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/*
* Copyright 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <ftl/flags.h>
namespace android::inputdispatcher {
enum class InputTargetFlags : uint32_t {
/* This flag indicates that the event is being delivered to a foreground application. */
FOREGROUND = 1 << 0,
/* This flag indicates that the MotionEvent falls within the area of the target
* obscured by another visible window above it. The motion event should be
* delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
WINDOW_IS_OBSCURED = 1 << 1,
/* This flag indicates that a motion event is being split across multiple windows. */
SPLIT = 1 << 2,
/* This flag indicates that the pointer coordinates dispatched to the application
* will be zeroed out to avoid revealing information to an application. This is
* used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
* the same UID from watching all touches. */
ZERO_COORDS = 1 << 3,
/* This flag indicates that the event will not cause a focus change if it is directed to an
* unfocused window, even if it an ACTION_DOWN. This is typically used to allow gestures to be
* directed to an unfocused window without bringing it into focus. The motion event should be
* delivered with flag AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE. */
NO_FOCUS_CHANGE = 1 << 4,
/* This flag indicates that the target of a MotionEvent is partly or wholly
* obscured by another visible window above it. The motion event should be
* delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */
WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14,
};
} // namespace android::inputdispatcher