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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <ftl/fake_guard.h>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <log/log.h>
#include <mutex>
#include "Scheduler/EventThread.h"
#include "Scheduler/RefreshRateSelector.h"
#include "TestableScheduler.h"
#include "TestableSurfaceFlinger.h"
#include "mock/DisplayHardware/MockDisplayMode.h"
#include "mock/MockEventThread.h"
#include "mock/MockLayer.h"
#include "mock/MockSchedulerCallback.h"
#include <FrontEnd/LayerHierarchy.h>
#include "FpsOps.h"
namespace android::scheduler {
using android::mock::createDisplayMode;
using testing::_;
using testing::Return;
namespace {
using MockEventThread = android::mock::EventThread;
using MockLayer = android::mock::MockLayer;
using LayerHierarchy = surfaceflinger::frontend::LayerHierarchy;
using LayerHierarchyBuilder = surfaceflinger::frontend::LayerHierarchyBuilder;
using RequestedLayerState = surfaceflinger::frontend::RequestedLayerState;
class SchedulerTest : public testing::Test {
protected:
class MockEventThreadConnection : public android::EventThreadConnection {
public:
explicit MockEventThreadConnection(EventThread* eventThread)
: EventThreadConnection(eventThread, /*callingUid*/ static_cast<uid_t>(0)) {}
~MockEventThreadConnection() = default;
MOCK_METHOD1(stealReceiveChannel, binder::Status(gui::BitTube* outChannel));
MOCK_METHOD1(setVsyncRate, binder::Status(int count));
MOCK_METHOD0(requestNextVsync, binder::Status());
};
SchedulerTest();
static constexpr PhysicalDisplayId kDisplayId1 = PhysicalDisplayId::fromPort(255u);
static inline const ftl::NonNull<DisplayModePtr> kDisplay1Mode60 =
ftl::as_non_null(createDisplayMode(kDisplayId1, DisplayModeId(0), 60_Hz));
static inline const ftl::NonNull<DisplayModePtr> kDisplay1Mode120 =
ftl::as_non_null(createDisplayMode(kDisplayId1, DisplayModeId(1), 120_Hz));
static inline const DisplayModes kDisplay1Modes = makeModes(kDisplay1Mode60, kDisplay1Mode120);
static constexpr PhysicalDisplayId kDisplayId2 = PhysicalDisplayId::fromPort(254u);
static inline const ftl::NonNull<DisplayModePtr> kDisplay2Mode60 =
ftl::as_non_null(createDisplayMode(kDisplayId2, DisplayModeId(0), 60_Hz));
static inline const ftl::NonNull<DisplayModePtr> kDisplay2Mode120 =
ftl::as_non_null(createDisplayMode(kDisplayId2, DisplayModeId(1), 120_Hz));
static inline const DisplayModes kDisplay2Modes = makeModes(kDisplay2Mode60, kDisplay2Mode120);
static constexpr PhysicalDisplayId kDisplayId3 = PhysicalDisplayId::fromPort(253u);
static inline const ftl::NonNull<DisplayModePtr> kDisplay3Mode60 =
ftl::as_non_null(createDisplayMode(kDisplayId3, DisplayModeId(0), 60_Hz));
static inline const DisplayModes kDisplay3Modes = makeModes(kDisplay3Mode60);
std::shared_ptr<RefreshRateSelector> mSelector =
std::make_shared<RefreshRateSelector>(makeModes(kDisplay1Mode60),
kDisplay1Mode60->getId());
mock::SchedulerCallback mSchedulerCallback;
TestableScheduler* mScheduler = new TestableScheduler{mSelector, mSchedulerCallback};
surfaceflinger::frontend::LayerHierarchyBuilder mLayerHierarchyBuilder{{}};
ConnectionHandle mConnectionHandle;
MockEventThread* mEventThread;
sp<MockEventThreadConnection> mEventThreadConnection;
TestableSurfaceFlinger mFlinger;
};
SchedulerTest::SchedulerTest() {
auto eventThread = std::make_unique<MockEventThread>();
mEventThread = eventThread.get();
EXPECT_CALL(*mEventThread, registerDisplayEventConnection(_)).WillOnce(Return(0));
mEventThreadConnection = sp<MockEventThreadConnection>::make(mEventThread);
// createConnection call to scheduler makes a createEventConnection call to EventThread. Make
// sure that call gets executed and returns an EventThread::Connection object.
EXPECT_CALL(*mEventThread, createEventConnection(_, _))
.WillRepeatedly(Return(mEventThreadConnection));
mConnectionHandle = mScheduler->createConnection(std::move(eventThread));
EXPECT_TRUE(mConnectionHandle);
mFlinger.resetScheduler(mScheduler);
}
} // namespace
TEST_F(SchedulerTest, invalidConnectionHandle) {
ConnectionHandle handle;
const sp<IDisplayEventConnection> connection = mScheduler->createDisplayEventConnection(handle);
EXPECT_FALSE(connection);
EXPECT_FALSE(mScheduler->getEventConnection(handle));
// The EXPECT_CALLS make sure we don't call the functions on the subsequent event threads.
