blob: 0061c53e62d89d80d9beed443309f6946463f6c6 [file] [log] [blame]
/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <vector>
namespace android::surfaceflinger::frontend {
// Erases the first element in vec that matches value. This is a more optimal way to
// remove an element from a vector that avoids relocating all the elements after the one
// that is erased.
template <typename T>
bool swapErase(std::vector<T>& vec, const T& value) {
bool found = false;
auto it = std::find(vec.begin(), vec.end(), value);
if (it != vec.end()) {
std::iter_swap(it, vec.end() - 1);
vec.erase(vec.end() - 1);
found = true;
}
return found;
}
// Similar to swapErase(std::vector<T>& vec, const T& value) but erases the first element
// that returns true for predicate.
template <typename T, class P>
void swapErase(std::vector<T>& vec, P predicate) {
auto it = std::find_if(vec.begin(), vec.end(), predicate);
if (it != vec.end()) {
std::iter_swap(it, vec.end() - 1);
vec.erase(vec.end() - 1);
}
}
} // namespace android::surfaceflinger::frontend