| /* |
| * Copyright 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "shaders/shaders.h" |
| #include <gmock/gmock.h> |
| #include <gtest/gtest.h> |
| #include <math/mat4.h> |
| #include <tonemap/tonemap.h> |
| #include <ui/ColorSpace.h> |
| #include <cmath> |
| |
| namespace android { |
| |
| using testing::Contains; |
| using testing::HasSubstr; |
| |
| struct ShadersTest : public ::testing::Test {}; |
| |
| namespace { |
| |
| MATCHER_P2(UniformEq, name, value, "") { |
| return arg.name == name && arg.value == value; |
| } |
| |
| MATCHER_P(UniformNameEq, name, "") { |
| return arg.name == name; |
| } |
| |
| template <typename T, std::enable_if_t<std::is_trivially_copyable<T>::value, bool> = true> |
| std::vector<uint8_t> buildUniformValue(T value) { |
| std::vector<uint8_t> result; |
| result.resize(sizeof(value)); |
| std::memcpy(result.data(), &value, sizeof(value)); |
| return result; |
| } |
| |
| } // namespace |
| |
| TEST_F(ShadersTest, buildLinearEffectUniforms_selectsNoOpGamutMatrices) { |
| shaders::LinearEffect effect = |
| shaders::LinearEffect{.inputDataspace = ui::Dataspace::V0_SRGB_LINEAR, |
| .outputDataspace = ui::Dataspace::V0_SRGB_LINEAR, |
| .fakeOutputDataspace = ui::Dataspace::UNKNOWN}; |
| |
| mat4 colorTransform = mat4::scale(vec4(.9, .9, .9, 1.)); |
| auto uniforms = |
| shaders::buildLinearEffectUniforms(effect, colorTransform, 1.f, 1.f, 1.f, nullptr, |
| aidl::android::hardware::graphics::composer3:: |
| RenderIntent::COLORIMETRIC); |
| EXPECT_THAT(uniforms, |
| Contains(UniformEq("in_rgbToXyz", |
| buildUniformValue<mat3>( |
| ColorSpace::linearExtendedSRGB().getRGBtoXYZ())))); |
| EXPECT_THAT(uniforms, |
| Contains(UniformEq("in_xyzToSrcRgb", |
| buildUniformValue<mat3>( |
| ColorSpace::linearSRGB().getXYZtoRGB())))); |
| // color transforms are already tested in renderengine's tests |
| EXPECT_THAT(uniforms, Contains(UniformNameEq("in_colorTransform"))); |
| } |
| |
| TEST_F(ShadersTest, buildLinearEffectUniforms_selectsGamutTransformMatrices) { |
| shaders::LinearEffect effect = |
| shaders::LinearEffect{.inputDataspace = ui::Dataspace::V0_SRGB, |
| .outputDataspace = ui::Dataspace::DISPLAY_P3, |
| .fakeOutputDataspace = ui::Dataspace::UNKNOWN}; |
| |
| ColorSpace inputColorSpace = ColorSpace::sRGB(); |
| auto uniforms = |
| shaders::buildLinearEffectUniforms(effect, mat4(), 1.f, 1.f, 1.f, nullptr, |
| aidl::android::hardware::graphics::composer3:: |
| RenderIntent::COLORIMETRIC); |
| EXPECT_THAT(uniforms, |
| Contains(UniformEq("in_rgbToXyz", |
| buildUniformValue<mat3>( |
| ColorSpace::linearExtendedSRGB().getRGBtoXYZ())))); |
| EXPECT_THAT(uniforms, |
| Contains(UniformEq("in_xyzToSrcRgb", |
| buildUniformValue<mat3>(inputColorSpace.getXYZtoRGB())))); |
| EXPECT_THAT(uniforms, Contains(UniformNameEq("in_colorTransform"))); |
| } |
| |
| } // namespace android |