EXPECT_CALL(*mEventThread, onHotplugReceived(_, _)).Times(0);
mScheduler->onHotplugReceived(handle, kDisplayId1, false);
std::string output;
EXPECT_CALL(*mEventThread, dump(_)).Times(0);
mScheduler->dump(handle, output);
EXPECT_TRUE(output.empty());
EXPECT_CALL(*mEventThread, setDuration(10ns, 20ns)).Times(0);
mScheduler->setDuration(handle, 10ns, 20ns);
}
TEST_F(SchedulerTest, validConnectionHandle) {
const sp<IDisplayEventConnection> connection =
mScheduler->createDisplayEventConnection(mConnectionHandle);
ASSERT_EQ(mEventThreadConnection, connection);
EXPECT_TRUE(mScheduler->getEventConnection(mConnectionHandle));
EXPECT_CALL(*mEventThread, onHotplugReceived(kDisplayId1, false)).Times(1);
mScheduler->onHotplugReceived(mConnectionHandle, kDisplayId1, false);
std::string output("dump");
EXPECT_CALL(*mEventThread, dump(output)).Times(1);
mScheduler->dump(mConnectionHandle, output);
EXPECT_FALSE(output.empty());
EXPECT_CALL(*mEventThread, setDuration(10ns, 20ns)).Times(1);
mScheduler->setDuration(mConnectionHandle, 10ns, 20ns);
}
TEST_F(SchedulerTest, registerDisplay) FTL_FAKE_GUARD(kMainThreadContext) {
// Hardware VSYNC should not change if the display is already registered.
EXPECT_CALL(mSchedulerCallback, requestHardwareVsync(kDisplayId1, false)).Times(0);
mScheduler->registerDisplay(kDisplayId1,
std::make_shared<RefreshRateSelector>(kDisplay1Modes,
kDisplay1Mode60->getId()));
// TODO(b/241285191): Restore once VsyncSchedule::getPendingHardwareVsyncState is called by
// Scheduler::setDisplayPowerMode rather than SF::setPowerModeInternal.
#if 0
// Hardware VSYNC should be disabled for newly registered displays.
EXPECT_CALL(mSchedulerCallback, requestHardwareVsync(kDisplayId2, false)).Times(1);
EXPECT_CALL(mSchedulerCallback, requestHardwareVsync(kDisplayId3, false)).Times(1);
#endif
mScheduler->registerDisplay(kDisplayId2,
std::make_shared<RefreshRateSelector>(kDisplay2Modes,
kDisplay2Mode60->getId()));
mScheduler->registerDisplay(kDisplayId3,
std::make_shared<RefreshRateSelector>(kDisplay3Modes,
kDisplay3Mode60->getId()));
EXPECT_FALSE(mScheduler->getVsyncSchedule(kDisplayId1)->getPendingHardwareVsyncState());
EXPECT_FALSE(mScheduler->getVsyncSchedule(kDisplayId2)->getPendingHardwareVsyncState());
EXPECT_FALSE(mScheduler->getVsyncSchedule(kDisplayId3)->getPendingHardwareVsyncState());
}
TEST_F(SchedulerTest, chooseRefreshRateForContentIsNoopWhenModeSwitchingIsNotSupported) {
// The layer is registered at creation time and deregistered at destruction time.
sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
// recordLayerHistory should be a noop
ASSERT_EQ(0u, mScheduler->getNumActiveLayers());
mScheduler->recordLayerHistory(layer->getSequence(), layer->getLayerProps(), 0, 0,
LayerHistory::LayerUpdateType::Buffer);
ASSERT_EQ(0u, mScheduler->getNumActiveLayers());
constexpr hal::PowerMode kPowerModeOn = hal::PowerMode::ON;
FTL_FAKE_GUARD(kMainThreadContext, mScheduler->setDisplayPowerMode(kDisplayId1, kPowerModeOn));
constexpr uint32_t kDisplayArea = 999'999;
mScheduler->onActiveDisplayAreaChanged(kDisplayArea);
EXPECT_CALL(mSchedulerCallback, requestDisplayModes(_)).Times(0);
mScheduler->chooseRefreshRateForContent(/*LayerHierarchy*/ nullptr,
/*updateAttachedChoreographer*/ false);
}
TEST_F(SchedulerTest, updateDisplayModes) {
ASSERT_EQ(0u, mScheduler->layerHistorySize());
sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
ASSERT_EQ(1u, mScheduler->layerHistorySize());
// Replace `mSelector` with a new `RefreshRateSelector` that has different display modes.
