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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdint.h>
#include <list>
#ifdef __linux__
#include <binder/IBinder.h>
#endif
#include <android-base/result.h>
#include <input/Input.h>
#include <utils/Errors.h>
#include <utils/Tokenizer.h>
#include <utils/Unicode.h>
#include <map>
// Maximum number of keys supported by KeyCharacterMaps
#define MAX_KEYS 8192
namespace android {
/**
* Describes a mapping from Android key codes to characters.
* Also specifies other functions of the keyboard such as the keyboard type
* and key modifier semantics.
*
* This object is immutable after it has been loaded.
*/
class KeyCharacterMap {
public:
enum class KeyboardType : int32_t {
UNKNOWN = 0,
NUMERIC = 1,
PREDICTIVE = 2,
ALPHA = 3,
FULL = 4,
/**
* Deprecated. Set 'keyboard.specialFunction' to '1' in the device's IDC file instead.
*/
SPECIAL_FUNCTION = 5,
OVERLAY = 6,
};
enum class Format {
// Base keyboard layout, may contain device-specific options, such as "type" declaration.
BASE = 0,
// Overlay keyboard layout, more restrictive, may be published by applications,
// cannot override device-specific options.
OVERLAY = 1,
// Either base or overlay layout ok.
ANY = 2,
};
// Substitute key code and meta state for fallback action.
struct FallbackAction {
int32_t keyCode;
int32_t metaState;
};
/* Loads a key character map from a file. */
static base::Result<std::shared_ptr<KeyCharacterMap>> load(const std::string& filename,
Format format);
/* Loads a key character map from its string contents. */
static base::Result<std::shared_ptr<KeyCharacterMap>> loadContents(const std::string& filename,
const char* contents,
Format format);
const std::string getLoadFileName() const;
/* Combines this key character map with the provided overlay. */
void combine(const KeyCharacterMap& overlay);
/* Clears already applied layout overlay */
void clearLayoutOverlay();
/* Gets the keyboard type. */
KeyboardType getKeyboardType() const;
/* Gets the primary character for this key as in the label physically printed on it.
* Returns 0 if none (eg. for non-printing keys). */
char16_t getDisplayLabel(int32_t keyCode) const;
/* Gets the Unicode character for the number or symbol generated by the key
* when the keyboard is used as a dialing pad.
* Returns 0 if no number or symbol is generated.
*/
char16_t getNumber(int32_t keyCode) const;
/* Gets the Unicode character generated by the key and meta key modifiers.
* Returns 0 if no character is generated.
*/
char16_t getCharacter(int32_t keyCode, int32_t metaState) const;
/* Gets the fallback action to use by default if the application does not
* handle the specified key.
* Returns true if an action was available, false if none.
*/
bool getFallbackAction(int32_t keyCode, int32_t metaState,
FallbackAction* outFallbackAction) const;
/* Gets the first matching Unicode character that can be generated by the key,
* preferring the one with the specified meta key modifiers.
* Returns 0 if no matching character is generated.
*/
char16_t getMatch(int32_t keyCode, const char16_t* chars,
size_t numChars, int32_t metaState) const;
/* Gets a sequence of key events that could plausibly generate the specified
* character sequence. Returns false if some of the characters cannot be generated.
