| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <android-base/thread_annotations.h> |
| #include <android/gui/IRegionSamplingListener.h> |
| #include <binder/IBinder.h> |
| #include <renderengine/ExternalTexture.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/Rect.h> |
| #include <utils/StrongPointer.h> |
| |
| #include <chrono> |
| #include <condition_variable> |
| #include <cstdint> |
| #include <mutex> |
| #include <thread> |
| #include <unordered_map> |
| |
| #include "Scheduler/OneShotTimer.h" |
| #include "WpHash.h" |
| |
| namespace android { |
| |
| class Layer; |
| class SurfaceFlinger; |
| struct SamplingOffsetCallback; |
| |
| using gui::IRegionSamplingListener; |
| |
| float sampleArea(const uint32_t* data, int32_t width, int32_t height, int32_t stride, |
| uint32_t orientation, const Rect& area); |
| |
| class RegionSamplingThread : public IBinder::DeathRecipient { |
| public: |
| struct TimingTunables { |
| // debug.sf.sampling_duration_ns |
| // When asynchronously collecting sample, the duration, at which the sampling should start |
| // before a vsync |
| std::chrono::nanoseconds mSamplingDuration; |
| // debug.sf.sampling_period_ns |
| // This is the maximum amount of time the luma recieving client |
| // should have to wait for a new luma value after a frame is updated. The inverse of this is |
| // roughly the sampling rate. Sampling system rounds up sub-vsync sampling period to vsync |
| // period. |
| std::chrono::nanoseconds mSamplingPeriod; |
| // debug.sf.sampling_timer_timeout_ns |
| // This is the interval at which the luma sampling system will check that the luma clients |
| // have up to date information. It defaults to the mSamplingPeriod. |
| std::chrono::nanoseconds mSamplingTimerTimeout; |
| }; |
| struct EnvironmentTimingTunables : TimingTunables { |
| EnvironmentTimingTunables(); |
| }; |
| explicit RegionSamplingThread(SurfaceFlinger& flinger, const TimingTunables& tunables); |
| explicit RegionSamplingThread(SurfaceFlinger& flinger); |
| |
| ~RegionSamplingThread(); |
| |
| // Add a listener to receive luma notifications. The luma reported via listener will |
| // report the median luma for the layers under the stopLayerHandle, in the samplingArea region. |
| void addListener(const Rect& samplingArea, uint32_t stopLayerId, |
| const sp<IRegionSamplingListener>& listener); |
| // Remove the listener to stop receiving median luma notifications. |
| void removeListener(const sp<IRegionSamplingListener>& listener); |
| |
| // Notifies sampling engine that composition is done and new content is |
| // available, and the deadline for the sampling work on the main thread to |
| // be completed without eating the budget of another frame. |
| void onCompositionComplete( |
| std::optional<std::chrono::steady_clock::time_point> samplingDeadline); |
| |
| private: |
| struct Descriptor { |
| Rect area = Rect::EMPTY_RECT; |
| uint32_t stopLayerId; |
| sp<IRegionSamplingListener> listener; |
| }; |
| |
| std::vector<float> sampleBuffer( |
| const sp<GraphicBuffer>& buffer, const Point& leftTop, |
| const std::vector<RegionSamplingThread::Descriptor>& descriptors, uint32_t orientation); |
| |
| void doSample(std::optional<std::chrono::steady_clock::time_point> samplingDeadline); |
| void binderDied(const wp<IBinder>& who) override; |
| void checkForStaleLuma(); |
| |
| void captureSample(); |
| void threadMain(); |
| |
| SurfaceFlinger& mFlinger; |
| const TimingTunables mTunables; |
| scheduler::OneShotTimer mIdleTimer; |
| |
| std::thread mThread; |
| |
| std::mutex mThreadControlMutex; |
| std::condition_variable_any mCondition; |
| bool mRunning GUARDED_BY(mThreadControlMutex) = true; |
| bool mSampleRequested GUARDED_BY(mThreadControlMutex) = false; |
| std::optional<std::chrono::steady_clock::time_point> mSampleRequestTime |
| GUARDED_BY(mThreadControlMutex); |
| std::chrono::steady_clock::time_point mLastSampleTime GUARDED_BY(mThreadControlMutex); |
| |
| std::mutex mSamplingMutex; |
| std::unordered_map<wp<IBinder>, Descriptor, WpHash> mDescriptors GUARDED_BY(mSamplingMutex); |
| std::shared_ptr<renderengine::ExternalTexture> mCachedBuffer GUARDED_BY(mSamplingMutex) = |
| nullptr; |
| }; |
| |
| } // namespace android |