mScheduler->registerDisplay(kDisplayId1,
std::make_shared<RefreshRateSelector>(kDisplay1Modes,
kDisplay1Mode60->getId()));
ASSERT_EQ(0u, mScheduler->getNumActiveLayers());
mScheduler->recordLayerHistory(layer->getSequence(), layer->getLayerProps(), 0, 0,
LayerHistory::LayerUpdateType::Buffer);
ASSERT_EQ(1u, mScheduler->getNumActiveLayers());
}
TEST_F(SchedulerTest, dispatchCachedReportedMode) {
mScheduler->clearCachedReportedMode();
EXPECT_CALL(*mEventThread, onModeChanged(_)).Times(0);
EXPECT_NO_FATAL_FAILURE(mScheduler->dispatchCachedReportedMode());
}
TEST_F(SchedulerTest, onNonPrimaryDisplayModeChanged_invalidParameters) {
const auto mode = DisplayMode::Builder(hal::HWConfigId(0))
.setId(DisplayModeId(111))
.setPhysicalDisplayId(kDisplayId1)
.setVsyncPeriod(111111)
.build();
// If the handle is incorrect, the function should return before
// onModeChange is called.
ConnectionHandle invalidHandle = {.id = 123};
EXPECT_NO_FATAL_FAILURE(
mScheduler->onNonPrimaryDisplayModeChanged(invalidHandle,
{90_Hz, ftl::as_non_null(mode)}));
EXPECT_CALL(*mEventThread, onModeChanged(_)).Times(0);
}
TEST_F(SchedulerTest, calculateMaxAcquiredBufferCount) {
EXPECT_EQ(1, mFlinger.calculateMaxAcquiredBufferCount(60_Hz, 30ms));
EXPECT_EQ(2, mFlinger.calculateMaxAcquiredBufferCount(90_Hz, 30ms));
EXPECT_EQ(3, mFlinger.calculateMaxAcquiredBufferCount(120_Hz, 30ms));
EXPECT_EQ(2, mFlinger.calculateMaxAcquiredBufferCount(60_Hz, 40ms));
EXPECT_EQ(1, mFlinger.calculateMaxAcquiredBufferCount(60_Hz, 10ms));
const auto savedMinAcquiredBuffers = mFlinger.mutableMinAcquiredBuffers();
mFlinger.mutableMinAcquiredBuffers() = 2;
EXPECT_EQ(2, mFlinger.calculateMaxAcquiredBufferCount(60_Hz, 10ms));
mFlinger.mutableMinAcquiredBuffers() = savedMinAcquiredBuffers;
}
MATCHER(Is120Hz, "") {
return isApproxEqual(arg.front().mode.fps, 120_Hz);
}
TEST_F(SchedulerTest, chooseRefreshRateForContentSelectsMaxRefreshRate) {
mScheduler->registerDisplay(kDisplayId1,
std::make_shared<RefreshRateSelector>(kDisplay1Modes,
kDisplay1Mode60->getId()));
const sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
EXPECT_CALL(*layer, isVisible()).WillOnce(Return(true));
mScheduler->recordLayerHistory(layer->getSequence(), layer->getLayerProps(), 0, systemTime(),
LayerHistory::LayerUpdateType::Buffer);
constexpr hal::PowerMode kPowerModeOn = hal::PowerMode::ON;
FTL_FAKE_GUARD(kMainThreadContext, mScheduler->setDisplayPowerMode(kDisplayId1, kPowerModeOn));
constexpr uint32_t kDisplayArea = 999'999;
mScheduler->onActiveDisplayAreaChanged(kDisplayArea);
EXPECT_CALL(mSchedulerCallback, requestDisplayModes(Is120Hz())).Times(1);
mScheduler->chooseRefreshRateForContent(/*LayerHierarchy*/ nullptr,
/*updateAttachedChoreographer*/ false);
// No-op if layer requirements have not changed.
