blob: 39f7e303963fe46aea0fdcab104819d07494a64b [file] [log] [blame]
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <log/log.h>
#include <ui/Rect.h>
#include <ui/Region.h>
#include "GLES20RenderEngine.h"
#include "GLExtensions.h"
#include "Image.h"
#include "Mesh.h"
#include "RenderEngine.h"
#include <SurfaceFlinger.h>
#include <vector>
#include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
#include <configstore/Utils.h>
#include <private/gui/SyncFeatures.h>
using namespace android::hardware::configstore;
using namespace android::hardware::configstore::V1_0;
extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
// ---------------------------------------------------------------------------
namespace android {
namespace RE {
// ---------------------------------------------------------------------------
RenderEngine::~RenderEngine() = default;
namespace impl {
std::unique_ptr<RenderEngine> RenderEngine::create(int hwcFormat, uint32_t featureFlags) {
// initialize EGL for the default display
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (!eglInitialize(display, nullptr, nullptr)) {
LOG_ALWAYS_FATAL("failed to initialize EGL");
}
GLExtensions& extensions = GLExtensions::getInstance();
extensions.initWithEGLStrings(eglQueryStringImplementationANDROID(display, EGL_VERSION),
eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS));
// The code assumes that ES2 or later is available if this extension is
// supported.
EGLConfig config = EGL_NO_CONFIG;
if (!extensions.hasNoConfigContext()) {
config = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
}
EGLint renderableType = 0;
if (config == EGL_NO_CONFIG) {
renderableType = EGL_OPENGL_ES2_BIT;
} else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
}
EGLint contextClientVersion = 0;
if (renderableType & EGL_OPENGL_ES2_BIT) {
contextClientVersion = 2;
} else if (renderableType & EGL_OPENGL_ES_BIT) {
contextClientVersion = 1;
} else {
LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
}
std::vector<EGLint> contextAttributes;
contextAttributes.reserve(6);
contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
contextAttributes.push_back(contextClientVersion);
bool useContextPriority = overrideUseContextPriorityFromConfig(extensions.hasContextPriority());
if (useContextPriority) {
contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
}
contextAttributes.push_back(EGL_NONE);
EGLContext ctxt = eglCreateContext(display, config, nullptr, contextAttributes.data());
// if can't create a GL context, we can only abort.
LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed");
// now figure out what version of GL did we actually get
// NOTE: a dummy surface is not needed if KHR_create_context is supported
EGLConfig dummyConfig = config;
if (dummyConfig == EGL_NO_CONFIG) {
dummyConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
}
EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs);
LOG_ALWAYS_FATAL_IF(dummy == EGL_NO_SURFACE, "can't create dummy pbuffer");
EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER),
glGetString(GL_VERSION), glGetString(GL_EXTENSIONS));
GlesVersion version = parseGlesVersion(extensions.getVersion());
// initialize the renderer while GL is current
std::unique_ptr<RenderEngine> engine;
switch (version) {
case GLES_VERSION_1_0:
case GLES_VERSION_1_1:
LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run.");
break;
case GLES_VERSION_2_0:
case GLES_VERSION_3_0:
engine = std::make_unique<GLES20RenderEngine>(featureFlags);
break;
}
engine->setEGLHandles(display, config, ctxt);
ALOGI("OpenGL ES informations:");
ALOGI("vendor : %s", extensions.getVendor());
ALOGI("renderer : %s", extensions.getRenderer());
ALOGI("version : %s", extensions.getVersion());
ALOGI("extensions: %s", extensions.getExtensions());
ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(display, dummy);
return engine;
}
bool RenderEngine::overrideUseContextPriorityFromConfig(bool useContextPriority) {
OptionalBool ret;
