| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <chrono> |
| #include <mutex> |
| #include <optional> |
| #include <unordered_set> |
| |
| #include <android-base/thread_annotations.h> |
| #include <binder/IBinder.h> |
| #include <utils/Timers.h> |
| |
| namespace android::scheduler { |
| |
| // State machine controlled by transaction flags. VsyncModulator switches to early phase offsets |
| // when a transaction is flagged EarlyStart or Early, lasting until an EarlyEnd transaction or a |
| // fixed number of frames, respectively. |
| enum class TransactionSchedule { |
| Late, // Default. |
| EarlyStart, |
| EarlyEnd |
| }; |
| |
| // Modulates VSYNC phase depending on transaction schedule and refresh rate changes. |
| class VsyncModulator : public IBinder::DeathRecipient { |
| public: |
| // Number of frames to keep early offsets after an early transaction or GPU composition. |
| // This acts as a low-pass filter in case subsequent transactions are delayed, or if the |
| // composition strategy alternates on subsequent frames. |
| static constexpr int MIN_EARLY_TRANSACTION_FRAMES = 2; |
| static constexpr int MIN_EARLY_GPU_FRAMES = 2; |
| |
| // Duration to delay the MIN_EARLY_TRANSACTION_FRAMES countdown after an early transaction. |
| // This may keep early offsets for an extra frame, but avoids a race with transaction commit. |
| static const std::chrono::nanoseconds MIN_EARLY_TRANSACTION_TIME; |
| |
| // Phase offsets and work durations for SF and app deadlines from VSYNC. |
| struct VsyncConfig { |
| nsecs_t sfOffset; |
| nsecs_t appOffset; |
| std::chrono::nanoseconds sfWorkDuration; |
| std::chrono::nanoseconds appWorkDuration; |
| |
| bool operator==(const VsyncConfig& other) const { |
| return sfOffset == other.sfOffset && appOffset == other.appOffset && |
| sfWorkDuration == other.sfWorkDuration && |
| appWorkDuration == other.appWorkDuration; |
| } |
| |
| bool operator!=(const VsyncConfig& other) const { return !(*this == other); } |
| }; |
| |
| using VsyncConfigOpt = std::optional<VsyncConfig>; |
| |
| struct VsyncConfigSet { |
| VsyncConfig early; // Used for early transactions, and during refresh rate change. |
| VsyncConfig earlyGpu; // Used during GPU composition. |
| VsyncConfig late; // Default. |
| std::chrono::nanoseconds hwcMinWorkDuration; // Used for calculating the |
| // earliest present time |
| |
| bool operator==(const VsyncConfigSet& other) const { |
| return early == other.early && earlyGpu == other.earlyGpu && late == other.late && |
| hwcMinWorkDuration == other.hwcMinWorkDuration; |
| } |
| |
| bool operator!=(const VsyncConfigSet& other) const { return !(*this == other); } |
| }; |
| |
| using Clock = std::chrono::steady_clock; |
| using TimePoint = Clock::time_point; |
| using Now = TimePoint (*)(); |
| |
| explicit VsyncModulator(const VsyncConfigSet&, Now = Clock::now); |
| |
| VsyncConfig getVsyncConfig() const EXCLUDES(mMutex); |
| |
| [[nodiscard]] VsyncConfig setVsyncConfigSet(const VsyncConfigSet&) EXCLUDES(mMutex); |
| |
| // Changes offsets in response to transaction flags or commit. |
| [[nodiscard]] VsyncConfigOpt setTransactionSchedule(TransactionSchedule, |
| const sp<IBinder>& = {}) EXCLUDES(mMutex); |
| [[nodiscard]] VsyncConfigOpt onTransactionCommit(); |
| |
| // Called when we send a refresh rate change to hardware composer, so that |
| // we can move into early offsets. |
| [[nodiscard]] VsyncConfigOpt onRefreshRateChangeInitiated(); |
| |
| // Called when we detect from VSYNC signals that the refresh rate changed. |
| // This way we can move out of early offsets if no longer necessary. |
| [[nodiscard]] VsyncConfigOpt onRefreshRateChangeCompleted(); |
| |
| [[nodiscard]] VsyncConfigOpt onDisplayRefresh(bool usedGpuComposition); |
| |
| protected: |
| // Called from unit tests as well |
| void binderDied(const wp<IBinder>&) override EXCLUDES(mMutex); |
| |
| private: |
| const VsyncConfig& getNextVsyncConfig() const REQUIRES(mMutex); |
| [[nodiscard]] VsyncConfig updateVsyncConfig() EXCLUDES(mMutex); |
| [[nodiscard]] VsyncConfig updateVsyncConfigLocked() REQUIRES(mMutex); |
| |
| mutable std::mutex mMutex; |
| VsyncConfigSet mVsyncConfigSet GUARDED_BY(mMutex); |
| |
| VsyncConfig mVsyncConfig GUARDED_BY(mMutex){mVsyncConfigSet.late}; |
| |
| using Schedule = TransactionSchedule; |
| std::atomic<Schedule> mTransactionSchedule = Schedule::Late; |
| |
| struct WpHash { |
| size_t operator()(const wp<IBinder>& p) const { |
| return std::hash<IBinder*>()(p.unsafe_get()); |
| } |
| }; |
| |
| std::unordered_set<wp<IBinder>, WpHash> mEarlyWakeupRequests GUARDED_BY(mMutex); |
| std::atomic<bool> mRefreshRateChangePending = false; |
| |
| std::atomic<int> mEarlyTransactionFrames = 0; |
| std::atomic<int> mEarlyGpuFrames = 0; |
| std::atomic<TimePoint> mEarlyTransactionStartTime = TimePoint(); |
| std::atomic<TimePoint> mLastTransactionCommitTime = TimePoint(); |
| |
| const Now mNow; |
| const bool mTraceDetailedInfo; |
| }; |
| |
| } // namespace android::scheduler |