| /* |
| * Copyright 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <condition_variable> |
| #include <memory> |
| #include <mutex> |
| #include <vector> |
| #include "FrontEnd/LayerCreationArgs.h" |
| #include "renderengine/ExternalTexture.h" |
| |
| #include <gui/LayerState.h> |
| #include <system/window.h> |
| |
| namespace android { |
| |
| enum TraverseBuffersReturnValues { |
| CONTINUE_TRAVERSAL, |
| STOP_TRAVERSAL, |
| DELETE_AND_CONTINUE_TRAVERSAL, |
| }; |
| |
| // Extends the client side composer state by resolving buffer. |
| class ResolvedComposerState : public ComposerState { |
| public: |
| ResolvedComposerState() = default; |
| ResolvedComposerState(ComposerState&& source) { state = std::move(source.state); } |
| std::shared_ptr<renderengine::ExternalTexture> externalTexture; |
| uint32_t layerId = UNASSIGNED_LAYER_ID; |
| uint32_t parentId = UNASSIGNED_LAYER_ID; |
| uint32_t relativeParentId = UNASSIGNED_LAYER_ID; |
| uint32_t touchCropId = UNASSIGNED_LAYER_ID; |
| }; |
| |
| struct TransactionState { |
| TransactionState() = default; |
| |
| TransactionState(const FrameTimelineInfo& frameTimelineInfo, |
| std::vector<ResolvedComposerState>& composerStates, |
| const Vector<DisplayState>& displayStates, uint32_t transactionFlags, |
| const sp<IBinder>& applyToken, const InputWindowCommands& inputWindowCommands, |
| int64_t desiredPresentTime, bool isAutoTimestamp, |
| std::vector<uint64_t> uncacheBufferIds, int64_t postTime, |
| bool hasListenerCallbacks, std::vector<ListenerCallbacks> listenerCallbacks, |
| int originPid, int originUid, uint64_t transactionId, |
| std::vector<uint64_t> mergedTransactionIds) |
| : frameTimelineInfo(frameTimelineInfo), |
| states(std::move(composerStates)), |
| displays(displayStates), |
| flags(transactionFlags), |
| applyToken(applyToken), |
| inputWindowCommands(inputWindowCommands), |
| desiredPresentTime(desiredPresentTime), |
| isAutoTimestamp(isAutoTimestamp), |
| uncacheBufferIds(std::move(uncacheBufferIds)), |
| postTime(postTime), |
| hasListenerCallbacks(hasListenerCallbacks), |
| listenerCallbacks(listenerCallbacks), |
| originPid(originPid), |
| originUid(originUid), |
| id(transactionId), |
| mergedTransactionIds(std::move(mergedTransactionIds)) {} |
| |
| // Invokes `void(const layer_state_t&)` visitor for matching layers. |
| template <typename Visitor> |
| void traverseStatesWithBuffers(Visitor&& visitor) const { |
| for (const auto& state : states) { |
| if (state.state.hasBufferChanges() && state.externalTexture && state.state.surface) { |
| visitor(state.state); |
| } |
| } |
| } |
| |
| template <typename Visitor> |
| void traverseStatesWithBuffersWhileTrue(Visitor&& visitor) { |
| for (auto state = states.begin(); state != states.end();) { |
| if (state->state.hasBufferChanges() && state->externalTexture && state->state.surface) { |
| int result = visitor(*state); |
| if (result == STOP_TRAVERSAL) return; |
| if (result == DELETE_AND_CONTINUE_TRAVERSAL) { |
| state = states.erase(state); |
| continue; |
| } |
| } |
| state++; |
| } |
| } |
| |
| // TODO(b/185535769): Remove FrameHint. Instead, reset the idle timer (of the relevant physical |
| // display) on the main thread if commit leads to composite. Then, RefreshRateOverlay should be |
| // able to setFrameRate once, rather than for each transaction. |
| bool isFrameActive() const { |
| if (!displays.empty()) return true; |
| |
| for (const auto& state : states) { |
| const bool frameRateChanged = state.state.what & layer_state_t::eFrameRateChanged; |
| if (!frameRateChanged || |
| state.state.frameRateCompatibility != ANATIVEWINDOW_FRAME_RATE_NO_VOTE) { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| FrameTimelineInfo frameTimelineInfo; |
| std::vector<ResolvedComposerState> states; |
| Vector<DisplayState> displays; |
| uint32_t flags; |
| sp<IBinder> applyToken; |
| InputWindowCommands inputWindowCommands; |
| int64_t desiredPresentTime; |
| bool isAutoTimestamp; |
| std::vector<uint64_t> uncacheBufferIds; |
| int64_t postTime; |
| bool hasListenerCallbacks; |
| std::vector<ListenerCallbacks> listenerCallbacks; |
| int originPid; |
| int originUid; |
| uint64_t id; |
| bool sentFenceTimeoutWarning = false; |
| std::vector<uint64_t> mergedTransactionIds; |
| }; |
| |
| } // namespace android |