ISurfaceFlingerConfigs::getService()->useContextPriority([&ret](OptionalBool b) { ret = b; });
if (ret.specified) {
return ret.value;
} else {
return useContextPriority;
}
}
RenderEngine::RenderEngine(uint32_t featureFlags)
: mEGLDisplay(EGL_NO_DISPLAY),
mEGLConfig(nullptr),
mEGLContext(EGL_NO_CONTEXT),
mFeatureFlags(featureFlags) {}
RenderEngine::~RenderEngine() {
eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mEGLDisplay);
}
void RenderEngine::setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt) {
mEGLDisplay = display;
mEGLConfig = config;
mEGLContext = ctxt;
}
EGLDisplay RenderEngine::getEGLDisplay() const {
return mEGLDisplay;
}
EGLConfig RenderEngine::getEGLConfig() const {
return mEGLConfig;
}
bool RenderEngine::useNativeFenceSync() const {
return SyncFeatures::getInstance().useNativeFenceSync();
}
bool RenderEngine::useWaitSync() const {
return SyncFeatures::getInstance().useWaitSync();
}
bool RenderEngine::isCurrent() const {
return mEGLDisplay == eglGetCurrentDisplay() && mEGLContext == eglGetCurrentContext();
}
std::unique_ptr<RE::Surface> RenderEngine::createSurface() {
return std::make_unique<Surface>(*this);
}
std::unique_ptr<RE::Image> RenderEngine::createImage() {
return std::make_unique<Image>(*this);
}
bool RenderEngine::setCurrentSurface(const android::RE::Surface& surface) {
// Note: RE::Surface is an abstract interface. This implementation only ever
// creates RE::impl::Surface's, so it is safe to just cast to the actual
// type.
return setCurrentSurface(static_cast<const android::RE::impl::Surface&>(surface));
}
bool RenderEngine::setCurrentSurface(const android::RE::impl::Surface& surface) {
bool success = true;
EGLSurface eglSurface = surface.getEGLSurface();
if (eglSurface != eglGetCurrentSurface(EGL_DRAW)) {
success = eglMakeCurrent(mEGLDisplay, eglSurface, eglSurface, mEGLContext) == EGL_TRUE;
if (success && surface.getAsync()) {
eglSwapInterval(mEGLDisplay, 0);
}
}
return success;
}
void RenderEngine::resetCurrentSurface() {
eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
base::unique_fd RenderEngine::flush() {
if (!GLExtensions::getInstance().hasNativeFenceSync()) {
return base::unique_fd();
}
EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
if (sync == EGL_NO_SYNC_KHR) {
ALOGW("failed to create EGL native fence sync: %#x", eglGetError());
return base::unique_fd();
}
// native fence fd will not be populated until flush() is done.
glFlush();
// get the fence fd
base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync));
eglDestroySyncKHR(mEGLDisplay, sync);
if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
ALOGW("failed to dup EGL native fence sync: %#x", eglGetError());
}
return fenceFd;
}
bool RenderEngine::finish() {
if (!GLExtensions::getInstance().hasFenceSync()) {
ALOGW("no synchronization support");
return false;
}
EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr);
if (sync == EGL_NO_SYNC_KHR) {
ALOGW("failed to create EGL fence sync: %#x", eglGetError());
return false;
}
EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR,
2000000000 /*2 sec*/);
EGLint error = eglGetError();
eglDestroySyncKHR(mEGLDisplay, sync);
if (result != EGL_CONDITION_SATISFIED_KHR) {
if (result == EGL_TIMEOUT_EXPIRED_KHR) {
ALOGW("fence wait timed out");
} else {
ALOGW("error waiting on EGL fence: %#x", error);
}
return false;
}
return true;
}
bool RenderEngine::waitFence(base::unique_fd fenceFd) {
if (!GLExtensions::getInstance().hasNativeFenceSync() ||
!GLExtensions::getInstance().hasWaitSync()) {
return false;
}
EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE};
EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
if (sync == EGL_NO_SYNC_KHR) {
ALOGE("failed to create EGL native fence sync: %#x", eglGetError());
return false;
}
// fenceFd is now owned by EGLSync
(void)fenceFd.release();
// XXX: The spec draft is inconsistent as to whether this should return an
// EGLint or void. Ignore the return value for now, as it's not strictly
// needed.
