |
| for (Layer* offscreenLayer : mOffscreenLayers) { |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) { |
| if (layer->clearTransactionFlags(eTransactionNeeded)) { |
| layer->doTransaction(0); |
| layer->commitChildList(); |
| } |
| }); |
| } |
| } |
| |
| void SurfaceFlinger::invalidateLayerStack(const ui::LayerFilter& layerFilter, const Region& dirty) { |
| for (const auto& [token, displayDevice] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { |
| auto display = displayDevice->getCompositionDisplay(); |
| if (display->includesLayer(layerFilter)) { |
| display->editState().dirtyRegion.orSelf(dirty); |
| } |
| } |
| } |
| |
| bool SurfaceFlinger::latchBuffers() { |
| ATRACE_CALL(); |
| |
| const nsecs_t latchTime = systemTime(); |
| |
| bool visibleRegions = false; |
| bool frameQueued = false; |
| bool newDataLatched = false; |
| |
| // Store the set of layers that need updates. This set must not change as |
| // buffers are being latched, as this could result in a deadlock. |
| // Example: Two producers share the same command stream and: |
| // 1.) Layer 0 is latched |
| // 2.) Layer 0 gets a new frame |
| // 2.) Layer 1 gets a new frame |
| // 3.) Layer 1 is latched. |
| // Display is now waiting on Layer 1's frame, which is behind layer 0's |
| // second frame. But layer 0's second frame could be waiting on display. |
| mDrawingState.traverse([&](Layer* layer) { |
| if (layer->clearTransactionFlags(eTransactionNeeded) || mForceTransactionDisplayChange) { |
| const uint32_t flags = layer->doTransaction(0); |
| if (flags & Layer::eVisibleRegion) { |
| mVisibleRegionsDirty = true; |
| } |
| } |
| |
| if (layer->hasReadyFrame() || layer->willReleaseBufferOnLatch()) { |
| frameQueued = true; |
| mLayersWithQueuedFrames.emplace(sp<Layer>::fromExisting(layer)); |
| } else { |
| layer->useEmptyDamage(); |
| if (!layer->hasBuffer()) { |
| // The last latch time is used to classify a missed frame as buffer stuffing |
| // instead of a missed frame. This is used to identify scenarios where we |
| // could not latch a buffer or apply a transaction due to backpressure. |
| // We only update the latch time for buffer less layers here, the latch time |
| // is updated for buffer layers when the buffer is latched. |
| layer->updateLastLatchTime(latchTime); |
| } |
| } |
| }); |
| mForceTransactionDisplayChange = false; |
| |
| // The client can continue submitting buffers for offscreen layers, but they will not |
| // be shown on screen. Therefore, we need to latch and release buffers of offscreen |
| // layers to ensure dequeueBuffer doesn't block indefinitely. |
| for (Layer* offscreenLayer : mOffscreenLayers) { |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, |
| [&](Layer* l) { l->latchAndReleaseBuffer(); }); |
| } |
| |
| if (!mLayersWithQueuedFrames.empty()) { |
| // mStateLock is needed for latchBuffer as LayerRejecter::reject() |
| // writes to Layer current state. See also b/119481871 |
| Mutex::Autolock lock(mStateLock); |
| |
| for (const auto& layer : mLayersWithQueuedFrames) { |
| if (layer->willReleaseBufferOnLatch()) { |
| mLayersWithBuffersRemoved.emplace(layer); |
| } |
| if (layer->latchBuffer(visibleRegions, latchTime)) { |
| mLayersPendingRefresh.push_back(layer); |
| newDataLatched = true; |
| } |
| layer->useSurfaceDamage(); |
| } |
| } |
| |
| mVisibleRegionsDirty |= visibleRegions; |
| |
| // If we will need to wake up at some time in the future to deal with a |
| // queued frame that shouldn't be displayed during this vsync period, wake |
| // up during the next vsync period to check again. |
| if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { |
| scheduleCommit(FrameHint::kNone); |
| } |
| |
| // enter boot animation on first buffer latch |
| if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { |
| ALOGI("Enter boot animation"); |
| mBootStage = BootStage::BOOTANIMATION; |
| } |
| |
| if (mLayerMirrorRoots.size() > 0) { |
| mDrawingState.traverse([&](Layer* layer) { layer->updateCloneBufferInfo(); }); |
| } |
| |
| // Only continue with the refresh if there is actually new work to do |
| return !mLayersWithQueuedFrames.empty() && newDataLatched; |
| } |
| |
| status_t SurfaceFlinger::addClientLayer(LayerCreationArgs& args, const sp<IBinder>& handle, |
| const sp<Layer>& layer, const wp<Layer>& parent, |
| uint32_t* outTransformHint) { |
| if (mNumLayers >= MAX_LAYERS) { |
| ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(), |
| MAX_LAYERS); |
| static_cast<void>(mScheduler->schedule([=, this] { |
| ALOGE("Dumping layer keeping > 20 children alive:"); |
| bool leakingParentLayerFound = false; |
| mDrawingState.traverse([&](Layer* layer) { |
| if (leakingParentLayerFound) { |
| return; |
| } |
| if (layer->getChildrenCount() > 20) { |
| leakingParentLayerFound = true; |
| sp<Layer> parent = sp<Layer>::fromExisting(layer); |
| while (parent) { |
| ALOGE("Parent Layer: %s%s", parent->getName().c_str(), |
| (parent->isHandleAlive() ? "handleAlive" : "")); |
| parent = parent->getParent(); |
| } |
| // Sample up to 100 layers |
| ALOGE("Dumping random sampling of child layers total(%zu): ", |
| layer->getChildrenCount()); |
| int sampleSize = (layer->getChildrenCount() / 100) + 1; |
| layer->traverseChildren([&](Layer* layer) { |
| if (rand() % sampleSize == 0) { |
| ALOGE("Child Layer: %s%s", layer->getName().c_str(), |
| (layer->isHandleAlive() ? "handleAlive" : "")); |
| } |
| }); |
| } |
| }); |
| |
| int numLayers = 0; |
| mDrawingState.traverse([&](Layer* layer) { numLayers++; }); |
| |
| ALOGE("Dumping random sampling of on-screen layers total(%u):", numLayers); |
| mDrawingState.traverse([&](Layer* layer) { |
| // Aim to dump about 200 layers to avoid totally trashing |
| // logcat. On the other hand, if there really are 4096 layers |
| // something has gone totally wrong its probably the most |
| // useful information in logcat. |
| if (rand() % 20 == 13) { |
| ALOGE("Layer: %s%s", layer->getName().c_str(), |
| (layer->isHandleAlive() ? "handleAlive" : "")); |
| std::this_thread::sleep_for(std::chrono::milliseconds(5)); |
| } |
| }); |
| ALOGE("Dumping random sampling of off-screen layers total(%zu): ", |
| mOffscreenLayers.size()); |
| for (Layer* offscreenLayer : mOffscreenLayers) { |
| if (rand() % 20 == 13) { |
| ALOGE("Offscreen-layer: %s%s", offscreenLayer->getName().c_str(), |
| (offscreenLayer->isHandleAlive() ? "handleAlive" : "")); |
| std::this_thread::sleep_for(std::chrono::milliseconds(5)); |
| } |
| } |
| })); |
| return NO_MEMORY; |
| } |
| |
| layer->updateTransformHint(mActiveDisplayTransformHint); |
| if (outTransformHint) { |
| *outTransformHint = mActiveDisplayTransformHint; |
| } |
| args.parentId = LayerHandle::getLayerId(args.parentHandle.promote()); |
| args.layerIdToMirror = LayerHandle::getLayerId(args.mirrorLayerHandle.promote()); |
| { |
| std::scoped_lock<std::mutex> lock(mCreatedLayersLock); |
| mCreatedLayers.emplace_back(layer, parent, args.addToRoot); |
| mNewLayers.emplace_back(std::make_unique<frontend::RequestedLayerState>(args)); |
| args.mirrorLayerHandle.clear(); |
| args.parentHandle.clear(); |
| mNewLayerArgs.emplace_back(std::move(args)); |
| } |
| |
| setTransactionFlags(eTransactionNeeded); |
| return NO_ERROR; |
| } |
| |
| uint32_t SurfaceFlinger::getTransactionFlags() const { |
| return mTransactionFlags; |
| } |
| |
| uint32_t SurfaceFlinger::clearTransactionFlags(uint32_t mask) { |
| uint32_t transactionFlags = mTransactionFlags.fetch_and(~mask); |
| ATRACE_INT("mTransactionFlags", transactionFlags); |
| return transactionFlags & mask; |
| } |
| |
| void SurfaceFlinger::setTransactionFlags(uint32_t mask, TransactionSchedule schedule, |
| const sp<IBinder>& applyToken, FrameHint frameHint) { |
| mScheduler->modulateVsync({}, &VsyncModulator::setTransactionSchedule, schedule, applyToken); |
| uint32_t transactionFlags = mTransactionFlags.fetch_or(mask); |
| ATRACE_INT("mTransactionFlags", transactionFlags); |
| |
| if (const bool scheduled = transactionFlags & mask; !scheduled) { |
| scheduleCommit(frameHint); |
| } else if (frameHint == FrameHint::kActive) { |
| // Even if the next frame is already scheduled, we should reset the idle timer |
| // as a new activity just happened. |
| mScheduler->resetIdleTimer(); |
| } |
| } |
| |
| TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyTimelineCheck( |
| const TransactionHandler::TransactionFlushState& flushState) { |
| const auto& transaction = *flushState.transaction; |
| |
| const TimePoint desiredPresentTime = TimePoint::fromNs(transaction.desiredPresentTime); |
| const TimePoint expectedPresentTime = mScheduler->expectedPresentTimeForPacesetter(); |
| |
| using TransactionReadiness = TransactionHandler::TransactionReadiness; |
| |
| // Do not present if the desiredPresentTime has not passed unless it is more than |
| // one second in the future. We ignore timestamps more than 1 second in the future |
| // for stability reasons. |
| if (!transaction.isAutoTimestamp && desiredPresentTime >= expectedPresentTime && |
| desiredPresentTime < expectedPresentTime + 1s) { |
| ATRACE_FORMAT("not current desiredPresentTime: %" PRId64 " expectedPresentTime: %" PRId64, |
| desiredPresentTime, expectedPresentTime); |
| return TransactionReadiness::NotReady; |
| } |
| |
| if (!mScheduler->isVsyncValid(expectedPresentTime, transaction.originUid)) { |
| ATRACE_FORMAT("!isVsyncValid expectedPresentTime: %" PRId64 " uid: %d", expectedPresentTime, |
| transaction.originUid); |
| return TransactionReadiness::NotReady; |
| } |
| |
| // If the client didn't specify desiredPresentTime, use the vsyncId to determine the |
| // expected present time of this transaction. |
| if (transaction.isAutoTimestamp && |
| frameIsEarly(expectedPresentTime, VsyncId{transaction.frameTimelineInfo.vsyncId})) { |
| ATRACE_FORMAT("frameIsEarly vsyncId: %" PRId64 " expectedPresentTime: %" PRId64, |
| transaction.frameTimelineInfo.vsyncId, expectedPresentTime); |
| return TransactionReadiness::NotReady; |
| } |
| |
| return TransactionReadiness::Ready; |
| } |
| |
| TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferCheckLegacy( |
| const TransactionHandler::TransactionFlushState& flushState) { |
| using TransactionReadiness = TransactionHandler::TransactionReadiness; |
| auto ready = TransactionReadiness::Ready; |
| flushState.transaction->traverseStatesWithBuffersWhileTrue([&](const ResolvedComposerState& |
| resolvedState) -> bool { |
| sp<Layer> layer = LayerHandle::getLayer(resolvedState.state.surface); |
| |
| const auto& transaction = *flushState.transaction; |
| const auto& s = resolvedState.state; |
| // check for barrier frames |
| if (s.bufferData->hasBarrier) { |
| // The current producerId is already a newer producer than the buffer that has a |
| // barrier. This means the incoming buffer is older and we can release it here. We |
| // don't wait on the barrier since we know that's stale information. |
| if (layer->getDrawingState().barrierProducerId > s.bufferData->producerId) { |
| layer->callReleaseBufferCallback(s.bufferData->releaseBufferListener, |
| resolvedState.externalTexture->getBuffer(), |
| s.bufferData->frameNumber, |
| s.bufferData->acquireFence); |
| // Delete the entire state at this point and not just release the buffer because |
| // everything associated with the Layer in this Transaction is now out of date. |
| ATRACE_FORMAT("DeleteStaleBuffer %s barrierProducerId:%d > %d", |
| layer->getDebugName(), layer->getDrawingState().barrierProducerId, |
| s.bufferData->producerId); |
| return TraverseBuffersReturnValues::DELETE_AND_CONTINUE_TRAVERSAL; |
| } |
| |
| if (layer->getDrawingState().barrierFrameNumber < s.bufferData->barrierFrameNumber) { |
| const bool willApplyBarrierFrame = |
| flushState.bufferLayersReadyToPresent.contains(s.surface.get()) && |
| ((flushState.bufferLayersReadyToPresent.get(s.surface.get()) >= |
| s.bufferData->barrierFrameNumber)); |
| if (!willApplyBarrierFrame) { |
| ATRACE_FORMAT("NotReadyBarrier %s barrierFrameNumber:%" PRId64 " > %" PRId64, |
| layer->getDebugName(), |
| layer->getDrawingState().barrierFrameNumber, |
| s.bufferData->barrierFrameNumber); |
| ready = TransactionReadiness::NotReadyBarrier; |
| return TraverseBuffersReturnValues::STOP_TRAVERSAL; |
| } |
| } |
| } |
| |
| // If backpressure is enabled and we already have a buffer to commit, keep |
| // the transaction in the queue. |
| const bool hasPendingBuffer = |
| flushState.bufferLayersReadyToPresent.contains(s.surface.get()); |
| if (layer->backpressureEnabled() && hasPendingBuffer && transaction.isAutoTimestamp) { |
| ATRACE_FORMAT("hasPendingBuffer %s", layer->getDebugName()); |
| ready = TransactionReadiness::NotReady; |
| return TraverseBuffersReturnValues::STOP_TRAVERSAL; |
| } |
| |
| const bool acquireFenceAvailable = s.bufferData && |
| s.bufferData->flags.test(BufferData::BufferDataChange::fenceChanged) && |
| s.bufferData->acquireFence; |
| const bool fenceSignaled = !acquireFenceAvailable || |
| s.bufferData->acquireFence->getStatus() != Fence::Status::Unsignaled; |
| if (!fenceSignaled) { |
| // check fence status |
| const bool allowLatchUnsignaled = shouldLatchUnsignaled(s, transaction.states.size(), |
| flushState.firstTransaction) && |
| layer->isSimpleBufferUpdate(s); |
| |
| if (allowLatchUnsignaled) { |
| ATRACE_FORMAT("fence unsignaled try allowLatchUnsignaled %s", |
| layer->getDebugName()); |
| ready = TransactionReadiness::NotReadyUnsignaled; |
| } else { |
| ready = TransactionReadiness::NotReady; |
| auto& listener = s.bufferData->releaseBufferListener; |
| if (listener && |
| (flushState.queueProcessTime - transaction.postTime) > |
| std::chrono::nanoseconds(4s).count()) { |
| mTransactionHandler |
| .onTransactionQueueStalled(transaction.id, |
| {.pid = layer->getOwnerPid(), |
| .layerId = static_cast<uint32_t>( |
| layer->getSequence()), |
| .layerName = layer->getDebugName(), |
| .bufferId = s.bufferData->getId(), |
| .frameNumber = s.bufferData->frameNumber}); |
| } |
| ATRACE_FORMAT("fence unsignaled %s", layer->getDebugName()); |
| return TraverseBuffersReturnValues::STOP_TRAVERSAL; |
| } |
| } |
| return TraverseBuffersReturnValues::CONTINUE_TRAVERSAL; |
| }); |
| return ready; |
| } |
| |
| TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferCheck( |
| const TransactionHandler::TransactionFlushState& flushState) { |
| using TransactionReadiness = TransactionHandler::TransactionReadiness; |
| auto ready = TransactionReadiness::Ready; |
| flushState.transaction->traverseStatesWithBuffersWhileTrue([&](const ResolvedComposerState& |
| resolvedState) -> bool { |
| const frontend::RequestedLayerState* layer = |
| mLayerLifecycleManager.getLayerFromId(resolvedState.layerId); |
| const auto& transaction = *flushState.transaction; |
| const auto& s = resolvedState.state; |
| // check for barrier frames |
| if (s.bufferData->hasBarrier) { |
| // The current producerId is already a newer producer than the buffer that has a |
| // barrier. This means the incoming buffer is older and we can release it here. We |
| // don't wait on the barrier since we know that's stale information. |
| if (layer->barrierProducerId > s.bufferData->producerId) { |
| if (s.bufferData->releaseBufferListener) { |
| uint32_t currentMaxAcquiredBufferCount = |
| getMaxAcquiredBufferCountForCurrentRefreshRate(layer->ownerUid.val()); |
| ATRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64, |
| layer->name.c_str(), s.bufferData->frameNumber); |
| s.bufferData->releaseBufferListener |
| ->onReleaseBuffer({resolvedState.externalTexture->getBuffer()->getId(), |
| s.bufferData->frameNumber}, |
| s.bufferData->acquireFence |
| ? s.bufferData->acquireFence |
| : Fence::NO_FENCE, |
| currentMaxAcquiredBufferCount); |
| } |
| |
| // Delete the entire state at this point and not just release the buffer because |
| // everything associated with the Layer in this Transaction is now out of date. |
| ATRACE_FORMAT("DeleteStaleBuffer %s barrierProducerId:%d > %d", layer->name.c_str(), |
| layer->barrierProducerId, s.bufferData->producerId); |
| return TraverseBuffersReturnValues::DELETE_AND_CONTINUE_TRAVERSAL; |
| } |
| |
| if (layer->barrierFrameNumber < s.bufferData->barrierFrameNumber) { |
| const bool willApplyBarrierFrame = |
| flushState.bufferLayersReadyToPresent.contains(s.surface.get()) && |
| ((flushState.bufferLayersReadyToPresent.get(s.surface.get()) >= |
| s.bufferData->barrierFrameNumber)); |
| if (!willApplyBarrierFrame) { |
| ATRACE_FORMAT("NotReadyBarrier %s barrierFrameNumber:%" PRId64 " > %" PRId64, |
| layer->name.c_str(), layer->barrierFrameNumber, |
| s.bufferData->barrierFrameNumber); |
| ready = TransactionReadiness::NotReadyBarrier; |
| return TraverseBuffersReturnValues::STOP_TRAVERSAL; |
| } |
| } |
| } |
| |
| // If backpressure is enabled and we already have a buffer to commit, keep |
| // the transaction in the queue. |
| const bool hasPendingBuffer = |
| flushState.bufferLayersReadyToPresent.contains(s.surface.get()); |
| if (layer->backpressureEnabled() && hasPendingBuffer && transaction.isAutoTimestamp) { |
| ATRACE_FORMAT("hasPendingBuffer %s", layer->name.c_str()); |
| ready = TransactionReadiness::NotReady; |
| return TraverseBuffersReturnValues::STOP_TRAVERSAL; |
| } |
| |
| const bool acquireFenceAvailable = s.bufferData && |
| s.bufferData->flags.test(BufferData::BufferDataChange::fenceChanged) && |
| s.bufferData->acquireFence; |
| const bool fenceSignaled = !acquireFenceAvailable || |
| s.bufferData->acquireFence->getStatus() != Fence::Status::Unsignaled; |
| if (!fenceSignaled) { |
| // check fence status |
| const bool allowLatchUnsignaled = shouldLatchUnsignaled(s, transaction.states.size(), |
| flushState.firstTransaction) && |
| layer->isSimpleBufferUpdate(s); |
| if (allowLatchUnsignaled) { |
| ATRACE_FORMAT("fence unsignaled try allowLatchUnsignaled %s", layer->name.c_str()); |
| ready = TransactionReadiness::NotReadyUnsignaled; |
| } else { |
| ready = TransactionReadiness::NotReady; |
| auto& listener = s.bufferData->releaseBufferListener; |
| if (listener && |
| (flushState.queueProcessTime - transaction.postTime) > |
| std::chrono::nanoseconds(4s).count()) { |
| mTransactionHandler |
| .onTransactionQueueStalled(transaction.id, |
| {.pid = layer->ownerPid.val(), |
| .layerId = layer->id, |
| .layerName = layer->name, |
| .bufferId = s.bufferData->getId(), |
| .frameNumber = s.bufferData->frameNumber}); |
| } |
| ATRACE_FORMAT("fence unsignaled %s", layer->name.c_str()); |
| return TraverseBuffersReturnValues::STOP_TRAVERSAL; |
| } |
| } |
| return TraverseBuffersReturnValues::CONTINUE_TRAVERSAL; |
| }); |
| return ready; |
| } |
| |
| void SurfaceFlinger::addTransactionReadyFilters() { |
| mTransactionHandler.addTransactionReadyFilter( |
| std::bind(&SurfaceFlinger::transactionReadyTimelineCheck, this, std::placeholders::_1)); |
| if (mLayerLifecycleManagerEnabled) { |
| mTransactionHandler.addTransactionReadyFilter( |
| std::bind(&SurfaceFlinger::transactionReadyBufferCheck, this, |
| std::placeholders::_1)); |
| } else { |
| mTransactionHandler.addTransactionReadyFilter( |
| std::bind(&SurfaceFlinger::transactionReadyBufferCheckLegacy, this, |
| std::placeholders::_1)); |
| } |
| } |
| |
| // For tests only |
| bool SurfaceFlinger::flushTransactionQueues(VsyncId vsyncId) { |
| mTransactionHandler.collectTransactions(); |
| std::vector<TransactionState> transactions = mTransactionHandler.flushTransactions(); |
| return applyTransactions(transactions, vsyncId); |
| } |
| |
| bool SurfaceFlinger::applyTransactions(std::vector<TransactionState>& transactions, |
| VsyncId vsyncId) { |
| Mutex::Autolock lock(mStateLock); |
| return applyTransactionsLocked(transactions, vsyncId); |
| } |
| |
| bool SurfaceFlinger::applyTransactionsLocked(std::vector<TransactionState>& transactions, |
| VsyncId vsyncId) { |
| bool needsTraversal = false; |
| // Now apply all transactions. |
| for (auto& transaction : transactions) { |
| needsTraversal |= |
| applyTransactionState(transaction.frameTimelineInfo, transaction.states, |
| transaction.displays, transaction.flags, |
| transaction.inputWindowCommands, |
| transaction.desiredPresentTime, transaction.isAutoTimestamp, |
| std::move(transaction.uncacheBufferIds), transaction.postTime, |
| transaction.hasListenerCallbacks, |
| transaction.listenerCallbacks, transaction.originPid, |
| transaction.originUid, transaction.id); |
| } |
| return needsTraversal; |
| } |
| |
| bool SurfaceFlinger::transactionFlushNeeded() { |
| return mTransactionHandler.hasPendingTransactions(); |
| } |
| |
| bool SurfaceFlinger::frameIsEarly(TimePoint expectedPresentTime, VsyncId vsyncId) const { |
| const auto prediction = |
| mFrameTimeline->getTokenManager()->getPredictionsForToken(ftl::to_underlying(vsyncId)); |
| if (!prediction) { |
| return false; |
| } |
| |
| const auto predictedPresentTime = TimePoint::fromNs(prediction->presentTime); |
| |
| if (std::chrono::abs(predictedPresentTime - expectedPresentTime) >= |
| scheduler::VsyncConfig::kEarlyLatchMaxThreshold) { |
| return false; |
| } |
| |
| const Duration earlyLatchVsyncThreshold = mScheduler->getVsyncSchedule()->minFramePeriod() / 2; |
| |
| return predictedPresentTime >= expectedPresentTime && |
| predictedPresentTime - expectedPresentTime >= earlyLatchVsyncThreshold; |
| } |
| |
| bool SurfaceFlinger::shouldLatchUnsignaled(const layer_state_t& state, size_t numStates, |
| bool firstTransaction) const { |
| if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::Disabled) { |
| ATRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::Disabled)", __func__); |
| return false; |
| } |
| |
| // We only want to latch unsignaled when a single layer is updated in this |
| // transaction (i.e. not a blast sync transaction). |
| if (numStates != 1) { |
| ATRACE_FORMAT_INSTANT("%s: false (numStates=%zu)", __func__, numStates); |
| return false; |
| } |
| |
| if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::AutoSingleLayer) { |
| if (!firstTransaction) { |
| ATRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::AutoSingleLayer; not first " |
| "transaction)", |
| __func__); |
| return false; |
| } |
| |
| // We don't want to latch unsignaled if are in early / client composition |
| // as it leads to jank due to RenderEngine waiting for unsignaled buffer |
| // or window animations being slow. |
| if (mScheduler->vsyncModulator().isVsyncConfigEarly()) { |
| ATRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::AutoSingleLayer; " |
| "isVsyncConfigEarly)", |
| __func__); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| status_t SurfaceFlinger::setTransactionState( |
| const FrameTimelineInfo& frameTimelineInfo, Vector<ComposerState>& states, |
| const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken, |
| InputWindowCommands inputWindowCommands, int64_t desiredPresentTime, bool isAutoTimestamp, |
| const std::vector<client_cache_t>& uncacheBuffers, bool hasListenerCallbacks, |
| const std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId, |
| const std::vector<uint64_t>& mergedTransactionIds) { |
| ATRACE_CALL(); |
| |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int originPid = ipc->getCallingPid(); |
| const int originUid = ipc->getCallingUid(); |
| uint32_t permissions = LayerStatePermissions::getTransactionPermissions(originPid, originUid); |
| for (auto composerState : states) { |
| composerState.state.sanitize(permissions); |
| } |
| |
| for (DisplayState display : displays) { |
| display.sanitize(permissions); |
| } |
| |
| if (!inputWindowCommands.empty() && |
| (permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) == 0) { |
| ALOGE("Only privileged callers are allowed to send input commands."); |
| inputWindowCommands.clear(); |
| } |
| |
| if (flags & (eEarlyWakeupStart | eEarlyWakeupEnd)) { |
| const bool hasPermission = |
| (permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) || |
| callingThreadHasPermission(sWakeupSurfaceFlinger); |
| if (!hasPermission) { |
| ALOGE("Caller needs permission android.permission.WAKEUP_SURFACE_FLINGER to use " |
| "eEarlyWakeup[Start|End] flags"); |
| flags &= ~(eEarlyWakeupStart | eEarlyWakeupEnd); |
| } |
| } |
| |
| const int64_t postTime = systemTime(); |
| |
| std::vector<uint64_t> uncacheBufferIds; |
| uncacheBufferIds.reserve(uncacheBuffers.size()); |
| for (const auto& uncacheBuffer : uncacheBuffers) { |
| sp<GraphicBuffer> buffer = ClientCache::getInstance().erase(uncacheBuffer); |
| if (buffer != nullptr) { |
| uncacheBufferIds.push_back(buffer->getId()); |
| } |
| } |
| |
| std::vector<ResolvedComposerState> resolvedStates; |
| resolvedStates.reserve(states.size()); |
| for (auto& state : states) { |
| resolvedStates.emplace_back(std::move(state)); |
| auto& resolvedState = resolvedStates.back(); |
| if (resolvedState.state.hasBufferChanges() && resolvedState.state.hasValidBuffer() && |
| resolvedState.state.surface) { |
| sp<Layer> layer = LayerHandle::getLayer(resolvedState.state.surface); |
| std::string layerName = (layer) ? |
| layer->getDebugName() : std::to_string(resolvedState.state.layerId); |
| resolvedState.externalTexture = |
| getExternalTextureFromBufferData(*resolvedState.state.bufferData, |
| layerName.c_str(), transactionId); |
| if (resolvedState.externalTexture) { |
| resolvedState.state.bufferData->buffer = resolvedState.externalTexture->getBuffer(); |
| } |
| mBufferCountTracker.increment(resolvedState.state.surface->localBinder()); |
| } |
| resolvedState.layerId = LayerHandle::getLayerId(resolvedState.state.surface); |
| if (resolvedState.state.what & layer_state_t::eReparent) { |
| resolvedState.parentId = |
| getLayerIdFromSurfaceControl(resolvedState.state.parentSurfaceControlForChild); |
| } |
| if (resolvedState.state.what & layer_state_t::eRelativeLayerChanged) { |
| resolvedState.relativeParentId = |
| getLayerIdFromSurfaceControl(resolvedState.state.relativeLayerSurfaceControl); |
| } |
| if (resolvedState.state.what & layer_state_t::eInputInfoChanged) { |
| wp<IBinder>& touchableRegionCropHandle = |
| resolvedState.state.windowInfoHandle->editInfo()->touchableRegionCropHandle; |
| resolvedState.touchCropId = |
| LayerHandle::getLayerId(touchableRegionCropHandle.promote()); |
| } |
| } |
| |
| TransactionState state{frameTimelineInfo, |
| resolvedStates, |
| displays, |
| flags, |
| applyToken, |
| std::move(inputWindowCommands), |
| desiredPresentTime, |
| isAutoTimestamp, |
| std::move(uncacheBufferIds), |
