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/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <aidl/android/hardware/graphics/composer3/Composition.h>
#include <ftl/flags.h>
#include <gui/LayerState.h>
#include <renderengine/ExternalTexture.h>
#include "Scheduler/LayerInfo.h"
#include "LayerCreationArgs.h"
#include "TransactionState.h"
namespace android::surfaceflinger::frontend {
// Stores client requested states for a layer.
// This struct does not store any other states or states pertaining to
// other layers. Links to other layers that are part of the client
// requested state such as parent are translated to layer id so
// we can avoid extending the lifetime of layer handles.
struct RequestedLayerState : layer_state_t {
// Changes in state after merging with new state. This includes additional state
// changes found in layer_state_t::what.
enum class Changes : uint32_t {
Created = 1u << 0,
Destroyed = 1u << 1,
Hierarchy = 1u << 2,
Geometry = 1u << 3,
Content = 1u << 4,
Input = 1u << 5,
Z = 1u << 6,
Mirror = 1u << 7,
Parent = 1u << 8,
RelativeParent = 1u << 9,
Metadata = 1u << 10,
Visibility = 1u << 11,
AffectsChildren = 1u << 12,
FrameRate = 1u << 13,
VisibleRegion = 1u << 14,
Buffer = 1u << 15,
SidebandStream = 1u << 16,
Animation = 1u << 17,
BufferSize = 1u << 18,
GameMode = 1u << 19,
BufferUsageFlags = 1u << 20,
};
static Rect reduce(const Rect& win, const Region& exclude);
RequestedLayerState(const LayerCreationArgs&);
void merge(const ResolvedComposerState&);
void clearChanges();
// Currently we only care about the primary display
ui::Transform getTransform(uint32_t displayRotationFlags) const;
ui::Size getUnrotatedBufferSize(uint32_t displayRotationFlags) const;
bool canBeDestroyed() const;
bool isRoot() const;
bool isHiddenByPolicy() const;
half4 getColor() const;
Rect getBufferSize(uint32_t displayRotationFlags) const;
Rect getCroppedBufferSize(const Rect& bufferSize) const;
Rect getBufferCrop() const;
std::string getDebugString() const;
std::string getDebugStringShort() const;
friend std::ostream& operator<<(std::ostream& os, const RequestedLayerState& obj);
aidl::android::hardware::graphics::composer3::Composition getCompositionType() const;
bool hasValidRelativeParent() const;
bool hasInputInfo() const;
bool hasBlur() const;
bool hasFrameUpdate() const;
bool hasReadyFrame() const;
bool hasSidebandStreamFrame() const;
bool willReleaseBufferOnLatch() const;
bool backpressureEnabled() const;
bool isSimpleBufferUpdate(const layer_state_t&) const;
bool isProtected() const;
bool hasSomethingToDraw() const;
// Layer serial number. This gives layers an explicit ordering, so we
// have a stable sort order when their layer stack and Z-order are
// the same.
const uint32_t id;
const std::string name;
bool canBeRoot = false;
const uint32_t layerCreationFlags;
// The owner of the layer. If created from a non system process, it will be the calling uid.
// If created from a system process, the value can be passed in.
const gui::Uid ownerUid;
// The owner pid of the layer. If created from a non system process, it will be the calling pid.
// If created from a system process, the value can be passed in.
const gui::Pid ownerPid;
bool dataspaceRequested;
bool hasColorTransform;
bool premultipliedAlpha{true};
// This layer can be a cursor on some displays.
bool potentialCursor{false};
bool protectedByApp{false}; // application requires protected path to external sink
ui::Transform requestedTransform;
std::shared_ptr<FenceTime> acquireFenceTime;
std::shared_ptr<renderengine::ExternalTexture> externalTexture;
gui::GameMode gameMode;
scheduler::LayerInfo::FrameRate requestedFrameRate;
uint32_t parentId = UNASSIGNED_LAYER_ID;
uint32_t relativeParentId = UNASSIGNED_LAYER_ID;
uint32_t layerIdToMirror = UNASSIGNED_LAYER_ID;
ui::LayerStack layerStackToMirror = ui::INVALID_LAYER_STACK;
uint32_t touchCropId = UNASSIGNED_LAYER_ID;
uint32_t bgColorLayerId = UNASSIGNED_LAYER_ID;
uint64_t barrierFrameNumber = 0;
uint32_t barrierProducerId = 0;
std::string debugName;
// book keeping states
bool handleAlive = true;
bool isRelativeOf = false;
std::vector<uint32_t> mirrorIds{};
ftl::Flags<RequestedLayerState::Changes> changes;
bool bgColorLayer = false;
};
} // namespace android::surfaceflinger::frontend