eglWaitSyncKHR(mEGLDisplay, sync, 0);
EGLint error = eglGetError();
eglDestroySyncKHR(mEGLDisplay, sync);
if (error != EGL_SUCCESS) {
ALOGE("failed to wait for EGL native fence sync: %#x", error);
return false;
}
return true;
}
void RenderEngine::checkErrors() const {
do {
// there could be more than one error flag
GLenum error = glGetError();
if (error == GL_NO_ERROR) break;
ALOGE("GL error 0x%04x", int(error));
} while (true);
}
RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
int major, minor;
if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
return GLES_VERSION_1_0;
}
}
if (major == 1 && minor == 0) return GLES_VERSION_1_0;
if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
return GLES_VERSION_1_0;
}
void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height, float red,
float green, float blue, float alpha) {
size_t c;
Rect const* r = region.getArray(&c);
Mesh mesh(Mesh::TRIANGLES, c * 6, 2);
Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
for (size_t i = 0; i < c; i++, r++) {
position[i * 6 + 0].x = r->left;
position[i * 6 + 0].y = height - r->top;
position[i * 6 + 1].x = r->left;
position[i * 6 + 1].y = height - r->bottom;
position[i * 6 + 2].x = r->right;
position[i * 6 + 2].y = height - r->bottom;
position[i * 6 + 3].x = r->left;
position[i * 6 + 3].y = height - r->top;
position[i * 6 + 4].x = r->right;
position[i * 6 + 4].y = height - r->bottom;
position[i * 6 + 5].x = r->right;
position[i * 6 + 5].y = height - r->top;
}
setupFillWithColor(red, green, blue, alpha);
drawMesh(mesh);
}
void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
glClearColor(red, green, blue, alpha);
glClear(GL_COLOR_BUFFER_BIT);
}
void RenderEngine::setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
glScissor(left, bottom, right, top);
glEnable(GL_SCISSOR_TEST);
}
void RenderEngine::disableScissor() {
glDisable(GL_SCISSOR_TEST);
}
void RenderEngine::genTextures(size_t count, uint32_t* names) {
glGenTextures(count, names);
}
void RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
glDeleteTextures(count, names);
}
void RenderEngine::bindExternalTextureImage(uint32_t texName, const android::RE::Image& image) {
// Note: RE::Image is an abstract interface. This implementation only ever
// creates RE::impl::Image's, so it is safe to just cast to the actual type.
return bindExternalTextureImage(texName, static_cast<const android::RE::impl::Image&>(image));
}
void RenderEngine::bindExternalTextureImage(uint32_t texName,
const android::RE::impl::Image& image) {
const GLenum target = GL_TEXTURE_EXTERNAL_OES;
glBindTexture(target, texName);
if (image.getEGLImage() != EGL_NO_IMAGE_KHR) {
glEGLImageTargetTexture2DOES(target, static_cast<GLeglImageOES>(image.getEGLImage()));
}
}
void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) {
glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
}
void RenderEngine::dump(String8& result) {
const GLExtensions& extensions = GLExtensions::getInstance();
result.appendFormat("EGL implementation : %s\n", extensions.getEGLVersion());
result.appendFormat("%s\n", extensions.getEGLExtensions());
result.appendFormat("GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(),
extensions.getVersion());
result.appendFormat("%s\n", extensions.getExtensions());
}
// ---------------------------------------------------------------------------
void RenderEngine::bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer,
RE::BindNativeBufferAsFramebuffer* bindHelper) {
bindHelper->mImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
buffer, nullptr);
if (bindHelper->mImage == EGL_NO_IMAGE_KHR) {
bindHelper->mStatus = NO_MEMORY;
return;
}
uint32_t glStatus;
bindImageAsFramebuffer(bindHelper->mImage, &bindHelper->mTexName, &bindHelper->mFbName,
&glStatus);
ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d",
glStatus);
bindHelper->mStatus = glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
}
void RenderEngine::unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) {
if (bindHelper->mImage == EGL_NO_IMAGE_KHR) {
return;
}
// back to main framebuffer
unbindFramebuffer(bindHelper->mTexName, bindHelper->mFbName);
eglDestroyImageKHR(mEGLDisplay, bindHelper->mImage);
// Workaround for b/77935566 to force the EGL driver to release the
// screenshot buffer
