| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| #include <array> |
| #include <ostream> |
| #include <string> |
| |
| #include <math/mat4.h> |
| #include <math/vec2.h> |
| #include <math/vec3.h> |
| #include <ui/Point.h> |
| #include <ui/Rect.h> |
| #include <ui/Rotation.h> |
| |
| namespace android { |
| |
| class Region; |
| |
| namespace ui { |
| |
| class Transform { |
| public: |
| Transform(); |
| Transform(const Transform& other); |
| explicit Transform(uint32_t orientation, int w = 0, int h = 0); |
| ~Transform(); |
| |
| enum RotationFlags : uint32_t { |
| ROT_0 = 0, |
| FLIP_H = 1, // HAL_TRANSFORM_FLIP_H |
| FLIP_V = 2, // HAL_TRANSFORM_FLIP_V |
| ROT_90 = 4, // HAL_TRANSFORM_ROT_90 |
| ROT_180 = FLIP_H | FLIP_V, |
| ROT_270 = ROT_180 | ROT_90, |
| ROT_INVALID = 0x80 |
| }; |
| |
| enum type_mask : uint32_t { |
| IDENTITY = 0, |
| TRANSLATE = 0x1, |
| ROTATE = 0x2, |
| SCALE = 0x4, |
| UNKNOWN = 0x8 |
| }; |
| |
| // query the transform |
| bool preserveRects() const; |
| |
| // Returns if bilinear filtering is needed after applying this transform to avoid aliasing. |
| bool needsBilinearFiltering() const; |
| |
| uint32_t getType() const; |
| uint32_t getOrientation() const; |
| bool operator==(const Transform& other) const; |
| |
| const vec3& operator [] (size_t i) const; // returns column i |
| float tx() const; |
| float ty() const; |
| float dsdx() const; |
| float dtdx() const; |
| float dtdy() const; |
| float dsdy() const; |
| float det() const; |
| |
| float getScaleX() const; |
| float getScaleY() const; |
| |
| // modify the transform |
| void reset(); |
| void set(float tx, float ty); |
| void set(float a, float b, float c, float d); |
| status_t set(uint32_t flags, float w, float h); |
| void set(const std::array<float, 9>& matrix); |
| |
| // transform data |
| Rect makeBounds(int w, int h) const; |
| vec2 transform(float x, float y) const; |
| Region transform(const Region& reg) const; |
| Rect transform(const Rect& bounds, |
| bool roundOutwards = false) const; |
| FloatRect transform(const FloatRect& bounds) const; |
| Transform& operator = (const Transform& other); |
| Transform operator * (const Transform& rhs) const; |
| Transform operator * (float value) const; |
| // assumes the last row is < 0 , 0 , 1 > |
| vec2 transform(const vec2& v) const; |
| vec3 transform(const vec3& v) const; |
| |
| // Expands from the internal 3x3 matrix to an equivalent 4x4 matrix |
| mat4 asMatrix4() const; |
| |
| Transform inverse() const; |
| |
| // for debugging |
| void dump(std::string& result, const char* name, const char* prefix = "") const; |
| void dump(const char* name, const char* prefix = "") const; |
| |
| static constexpr RotationFlags toRotationFlags(Rotation); |
| static constexpr Rotation toRotation(RotationFlags); |
| |
| private: |
| struct mat33 { |
| vec3 v[3]; |
| inline const vec3& operator [] (size_t i) const { return v[i]; } |
| inline vec3& operator [] (size_t i) { return v[i]; } |
| }; |
| |
| enum { UNKNOWN_TYPE = 0x80000000 }; |
| |
| uint32_t type() const; |
| static bool absIsOne(float f); |
| static bool isZero(float f); |
| |
| mat33 mMatrix; |
| mutable uint32_t mType; |
| }; |
| |
| inline void PrintTo(const Transform& t, ::std::ostream* os) { |
| std::string out; |
| t.dump(out, "ui::Transform"); |
| *os << out; |
| } |
| |
| inline constexpr Transform::RotationFlags Transform::toRotationFlags(Rotation rotation) { |
| switch (rotation) { |
| case ROTATION_0: |
| return ROT_0; |
| case ROTATION_90: |
| return ROT_90; |
| case ROTATION_180: |
| return ROT_180; |
| case ROTATION_270: |
| return ROT_270; |
| default: |
| return ROT_INVALID; |
| } |
| } |
| |
| inline constexpr Rotation Transform::toRotation(Transform::RotationFlags rotationFlags) { |
| switch (rotationFlags) { |
| case ROT_0: |
| return ROTATION_0; |
| case ROT_90: |
| return ROTATION_90; |
| case ROT_180: |
| return ROTATION_180; |
| case ROT_270: |
| return ROTATION_270; |
| default: |
| return ROTATION_0; |
| } |
| } |
| |
| } // namespace ui |
| } // namespace android |