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/*
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#define __STDC_LIMIT_MACROS 1
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include "egl_display.h"
#include "../egl_impl.h"
#include <private/EGL/display.h>
#include "egl_cache.h"
#include "egl_object.h"
#include "egl_tls.h"
#include "egl_trace.h"
#include "Loader.h"
#include <cutils/properties.h>
#include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
#include <configstore/Utils.h>
using namespace android::hardware::configstore;
using namespace android::hardware::configstore::V1_0;
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
static char const * const sVendorString = "Android";
static char const * const sVersionString = "1.4 Android META-EGL";
static char const * const sClientApiString = "OpenGL_ES";
extern char const * const gBuiltinExtensionString;
extern char const * const gExtensionString;
extern void setGLHooksThreadSpecific(gl_hooks_t const *value);
// ----------------------------------------------------------------------------
static bool findExtension(const char* exts, const char* name, size_t nameLen) {
if (exts) {
for (const char* match = strstr(exts, name); match; match = strstr(match + nameLen, name)) {
if (match[nameLen] == '\0' || match[nameLen] == ' ') {
return true;
}
}
}
return false;
}
int egl_get_init_count(EGLDisplay dpy) {
egl_display_t* eglDisplay = egl_display_t::get(dpy);
return eglDisplay ? eglDisplay->getRefsCount() : 0;
}
egl_display_t egl_display_t::sDisplay[NUM_DISPLAYS];
egl_display_t::egl_display_t() :
magic('_dpy'), finishOnSwap(false), traceGpuCompletion(false), refs(0), eglIsInitialized(false) {
}
egl_display_t::~egl_display_t() {
magic = 0;
egl_cache_t::get()->terminate();
}
egl_display_t* egl_display_t::get(EGLDisplay dpy) {
uintptr_t index = uintptr_t(dpy)-1U;
if (index >= NUM_DISPLAYS || !sDisplay[index].isValid()) {
return nullptr;
}
return &sDisplay[index];
}
void egl_display_t::addObject(egl_object_t* object) {
std::lock_guard<std::mutex> _l(lock);
objects.insert(object);
}
void egl_display_t::removeObject(egl_object_t* object) {
std::lock_guard<std::mutex> _l(lock);
objects.erase(object);
}
bool egl_display_t::getObject(egl_object_t* object) const {
std::lock_guard<std::mutex> _l(lock);
if (objects.find(object) != objects.end()) {
if (object->getDisplay() == this) {
object->incRef();
return true;
}
}
return false;
}
EGLDisplay egl_display_t::getFromNativeDisplay(EGLNativeDisplayType disp) {
if (uintptr_t(disp) >= NUM_DISPLAYS)
return NULL;
return sDisplay[uintptr_t(disp)].getDisplay(disp);
}
EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) {
std::lock_guard<std::mutex> _l(lock);
ATRACE_CALL();
// get our driver loader
Loader& loader(Loader::getInstance());
egl_connection_t* const cnx = &gEGLImpl;
if (cnx->dso && disp.dpy == EGL_NO_DISPLAY) {
EGLDisplay dpy = cnx->egl.eglGetDisplay(display);
disp.dpy = dpy;
if (dpy == EGL_NO_DISPLAY) {
loader.close(cnx->dso);
cnx->dso = NULL;
}
}
return EGLDisplay(uintptr_t(display) + 1U);
}
EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) {
{ // scope for refLock
std::unique_lock<std::mutex> _l(refLock);
refs++;
if (refs > 1) {
if (major != NULL)
*major = VERSION_MAJOR;
if (minor != NULL)
*minor = VERSION_MINOR;
while(!eglIsInitialized) {
refCond.wait(_l);
}
return EGL_TRUE;
}
while(eglIsInitialized) {
refCond.wait(_l);
}
}
{ // scope for lock
std::lock_guard<std::mutex> _l(lock);
setGLHooksThreadSpecific(&gHooksNoContext);
// initialize each EGL and
// build our own extension string first, based on the extension we know
// and the extension supported by our client implementation
egl_connection_t* const cnx = &gEGLImpl;
cnx->major = -1;
cnx->minor = -1;
if (cnx->dso) {
EGLDisplay idpy = disp.dpy;
if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) {
//ALOGD("initialized dpy=%p, ver=%d.%d, cnx=%p",
// idpy, cnx->major, cnx->minor, cnx);
// display is now initialized
disp.state = egl_display_t::INITIALIZED;
// get the query-strings for this display for each implementation
disp.queryString.vendor = cnx->egl.eglQueryString(idpy,
EGL_VENDOR);
disp.queryString.version = cnx->egl.eglQueryString(idpy,
EGL_VERSION);
disp.queryString.extensions = cnx->egl.eglQueryString(idpy,
EGL_EXTENSIONS);
disp.queryString.clientApi = cnx->egl.eglQueryString(idpy,
EGL_CLIENT_APIS);
} else {
ALOGW("eglInitialize(%p) failed (%s)", idpy,
egl_tls_t::egl_strerror(cnx->egl.eglGetError()));
}
}
// the query strings are per-display
mVendorString = sVendorString;
mVersionString = sVersionString;
mClientApiString = sClientApiString;
mExtensionString = gBuiltinExtensionString;
bool wideColorBoardConfig =
getBool<ISurfaceFlingerConfigs, &ISurfaceFlingerConfigs::hasWideColorDisplay>(
false);
// Add wide-color extensions if device can support wide-color
if (wideColorBoardConfig) {
mExtensionString.append(
"EGL_EXT_gl_colorspace_scrgb EGL_EXT_gl_colorspace_scrgb_linear "
"EGL_EXT_gl_colorspace_display_p3_linear EGL_EXT_gl_colorspace_display_p3 ");
}
char const* start = gExtensionString;
do {
// length of the extension name
size_t len = strcspn(start, " ");
if (len) {
// NOTE: we could avoid the copy if we had strnstr.