*/
bool getEvents(int32_t deviceId, const char16_t* chars, size_t numChars,
Vector<KeyEvent>& outEvents) const;
/* Maps an Android key code to another Android key code. This mapping is applied after scanCode
* and usageCodes are mapped to corresponding Android Keycode */
void addKeyRemapping(int32_t fromKeyCode, int32_t toKeyCode);
/* Maps a scan code and usage code to a key code, in case this key map overrides
* the mapping in some way. */
status_t mapKey(int32_t scanCode, int32_t usageCode, int32_t* outKeyCode) const;
/* Returns keycode after applying Android key code remapping defined in mKeyRemapping */
int32_t applyKeyRemapping(int32_t fromKeyCode) const;
/* Returns the <keyCode, metaState> pair after applying key behavior defined in the kcm file,
* that tries to find a replacement key code based on current meta state */
std::pair<int32_t /*keyCode*/, int32_t /*metaState*/> applyKeyBehavior(int32_t keyCode,
int32_t metaState) const;
#ifdef __linux__
/* Reads a key map from a parcel. */
static std::unique_ptr<KeyCharacterMap> readFromParcel(Parcel* parcel);
/* Writes a key map to a parcel. */
void writeToParcel(Parcel* parcel) const;
#endif
bool operator==(const KeyCharacterMap& other) const = default;
KeyCharacterMap(const KeyCharacterMap& other) = default;
private:
struct Behavior {
/* The meta key modifiers for this behavior. */
int32_t metaState = 0;
/* The character to insert. */
char16_t character = 0;
/* The fallback keycode if the key is not handled. */
int32_t fallbackKeyCode = 0;
/* The replacement keycode if the key has to be replaced outright. */
int32_t replacementKeyCode = 0;
bool operator==(const Behavior&) const = default;
};
struct Key {
bool operator==(const Key&) const = default;
/* The single character label printed on the key, or 0 if none. */
char16_t label = 0;
/* The number or symbol character generated by the key, or 0 if none. */
char16_t number = 0;
/* The list of key behaviors sorted from most specific to least specific
* meta key binding. */
std::list<Behavior> behaviors;
};
class Parser {
enum State {
STATE_TOP = 0,
STATE_KEY = 1,
};
enum {
PROPERTY_LABEL = 1,
PROPERTY_NUMBER = 2,
PROPERTY_META = 3,
};
struct Property {
inline explicit Property(int32_t property = 0, int32_t metaState = 0) :
property(property), metaState(metaState) { }
int32_t property;
int32_t metaState;
};
KeyCharacterMap* mMap;
Tokenizer* mTokenizer;
Format mFormat;
State mState;
int32_t mKeyCode;
public:
Parser(KeyCharacterMap* map, Tokenizer* tokenizer, Format format);
status_t parse();
private:
status_t parseType();
status_t parseMap();
status_t parseMapKey();
status_t parseKey();
status_t parseKeyProperty();
status_t finishKey(Key& key);
status_t parseModifier(const std::string& token, int32_t* outMetaState);
status_t parseCharacterLiteral(char16_t* outCharacter);
};
std::map<int32_t, Key> mKeys;
KeyboardType mType = KeyboardType::UNKNOWN;
std::string mLoadFileName;
bool mLayoutOverlayApplied = false;
std::map<int32_t /* fromAndroidKeyCode */, int32_t /* toAndroidKeyCode */> mKeyRemapping;
std::map<int32_t /* fromScanCode */, int32_t /* toAndroidKeyCode */> mKeysByScanCode;
std::map<int32_t /* fromHidUsageCode */, int32_t /* toAndroidKeyCode */> mKeysByUsageCode;
KeyCharacterMap(const std::string& filename);
const Key* getKey(int32_t keyCode) const;
const Behavior* getKeyBehavior(int32_t keyCode, int32_t metaState) const;
static bool matchesMetaState(int32_t eventMetaState, int32_t behaviorMetaState);
bool findKey(char16_t ch, int32_t* outKeyCode, int32_t* outMetaState) const;
static void addKey(Vector<KeyEvent>& outEvents,
int32_t deviceId, int32_t keyCode, int32_t metaState, bool down, nsecs_t time);
static void addMetaKeys(Vector<KeyEvent>& outEvents,
int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
int32_t* currentMetaState);
static bool addSingleEphemeralMetaKey(Vector<KeyEvent>& outEvents,
int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
int32_t keyCode, int32_t keyMetaState,
int32_t* currentMetaState);
static void addDoubleEphemeralMetaKey(Vector<KeyEvent>& outEvents,
int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
int32_t leftKeyCode, int32_t leftKeyMetaState,
int32_t rightKeyCode, int32_t rightKeyMetaState,
int32_t eitherKeyMetaState,
int32_t* currentMetaState);
static void addLockedMetaKey(Vector<KeyEvent>& outEvents,
int32_t deviceId, int32_t metaState, nsecs_t time,
int32_t keyCode, int32_t keyMetaState,
int32_t* currentMetaState);
/* Clears all data stored in this key character map */
void clear();
/* Loads the KeyCharacterMap provided by the tokenizer into this instance. */
status_t load(Tokenizer* tokenizer, Format format);
/* Reloads the data from mLoadFileName and unapplies any overlay. */
status_t reloadBaseFromFile();
};
} // namespace android