setScissor(0, 0, 0, 0);
clearWithColor(0.0, 0.0, 0.0, 0.0);
disableScissor();
}
// ---------------------------------------------------------------------------
static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
EGLint wanted, EGLConfig* outConfig) {
EGLint numConfigs = -1, n = 0;
eglGetConfigs(dpy, nullptr, 0, &numConfigs);
EGLConfig* const configs = new EGLConfig[numConfigs];
eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
if (n) {
if (attribute != EGL_NONE) {
for (int i = 0; i < n; i++) {
EGLint value = 0;
eglGetConfigAttrib(dpy, configs[i], attribute, &value);
if (wanted == value) {
*outConfig = configs[i];
delete[] configs;
return NO_ERROR;
}
}
} else {
// just pick the first one
*outConfig = configs[0];
delete[] configs;
return NO_ERROR;
}
}
delete[] configs;
return NAME_NOT_FOUND;
}
class EGLAttributeVector {
struct Attribute;
class Adder;
friend class Adder;
KeyedVector<Attribute, EGLint> mList;
struct Attribute {
Attribute() : v(0){};
explicit Attribute(EGLint v) : v(v) {}
EGLint v;
bool operator<(const Attribute& other) const {
// this places EGL_NONE at the end
EGLint lhs(v);
EGLint rhs(other.v);
if (lhs == EGL_NONE) lhs = 0x7FFFFFFF;
if (rhs == EGL_NONE) rhs = 0x7FFFFFFF;
return lhs < rhs;
}
};
class Adder {
friend class EGLAttributeVector;
EGLAttributeVector& v;
EGLint attribute;
Adder(EGLAttributeVector& v, EGLint attribute) : v(v), attribute(attribute) {}
public:
void operator=(EGLint value) {
if (attribute != EGL_NONE) {
v.mList.add(Attribute(attribute), value);
}
}
operator EGLint() const { return v.mList[attribute]; }
};
public:
EGLAttributeVector() { mList.add(Attribute(EGL_NONE), EGL_NONE); }
void remove(EGLint attribute) {
if (attribute != EGL_NONE) {
mList.removeItem(Attribute(attribute));
}
}
Adder operator[](EGLint attribute) { return Adder(*this, attribute); }
EGLint operator[](EGLint attribute) const { return mList[attribute]; }
// cast-operator to (EGLint const*)
operator EGLint const*() const { return &mList.keyAt(0).v; }
};
static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType,
EGLConfig* config) {
// select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
// it is to be used with WIFI displays
status_t err;
EGLint wantedAttribute;
EGLint wantedAttributeValue;
EGLAttributeVector attribs;
if (renderableType) {
attribs[EGL_RENDERABLE_TYPE] = renderableType;
attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE;
attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE;
attribs[EGL_RED_SIZE] = 8;
attribs[EGL_GREEN_SIZE] = 8;
attribs[EGL_BLUE_SIZE] = 8;
attribs[EGL_ALPHA_SIZE] = 8;
wantedAttribute = EGL_NONE;
wantedAttributeValue = EGL_NONE;
} else {
// if no renderable type specified, fallback to a simplified query
wantedAttribute = EGL_NATIVE_VISUAL_ID;
wantedAttributeValue = format;
}
err = selectConfigForAttribute(display, attribs, wantedAttribute, wantedAttributeValue, config);
if (err == NO_ERROR) {
EGLint caveat;
if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
}
return err;
}
EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
status_t err;
EGLConfig config;
// First try to get an ES2 config
err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
if (err != NO_ERROR) {
// If ES2 fails, try ES1
err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config);
if (err != NO_ERROR) {
// still didn't work, probably because we're on the emulator...
// try a simplified query
ALOGW("no suitable EGLConfig found, trying a simpler query");
err = selectEGLConfig(display, format, 0, &config);
if (err != NO_ERROR) {
// this EGL is too lame for android
LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
}
}
}
if (logConfig) {
// print some debugging info
EGLint r, g, b, a;
eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
ALOGI("EGL information:");
ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR));
ALOGI("version : %s", eglQueryString(display, EGL_VERSION));
ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported");
ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
}
return config;
}
void RenderEngine::primeCache() const {
ProgramCache::getInstance().primeCache(mFeatureFlags & WIDE_COLOR_SUPPORT);
}
// ---------------------------------------------------------------------------
} // namespace impl
} // namespace RE
} // namespace android