| postTime, |
| hasListenerCallbacks, |
| listenerCallbacks, |
| originPid, |
| originUid, |
| transactionId, |
| mergedTransactionIds}; |
| |
| if (mTransactionTracing) { |
| mTransactionTracing->addQueuedTransaction(state); |
| } |
| |
| const auto schedule = [](uint32_t flags) { |
| if (flags & eEarlyWakeupEnd) return TransactionSchedule::EarlyEnd; |
| if (flags & eEarlyWakeupStart) return TransactionSchedule::EarlyStart; |
| return TransactionSchedule::Late; |
| }(state.flags); |
| |
| const auto frameHint = state.isFrameActive() ? FrameHint::kActive : FrameHint::kNone; |
| mTransactionHandler.queueTransaction(std::move(state)); |
| setTransactionFlags(eTransactionFlushNeeded, schedule, applyToken, frameHint); |
| return NO_ERROR; |
| } |
| |
| bool SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelineInfo, |
| std::vector<ResolvedComposerState>& states, |
| Vector<DisplayState>& displays, uint32_t flags, |
| const InputWindowCommands& inputWindowCommands, |
| const int64_t desiredPresentTime, bool isAutoTimestamp, |
| const std::vector<uint64_t>& uncacheBufferIds, |
| const int64_t postTime, bool hasListenerCallbacks, |
| const std::vector<ListenerCallbacks>& listenerCallbacks, |
| int originPid, int originUid, uint64_t transactionId) { |
| uint32_t transactionFlags = 0; |
| if (!mLayerLifecycleManagerEnabled) { |
| for (DisplayState& display : displays) { |
| transactionFlags |= setDisplayStateLocked(display); |
| } |
| } |
| |
| // start and end registration for listeners w/ no surface so they can get their callback. Note |
| // that listeners with SurfaceControls will start registration during setClientStateLocked |
| // below. |
| for (const auto& listener : listenerCallbacks) { |
| mTransactionCallbackInvoker.addEmptyTransaction(listener); |
| } |
| nsecs_t now = systemTime(); |
| uint32_t clientStateFlags = 0; |
| for (auto& resolvedState : states) { |
| if (mLegacyFrontEndEnabled) { |
| clientStateFlags |= |
| setClientStateLocked(frameTimelineInfo, resolvedState, desiredPresentTime, |
| isAutoTimestamp, postTime, transactionId); |
| |
| } else /*mLayerLifecycleManagerEnabled*/ { |
| clientStateFlags |= updateLayerCallbacksAndStats(frameTimelineInfo, resolvedState, |
| desiredPresentTime, isAutoTimestamp, |
| postTime, transactionId); |
| } |
| if ((flags & eAnimation) && resolvedState.state.surface) { |
| if (const auto layer = LayerHandle::getLayer(resolvedState.state.surface)) { |
| const auto layerProps = scheduler::LayerProps{ |
| .visible = layer->isVisible(), |
| .bounds = layer->getBounds(), |
| .transform = layer->getTransform(), |
| .setFrameRateVote = layer->getFrameRateForLayerTree(), |
| .frameRateSelectionPriority = layer->getFrameRateSelectionPriority(), |
| .isFrontBuffered = layer->isFrontBuffered(), |
| }; |
| layer->recordLayerHistoryAnimationTx(layerProps, now); |
| } |
| } |
| } |
| |
| transactionFlags |= clientStateFlags; |
| transactionFlags |= addInputWindowCommands(inputWindowCommands); |
| |
| for (uint64_t uncacheBufferId : uncacheBufferIds) { |
| mBufferIdsToUncache.push_back(uncacheBufferId); |
| } |
| |
| // If a synchronous transaction is explicitly requested without any changes, force a transaction |
| // anyway. This can be used as a flush mechanism for previous async transactions. |
| // Empty animation transaction can be used to simulate back-pressure, so also force a |
| // transaction for empty animation transactions. |
| if (transactionFlags == 0 && (flags & eAnimation)) { |
| transactionFlags = eTransactionNeeded; |
| } |
| |
| bool needsTraversal = false; |
| if (transactionFlags) { |
| // We are on the main thread, we are about to perform a traversal. Clear the traversal bit |
| // so we don't have to wake up again next frame to perform an unnecessary traversal. |
| if (transactionFlags & eTraversalNeeded) { |
| transactionFlags = transactionFlags & (~eTraversalNeeded); |
| needsTraversal = true; |
| } |
| if (transactionFlags) { |
| setTransactionFlags(transactionFlags); |
| } |
| } |
| |
| return needsTraversal; |
| } |
| |
| bool SurfaceFlinger::applyAndCommitDisplayTransactionStates( |
| std::vector<TransactionState>& transactions) { |
| Mutex::Autolock lock(mStateLock); |
| bool needsTraversal = false; |
| uint32_t transactionFlags = 0; |
| for (auto& transaction : transactions) { |
| for (DisplayState& display : transaction.displays) { |
| transactionFlags |= setDisplayStateLocked(display); |
| } |
| } |
| |
| if (transactionFlags) { |
| // We are on the main thread, we are about to perform a traversal. Clear the traversal bit |
| // so we don't have to wake up again next frame to perform an unnecessary traversal. |
| if (transactionFlags & eTraversalNeeded) { |
| transactionFlags = transactionFlags & (~eTraversalNeeded); |
| needsTraversal = true; |
| } |
| if (transactionFlags) { |
| setTransactionFlags(transactionFlags); |
| } |
| } |
| |
| mFrontEndDisplayInfosChanged = mTransactionFlags & eDisplayTransactionNeeded; |
| if (mFrontEndDisplayInfosChanged && !mLegacyFrontEndEnabled) { |
| processDisplayChangesLocked(); |
| mFrontEndDisplayInfos.clear(); |
| for (const auto& [_, display] : mDisplays) { |
| mFrontEndDisplayInfos.try_emplace(display->getLayerStack(), display->getFrontEndInfo()); |
| } |
| needsTraversal = true; |
| } |
| |
| return needsTraversal; |
| } |
| |
| uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { |
| const ssize_t index = mCurrentState.displays.indexOfKey(s.token); |
| if (index < 0) return 0; |
| |
| uint32_t flags = 0; |
| DisplayDeviceState& state = mCurrentState.displays.editValueAt(index); |
| |
| const uint32_t what = s.what; |
| if (what & DisplayState::eSurfaceChanged) { |
| if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) { |
| state.surface = s.surface; |
| flags |= eDisplayTransactionNeeded; |
| } |
| } |
| if (what & DisplayState::eLayerStackChanged) { |
| if (state.layerStack != s.layerStack) { |
| state.layerStack = s.layerStack; |
| flags |= eDisplayTransactionNeeded; |
| } |
| } |
| if (what & DisplayState::eFlagsChanged) { |
| if (state.flags != s.flags) { |
| state.flags = s.flags; |
| flags |= eDisplayTransactionNeeded; |
| } |
| } |
| if (what & DisplayState::eDisplayProjectionChanged) { |
| if (state.orientation != s.orientation) { |
| state.orientation = s.orientation; |
| flags |= eDisplayTransactionNeeded; |
| } |
| if (state.orientedDisplaySpaceRect != s.orientedDisplaySpaceRect) { |
| state.orientedDisplaySpaceRect = s.orientedDisplaySpaceRect; |
| flags |= eDisplayTransactionNeeded; |
| } |
| if (state.layerStackSpaceRect != s.layerStackSpaceRect) { |
| state.layerStackSpaceRect = s.layerStackSpaceRect; |
| flags |= eDisplayTransactionNeeded; |
| } |
| } |
| if (what & DisplayState::eDisplaySizeChanged) { |
| if (state.width != s.width) { |
| state.width = s.width; |
| flags |= eDisplayTransactionNeeded; |
| } |
| if (state.height != s.height) { |
| state.height = s.height; |
| flags |= eDisplayTransactionNeeded; |
| } |
| } |
| |
| return flags; |
| } |
| |
| bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache) { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && |
| (usePermissionCache ? !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid) |
| : !checkPermission(sAccessSurfaceFlinger, pid, uid))) { |
| return false; |
| } |
| return true; |
| } |
| |
| uint32_t SurfaceFlinger::setClientStateLocked(const FrameTimelineInfo& frameTimelineInfo, |
| ResolvedComposerState& composerState, |
| int64_t desiredPresentTime, bool isAutoTimestamp, |
| int64_t postTime, uint64_t transactionId) { |
| layer_state_t& s = composerState.state; |
| |
| std::vector<ListenerCallbacks> filteredListeners; |
| for (auto& listener : s.listeners) { |
| // Starts a registration but separates the callback ids according to callback type. This |
| // allows the callback invoker to send on latch callbacks earlier. |
| // note that startRegistration will not re-register if the listener has |
| // already be registered for a prior surface control |
| |
| ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT); |
| if (!onCommitCallbacks.callbackIds.empty()) { |
| filteredListeners.push_back(onCommitCallbacks); |
| } |
| |
| ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE); |
| if (!onCompleteCallbacks.callbackIds.empty()) { |
| filteredListeners.push_back(onCompleteCallbacks); |
| } |
| } |
| |
| const uint64_t what = s.what; |
| uint32_t flags = 0; |
| sp<Layer> layer = nullptr; |
| if (s.surface) { |
| layer = LayerHandle::getLayer(s.surface); |
| } else { |
| // The client may provide us a null handle. Treat it as if the layer was removed. |
| ALOGW("Attempt to set client state with a null layer handle"); |
| } |
| if (layer == nullptr) { |
| for (auto& [listener, callbackIds] : s.listeners) { |
| mTransactionCallbackInvoker.addCallbackHandle(sp<CallbackHandle>::make(listener, |
| callbackIds, |
| s.surface), |
| std::vector<JankData>()); |
| } |
| return 0; |
| } |
| MUTEX_ALIAS(mStateLock, layer->mFlinger->mStateLock); |
| |
| ui::LayerStack oldLayerStack = layer->getLayerStack(LayerVector::StateSet::Current); |
| |
| // Only set by BLAST adapter layers |
| if (what & layer_state_t::eProducerDisconnect) { |
| layer->onDisconnect(); |
| } |
| |
| if (what & layer_state_t::ePositionChanged) { |
| if (layer->setPosition(s.x, s.y)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eLayerChanged) { |
| // NOTE: index needs to be calculated before we update the state |
| const auto& p = layer->getParent(); |
| if (p == nullptr) { |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); |
| if (layer->setLayer(s.z) && idx >= 0) { |
| mCurrentState.layersSortedByZ.removeAt(idx); |
| mCurrentState.layersSortedByZ.add(layer); |
| // we need traversal (state changed) |
| // AND transaction (list changed) |
| flags |= eTransactionNeeded|eTraversalNeeded; |
| } |
| } else { |
| if (p->setChildLayer(layer, s.z)) { |
| flags |= eTransactionNeeded|eTraversalNeeded; |
| } |
| } |
| } |
| if (what & layer_state_t::eRelativeLayerChanged) { |
| // NOTE: index needs to be calculated before we update the state |
| const auto& p = layer->getParent(); |
| const auto& relativeHandle = s.relativeLayerSurfaceControl ? |
| s.relativeLayerSurfaceControl->getHandle() : nullptr; |
| if (p == nullptr) { |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); |
| if (layer->setRelativeLayer(relativeHandle, s.z) && |
| idx >= 0) { |
| mCurrentState.layersSortedByZ.removeAt(idx); |
| mCurrentState.layersSortedByZ.add(layer); |
| // we need traversal (state changed) |
| // AND transaction (list changed) |
| flags |= eTransactionNeeded|eTraversalNeeded; |
| } |
| } else { |
| if (p->setChildRelativeLayer(layer, relativeHandle, s.z)) { |
| flags |= eTransactionNeeded|eTraversalNeeded; |
| } |
| } |
| } |
| if (what & layer_state_t::eAlphaChanged) { |
| if (layer->setAlpha(s.color.a)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eColorChanged) { |
| if (layer->setColor(s.color.rgb)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eColorTransformChanged) { |
| if (layer->setColorTransform(s.colorTransform)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eBackgroundColorChanged) { |
| if (layer->setBackgroundColor(s.bgColor.rgb, s.bgColor.a, s.bgColorDataspace)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eMatrixChanged) { |
| if (layer->setMatrix(s.matrix)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eTransparentRegionChanged) { |
| if (layer->setTransparentRegionHint(s.transparentRegion)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eFlagsChanged) { |
| if (layer->setFlags(s.flags, s.mask)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eCornerRadiusChanged) { |
| if (layer->setCornerRadius(s.cornerRadius)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eBackgroundBlurRadiusChanged && mSupportsBlur) { |
| if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eBlurRegionsChanged) { |
| if (layer->setBlurRegions(s.blurRegions)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eRenderBorderChanged) { |
| if (layer->enableBorder(s.borderEnabled, s.borderWidth, s.borderColor)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eLayerStackChanged) { |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); |
| // We only allow setting layer stacks for top level layers, |
| // everything else inherits layer stack from its parent. |
| if (layer->hasParent()) { |
| ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", |
| layer->getDebugName()); |
| } else if (idx < 0) { |
| ALOGE("Attempt to set layer stack on layer without parent (%s) that " |
| "that also does not appear in the top level layer list. Something" |
| " has gone wrong.", |
| layer->getDebugName()); |
| } else if (layer->setLayerStack(s.layerStack)) { |
| mCurrentState.layersSortedByZ.removeAt(idx); |
| mCurrentState.layersSortedByZ.add(layer); |
| // we need traversal (state changed) |
| // AND transaction (list changed) |
| flags |= eTransactionNeeded | eTraversalNeeded | eTransformHintUpdateNeeded; |
| } |
| } |
| if (what & layer_state_t::eBufferTransformChanged) { |
| if (layer->setTransform(s.bufferTransform)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eTransformToDisplayInverseChanged) { |
| if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eCropChanged) { |
| if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eDataspaceChanged) { |
| if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eSurfaceDamageRegionChanged) { |
| if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eApiChanged) { |
| if (layer->setApi(s.api)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eSidebandStreamChanged) { |
| if (layer->setSidebandStream(s.sidebandStream, frameTimelineInfo, postTime)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eInputInfoChanged) { |
| layer->setInputInfo(*s.windowInfoHandle->getInfo()); |
| flags |= eTraversalNeeded; |
| } |
| std::optional<nsecs_t> dequeueBufferTimestamp; |
| if (what & layer_state_t::eMetadataChanged) { |
| dequeueBufferTimestamp = s.metadata.getInt64(gui::METADATA_DEQUEUE_TIME); |
| |
| if (const int32_t gameMode = s.metadata.getInt32(gui::METADATA_GAME_MODE, -1); |
| gameMode != -1) { |
| // The transaction will be received on the Task layer and needs to be applied to all |
| // child layers. Child layers that are added at a later point will obtain the game mode |
| // info through addChild(). |
| layer->setGameModeForTree(static_cast<GameMode>(gameMode)); |
| } |
| |
| if (layer->setMetadata(s.metadata)) { |
| flags |= eTraversalNeeded; |
| mLayerMetadataSnapshotNeeded = true; |
| } |
| } |
| if (what & layer_state_t::eColorSpaceAgnosticChanged) { |
| if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eShadowRadiusChanged) { |
| if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eDefaultFrameRateCompatibilityChanged) { |
| const auto compatibility = |
| Layer::FrameRate::convertCompatibility(s.defaultFrameRateCompatibility); |
| |
| if (layer->setDefaultFrameRateCompatibility(compatibility)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eFrameRateSelectionPriority) { |
| if (layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eFrameRateChanged) { |
| const auto compatibility = |
| Layer::FrameRate::convertCompatibility(s.frameRateCompatibility); |
| const auto strategy = |
| Layer::FrameRate::convertChangeFrameRateStrategy(s.changeFrameRateStrategy); |
| |
| if (layer->setFrameRate(Layer::FrameRate::FrameRateVote(Fps::fromValue(s.frameRate), |
| compatibility, strategy))) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eFrameRateCategoryChanged) { |
| const FrameRateCategory category = Layer::FrameRate::convertCategory(s.frameRateCategory); |
| if (layer->setFrameRateCategory(category, s.frameRateCategorySmoothSwitchOnly)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eFrameRateSelectionStrategyChanged) { |
| const scheduler::LayerInfo::FrameRateSelectionStrategy strategy = |
| scheduler::LayerInfo::convertFrameRateSelectionStrategy( |
| s.frameRateSelectionStrategy); |
| if (layer->setFrameRateSelectionStrategy(strategy)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eFixedTransformHintChanged) { |
| if (layer->setFixedTransformHint(s.fixedTransformHint)) { |
| flags |= eTraversalNeeded | eTransformHintUpdateNeeded; |
| } |
| } |
| if (what & layer_state_t::eAutoRefreshChanged) { |
| layer->setAutoRefresh(s.autoRefresh); |
| } |
| if (what & layer_state_t::eDimmingEnabledChanged) { |
| if (layer->setDimmingEnabled(s.dimmingEnabled)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eExtendedRangeBrightnessChanged) { |
| if (layer->setExtendedRangeBrightness(s.currentHdrSdrRatio, s.desiredHdrSdrRatio)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eDesiredHdrHeadroomChanged) { |
| if (layer->setDesiredHdrHeadroom(s.desiredHdrSdrRatio)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eCachingHintChanged) { |
| if (layer->setCachingHint(s.cachingHint)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eHdrMetadataChanged) { |
| if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eTrustedOverlayChanged) { |
| if (layer->setTrustedOverlay(s.isTrustedOverlay)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eStretchChanged) { |
| if (layer->setStretchEffect(s.stretchEffect)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eBufferCropChanged) { |
| if (layer->setBufferCrop(s.bufferCrop)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eDestinationFrameChanged) { |
| if (layer->setDestinationFrame(s.destinationFrame)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eDropInputModeChanged) { |
| if (layer->setDropInputMode(s.dropInputMode)) { |
| flags |= eTraversalNeeded; |
| mUpdateInputInfo = true; |
| } |
| } |
| // This has to happen after we reparent children because when we reparent to null we remove |
| // child layers from current state and remove its relative z. If the children are reparented in |
| // the same transaction, then we have to make sure we reparent the children first so we do not |
| // lose its relative z order. |
| if (what & layer_state_t::eReparent) { |
| bool hadParent = layer->hasParent(); |
| auto parentHandle = (s.parentSurfaceControlForChild) |
| ? s.parentSurfaceControlForChild->getHandle() |
| : nullptr; |
| if (layer->reparent(parentHandle)) { |
| if (!hadParent) { |
| layer->setIsAtRoot(false); |
| mCurrentState.layersSortedByZ.remove(layer); |
| } |
| flags |= eTransactionNeeded | eTraversalNeeded; |
| } |
| } |
| std::vector<sp<CallbackHandle>> callbackHandles; |
| if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) { |
| for (auto& [listener, callbackIds] : filteredListeners) { |
| callbackHandles.emplace_back( |
| sp<CallbackHandle>::make(listener, callbackIds, s.surface)); |
| } |
| } |
| |
| if (what & layer_state_t::eBufferChanged) { |
| if (layer->setBuffer(composerState.externalTexture, *s.bufferData, postTime, |
| desiredPresentTime, isAutoTimestamp, dequeueBufferTimestamp, |
| frameTimelineInfo)) { |
| flags |= eTraversalNeeded; |
| } |
| } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) { |
| layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime); |
| } |
| |
| if ((what & layer_state_t::eBufferChanged) == 0) { |
| layer->setDesiredPresentTime(desiredPresentTime, isAutoTimestamp); |
| } |
| |
| if (what & layer_state_t::eTrustedPresentationInfoChanged) { |
| if (layer->setTrustedPresentationInfo(s.trustedPresentationThresholds, |
| s.trustedPresentationListener)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| |
| if (what & layer_state_t::eFlushJankData) { |
| // Do nothing. Processing the transaction completed listeners currently cause the flush. |
| } |
| |
| if (layer->setTransactionCompletedListeners(callbackHandles, |
| layer->willPresentCurrentTransaction() || |
| layer->willReleaseBufferOnLatch())) { |
| flags |= eTraversalNeeded; |
| } |
| |
| // Do not put anything that updates layer state or modifies flags after |
| // setTransactionCompletedListener |
| |
| // if the layer has been parented on to a new display, update its transform hint. |
| if (((flags & eTransformHintUpdateNeeded) == 0) && |
| oldLayerStack != layer->getLayerStack(LayerVector::StateSet::Current)) { |
| flags |= eTransformHintUpdateNeeded; |
| } |
| |
| return flags; |
| } |
| |
| uint32_t SurfaceFlinger::updateLayerCallbacksAndStats(const FrameTimelineInfo& frameTimelineInfo, |
| ResolvedComposerState& composerState, |
| int64_t desiredPresentTime, |
| bool isAutoTimestamp, int64_t postTime, |
| uint64_t transactionId) { |
| layer_state_t& s = composerState.state; |
| |
| std::vector<ListenerCallbacks> filteredListeners; |
| for (auto& listener : s.listeners) { |
| // Starts a registration but separates the callback ids according to callback type. This |
| // allows the callback invoker to send on latch callbacks earlier. |
| // note that startRegistration will not re-register if the listener has |
| // already be registered for a prior surface control |
| |
| ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT); |
| if (!onCommitCallbacks.callbackIds.empty()) { |
| filteredListeners.push_back(onCommitCallbacks); |
| } |
| |
| ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE); |
| if (!onCompleteCallbacks.callbackIds.empty()) { |
| filteredListeners.push_back(onCompleteCallbacks); |
| } |
| } |
| |
| const uint64_t what = s.what; |
| uint32_t flags = 0; |
| sp<Layer> layer = nullptr; |
| if (s.surface) { |
| layer = LayerHandle::getLayer(s.surface); |
| } else { |
| // The client may provide us a null handle. Treat it as if the layer was removed. |
| ALOGW("Attempt to set client state with a null layer handle"); |
| } |
| if (layer == nullptr) { |
| for (auto& [listener, callbackIds] : s.listeners) { |
| mTransactionCallbackInvoker.addCallbackHandle(sp<CallbackHandle>::make(listener, |
| callbackIds, |
| s.surface), |
| std::vector<JankData>()); |
| } |
| return 0; |
| } |
| if (what & layer_state_t::eProducerDisconnect) { |
| layer->onDisconnect(); |
| } |
| std::optional<nsecs_t> dequeueBufferTimestamp; |
| if (what & layer_state_t::eMetadataChanged) { |
| dequeueBufferTimestamp = s.metadata.getInt64(gui::METADATA_DEQUEUE_TIME); |
| } |
| |
| std::vector<sp<CallbackHandle>> callbackHandles; |
| if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) { |
| for (auto& [listener, callbackIds] : filteredListeners) { |
| callbackHandles.emplace_back( |
| sp<CallbackHandle>::make(listener, callbackIds, s.surface)); |
| } |
| } |
| // TODO(b/238781169) remove after screenshot refactor, currently screenshots |
| // requires to read drawing state from binder thread. So we need to fix that |
| // before removing this. |
| if (what & layer_state_t::eBufferTransformChanged) { |
| if (layer->setTransform(s.bufferTransform)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eTransformToDisplayInverseChanged) { |
| if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eCropChanged) { |
| if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eSidebandStreamChanged) { |
| if (layer->setSidebandStream(s.sidebandStream, frameTimelineInfo, postTime)) |
| flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eDataspaceChanged) { |
| if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; |
| } |
| if (what & layer_state_t::eExtendedRangeBrightnessChanged) { |
| if (layer->setExtendedRangeBrightness(s.currentHdrSdrRatio, s.desiredHdrSdrRatio)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eDesiredHdrHeadroomChanged) { |
| if (layer->setDesiredHdrHeadroom(s.desiredHdrSdrRatio)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| if (what & layer_state_t::eBufferChanged) { |
| std::optional<ui::Transform::RotationFlags> transformHint = std::nullopt; |
| frontend::LayerSnapshot* snapshot = mLayerSnapshotBuilder.getSnapshot(layer->sequence); |
| if (snapshot) { |
| transformHint = snapshot->transformHint; |
| } |
| layer->setTransformHint(transformHint); |
| if (layer->setBuffer(composerState.externalTexture, *s.bufferData, postTime, |
| desiredPresentTime, isAutoTimestamp, dequeueBufferTimestamp, |
| frameTimelineInfo)) { |
| flags |= eTraversalNeeded; |
| } |
| mLayersWithQueuedFrames.emplace(layer); |
| } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) { |
| layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime); |
| } |
| |
| if ((what & layer_state_t::eBufferChanged) == 0) { |
| layer->setDesiredPresentTime(desiredPresentTime, isAutoTimestamp); |
| } |
| |
| if (what & layer_state_t::eTrustedPresentationInfoChanged) { |
| if (layer->setTrustedPresentationInfo(s.trustedPresentationThresholds, |
| s.trustedPresentationListener)) { |
| flags |= eTraversalNeeded; |
| } |
| } |
| |
| const auto& requestedLayerState = mLayerLifecycleManager.getLayerFromId(layer->getSequence()); |
| bool willPresentCurrentTransaction = requestedLayerState && |
| (requestedLayerState->hasReadyFrame() || |
| requestedLayerState->willReleaseBufferOnLatch()); |
| if (layer->setTransactionCompletedListeners(callbackHandles, willPresentCurrentTransaction)) |
| flags |= eTraversalNeeded; |
| |
| return flags; |
| } |
| |
| uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { |
| bool hasChanges = mInputWindowCommands.merge(inputWindowCommands); |
| return hasChanges ? eTraversalNeeded : 0; |
| } |
| |
| status_t SurfaceFlinger::mirrorLayer(const LayerCreationArgs& args, |
| const sp<IBinder>& mirrorFromHandle, |
| gui::CreateSurfaceResult& outResult) { |
| if (!mirrorFromHandle) { |
| return NAME_NOT_FOUND; |
| } |
| |
| sp<Layer> mirrorLayer; |
| sp<Layer> mirrorFrom; |
| LayerCreationArgs mirrorArgs = LayerCreationArgs::fromOtherArgs(args); |
| { |
| Mutex::Autolock _l(mStateLock); |
| mirrorFrom = LayerHandle::getLayer(mirrorFromHandle); |
| if (!mirrorFrom) { |
| return NAME_NOT_FOUND; |
| } |
| mirrorArgs.flags |= ISurfaceComposerClient::eNoColorFill; |
| mirrorArgs.mirrorLayerHandle = mirrorFromHandle; |
| mirrorArgs.addToRoot = false; |
| status_t result = createEffectLayer(mirrorArgs, &outResult.handle, &mirrorLayer); |
| if (result != NO_ERROR) { |
| return result; |
| } |
| |
| mirrorLayer->setClonedChild(mirrorFrom->createClone(mirrorLayer->getSequence())); |
| } |
| |
| outResult.layerId = mirrorLayer->sequence; |
| outResult.layerName = String16(mirrorLayer->getDebugName()); |
| return addClientLayer(mirrorArgs, outResult.handle, mirrorLayer /* layer */, |
| nullptr /* parent */, nullptr /* outTransformHint */); |
| } |
| |
