| /* |
| * Copyright 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "FrontEnd/LayerCreationArgs.h" |
| #include "FrontEnd/LayerLifecycleManager.h" |
| #include "RequestedLayerState.h" |
| #include "ftl/small_vector.h" |
| |
| namespace android::surfaceflinger::frontend { |
| class LayerHierarchyBuilder; |
| |
| // LayerHierarchy allows us to navigate the layer hierarchy in z-order, or depth first traversal. |
| // The hierarchy is created from a set of RequestedLayerStates. The hierarchy itself does not |
| // contain additional states. Instead, it is a representation of RequestedLayerStates as a graph. |
| // |
| // Each node in the hierarchy can be visited by multiple parents (making this a graph). While |
| // traversing the hierarchy, a new concept called Variant can be used to understand the |
| // relationship of the layer to its parent. The following variants are possible: |
| // Attached - child of the parent |
| // Detached - child of the parent but currently relative parented to another layer |
| // Relative - relative child of the parent |
| // Mirror - mirrored from another layer |
| // |
| // By representing the hierarchy as a graph, we can represent mirrored layer hierarchies without |
| // cloning the layer requested state. The mirrored hierarchy and its corresponding |
| // RequestedLayerStates are kept in sync because the mirrored hierarchy does not clone any |
| // states. |
| class LayerHierarchy { |
| public: |
| enum Variant : uint32_t { |
| Attached, // child of the parent |
| Detached, // child of the parent but currently relative parented to another layer |
| Relative, // relative child of the parent |
| Mirror, // mirrored from another layer |
| ftl_first = Attached, |
| ftl_last = Mirror, |
| }; |
| // Represents a unique path to a node. |
| // The layer hierarchy is represented as a graph. Each node can be visited by multiple parents. |
| // This allows us to represent mirroring in an efficient way. See the example below: |
| // root |
| // ├─ A {Traversal path id = 1} |
| // ├─ B {Traversal path id = 2} |
| // │ ├─ C {Traversal path id = 3} |
| // │ ├─ D {Traversal path id = 4} |
| // │ └─ E (Mirrors C) {Traversal path id = 5} |
| // └─ F (Mirrors B) {Traversal path id = 6} |
| // |
| // C can be traversed via B or E or F and or via F then E. |
| // Depending on how the node is reached, its properties such as geometry or visibility might be |
| // different. And we can uniquely identify the node by keeping track of the nodes leading up to |
| // it. But to be more efficient we only need to track the nodes id and the top mirror root path. |
| // So C for example, would have the following unique traversal paths: |
| // - {Traversal path id = 3} |
| // - {Traversal path id = 3, mirrorRootIds = 5} |
| // - {Traversal path id = 3, mirrorRootIds = 6} |
| // - {Traversal path id = 3, mirrorRootIds = 6, 5} |
| |
| struct TraversalPath { |
| uint32_t id; |
| LayerHierarchy::Variant variant; |
| // Mirrored layers can have a different geometry than their parents so we need to track |
| // the mirror roots in the traversal. |
| ftl::SmallVector<uint32_t, 5> mirrorRootIds; |
| // Relative layers can be visited twice, once by their parent and then once again by |
| // their relative parent. We keep track of the roots here to detect any loops in the |
| // hierarchy. If a relative root already exists in the list while building the |
| // TraversalPath, it means that somewhere in the hierarchy two layers are relatively |
| // parented to each other. |
| ftl::SmallVector<uint32_t, 5> relativeRootIds; |
| // First duplicate relative root id found. If this is a valid layer id that means we are |
| // in a loop. |
| uint32_t invalidRelativeRootId = UNASSIGNED_LAYER_ID; |
| // See isAttached() |
| bool detached = false; |
| bool hasRelZLoop() const { return invalidRelativeRootId != UNASSIGNED_LAYER_ID; } |
| // Returns true if this node is reached via one or more relative parents. |
| bool isRelative() const { return !relativeRootIds.empty(); } |
| // Returns true if the node or its parents are not Detached. |
| bool isAttached() const { return !detached; } |
| // Returns true if the node is a clone. |
| bool isClone() const { return !mirrorRootIds.empty(); } |
| |
| bool operator==(const TraversalPath& other) const { |
| return id == other.id && mirrorRootIds == other.mirrorRootIds; |
| } |
| std::string toString() const; |
| |
| static const TraversalPath ROOT; |
| }; |
| |
| struct TraversalPathHash { |
| std::size_t operator()(const LayerHierarchy::TraversalPath& key) const { |
| uint32_t hashCode = key.id * 31; |
| for (uint32_t mirrorRootId : key.mirrorRootIds) { |
| hashCode += mirrorRootId * 31; |
| } |
| return std::hash<size_t>{}(hashCode); |
| } |
| }; |
| |
| // Helper class to add nodes to an existing traversal id and removes the |
