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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _LIBINPUT_INPUT_H
#define _LIBINPUT_INPUT_H
#pragma GCC system_header
/**
* Native input event structures.
*/
#include <android/input.h>
#include <math.h>
#include <stdint.h>
#include <utils/BitSet.h>
#include <utils/KeyedVector.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>
#include <utils/Vector.h>
#include <limits>
#include <queue>
/*
* Additional private constants not defined in ndk/ui/input.h.
*/
enum {
/* Signifies that the key is being predispatched */
AKEY_EVENT_FLAG_PREDISPATCH = 0x20000000,
/* Private control to determine when an app is tracking a key sequence. */
AKEY_EVENT_FLAG_START_TRACKING = 0x40000000,
/* Key event is inconsistent with previously sent key events. */
AKEY_EVENT_FLAG_TAINTED = 0x80000000,
};
enum {
/**
* This flag indicates that the window that received this motion event is partly
* or wholly obscured by another visible window above it. This flag is set to true
* even if the event did not directly pass through the obscured area.
* A security sensitive application can check this flag to identify situations in which
* a malicious application may have covered up part of its content for the purpose
* of misleading the user or hijacking touches. An appropriate response might be
* to drop the suspect touches or to take additional precautions to confirm the user's
* actual intent.
*/
AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 0x2,
/**
* This flag indicates that the event has been generated by a gesture generator. It
* provides a hint to the GestureDetector to not apply any touch slop.
*/
AMOTION_EVENT_FLAG_IS_GENERATED_GESTURE = 0x8,
/* Motion event is inconsistent with previously sent motion events. */
AMOTION_EVENT_FLAG_TAINTED = 0x80000000,
};
enum {
/* Used when a motion event is not associated with any display.
* Typically used for non-pointer events. */
ADISPLAY_ID_NONE = -1,
/* The default display id. */
ADISPLAY_ID_DEFAULT = 0,
};
enum {
/*
* Indicates that an input device has switches.
* This input source flag is hidden from the API because switches are only used by the system
* and applications have no way to interact with them.
*/
AINPUT_SOURCE_SWITCH = 0x80000000,
};
enum {
/**
* Constants for LEDs. Hidden from the API since we don't actually expose a way to interact
* with LEDs to developers
*
* NOTE: If you add LEDs here, you must also add them to InputEventLabels.h
*/
ALED_NUM_LOCK = 0x00,
ALED_CAPS_LOCK = 0x01,
ALED_SCROLL_LOCK = 0x02,
ALED_COMPOSE = 0x03,
ALED_KANA = 0x04,
ALED_SLEEP = 0x05,
ALED_SUSPEND = 0x06,
ALED_MUTE = 0x07,
ALED_MISC = 0x08,
ALED_MAIL = 0x09,
ALED_CHARGING = 0x0a,
ALED_CONTROLLER_1 = 0x10,
ALED_CONTROLLER_2 = 0x11,
ALED_CONTROLLER_3 = 0x12,
ALED_CONTROLLER_4 = 0x13,
};
/* Maximum number of controller LEDs we support */
#define MAX_CONTROLLER_LEDS 4
/*
* SystemUiVisibility constants from View.
*/
enum {
ASYSTEM_UI_VISIBILITY_STATUS_BAR_VISIBLE = 0,
ASYSTEM_UI_VISIBILITY_STATUS_BAR_HIDDEN = 0x00000001,
};
/*
* Maximum number of pointers supported per motion event.
* Smallest number of pointers is 1.
* (We want at least 10 but some touch controllers obstensibly configured for 10 pointers
* will occasionally emit 11. There is not much harm making this constant bigger.)
*/
#define MAX_POINTERS 16
/*
* Maximum number of samples supported per motion event.
*/
#define MAX_SAMPLES UINT16_MAX
/*
* Maximum pointer id value supported in a motion event.
* Smallest pointer id is 0.
* (This is limited by our use of BitSet32 to track pointer assignments.)
*/
#define MAX_POINTER_ID 31
/*
* Declare a concrete type for the NDK's input event forward declaration.
*/
struct AInputEvent {
virtual ~AInputEvent() { }
};
/*
* Declare a concrete type for the NDK's input device forward declaration.
