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/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "RequestedLayerState.h"
#include "TransactionState.h"
namespace android::surfaceflinger::frontend {
// Owns a collection of RequestedLayerStates and manages their lifecycle
// and state changes.
//
// RequestedLayerStates are tracked and destroyed if they have no parent and
// no handle left to keep them alive. The handle does not keep a reference to
// the RequestedLayerState but a layer id associated with the RequestedLayerState.
// If the handle is destroyed and the RequestedLayerState does not have a parent,
// the LayerLifecycleManager destroys the RequestedLayerState.
//
// Threading: This class is not thread safe, it requires external synchronization.
//
// Typical usage: Input states (new layers, transactions, destroyed layer handles)
// are collected in the background passed into the LayerLifecycleManager to update
// layer lifecycle and layer state at start of composition.
class LayerLifecycleManager {
public:
// External state changes should be updated in the following order:
void addLayers(std::vector<std::unique_ptr<RequestedLayerState>>);
// Ignore unknown layers when interoping with legacy front end. In legacy we destroy
// the layers it is unreachable. When using the LayerLifecycleManager for layer trace
// generation we may encounter layers which are known because we don't have an explicit
// lifecycle. Ignore these errors while we have to interop with legacy.
void applyTransactions(const std::vector<TransactionState>&, bool ignoreUnknownLayers = false);
// Ignore unknown handles when iteroping with legacy front end. In the old world, we
// would create child layers which are not necessary with the new front end. This means
// we will get notified for handle changes that don't exist in the new front end.
void onHandlesDestroyed(const std::vector<std::pair<uint32_t, std::string /* debugName */>>&,
bool ignoreUnknownHandles = false);
// Detaches the layer from its relative parent to prevent a loop in the
// layer hierarchy. This overrides the RequestedLayerState and leaves
// the system in an invalid state. This is always a client error that
// needs to be fixed but overriding the state allows us to fail gracefully.
void fixRelativeZLoop(uint32_t relativeRootId);
// Destroys RequestedLayerStates that are marked to be destroyed. Invokes all
// ILifecycleListener callbacks and clears any change flags from previous state
// updates. This function should be called outside the hot path since it's not
// critical to composition.
void commitChanges();
class ILifecycleListener {
public:
virtual ~ILifecycleListener() = default;
// Called on commitChanges when a layer is added. The callback includes
// the layer state the client was created with as well as any state updates
// until changes were committed.
virtual void onLayerAdded(const RequestedLayerState&) = 0;
// Called on commitChanges when a layer has been destroyed. The callback
// includes the final state before the layer was destroyed.
virtual void onLayerDestroyed(const RequestedLayerState&) = 0;
};
void addLifecycleListener(std::shared_ptr<ILifecycleListener>);
void removeLifecycleListener(std::shared_ptr<ILifecycleListener>);
const std::vector<std::unique_ptr<RequestedLayerState>>& getLayers() const;
const std::vector<std::unique_ptr<RequestedLayerState>>& getDestroyedLayers() const;
const std::vector<RequestedLayerState*>& getChangedLayers() const;
const ftl::Flags<RequestedLayerState::Changes> getGlobalChanges() const;
const RequestedLayerState* getLayerFromId(uint32_t) const;
bool isLayerSecure(uint32_t) const;
private:
friend class LayerLifecycleManagerTest;
friend class HierarchyBuilderTest;
friend class android::SurfaceFlinger;
RequestedLayerState* getLayerFromId(uint32_t);
std::vector<uint32_t>* getLinkedLayersFromId(uint32_t);
uint32_t linkLayer(uint32_t layerId, uint32_t layerToLink);
uint32_t unlinkLayer(uint32_t layerId, uint32_t linkedLayer);
std::vector<uint32_t> unlinkLayers(const std::vector<uint32_t>& layerIds, uint32_t linkedLayer);
void updateDisplayMirrorLayers(RequestedLayerState& rootLayer);
struct References {
// Lifetime tied to mLayers
RequestedLayerState& owner;
std::vector<uint32_t> references;
std::string getDebugString() const;
};
std::unordered_map<uint32_t, References> mIdToLayer;
// Listeners are invoked once changes are committed.
std::vector<std::shared_ptr<ILifecycleListener>> mListeners;
// Layers that mirror a display stack (see updateDisplayMirrorLayers)
std::vector<uint32_t> mDisplayMirroringLayers;
// Aggregation of changes since last commit.
ftl::Flags<RequestedLayerState::Changes> mGlobalChanges;
std::vector<std::unique_ptr<RequestedLayerState>> mLayers;
// Layers pending destruction. Layers will be destroyed once changes are committed.
std::vector<std::unique_ptr<RequestedLayerState>> mDestroyedLayers;
// Keeps track of all the layers that were added in order. Changes will be cleared once
// committed.
std::vector<RequestedLayerState*> mAddedLayers;
// Keeps track of new and layers with states changes since last commit.
std::vector<RequestedLayerState*> mChangedLayers;
};
} // namespace android::surfaceflinger::frontend