| status_t SurfaceFlinger::mirrorDisplay(DisplayId displayId, const LayerCreationArgs& args, |
| gui::CreateSurfaceResult& outResult) { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int uid = ipc->getCallingUid(); |
| if (uid != AID_ROOT && uid != AID_GRAPHICS && uid != AID_SYSTEM && uid != AID_SHELL) { |
| ALOGE("Permission denied when trying to mirror display"); |
| return PERMISSION_DENIED; |
| } |
| |
| ui::LayerStack layerStack; |
| sp<Layer> rootMirrorLayer; |
| status_t result = 0; |
| |
| { |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayId); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| layerStack = display->getLayerStack(); |
| LayerCreationArgs mirrorArgs = LayerCreationArgs::fromOtherArgs(args); |
| mirrorArgs.flags |= ISurfaceComposerClient::eNoColorFill; |
| mirrorArgs.addToRoot = true; |
| mirrorArgs.layerStackToMirror = layerStack; |
| result = createEffectLayer(mirrorArgs, &outResult.handle, &rootMirrorLayer); |
| outResult.layerId = rootMirrorLayer->sequence; |
| outResult.layerName = String16(rootMirrorLayer->getDebugName()); |
| result |= addClientLayer(mirrorArgs, outResult.handle, rootMirrorLayer /* layer */, |
| nullptr /* parent */, nullptr /* outTransformHint */); |
| } |
| |
| if (result != NO_ERROR) { |
| return result; |
| } |
| |
| if (mLegacyFrontEndEnabled) { |
| std::scoped_lock<std::mutex> lock(mMirrorDisplayLock); |
| mMirrorDisplays.emplace_back(layerStack, outResult.handle, args.client); |
| } |
| |
| setTransactionFlags(eTransactionFlushNeeded); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::createLayer(LayerCreationArgs& args, gui::CreateSurfaceResult& outResult) { |
| status_t result = NO_ERROR; |
| |
| sp<Layer> layer; |
| |
| switch (args.flags & ISurfaceComposerClient::eFXSurfaceMask) { |
| case ISurfaceComposerClient::eFXSurfaceBufferQueue: |
| case ISurfaceComposerClient::eFXSurfaceContainer: |
| case ISurfaceComposerClient::eFXSurfaceBufferState: |
| args.flags |= ISurfaceComposerClient::eNoColorFill; |
| [[fallthrough]]; |
| case ISurfaceComposerClient::eFXSurfaceEffect: { |
| result = createBufferStateLayer(args, &outResult.handle, &layer); |
| std::atomic<int32_t>* pendingBufferCounter = layer->getPendingBufferCounter(); |
| if (pendingBufferCounter) { |
| std::string counterName = layer->getPendingBufferCounterName(); |
| mBufferCountTracker.add(outResult.handle->localBinder(), counterName, |
| pendingBufferCounter); |
| } |
| } break; |
| default: |
| result = BAD_VALUE; |
| break; |
| } |
| |
| if (result != NO_ERROR) { |
| return result; |
| } |
| |
| args.addToRoot = args.addToRoot && callingThreadHasUnscopedSurfaceFlingerAccess(); |
| // We can safely promote the parent layer in binder thread because we have a strong reference |
| // to the layer's handle inside this scope. |
| sp<Layer> parent = LayerHandle::getLayer(args.parentHandle.promote()); |
| if (args.parentHandle != nullptr && parent == nullptr) { |
| ALOGE("Invalid parent handle %p", args.parentHandle.promote().get()); |
| args.addToRoot = false; |
| } |
| |
| uint32_t outTransformHint; |
| result = addClientLayer(args, outResult.handle, layer, parent, &outTransformHint); |
| if (result != NO_ERROR) { |
| return result; |
| } |
| |
| outResult.transformHint = static_cast<int32_t>(outTransformHint); |
| outResult.layerId = layer->sequence; |
| outResult.layerName = String16(layer->getDebugName()); |
| return result; |
| } |
| |
| status_t SurfaceFlinger::createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* handle, |
| sp<Layer>* outLayer) { |
| *outLayer = getFactory().createBufferStateLayer(args); |
| *handle = (*outLayer)->getHandle(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* handle, |
| sp<Layer>* outLayer) { |
| *outLayer = getFactory().createEffectLayer(args); |
| *handle = (*outLayer)->getHandle(); |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) { |
| mLayersPendingRemoval.add(layer); |
| mLayersRemoved = true; |
| setTransactionFlags(eTransactionNeeded); |
| } |
| |
| void SurfaceFlinger::onHandleDestroyed(BBinder* handle, sp<Layer>& layer, uint32_t layerId) { |
| { |
| std::scoped_lock<std::mutex> lock(mCreatedLayersLock); |
| mDestroyedHandles.emplace_back(layerId, layer->getDebugName()); |
| } |
| |
| mTransactionHandler.onLayerDestroyed(layerId); |
| |
| Mutex::Autolock lock(mStateLock); |
| markLayerPendingRemovalLocked(layer); |
| layer->onHandleDestroyed(); |
| mBufferCountTracker.remove(handle); |
| layer.clear(); |
| |
| setTransactionFlags(eTransactionFlushNeeded); |
| } |
| |
| void SurfaceFlinger::initializeDisplays() { |
| TransactionState state; |
| state.inputWindowCommands = mInputWindowCommands; |
| const nsecs_t now = systemTime(); |
| state.desiredPresentTime = now; |
| state.postTime = now; |
| state.originPid = mPid; |
| state.originUid = static_cast<int>(getuid()); |
| const uint64_t transactionId = (static_cast<uint64_t>(mPid) << 32) | mUniqueTransactionId++; |
| state.id = transactionId; |
| |
| auto layerStack = ui::DEFAULT_LAYER_STACK.id; |
| for (const auto& [id, display] : FTL_FAKE_GUARD(mStateLock, mPhysicalDisplays)) { |
| state.displays.push(DisplayState(display.token(), ui::LayerStack::fromValue(layerStack++))); |
| } |
| |
| std::vector<TransactionState> transactions; |
| transactions.emplace_back(state); |
| |
| if (mLegacyFrontEndEnabled) { |
| applyTransactions(transactions, VsyncId{0}); |
| } else { |
| applyAndCommitDisplayTransactionStates(transactions); |
| } |
| |
| { |
| ftl::FakeGuard guard(mStateLock); |
| |
| // In case of a restart, ensure all displays are off. |
| for (const auto& [id, display] : mPhysicalDisplays) { |
| setPowerModeInternal(getDisplayDeviceLocked(id), hal::PowerMode::OFF); |
| } |
| |
| // Power on all displays. The primary display is first, so becomes the active display. Also, |
| // the DisplayCapability set of a display is populated on its first powering on. Do this now |
| // before responding to any Binder query from DisplayManager about display capabilities. |
| for (const auto& [id, display] : mPhysicalDisplays) { |
| setPowerModeInternal(getDisplayDeviceLocked(id), hal::PowerMode::ON); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) { |
| if (display->isVirtual()) { |
| // TODO(b/241285876): This code path should not be reachable, so enforce this at compile |
| // time. |
| ALOGE("%s: Invalid operation on virtual display", __func__); |
| return; |
| } |
| |
| const auto displayId = display->getPhysicalId(); |
| ALOGD("Setting power mode %d on display %s", mode, to_string(displayId).c_str()); |
| |
| const auto currentMode = display->getPowerMode(); |
| if (currentMode == mode) { |
| return; |
| } |
| |
| const bool isInternalDisplay = mPhysicalDisplays.get(displayId) |
| .transform(&PhysicalDisplay::isInternal) |
| .value_or(false); |
| |
| const auto activeDisplay = getDisplayDeviceLocked(mActiveDisplayId); |
| |
| ALOGW_IF(display != activeDisplay && isInternalDisplay && activeDisplay && |
| activeDisplay->isPoweredOn(), |
| "Trying to change power mode on inactive display without powering off active display"); |
| |
| display->setPowerMode(mode); |
| |
| const auto activeMode = display->refreshRateSelector().getActiveMode().modePtr; |
| if (currentMode == hal::PowerMode::OFF) { |
| // Turn on the display |
| |
| // Activate the display (which involves a modeset to the active mode) when the inner or |
| // outer display of a foldable is powered on. This condition relies on the above |
| // DisplayDevice::setPowerMode. If `display` and `activeDisplay` are the same display, |
| // then the `activeDisplay->isPoweredOn()` below is true, such that the display is not |
| // activated every time it is powered on. |
| // |
| // TODO(b/255635821): Remove the concept of active display. |
| if (isInternalDisplay && (!activeDisplay || !activeDisplay->isPoweredOn())) { |
| onActiveDisplayChangedLocked(activeDisplay.get(), *display); |
| } |
| |
| if (displayId == mActiveDisplayId) { |
| // TODO(b/281692563): Merge the syscalls. For now, keep uclamp in a separate syscall and |
| // set it before SCHED_FIFO due to b/190237315. |
| if (setSchedAttr(true) != NO_ERROR) { |
| ALOGW("Failed to set uclamp.min after powering on active display: %s", |
| strerror(errno)); |
| } |
| if (setSchedFifo(true) != NO_ERROR) { |
| ALOGW("Failed to set SCHED_FIFO after powering on active display: %s", |
| strerror(errno)); |
| } |
| } |
| |
| getHwComposer().setPowerMode(displayId, mode); |
| if (mode != hal::PowerMode::DOZE_SUSPEND && |
| (displayId == mActiveDisplayId || FlagManager::getInstance().multithreaded_present())) { |
| const bool enable = |
| mScheduler->getVsyncSchedule(displayId)->getPendingHardwareVsyncState(); |
| requestHardwareVsync(displayId, enable); |
| |
| if (displayId == mActiveDisplayId) { |
| mScheduler->enableSyntheticVsync(false); |
| } |
| |
| constexpr bool kAllowToEnable = true; |
| mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable, activeMode.get()); |
| } |
| |
| mVisibleRegionsDirty = true; |
| scheduleComposite(FrameHint::kActive); |
| } else if (mode == hal::PowerMode::OFF) { |
| const bool currentModeNotDozeSuspend = (currentMode != hal::PowerMode::DOZE_SUSPEND); |
| // Turn off the display |
| if (displayId == mActiveDisplayId) { |
| if (const auto display = getActivatableDisplay()) { |
| onActiveDisplayChangedLocked(activeDisplay.get(), *display); |
| } else { |
| if (setSchedFifo(false) != NO_ERROR) { |
| ALOGW("Failed to set SCHED_OTHER after powering off active display: %s", |
| strerror(errno)); |
| } |
| if (setSchedAttr(false) != NO_ERROR) { |
| ALOGW("Failed set uclamp.min after powering off active display: %s", |
| strerror(errno)); |
| } |
| |
| if (currentModeNotDozeSuspend) { |
| if (!FlagManager::getInstance().multithreaded_present()) { |
| mScheduler->disableHardwareVsync(displayId, true); |
| } |
| mScheduler->enableSyntheticVsync(); |
| } |
| } |
| } |
| if (currentModeNotDozeSuspend && FlagManager::getInstance().multithreaded_present()) { |
| constexpr bool kDisallow = true; |
| mScheduler->disableHardwareVsync(displayId, kDisallow); |
| } |
| |
| // We must disable VSYNC *before* turning off the display. The call to |
| // disableHardwareVsync, above, schedules a task to turn it off after |
| // this method returns. But by that point, the display is OFF, so the |
| // call just updates the pending state, without actually disabling |
| // VSYNC. |
| requestHardwareVsync(displayId, false); |
| getHwComposer().setPowerMode(displayId, mode); |
| |
| mVisibleRegionsDirty = true; |
| // from this point on, SF will stop drawing on this display |
| } else if (mode == hal::PowerMode::DOZE || mode == hal::PowerMode::ON) { |
| // Update display while dozing |
| getHwComposer().setPowerMode(displayId, mode); |
| if (currentMode == hal::PowerMode::DOZE_SUSPEND && |
| (displayId == mActiveDisplayId || FlagManager::getInstance().multithreaded_present())) { |
| if (displayId == mActiveDisplayId) { |
| ALOGI("Force repainting for DOZE_SUSPEND -> DOZE or ON."); |
| mVisibleRegionsDirty = true; |
| scheduleRepaint(); |
| mScheduler->enableSyntheticVsync(false); |
| } |
| constexpr bool kAllowToEnable = true; |
| mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable, activeMode.get()); |
| } |
| } else if (mode == hal::PowerMode::DOZE_SUSPEND) { |
| // Leave display going to doze |
| if (displayId == mActiveDisplayId || FlagManager::getInstance().multithreaded_present()) { |
| constexpr bool kDisallow = true; |
| mScheduler->disableHardwareVsync(displayId, kDisallow); |
| } |
| if (displayId == mActiveDisplayId) { |
| mScheduler->enableSyntheticVsync(); |
| } |
| getHwComposer().setPowerMode(displayId, mode); |
| } else { |
| ALOGE("Attempting to set unknown power mode: %d\n", mode); |
| getHwComposer().setPowerMode(displayId, mode); |
| } |
| |
| if (displayId == mActiveDisplayId) { |
| mTimeStats->setPowerMode(mode); |
| mScheduler->setActiveDisplayPowerModeForRefreshRateStats(mode); |
| } |
| |
| mScheduler->setDisplayPowerMode(displayId, mode); |
| |
| ALOGD("Finished setting power mode %d on display %s", mode, to_string(displayId).c_str()); |
| } |
| |
| void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) { |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD( |
| kMainThreadContext) { |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| ALOGE("Attempt to set power mode %d for invalid display token %p", mode, |
| displayToken.get()); |
| } else if (display->isVirtual()) { |
| ALOGW("Attempt to set power mode %d for virtual display", mode); |
| } else { |
| setPowerModeInternal(display, static_cast<hal::PowerMode>(mode)); |
| } |
| }); |
| |
| future.wait(); |
| } |
| |
| status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, bool asProto) { |
| std::string result; |
| |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| |
| if ((uid != AID_SHELL) && |
| !PermissionCache::checkPermission(sDump, pid, uid)) { |
| StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n", |
| pid, uid); |
| write(fd, result.c_str(), result.size()); |
| return NO_ERROR; |
| } |
| |
| if (asProto && args.empty()) { |
| perfetto::protos::LayersTraceFileProto traceFileProto = |
| mLayerTracing.createTraceFileProto(); |
| perfetto::protos::LayersSnapshotProto* layersTrace = traceFileProto.add_entry(); |
| perfetto::protos::LayersProto layersProto = dumpProtoFromMainThread(); |
| layersTrace->mutable_layers()->Swap(&layersProto); |
| auto displayProtos = dumpDisplayProto(); |
| layersTrace->mutable_displays()->Swap(&displayProtos); |
| result.append(traceFileProto.SerializeAsString()); |
| write(fd, result.c_str(), result.size()); |
| return NO_ERROR; |
| } |
| |
| static const std::unordered_map<std::string, Dumper> dumpers = { |
| {"--comp-displays"s, dumper(&SurfaceFlinger::dumpCompositionDisplays)}, |
| {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)}, |
| {"--displays"s, dumper(&SurfaceFlinger::dumpDisplays)}, |
| {"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)}, |
| {"--events"s, dumper(&SurfaceFlinger::dumpEvents)}, |
| {"--frametimeline"s, argsDumper(&SurfaceFlinger::dumpFrameTimeline)}, |
| {"--frontend"s, mainThreadDumper(&SurfaceFlinger::dumpFrontEnd)}, |
| {"--hdrinfo"s, dumper(&SurfaceFlinger::dumpHdrInfo)}, |
| {"--hwclayers"s, mainThreadDumper(&SurfaceFlinger::dumpHwcLayersMinidump)}, |
| {"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)}, |
| {"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)}, |
| {"--list"s, dumper(&SurfaceFlinger::listLayersLocked)}, |
| {"--planner"s, argsDumper(&SurfaceFlinger::dumpPlannerInfo)}, |
| {"--scheduler"s, dumper(&SurfaceFlinger::dumpScheduler)}, |
| {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)}, |
| {"--vsync"s, dumper(&SurfaceFlinger::dumpVsync)}, |
| {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)}, |
| }; |
| |
| const auto flag = args.empty() ? ""s : std::string(String8(args[0])); |
| if (const auto it = dumpers.find(flag); it != dumpers.end()) { |
| (it->second)(args, asProto, result); |
| write(fd, result.c_str(), result.size()); |
| return NO_ERROR; |
| } |
| |
| // Traversal of drawing state must happen on the main thread. |
| // Otherwise, SortedVector may have shared ownership during concurrent |
| // traversals, which can result in use-after-frees. |
| std::string compositionLayers; |
| mScheduler |
| ->schedule([&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) { |
| dumpVisibleFrontEnd(compositionLayers); |
| }) |
| .get(); |
| dumpAll(args, compositionLayers, result); |
| write(fd, result.c_str(), result.size()); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) { |
| return doDump(fd, DumpArgs(), asProto); |
| } |
| |
| void SurfaceFlinger::listLayersLocked(std::string& result) const { |
| mCurrentState.traverseInZOrder( |
| [&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getDebugName()); }); |
| } |
| |
| void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const { |
| StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriodFromHWC()); |
| if (args.size() < 2) return; |
| |
| const auto name = String8(args[1]); |
| mCurrentState.traverseInZOrder([&](Layer* layer) { |
| if (layer->getName() == name.c_str()) { |
| layer->dumpFrameStats(result); |
| } |
| }); |
| } |
| |
| void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) { |
| const bool clearAll = args.size() < 2; |
| const auto name = clearAll ? String8() : String8(args[1]); |
| |
| mCurrentState.traverse([&](Layer* layer) { |
| if (clearAll || layer->getName() == name.c_str()) { |
| layer->clearFrameStats(); |
| } |
| }); |
| } |
| |
| void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const { |
| mTimeStats->parseArgs(asProto, args, result); |
| } |
| |
| void SurfaceFlinger::dumpFrameTimeline(const DumpArgs& args, std::string& result) const { |
| mFrameTimeline->parseArgs(args, result); |
| } |
| |
| void SurfaceFlinger::logFrameStats(TimePoint now) { |
| static TimePoint sTimestamp = now; |
| if (now - sTimestamp < 30min) return; |
| sTimestamp = now; |
| |
| ATRACE_CALL(); |
| mDrawingState.traverse([&](Layer* layer) { layer->logFrameStats(); }); |
| } |
| |
| void SurfaceFlinger::appendSfConfigString(std::string& result) const { |
| result.append(" [sf"); |
| |
| StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset); |
| StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); |
| StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%zu", |
| getHwComposer().getMaxVirtualDisplayDimension()); |
| StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); |
| StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, |
| maxFrameBufferAcquiredBuffers); |
| result.append("]"); |
| } |
| |
| void SurfaceFlinger::dumpScheduler(std::string& result) const { |
| utils::Dumper dumper{result}; |
| |
| mScheduler->dump(dumper); |
| |
| // TODO(b/241285876): Move to DisplayModeController. |
| dumper.dump("debugDisplayModeSetByBackdoor"sv, mDebugDisplayModeSetByBackdoor); |
| dumper.eol(); |
| |
| StringAppendF(&result, |
| " present offset: %9" PRId64 " ns\t VSYNC period: %9" PRId64 |
| " ns\n\n", |
| dispSyncPresentTimeOffset, getVsyncPeriodFromHWC()); |
| } |
| |
| void SurfaceFlinger::dumpEvents(std::string& result) const { |
| mScheduler->dump(mAppConnectionHandle, result); |
| } |
| |
| void SurfaceFlinger::dumpVsync(std::string& result) const { |
| mScheduler->dumpVsync(result); |
| } |
| |
| void SurfaceFlinger::dumpPlannerInfo(const DumpArgs& args, std::string& result) const { |
| for (const auto& [token, display] : mDisplays) { |
| const auto compositionDisplay = display->getCompositionDisplay(); |
| compositionDisplay->dumpPlannerInfo(args, result); |
| } |
| } |
| |
| void SurfaceFlinger::dumpCompositionDisplays(std::string& result) const { |
| for (const auto& [token, display] : mDisplays) { |
| display->getCompositionDisplay()->dump(result); |
| result += '\n'; |
| } |
| } |
| |
| void SurfaceFlinger::dumpDisplays(std::string& result) const { |
| utils::Dumper dumper{result}; |
| |
| for (const auto& [id, display] : mPhysicalDisplays) { |
| utils::Dumper::Section section(dumper, ftl::Concat("Display ", id.value).str()); |
| |
| display.snapshot().dump(dumper); |
| |
| if (const auto device = getDisplayDeviceLocked(id)) { |
| device->dump(dumper); |
| } |
| } |
| |
| for (const auto& [token, display] : mDisplays) { |
| if (display->isVirtual()) { |
| const auto displayId = display->getId(); |
| utils::Dumper::Section section(dumper, |
| ftl::Concat("Virtual Display ", displayId.value).str()); |
| display->dump(dumper); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const { |
| for (const auto& [token, display] : mDisplays) { |
| const auto displayId = PhysicalDisplayId::tryCast(display->getId()); |
| if (!displayId) { |
| continue; |
| } |
| const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); |
| if (!hwcDisplayId) { |
| continue; |
| } |
| |
| StringAppendF(&result, |
| "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(), |
| *hwcDisplayId); |
| uint8_t port; |
| DisplayIdentificationData data; |
| if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { |
| result.append("no identification data\n"); |
| continue; |
| } |
| |
| if (!isEdid(data)) { |
| result.append("unknown identification data\n"); |
| continue; |
| } |
| |
| const auto edid = parseEdid(data); |
| if (!edid) { |
| result.append("invalid EDID\n"); |
| continue; |
| } |
| |
| StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data()); |
| result.append(edid->displayName.data(), edid->displayName.length()); |
| result.append("\"\n"); |
| } |
| } |
| |
| void SurfaceFlinger::dumpRawDisplayIdentificationData(const DumpArgs& args, |
| std::string& result) const { |
| hal::HWDisplayId hwcDisplayId; |
| uint8_t port; |
| DisplayIdentificationData data; |
| |
| if (args.size() > 1 && base::ParseUint(String8(args[1]), &hwcDisplayId) && |
| getHwComposer().getDisplayIdentificationData(hwcDisplayId, &port, &data)) { |
| result.append(reinterpret_cast<const char*>(data.data()), data.size()); |
| } |
| } |
| |
| void SurfaceFlinger::dumpWideColorInfo(std::string& result) const { |
| StringAppendF(&result, "Device supports wide color: %d\n", mSupportsWideColor); |
| StringAppendF(&result, "DisplayColorSetting: %s\n", |
| decodeDisplayColorSetting(mDisplayColorSetting).c_str()); |
| |
| // TODO: print out if wide-color mode is active or not |
| |
| for (const auto& [id, display] : mPhysicalDisplays) { |
| StringAppendF(&result, "Display %s color modes:\n", to_string(id).c_str()); |
| for (const auto mode : display.snapshot().colorModes()) { |
| StringAppendF(&result, " %s (%d)\n", decodeColorMode(mode).c_str(), mode); |
| } |
| |
| if (const auto display = getDisplayDeviceLocked(id)) { |
| ui::ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode; |
| StringAppendF(&result, " Current color mode: %s (%d)\n", |
| decodeColorMode(currentMode).c_str(), currentMode); |
| } |
| } |
| result.append("\n"); |
| } |
| |
| void SurfaceFlinger::dumpHdrInfo(std::string& result) const { |
| for (const auto& [displayId, listener] : mHdrLayerInfoListeners) { |
| StringAppendF(&result, "HDR events for display %" PRIu64 "\n", displayId.value); |
| listener->dump(result); |
| result.append("\n"); |
| } |
| } |
| |
| void SurfaceFlinger::dumpFrontEnd(std::string& result) { |
| std::ostringstream out; |
| out << "\nComposition list\n"; |
| ui::LayerStack lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK; |
| for (const auto& snapshot : mLayerSnapshotBuilder.getSnapshots()) { |
| if (lastPrintedLayerStackHeader != snapshot->outputFilter.layerStack) { |
| lastPrintedLayerStackHeader = snapshot->outputFilter.layerStack; |
| out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n"; |
| } |
| out << " " << *snapshot << "\n"; |
| } |
| |
| out << "\nInput list\n"; |
| lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK; |
| mLayerSnapshotBuilder.forEachInputSnapshot([&](const frontend::LayerSnapshot& snapshot) { |
| if (lastPrintedLayerStackHeader != snapshot.outputFilter.layerStack) { |
| lastPrintedLayerStackHeader = snapshot.outputFilter.layerStack; |
| out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n"; |
| } |
| out << " " << snapshot << "\n"; |
| }); |
| |
| out << "\nLayer Hierarchy\n" |
| << mLayerHierarchyBuilder.getHierarchy().dump() << "\nOffscreen Hierarchy\n" |
| << mLayerHierarchyBuilder.getOffscreenHierarchy().dump() << "\n\n"; |
| result.append(out.str()); |
| } |
| |
| void SurfaceFlinger::dumpVisibleFrontEnd(std::string& result) { |
| if (!mLayerLifecycleManagerEnabled) { |
| StringAppendF(&result, "Composition layers\n"); |
| mDrawingState.traverseInZOrder([&](Layer* layer) { |
| auto* compositionState = layer->getCompositionState(); |
| if (!compositionState || !compositionState->isVisible) return; |
| android::base::StringAppendF(&result, "* Layer %p (%s)\n", layer, |
| layer->getDebugName() ? layer->getDebugName() |
| : "<unknown>"); |
| compositionState->dump(result); |
| }); |
| |
| StringAppendF(&result, "Offscreen Layers\n"); |
| for (Layer* offscreenLayer : mOffscreenLayers) { |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, |
| [&](Layer* layer) { layer->dumpOffscreenDebugInfo(result); }); |
| } |
| } else { |
| std::ostringstream out; |
| out << "\nComposition list\n"; |
| ui::LayerStack lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK; |
| mLayerSnapshotBuilder.forEachVisibleSnapshot( |
| [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) { |
| if (snapshot->hasSomethingToDraw()) { |
| if (lastPrintedLayerStackHeader != snapshot->outputFilter.layerStack) { |
| lastPrintedLayerStackHeader = snapshot->outputFilter.layerStack; |
| out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n"; |
| } |
| out << " " << *snapshot << "\n"; |
| } |
| }); |
| |
| out << "\nInput list\n"; |
| lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK; |
| mLayerSnapshotBuilder.forEachInputSnapshot([&](const frontend::LayerSnapshot& snapshot) { |
| if (lastPrintedLayerStackHeader != snapshot.outputFilter.layerStack) { |
| lastPrintedLayerStackHeader = snapshot.outputFilter.layerStack; |
| out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n"; |
| } |
| out << " " << snapshot << "\n"; |
| }); |
| |
| out << "\nLayer Hierarchy\n" |
| << mLayerHierarchyBuilder.getHierarchy() << "\nOffscreen Hierarchy\n" |
| << mLayerHierarchyBuilder.getOffscreenHierarchy() << "\n\n"; |
| result = out.str(); |
| dumpHwcLayersMinidump(result); |
| } |
| } |
| |
| perfetto::protos::LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const { |
| std::unordered_set<uint64_t> stackIdsToSkip; |
| |
| // Determine if virtual layers display should be skipped |
| if ((traceFlags & LayerTracing::TRACE_VIRTUAL_DISPLAYS) == 0) { |
| for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { |
| if (display->isVirtual()) { |
| stackIdsToSkip.insert(display->getLayerStack().id); |
| } |
| } |
| } |
| |
| if (mLegacyFrontEndEnabled) { |
| perfetto::protos::LayersProto layersProto; |
| for (const sp<Layer>& layer : mDrawingState.layersSortedByZ) { |
| if (stackIdsToSkip.find(layer->getLayerStack().id) != stackIdsToSkip.end()) { |
| continue; |
| } |
| layer->writeToProto(layersProto, traceFlags); |
| } |
| return layersProto; |
| } |
| |
| return LayerProtoFromSnapshotGenerator(mLayerSnapshotBuilder, mFrontEndDisplayInfos, |
| mLegacyLayers, traceFlags) |
| .generate(mLayerHierarchyBuilder.getHierarchy()); |
| } |
| |
| google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto> |
