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/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <ftl/non_null.h>
#include <scheduler/Fps.h>
// TODO(b/241285191): Pull this to <ui/DisplayMode.h>
#include "DisplayHardware/DisplayMode.h"
namespace android::scheduler {
struct FrameRateMode {
Fps fps; // The render frame rate, which is a divisor of modePtr->getFps().
ftl::NonNull<DisplayModePtr> modePtr;
bool operator==(const FrameRateMode& other) const {
return isApproxEqual(fps, other.fps) && modePtr == other.modePtr;
}
bool operator!=(const FrameRateMode& other) const { return !(*this == other); }
};
inline std::string to_string(const FrameRateMode& mode) {
return to_string(mode.fps) + " (" + to_string(mode.modePtr->getPeakFps()) + "(" +
to_string(mode.modePtr->getVsyncRate()) + "))";
}
} // namespace android::scheduler