| /* |
| * Copyright 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <gmock/gmock.h> |
| #include <gtest/gtest.h> |
| #include <tonemap/tonemap.h> |
| #include <cmath> |
| |
| namespace android { |
| |
| using testing::HasSubstr; |
| |
| struct TonemapTest : public ::testing::Test {}; |
| |
| TEST_F(TonemapTest, generateShaderSkSLUniforms_containsDefaultUniforms) { |
| static const constexpr float kDisplayMaxLuminance = 1.f; |
| static const constexpr float kContentMaxLuminance = 2.f; |
| tonemap::Metadata metadata{.displayMaxLuminance = kDisplayMaxLuminance, |
| .contentMaxLuminance = kContentMaxLuminance}; |
| const auto uniforms = tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata); |
| |
| ASSERT_EQ(1, std::count_if(uniforms.cbegin(), uniforms.cend(), [](const auto& data) { |
| return data.name == "in_libtonemap_displayMaxLuminance"; |
| })); |
| ASSERT_EQ(1, std::count_if(uniforms.cbegin(), uniforms.cend(), [](const auto& data) { |
| return data.name == "in_libtonemap_inputMaxLuminance"; |
| })); |
| |
| // Smoke check that metadata values are "real", specifically that they're non-zero and actually |
| // numbers. This is to help avoid shaders using these uniforms from dividing by zero or other |
| // catastrophic errors. |
| const auto& displayLum = std::find_if(uniforms.cbegin(), uniforms.cend(), [](const auto& data) { |
| return data.name == "in_libtonemap_displayMaxLuminance"; |
| })->value; |
| |
| float displayLumFloat = 0.f; |
| std::memcpy(&displayLumFloat, displayLum.data(), displayLum.size()); |
| EXPECT_FALSE(std::isnan(displayLumFloat)); |
| EXPECT_GT(displayLumFloat, 0); |
| |
| const auto& contentLum = std::find_if(uniforms.cbegin(), uniforms.cend(), [](const auto& data) { |
| return data.name == "in_libtonemap_inputMaxLuminance"; |
| })->value; |
| |
| float contentLumFloat = 0.f; |
| std::memcpy(&contentLumFloat, contentLum.data(), contentLum.size()); |
| EXPECT_FALSE(std::isnan(contentLumFloat)); |
| EXPECT_GT(contentLumFloat, 0); |
| } |
| |
| TEST_F(TonemapTest, generateTonemapGainShaderSkSL_containsEntryPointForPQ) { |
| const auto shader = |
| tonemap::getToneMapper() |
| ->generateTonemapGainShaderSkSL(aidl::android::hardware::graphics::common:: |
| Dataspace::BT2020_ITU_PQ, |
| aidl::android::hardware::graphics::common:: |
| Dataspace::DISPLAY_P3); |
| |
| // Other tests such as librenderengine_test will plug in the shader to check compilation. |
| EXPECT_THAT(shader, HasSubstr("float libtonemap_LookupTonemapGain(vec3 linearRGB, vec3 xyz)")); |
| } |
| |
| TEST_F(TonemapTest, generateTonemapGainShaderSkSL_containsEntryPointForHLG) { |
| const auto shader = |
| tonemap::getToneMapper() |
| ->generateTonemapGainShaderSkSL(aidl::android::hardware::graphics::common:: |
| Dataspace::BT2020_ITU_HLG, |
| aidl::android::hardware::graphics::common:: |
| Dataspace::DISPLAY_P3); |
| |
| // Other tests such as librenderengine_test will plug in the shader to check compilation. |
| EXPECT_THAT(shader, HasSubstr("float libtonemap_LookupTonemapGain(vec3 linearRGB, vec3 xyz)")); |
| } |
| |
| } // namespace android |