| SurfaceFlinger::dumpDisplayProto() const { |
| google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto> displays; |
| for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { |
| perfetto::protos::DisplayProto* displayProto = displays.Add(); |
| displayProto->set_id(display->getId().value); |
| displayProto->set_name(display->getDisplayName()); |
| displayProto->set_layer_stack(display->getLayerStack().id); |
| |
| if (!display->isVirtual()) { |
| const auto dpi = display->refreshRateSelector().getActiveMode().modePtr->getDpi(); |
| displayProto->set_dpi_x(dpi.x); |
| displayProto->set_dpi_y(dpi.y); |
| } |
| |
| LayerProtoHelper::writeSizeToProto(display->getWidth(), display->getHeight(), |
| [&]() { return displayProto->mutable_size(); }); |
| LayerProtoHelper::writeToProto(display->getLayerStackSpaceRect(), [&]() { |
| return displayProto->mutable_layer_stack_space_rect(); |
| }); |
| LayerProtoHelper::writeTransformToProto(display->getTransform(), |
| displayProto->mutable_transform()); |
| displayProto->set_is_virtual(display->isVirtual()); |
| } |
| return displays; |
| } |
| |
| void SurfaceFlinger::dumpHwc(std::string& result) const { |
| getHwComposer().dump(result); |
| } |
| |
| void SurfaceFlinger::dumpOffscreenLayersProto(perfetto::protos::LayersProto& layersProto, |
| uint32_t traceFlags) const { |
| // Add a fake invisible root layer to the proto output and parent all the offscreen layers to |
| // it. |
| perfetto::protos::LayerProto* rootProto = layersProto.add_layers(); |
| const int32_t offscreenRootLayerId = INT32_MAX - 2; |
| rootProto->set_id(offscreenRootLayerId); |
| rootProto->set_name("Offscreen Root"); |
| rootProto->set_parent(-1); |
| |
| for (Layer* offscreenLayer : mOffscreenLayers) { |
| // Add layer as child of the fake root |
| rootProto->add_children(offscreenLayer->sequence); |
| |
| // Add layer |
| auto* layerProto = offscreenLayer->writeToProto(layersProto, traceFlags); |
| layerProto->set_parent(offscreenRootLayerId); |
| } |
| } |
| |
| perfetto::protos::LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) { |
| return mScheduler->schedule([=, this] { return dumpDrawingStateProto(traceFlags); }).get(); |
| } |
| |
| void SurfaceFlinger::dumpOffscreenLayers(std::string& result) { |
| auto future = mScheduler->schedule([this] { |
| std::string result; |
| for (Layer* offscreenLayer : mOffscreenLayers) { |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, |
| [&](Layer* layer) { layer->dumpOffscreenDebugInfo(result); }); |
| } |
| return result; |
| }); |
| |
| result.append("Offscreen Layers:\n"); |
| result.append(future.get()); |
| } |
| |
| void SurfaceFlinger::dumpHwcLayersMinidumpLockedLegacy(std::string& result) const { |
| for (const auto& [token, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { |
| const auto displayId = HalDisplayId::tryCast(display->getId()); |
| if (!displayId) { |
| continue; |
| } |
| |
| StringAppendF(&result, "Display %s (%s) HWC layers:\n", to_string(*displayId).c_str(), |
| displayId == mActiveDisplayId ? "active" : "inactive"); |
| Layer::miniDumpHeader(result); |
| |
| const DisplayDevice& ref = *display; |
| mDrawingState.traverseInZOrder([&](Layer* layer) { layer->miniDumpLegacy(result, ref); }); |
| result.append("\n"); |
| } |
| } |
| |
| void SurfaceFlinger::dumpHwcLayersMinidump(std::string& result) const { |
| if (!mLayerLifecycleManagerEnabled) { |
| return dumpHwcLayersMinidumpLockedLegacy(result); |
| } |
| for (const auto& [token, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { |
| const auto displayId = HalDisplayId::tryCast(display->getId()); |
| if (!displayId) { |
| continue; |
| } |
| |
| StringAppendF(&result, "Display %s (%s) HWC layers:\n", to_string(*displayId).c_str(), |
| displayId == mActiveDisplayId ? "active" : "inactive"); |
| Layer::miniDumpHeader(result); |
| |
| const DisplayDevice& ref = *display; |
| mLayerSnapshotBuilder.forEachVisibleSnapshot([&](const frontend::LayerSnapshot& snapshot) { |
| if (!snapshot.hasSomethingToDraw() || |
| ref.getLayerStack() != snapshot.outputFilter.layerStack) { |
| return; |
| } |
| auto it = mLegacyLayers.find(snapshot.sequence); |
| LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(), |
| "Couldnt find layer object for %s", |
| snapshot.getDebugString().c_str()); |
| it->second->miniDump(result, snapshot, ref); |
| }); |
| result.append("\n"); |
| } |
| } |
| |
| void SurfaceFlinger::dumpAll(const DumpArgs& args, const std::string& compositionLayers, |
| std::string& result) const { |
| TimedLock lock(mStateLock, s2ns(1), __func__); |
| if (!lock.locked()) { |
| StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n", |
| strerror(-lock.status), lock.status); |
| } |
| |
| const bool colorize = !args.empty() && args[0] == String16("--color"); |
| Colorizer colorizer(colorize); |
| |
| // figure out if we're stuck somewhere |
| const nsecs_t now = systemTime(); |
| const nsecs_t inTransaction(mDebugInTransaction); |
| nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; |
| |
| /* |
| * Dump library configuration. |
| */ |
| |
| colorizer.bold(result); |
| result.append("Build configuration:"); |
| colorizer.reset(result); |
| appendSfConfigString(result); |
| result.append("\n"); |
| |
| result.append("\nDisplay identification data:\n"); |
| dumpDisplayIdentificationData(result); |
| |
| result.append("\nWide-Color information:\n"); |
| dumpWideColorInfo(result); |
| |
| dumpHdrInfo(result); |
| |
| colorizer.bold(result); |
| result.append("Sync configuration: "); |
| colorizer.reset(result); |
| result.append(SyncFeatures::getInstance().toString()); |
| result.append("\n\n"); |
| |
| colorizer.bold(result); |
| result.append("Scheduler:\n"); |
| colorizer.reset(result); |
| dumpScheduler(result); |
| dumpEvents(result); |
| dumpVsync(result); |
| result.append("\n"); |
| |
| /* |
| * Dump the visible layer list |
| */ |
| colorizer.bold(result); |
| StringAppendF(&result, "SurfaceFlinger New Frontend Enabled:%s\n", |
| mLayerLifecycleManagerEnabled ? "true" : "false"); |
| StringAppendF(&result, "Active Layers - layers with client handles (count = %zu)\n", |
| mNumLayers.load()); |
| colorizer.reset(result); |
| |
| result.append(compositionLayers); |
| |
| colorizer.bold(result); |
| StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size()); |
| colorizer.reset(result); |
| dumpDisplays(result); |
| dumpCompositionDisplays(result); |
| result.push_back('\n'); |
| |
| mCompositionEngine->dump(result); |
| |
| /* |
| * Dump SurfaceFlinger global state |
| */ |
| |
| colorizer.bold(result); |
| result.append("SurfaceFlinger global state:\n"); |
| colorizer.reset(result); |
| |
| getRenderEngine().dump(result); |
| |
| result.append("ClientCache state:\n"); |
| ClientCache::getInstance().dump(result); |
| DebugEGLImageTracker::getInstance()->dump(result); |
| |
| if (const auto display = getDefaultDisplayDeviceLocked()) { |
| display->getCompositionDisplay()->getState().undefinedRegion.dump(result, |
| "undefinedRegion"); |
| StringAppendF(&result, " orientation=%s, isPoweredOn=%d\n", |
| toCString(display->getOrientation()), display->isPoweredOn()); |
| } |
| StringAppendF(&result, " transaction-flags : %08x\n", mTransactionFlags.load()); |
| |
| if (const auto display = getDefaultDisplayDeviceLocked()) { |
| std::string fps, xDpi, yDpi; |
| if (const auto activeModePtr = |
| display->refreshRateSelector().getActiveMode().modePtr.get()) { |
| fps = to_string(activeModePtr->getVsyncRate()); |
| |
| const auto dpi = activeModePtr->getDpi(); |
| xDpi = base::StringPrintf("%.2f", dpi.x); |
| yDpi = base::StringPrintf("%.2f", dpi.y); |
| } else { |
| fps = "unknown"; |
| xDpi = "unknown"; |
| yDpi = "unknown"; |
| } |
| StringAppendF(&result, |
| " refresh-rate : %s\n" |
| " x-dpi : %s\n" |
| " y-dpi : %s\n", |
| fps.c_str(), xDpi.c_str(), yDpi.c_str()); |
| } |
| |
| StringAppendF(&result, " transaction time: %f us\n", inTransactionDuration / 1000.0); |
| |
| result.append("\nTransaction tracing: "); |
| if (mTransactionTracing) { |
| result.append("enabled\n"); |
| mTransactionTracing->dump(result); |
| } else { |
| result.append("disabled\n"); |
| } |
| result.push_back('\n'); |
| |
| if (mLegacyFrontEndEnabled) { |
| dumpHwcLayersMinidumpLockedLegacy(result); |
| } |
| |
| { |
| DumpArgs plannerArgs; |
| plannerArgs.add(); // first argument is ignored |
| plannerArgs.add(String16("--layers")); |
| dumpPlannerInfo(plannerArgs, result); |
| } |
| |
| /* |
| * Dump HWComposer state |
| */ |
| colorizer.bold(result); |
| result.append("h/w composer state:\n"); |
| colorizer.reset(result); |
| const bool hwcDisabled = mDebugDisableHWC || mDebugFlashDelay; |
| StringAppendF(&result, " h/w composer %s\n", hwcDisabled ? "disabled" : "enabled"); |
| dumpHwc(result); |
| |
| /* |
| * Dump gralloc state |
| */ |
| const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); |
| alloc.dump(result); |
| |
| /* |
| * Dump flag/property manager state |
| */ |
| FlagManager::getInstance().dump(result); |
| |
| result.append(mTimeStats->miniDump()); |
| result.append("\n"); |
| |
| result.append("Window Infos:\n"); |
| auto windowInfosDebug = mWindowInfosListenerInvoker->getDebugInfo(); |
| StringAppendF(&result, " max send vsync id: %" PRId64 "\n", |
| ftl::to_underlying(windowInfosDebug.maxSendDelayVsyncId)); |
| StringAppendF(&result, " max send delay (ns): %" PRId64 " ns\n", |
| windowInfosDebug.maxSendDelayDuration); |
| StringAppendF(&result, " unsent messages: %zu\n", windowInfosDebug.pendingMessageCount); |
| result.append("\n"); |
| } |
| |
| mat4 SurfaceFlinger::calculateColorMatrix(float saturation) { |
| if (saturation == 1) { |
| return mat4(); |
| } |
| |
| float3 luminance{0.213f, 0.715f, 0.072f}; |
| luminance *= 1.0f - saturation; |
| mat4 saturationMatrix = mat4(vec4{luminance.r + saturation, luminance.r, luminance.r, 0.0f}, |
| vec4{luminance.g, luminance.g + saturation, luminance.g, 0.0f}, |
| vec4{luminance.b, luminance.b, luminance.b + saturation, 0.0f}, |
| vec4{0.0f, 0.0f, 0.0f, 1.0f}); |
| return saturationMatrix; |
| } |
| |
| void SurfaceFlinger::updateColorMatrixLocked() { |
| mat4 colorMatrix = |
| mClientColorMatrix * calculateColorMatrix(mGlobalSaturationFactor) * mDaltonizer(); |
| |
| if (mCurrentState.colorMatrix != colorMatrix) { |
| mCurrentState.colorMatrix = colorMatrix; |
| mCurrentState.colorMatrixChanged = true; |
| setTransactionFlags(eTransactionNeeded); |
| } |
| } |
| |
| status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { |
| #pragma clang diagnostic push |
| #pragma clang diagnostic error "-Wswitch-enum" |
| switch (static_cast<ISurfaceComposerTag>(code)) { |
| // These methods should at minimum make sure that the client requested |
| // access to SF. |
| case GET_HDR_CAPABILITIES: |
| case GET_AUTO_LOW_LATENCY_MODE_SUPPORT: |
| case GET_GAME_CONTENT_TYPE_SUPPORT: |
| case ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN: { |
| // OVERRIDE_HDR_TYPES is used by CTS tests, which acquire the necessary |
| // permission dynamically. Don't use the permission cache for this check. |
| bool usePermissionCache = code != OVERRIDE_HDR_TYPES; |
| if (!callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", |
| ipc->getCallingPid(), ipc->getCallingUid()); |
| return PERMISSION_DENIED; |
| } |
| return OK; |
| } |
| // The following calls are currently used by clients that do not |
| // request necessary permissions. However, they do not expose any secret |
| // information, so it is OK to pass them. |
| case GET_ACTIVE_COLOR_MODE: |
| case GET_ACTIVE_DISPLAY_MODE: |
| case GET_DISPLAY_COLOR_MODES: |
| case GET_DISPLAY_MODES: |
| case GET_SCHEDULING_POLICY: |
| // Calling setTransactionState is safe, because you need to have been |
| // granted a reference to Client* and Handle* to do anything with it. |
| case SET_TRANSACTION_STATE: { |
| // This is not sensitive information, so should not require permission control. |
| return OK; |
| } |
| case BOOT_FINISHED: |
| // Used by apps to hook Choreographer to SurfaceFlinger. |
| case CREATE_DISPLAY_EVENT_CONNECTION: |
| case CREATE_CONNECTION: |
| case CREATE_DISPLAY: |
| case DESTROY_DISPLAY: |
| case GET_PRIMARY_PHYSICAL_DISPLAY_ID: |
| case GET_PHYSICAL_DISPLAY_IDS: |
| case GET_PHYSICAL_DISPLAY_TOKEN: |
| case AUTHENTICATE_SURFACE: |
| case SET_POWER_MODE: |
| case GET_SUPPORTED_FRAME_TIMESTAMPS: |
| case GET_DISPLAY_STATE: |
| case GET_DISPLAY_STATS: |
| case GET_STATIC_DISPLAY_INFO: |
| case GET_DYNAMIC_DISPLAY_INFO: |
| case GET_DISPLAY_NATIVE_PRIMARIES: |
| case SET_ACTIVE_COLOR_MODE: |
| case SET_BOOT_DISPLAY_MODE: |
| case CLEAR_BOOT_DISPLAY_MODE: |
| case GET_BOOT_DISPLAY_MODE_SUPPORT: |
| case SET_AUTO_LOW_LATENCY_MODE: |
| case SET_GAME_CONTENT_TYPE: |
| case CAPTURE_LAYERS: |
| case CAPTURE_DISPLAY: |
| case CAPTURE_DISPLAY_BY_ID: |
| case CLEAR_ANIMATION_FRAME_STATS: |
| case GET_ANIMATION_FRAME_STATS: |
| case OVERRIDE_HDR_TYPES: |
| case ON_PULL_ATOM: |
| case ENABLE_VSYNC_INJECTIONS: |
| case INJECT_VSYNC: |
| case GET_LAYER_DEBUG_INFO: |
| case GET_COLOR_MANAGEMENT: |
| case GET_COMPOSITION_PREFERENCE: |
| case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: |
| case SET_DISPLAY_CONTENT_SAMPLING_ENABLED: |
| case GET_DISPLAYED_CONTENT_SAMPLE: |
| case GET_PROTECTED_CONTENT_SUPPORT: |
| case IS_WIDE_COLOR_DISPLAY: |
| case ADD_REGION_SAMPLING_LISTENER: |
| case REMOVE_REGION_SAMPLING_LISTENER: |
| case ADD_FPS_LISTENER: |
| case REMOVE_FPS_LISTENER: |
| case ADD_TUNNEL_MODE_ENABLED_LISTENER: |
| case REMOVE_TUNNEL_MODE_ENABLED_LISTENER: |
| case ADD_WINDOW_INFOS_LISTENER: |
| case REMOVE_WINDOW_INFOS_LISTENER: |
| case SET_DESIRED_DISPLAY_MODE_SPECS: |
| case GET_DESIRED_DISPLAY_MODE_SPECS: |
| case GET_DISPLAY_BRIGHTNESS_SUPPORT: |
| case SET_DISPLAY_BRIGHTNESS: |
| case ADD_HDR_LAYER_INFO_LISTENER: |
| case REMOVE_HDR_LAYER_INFO_LISTENER: |
| case NOTIFY_POWER_BOOST: |
| case SET_GLOBAL_SHADOW_SETTINGS: |
| case GET_DISPLAY_DECORATION_SUPPORT: |
| case SET_FRAME_RATE: |
| case SET_OVERRIDE_FRAME_RATE: |
| case SET_FRAME_TIMELINE_INFO: |
| case ADD_TRANSACTION_TRACE_LISTENER: |
| case GET_GPU_CONTEXT_PRIORITY: |
| case GET_MAX_ACQUIRED_BUFFER_COUNT: |
| LOG_FATAL("Deprecated opcode: %d, migrated to AIDL", code); |
| return PERMISSION_DENIED; |
| } |
| |
| // These codes are used for the IBinder protocol to either interrogate the recipient |
| // side of the transaction for its canonical interface descriptor or to dump its state. |
| // We let them pass by default. |
| if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION || |
| code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION || |
| code == IBinder::SYSPROPS_TRANSACTION) { |
| return OK; |
| } |
| // Numbers from 1000 to 1045 are currently used for backdoors. The code |
| // in onTransact verifies that the user is root, and has access to use SF. |
| if (code >= 1000 && code <= 1045) { |
| ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code); |
| return OK; |
| } |
| ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code); |
| return PERMISSION_DENIED; |
| #pragma clang diagnostic pop |
| } |
| |
| status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply, |
| uint32_t flags) { |
| if (const status_t error = CheckTransactCodeCredentials(code); error != OK) { |
| return error; |
| } |
| |
| status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); |
| if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { |
| CHECK_INTERFACE(ISurfaceComposer, data, reply); |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int uid = ipc->getCallingUid(); |
| if (CC_UNLIKELY(uid != AID_SYSTEM |
| && !PermissionCache::checkCallingPermission(sHardwareTest))) { |
| const int pid = ipc->getCallingPid(); |
| ALOGE("Permission Denial: " |
| "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); |
| return PERMISSION_DENIED; |
| } |
| int n; |
| switch (code) { |
| case 1000: // Unused. |
| case 1001: |
| return NAME_NOT_FOUND; |
| case 1002: // Toggle flashing on surface damage. |
| sfdo_setDebugFlash(data.readInt32()); |
| return NO_ERROR; |
| case 1004: // Force composite ahead of next VSYNC. |
| case 1006: |
| sfdo_scheduleComposite(); |
| return NO_ERROR; |
| case 1005: { // Force commit ahead of next VSYNC. |
| sfdo_scheduleCommit(); |
| return NO_ERROR; |
| } |
| case 1007: // Unused. |
| return NAME_NOT_FOUND; |
| case 1008: // Toggle forced GPU composition. |
| sfdo_forceClientComposition(data.readInt32() != 0); |
| return NO_ERROR; |
| case 1009: // Toggle use of transform hint. |
| mDebugDisableTransformHint = data.readInt32() != 0; |
| scheduleRepaint(); |
| return NO_ERROR; |
| case 1010: // Interrogate. |
| reply->writeInt32(0); |
| reply->writeInt32(0); |
| reply->writeInt32(mDebugFlashDelay); |
| reply->writeInt32(0); |
| reply->writeInt32(mDebugDisableHWC); |
| return NO_ERROR; |
| case 1013: // Unused. |
| return NAME_NOT_FOUND; |
| case 1014: { |
| Mutex::Autolock _l(mStateLock); |
| // daltonize |
| n = data.readInt32(); |
| switch (n % 10) { |
| case 1: |
| mDaltonizer.setType(ColorBlindnessType::Protanomaly); |
| break; |
| case 2: |
| mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); |
| break; |
| case 3: |
| mDaltonizer.setType(ColorBlindnessType::Tritanomaly); |
| break; |
| default: |
| mDaltonizer.setType(ColorBlindnessType::None); |
| break; |
| } |
| if (n >= 10) { |
| mDaltonizer.setMode(ColorBlindnessMode::Correction); |
| } else { |
| mDaltonizer.setMode(ColorBlindnessMode::Simulation); |
| } |
| |
| updateColorMatrixLocked(); |
| return NO_ERROR; |
| } |
| case 1015: { |
| Mutex::Autolock _l(mStateLock); |
| // apply a color matrix |
| n = data.readInt32(); |
| if (n) { |
| // color matrix is sent as a column-major mat4 matrix |
| for (size_t i = 0 ; i < 4; i++) { |
| for (size_t j = 0; j < 4; j++) { |
| mClientColorMatrix[i][j] = data.readFloat(); |
| } |
| } |
| } else { |
| mClientColorMatrix = mat4(); |
| } |
| |
| // Check that supplied matrix's last row is {0,0,0,1} so we can avoid |
| // the division by w in the fragment shader |
| float4 lastRow(transpose(mClientColorMatrix)[3]); |
| if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { |
| ALOGE("The color transform's last row must be (0, 0, 0, 1)"); |
| } |
| |
| updateColorMatrixLocked(); |
| return NO_ERROR; |
| } |
| case 1016: { // Unused. |
| return NAME_NOT_FOUND; |
| } |
| case 1017: { |
| n = data.readInt32(); |
| mForceFullDamage = n != 0; |
| return NO_ERROR; |
| } |
| case 1018: { // Modify Choreographer's duration |
| n = data.readInt32(); |
| mScheduler->setDuration(mAppConnectionHandle, std::chrono::nanoseconds(n), 0ns); |
| return NO_ERROR; |
| } |
| case 1019: { // Modify SurfaceFlinger's duration |
| n = data.readInt32(); |
| mScheduler->setDuration(mSfConnectionHandle, std::chrono::nanoseconds(n), 0ns); |
| return NO_ERROR; |
| } |
| case 1020: { // Unused |
| return NAME_NOT_FOUND; |
| } |
| case 1021: { // Disable HWC virtual displays |
| const bool enable = data.readInt32() != 0; |
| static_cast<void>( |
| mScheduler->schedule([this, enable] { enableHalVirtualDisplays(enable); })); |
| return NO_ERROR; |
| } |
| case 1022: { // Set saturation boost |
| Mutex::Autolock _l(mStateLock); |
| mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); |
| |
| updateColorMatrixLocked(); |
| return NO_ERROR; |
| } |
| case 1023: { // Set color mode. |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); |
| |
| if (int32_t colorMode; data.readInt32(&colorMode) == NO_ERROR) { |
| mForceColorMode = static_cast<ui::ColorMode>(colorMode); |
| } |
| scheduleRepaint(); |
| return NO_ERROR; |
| } |
| // Deprecate, use 1030 to check whether the device is color managed. |
| case 1024: { |
| return NAME_NOT_FOUND; |
| } |
| // Deprecated, use perfetto to start/stop the layer tracing |
| case 1025: { |
| return NAME_NOT_FOUND; |
| } |
| // Deprecated, execute "adb shell perfetto --query" to see the ongoing tracing sessions |
| case 1026: { |
| return NAME_NOT_FOUND; |
| } |
| // Is a DisplayColorSetting supported? |
| case 1027: { |
| const auto display = getDefaultDisplayDevice(); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); |
| switch (setting) { |
| case DisplayColorSetting::kManaged: |
| case DisplayColorSetting::kUnmanaged: |
| reply->writeBool(true); |
| break; |
| case DisplayColorSetting::kEnhanced: |
| reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE)); |
| break; |
| default: // vendor display color setting |
| reply->writeBool( |
| display->hasRenderIntent(static_cast<RenderIntent>(setting))); |
| break; |
| } |
| return NO_ERROR; |
| } |
| case 1028: { // Unused. |
| return NAME_NOT_FOUND; |
| } |
| // Deprecated, use perfetto to set the active layer tracing buffer size |
| case 1029: { |
| return NAME_NOT_FOUND; |
| } |
| // Is device color managed? |
| case 1030: { |
| // ColorDisplayManager stil calls this |
| reply->writeBool(true); |
| return NO_ERROR; |
| } |
| // Override default composition data space |
| // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \ |
| // && adb shell stop zygote && adb shell start zygote |
| // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \ |
| // adb shell stop zygote && adb shell start zygote |
| case 1031: { |
| Mutex::Autolock _l(mStateLock); |
| n = data.readInt32(); |
| if (n) { |
| n = data.readInt32(); |
| if (n) { |
| Dataspace dataspace = static_cast<Dataspace>(n); |
| if (!validateCompositionDataspace(dataspace)) { |
| return BAD_VALUE; |
| } |
| mDefaultCompositionDataspace = dataspace; |
| } |
| n = data.readInt32(); |
| if (n) { |
| Dataspace dataspace = static_cast<Dataspace>(n); |
| if (!validateCompositionDataspace(dataspace)) { |
| return BAD_VALUE; |
| } |
| mWideColorGamutCompositionDataspace = dataspace; |
| } |
| } else { |
| // restore composition data space. |
| mDefaultCompositionDataspace = defaultCompositionDataspace; |
| mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace; |
| } |
| return NO_ERROR; |
| } |
| // Deprecated, use perfetto to set layer trace flags |
| case 1033: { |
| return NAME_NOT_FOUND; |
| } |
| case 1034: { |
| n = data.readInt32(); |
| if (n == 0 || n == 1) { |
| sfdo_enableRefreshRateOverlay(static_cast<bool>(n)); |
| } else { |
| Mutex::Autolock lock(mStateLock); |
| reply->writeBool(isRefreshRateOverlayEnabled()); |
| } |
| return NO_ERROR; |
| } |
| case 1035: { |
| // Parameters: |
| // - (required) i32 mode id. |
| // - (optional) i64 display id. Using default display if not provided. |
| // - (optional) f min render rate. Using mode's fps is not provided. |
| // - (optional) f max render rate. Using mode's fps is not provided. |
| |
| const int modeId = data.readInt32(); |
| |
| const auto display = [&]() -> sp<IBinder> { |
| uint64_t value; |
| if (data.readUint64(&value) != NO_ERROR) { |
| return getDefaultDisplayDevice()->getDisplayToken().promote(); |
| } |
| |
| if (const auto id = DisplayId::fromValue<PhysicalDisplayId>(value)) { |
| return getPhysicalDisplayToken(*id); |
| } |
| |
| ALOGE("Invalid physical display ID"); |
| return nullptr; |
| }(); |
| |
| const auto getFps = [&] { |
| float value; |
| if (data.readFloat(&value) == NO_ERROR) { |
| return Fps::fromValue(value); |
| } |
| |
| return Fps(); |
| }; |
| |
| const auto minFps = getFps(); |
| const auto maxFps = getFps(); |
| |
| mDebugDisplayModeSetByBackdoor = false; |
| const status_t result = |
| setActiveModeFromBackdoor(display, DisplayModeId{modeId}, minFps, maxFps); |
| mDebugDisplayModeSetByBackdoor = result == NO_ERROR; |
| return result; |
| } |
| // Turn on/off frame rate flexibility mode. When turned on it overrides the display |
| // manager frame rate policy a new policy which allows switching between all refresh |
| // rates. |
| case 1036: { |
| if (data.readInt32() > 0) { // turn on |
| return mScheduler |
| ->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) { |
| const auto display = |
| FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); |
| |
| // This is a little racy, but not in a way that hurts anything. As |
| // we grab the defaultMode from the display manager policy, we could |
| // be setting a new display manager policy, leaving us using a stale |
| // defaultMode. The defaultMode doesn't matter for the override |
| // policy though, since we set allowGroupSwitching to true, so it's |
| // not a problem. |
| scheduler::RefreshRateSelector::OverridePolicy overridePolicy; |
| overridePolicy.defaultMode = display->refreshRateSelector() |
| .getDisplayManagerPolicy() |
| .defaultMode; |
| overridePolicy.allowGroupSwitching = true; |
| return setDesiredDisplayModeSpecsInternal(display, overridePolicy); |
| }) |
| .get(); |
| } else { // turn off |
| return mScheduler |
| ->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) { |
| const auto display = |
| FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); |
| return setDesiredDisplayModeSpecsInternal( |
| display, |
| scheduler::RefreshRateSelector::NoOverridePolicy{}); |
| }) |
| .get(); |
| } |
| } |
| // Inject a hotplug connected event for the primary display. This will deallocate and |
| // reallocate the display state including framebuffers. |
| case 1037: { |
| const hal::HWDisplayId hwcId = |
| (Mutex::Autolock(mStateLock), getHwComposer().getPrimaryHwcDisplayId()); |
| |
| onComposerHalHotplugEvent(hwcId, DisplayHotplugEvent::CONNECTED); |
| return NO_ERROR; |
| } |
| // Modify the max number of display frames stored within FrameTimeline |
| case 1038: { |
| n = data.readInt32(); |
| if (n < 0 || n > MAX_ALLOWED_DISPLAY_FRAMES) { |
| ALOGW("Invalid max size. Maximum allowed is %d", MAX_ALLOWED_DISPLAY_FRAMES); |
| return BAD_VALUE; |
| } |
| if (n == 0) { |
| // restore to default |
| mFrameTimeline->reset(); |
| return NO_ERROR; |
| } |
| mFrameTimeline->setMaxDisplayFrames(n); |
| return NO_ERROR; |
| } |
| case 1039: { |
| PhysicalDisplayId displayId = [&]() { |
| Mutex::Autolock lock(mStateLock); |
| return getDefaultDisplayDeviceLocked()->getPhysicalId(); |
| }(); |
| |
| auto inUid = static_cast<uid_t>(data.readInt32()); |
| const auto refreshRate = data.readFloat(); |
| mScheduler->setPreferredRefreshRateForUid(FrameRateOverride{inUid, refreshRate}); |
| mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); |
| return NO_ERROR; |
| } |
| // Toggle caching feature |
| // First argument is an int32 - nonzero enables caching and zero disables caching |
| // Second argument is an optional uint64 - if present, then limits enabling/disabling |