*/
struct AInputDevice {
virtual ~AInputDevice() { }
};
namespace android {
#ifdef __ANDROID__
class Parcel;
#endif
const char* inputEventTypeToString(int32_t type);
/*
* Flags that flow alongside events in the input dispatch system to help with certain
* policy decisions such as waking from device sleep.
*
* These flags are also defined in frameworks/base/core/java/android/view/WindowManagerPolicy.java.
*/
enum {
/* These flags originate in RawEvents and are generally set in the key map.
* NOTE: If you want a flag to be able to set in a keylayout file, then you must add it to
* InputEventLabels.h as well. */
// Indicates that the event should wake the device.
POLICY_FLAG_WAKE = 0x00000001,
// Indicates that the key is virtual, such as a capacitive button, and should
// generate haptic feedback. Virtual keys may be suppressed for some time
// after a recent touch to prevent accidental activation of virtual keys adjacent
// to the touch screen during an edge swipe.
POLICY_FLAG_VIRTUAL = 0x00000002,
// Indicates that the key is the special function modifier.
POLICY_FLAG_FUNCTION = 0x00000004,
// Indicates that the key represents a special gesture that has been detected by
// the touch firmware or driver. Causes touch events from the same device to be canceled.
POLICY_FLAG_GESTURE = 0x00000008,
POLICY_FLAG_RAW_MASK = 0x0000ffff,
/* These flags are set by the input dispatcher. */
// Indicates that the input event was injected.
POLICY_FLAG_INJECTED = 0x01000000,
// Indicates that the input event is from a trusted source such as a directly attached
// input device or an application with system-wide event injection permission.
POLICY_FLAG_TRUSTED = 0x02000000,
// Indicates that the input event has passed through an input filter.
POLICY_FLAG_FILTERED = 0x04000000,
// Disables automatic key repeating behavior.
POLICY_FLAG_DISABLE_KEY_REPEAT = 0x08000000,
/* These flags are set by the input reader policy as it intercepts each event. */
// Indicates that the device was in an interactive state when the
// event was intercepted.
POLICY_FLAG_INTERACTIVE = 0x20000000,
// Indicates that the event should be dispatched to applications.
// The input event should still be sent to the InputDispatcher so that it can see all
// input events received include those that it will not deliver.
POLICY_FLAG_PASS_TO_USER = 0x40000000,
};
/**
* Classifications of the current gesture, if available.
*
* The following values must be kept in sync with MotionEvent.java
*/
enum class MotionClassification : uint8_t {
/**
* No classification is available.
*/
NONE = 0,
/**
* Too early to classify the current gesture. Need more events. Look for changes in the
* upcoming motion events.
*/
AMBIGUOUS_GESTURE = 1,
/**
* The current gesture likely represents a user intentionally exerting force on the touchscreen.
*/
DEEP_PRESS = 2,
};
/**
* String representation of MotionClassification
*/
const char* motionClassificationToString(MotionClassification classification);
/**
* Invalid value for cursor position. Used for non-mouse events, tests and injected events. Don't
* use it for direct comparison with any other value, because NaN isn't equal to itself according to
* IEEE 754. Use isnan() instead to check if a cursor position is valid.
*/
constexpr float AMOTION_EVENT_INVALID_CURSOR_POSITION = std::numeric_limits<float>::quiet_NaN();
/*
* Pointer coordinate data.
*/
struct PointerCoords {
enum { MAX_AXES = 30 }; // 30 so that sizeof(PointerCoords) == 128
// Bitfield of axes that are present in this structure.
uint64_t bits __attribute__((aligned(8)));
// Values of axes that are stored in this structure packed in order by axis id
// for each axis that is present in the structure according to 'bits'.
float values[MAX_AXES];
inline void clear() {
BitSet64::clear(bits);
}
bool isEmpty() const {
return BitSet64::isEmpty(bits);
}
float getAxisValue(int32_t axis) const;
status_t setAxisValue(int32_t axis, float value);
void scale(float globalScale);
// Scale the pointer coordinates according to a global scale and a
// window scale. The global scale will be applied to TOUCH/TOOL_MAJOR/MINOR
// axes, however the window scaling will not.
void scale(float globalScale, float windowXScale, float windowYScale);
void applyOffset(float xOffset, float yOffset);
inline float getX() const {
return getAxisValue(AMOTION_EVENT_AXIS_X);
}
inline float getY() const {
return getAxisValue(AMOTION_EVENT_AXIS_Y);
}
#ifdef __ANDROID__
status_t readFromParcel(Parcel* parcel);
status_t writeToParcel(Parcel* parcel) const;
#endif
bool operator==(const PointerCoords& other) const;
inline bool operator!=(const PointerCoords& other) const {
return !(*this == other);
}
void copyFrom(const PointerCoords& other);
private:
void tooManyAxes(int axis);
};
/*
* Pointer property data.