| // node when it goes out of scope. |
| class ScopedAddToTraversalPath { |
| public: |
| ScopedAddToTraversalPath(TraversalPath& traversalPath, uint32_t layerId, |
| LayerHierarchy::Variant variantArg); |
| ~ScopedAddToTraversalPath(); |
| |
| private: |
| TraversalPath& mTraversalPath; |
| TraversalPath mParentPath; |
| }; |
| LayerHierarchy(RequestedLayerState* layer); |
| |
| // Visitor function that provides the hierarchy node and a traversal id which uniquely |
| // identifies how was visited. The hierarchy contains a pointer to the RequestedLayerState. |
| // Return false to stop traversing down the hierarchy. |
| typedef std::function<bool(const LayerHierarchy& hierarchy, |
| const LayerHierarchy::TraversalPath& traversalPath)> |
| Visitor; |
| |
| // Traverse the hierarchy and visit all child variants. |
| void traverse(const Visitor& visitor) const { |
| TraversalPath root = TraversalPath::ROOT; |
| if (mLayer) { |
| root.id = mLayer->id; |
| } |
| traverse(visitor, root); |
| } |
| |
| // Traverse the hierarchy in z-order, skipping children that have relative parents. |
| void traverseInZOrder(const Visitor& visitor) const { |
| TraversalPath root = TraversalPath::ROOT; |
| if (mLayer) { |
| root.id = mLayer->id; |
| } |
| traverseInZOrder(visitor, root); |
| } |
| |
| const RequestedLayerState* getLayer() const; |
| const LayerHierarchy* getRelativeParent() const; |
| const LayerHierarchy* getParent() const; |
| friend std::ostream& operator<<(std::ostream& os, const LayerHierarchy& obj) { |
| std::string prefix = " "; |
| obj.dump(os, prefix, LayerHierarchy::Variant::Attached, /*isLastChild=*/false, |
| /*includeMirroredHierarchy*/ false); |
| return os; |
| } |
| std::string dump() const { |
| std::string prefix = " "; |
| std::ostringstream os; |
| dump(os, prefix, LayerHierarchy::Variant::Attached, /*isLastChild=*/false, |
| /*includeMirroredHierarchy*/ true); |
| return os.str(); |
| } |
| |
| std::string getDebugStringShort() const; |
| // Traverse the hierarchy and return true if loops are found. The outInvalidRelativeRoot |
| // will contain the first relative root that was visited twice in a traversal. |
| bool hasRelZLoop(uint32_t& outInvalidRelativeRoot) const; |
| std::vector<std::pair<LayerHierarchy*, Variant>> mChildren; |
| |
| private: |
| friend LayerHierarchyBuilder; |
| LayerHierarchy(const LayerHierarchy& hierarchy, bool childrenOnly); |
| void addChild(LayerHierarchy*, LayerHierarchy::Variant); |
| void removeChild(LayerHierarchy*); |
| void sortChildrenByZOrder(); |
| void updateChild(LayerHierarchy*, LayerHierarchy::Variant); |
| void traverseInZOrder(const Visitor& visitor, LayerHierarchy::TraversalPath& parent) const; |
| void traverse(const Visitor& visitor, LayerHierarchy::TraversalPath& parent) const; |
| void dump(std::ostream& out, const std::string& prefix, LayerHierarchy::Variant variant, |
| bool isLastChild, bool includeMirroredHierarchy) const; |
| |
| const RequestedLayerState* mLayer; |
| LayerHierarchy* mParent = nullptr; |
| LayerHierarchy* mRelativeParent = nullptr; |
| }; |
| |
| // Given a list of RequestedLayerState, this class will build a root hierarchy and an |
| // offscreen hierarchy. The builder also has an update method which can update an existing |
| // hierarchy from a list of RequestedLayerState and associated change flags. |
| class LayerHierarchyBuilder { |
| public: |
| LayerHierarchyBuilder() = default; |
| void update(LayerLifecycleManager& layerLifecycleManager); |
| LayerHierarchy getPartialHierarchy(uint32_t, bool childrenOnly) const; |
| const LayerHierarchy& getHierarchy() const; |
| const LayerHierarchy& getOffscreenHierarchy() const; |
| std::string getDebugString(uint32_t layerId, uint32_t depth = 0) const; |
| |
| private: |
| void onLayerAdded(RequestedLayerState* layer); |
| void attachToParent(LayerHierarchy*); |
| void detachFromParent(LayerHierarchy*); |
| void attachToRelativeParent(LayerHierarchy*); |
| void detachFromRelativeParent(LayerHierarchy*); |
| void attachHierarchyToRelativeParent(LayerHierarchy*); |
| void detachHierarchyFromRelativeParent(LayerHierarchy*); |
| void init(const std::vector<std::unique_ptr<RequestedLayerState>>&); |
| void doUpdate(const std::vector<std::unique_ptr<RequestedLayerState>>& layers, |
| const std::vector<std::unique_ptr<RequestedLayerState>>& destroyedLayers); |
| void onLayerDestroyed(RequestedLayerState* layer); |
| void updateMirrorLayer(RequestedLayerState* layer); |
| LayerHierarchy* getHierarchyFromId(uint32_t layerId, bool crashOnFailure = true); |
| |
| std::unordered_map<uint32_t, LayerHierarchy*> mLayerIdToHierarchy; |
| std::vector<std::unique_ptr<LayerHierarchy>> mHierarchies; |
| LayerHierarchy mRoot{nullptr}; |
| LayerHierarchy mOffscreenRoot{nullptr}; |
| bool mInitialized = false; |
| }; |
| |
| } // namespace android::surfaceflinger::frontend |