| // caching to a particular physical display |
| case 1040: { |
| auto future = mScheduler->schedule([&] { |
| n = data.readInt32(); |
| std::optional<PhysicalDisplayId> inputId = std::nullopt; |
| if (uint64_t inputDisplayId; data.readUint64(&inputDisplayId) == NO_ERROR) { |
| inputId = DisplayId::fromValue<PhysicalDisplayId>(inputDisplayId); |
| if (!inputId || getPhysicalDisplayToken(*inputId)) { |
| ALOGE("No display with id: %" PRIu64, inputDisplayId); |
| return NAME_NOT_FOUND; |
| } |
| } |
| { |
| Mutex::Autolock lock(mStateLock); |
| mLayerCachingEnabled = n != 0; |
| for (const auto& [_, display] : mDisplays) { |
| if (!inputId || *inputId == display->getPhysicalId()) { |
| display->enableLayerCaching(mLayerCachingEnabled); |
| } |
| } |
| } |
| return OK; |
| }); |
| |
| if (const status_t error = future.get(); error != OK) { |
| return error; |
| } |
| scheduleRepaint(); |
| return NO_ERROR; |
| } |
| case 1041: { // Transaction tracing |
| if (mTransactionTracing) { |
| int arg = data.readInt32(); |
| if (arg == -1) { |
| mScheduler->schedule([&]() { mTransactionTracing.reset(); }).get(); |
| } else if (arg > 0) { |
| // Transaction tracing is always running but allow the user to temporarily |
| // increase the buffer when actively debugging. |
| mTransactionTracing->setBufferSize( |
| TransactionTracing::LEGACY_ACTIVE_TRACING_BUFFER_SIZE); |
| } else { |
| TransactionTraceWriter::getInstance().invoke("", /* overwrite= */ true); |
| mTransactionTracing->setBufferSize( |
| TransactionTracing::CONTINUOUS_TRACING_BUFFER_SIZE); |
| } |
| } |
| reply->writeInt32(NO_ERROR); |
| return NO_ERROR; |
| } |
| case 1042: { // Write transaction trace to file |
| if (mTransactionTracing) { |
| mTransactionTracing->writeToFile(); |
| } |
| reply->writeInt32(NO_ERROR); |
| return NO_ERROR; |
| } |
| // hdr sdr ratio overlay |
| case 1043: { |
| auto future = mScheduler->schedule( |
| [&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) { |
| n = data.readInt32(); |
| mHdrSdrRatioOverlay = n != 0; |
| switch (n) { |
| case 0: |
| case 1: |
| enableHdrSdrRatioOverlay(mHdrSdrRatioOverlay); |
| break; |
| default: |
| reply->writeBool(isHdrSdrRatioOverlayEnabled()); |
| } |
| }); |
| future.wait(); |
| return NO_ERROR; |
| } |
| |
| case 1044: { // Enable/Disable mirroring from one display to another |
| /* |
| * Mirror one display onto another. |
| * Ensure the source and destination displays are on. |
| * Commands: |
| * 0: Mirror one display to another |
| * 1: Disable mirroring to a previously mirrored display |
| * 2: Disable mirroring on previously mirrored displays |
| * |
| * Ex: |
| * Get the display ids: |
| * adb shell dumpsys SurfaceFlinger --display-id |
| * Mirror first display to the second: |
| * adb shell service call SurfaceFlinger 1044 i64 0 i64 4619827677550801152 i64 |
| * 4619827677550801153 |
| * Stop mirroring: |
| * adb shell service call SurfaceFlinger 1044 i64 1 |
| */ |
| |
| int64_t arg0 = data.readInt64(); |
| |
| switch (arg0) { |
| case 0: { |
| // Mirror arg1 to arg2 |
| int64_t arg1 = data.readInt64(); |
| int64_t arg2 = data.readInt64(); |
| // Enable mirroring for one display |
| const auto display1id = DisplayId::fromValue(arg1); |
| auto mirrorRoot = SurfaceComposerClient::getDefault()->mirrorDisplay( |
| display1id.value()); |
| auto id2 = DisplayId::fromValue<PhysicalDisplayId>(arg2); |
| const auto token2 = getPhysicalDisplayToken(*id2); |
| ui::LayerStack layerStack; |
| { |
| Mutex::Autolock lock(mStateLock); |
| sp<DisplayDevice> display = getDisplayDeviceLocked(token2); |
| layerStack = display->getLayerStack(); |
| } |
| SurfaceComposerClient::Transaction t; |
| t.setDisplayLayerStack(token2, layerStack); |
| t.setLayer(mirrorRoot, INT_MAX); // Top-most layer |
| t.setLayerStack(mirrorRoot, layerStack); |
| t.apply(); |
| |
| mMirrorMapForDebug.emplace_or_replace(arg2, mirrorRoot); |
| break; |
| } |
| |
| case 1: { |
| // Disable mirroring for arg1 |
| int64_t arg1 = data.readInt64(); |
| mMirrorMapForDebug.erase(arg1); |
| break; |
| } |
| |
| case 2: { |
| // Disable mirroring for all displays |
| mMirrorMapForDebug.clear(); |
| break; |
| } |
| |
| default: |
| return BAD_VALUE; |
| } |
| return NO_ERROR; |
| } |
| // Inject jank |
| // First argument is a float that describes the fraction of frame duration to jank by. |
| // Second argument is a delay in ms for triggering the jank. This is useful for working |
| // with tools that steal the adb connection. This argument is optional. |
| case 1045: { |
| if (FlagManager::getInstance().vrr_config()) { |
| float jankAmount = data.readFloat(); |
| int32_t jankDelayMs = 0; |
| if (data.readInt32(&jankDelayMs) != NO_ERROR) { |
| jankDelayMs = 0; |
| } |
| |
| const auto jankDelayDuration = Duration(std::chrono::milliseconds(jankDelayMs)); |
| |
| const bool jankAmountValid = jankAmount > 0.0 && jankAmount < 100.0; |
| |
| if (!jankAmountValid) { |
| ALOGD("Ignoring invalid jank amount: %f", jankAmount); |
| reply->writeInt32(BAD_VALUE); |
| return BAD_VALUE; |
| } |
| |
| (void)mScheduler->scheduleDelayed( |
| [&, jankAmount]() FTL_FAKE_GUARD(kMainThreadContext) { |
| mScheduler->injectPacesetterDelay(jankAmount); |
| scheduleComposite(FrameHint::kActive); |
| }, |
| jankDelayDuration.ns()); |
| reply->writeInt32(NO_ERROR); |
| return NO_ERROR; |
| } |
| return err; |
| } |
| } |
| } |
| return err; |
| } |
| |
| void SurfaceFlinger::kernelTimerChanged(bool expired) { |
| static bool updateOverlay = |
| property_get_bool("debug.sf.kernel_idle_timer_update_overlay", true); |
| if (!updateOverlay) return; |
| |
| // Update the overlay on the main thread to avoid race conditions with |
| // RefreshRateSelector::getActiveMode |
| static_cast<void>(mScheduler->schedule([=, this] { |
| const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); |
| if (!display) { |
| ALOGW("%s: default display is null", __func__); |
| return; |
| } |
| if (!display->isRefreshRateOverlayEnabled()) return; |
| |
| const auto desiredModeIdOpt = |
| display->getDesiredMode().transform([](const display::DisplayModeRequest& request) { |
| return request.mode.modePtr->getId(); |
| }); |
| |
| const bool timerExpired = mKernelIdleTimerEnabled && expired; |
| |
| if (display->onKernelTimerChanged(desiredModeIdOpt, timerExpired)) { |
| mScheduler->scheduleFrame(); |
| } |
| })); |
| } |
| |
| std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds> |
| SurfaceFlinger::getKernelIdleTimerProperties(DisplayId displayId) { |
| const bool isKernelIdleTimerHwcSupported = getHwComposer().getComposer()->isSupported( |
| android::Hwc2::Composer::OptionalFeature::KernelIdleTimer); |
| const auto timeout = getIdleTimerTimeout(displayId); |
| if (isKernelIdleTimerHwcSupported) { |
| if (const auto id = PhysicalDisplayId::tryCast(displayId); |
| getHwComposer().hasDisplayIdleTimerCapability(*id)) { |
| // In order to decide if we can use the HWC api for idle timer |
| // we query DisplayCapability::DISPLAY_IDLE_TIMER directly on the composer |
| // without relying on hasDisplayCapability. |
| // hasDisplayCapability relies on DisplayCapabilities |
| // which are updated after we set the PowerMode::ON. |
| // DISPLAY_IDLE_TIMER is a display driver property |
| // and is available before the PowerMode::ON |
| return {KernelIdleTimerController::HwcApi, timeout}; |
| } |
| return {std::nullopt, timeout}; |
| } |
| if (getKernelIdleTimerSyspropConfig(displayId)) { |
| return {KernelIdleTimerController::Sysprop, timeout}; |
| } |
| |
| return {std::nullopt, timeout}; |
| } |
| |
| void SurfaceFlinger::updateKernelIdleTimer(std::chrono::milliseconds timeout, |
| KernelIdleTimerController controller, |
| PhysicalDisplayId displayId) { |
| switch (controller) { |
| case KernelIdleTimerController::HwcApi: { |
| getHwComposer().setIdleTimerEnabled(displayId, timeout); |
| break; |
| } |
| case KernelIdleTimerController::Sysprop: { |
| base::SetProperty(KERNEL_IDLE_TIMER_PROP, timeout > 0ms ? "true" : "false"); |
| break; |
| } |
| } |
| } |
| |
| void SurfaceFlinger::toggleKernelIdleTimer() { |
| using KernelIdleTimerAction = scheduler::RefreshRateSelector::KernelIdleTimerAction; |
| |
| const auto display = getDefaultDisplayDeviceLocked(); |
| if (!display) { |
| ALOGW("%s: default display is null", __func__); |
| return; |
| } |
| |
| // If the support for kernel idle timer is disabled for the active display, |
| // don't do anything. |
| const std::optional<KernelIdleTimerController> kernelIdleTimerController = |
| display->refreshRateSelector().kernelIdleTimerController(); |
| if (!kernelIdleTimerController.has_value()) { |
| return; |
| } |
| |
| const KernelIdleTimerAction action = display->refreshRateSelector().getIdleTimerAction(); |
| |
| switch (action) { |
| case KernelIdleTimerAction::TurnOff: |
| if (mKernelIdleTimerEnabled) { |
| ATRACE_INT("KernelIdleTimer", 0); |
| std::chrono::milliseconds constexpr kTimerDisabledTimeout = 0ms; |
| updateKernelIdleTimer(kTimerDisabledTimeout, kernelIdleTimerController.value(), |
| display->getPhysicalId()); |
| mKernelIdleTimerEnabled = false; |
| } |
| break; |
| case KernelIdleTimerAction::TurnOn: |
| if (!mKernelIdleTimerEnabled) { |
| ATRACE_INT("KernelIdleTimer", 1); |
| const std::chrono::milliseconds timeout = |
| display->refreshRateSelector().getIdleTimerTimeout(); |
| updateKernelIdleTimer(timeout, kernelIdleTimerController.value(), |
| display->getPhysicalId()); |
| mKernelIdleTimerEnabled = true; |
| } |
| break; |
| } |
| } |
| |
| // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope |
| class WindowDisconnector { |
| public: |
| WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} |
| ~WindowDisconnector() { |
| native_window_api_disconnect(mWindow, mApi); |
| } |
| |
| private: |
| ANativeWindow* mWindow; |
| const int mApi; |
| }; |
| |
| static bool hasCaptureBlackoutContentPermission() { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| return uid == AID_GRAPHICS || uid == AID_SYSTEM || |
| PermissionCache::checkPermission(sCaptureBlackoutContent, pid, uid); |
| } |
| |
| static status_t validateScreenshotPermissions(const CaptureArgs& captureArgs) { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| if (uid == AID_GRAPHICS || PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { |
| return OK; |
| } |
| |
| // If the caller doesn't have the correct permissions but is only attempting to screenshot |
| // itself, we allow it to continue. |
| if (captureArgs.uid == uid) { |
| return OK; |
| } |
| |
| ALOGE("Permission Denial: can't take screenshot pid=%d, uid=%d", pid, uid); |
| return PERMISSION_DENIED; |
| } |
| |
| status_t SurfaceFlinger::setSchedFifo(bool enabled) { |
| static constexpr int kFifoPriority = 2; |
| static constexpr int kOtherPriority = 0; |
| |
| struct sched_param param = {0}; |
| int sched_policy; |
| if (enabled) { |
| sched_policy = SCHED_FIFO; |
| param.sched_priority = kFifoPriority; |
| } else { |
| sched_policy = SCHED_OTHER; |
| param.sched_priority = kOtherPriority; |
| } |
| |
| if (sched_setscheduler(0, sched_policy, ¶m) != 0) { |
| return -errno; |
| } |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setSchedAttr(bool enabled) { |
| static const unsigned int kUclampMin = |
| base::GetUintProperty<unsigned int>("ro.surface_flinger.uclamp.min", 0U); |
| |
| if (!kUclampMin) { |
| // uclamp.min set to 0 (default), skip setting |
| return NO_ERROR; |
| } |
| |
| // Currently, there is no wrapper in bionic: b/183240349. |
| struct sched_attr { |
| uint32_t size; |
| uint32_t sched_policy; |
| uint64_t sched_flags; |
| int32_t sched_nice; |
| uint32_t sched_priority; |
| uint64_t sched_runtime; |
| uint64_t sched_deadline; |
| uint64_t sched_period; |
| uint32_t sched_util_min; |
| uint32_t sched_util_max; |
| }; |
| |
| sched_attr attr = {}; |
| attr.size = sizeof(attr); |
| |
| attr.sched_flags = (SCHED_FLAG_KEEP_ALL | SCHED_FLAG_UTIL_CLAMP); |
| attr.sched_util_min = enabled ? kUclampMin : 0; |
| attr.sched_util_max = 1024; |
| |
| if (syscall(__NR_sched_setattr, 0, &attr, 0)) { |
| return -errno; |
| } |
| |
| return NO_ERROR; |
| } |
| |
| namespace { |
| |
| ui::Dataspace pickBestDataspace(ui::Dataspace requestedDataspace, const DisplayDevice* display, |
| bool capturingHdrLayers, bool hintForSeamlessTransition) { |
| if (requestedDataspace != ui::Dataspace::UNKNOWN || display == nullptr) { |
| return requestedDataspace; |
| } |
| |
| const auto& state = display->getCompositionDisplay()->getState(); |
| |
| const auto dataspaceForColorMode = ui::pickDataspaceFor(state.colorMode); |
| |
| // TODO: Enable once HDR screenshots are ready. |
| if constexpr (/* DISABLES CODE */ (false)) { |
| // For now since we only support 8-bit screenshots, just use HLG and |
| // assume that 1.0 >= display max luminance. This isn't quite as future |
| // proof as PQ is, but is good enough. |
| // Consider using PQ once we support 16-bit screenshots and we're able |
| // to consistently supply metadata to image encoders. |
| return ui::Dataspace::BT2020_HLG; |
| } |
| |
| return dataspaceForColorMode; |
| } |
| |
| } // namespace |
| |
| static void invokeScreenCaptureError(const status_t status, |
| const sp<IScreenCaptureListener>& captureListener) { |
| ScreenCaptureResults captureResults; |
| captureResults.fenceResult = base::unexpected(status); |
| captureListener->onScreenCaptureCompleted(captureResults); |
| } |
| |
| void SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args, |
| const sp<IScreenCaptureListener>& captureListener) { |
| ATRACE_CALL(); |
| |
| status_t validate = validateScreenshotPermissions(args); |
| if (validate != OK) { |
| invokeScreenCaptureError(validate, captureListener); |
| return; |
| } |
| |
| if (!args.displayToken) { |
| invokeScreenCaptureError(BAD_VALUE, captureListener); |
| return; |
| } |
| |
| if (args.captureSecureLayers && !hasCaptureBlackoutContentPermission()) { |
| ALOGE("Attempting to capture secure layers without CAPTURE_BLACKOUT_CONTENT"); |
| invokeScreenCaptureError(PERMISSION_DENIED, captureListener); |
| return; |
| } |
| |
| wp<const DisplayDevice> displayWeak; |
| ui::LayerStack layerStack; |
| ui::Size reqSize(args.width, args.height); |
| std::unordered_set<uint32_t> excludeLayerIds; |
| { |
| Mutex::Autolock lock(mStateLock); |
| sp<DisplayDevice> display = getDisplayDeviceLocked(args.displayToken); |
| if (!display) { |
| invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); |
| return; |
| } |
| displayWeak = display; |
| layerStack = display->getLayerStack(); |
| |
| // set the requested width/height to the logical display layer stack rect size by default |
| if (args.width == 0 || args.height == 0) { |
| reqSize = display->getLayerStackSpaceRect().getSize(); |
| } |
| |
| for (const auto& handle : args.excludeHandles) { |
| uint32_t excludeLayer = LayerHandle::getLayerId(handle); |
| if (excludeLayer != UNASSIGNED_LAYER_ID) { |
| excludeLayerIds.emplace(excludeLayer); |
| } else { |
| ALOGW("Invalid layer handle passed as excludeLayer to captureDisplay"); |
| invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); |
| return; |
| } |
| } |
| } |
| |
| RenderAreaFuture renderAreaFuture = ftl::defer([=] { |
| return DisplayRenderArea::create(displayWeak, args.sourceCrop, reqSize, args.dataspace, |
| args.hintForSeamlessTransition, args.captureSecureLayers); |
| }); |
| |
| GetLayerSnapshotsFunction getLayerSnapshots; |
| if (mLayerLifecycleManagerEnabled) { |
| getLayerSnapshots = |
| getLayerSnapshotsForScreenshots(layerStack, args.uid, std::move(excludeLayerIds)); |
| } else { |
| auto traverseLayers = [this, args, excludeLayerIds, |
| layerStack](const LayerVector::Visitor& visitor) { |
| traverseLayersInLayerStack(layerStack, args.uid, std::move(excludeLayerIds), visitor); |
| }; |
| getLayerSnapshots = RenderArea::fromTraverseLayersLambda(traverseLayers); |
| } |
| |
| captureScreenCommon(std::move(renderAreaFuture), getLayerSnapshots, reqSize, args.pixelFormat, |
| args.allowProtected, args.grayscale, captureListener); |
| } |
| |
| void SurfaceFlinger::captureDisplay(DisplayId displayId, const CaptureArgs& args, |
| const sp<IScreenCaptureListener>& captureListener) { |
| ui::LayerStack layerStack; |
| wp<const DisplayDevice> displayWeak; |
| ui::Size size; |
| { |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayId); |
| if (!display) { |
| invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); |
| return; |
| } |
| |
| displayWeak = display; |
| layerStack = display->getLayerStack(); |
| size = display->getLayerStackSpaceRect().getSize(); |
| } |
| |
| size.width *= args.frameScaleX; |
| size.height *= args.frameScaleY; |
| |
| // We could query a real value for this but it'll be a long, long time until we support |
| // displays that need upwards of 1GB per buffer so... |
| constexpr auto kMaxTextureSize = 16384; |
| if (size.width <= 0 || size.height <= 0 || size.width >= kMaxTextureSize || |
| size.height >= kMaxTextureSize) { |
| ALOGE("capture display resolved to invalid size %d x %d", size.width, size.height); |
| invokeScreenCaptureError(BAD_VALUE, captureListener); |
| return; |
| } |
| |
| RenderAreaFuture renderAreaFuture = ftl::defer([=] { |
| return DisplayRenderArea::create(displayWeak, Rect(), size, args.dataspace, |
| args.hintForSeamlessTransition, |
| false /* captureSecureLayers */); |
| }); |
| |
| GetLayerSnapshotsFunction getLayerSnapshots; |
| if (mLayerLifecycleManagerEnabled) { |
| getLayerSnapshots = getLayerSnapshotsForScreenshots(layerStack, CaptureArgs::UNSET_UID, |
| /*snapshotFilterFn=*/nullptr); |
| } else { |
| auto traverseLayers = [this, layerStack](const LayerVector::Visitor& visitor) { |
| traverseLayersInLayerStack(layerStack, CaptureArgs::UNSET_UID, {}, visitor); |
| }; |
| getLayerSnapshots = RenderArea::fromTraverseLayersLambda(traverseLayers); |
| } |
| |
| if (captureListener == nullptr) { |
| ALOGE("capture screen must provide a capture listener callback"); |
| invokeScreenCaptureError(BAD_VALUE, captureListener); |
| return; |
| } |
| |
| constexpr bool kAllowProtected = false; |
| constexpr bool kGrayscale = false; |
| |
| captureScreenCommon(std::move(renderAreaFuture), getLayerSnapshots, size, args.pixelFormat, |
| kAllowProtected, kGrayscale, captureListener); |
| } |
| |
| ScreenCaptureResults SurfaceFlinger::captureLayersSync(const LayerCaptureArgs& args) { |
| sp<SyncScreenCaptureListener> captureListener = sp<SyncScreenCaptureListener>::make(); |
| captureLayers(args, captureListener); |
| return captureListener->waitForResults(); |
| } |
| |
| void SurfaceFlinger::captureLayers(const LayerCaptureArgs& args, |
| const sp<IScreenCaptureListener>& captureListener) { |
| ATRACE_CALL(); |
| |
| status_t validate = validateScreenshotPermissions(args); |
| if (validate != OK) { |
| invokeScreenCaptureError(validate, captureListener); |
| return; |
| } |
| |
| ui::Size reqSize; |
| sp<Layer> parent; |
| Rect crop(args.sourceCrop); |
| std::unordered_set<uint32_t> excludeLayerIds; |
| ui::Dataspace dataspace = args.dataspace; |
| |
| if (args.captureSecureLayers && !hasCaptureBlackoutContentPermission()) { |
| ALOGE("Attempting to capture secure layers without CAPTURE_BLACKOUT_CONTENT"); |
| invokeScreenCaptureError(PERMISSION_DENIED, captureListener); |
| return; |
| } |
| |
| { |
| Mutex::Autolock lock(mStateLock); |
| |
| parent = LayerHandle::getLayer(args.layerHandle); |
| if (parent == nullptr) { |
| ALOGE("captureLayers called with an invalid or removed parent"); |
| invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); |
| return; |
| } |
| |
| Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getDrawingState()); |
| if (args.sourceCrop.width() <= 0) { |
| crop.left = 0; |
| crop.right = parentSourceBounds.getWidth(); |
| } |
| |
| if (args.sourceCrop.height() <= 0) { |
| crop.top = 0; |
| crop.bottom = parentSourceBounds.getHeight(); |
| } |
| |
| if (crop.isEmpty() || args.frameScaleX <= 0.0f || args.frameScaleY <= 0.0f) { |
| // Error out if the layer has no source bounds (i.e. they are boundless) and a source |
| // crop was not specified, or an invalid frame scale was provided. |
| invokeScreenCaptureError(BAD_VALUE, captureListener); |
| return; |
| } |
| reqSize = ui::Size(crop.width() * args.frameScaleX, crop.height() * args.frameScaleY); |
| |
| for (const auto& handle : args.excludeHandles) { |
| uint32_t excludeLayer = LayerHandle::getLayerId(handle); |
| if (excludeLayer != UNASSIGNED_LAYER_ID) { |
| excludeLayerIds.emplace(excludeLayer); |
| } else { |
| ALOGW("Invalid layer handle passed as excludeLayer to captureLayers"); |
| invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); |
| return; |
| } |
| } |
| } // mStateLock |
| |
| // really small crop or frameScale |
| if (reqSize.width <= 0 || reqSize.height <= 0) { |
| ALOGW("Failed to captureLayes: crop or scale too small"); |
| invokeScreenCaptureError(BAD_VALUE, captureListener); |
| return; |
| } |
| |
| bool childrenOnly = args.childrenOnly; |
| RenderAreaFuture renderAreaFuture = ftl::defer([=, this]() -> std::unique_ptr<RenderArea> { |
| ui::Transform layerTransform; |
| Rect layerBufferSize; |
| if (mLayerLifecycleManagerEnabled) { |
| frontend::LayerSnapshot* snapshot = |
| mLayerSnapshotBuilder.getSnapshot(parent->getSequence()); |
| if (!snapshot) { |
| ALOGW("Couldn't find layer snapshot for %d", parent->getSequence()); |
| } else { |
| layerTransform = snapshot->localTransform; |
| layerBufferSize = snapshot->bufferSize; |
| } |
| } else { |
| layerTransform = parent->getTransform(); |
| layerBufferSize = parent->getBufferSize(parent->getDrawingState()); |
| } |
| |
| return std::make_unique<LayerRenderArea>(*this, parent, crop, reqSize, dataspace, |
| childrenOnly, args.captureSecureLayers, |
| layerTransform, layerBufferSize, |
| args.hintForSeamlessTransition); |
| }); |
| GetLayerSnapshotsFunction getLayerSnapshots; |
| if (mLayerLifecycleManagerEnabled) { |
| std::optional<FloatRect> parentCrop = std::nullopt; |
| if (args.childrenOnly) { |
| parentCrop = crop.isEmpty() ? FloatRect(0, 0, reqSize.width, reqSize.height) |
| : crop.toFloatRect(); |
| } |
| |
| getLayerSnapshots = getLayerSnapshotsForScreenshots(parent->sequence, args.uid, |
| std::move(excludeLayerIds), |
| args.childrenOnly, parentCrop); |
| } else { |
| auto traverseLayers = [parent, args, excludeLayerIds](const LayerVector::Visitor& visitor) { |
| parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { |
| if (!layer->isVisible()) { |
| return; |
| } else if (args.childrenOnly && layer == parent.get()) { |
| return; |
| } else if (args.uid != CaptureArgs::UNSET_UID && args.uid != layer->getOwnerUid()) { |
| return; |
| } |
| |
| auto p = sp<Layer>::fromExisting(layer); |
| while (p != nullptr) { |
| if (excludeLayerIds.count(p->sequence) != 0) { |
| return; |
| } |
| p = p->getParent(); |
| } |
| |
| visitor(layer); |
| }); |
| }; |
| getLayerSnapshots = RenderArea::fromTraverseLayersLambda(traverseLayers); |
| } |
| |
| if (captureListener == nullptr) { |
| ALOGE("capture screen must provide a capture listener callback"); |
| invokeScreenCaptureError(BAD_VALUE, captureListener); |
| return; |
| } |
| |
| captureScreenCommon(std::move(renderAreaFuture), getLayerSnapshots, reqSize, args.pixelFormat, |
| args.allowProtected, args.grayscale, captureListener); |
| } |
| |
| void SurfaceFlinger::captureScreenCommon(RenderAreaFuture renderAreaFuture, |
| GetLayerSnapshotsFunction getLayerSnapshots, |
| ui::Size bufferSize, ui::PixelFormat reqPixelFormat, |
| bool allowProtected, bool grayscale, |
| const sp<IScreenCaptureListener>& captureListener) { |
| ATRACE_CALL(); |
| |
| if (exceedsMaxRenderTargetSize(bufferSize.getWidth(), bufferSize.getHeight())) { |
| ALOGE("Attempted to capture screen with size (%" PRId32 ", %" PRId32 |
| ") that exceeds render target size limit.", |
| bufferSize.getWidth(), bufferSize.getHeight()); |
| invokeScreenCaptureError(BAD_VALUE, captureListener); |
| return; |
| } |
| |
| // Loop over all visible layers to see whether there's any protected layer. A protected layer is |
| // typically a layer with DRM contents, or have the GRALLOC_USAGE_PROTECTED set on the buffer. |
| // A protected layer has no implication on whether it's secure, which is explicitly set by |
| // application to avoid being screenshot or drawn via unsecure display. |
| const bool supportsProtected = getRenderEngine().supportsProtectedContent(); |
| bool hasProtectedLayer = false; |
| if (allowProtected && supportsProtected) { |
| hasProtectedLayer = mScheduler |
| ->schedule([=]() { |
| bool protectedLayerFound = false; |
| auto layers = getLayerSnapshots(); |
| for (auto& [_, layerFe] : layers) { |
| protectedLayerFound |= |
| (layerFe->mSnapshot->isVisible && |
| layerFe->mSnapshot->hasProtectedContent); |
| } |
| return protectedLayerFound; |
| }) |
| .get(); |
| } |
| const bool isProtected = hasProtectedLayer && allowProtected && supportsProtected; |
| const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER | |
| GRALLOC_USAGE_HW_TEXTURE | |
| (isProtected ? GRALLOC_USAGE_PROTECTED |
| : GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); |
| sp<GraphicBuffer> buffer = |
| getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(), |
| static_cast<android_pixel_format>(reqPixelFormat), |
| 1 /* layerCount */, usage, "screenshot"); |
| |
| const status_t bufferStatus = buffer->initCheck(); |
| if (bufferStatus != OK) { |
| // Animations may end up being really janky, but don't crash here. |
| // Otherwise an irreponsible process may cause an SF crash by allocating |
| // too much. |
| ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus); |
| invokeScreenCaptureError(bufferStatus, captureListener); |
| return; |
| } |
| const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared< |
| renderengine::impl::ExternalTexture>(buffer, getRenderEngine(), |
| renderengine::impl::ExternalTexture::Usage:: |
| WRITEABLE); |
| auto fence = captureScreenCommon(std::move(renderAreaFuture), getLayerSnapshots, texture, |
| false /* regionSampling */, grayscale, isProtected, |
| captureListener); |
| fence.get(); |
| } |
| |
| ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenCommon( |
| RenderAreaFuture renderAreaFuture, GetLayerSnapshotsFunction getLayerSnapshots, |
| const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling, |
| bool grayscale, bool isProtected, const sp<IScreenCaptureListener>& captureListener) { |
| ATRACE_CALL(); |