*/
struct PointerProperties {
// The id of the pointer.
int32_t id;
// The pointer tool type.
int32_t toolType;
inline void clear() {
id = -1;
toolType = 0;
}
bool operator==(const PointerProperties& other) const;
inline bool operator!=(const PointerProperties& other) const {
return !(*this == other);
}
void copyFrom(const PointerProperties& other);
};
/*
* Input events.
*/
class InputEvent : public AInputEvent {
public:
virtual ~InputEvent() { }
virtual int32_t getType() const = 0;
inline int32_t getDeviceId() const { return mDeviceId; }
inline int32_t getSource() const { return mSource; }
inline void setSource(int32_t source) { mSource = source; }
inline int32_t getDisplayId() const { return mDisplayId; }
inline void setDisplayId(int32_t displayId) { mDisplayId = displayId; }
protected:
void initialize(int32_t deviceId, int32_t source, int32_t displayId);
void initialize(const InputEvent& from);
int32_t mDeviceId;
int32_t mSource;
int32_t mDisplayId;
};
/*
* Key events.
*/
class KeyEvent : public InputEvent {
public:
virtual ~KeyEvent() { }
virtual int32_t getType() const { return AINPUT_EVENT_TYPE_KEY; }
inline int32_t getAction() const { return mAction; }
inline int32_t getFlags() const { return mFlags; }
inline void setFlags(int32_t flags) { mFlags = flags; }
inline int32_t getKeyCode() const { return mKeyCode; }
inline int32_t getScanCode() const { return mScanCode; }
inline int32_t getMetaState() const { return mMetaState; }
inline int32_t getRepeatCount() const { return mRepeatCount; }
inline nsecs_t getDownTime() const { return mDownTime; }
inline nsecs_t getEventTime() const { return mEventTime; }
static const char* getLabel(int32_t keyCode);
static int32_t getKeyCodeFromLabel(const char* label);
void initialize(
int32_t deviceId,
int32_t source,
int32_t displayId,
int32_t action,
int32_t flags,
int32_t keyCode,
int32_t scanCode,
int32_t metaState,
int32_t repeatCount,
nsecs_t downTime,
nsecs_t eventTime);
void initialize(const KeyEvent& from);
protected:
int32_t mAction;
int32_t mFlags;
int32_t mKeyCode;
int32_t mScanCode;
int32_t mMetaState;
int32_t mRepeatCount;
nsecs_t mDownTime;
nsecs_t mEventTime;
};
/*
* Motion events.