EXPECT_CALL(mSchedulerCallback, requestDisplayModes(_)).Times(0);
mScheduler->chooseRefreshRateForContent(/*LayerHierarchy*/ nullptr,
/*updateAttachedChoreographer*/ false);
}
TEST_F(SchedulerTest, chooseDisplayModesSingleDisplay) {
mScheduler->registerDisplay(kDisplayId1,
std::make_shared<RefreshRateSelector>(kDisplay1Modes,
kDisplay1Mode60->getId()));
std::vector<RefreshRateSelector::LayerRequirement> layers =
std::vector<RefreshRateSelector::LayerRequirement>({{.weight = 1.f}, {.weight = 1.f}});
mScheduler->setContentRequirements(layers);
GlobalSignals globalSignals = {.idle = true};
mScheduler->setTouchStateAndIdleTimerPolicy(globalSignals);
using DisplayModeChoice = TestableScheduler::DisplayModeChoice;
auto modeChoices = mScheduler->chooseDisplayModes();
ASSERT_EQ(1u, modeChoices.size());
auto choice = modeChoices.get(kDisplayId1);
ASSERT_TRUE(choice);
EXPECT_EQ(choice->get(), DisplayModeChoice({60_Hz, kDisplay1Mode60}, globalSignals));
globalSignals = {.idle = false};
mScheduler->setTouchStateAndIdleTimerPolicy(globalSignals);
modeChoices = mScheduler->chooseDisplayModes();
ASSERT_EQ(1u, modeChoices.size());
choice = modeChoices.get(kDisplayId1);
ASSERT_TRUE(choice);
EXPECT_EQ(choice->get(), DisplayModeChoice({120_Hz, kDisplay1Mode120}, globalSignals));
globalSignals = {.touch = true};
mScheduler->replaceTouchTimer(10);
mScheduler->setTouchStateAndIdleTimerPolicy(globalSignals);
modeChoices = mScheduler->chooseDisplayModes();
ASSERT_EQ(1u, modeChoices.size());
choice = modeChoices.get(kDisplayId1);
ASSERT_TRUE(choice);
EXPECT_EQ(choice->get(), DisplayModeChoice({120_Hz, kDisplay1Mode120}, globalSignals));
}
TEST_F(SchedulerTest, chooseDisplayModesMultipleDisplays) {
mScheduler->registerDisplay(kDisplayId1,
std::make_shared<RefreshRateSelector>(kDisplay1Modes,
kDisplay1Mode60->getId()));
mScheduler->registerDisplay(kDisplayId2,
std::make_shared<RefreshRateSelector>(kDisplay2Modes,
kDisplay2Mode60->getId()));
using DisplayModeChoice = TestableScheduler::DisplayModeChoice;
TestableScheduler::DisplayModeChoiceMap expectedChoices;
{
const GlobalSignals globalSignals = {.idle = true};
expectedChoices =
ftl::init::map<const PhysicalDisplayId&,
DisplayModeChoice>(kDisplayId1,
FrameRateMode{60_Hz, kDisplay1Mode60},
globalSignals)(kDisplayId2,
FrameRateMode{60_Hz,
kDisplay2Mode60},
globalSignals);
std::vector<RefreshRateSelector::LayerRequirement> layers = {{.weight = 1.f},
{.weight = 1.f}};
mScheduler->setContentRequirements(layers);
mScheduler->setTouchStateAndIdleTimerPolicy(globalSignals);
const auto actualChoices = mScheduler->chooseDisplayModes();
EXPECT_EQ(expectedChoices, actualChoices);
}
{
const GlobalSignals globalSignals = {.idle = false};
expectedChoices =
ftl::init::map<const PhysicalDisplayId&,
DisplayModeChoice>(kDisplayId1,
FrameRateMode{120_Hz, kDisplay1Mode120},
globalSignals)(kDisplayId2,
FrameRateMode{120_Hz,
kDisplay2Mode120},
globalSignals);
mScheduler->setTouchStateAndIdleTimerPolicy(globalSignals);
const auto actualChoices = mScheduler->chooseDisplayModes();
EXPECT_EQ(expectedChoices, actualChoices);
}
{
const GlobalSignals globalSignals = {.touch = true};
mScheduler->replaceTouchTimer(10);
mScheduler->setTouchStateAndIdleTimerPolicy(globalSignals);
expectedChoices =
ftl::init::map<const PhysicalDisplayId&,
DisplayModeChoice>(kDisplayId1,
FrameRateMode{120_Hz, kDisplay1Mode120},
globalSignals)(kDisplayId2,
FrameRateMode{120_Hz,
kDisplay2Mode120},
globalSignals);
const auto actualChoices = mScheduler->chooseDisplayModes();
EXPECT_EQ(expectedChoices, actualChoices);
}
{
// The kDisplayId3 does not support 120Hz, The pacesetter display rate is chosen to be 120
// Hz. In this case only the display kDisplayId3 choose 60Hz as it does not support 120Hz.