| |
| auto future = mScheduler->schedule( |
| [=, this, renderAreaFuture = std::move(renderAreaFuture)]() FTL_FAKE_GUARD( |
| kMainThreadContext) mutable -> ftl::SharedFuture<FenceResult> { |
| ScreenCaptureResults captureResults; |
| std::shared_ptr<RenderArea> renderArea = renderAreaFuture.get(); |
| if (!renderArea) { |
| ALOGW("Skipping screen capture because of invalid render area."); |
| if (captureListener) { |
| captureResults.fenceResult = base::unexpected(NO_MEMORY); |
| captureListener->onScreenCaptureCompleted(captureResults); |
| } |
| return ftl::yield<FenceResult>(base::unexpected(NO_ERROR)).share(); |
| } |
| |
| ftl::SharedFuture<FenceResult> renderFuture; |
| renderArea->render([&]() FTL_FAKE_GUARD(kMainThreadContext) { |
| renderFuture = |
| renderScreenImpl(renderArea, getLayerSnapshots, buffer, regionSampling, |
| grayscale, isProtected, captureResults); |
| }); |
| |
| if (captureListener) { |
| // Defer blocking on renderFuture back to the Binder thread. |
| return ftl::Future(std::move(renderFuture)) |
| .then([captureListener, captureResults = std::move(captureResults)]( |
| FenceResult fenceResult) mutable -> FenceResult { |
| captureResults.fenceResult = std::move(fenceResult); |
| captureListener->onScreenCaptureCompleted(captureResults); |
| return base::unexpected(NO_ERROR); |
| }) |
| .share(); |
| } |
| return renderFuture; |
| }); |
| |
| // Flatten nested futures. |
| auto chain = ftl::Future(std::move(future)).then([](ftl::SharedFuture<FenceResult> future) { |
| return future; |
| }); |
| |
| return chain.share(); |
| } |
| |
| ftl::SharedFuture<FenceResult> SurfaceFlinger::renderScreenImpl( |
| std::shared_ptr<const RenderArea> renderArea, GetLayerSnapshotsFunction getLayerSnapshots, |
| const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling, |
| bool grayscale, bool isProtected, ScreenCaptureResults& captureResults) { |
| ATRACE_CALL(); |
| |
| auto layers = getLayerSnapshots(); |
| |
| for (auto& [_, layerFE] : layers) { |
| frontend::LayerSnapshot* snapshot = layerFE->mSnapshot.get(); |
| captureResults.capturedSecureLayers |= (snapshot->isVisible && snapshot->isSecure); |
| captureResults.capturedHdrLayers |= isHdrLayer(*snapshot); |
| layerFE->mSnapshot->geomLayerTransform = |
| renderArea->getTransform() * layerFE->mSnapshot->geomLayerTransform; |
| layerFE->mSnapshot->geomInverseLayerTransform = |
| layerFE->mSnapshot->geomLayerTransform.inverse(); |
| } |
| |
| auto capturedBuffer = buffer; |
| |
| auto requestedDataspace = renderArea->getReqDataSpace(); |
| auto parent = renderArea->getParentLayer(); |
| auto renderIntent = RenderIntent::TONE_MAP_COLORIMETRIC; |
| auto sdrWhitePointNits = DisplayDevice::sDefaultMaxLumiance; |
| auto displayBrightnessNits = DisplayDevice::sDefaultMaxLumiance; |
| |
| captureResults.capturedDataspace = requestedDataspace; |
| |
| { |
| Mutex::Autolock lock(mStateLock); |
| const DisplayDevice* display = nullptr; |
| if (parent) { |
| display = findDisplay([layerStack = parent->getLayerStack()](const auto& display) { |
| return display.getLayerStack() == layerStack; |
| }).get(); |
| } |
| |
| if (display == nullptr) { |
| display = renderArea->getDisplayDevice().get(); |
| } |
| |
| if (display == nullptr) { |
| display = getDefaultDisplayDeviceLocked().get(); |
| } |
| |
| if (display != nullptr) { |
| const auto& state = display->getCompositionDisplay()->getState(); |
| captureResults.capturedDataspace = |
| pickBestDataspace(requestedDataspace, display, captureResults.capturedHdrLayers, |
| renderArea->getHintForSeamlessTransition()); |
| sdrWhitePointNits = state.sdrWhitePointNits; |
| |
| // TODO(b/298219334): Clean this up once we verify this doesn't break anything |
| static constexpr bool kScreenshotsDontDim = true; |
| |
| if (kScreenshotsDontDim && !captureResults.capturedHdrLayers) { |
| displayBrightnessNits = sdrWhitePointNits; |
| } else { |
| displayBrightnessNits = state.displayBrightnessNits; |
| // Only clamp the display brightness if this is not a seamless transition. Otherwise |
| // for seamless transitions it's important to match the current display state as the |
| // buffer will be shown under these same conditions, and we want to avoid any |
| // flickers |
| if (sdrWhitePointNits > 1.0f && !renderArea->getHintForSeamlessTransition()) { |
| // Restrict the amount of HDR "headroom" in the screenshot to avoid over-dimming |
| // the SDR portion. 2.0 chosen by experimentation |
| constexpr float kMaxScreenshotHeadroom = 2.0f; |
| displayBrightnessNits = std::min(sdrWhitePointNits * kMaxScreenshotHeadroom, |
| displayBrightnessNits); |
| } |
| } |
| |
| // Screenshots leaving the device should be colorimetric |
| if (requestedDataspace == ui::Dataspace::UNKNOWN && |
| renderArea->getHintForSeamlessTransition()) { |
| renderIntent = state.renderIntent; |
| } |
| } |
| } |
| |
| captureResults.buffer = capturedBuffer->getBuffer(); |
| |
| ui::LayerStack layerStack{ui::DEFAULT_LAYER_STACK}; |
| if (!layers.empty()) { |
| const sp<LayerFE>& layerFE = layers.back().second; |
| layerStack = layerFE->getCompositionState()->outputFilter.layerStack; |
| } |
| |
| auto copyLayerFEs = [&layers]() { |
| std::vector<sp<compositionengine::LayerFE>> layerFEs; |
| layerFEs.reserve(layers.size()); |
| for (const auto& [_, layerFE] : layers) { |
| layerFEs.push_back(layerFE); |
| } |
| return layerFEs; |
| }; |
| |
| auto present = [this, buffer = capturedBuffer, dataspace = captureResults.capturedDataspace, |
| sdrWhitePointNits, displayBrightnessNits, grayscale, isProtected, |
| layerFEs = copyLayerFEs(), layerStack, regionSampling, |
| renderArea = std::move(renderArea), renderIntent]() -> FenceResult { |
| std::unique_ptr<compositionengine::CompositionEngine> compositionEngine = |
| mFactory.createCompositionEngine(); |
| compositionEngine->setRenderEngine(mRenderEngine.get()); |
| |
| compositionengine::Output::ColorProfile colorProfile{.dataspace = dataspace, |
| .renderIntent = renderIntent}; |
| |
| float targetBrightness = 1.0f; |
| if (dataspace == ui::Dataspace::BT2020_HLG) { |
| const float maxBrightnessNits = displayBrightnessNits / sdrWhitePointNits * 203; |
| // With a low dimming ratio, don't fit the entire curve. Otherwise mixed content |
| // will appear way too bright. |
| if (maxBrightnessNits < 1000.f) { |
| targetBrightness = 1000.f / maxBrightnessNits; |
| } |
| } |
| |
| // Screenshots leaving the device must not dim in gamma space. |
| const bool dimInGammaSpaceForEnhancedScreenshots = mDimInGammaSpaceForEnhancedScreenshots && |
| renderArea->getHintForSeamlessTransition(); |
| |
| std::shared_ptr<ScreenCaptureOutput> output = createScreenCaptureOutput( |
| ScreenCaptureOutputArgs{.compositionEngine = *compositionEngine, |
| .colorProfile = colorProfile, |
| .renderArea = *renderArea, |
| .layerStack = layerStack, |
| .buffer = std::move(buffer), |
| .sdrWhitePointNits = sdrWhitePointNits, |
| .displayBrightnessNits = displayBrightnessNits, |
| .targetBrightness = targetBrightness, |
| .regionSampling = regionSampling, |
| .treat170mAsSrgb = mTreat170mAsSrgb, |
| .dimInGammaSpaceForEnhancedScreenshots = |
| dimInGammaSpaceForEnhancedScreenshots, |
| .isProtected = isProtected}); |
| |
| const float colorSaturation = grayscale ? 0 : 1; |
| compositionengine::CompositionRefreshArgs refreshArgs{ |
| .outputs = {output}, |
| .layers = std::move(layerFEs), |
| .updatingOutputGeometryThisFrame = true, |
| .updatingGeometryThisFrame = true, |
| .colorTransformMatrix = calculateColorMatrix(colorSaturation), |
| }; |
| compositionEngine->present(refreshArgs); |
| |
| return output->getRenderSurface()->getClientTargetAcquireFence(); |
| }; |
| |
| // If RenderEngine is threaded, we can safely call CompositionEngine::present off the main |
| // thread as the RenderEngine::drawLayers call will run on RenderEngine's thread. Otherwise, |
| // we need RenderEngine to run on the main thread so we call CompositionEngine::present |
| // immediately. |
| // |
| // TODO(b/196334700) Once we use RenderEngineThreaded everywhere we can always defer the call |
| // to CompositionEngine::present. |
| auto presentFuture = mRenderEngine->isThreaded() ? ftl::defer(std::move(present)).share() |
| : ftl::yield(present()).share(); |
| |
| for (auto& [layer, layerFE] : layers) { |
| layer->onLayerDisplayed(presentFuture, ui::INVALID_LAYER_STACK, |
| [layerFE = std::move(layerFE)](FenceResult) { |
| if (FlagManager::getInstance() |
| .screenshot_fence_preservation()) { |
| const auto compositionResult = |
| layerFE->stealCompositionResult(); |
| const auto& fences = compositionResult.releaseFences; |
| // CompositionEngine may choose to cull layers that |
| // aren't visible, so pass a non-fence. |
| return fences.empty() ? Fence::NO_FENCE |
| : fences.back().first.get(); |
| } else { |
| return layerFE->stealCompositionResult() |
| .releaseFences.back() |
| .first.get(); |
| } |
| }); |
| } |
| |
| return presentFuture; |
| } |
| |
| void SurfaceFlinger::traverseLegacyLayers(const LayerVector::Visitor& visitor) const { |
| if (mLayerLifecycleManagerEnabled) { |
| for (auto& layer : mLegacyLayers) { |
| visitor(layer.second.get()); |
| } |
| } else { |
| mDrawingState.traverse(visitor); |
| } |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const { |
| layersSortedByZ.traverse(visitor); |
| } |
| |
| void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { |
| layersSortedByZ.traverseInZOrder(stateSet, visitor); |
| } |
| |
| void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { |
| layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); |
| } |
| |
| void SurfaceFlinger::traverseLayersInLayerStack(ui::LayerStack layerStack, const int32_t uid, |
| std::unordered_set<uint32_t> excludeLayerIds, |
| const LayerVector::Visitor& visitor) { |
| // We loop through the first level of layers without traversing, |
| // as we need to determine which layers belong to the requested display. |
| for (const auto& layer : mDrawingState.layersSortedByZ) { |
| if (layer->getLayerStack() != layerStack) { |
| continue; |
| } |
| // relative layers are traversed in Layer::traverseInZOrder |
| layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { |
| if (layer->isInternalDisplayOverlay()) { |
| return; |
| } |
| if (!layer->isVisible()) { |
| return; |
| } |
| if (uid != CaptureArgs::UNSET_UID && layer->getOwnerUid() != uid) { |
| return; |
| } |
| |
| if (!excludeLayerIds.empty()) { |
| auto p = sp<Layer>::fromExisting(layer); |
| while (p != nullptr) { |
| if (excludeLayerIds.count(p->sequence) != 0) { |
| return; |
| } |
| p = p->getParent(); |
| } |
| } |
| |
| visitor(layer); |
| }); |
| } |
| } |
| |
| ftl::Optional<scheduler::FrameRateMode> SurfaceFlinger::getPreferredDisplayMode( |
| PhysicalDisplayId displayId, DisplayModeId defaultModeId) const { |
| if (const auto schedulerMode = mScheduler->getPreferredDisplayMode(); |
| schedulerMode.modePtr->getPhysicalDisplayId() == displayId) { |
| return schedulerMode; |
| } |
| |
| return mPhysicalDisplays.get(displayId) |
| .transform(&PhysicalDisplay::snapshotRef) |
| .and_then([&](const display::DisplaySnapshot& snapshot) { |
| return snapshot.displayModes().get(defaultModeId); |
| }) |
| .transform([](const DisplayModePtr& modePtr) { |
| return scheduler::FrameRateMode{modePtr->getPeakFps(), ftl::as_non_null(modePtr)}; |
| }); |
| } |
| |
| status_t SurfaceFlinger::setDesiredDisplayModeSpecsInternal( |
| const sp<DisplayDevice>& display, |
| const scheduler::RefreshRateSelector::PolicyVariant& policy) { |
| const auto displayId = display->getPhysicalId(); |
| ATRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str()); |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| if (mDebugDisplayModeSetByBackdoor) { |
| // ignore this request as mode is overridden by backdoor |
| return NO_ERROR; |
| } |
| |
| auto& selector = display->refreshRateSelector(); |
| using SetPolicyResult = scheduler::RefreshRateSelector::SetPolicyResult; |
| |
| switch (selector.setPolicy(policy)) { |
| case SetPolicyResult::Invalid: |
| return BAD_VALUE; |
| case SetPolicyResult::Unchanged: |
| return NO_ERROR; |
| case SetPolicyResult::Changed: |
| break; |
| } |
| |
| if (!shouldApplyRefreshRateSelectorPolicy(*display)) { |
| ALOGV("%s(%s): Skipped applying policy", __func__, to_string(displayId).c_str()); |
| return NO_ERROR; |
| } |
| |
| return applyRefreshRateSelectorPolicy(displayId, selector); |
| } |
| |
| bool SurfaceFlinger::shouldApplyRefreshRateSelectorPolicy(const DisplayDevice& display) const { |
| if (display.isPoweredOn() || mPhysicalDisplays.size() == 1) return true; |
| |
| LOG_ALWAYS_FATAL_IF(display.isVirtual()); |
| const auto displayId = display.getPhysicalId(); |
| |
| // The display is powered off, and this is a multi-display device. If the display is the |
| // inactive internal display of a dual-display foldable, then the policy will be applied |
| // when it becomes active upon powering on. |
| // |
| // TODO(b/255635711): Remove this function (i.e. returning `false` as a special case) once |
| // concurrent mode setting across multiple (potentially powered off) displays is supported. |
| // |
| return displayId == mActiveDisplayId || |
| !mPhysicalDisplays.get(displayId) |
| .transform(&PhysicalDisplay::isInternal) |
| .value_or(false); |
| } |
| |
| status_t SurfaceFlinger::applyRefreshRateSelectorPolicy( |
| PhysicalDisplayId displayId, const scheduler::RefreshRateSelector& selector, bool force) { |
| const scheduler::RefreshRateSelector::Policy currentPolicy = selector.getCurrentPolicy(); |
| ALOGV("Setting desired display mode specs: %s", currentPolicy.toString().c_str()); |
| |
| // TODO(b/140204874): Leave the event in until we do proper testing with all apps that might |
| // be depending in this callback. |
| if (const auto activeMode = selector.getActiveMode(); displayId == mActiveDisplayId) { |
| mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode); |
| toggleKernelIdleTimer(); |
| } else { |
| mScheduler->onNonPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode); |
| } |
| |
| auto preferredModeOpt = getPreferredDisplayMode(displayId, currentPolicy.defaultMode); |
| if (!preferredModeOpt) { |
| ALOGE("%s: Preferred mode is unknown", __func__); |
| return NAME_NOT_FOUND; |
| } |
| |
| auto preferredMode = std::move(*preferredModeOpt); |
| const auto preferredModeId = preferredMode.modePtr->getId(); |
| |
| const Fps preferredFps = preferredMode.fps; |
| ALOGV("Switching to Scheduler preferred mode %d (%s)", ftl::to_underlying(preferredModeId), |
| to_string(preferredFps).c_str()); |
| |
| if (!selector.isModeAllowed(preferredMode)) { |
| ALOGE("%s: Preferred mode %d is disallowed", __func__, ftl::to_underlying(preferredModeId)); |
| return INVALID_OPERATION; |
| } |
| |
| setDesiredMode({std::move(preferredMode), .emitEvent = true, .force = force}); |
| |
| // Update the frameRateOverride list as the display render rate might have changed |
| if (mScheduler->updateFrameRateOverrides(scheduler::GlobalSignals{}, preferredFps)) { |
| triggerOnFrameRateOverridesChanged(); |
| } |
| |
| return NO_ERROR; |
| } |
| |
| namespace { |
| FpsRange translate(const gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange& aidlRange) { |
| return FpsRange{Fps::fromValue(aidlRange.min), Fps::fromValue(aidlRange.max)}; |
| } |
| |
| FpsRanges translate(const gui::DisplayModeSpecs::RefreshRateRanges& aidlRanges) { |
| return FpsRanges{translate(aidlRanges.physical), translate(aidlRanges.render)}; |
| } |
| |
| gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange translate(const FpsRange& range) { |
| gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange aidlRange; |
| aidlRange.min = range.min.getValue(); |
| aidlRange.max = range.max.getValue(); |
| return aidlRange; |
| } |
| |
| gui::DisplayModeSpecs::RefreshRateRanges translate(const FpsRanges& ranges) { |
| gui::DisplayModeSpecs::RefreshRateRanges aidlRanges; |
| aidlRanges.physical = translate(ranges.physical); |
| aidlRanges.render = translate(ranges.render); |
| return aidlRanges; |
| } |
| |
| } // namespace |
| |
| status_t SurfaceFlinger::setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| const gui::DisplayModeSpecs& specs) { |
| ATRACE_CALL(); |
| |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| auto future = mScheduler->schedule([=, this]() FTL_FAKE_GUARD(kMainThreadContext) -> status_t { |
| const auto display = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(displayToken)); |
| if (!display) { |
| ALOGE("Attempt to set desired display modes for invalid display token %p", |
| displayToken.get()); |
| return NAME_NOT_FOUND; |
| } else if (display->isVirtual()) { |
| ALOGW("Attempt to set desired display modes for virtual display"); |
| return INVALID_OPERATION; |
| } else { |
| using Policy = scheduler::RefreshRateSelector::DisplayManagerPolicy; |
| const Policy policy{DisplayModeId(specs.defaultMode), translate(specs.primaryRanges), |
| translate(specs.appRequestRanges), specs.allowGroupSwitching}; |
| |
| return setDesiredDisplayModeSpecsInternal(display, policy); |
| } |
| }); |
| |
| return future.get(); |
| } |
| |
| status_t SurfaceFlinger::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| gui::DisplayModeSpecs* outSpecs) { |
| ATRACE_CALL(); |
| |
| if (!displayToken || !outSpecs) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| if (display->isVirtual()) { |
| return INVALID_OPERATION; |
| } |
| |
| scheduler::RefreshRateSelector::Policy policy = |
| display->refreshRateSelector().getDisplayManagerPolicy(); |
| outSpecs->defaultMode = ftl::to_underlying(policy.defaultMode); |
| outSpecs->allowGroupSwitching = policy.allowGroupSwitching; |
| outSpecs->primaryRanges = translate(policy.primaryRanges); |
| outSpecs->appRequestRanges = translate(policy.appRequestRanges); |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::onLayerFirstRef(Layer* layer) { |
| mNumLayers++; |
| if (!layer->isRemovedFromCurrentState()) { |
| mScheduler->registerLayer(layer); |
| } |
| } |
| |
| void SurfaceFlinger::onLayerDestroyed(Layer* layer) { |
| mNumLayers--; |
| removeHierarchyFromOffscreenLayers(layer); |
| if (!layer->isRemovedFromCurrentState()) { |
| mScheduler->deregisterLayer(layer); |
| } |
| if (mTransactionTracing) { |
| mTransactionTracing->onLayerRemoved(layer->getSequence()); |
| } |
| mScheduler->onLayerDestroyed(layer); |
| } |
| |
| void SurfaceFlinger::onLayerUpdate() { |
| scheduleCommit(FrameHint::kActive); |
| } |
| |
| // WARNING: ONLY CALL THIS FROM LAYER DTOR |
| // Here we add children in the current state to offscreen layers and remove the |
| // layer itself from the offscreen layer list. Since |
| // this is the dtor, it is safe to access the current state. This keeps us |
| // from dangling children layers such that they are not reachable from the |
| // Drawing state nor the offscreen layer list |
| // See b/141111965 |
| void SurfaceFlinger::removeHierarchyFromOffscreenLayers(Layer* layer) { |
| for (auto& child : layer->getCurrentChildren()) { |
| mOffscreenLayers.emplace(child.get()); |
| } |
| mOffscreenLayers.erase(layer); |
| } |
| |
| void SurfaceFlinger::removeFromOffscreenLayers(Layer* layer) { |
| mOffscreenLayers.erase(layer); |
| } |
| |
| status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, |
| float lightPosY, float lightPosZ, |
| float lightRadius) { |
| Mutex::Autolock _l(mStateLock); |
| mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor); |
| mCurrentState.globalShadowSettings.spotColor = vec4(spotColor); |
| mCurrentState.globalShadowSettings.lightPos.y = lightPosY; |
| mCurrentState.globalShadowSettings.lightPos.z = lightPosZ; |
| mCurrentState.globalShadowSettings.lightRadius = lightRadius; |
| |
| // these values are overridden when calculating the shadow settings for a layer. |
| mCurrentState.globalShadowSettings.lightPos.x = 0.f; |
| mCurrentState.globalShadowSettings.length = 0.f; |
| return NO_ERROR; |
| } |
| |
| const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayerMetadataKeyMap() |
| const { |
| // TODO(b/149500060): Remove this fixed/static mapping. Please prefer taking |
| // on the work to remove the table in that bug rather than adding more to |
| // it. |
| static const std::unordered_map<std::string, uint32_t> genericLayerMetadataKeyMap{ |
| {"org.chromium.arc.V1_0.TaskId", gui::METADATA_TASK_ID}, |
| {"org.chromium.arc.V1_0.CursorInfo", gui::METADATA_MOUSE_CURSOR}, |
| }; |
| return genericLayerMetadataKeyMap; |
| } |
| |
| status_t SurfaceFlinger::setGameModeFrameRateOverride(uid_t uid, float frameRate) { |
| PhysicalDisplayId displayId = [&]() { |
| Mutex::Autolock lock(mStateLock); |
| return getDefaultDisplayDeviceLocked()->getPhysicalId(); |
| }(); |
| |
| mScheduler->setGameModeFrameRateForUid(FrameRateOverride{static_cast<uid_t>(uid), frameRate}); |
| mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setGameDefaultFrameRateOverride(uid_t uid, float frameRate) { |
| if (FlagManager::getInstance().game_default_frame_rate()) { |
| mScheduler->setGameDefaultFrameRateForUid( |
| FrameRateOverride{static_cast<uid_t>(uid), frameRate}); |
| } |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::updateSmallAreaDetection( |
| std::vector<std::pair<int32_t, float>>& appIdThresholdMappings) { |
| mScheduler->updateSmallAreaDetection(appIdThresholdMappings); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setSmallAreaDetectionThreshold(int32_t appId, float threshold) { |
| mScheduler->setSmallAreaDetectionThreshold(appId, threshold); |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::enableRefreshRateOverlay(bool enable) { |
| bool setByHwc = getHwComposer().hasCapability(Capability::REFRESH_RATE_CHANGED_CALLBACK_DEBUG); |
| for (const auto& [id, display] : mPhysicalDisplays) { |
| if (display.snapshot().connectionType() == ui::DisplayConnectionType::Internal || |
| FlagManager::getInstance().refresh_rate_overlay_on_external_display()) { |
| if (const auto device = getDisplayDeviceLocked(id)) { |
| const auto enableOverlay = [&](const bool setByHwc) FTL_FAKE_GUARD( |
| kMainThreadContext) { |
| device->enableRefreshRateOverlay(enable, setByHwc, mRefreshRateOverlaySpinner, |
| mRefreshRateOverlayRenderRate, |
| mRefreshRateOverlayShowInMiddle); |
| }; |
| enableOverlay(setByHwc); |
| if (setByHwc) { |
| const auto status = |
| getHwComposer().setRefreshRateChangedCallbackDebugEnabled(id, enable); |
| if (status != NO_ERROR) { |
| ALOGE("Error updating the refresh rate changed callback debug enabled"); |
| enableOverlay(/*setByHwc*/ false); |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| void SurfaceFlinger::enableHdrSdrRatioOverlay(bool enable) { |
| for (const auto& [id, display] : mPhysicalDisplays) { |
| if (display.snapshot().connectionType() == ui::DisplayConnectionType::Internal) { |
| if (const auto device = getDisplayDeviceLocked(id)) { |
| device->enableHdrSdrRatioOverlay(enable); |
| } |
| } |
| } |
| } |
| |
| int SurfaceFlinger::getGpuContextPriority() { |
| return getRenderEngine().getContextPriority(); |
| } |
| |
| int SurfaceFlinger::calculateMaxAcquiredBufferCount(Fps refreshRate, |
| std::chrono::nanoseconds presentLatency) { |
| auto pipelineDepth = presentLatency.count() / refreshRate.getPeriodNsecs(); |
| if (presentLatency.count() % refreshRate.getPeriodNsecs()) { |
| pipelineDepth++; |
| } |
| return std::max(minAcquiredBuffers, static_cast<int64_t>(pipelineDepth - 1)); |
| } |
| |
| status_t SurfaceFlinger::getMaxAcquiredBufferCount(int* buffers) const { |
| Fps maxRefreshRate = 60_Hz; |
| |
| if (!getHwComposer().isHeadless()) { |
| if (const auto display = getDefaultDisplayDevice()) { |
| maxRefreshRate = display->refreshRateSelector().getSupportedRefreshRateRange().max; |
| } |
| } |
| |
| *buffers = getMaxAcquiredBufferCountForRefreshRate(maxRefreshRate); |
| return NO_ERROR; |
| } |
| |
| uint32_t SurfaceFlinger::getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const { |
| Fps refreshRate = 60_Hz; |
| |
| if (const auto frameRateOverride = mScheduler->getFrameRateOverride(uid)) { |
| refreshRate = *frameRateOverride; |
| } else if (!getHwComposer().isHeadless()) { |
| if (const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked())) { |
| refreshRate = display->refreshRateSelector().getActiveMode().fps; |
| } |
| } |
| |
| return getMaxAcquiredBufferCountForRefreshRate(refreshRate); |
| } |
| |
| int SurfaceFlinger::getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const { |
| const auto vsyncConfig = |
| mScheduler->getVsyncConfiguration().getConfigsForRefreshRate(refreshRate).late; |
| const auto presentLatency = vsyncConfig.appWorkDuration + vsyncConfig.sfWorkDuration; |
| return calculateMaxAcquiredBufferCount(refreshRate, presentLatency); |
| } |
| |
| void SurfaceFlinger::handleLayerCreatedLocked(const LayerCreatedState& state, VsyncId vsyncId) { |
| sp<Layer> layer = state.layer.promote(); |
| if (!layer) { |
| ALOGD("Layer was destroyed soon after creation %p", state.layer.unsafe_get()); |
| return; |
| } |
| MUTEX_ALIAS(mStateLock, layer->mFlinger->mStateLock); |
| |
| sp<Layer> parent; |
| bool addToRoot = state.addToRoot; |
| if (state.initialParent != nullptr) { |
| parent = state.initialParent.promote(); |
| if (parent == nullptr) { |
| ALOGD("Parent was destroyed soon after creation %p", state.initialParent.unsafe_get()); |
| addToRoot = false; |
| } |
| } |
| |
| if (parent == nullptr && addToRoot) { |
| layer->setIsAtRoot(true); |
| mCurrentState.layersSortedByZ.add(layer); |
| } else if (parent == nullptr) { |
| layer->onRemovedFromCurrentState(); |
| } else if (parent->isRemovedFromCurrentState()) { |
| parent->addChild(layer); |
| layer->onRemovedFromCurrentState(); |
| } else { |
| parent->addChild(layer); |
| } |
| |
| ui::LayerStack layerStack = layer->getLayerStack(LayerVector::StateSet::Current); |
| sp<const DisplayDevice> hintDisplay; |
| // Find the display that includes the layer. |
| for (const auto& [token, display] : mDisplays) { |
| if (display->getLayerStack() == layerStack) { |
| hintDisplay = display; |
| break; |
| } |
| } |
| |
| if (hintDisplay) { |
| layer->updateTransformHint(hintDisplay->getTransformHint()); |
| } |
| } |
| |
| void SurfaceFlinger::sample() { |
| if (!mLumaSampling || !mRegionSamplingThread) { |
| return; |
| } |
| |
| mRegionSamplingThread->onCompositionComplete(mScheduler->getScheduledFrameTime()); |
| } |
| |
| void SurfaceFlinger::onActiveDisplaySizeChanged(const DisplayDevice& activeDisplay) { |