*/
class MotionEvent : public InputEvent {
public:
virtual ~MotionEvent() { }
virtual int32_t getType() const { return AINPUT_EVENT_TYPE_MOTION; }
inline int32_t getAction() const { return mAction; }
inline int32_t getActionMasked() const { return mAction & AMOTION_EVENT_ACTION_MASK; }
inline int32_t getActionIndex() const {
return (mAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
>> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
}
inline void setAction(int32_t action) { mAction = action; }
inline int32_t getFlags() const { return mFlags; }
inline void setFlags(int32_t flags) { mFlags = flags; }
inline int32_t getEdgeFlags() const { return mEdgeFlags; }
inline void setEdgeFlags(int32_t edgeFlags) { mEdgeFlags = edgeFlags; }
inline int32_t getMetaState() const { return mMetaState; }
inline void setMetaState(int32_t metaState) { mMetaState = metaState; }
inline int32_t getButtonState() const { return mButtonState; }
inline void setButtonState(int32_t buttonState) { mButtonState = buttonState; }
inline MotionClassification getClassification() const { return mClassification; }
inline int32_t getActionButton() const { return mActionButton; }
inline void setActionButton(int32_t button) { mActionButton = button; }
inline float getXOffset() const { return mXOffset; }
inline float getYOffset() const { return mYOffset; }
inline float getXPrecision() const { return mXPrecision; }
inline float getYPrecision() const { return mYPrecision; }
inline float getRawXCursorPosition() const { return mRawXCursorPosition; }
float getXCursorPosition() const;
inline float getRawYCursorPosition() const { return mRawYCursorPosition; }
float getYCursorPosition() const;
void setCursorPosition(float x, float y);
static inline bool isValidCursorPosition(float x, float y) { return !isnan(x) && !isnan(y); }
inline nsecs_t getDownTime() const { return mDownTime; }
inline void setDownTime(nsecs_t downTime) { mDownTime = downTime; }
inline size_t getPointerCount() const { return mPointerProperties.size(); }
inline const PointerProperties* getPointerProperties(size_t pointerIndex) const {
return &mPointerProperties[pointerIndex];
}
inline int32_t getPointerId(size_t pointerIndex) const {
return mPointerProperties[pointerIndex].id;
}
inline int32_t getToolType(size_t pointerIndex) const {
return mPointerProperties[pointerIndex].toolType;
}
inline nsecs_t getEventTime() const { return mSampleEventTimes[getHistorySize()]; }
const PointerCoords* getRawPointerCoords(size_t pointerIndex) const;
float getRawAxisValue(int32_t axis, size_t pointerIndex) const;
inline float getRawX(size_t pointerIndex) const {
return getRawAxisValue(AMOTION_EVENT_AXIS_X, pointerIndex);
}
inline float getRawY(size_t pointerIndex) const {
return getRawAxisValue(AMOTION_EVENT_AXIS_Y, pointerIndex);
}
float getAxisValue(int32_t axis, size_t pointerIndex) const;
inline float getX(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_X, pointerIndex);
}
inline float getY(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_Y, pointerIndex);
}
inline float getPressure(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pointerIndex);
}
inline float getSize(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_SIZE, pointerIndex);
}
inline float getTouchMajor(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, pointerIndex);
}
inline float getTouchMinor(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, pointerIndex);
}
inline float getToolMajor(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, pointerIndex);
}
inline float getToolMinor(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, pointerIndex);
}
inline float getOrientation(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, pointerIndex);
}
inline size_t getHistorySize() const { return mSampleEventTimes.size() - 1; }
inline nsecs_t getHistoricalEventTime(size_t historicalIndex) const {
return mSampleEventTimes[historicalIndex];
}
const PointerCoords* getHistoricalRawPointerCoords(
size_t pointerIndex, size_t historicalIndex) const;
float getHistoricalRawAxisValue(int32_t axis, size_t pointerIndex,
size_t historicalIndex) const;
inline float getHistoricalRawX(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalRawAxisValue(
AMOTION_EVENT_AXIS_X, pointerIndex, historicalIndex);
}
inline float getHistoricalRawY(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalRawAxisValue(
AMOTION_EVENT_AXIS_Y, pointerIndex, historicalIndex);
}
float getHistoricalAxisValue(int32_t axis, size_t pointerIndex, size_t historicalIndex) const;
inline float getHistoricalX(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_X, pointerIndex, historicalIndex);
}
inline float getHistoricalY(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_Y, pointerIndex, historicalIndex);
}
inline float getHistoricalPressure(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_PRESSURE, pointerIndex, historicalIndex);
}
inline float getHistoricalSize(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_SIZE, pointerIndex, historicalIndex);
}
inline float getHistoricalTouchMajor(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_TOUCH_MAJOR, pointerIndex, historicalIndex);
}
inline float getHistoricalTouchMinor(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_TOUCH_MINOR, pointerIndex, historicalIndex);
}
inline float getHistoricalToolMajor(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_TOOL_MAJOR, pointerIndex, historicalIndex);
}
inline float getHistoricalToolMinor(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_TOOL_MINOR, pointerIndex, historicalIndex);
}
inline float getHistoricalOrientation(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_ORIENTATION, pointerIndex, historicalIndex);
}
ssize_t findPointerIndex(int32_t pointerId) const;
void initialize(int32_t deviceId, int32_t source, int32_t displayId, int32_t action,
int32_t actionButton, int32_t flags, int32_t edgeFlags, int32_t metaState,
int32_t buttonState, MotionClassification classification, float xOffset,
float yOffset, float xPrecision, float yPrecision, float rawXCursorPosition,
float rawYCursorPosition, nsecs_t downTime, nsecs_t eventTime,
size_t pointerCount, const PointerProperties* pointerProperties,
const PointerCoords* pointerCoords);
void copyFrom(const MotionEvent* other, bool keepHistory);
void addSample(
nsecs_t eventTime,
const PointerCoords* pointerCoords);
void offsetLocation(float xOffset, float yOffset);
void scale(float globalScaleFactor);
// Apply 3x3 perspective matrix transformation.