const std::string ext(start, len);
if (findExtension(disp.queryString.extensions, ext.c_str(), len)) {
mExtensionString.append(ext + " ");
}
// advance to the next extension name, skipping the space.
start += len;
start += (*start == ' ') ? 1 : 0;
}
} while (*start != '\0');
egl_cache_t::get()->initialize(this);
char value[PROPERTY_VALUE_MAX];
property_get("debug.egl.finish", value, "0");
if (atoi(value)) {
finishOnSwap = true;
}
property_get("debug.egl.traceGpuCompletion", value, "0");
if (atoi(value)) {
traceGpuCompletion = true;
}
if (major != NULL)
*major = VERSION_MAJOR;
if (minor != NULL)
*minor = VERSION_MINOR;
}
{ // scope for refLock
std::unique_lock<std::mutex> _l(refLock);
eglIsInitialized = true;
refCond.notify_all();
}
return EGL_TRUE;
}
EGLBoolean egl_display_t::terminate() {
{ // scope for refLock
std::unique_lock<std::mutex> _rl(refLock);
if (refs == 0) {
/*
* From the EGL spec (3.2):
* "Termination of a display that has already been terminated,
* (...), is allowed, but the only effect of such a call is
* to return EGL_TRUE (...)
*/
return EGL_TRUE;
}
// this is specific to Android, display termination is ref-counted.
refs--;
if (refs > 0) {
return EGL_TRUE;
}
}
EGLBoolean res = EGL_FALSE;
{ // scope for lock
std::lock_guard<std::mutex> _l(lock);
egl_connection_t* const cnx = &gEGLImpl;
if (cnx->dso && disp.state == egl_display_t::INITIALIZED) {
if (cnx->egl.eglTerminate(disp.dpy) == EGL_FALSE) {
ALOGW("eglTerminate(%p) failed (%s)", disp.dpy,
egl_tls_t::egl_strerror(cnx->egl.eglGetError()));
}
// REVISIT: it's unclear what to do if eglTerminate() fails
disp.state = egl_display_t::TERMINATED;
res = EGL_TRUE;
}
// Reset the extension string since it will be regenerated if we get
// reinitialized.
mExtensionString.clear();
// Mark all objects remaining in the list as terminated, unless
// there are no reference to them, it which case, we're free to
// delete them.
size_t count = objects.size();
ALOGW_IF(count, "eglTerminate() called w/ %zu objects remaining", count);
for (auto o : objects) {
o->destroy();
}
// this marks all object handles are "terminated"
objects.clear();
}
{ // scope for refLock
std::unique_lock<std::mutex> _rl(refLock);
eglIsInitialized = false;
refCond.notify_all();
}
return res;
}
void egl_display_t::loseCurrent(egl_context_t * cur_c)
{
if (cur_c) {
egl_display_t* display = cur_c->getDisplay();
if (display) {
display->loseCurrentImpl(cur_c);
}
}
}
void egl_display_t::loseCurrentImpl(egl_context_t * cur_c)
{
// by construction, these are either 0 or valid (possibly terminated)
// it should be impossible for these to be invalid
ContextRef _cur_c(cur_c);
SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL);
SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL);
{ // scope for the lock
std::lock_guard<std::mutex> _l(lock);
cur_c->onLooseCurrent();
}
// This cannot be called with the lock held because it might end-up
// calling back into EGL (in particular when a surface is destroyed
// it calls ANativeWindow::disconnect
_cur_c.release();
_cur_r.release();
_cur_d.release();
}
EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c,
EGLSurface draw, EGLSurface read, EGLContext /*ctx*/,
EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx)
{
EGLBoolean result;
// by construction, these are either 0 or valid (possibly terminated)
// it should be impossible for these to be invalid
ContextRef _cur_c(cur_c);
SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL);
SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL);
{ // scope for the lock
std::lock_guard<std::mutex> _l(lock);
if (c) {
result = c->cnx->egl.eglMakeCurrent(
disp.dpy, impl_draw, impl_read, impl_ctx);
if (result == EGL_TRUE) {
c->onMakeCurrent(draw, read);
}
} else {
result = cur_c->cnx->egl.eglMakeCurrent(
disp.dpy, impl_draw, impl_read, impl_ctx);
if (result == EGL_TRUE) {
cur_c->onLooseCurrent();
}
}
}
if (result == EGL_TRUE) {
// This cannot be called with the lock held because it might end-up
// calling back into EGL (in particular when a surface is destroyed
// it calls ANativeWindow::disconnect
_cur_c.release();
_cur_r.release();
_cur_d.release();
}
return result;
}
bool egl_display_t::haveExtension(const char* name, size_t nameLen) const {
if (!nameLen) {
nameLen = strlen(name);
}
return findExtension(mExtensionString.c_str(), name, nameLen);
}
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------