| mScheduler->onActiveDisplayAreaChanged(activeDisplay.getWidth() * activeDisplay.getHeight()); |
| getRenderEngine().onActiveDisplaySizeChanged(activeDisplay.getSize()); |
| } |
| |
| sp<DisplayDevice> SurfaceFlinger::getActivatableDisplay() const { |
| if (mPhysicalDisplays.size() == 1) return nullptr; |
| |
| // TODO(b/255635821): Choose the pacesetter display, considering both internal and external |
| // displays. For now, pick the other internal display, assuming a dual-display foldable. |
| return findDisplay([this](const DisplayDevice& display) REQUIRES(mStateLock) { |
| const auto idOpt = PhysicalDisplayId::tryCast(display.getId()); |
| return idOpt && *idOpt != mActiveDisplayId && display.isPoweredOn() && |
| mPhysicalDisplays.get(*idOpt) |
| .transform(&PhysicalDisplay::isInternal) |
| .value_or(false); |
| }); |
| } |
| |
| void SurfaceFlinger::onActiveDisplayChangedLocked(const DisplayDevice* inactiveDisplayPtr, |
| const DisplayDevice& activeDisplay) { |
| ATRACE_CALL(); |
| |
| // For the first display activated during boot, there is no need to force setDesiredMode, |
| // because DM is about to send its policy via setDesiredDisplayModeSpecs. |
| bool forceApplyPolicy = false; |
| |
| if (inactiveDisplayPtr) { |
| inactiveDisplayPtr->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(false); |
| forceApplyPolicy = true; |
| } |
| |
| mActiveDisplayId = activeDisplay.getPhysicalId(); |
| activeDisplay.getCompositionDisplay()->setLayerCachingTexturePoolEnabled(true); |
| |
| mScheduler->resetPhaseConfiguration(activeDisplay.getActiveMode().fps); |
| |
| // TODO(b/255635711): Check for pending mode changes on other displays. |
| mScheduler->setModeChangePending(false); |
| |
| mScheduler->setPacesetterDisplay(mActiveDisplayId); |
| |
| onActiveDisplaySizeChanged(activeDisplay); |
| mActiveDisplayTransformHint = activeDisplay.getTransformHint(); |
| sActiveDisplayRotationFlags = ui::Transform::toRotationFlags(activeDisplay.getOrientation()); |
| |
| // The policy of the new active/pacesetter display may have changed while it was inactive. In |
| // that case, its preferred mode has not been propagated to HWC (via setDesiredMode). In either |
| // case, the Scheduler's cachedModeChangedParams must be initialized to the newly active mode, |
| // and the kernel idle timer of the newly active display must be toggled. |
| applyRefreshRateSelectorPolicy(mActiveDisplayId, activeDisplay.refreshRateSelector(), |
| forceApplyPolicy); |
| } |
| |
| status_t SurfaceFlinger::addWindowInfosListener(const sp<IWindowInfosListener>& windowInfosListener, |
| gui::WindowInfosListenerInfo* outInfo) { |
| mWindowInfosListenerInvoker->addWindowInfosListener(windowInfosListener, outInfo); |
| setTransactionFlags(eInputInfoUpdateNeeded); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::removeWindowInfosListener( |
| const sp<IWindowInfosListener>& windowInfosListener) const { |
| mWindowInfosListenerInvoker->removeWindowInfosListener(windowInfosListener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getStalledTransactionInfo( |
| int pid, std::optional<TransactionHandler::StalledTransactionInfo>& result) { |
| result = mTransactionHandler.getStalledTransactionInfo(pid); |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::updateHdcpLevels(hal::HWDisplayId hwcDisplayId, int32_t connectedLevel, |
| int32_t maxLevel) { |
| if (!FlagManager::getInstance().connected_display()) { |
| return; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto idOpt = getHwComposer().toPhysicalDisplayId(hwcDisplayId); |
| if (!idOpt) { |
| ALOGE("No display found for HDCP level changed event: connected=%d, max=%d for " |
| "display=%" PRIu64, |
| connectedLevel, maxLevel, hwcDisplayId); |
| return; |
| } |
| |
| const bool isInternalDisplay = |
| mPhysicalDisplays.get(*idOpt).transform(&PhysicalDisplay::isInternal).value_or(false); |
| if (isInternalDisplay) { |
| ALOGW("Unexpected HDCP level changed for internal display: connected=%d, max=%d for " |
| "display=%" PRIu64, |
| connectedLevel, maxLevel, hwcDisplayId); |
| return; |
| } |
| |
| static_cast<void>(mScheduler->schedule([this, displayId = *idOpt, connectedLevel, maxLevel]() { |
| if (const auto display = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(displayId))) { |
| Mutex::Autolock lock(mStateLock); |
| display->setSecure(connectedLevel >= 2 /* HDCP_V1 */); |
| } |
| mScheduler->onHdcpLevelsChanged(mAppConnectionHandle, displayId, connectedLevel, maxLevel); |
| })); |
| } |
| |
| std::shared_ptr<renderengine::ExternalTexture> SurfaceFlinger::getExternalTextureFromBufferData( |
| BufferData& bufferData, const char* layerName, uint64_t transactionId) { |
| if (bufferData.buffer && |
| exceedsMaxRenderTargetSize(bufferData.buffer->getWidth(), bufferData.buffer->getHeight())) { |
| std::string errorMessage = |
| base::StringPrintf("Attempted to create an ExternalTexture with size (%u, %u) for " |
| "layer %s that exceeds render target size limit of %u.", |
| bufferData.buffer->getWidth(), bufferData.buffer->getHeight(), |
| layerName, static_cast<uint32_t>(mMaxRenderTargetSize)); |
| ALOGD("%s", errorMessage.c_str()); |
| if (bufferData.releaseBufferListener) { |
| bufferData.releaseBufferListener->onTransactionQueueStalled( |
| String8(errorMessage.c_str())); |
| } |
| return nullptr; |
| } |
| |
| bool cachedBufferChanged = |
| bufferData.flags.test(BufferData::BufferDataChange::cachedBufferChanged); |
| if (cachedBufferChanged && bufferData.buffer) { |
| auto result = ClientCache::getInstance().add(bufferData.cachedBuffer, bufferData.buffer); |
| if (result.ok()) { |
| return result.value(); |
| } |
| |
| if (result.error() == ClientCache::AddError::CacheFull) { |
| ALOGE("Attempted to create an ExternalTexture for layer %s but CacheFull", layerName); |
| |
| if (bufferData.releaseBufferListener) { |
| bufferData.releaseBufferListener->onTransactionQueueStalled( |
| String8("Buffer processing hung due to full buffer cache")); |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| if (cachedBufferChanged) { |
| return ClientCache::getInstance().get(bufferData.cachedBuffer); |
| } |
| |
| if (bufferData.buffer) { |
| return std::make_shared< |
| renderengine::impl::ExternalTexture>(bufferData.buffer, getRenderEngine(), |
| renderengine::impl::ExternalTexture::Usage:: |
| READABLE); |
| } |
| |
| return nullptr; |
| } |
| |
| bool SurfaceFlinger::commitMirrorDisplays(VsyncId vsyncId) { |
| std::vector<MirrorDisplayState> mirrorDisplays; |
| { |
| std::scoped_lock<std::mutex> lock(mMirrorDisplayLock); |
| mirrorDisplays = std::move(mMirrorDisplays); |
| mMirrorDisplays.clear(); |
| if (mirrorDisplays.size() == 0) { |
| return false; |
| } |
| } |
| |
| sp<IBinder> unused; |
| for (const auto& mirrorDisplay : mirrorDisplays) { |
| // Set mirror layer's default layer stack to -1 so it doesn't end up rendered on a display |
| // accidentally. |
| sp<Layer> rootMirrorLayer = LayerHandle::getLayer(mirrorDisplay.rootHandle); |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(rootMirrorLayer); |
| bool ret = rootMirrorLayer->setLayerStack(ui::LayerStack::fromValue(-1)); |
| if (idx >= 0 && ret) { |
| mCurrentState.layersSortedByZ.removeAt(idx); |
| mCurrentState.layersSortedByZ.add(rootMirrorLayer); |
| } |
| |
| for (const auto& layer : mDrawingState.layersSortedByZ) { |
| if (layer->getLayerStack() != mirrorDisplay.layerStack || |
| layer->isInternalDisplayOverlay()) { |
| continue; |
| } |
| |
| LayerCreationArgs mirrorArgs(this, mirrorDisplay.client, "MirrorLayerParent", |
| ISurfaceComposerClient::eNoColorFill, |
| gui::LayerMetadata()); |
| sp<Layer> childMirror; |
| { |
| Mutex::Autolock lock(mStateLock); |
| createEffectLayer(mirrorArgs, &unused, &childMirror); |
| MUTEX_ALIAS(mStateLock, childMirror->mFlinger->mStateLock); |
| childMirror->setClonedChild(layer->createClone(childMirror->getSequence())); |
| childMirror->reparent(mirrorDisplay.rootHandle); |
| } |
| // lock on mStateLock needs to be released before binder handle gets destroyed |
| unused.clear(); |
| } |
| } |
| return true; |
| } |
| |
| bool SurfaceFlinger::commitCreatedLayers(VsyncId vsyncId, |
| std::vector<LayerCreatedState>& createdLayers) { |
| if (createdLayers.size() == 0) { |
| return false; |
| } |
| |
| Mutex::Autolock _l(mStateLock); |
| for (const auto& createdLayer : createdLayers) { |
| handleLayerCreatedLocked(createdLayer, vsyncId); |
| } |
| mLayersAdded = true; |
| return mLayersAdded; |
| } |
| |
| void SurfaceFlinger::updateLayerMetadataSnapshot() { |
| LayerMetadata parentMetadata; |
| for (const auto& layer : mDrawingState.layersSortedByZ) { |
| layer->updateMetadataSnapshot(parentMetadata); |
| } |
| |
| std::unordered_set<Layer*> visited; |
| mDrawingState.traverse([&visited](Layer* layer) { |
| if (visited.find(layer) != visited.end()) { |
| return; |
| } |
| |
| // If the layer isRelativeOf, then either it's relative metadata will be set |
| // recursively when updateRelativeMetadataSnapshot is called on its relative parent or |
| // it's relative parent has been deleted. Clear the layer's relativeLayerMetadata to ensure |
| // that layers with deleted relative parents don't hold stale relativeLayerMetadata. |
| if (layer->getDrawingState().isRelativeOf) { |
| layer->editLayerSnapshot()->relativeLayerMetadata = {}; |
| return; |
| } |
| |
| layer->updateRelativeMetadataSnapshot({}, visited); |
| }); |
| } |
| |
| void SurfaceFlinger::moveSnapshotsFromCompositionArgs( |
| compositionengine::CompositionRefreshArgs& refreshArgs, |
| const std::vector<std::pair<Layer*, LayerFE*>>& layers) { |
| if (mLayerLifecycleManagerEnabled) { |
| std::vector<std::unique_ptr<frontend::LayerSnapshot>>& snapshots = |
| mLayerSnapshotBuilder.getSnapshots(); |
| for (auto [_, layerFE] : layers) { |
| auto i = layerFE->mSnapshot->globalZ; |
| snapshots[i] = std::move(layerFE->mSnapshot); |
| } |
| } |
| if (mLegacyFrontEndEnabled && !mLayerLifecycleManagerEnabled) { |
| for (auto [layer, layerFE] : layers) { |
| layer->updateLayerSnapshot(std::move(layerFE->mSnapshot)); |
| } |
| } |
| } |
| |
| std::vector<std::pair<Layer*, LayerFE*>> SurfaceFlinger::moveSnapshotsToCompositionArgs( |
| compositionengine::CompositionRefreshArgs& refreshArgs, bool cursorOnly) { |
| std::vector<std::pair<Layer*, LayerFE*>> layers; |
| if (mLayerLifecycleManagerEnabled) { |
| nsecs_t currentTime = systemTime(); |
| mLayerSnapshotBuilder.forEachVisibleSnapshot( |
| [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) { |
| if (cursorOnly && |
| snapshot->compositionType != |
| aidl::android::hardware::graphics::composer3::Composition::CURSOR) { |
| return; |
| } |
| |
| if (!snapshot->hasSomethingToDraw()) { |
| return; |
| } |
| |
| auto it = mLegacyLayers.find(snapshot->sequence); |
| LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(), |
| "Couldnt find layer object for %s", |
| snapshot->getDebugString().c_str()); |
| auto& legacyLayer = it->second; |
| sp<LayerFE> layerFE = legacyLayer->getCompositionEngineLayerFE(snapshot->path); |
| snapshot->fps = getLayerFramerate(currentTime, snapshot->sequence); |
| layerFE->mSnapshot = std::move(snapshot); |
| refreshArgs.layers.push_back(layerFE); |
| layers.emplace_back(legacyLayer.get(), layerFE.get()); |
| }); |
| } |
| if (mLegacyFrontEndEnabled && !mLayerLifecycleManagerEnabled) { |
| auto moveSnapshots = [&layers, &refreshArgs, cursorOnly](Layer* layer) { |
| if (const auto& layerFE = layer->getCompositionEngineLayerFE()) { |
| if (cursorOnly && |
| layer->getLayerSnapshot()->compositionType != |
| aidl::android::hardware::graphics::composer3::Composition::CURSOR) |
| return; |
| layer->updateSnapshot(refreshArgs.updatingGeometryThisFrame); |
| layerFE->mSnapshot = layer->stealLayerSnapshot(); |
| refreshArgs.layers.push_back(layerFE); |
| layers.emplace_back(layer, layerFE.get()); |
| } |
| }; |
| |
| if (cursorOnly || !mVisibleRegionsDirty) { |
| // for hot path avoid traversals by walking though the previous composition list |
| for (sp<Layer> layer : mPreviouslyComposedLayers) { |
| moveSnapshots(layer.get()); |
| } |
| } else { |
| mPreviouslyComposedLayers.clear(); |
| mDrawingState.traverseInZOrder( |
| [&moveSnapshots](Layer* layer) { moveSnapshots(layer); }); |
| mPreviouslyComposedLayers.reserve(layers.size()); |
| for (auto [layer, _] : layers) { |
| mPreviouslyComposedLayers.push_back(sp<Layer>::fromExisting(layer)); |
| } |
| } |
| } |
| |
| return layers; |
| } |
| |
| std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> |
| SurfaceFlinger::getLayerSnapshotsForScreenshots( |
| std::optional<ui::LayerStack> layerStack, uint32_t uid, |
| std::function<bool(const frontend::LayerSnapshot&, bool& outStopTraversal)> |
| snapshotFilterFn) { |
| return [&, layerStack, uid]() { |
| std::vector<std::pair<Layer*, sp<LayerFE>>> layers; |
| bool stopTraversal = false; |
| mLayerSnapshotBuilder.forEachVisibleSnapshot( |
| [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) { |
| if (stopTraversal) { |
| return; |
| } |
| if (layerStack && snapshot->outputFilter.layerStack != *layerStack) { |
| return; |
| } |
| if (uid != CaptureArgs::UNSET_UID && snapshot->uid != gui::Uid(uid)) { |
| return; |
| } |
| if (!snapshot->hasSomethingToDraw()) { |
| return; |
| } |
| if (snapshotFilterFn && !snapshotFilterFn(*snapshot, stopTraversal)) { |
| return; |
| } |
| |
| auto it = mLegacyLayers.find(snapshot->sequence); |
| LLOG_ALWAYS_FATAL_WITH_TRACE_IF(it == mLegacyLayers.end(), |
| "Couldnt find layer object for %s", |
| snapshot->getDebugString().c_str()); |
| Layer* legacyLayer = (it == mLegacyLayers.end()) ? nullptr : it->second.get(); |
| sp<LayerFE> layerFE = getFactory().createLayerFE(snapshot->name); |
| layerFE->mSnapshot = std::make_unique<frontend::LayerSnapshot>(*snapshot); |
| layers.emplace_back(legacyLayer, std::move(layerFE)); |
| }); |
| |
| return layers; |
| }; |
| } |
| |
| std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> |
| SurfaceFlinger::getLayerSnapshotsForScreenshots(std::optional<ui::LayerStack> layerStack, |
| uint32_t uid, |
| std::unordered_set<uint32_t> excludeLayerIds) { |
| return [&, layerStack, uid, excludeLayerIds = std::move(excludeLayerIds)]() { |
| if (excludeLayerIds.empty()) { |
| auto getLayerSnapshotsFn = |
| getLayerSnapshotsForScreenshots(layerStack, uid, /*snapshotFilterFn=*/nullptr); |
| std::vector<std::pair<Layer*, sp<LayerFE>>> layers = getLayerSnapshotsFn(); |
| return layers; |
| } |
| |
| frontend::LayerSnapshotBuilder::Args |
| args{.root = mLayerHierarchyBuilder.getHierarchy(), |
| .layerLifecycleManager = mLayerLifecycleManager, |
| .forceUpdate = frontend::LayerSnapshotBuilder::ForceUpdateFlags::HIERARCHY, |
| .displays = mFrontEndDisplayInfos, |
| .displayChanges = true, |
| .globalShadowSettings = mDrawingState.globalShadowSettings, |
| .supportsBlur = mSupportsBlur, |
| .forceFullDamage = mForceFullDamage, |
| .excludeLayerIds = std::move(excludeLayerIds), |
| .supportedLayerGenericMetadata = |
| getHwComposer().getSupportedLayerGenericMetadata(), |
| .genericLayerMetadataKeyMap = getGenericLayerMetadataKeyMap(), |
| .skipRoundCornersWhenProtected = |
| !getRenderEngine().supportsProtectedContent()}; |
| mLayerSnapshotBuilder.update(args); |
| |
| auto getLayerSnapshotsFn = |
| getLayerSnapshotsForScreenshots(layerStack, uid, /*snapshotFilterFn=*/nullptr); |
| std::vector<std::pair<Layer*, sp<LayerFE>>> layers = getLayerSnapshotsFn(); |
| |
| args.excludeLayerIds.clear(); |
| mLayerSnapshotBuilder.update(args); |
| |
| return layers; |
| }; |
| } |
| |
| std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> |
| SurfaceFlinger::getLayerSnapshotsForScreenshots(uint32_t rootLayerId, uint32_t uid, |
| std::unordered_set<uint32_t> excludeLayerIds, |
| bool childrenOnly, |
| const std::optional<FloatRect>& parentCrop) { |
| return [&, rootLayerId, uid, excludeLayerIds = std::move(excludeLayerIds), childrenOnly, |
| parentCrop]() { |
| auto root = mLayerHierarchyBuilder.getPartialHierarchy(rootLayerId, childrenOnly); |
| frontend::LayerSnapshotBuilder::Args |
| args{.root = root, |
| .layerLifecycleManager = mLayerLifecycleManager, |
| .forceUpdate = frontend::LayerSnapshotBuilder::ForceUpdateFlags::HIERARCHY, |
| .displays = mFrontEndDisplayInfos, |
| .displayChanges = true, |
| .globalShadowSettings = mDrawingState.globalShadowSettings, |
| .supportsBlur = mSupportsBlur, |
| .forceFullDamage = mForceFullDamage, |
| .parentCrop = parentCrop, |
| .excludeLayerIds = std::move(excludeLayerIds), |
| .supportedLayerGenericMetadata = |
| getHwComposer().getSupportedLayerGenericMetadata(), |
| .genericLayerMetadataKeyMap = getGenericLayerMetadataKeyMap(), |
| .skipRoundCornersWhenProtected = |
| !getRenderEngine().supportsProtectedContent()}; |
| // The layer may not exist if it was just created and a screenshot was requested immediately |
| // after. In this case, the hierarchy will be empty so we will not render any layers. |
| args.rootSnapshot.isSecure = mLayerLifecycleManager.getLayerFromId(rootLayerId) && |
| mLayerLifecycleManager.isLayerSecure(rootLayerId); |
| mLayerSnapshotBuilder.update(args); |
| |
| auto getLayerSnapshotsFn = |
| getLayerSnapshotsForScreenshots({}, uid, /*snapshotFilterFn=*/nullptr); |
| std::vector<std::pair<Layer*, sp<LayerFE>>> layers = getLayerSnapshotsFn(); |
| args.root = mLayerHierarchyBuilder.getHierarchy(); |
| args.parentCrop.reset(); |
| args.excludeLayerIds.clear(); |
| mLayerSnapshotBuilder.update(args); |
| return layers; |
| }; |
| } |
| |
| frontend::Update SurfaceFlinger::flushLifecycleUpdates() { |
| frontend::Update update; |
| ATRACE_NAME("TransactionHandler:flushTransactions"); |
| // Locking: |
| // 1. to prevent onHandleDestroyed from being called while the state lock is held, |
| // we must keep a copy of the transactions (specifically the composer |
| // states) around outside the scope of the lock. |
| // 2. Transactions and created layers do not share a lock. To prevent applying |
| // transactions with layers still in the createdLayer queue, flush the transactions |
| // before committing the created layers. |
| mTransactionHandler.collectTransactions(); |
| update.transactions = mTransactionHandler.flushTransactions(); |
| { |
| // TODO(b/238781169) lockless queue this and keep order. |
| std::scoped_lock<std::mutex> lock(mCreatedLayersLock); |
| update.layerCreatedStates = std::move(mCreatedLayers); |
| mCreatedLayers.clear(); |
| update.newLayers = std::move(mNewLayers); |
| mNewLayers.clear(); |
| update.layerCreationArgs = std::move(mNewLayerArgs); |
| mNewLayerArgs.clear(); |
| update.destroyedHandles = std::move(mDestroyedHandles); |
| mDestroyedHandles.clear(); |
| } |
| return update; |
| } |
| |
| void SurfaceFlinger::doActiveLayersTracingIfNeeded(bool isCompositionComputed, |
| bool visibleRegionDirty, TimePoint time, |
| VsyncId vsyncId) { |
| if (!mLayerTracing.isActiveTracingStarted()) { |
| return; |
| } |
| if (isCompositionComputed != |
| mLayerTracing.isActiveTracingFlagSet(LayerTracing::Flag::TRACE_COMPOSITION)) { |
| return; |
| } |
| if (!visibleRegionDirty && |
| !mLayerTracing.isActiveTracingFlagSet(LayerTracing::Flag::TRACE_BUFFERS)) { |
| return; |
| } |
| auto snapshot = takeLayersSnapshotProto(mLayerTracing.getActiveTracingFlags(), time, vsyncId, |
| visibleRegionDirty); |
| mLayerTracing.addProtoSnapshotToOstream(std::move(snapshot), LayerTracing::Mode::MODE_ACTIVE); |
| } |
| |
| perfetto::protos::LayersSnapshotProto SurfaceFlinger::takeLayersSnapshotProto( |
| uint32_t traceFlags, TimePoint time, VsyncId vsyncId, bool visibleRegionDirty) { |
| ATRACE_CALL(); |
| perfetto::protos::LayersSnapshotProto snapshot; |
| snapshot.set_elapsed_realtime_nanos(time.ns()); |
| snapshot.set_vsync_id(ftl::to_underlying(vsyncId)); |
| snapshot.set_where(visibleRegionDirty ? "visibleRegionsDirty" : "bufferLatched"); |
| snapshot.set_excludes_composition_state((traceFlags & LayerTracing::Flag::TRACE_COMPOSITION) == |
| 0); |
| |
| auto layers = dumpDrawingStateProto(traceFlags); |
| if (traceFlags & LayerTracing::Flag::TRACE_EXTRA) { |
| dumpOffscreenLayersProto(layers); |
| } |
| *snapshot.mutable_layers() = std::move(layers); |
| |
| if (traceFlags & LayerTracing::Flag::TRACE_HWC) { |
| std::string hwcDump; |
| dumpHwc(hwcDump); |
| snapshot.set_hwc_blob(std::move(hwcDump)); |
| } |
| |
| *snapshot.mutable_displays() = dumpDisplayProto(); |
| |
| return snapshot; |
| } |
| |
| // sfdo functions |
| |
| void SurfaceFlinger::sfdo_enableRefreshRateOverlay(bool active) { |
| auto future = mScheduler->schedule( |
| [&]() FTL_FAKE_GUARD(mStateLock) |
| FTL_FAKE_GUARD(kMainThreadContext) { enableRefreshRateOverlay(active); }); |
| future.wait(); |
| } |
| |
| void SurfaceFlinger::sfdo_setDebugFlash(int delay) { |
| if (delay > 0) { |
| mDebugFlashDelay = delay; |
| } else { |
| mDebugFlashDelay = mDebugFlashDelay ? 0 : 1; |
| } |
| scheduleRepaint(); |
| } |
| |
| void SurfaceFlinger::sfdo_scheduleComposite() { |
| scheduleComposite(SurfaceFlinger::FrameHint::kActive); |
| } |
| |
| void SurfaceFlinger::sfdo_scheduleCommit() { |
| Mutex::Autolock lock(mStateLock); |
| setTransactionFlags(eTransactionNeeded | eDisplayTransactionNeeded | eTraversalNeeded); |
| } |
| |
| void SurfaceFlinger::sfdo_forceClientComposition(bool enabled) { |
| mDebugDisableHWC = enabled; |
| scheduleRepaint(); |
| } |
| |
| // gui::ISurfaceComposer |
| |
| binder::Status SurfaceComposerAIDL::bootFinished() { |
| status_t status = checkAccessPermission(); |
| if (status != OK) { |
| return binderStatusFromStatusT(status); |
| } |
| mFlinger->bootFinished(); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::createDisplayEventConnection( |
| VsyncSource vsyncSource, EventRegistration eventRegistration, |
| const sp<IBinder>& layerHandle, sp<IDisplayEventConnection>* outConnection) { |
| sp<IDisplayEventConnection> conn = |
| mFlinger->createDisplayEventConnection(vsyncSource, eventRegistration, layerHandle); |
| if (conn == nullptr) { |
| *outConnection = nullptr; |
| return binderStatusFromStatusT(BAD_VALUE); |
| } else { |
| *outConnection = conn; |
| return binder::Status::ok(); |
| } |
| } |
| |
| binder::Status SurfaceComposerAIDL::createConnection(sp<gui::ISurfaceComposerClient>* outClient) { |
| const sp<Client> client = sp<Client>::make(mFlinger); |
| if (client->initCheck() == NO_ERROR) { |
| *outClient = client; |
| if (FlagManager::getInstance().misc1()) { |
| const int policy = SCHED_FIFO; |
| client->setMinSchedulerPolicy(policy, sched_get_priority_min(policy)); |
| } |
| return binder::Status::ok(); |
| } else { |
| *outClient = nullptr; |
| return binderStatusFromStatusT(BAD_VALUE); |
| } |
| } |
| |
| binder::Status SurfaceComposerAIDL::createDisplay(const std::string& displayName, bool secure, |
| float requestedRefreshRate, |
| sp<IBinder>* outDisplay) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) { |
| return binderStatusFromStatusT(status); |
| } |
| String8 displayName8 = String8::format("%s", displayName.c_str()); |
| *outDisplay = mFlinger->createDisplay(displayName8, secure, requestedRefreshRate); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::destroyDisplay(const sp<IBinder>& display) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) { |
| return binderStatusFromStatusT(status); |
| } |
| mFlinger->destroyDisplay(display); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) { |
| std::vector<PhysicalDisplayId> physicalDisplayIds = mFlinger->getPhysicalDisplayIds(); |
| std::vector<int64_t> displayIds; |
| displayIds.reserve(physicalDisplayIds.size()); |
| for (auto item : physicalDisplayIds) { |
| displayIds.push_back(static_cast<int64_t>(item.value)); |
| } |
| *outDisplayIds = displayIds; |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getPhysicalDisplayToken(int64_t displayId, |
| sp<IBinder>* outDisplay) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) { |
| return binderStatusFromStatusT(status); |
| } |
| const auto id = DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(displayId)); |
| *outDisplay = mFlinger->getPhysicalDisplayToken(*id); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setPowerMode(const sp<IBinder>& display, int mode) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) { |
| return binderStatusFromStatusT(status); |
| } |
| mFlinger->setPowerMode(display, mode); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getSupportedFrameTimestamps( |
| std::vector<FrameEvent>* outSupported) { |
| status_t status; |
| if (!outSupported) { |
| status = UNEXPECTED_NULL; |
| } else { |
| outSupported->clear(); |
| status = mFlinger->getSupportedFrameTimestamps(outSupported); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getDisplayStats(const sp<IBinder>& display, |
| gui::DisplayStatInfo* outStatInfo) { |
| DisplayStatInfo statInfo; |
| status_t status = mFlinger->getDisplayStats(display, &statInfo); |
| if (status == NO_ERROR) { |
| outStatInfo->vsyncTime = static_cast<long>(statInfo.vsyncTime); |
| outStatInfo->vsyncPeriod = static_cast<long>(statInfo.vsyncPeriod); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getDisplayState(const sp<IBinder>& display, |
| gui::DisplayState* outState) { |
| ui::DisplayState state; |
| status_t status = mFlinger->getDisplayState(display, &state); |
| if (status == NO_ERROR) { |
| outState->layerStack = state.layerStack.id; |
| outState->orientation = static_cast<gui::Rotation>(state.orientation); |
| outState->layerStackSpaceRect.width = state.layerStackSpaceRect.width; |
| outState->layerStackSpaceRect.height = state.layerStackSpaceRect.height; |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getStaticDisplayInfo(int64_t displayId, |
| gui::StaticDisplayInfo* outInfo) { |
| using Tag = gui::DeviceProductInfo::ManufactureOrModelDate::Tag; |
| ui::StaticDisplayInfo info; |
| |
| status_t status = mFlinger->getStaticDisplayInfo(displayId, &info); |
| if (status == NO_ERROR) { |
| // convert ui::StaticDisplayInfo to gui::StaticDisplayInfo |
| outInfo->connectionType = static_cast<gui::DisplayConnectionType>(info.connectionType); |
| outInfo->density = info.density; |
| outInfo->secure = info.secure; |
| outInfo->installOrientation = static_cast<gui::Rotation>(info.installOrientation); |
| |
| if (const std::optional<DeviceProductInfo> dpi = info.deviceProductInfo) { |
| gui::DeviceProductInfo dinfo; |
| dinfo.name = std::move(dpi->name); |