// Matrix is in row-major form and compatible with SkMatrix.
void transform(const float matrix[9]);
#ifdef __ANDROID__
status_t readFromParcel(Parcel* parcel);
status_t writeToParcel(Parcel* parcel) const;
#endif
static bool isTouchEvent(int32_t source, int32_t action);
inline bool isTouchEvent() const {
return isTouchEvent(mSource, mAction);
}
// Low-level accessors.
inline const PointerProperties* getPointerProperties() const {
return mPointerProperties.array();
}
inline const nsecs_t* getSampleEventTimes() const { return mSampleEventTimes.array(); }
inline const PointerCoords* getSamplePointerCoords() const {
return mSamplePointerCoords.array();
}
static const char* getLabel(int32_t axis);
static int32_t getAxisFromLabel(const char* label);
protected:
int32_t mAction;
int32_t mActionButton;
int32_t mFlags;
int32_t mEdgeFlags;
int32_t mMetaState;
int32_t mButtonState;
MotionClassification mClassification;
float mXOffset;
float mYOffset;
float mXPrecision;
float mYPrecision;
float mRawXCursorPosition;
float mRawYCursorPosition;
nsecs_t mDownTime;
Vector<PointerProperties> mPointerProperties;
Vector<nsecs_t> mSampleEventTimes;
Vector<PointerCoords> mSamplePointerCoords;
};
/*
* Focus events.
*/
class FocusEvent : public InputEvent {
public:
virtual ~FocusEvent() {}
virtual int32_t getType() const override { return AINPUT_EVENT_TYPE_FOCUS; }
inline bool getHasFocus() const { return mHasFocus; }
inline bool getInTouchMode() const { return mInTouchMode; }
void initialize(bool hasFocus, bool inTouchMode);
void initialize(const FocusEvent& from);
protected:
bool mHasFocus;
bool mInTouchMode;
};
/*
* Input event factory.
*/
class InputEventFactoryInterface {
protected:
virtual ~InputEventFactoryInterface() { }
public:
InputEventFactoryInterface() { }
virtual KeyEvent* createKeyEvent() = 0;
virtual MotionEvent* createMotionEvent() = 0;
virtual FocusEvent* createFocusEvent() = 0;
};
/*
* A simple input event factory implementation that uses a single preallocated instance
* of each type of input event that are reused for each request.
*/
class PreallocatedInputEventFactory : public InputEventFactoryInterface {
public:
PreallocatedInputEventFactory() { }
virtual ~PreallocatedInputEventFactory() { }
virtual KeyEvent* createKeyEvent() override { return &mKeyEvent; }
virtual MotionEvent* createMotionEvent() override { return &mMotionEvent; }
virtual FocusEvent* createFocusEvent() override { return &mFocusEvent; }
private:
KeyEvent mKeyEvent;
MotionEvent mMotionEvent;
FocusEvent mFocusEvent;
};
/*
* An input event factory implementation that maintains a pool of input events.
*/
class PooledInputEventFactory : public InputEventFactoryInterface {
public:
explicit PooledInputEventFactory(size_t maxPoolSize = 20);
virtual ~PooledInputEventFactory();
virtual KeyEvent* createKeyEvent() override;
virtual MotionEvent* createMotionEvent() override;
virtual FocusEvent* createFocusEvent() override;
void recycle(InputEvent* event);
private:
const size_t mMaxPoolSize;
std::queue<std::unique_ptr<KeyEvent>> mKeyEventPool;
std::queue<std::unique_ptr<MotionEvent>> mMotionEventPool;
std::queue<std::unique_ptr<FocusEvent>> mFocusEventPool;
};
} // namespace android
#endif // _LIBINPUT_INPUT_H