mScheduler
->registerDisplay(kDisplayId3,
std::make_shared<RefreshRateSelector>(kDisplay3Modes,
kDisplay3Mode60->getId()));
const GlobalSignals globalSignals = {.touch = true};
mScheduler->replaceTouchTimer(10);
mScheduler->setTouchStateAndIdleTimerPolicy(globalSignals);
expectedChoices = ftl::init::map<
const PhysicalDisplayId&,
DisplayModeChoice>(kDisplayId1, FrameRateMode{120_Hz, kDisplay1Mode120},
globalSignals)(kDisplayId2,
FrameRateMode{120_Hz, kDisplay2Mode120},
globalSignals)(kDisplayId3,
FrameRateMode{60_Hz,
kDisplay3Mode60},
globalSignals);
const auto actualChoices = mScheduler->chooseDisplayModes();
EXPECT_EQ(expectedChoices, actualChoices);
}
{
// We should choose 60Hz despite the touch signal as pacesetter only supports 60Hz
mScheduler->setPacesetterDisplay(kDisplayId3);
const GlobalSignals globalSignals = {.touch = true};
mScheduler->replaceTouchTimer(10);
mScheduler->setTouchStateAndIdleTimerPolicy(globalSignals);
expectedChoices = ftl::init::map<
const PhysicalDisplayId&,
DisplayModeChoice>(kDisplayId1, FrameRateMode{60_Hz, kDisplay1Mode60},
globalSignals)(kDisplayId2,
FrameRateMode{60_Hz, kDisplay2Mode60},
globalSignals)(kDisplayId3,
FrameRateMode{60_Hz,
kDisplay3Mode60},
globalSignals);
const auto actualChoices = mScheduler->chooseDisplayModes();
EXPECT_EQ(expectedChoices, actualChoices);
}
}
TEST_F(SchedulerTest, onFrameSignalMultipleDisplays) {
mScheduler->registerDisplay(kDisplayId1,
std::make_shared<RefreshRateSelector>(kDisplay1Modes,
kDisplay1Mode60->getId()));
mScheduler->registerDisplay(kDisplayId2,
std::make_shared<RefreshRateSelector>(kDisplay2Modes,
kDisplay2Mode60->getId()));
using VsyncIds = std::vector<std::pair<PhysicalDisplayId, VsyncId>>;
struct Compositor final : ICompositor {
VsyncIds vsyncIds;
bool committed = true;
void configure() override {}
bool commit(PhysicalDisplayId, const scheduler::FrameTargets& targets) override {
vsyncIds.clear();
for (const auto& [id, target] : targets) {
vsyncIds.emplace_back(id, target->vsyncId());
}
return committed;
}
CompositeResultsPerDisplay composite(PhysicalDisplayId,
const scheduler::FrameTargeters&) override {
CompositeResultsPerDisplay results;
for (const auto& [id, _] : vsyncIds) {
results.try_emplace(id,
CompositeResult{.compositionCoverage =
CompositionCoverage::Hwc});
}
return results;
}
void sample() override {}
} compositor;
mScheduler->doFrameSignal(compositor, VsyncId(42));
const auto makeVsyncIds = [](VsyncId vsyncId) -> VsyncIds {
return {{kDisplayId1, vsyncId}, {kDisplayId2, vsyncId}};
};
EXPECT_EQ(makeVsyncIds(VsyncId(42)), compositor.vsyncIds);
compositor.committed = false;
mScheduler->doFrameSignal(compositor, VsyncId(43));
// FrameTargets should be updated despite the skipped commit.
EXPECT_EQ(makeVsyncIds(VsyncId(43)), compositor.vsyncIds);
}
class AttachedChoreographerTest : public SchedulerTest {
protected:
void frameRateTestScenario(Fps layerFps, int8_t frameRateCompatibility, Fps displayFps,
Fps expectedChoreographerFps);
};
TEST_F(AttachedChoreographerTest, registerSingle) {
EXPECT_TRUE(mScheduler->mutableAttachedChoreographers().empty());
const sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
EXPECT_CALL(mSchedulerCallback, onChoreographerAttached);
const sp<IDisplayEventConnection> connection =
mScheduler->createDisplayEventConnection(mConnectionHandle, {}, layer->getHandle());
EXPECT_EQ(1u, mScheduler->mutableAttachedChoreographers().size());
ASSERT_EQ(1u, mScheduler->mutableAttachedChoreographers().count(layer->getSequence()));
EXPECT_EQ(1u,
mScheduler->mutableAttachedChoreographers()[layer->getSequence()].connections.size());
EXPECT_FALSE(
mScheduler->mutableAttachedChoreographers()[layer->getSequence()].frameRate.isValid());
}
TEST_F(AttachedChoreographerTest, registerMultipleOnSameLayer) {
EXPECT_TRUE(mScheduler->mutableAttachedChoreographers().empty());
const sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
const auto handle = layer->getHandle();
EXPECT_CALL(mSchedulerCallback, onChoreographerAttached).Times(2);
EXPECT_CALL(*mEventThread, registerDisplayEventConnection(_))
.WillOnce(Return(0))
.WillOnce(Return(0));
const auto mockConnection1 = sp<MockEventThreadConnection>::make(mEventThread);
const auto mockConnection2 = sp<MockEventThreadConnection>::make(mEventThread);
EXPECT_CALL(*mEventThread, createEventConnection(_, _))
.WillOnce(Return(mockConnection1))
.WillOnce(Return(mockConnection2));
const sp<IDisplayEventConnection> connection1 =
mScheduler->createDisplayEventConnection(mConnectionHandle, {}, handle);
const sp<IDisplayEventConnection> connection2 =
mScheduler->createDisplayEventConnection(mConnectionHandle, {}, handle);
EXPECT_EQ(1u, mScheduler->mutableAttachedChoreographers().size());
ASSERT_EQ(1u, mScheduler->mutableAttachedChoreographers().count(layer->getSequence()));
EXPECT_EQ(2u,
mScheduler->mutableAttachedChoreographers()[layer->getSequence()].connections.size());
EXPECT_FALSE(
mScheduler->mutableAttachedChoreographers()[layer->getSequence()].frameRate.isValid());
}
TEST_F(AttachedChoreographerTest, registerMultipleOnDifferentLayers) {
EXPECT_TRUE(mScheduler->mutableAttachedChoreographers().empty());
const sp<MockLayer> layer1 = sp<MockLayer>::make(mFlinger.flinger());
const sp<MockLayer> layer2 = sp<MockLayer>::make(mFlinger.flinger());
EXPECT_CALL(mSchedulerCallback, onChoreographerAttached).Times(2);
const sp<IDisplayEventConnection> connection1 =
mScheduler->createDisplayEventConnection(mConnectionHandle, {}, layer1->getHandle());
const sp<IDisplayEventConnection> connection2 =
mScheduler->createDisplayEventConnection(mConnectionHandle, {}, layer2->getHandle());
EXPECT_EQ(2u, mScheduler->mutableAttachedChoreographers().size());
ASSERT_EQ(1u, mScheduler->mutableAttachedChoreographers().count(layer1->getSequence()));
EXPECT_EQ(1u,
mScheduler->mutableAttachedChoreographers()[layer1->getSequence()]
.connections.size());
EXPECT_FALSE(
mScheduler->mutableAttachedChoreographers()[layer1->getSequence()].frameRate.isValid());
ASSERT_EQ(1u, mScheduler->mutableAttachedChoreographers().count(layer2->getSequence()));
EXPECT_EQ(1u,
mScheduler->mutableAttachedChoreographers()[layer2->getSequence()]
.connections.size());
EXPECT_FALSE(
mScheduler->mutableAttachedChoreographers()[layer2->getSequence()].frameRate.isValid());
}
TEST_F(AttachedChoreographerTest, removedWhenConnectionIsGone) {
EXPECT_TRUE(mScheduler->mutableAttachedChoreographers().empty());
const sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
EXPECT_CALL(mSchedulerCallback, onChoreographerAttached);
sp<IDisplayEventConnection> connection =
mScheduler->createDisplayEventConnection(mConnectionHandle, {}, layer->getHandle());
ASSERT_EQ(1u, mScheduler->mutableAttachedChoreographers().count(layer->getSequence()));
EXPECT_EQ(1u,
mScheduler->mutableAttachedChoreographers()[layer->getSequence()].connections.size());
// The connection is used all over this test, so it is quite hard to release it from here.
// Instead, we just do a small shortcut.
{
EXPECT_CALL(*mEventThread, registerDisplayEventConnection(_)).WillOnce(Return(0));
sp<MockEventThreadConnection> mockConnection =
sp<MockEventThreadConnection>::make(mEventThread);
mScheduler->mutableAttachedChoreographers()[layer->getSequence()].connections.clear();
mScheduler->mutableAttachedChoreographers()[layer->getSequence()].connections.emplace(
mockConnection);
}
RequestedLayerState layerState(LayerCreationArgs(layer->getSequence()));
LayerHierarchy hierarchy(&layerState);
mScheduler->updateAttachedChoreographers(hierarchy, 60_Hz);
EXPECT_TRUE(mScheduler->mutableAttachedChoreographers().empty());
}
TEST_F(AttachedChoreographerTest, removedWhenLayerIsGone) {
EXPECT_TRUE(mScheduler->mutableAttachedChoreographers().empty());
sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
EXPECT_CALL(mSchedulerCallback, onChoreographerAttached);
const sp<IDisplayEventConnection> connection =
mScheduler->createDisplayEventConnection(mConnectionHandle, {}, layer->getHandle());
layer.clear();
mFlinger.mutableLayersPendingRemoval().clear();
EXPECT_TRUE(mScheduler->mutableAttachedChoreographers().empty());
}
void AttachedChoreographerTest::frameRateTestScenario(Fps layerFps, int8_t frameRateCompatibility,
Fps displayFps,
Fps expectedChoreographerFps) {
const sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
EXPECT_CALL(mSchedulerCallback, onChoreographerAttached);
sp<IDisplayEventConnection> connection =
mScheduler->createDisplayEventConnection(mConnectionHandle, {}, layer->getHandle());
RequestedLayerState layerState(LayerCreationArgs(layer->getSequence()));
LayerHierarchy hierarchy(&layerState);
layerState.frameRate = layerFps.getValue();
layerState.frameRateCompatibility = frameRateCompatibility;
mScheduler->updateAttachedChoreographers(hierarchy, displayFps);
ASSERT_EQ(1u, mScheduler->mutableAttachedChoreographers().count(layer->getSequence()));
EXPECT_EQ(expectedChoreographerFps,
mScheduler->mutableAttachedChoreographers()[layer->getSequence()].frameRate);
EXPECT_EQ(expectedChoreographerFps, mEventThreadConnection->frameRate);
}
TEST_F(AttachedChoreographerTest, setsFrameRateDefault) {
Fps layerFps = 30_Hz;
int8_t frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT;
Fps displayFps = 60_Hz;
Fps expectedChoreographerFps = 30_Hz;
frameRateTestScenario(layerFps, frameRateCompatibility, displayFps, expectedChoreographerFps);
layerFps = Fps::fromValue(32.7f);
frameRateTestScenario(layerFps, frameRateCompatibility, displayFps, expectedChoreographerFps);
}
TEST_F(AttachedChoreographerTest, setsFrameRateExact) {
Fps layerFps = 30_Hz;
int8_t frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_EXACT;
Fps displayFps = 60_Hz;
Fps expectedChoreographerFps = 30_Hz;
frameRateTestScenario(layerFps, frameRateCompatibility, displayFps, expectedChoreographerFps);
layerFps = Fps::fromValue(32.7f);
expectedChoreographerFps = {};
frameRateTestScenario(layerFps, frameRateCompatibility, displayFps, expectedChoreographerFps);
}
TEST_F(AttachedChoreographerTest, setsFrameRateExactOrMultiple) {
Fps layerFps = 30_Hz;
int8_t frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE;
Fps displayFps = 60_Hz;
Fps expectedChoreographerFps = 30_Hz;
frameRateTestScenario(layerFps, frameRateCompatibility, displayFps, expectedChoreographerFps);
layerFps = Fps::fromValue(32.7f);
expectedChoreographerFps = {};
frameRateTestScenario(layerFps, frameRateCompatibility, displayFps, expectedChoreographerFps);
}
TEST_F(AttachedChoreographerTest, setsFrameRateParent) {
const sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
const sp<MockLayer> parent = sp<MockLayer>::make(mFlinger.flinger());
EXPECT_CALL(mSchedulerCallback, onChoreographerAttached);
sp<IDisplayEventConnection> connection =
mScheduler->createDisplayEventConnection(mConnectionHandle, {}, parent->getHandle());
RequestedLayerState parentState(LayerCreationArgs(parent->getSequence()));
LayerHierarchy parentHierarchy(&parentState);
RequestedLayerState layerState(LayerCreationArgs(layer->getSequence()));
LayerHierarchy hierarchy(&layerState);
parentHierarchy.mChildren.push_back(
std::make_pair(&hierarchy, LayerHierarchy::Variant::Attached));
layerState.frameRate = (30_Hz).getValue();
layerState.frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT;
mScheduler->updateAttachedChoreographers(parentHierarchy, 120_Hz);
ASSERT_EQ(1u, mScheduler->mutableAttachedChoreographers().count(parent->getSequence()));
EXPECT_EQ(30_Hz, mScheduler->mutableAttachedChoreographers()[parent->getSequence()].frameRate);
}
TEST_F(AttachedChoreographerTest, setsFrameRateParent2Children) {
const sp<MockLayer> layer1 = sp<MockLayer>::make(mFlinger.flinger());
const sp<MockLayer> layer2 = sp<MockLayer>::make(mFlinger.flinger());
const sp<MockLayer> parent = sp<MockLayer>::make(mFlinger.flinger());
EXPECT_CALL(mSchedulerCallback, onChoreographerAttached);
sp<IDisplayEventConnection> connection =
mScheduler->createDisplayEventConnection(mConnectionHandle, {}, parent->getHandle());
RequestedLayerState parentState(LayerCreationArgs(parent->getSequence()));
LayerHierarchy parentHierarchy(&parentState);
RequestedLayerState layer1State(LayerCreationArgs(layer1->getSequence()));
LayerHierarchy layer1Hierarchy(&layer1State);
parentHierarchy.mChildren.push_back(
std::make_pair(&layer1Hierarchy, LayerHierarchy::Variant::Attached));
RequestedLayerState layer2State(LayerCreationArgs(layer1->getSequence()));
LayerHierarchy layer2Hierarchy(&layer2State);
parentHierarchy.mChildren.push_back(
std::make_pair(&layer2Hierarchy, LayerHierarchy::Variant::Attached));
layer1State.frameRate = (30_Hz).getValue();
layer1State.frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT;
layer2State.frameRate = (20_Hz).getValue();
layer2State.frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT;
mScheduler->updateAttachedChoreographers(parentHierarchy, 120_Hz);
ASSERT_EQ(1u, mScheduler->mutableAttachedChoreographers().count(parent->getSequence()));
EXPECT_EQ(60_Hz, mScheduler->mutableAttachedChoreographers()[parent->getSequence()].frameRate);
}
TEST_F(AttachedChoreographerTest, setsFrameRateParentConflictingChildren) {
const sp<MockLayer> layer1 = sp<MockLayer>::make(mFlinger.flinger());
const sp<MockLayer> layer2 = sp<MockLayer>::make(mFlinger.flinger());
const sp<MockLayer> parent = sp<MockLayer>::make(mFlinger.flinger());
EXPECT_CALL(mSchedulerCallback, onChoreographerAttached);
sp<IDisplayEventConnection> connection =
mScheduler->createDisplayEventConnection(mConnectionHandle, {}, parent->getHandle());
RequestedLayerState parentState(LayerCreationArgs(parent->getSequence()));
LayerHierarchy parentHierarchy(&parentState);
RequestedLayerState layer1State(LayerCreationArgs(layer1->getSequence()));
LayerHierarchy layer1Hierarchy(&layer1State);
parentHierarchy.mChildren.push_back(
std::make_pair(&layer1Hierarchy, LayerHierarchy::Variant::Attached));
RequestedLayerState layer2State(LayerCreationArgs(layer1->getSequence()));
LayerHierarchy layer2Hierarchy(&layer2State);
parentHierarchy.mChildren.push_back(
std::make_pair(&layer2Hierarchy, LayerHierarchy::Variant::Attached));
layer1State.frameRate = (30_Hz).getValue();
layer1State.frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT;
layer2State.frameRate = (25_Hz).getValue();
layer2State.frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT;
mScheduler->updateAttachedChoreographers(parentHierarchy, 120_Hz);
ASSERT_EQ(1u, mScheduler->mutableAttachedChoreographers().count(parent->getSequence()));
EXPECT_EQ(Fps(), mScheduler->mutableAttachedChoreographers()[parent->getSequence()].frameRate);
}
TEST_F(AttachedChoreographerTest, setsFrameRateChild) {
const sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
const sp<MockLayer> parent = sp<MockLayer>::make(mFlinger.flinger());
EXPECT_CALL(mSchedulerCallback, onChoreographerAttached);
sp<IDisplayEventConnection> connection =
mScheduler->createDisplayEventConnection(mConnectionHandle, {}, layer->getHandle());
RequestedLayerState parentState(LayerCreationArgs(parent->getSequence()));
LayerHierarchy parentHierarchy(&parentState);
RequestedLayerState layerState(LayerCreationArgs(layer->getSequence()));
LayerHierarchy hierarchy(&layerState);
parentHierarchy.mChildren.push_back(
std::make_pair(&hierarchy, LayerHierarchy::Variant::Attached));
parentState.frameRate = (30_Hz).getValue();
parentState.frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT;
mScheduler->updateAttachedChoreographers(parentHierarchy, 120_Hz);
ASSERT_EQ(1u, mScheduler->mutableAttachedChoreographers().count(layer->getSequence()));
EXPECT_EQ(30_Hz, mScheduler->mutableAttachedChoreographers()[layer->getSequence()].frameRate);
}
TEST_F(AttachedChoreographerTest, setsFrameRateChildNotOverriddenByParent) {
const sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
const sp<MockLayer> parent = sp<MockLayer>::make(mFlinger.flinger());
EXPECT_CALL(mSchedulerCallback, onChoreographerAttached);
sp<IDisplayEventConnection> connection =
mScheduler->createDisplayEventConnection(mConnectionHandle, {}, layer->getHandle());
RequestedLayerState parentState(LayerCreationArgs(parent->getSequence()));
LayerHierarchy parentHierarchy(&parentState);
RequestedLayerState layerState(LayerCreationArgs(layer->getSequence()));
LayerHierarchy hierarchy(&layerState);
parentHierarchy.mChildren.push_back(
std::make_pair(&hierarchy, LayerHierarchy::Variant::Attached));
parentState.frameRate = (30_Hz).getValue();
parentState.frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT;
layerState.frameRate = (60_Hz).getValue();
layerState.frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT;
mScheduler->updateAttachedChoreographers(parentHierarchy, 120_Hz);
ASSERT_EQ(1u, mScheduler->mutableAttachedChoreographers().count(layer->getSequence()));
EXPECT_EQ(60_Hz, mScheduler->mutableAttachedChoreographers()[layer->getSequence()].frameRate);
}
} // namespace android::scheduler