| dinfo.manufacturerPnpId = std::vector<uint8_t>(dpi->manufacturerPnpId.begin(), |
| dpi->manufacturerPnpId.end()); |
| dinfo.productId = dpi->productId; |
| dinfo.relativeAddress = |
| std::vector<uint8_t>(dpi->relativeAddress.begin(), dpi->relativeAddress.end()); |
| if (const auto* model = |
| std::get_if<DeviceProductInfo::ModelYear>(&dpi->manufactureOrModelDate)) { |
| gui::DeviceProductInfo::ModelYear modelYear; |
| modelYear.year = model->year; |
| dinfo.manufactureOrModelDate.set<Tag::modelYear>(modelYear); |
| } else if (const auto* manufacture = std::get_if<DeviceProductInfo::ManufactureYear>( |
| &dpi->manufactureOrModelDate)) { |
| gui::DeviceProductInfo::ManufactureYear date; |
| date.modelYear.year = manufacture->year; |
| dinfo.manufactureOrModelDate.set<Tag::manufactureYear>(date); |
| } else if (const auto* manufacture = |
| std::get_if<DeviceProductInfo::ManufactureWeekAndYear>( |
| &dpi->manufactureOrModelDate)) { |
| gui::DeviceProductInfo::ManufactureWeekAndYear date; |
| date.manufactureYear.modelYear.year = manufacture->year; |
| date.week = manufacture->week; |
| dinfo.manufactureOrModelDate.set<Tag::manufactureWeekAndYear>(date); |
| } |
| |
| outInfo->deviceProductInfo = dinfo; |
| } |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| void SurfaceComposerAIDL::getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo& info, |
| gui::DynamicDisplayInfo*& outInfo) { |
| // convert ui::DynamicDisplayInfo to gui::DynamicDisplayInfo |
| outInfo->supportedDisplayModes.clear(); |
| outInfo->supportedDisplayModes.reserve(info.supportedDisplayModes.size()); |
| for (const auto& mode : info.supportedDisplayModes) { |
| gui::DisplayMode outMode; |
| outMode.id = mode.id; |
| outMode.resolution.width = mode.resolution.width; |
| outMode.resolution.height = mode.resolution.height; |
| outMode.xDpi = mode.xDpi; |
| outMode.yDpi = mode.yDpi; |
| outMode.peakRefreshRate = mode.peakRefreshRate; |
| outMode.vsyncRate = mode.vsyncRate; |
| outMode.appVsyncOffset = mode.appVsyncOffset; |
| outMode.sfVsyncOffset = mode.sfVsyncOffset; |
| outMode.presentationDeadline = mode.presentationDeadline; |
| outMode.group = mode.group; |
| std::transform(mode.supportedHdrTypes.begin(), mode.supportedHdrTypes.end(), |
| std::back_inserter(outMode.supportedHdrTypes), |
| [](const ui::Hdr& value) { return static_cast<int32_t>(value); }); |
| outInfo->supportedDisplayModes.push_back(outMode); |
| } |
| |
| outInfo->activeDisplayModeId = info.activeDisplayModeId; |
| outInfo->renderFrameRate = info.renderFrameRate; |
| |
| outInfo->supportedColorModes.clear(); |
| outInfo->supportedColorModes.reserve(info.supportedColorModes.size()); |
| for (const auto& cmode : info.supportedColorModes) { |
| outInfo->supportedColorModes.push_back(static_cast<int32_t>(cmode)); |
| } |
| |
| outInfo->activeColorMode = static_cast<int32_t>(info.activeColorMode); |
| |
| gui::HdrCapabilities& hdrCapabilities = outInfo->hdrCapabilities; |
| hdrCapabilities.supportedHdrTypes.clear(); |
| hdrCapabilities.supportedHdrTypes.reserve(info.hdrCapabilities.getSupportedHdrTypes().size()); |
| for (const auto& hdr : info.hdrCapabilities.getSupportedHdrTypes()) { |
| hdrCapabilities.supportedHdrTypes.push_back(static_cast<int32_t>(hdr)); |
| } |
| hdrCapabilities.maxLuminance = info.hdrCapabilities.getDesiredMaxLuminance(); |
| hdrCapabilities.maxAverageLuminance = info.hdrCapabilities.getDesiredMaxAverageLuminance(); |
| hdrCapabilities.minLuminance = info.hdrCapabilities.getDesiredMinLuminance(); |
| |
| outInfo->autoLowLatencyModeSupported = info.autoLowLatencyModeSupported; |
| outInfo->gameContentTypeSupported = info.gameContentTypeSupported; |
| outInfo->preferredBootDisplayMode = info.preferredBootDisplayMode; |
| } |
| |
| binder::Status SurfaceComposerAIDL::getDynamicDisplayInfoFromToken( |
| const sp<IBinder>& display, gui::DynamicDisplayInfo* outInfo) { |
| ui::DynamicDisplayInfo info; |
| status_t status = mFlinger->getDynamicDisplayInfoFromToken(display, &info); |
| if (status == NO_ERROR) { |
| getDynamicDisplayInfoInternal(info, outInfo); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getDynamicDisplayInfoFromId(int64_t displayId, |
| gui::DynamicDisplayInfo* outInfo) { |
| ui::DynamicDisplayInfo info; |
| status_t status = mFlinger->getDynamicDisplayInfoFromId(displayId, &info); |
| if (status == NO_ERROR) { |
| getDynamicDisplayInfoInternal(info, outInfo); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getDisplayNativePrimaries(const sp<IBinder>& display, |
| gui::DisplayPrimaries* outPrimaries) { |
| ui::DisplayPrimaries primaries; |
| status_t status = mFlinger->getDisplayNativePrimaries(display, primaries); |
| if (status == NO_ERROR) { |
| outPrimaries->red.X = primaries.red.X; |
| outPrimaries->red.Y = primaries.red.Y; |
| outPrimaries->red.Z = primaries.red.Z; |
| |
| outPrimaries->green.X = primaries.green.X; |
| outPrimaries->green.Y = primaries.green.Y; |
| outPrimaries->green.Z = primaries.green.Z; |
| |
| outPrimaries->blue.X = primaries.blue.X; |
| outPrimaries->blue.Y = primaries.blue.Y; |
| outPrimaries->blue.Z = primaries.blue.Z; |
| |
| outPrimaries->white.X = primaries.white.X; |
| outPrimaries->white.Y = primaries.white.Y; |
| outPrimaries->white.Z = primaries.white.Z; |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setActiveColorMode(const sp<IBinder>& display, int colorMode) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| status = mFlinger->setActiveColorMode(display, static_cast<ui::ColorMode>(colorMode)); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setBootDisplayMode(const sp<IBinder>& display, |
| int displayModeId) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| status = mFlinger->setBootDisplayMode(display, DisplayModeId{displayModeId}); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::clearBootDisplayMode(const sp<IBinder>& display) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| status = mFlinger->clearBootDisplayMode(display); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getOverlaySupport(gui::OverlayProperties* outProperties) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| status = mFlinger->getOverlaySupport(outProperties); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getBootDisplayModeSupport(bool* outMode) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| status = mFlinger->getBootDisplayModeSupport(outMode); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getHdrConversionCapabilities( |
| std::vector<gui::HdrConversionCapability>* hdrConversionCapabilities) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| status = mFlinger->getHdrConversionCapabilities(hdrConversionCapabilities); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setHdrConversionStrategy( |
| const gui::HdrConversionStrategy& hdrConversionStrategy, |
| int32_t* outPreferredHdrOutputType) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| status = mFlinger->setHdrConversionStrategy(hdrConversionStrategy, |
| outPreferredHdrOutputType); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getHdrOutputConversionSupport(bool* outMode) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| status = mFlinger->getHdrOutputConversionSupport(outMode); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setAutoLowLatencyMode(const sp<IBinder>& display, bool on) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) { |
| return binderStatusFromStatusT(status); |
| } |
| mFlinger->setAutoLowLatencyMode(display, on); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setGameContentType(const sp<IBinder>& display, bool on) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) { |
| return binderStatusFromStatusT(status); |
| } |
| mFlinger->setGameContentType(display, on); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::captureDisplay( |
| const DisplayCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) { |
| mFlinger->captureDisplay(args, captureListener); |
| return binderStatusFromStatusT(NO_ERROR); |
| } |
| |
| binder::Status SurfaceComposerAIDL::captureDisplayById( |
| int64_t displayId, const CaptureArgs& args, |
| const sp<IScreenCaptureListener>& captureListener) { |
| // status_t status; |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int uid = ipc->getCallingUid(); |
| if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) { |
| std::optional<DisplayId> id = DisplayId::fromValue(static_cast<uint64_t>(displayId)); |
| mFlinger->captureDisplay(*id, args, captureListener); |
| } else { |
| invokeScreenCaptureError(PERMISSION_DENIED, captureListener); |
| } |
| return binderStatusFromStatusT(NO_ERROR); |
| } |
| |
| binder::Status SurfaceComposerAIDL::captureLayersSync(const LayerCaptureArgs& args, |
| ScreenCaptureResults* outResults) { |
| *outResults = mFlinger->captureLayersSync(args); |
| return binderStatusFromStatusT(NO_ERROR); |
| } |
| |
| binder::Status SurfaceComposerAIDL::captureLayers( |
| const LayerCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) { |
| mFlinger->captureLayers(args, captureListener); |
| return binderStatusFromStatusT(NO_ERROR); |
| } |
| |
| binder::Status SurfaceComposerAIDL::overrideHdrTypes(const sp<IBinder>& display, |
| const std::vector<int32_t>& hdrTypes) { |
| // overrideHdrTypes is used by CTS tests, which acquire the necessary |
| // permission dynamically. Don't use the permission cache for this check. |
| status_t status = checkAccessPermission(false); |
| if (status != OK) { |
| return binderStatusFromStatusT(status); |
| } |
| |
| std::vector<ui::Hdr> hdrTypesVector; |
| for (int32_t i : hdrTypes) { |
| hdrTypesVector.push_back(static_cast<ui::Hdr>(i)); |
| } |
| status = mFlinger->overrideHdrTypes(display, hdrTypesVector); |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::onPullAtom(int32_t atomId, gui::PullAtomData* outPullData) { |
| status_t status; |
| const int uid = IPCThreadState::self()->getCallingUid(); |
| if (uid != AID_SYSTEM) { |
| status = PERMISSION_DENIED; |
| } else { |
| status = mFlinger->onPullAtom(atomId, &outPullData->data, &outPullData->success); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers) { |
| if (!outLayers) { |
| return binderStatusFromStatusT(UNEXPECTED_NULL); |
| } |
| |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) { |
| ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid); |
| return binderStatusFromStatusT(PERMISSION_DENIED); |
| } |
| status_t status = mFlinger->getLayerDebugInfo(outLayers); |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getCompositionPreference(gui::CompositionPreference* outPref) { |
| ui::Dataspace dataspace; |
| ui::PixelFormat pixelFormat; |
| ui::Dataspace wideColorGamutDataspace; |
| ui::PixelFormat wideColorGamutPixelFormat; |
| status_t status = |
| mFlinger->getCompositionPreference(&dataspace, &pixelFormat, &wideColorGamutDataspace, |
| &wideColorGamutPixelFormat); |
| if (status == NO_ERROR) { |
| outPref->defaultDataspace = static_cast<int32_t>(dataspace); |
| outPref->defaultPixelFormat = static_cast<int32_t>(pixelFormat); |
| outPref->wideColorGamutDataspace = static_cast<int32_t>(wideColorGamutDataspace); |
| outPref->wideColorGamutPixelFormat = static_cast<int32_t>(wideColorGamutPixelFormat); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getDisplayedContentSamplingAttributes( |
| const sp<IBinder>& display, gui::ContentSamplingAttributes* outAttrs) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) { |
| return binderStatusFromStatusT(status); |
| } |
| |
| ui::PixelFormat format; |
| ui::Dataspace dataspace; |
| uint8_t componentMask; |
| status = mFlinger->getDisplayedContentSamplingAttributes(display, &format, &dataspace, |
| &componentMask); |
| if (status == NO_ERROR) { |
| outAttrs->format = static_cast<int32_t>(format); |
| outAttrs->dataspace = static_cast<int32_t>(dataspace); |
| outAttrs->componentMask = static_cast<int8_t>(componentMask); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setDisplayContentSamplingEnabled(const sp<IBinder>& display, |
| bool enable, |
| int8_t componentMask, |
| int64_t maxFrames) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| status = mFlinger->setDisplayContentSamplingEnabled(display, enable, |
| static_cast<uint8_t>(componentMask), |
| static_cast<uint64_t>(maxFrames)); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getDisplayedContentSample(const sp<IBinder>& display, |
| int64_t maxFrames, int64_t timestamp, |
| gui::DisplayedFrameStats* outStats) { |
| if (!outStats) { |
| return binderStatusFromStatusT(BAD_VALUE); |
| } |
| |
| status_t status = checkAccessPermission(); |
| if (status != OK) { |
| return binderStatusFromStatusT(status); |
| } |
| |
| DisplayedFrameStats stats; |
| status = mFlinger->getDisplayedContentSample(display, static_cast<uint64_t>(maxFrames), |
| static_cast<uint64_t>(timestamp), &stats); |
| if (status == NO_ERROR) { |
| // convert from ui::DisplayedFrameStats to gui::DisplayedFrameStats |
| outStats->numFrames = static_cast<int64_t>(stats.numFrames); |
| outStats->component_0_sample.reserve(stats.component_0_sample.size()); |
| for (const auto& s : stats.component_0_sample) { |
| outStats->component_0_sample.push_back(static_cast<int64_t>(s)); |
| } |
| outStats->component_1_sample.reserve(stats.component_1_sample.size()); |
| for (const auto& s : stats.component_1_sample) { |
| outStats->component_1_sample.push_back(static_cast<int64_t>(s)); |
| } |
| outStats->component_2_sample.reserve(stats.component_2_sample.size()); |
| for (const auto& s : stats.component_2_sample) { |
| outStats->component_2_sample.push_back(static_cast<int64_t>(s)); |
| } |
| outStats->component_3_sample.reserve(stats.component_3_sample.size()); |
| for (const auto& s : stats.component_3_sample) { |
| outStats->component_3_sample.push_back(static_cast<int64_t>(s)); |
| } |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getProtectedContentSupport(bool* outSupported) { |
| status_t status = mFlinger->getProtectedContentSupport(outSupported); |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::isWideColorDisplay(const sp<IBinder>& token, |
| bool* outIsWideColorDisplay) { |
| status_t status = mFlinger->isWideColorDisplay(token, outIsWideColorDisplay); |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::addRegionSamplingListener( |
| const gui::ARect& samplingArea, const sp<IBinder>& stopLayerHandle, |
| const sp<gui::IRegionSamplingListener>& listener) { |
| status_t status = checkReadFrameBufferPermission(); |
| if (status != OK) { |
| return binderStatusFromStatusT(status); |
| } |
| android::Rect rect; |
| rect.left = samplingArea.left; |
| rect.top = samplingArea.top; |
| rect.right = samplingArea.right; |
| rect.bottom = samplingArea.bottom; |
| status = mFlinger->addRegionSamplingListener(rect, stopLayerHandle, listener); |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::removeRegionSamplingListener( |
| const sp<gui::IRegionSamplingListener>& listener) { |
| status_t status = checkReadFrameBufferPermission(); |
| if (status == OK) { |
| status = mFlinger->removeRegionSamplingListener(listener); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::addFpsListener(int32_t taskId, |
| const sp<gui::IFpsListener>& listener) { |
| status_t status = checkReadFrameBufferPermission(); |
| if (status == OK) { |
| status = mFlinger->addFpsListener(taskId, listener); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::removeFpsListener(const sp<gui::IFpsListener>& listener) { |
| status_t status = checkReadFrameBufferPermission(); |
| if (status == OK) { |
| status = mFlinger->removeFpsListener(listener); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::addTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| status = mFlinger->addTunnelModeEnabledListener(listener); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::removeTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| status = mFlinger->removeTunnelModeEnabledListener(listener); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| const gui::DisplayModeSpecs& specs) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| status = mFlinger->setDesiredDisplayModeSpecs(displayToken, specs); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| gui::DisplayModeSpecs* outSpecs) { |
| if (!outSpecs) { |
| return binderStatusFromStatusT(BAD_VALUE); |
| } |
| |
| status_t status = checkAccessPermission(); |
| if (status != OK) { |
| return binderStatusFromStatusT(status); |
| } |
| |
| status = mFlinger->getDesiredDisplayModeSpecs(displayToken, outSpecs); |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, |
| bool* outSupport) { |
| status_t status = mFlinger->getDisplayBrightnessSupport(displayToken, outSupport); |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setDisplayBrightness(const sp<IBinder>& displayToken, |
| const gui::DisplayBrightness& brightness) { |
| status_t status = checkControlDisplayBrightnessPermission(); |
| if (status == OK) { |
| status = mFlinger->setDisplayBrightness(displayToken, brightness); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::addHdrLayerInfoListener( |
| const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { |
| status_t status = checkControlDisplayBrightnessPermission(); |
| if (status == OK) { |
| status = mFlinger->addHdrLayerInfoListener(displayToken, listener); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::removeHdrLayerInfoListener( |
| const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { |
| status_t status = checkControlDisplayBrightnessPermission(); |
| if (status == OK) { |
| status = mFlinger->removeHdrLayerInfoListener(displayToken, listener); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::notifyPowerBoost(int boostId) { |
| status_t status = checkAccessPermission(); |
| if (status == OK) { |
| status = mFlinger->notifyPowerBoost(boostId); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setGlobalShadowSettings(const gui::Color& ambientColor, |
| const gui::Color& spotColor, |
| float lightPosY, float lightPosZ, |
| float lightRadius) { |
| status_t status = checkAccessPermission(); |
| if (status != OK) { |
| return binderStatusFromStatusT(status); |
| } |
| |
| half4 ambientColorHalf = {ambientColor.r, ambientColor.g, ambientColor.b, ambientColor.a}; |
| half4 spotColorHalf = {spotColor.r, spotColor.g, spotColor.b, spotColor.a}; |
| status = mFlinger->setGlobalShadowSettings(ambientColorHalf, spotColorHalf, lightPosY, |
| lightPosZ, lightRadius); |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getDisplayDecorationSupport( |
| const sp<IBinder>& displayToken, std::optional<gui::DisplayDecorationSupport>* outSupport) { |
| std::optional<aidl::android::hardware::graphics::common::DisplayDecorationSupport> support; |
| status_t status = mFlinger->getDisplayDecorationSupport(displayToken, &support); |
| if (status != NO_ERROR) { |
| ALOGE("getDisplayDecorationSupport failed with error %d", status); |
| return binderStatusFromStatusT(status); |
| } |
| |
| if (!support || !support.has_value()) { |
| outSupport->reset(); |
| } else { |
| outSupport->emplace(); |
| outSupport->value().format = static_cast<int32_t>(support->format); |
| outSupport->value().alphaInterpretation = |
| static_cast<int32_t>(support->alphaInterpretation); |
| } |
| |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setGameModeFrameRateOverride(int32_t uid, float frameRate) { |
| status_t status; |
| const int c_uid = IPCThreadState::self()->getCallingUid(); |
| if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { |
| status = mFlinger->setGameModeFrameRateOverride(uid, frameRate); |
| } else { |
| ALOGE("setGameModeFrameRateOverride() permission denied for uid: %d", c_uid); |
| status = PERMISSION_DENIED; |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setGameDefaultFrameRateOverride(int32_t uid, float frameRate) { |
| status_t status; |
| const int c_uid = IPCThreadState::self()->getCallingUid(); |
| if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { |
| status = mFlinger->setGameDefaultFrameRateOverride(uid, frameRate); |
| } else { |
| ALOGE("setGameDefaultFrameRateOverride() permission denied for uid: %d", c_uid); |
| status = PERMISSION_DENIED; |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::enableRefreshRateOverlay(bool active) { |
| mFlinger->sfdo_enableRefreshRateOverlay(active); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setDebugFlash(int delay) { |
| mFlinger->sfdo_setDebugFlash(delay); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::scheduleComposite() { |
| mFlinger->sfdo_scheduleComposite(); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::scheduleCommit() { |
| mFlinger->sfdo_scheduleCommit(); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::forceClientComposition(bool enabled) { |
| mFlinger->sfdo_forceClientComposition(enabled); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::updateSmallAreaDetection(const std::vector<int32_t>& appIds, |
| const std::vector<float>& thresholds) { |
| status_t status; |
| const int c_uid = IPCThreadState::self()->getCallingUid(); |
| if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { |
| if (appIds.size() != thresholds.size()) return binderStatusFromStatusT(BAD_VALUE); |
| |
| std::vector<std::pair<int32_t, float>> mappings; |
| const size_t size = appIds.size(); |
| mappings.reserve(size); |
| for (int i = 0; i < size; i++) { |
| auto row = std::make_pair(appIds[i], thresholds[i]); |
| mappings.push_back(row); |
| } |
| status = mFlinger->updateSmallAreaDetection(mappings); |
| } else { |
| ALOGE("updateSmallAreaDetection() permission denied for uid: %d", c_uid); |
| status = PERMISSION_DENIED; |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::setSmallAreaDetectionThreshold(int32_t appId, float threshold) { |
| status_t status; |
| const int c_uid = IPCThreadState::self()->getCallingUid(); |
| if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { |
| status = mFlinger->setSmallAreaDetectionThreshold(appId, threshold); |
| } else { |
| ALOGE("setSmallAreaDetectionThreshold() permission denied for uid: %d", c_uid); |
| status = PERMISSION_DENIED; |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getGpuContextPriority(int32_t* outPriority) { |
| *outPriority = mFlinger->getGpuContextPriority(); |
| return binder::Status::ok(); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getMaxAcquiredBufferCount(int32_t* buffers) { |
| status_t status = mFlinger->getMaxAcquiredBufferCount(buffers); |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::addWindowInfosListener( |
| const sp<gui::IWindowInfosListener>& windowInfosListener, |
| gui::WindowInfosListenerInfo* outInfo) { |
| status_t status; |
| const int pid = IPCThreadState::self()->getCallingPid(); |
| const int uid = IPCThreadState::self()->getCallingUid(); |
| // TODO(b/270566761) update permissions check so that only system_server and shell can add |
| // WindowInfosListeners |
| if (uid == AID_SYSTEM || uid == AID_GRAPHICS || |
| checkPermission(sAccessSurfaceFlinger, pid, uid)) { |
| status = mFlinger->addWindowInfosListener(windowInfosListener, outInfo); |
| } else { |
| status = PERMISSION_DENIED; |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::removeWindowInfosListener( |
| const sp<gui::IWindowInfosListener>& windowInfosListener) { |
| status_t status; |
| const int pid = IPCThreadState::self()->getCallingPid(); |
| const int uid = IPCThreadState::self()->getCallingUid(); |
| if (uid == AID_SYSTEM || uid == AID_GRAPHICS || |
| checkPermission(sAccessSurfaceFlinger, pid, uid)) { |
| status = mFlinger->removeWindowInfosListener(windowInfosListener); |
| } else { |
| status = PERMISSION_DENIED; |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getStalledTransactionInfo( |
| int pid, std::optional<gui::StalledTransactionInfo>* outInfo) { |
| const int callingPid = IPCThreadState::self()->getCallingPid(); |
| const int callingUid = IPCThreadState::self()->getCallingUid(); |
| if (!checkPermission(sAccessSurfaceFlinger, callingPid, callingUid)) { |
| return binderStatusFromStatusT(PERMISSION_DENIED); |
| } |
| |
| std::optional<TransactionHandler::StalledTransactionInfo> stalledTransactionInfo; |
| status_t status = mFlinger->getStalledTransactionInfo(pid, stalledTransactionInfo); |
| if (stalledTransactionInfo) { |
| gui::StalledTransactionInfo result; |
| result.layerName = String16{stalledTransactionInfo->layerName.c_str()}, |
| result.bufferId = stalledTransactionInfo->bufferId, |
| result.frameNumber = stalledTransactionInfo->frameNumber, |
| outInfo->emplace(std::move(result)); |
| } else { |
| outInfo->reset(); |
| } |
| return binderStatusFromStatusT(status); |
| } |
| |
| binder::Status SurfaceComposerAIDL::getSchedulingPolicy(gui::SchedulingPolicy* outPolicy) { |
| return gui::getSchedulingPolicy(outPolicy); |
| } |
| |
| status_t SurfaceComposerAIDL::checkAccessPermission(bool usePermissionCache) { |
| if (!mFlinger->callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", ipc->getCallingPid(), |
| ipc->getCallingUid()); |
| return PERMISSION_DENIED; |
| } |
| return OK; |
| } |
| |
| status_t SurfaceComposerAIDL::checkControlDisplayBrightnessPermission() { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| if ((uid != AID_GRAPHICS) && (uid != AID_SYSTEM) && |
| !PermissionCache::checkPermission(sControlDisplayBrightness, pid, uid)) { |
| ALOGE("Permission Denial: can't control brightness pid=%d, uid=%d", pid, uid); |
| return PERMISSION_DENIED; |
| } |
| return OK; |
| } |
| |
| status_t SurfaceComposerAIDL::checkReadFrameBufferPermission() { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| if ((uid != AID_GRAPHICS) && !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { |
| ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); |
| return PERMISSION_DENIED; |
| } |
| return OK; |
| } |
| |
| void SurfaceFlinger::forceFutureUpdate(int delayInMs) { |
| static_cast<void>(mScheduler->scheduleDelayed([&]() { scheduleRepaint(); }, ms2ns(delayInMs))); |
| } |
| |
| const DisplayDevice* SurfaceFlinger::getDisplayFromLayerStack(ui::LayerStack layerStack) { |
| for (const auto& [_, display] : mDisplays) { |
| if (display->getLayerStack() == layerStack) { |
| return display.get(); |
| } |
| } |
| return nullptr; |
| } |
| |
| } // namespace android |
| |
| #if defined(__gl_h_) |
| #error "don't include gl/gl.h in this file" |
| #endif |
| |
| #if defined(__gl2_h_) |
| #error "don't include gl2/gl2.h in this file" |
| #endif |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |