| /* |
| * Copyright 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #undef LOG_TAG |
| #define LOG_TAG "Planner" |
| // #define LOG_NDEBUG 0 |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #include <android-base/properties.h> |
| #include <compositionengine/impl/OutputCompositionState.h> |
| #include <compositionengine/impl/planner/CachedSet.h> |
| #include <math/HashCombine.h> |
| #include <renderengine/DisplaySettings.h> |
| #include <renderengine/RenderEngine.h> |
| #include <utils/Trace.h> |
| |
| #include <utils/Trace.h> |
| |
| namespace android::compositionengine::impl::planner { |
| |
| const bool CachedSet::sDebugHighlighLayers = |
| base::GetBoolProperty(std::string("debug.sf.layer_caching_highlight"), false); |
| |
| std::string durationString(std::chrono::milliseconds duration) { |
| using namespace std::chrono_literals; |
| |
| std::string result; |
| |
| if (duration >= 1h) { |
| const auto hours = std::chrono::duration_cast<std::chrono::hours>(duration); |
| base::StringAppendF(&result, "%d hr ", static_cast<int>(hours.count())); |
| duration -= hours; |
| } |
| if (duration >= 1min) { |
| const auto minutes = std::chrono::duration_cast<std::chrono::minutes>(duration); |
| base::StringAppendF(&result, "%d min ", static_cast<int>(minutes.count())); |
| duration -= minutes; |
| } |
| base::StringAppendF(&result, "%.3f sec ", duration.count() / 1000.0f); |
| |
| return result; |
| } |
| |
| CachedSet::Layer::Layer(const LayerState* state, std::chrono::steady_clock::time_point lastUpdate) |
| : mState(state), mHash(state->getHash()), mLastUpdate(lastUpdate) {} |
| |
| CachedSet::CachedSet(const LayerState* layer, std::chrono::steady_clock::time_point lastUpdate) |
| : mFingerprint(layer->getHash()), mLastUpdate(lastUpdate) { |
| addLayer(layer, lastUpdate); |
| } |
| |
| CachedSet::CachedSet(Layer layer) |
| : mFingerprint(layer.getHash()), |
| mLastUpdate(layer.getLastUpdate()), |
| mBounds(layer.getDisplayFrame()), |
| mVisibleRegion(layer.getVisibleRegion()) { |
| mLayers.emplace_back(std::move(layer)); |
| } |
| |
| void CachedSet::addLayer(const LayerState* layer, |
| std::chrono::steady_clock::time_point lastUpdate) { |
| mLayers.emplace_back(layer, lastUpdate); |
| |
| Region boundingRegion; |
| boundingRegion.orSelf(mBounds); |
| boundingRegion.orSelf(layer->getDisplayFrame()); |
| mBounds = boundingRegion.getBounds(); |
| mVisibleRegion.orSelf(layer->getVisibleRegion()); |
| } |
| |
| NonBufferHash CachedSet::getNonBufferHash() const { |
| if (mLayers.size() == 1) { |
| return mFingerprint; |
| } |
| |
| // TODO(b/182614524): We sometimes match this with LayerState hashes. Determine if that is |
| // necessary (and therefore we need to match implementations). |
| size_t hash = 0; |
| android::hashCombineSingle(hash, mBounds); |
| android::hashCombineSingle(hash, mOutputDataspace); |
| android::hashCombineSingle(hash, mOrientation); |
| return hash; |
| } |
| |
| size_t CachedSet::getComponentDisplayCost() const { |
| size_t displayCost = 0; |
| |
| for (const Layer& layer : mLayers) { |
| displayCost += static_cast<size_t>(layer.getDisplayFrame().width() * |
| layer.getDisplayFrame().height()); |
| } |
| |
| return displayCost; |
| } |
| |
| size_t CachedSet::getCreationCost() const { |
| if (mLayers.size() == 1) { |
| return 0; |
| } |
| |
| // Reads |
| size_t creationCost = getComponentDisplayCost(); |
| |
| // Write - assumes that the output buffer only gets written once per pixel |
| creationCost += static_cast<size_t>(mBounds.width() * mBounds.height()); |
| |
| return creationCost; |
| } |
| |
| size_t CachedSet::getDisplayCost() const { |
| return static_cast<size_t>(mBounds.width() * mBounds.height()); |
| } |
| |
| bool CachedSet::hasBufferUpdate() const { |
| for (const Layer& layer : mLayers) { |
| if (layer.getFramesSinceBufferUpdate() == 0) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| bool CachedSet::hasReadyBuffer() const { |
| return mTexture && mDrawFence->getStatus() == Fence::Status::Signaled; |
| } |
| |
| std::vector<CachedSet> CachedSet::decompose() const { |
| std::vector<CachedSet> layers; |
| |
| std::transform(mLayers.begin(), mLayers.end(), std::back_inserter(layers), |
| [](Layer layer) { return CachedSet(std::move(layer)); }); |
| |
| return layers; |
| } |
| |
| void CachedSet::updateAge(std::chrono::steady_clock::time_point now) { |
| LOG_ALWAYS_FATAL_IF(mLayers.size() > 1, "[%s] This should only be called on single-layer sets", |
| __func__); |
| |
| if (mLayers[0].getFramesSinceBufferUpdate() == 0) { |
| mLastUpdate = now; |
| mAge = 0; |
| } |
| } |
| |
| void CachedSet::render(renderengine::RenderEngine& renderEngine, TexturePool& texturePool, |
| const OutputCompositionState& outputState) { |
| ATRACE_CALL(); |
| const Rect& viewport = outputState.layerStackSpace.content; |
| const ui::Dataspace& outputDataspace = outputState.dataspace; |
| const ui::Transform::RotationFlags orientation = |
| ui::Transform::toRotationFlags(outputState.framebufferSpace.orientation); |
| |
| renderengine::DisplaySettings displaySettings{ |
| .physicalDisplay = outputState.framebufferSpace.content, |
| .clip = viewport, |
| .outputDataspace = outputDataspace, |
| .orientation = orientation, |
| }; |
| |
| Region clearRegion = Region::INVALID_REGION; |
| LayerFE::ClientCompositionTargetSettings targetSettings{ |
| .clip = Region(viewport), |
| .needsFiltering = false, |
| .isSecure = outputState.isSecure, |
| .supportsProtectedContent = false, |
| .clearRegion = clearRegion, |
| .viewport = viewport, |
| .dataspace = outputDataspace, |
| .realContentIsVisible = true, |
| .clearContent = false, |
| .blurSetting = LayerFE::ClientCompositionTargetSettings::BlurSetting::Enabled, |
| }; |
| |
| std::vector<renderengine::LayerSettings> layerSettings; |
| renderengine::LayerSettings highlight; |
| for (const auto& layer : mLayers) { |
| const auto clientCompositionList = |
| layer.getState()->getOutputLayer()->getLayerFE().prepareClientCompositionList( |
| targetSettings); |
| layerSettings.insert(layerSettings.end(), clientCompositionList.cbegin(), |
| clientCompositionList.cend()); |
| } |
| |
| std::vector<const renderengine::LayerSettings*> layerSettingsPointers; |
| std::transform(layerSettings.cbegin(), layerSettings.cend(), |
| std::back_inserter(layerSettingsPointers), |
| [](const renderengine::LayerSettings& settings) { return &settings; }); |
| |
| renderengine::LayerSettings blurLayerSettings; |
| if (mBlurLayer) { |
| auto blurSettings = targetSettings; |
| blurSettings.blurSetting = |
| LayerFE::ClientCompositionTargetSettings::BlurSetting::BackgroundBlurOnly; |
| auto clientCompositionList = |
| mBlurLayer->getOutputLayer()->getLayerFE().prepareClientCompositionList( |
| blurSettings); |
| blurLayerSettings = clientCompositionList.back(); |
| // This mimics Layer::prepareClearClientComposition |
| blurLayerSettings.skipContentDraw = true; |
| blurLayerSettings.name = std::string("blur layer"); |
| // Clear out the shadow settings |
| blurLayerSettings.shadow = {}; |
| layerSettingsPointers.push_back(&blurLayerSettings); |
| } |
| |
| renderengine::LayerSettings holePunchSettings; |
| renderengine::LayerSettings holePunchBackgroundSettings; |
| if (mHolePunchLayer) { |
| auto clientCompositionList = |
| mHolePunchLayer->getOutputLayer()->getLayerFE().prepareClientCompositionList( |
| targetSettings); |
| // Assume that the final layer contains the buffer that we want to |
| // replace with a hole punch. |
| holePunchSettings = clientCompositionList.back(); |
| // This mimics Layer::prepareClearClientComposition |
| holePunchSettings.source.buffer.buffer = nullptr; |
| holePunchSettings.source.solidColor = half3(0.0f, 0.0f, 0.0f); |
| holePunchSettings.disableBlending = true; |
| holePunchSettings.alpha = 0.0f; |
| holePunchSettings.name = std::string("hole punch layer"); |
| layerSettingsPointers.push_back(&holePunchSettings); |
| |
| // Add a solid background as the first layer in case there is no opaque |
| // buffer behind the punch hole |
| holePunchBackgroundSettings.alpha = 1.0f; |
| holePunchBackgroundSettings.name = std::string("holePunchBackground"); |
| holePunchBackgroundSettings.geometry.boundaries = holePunchSettings.geometry.boundaries; |
| holePunchBackgroundSettings.geometry.positionTransform = |
| holePunchSettings.geometry.positionTransform; |
| layerSettingsPointers.insert(layerSettingsPointers.begin(), &holePunchBackgroundSettings); |
| } |
| |
| if (sDebugHighlighLayers) { |
| highlight = { |
| .geometry = |
| renderengine::Geometry{ |
| .boundaries = FloatRect(0.0f, 0.0f, |
| static_cast<float>(mBounds.getWidth()), |
| static_cast<float>(mBounds.getHeight())), |
| }, |
| .source = |
| renderengine::PixelSource{ |
| .solidColor = half3(0.25f, 0.0f, 0.5f), |
| }, |
| .alpha = half(0.05f), |
| }; |
| |
| layerSettingsPointers.emplace_back(&highlight); |
| } |
| |
| auto texture = texturePool.borrowTexture(); |
| LOG_ALWAYS_FATAL_IF(texture->get()->getBuffer()->initCheck() != OK); |
| |
| base::unique_fd bufferFence; |
| if (texture->getReadyFence()) { |
| // Bail out if the buffer is not ready, because there is some pending GPU work left. |
| if (texture->getReadyFence()->getStatus() != Fence::Status::Signaled) { |
| return; |
| } |
| bufferFence.reset(texture->getReadyFence()->dup()); |
| } |
| |
| base::unique_fd drawFence; |
| status_t result = |
| renderEngine.drawLayers(displaySettings, layerSettingsPointers, texture->get(), false, |
| std::move(bufferFence), &drawFence); |
| |
| if (result == NO_ERROR) { |
| mDrawFence = new Fence(drawFence.release()); |
| mOutputSpace = outputState.framebufferSpace; |
| mTexture = texture; |
| mTexture->setReadyFence(mDrawFence); |
| mOutputSpace.orientation = outputState.framebufferSpace.orientation; |
| mOutputDataspace = outputDataspace; |
| mOrientation = orientation; |
| mSkipCount = 0; |
| } else { |
| mTexture.reset(); |
| } |
| } |
| |
| bool CachedSet::requiresHolePunch() const { |
| // In order for the hole punch to be beneficial, the layer must be updating |
| // regularly, meaning it should not have been merged with other layers. |
| if (getLayerCount() != 1) { |
| return false; |
| } |
| |
| // There is no benefit to a hole punch unless the layer has a buffer. |
| if (!mLayers[0].getBuffer()) { |
| return false; |
| } |
| |
| if (hasUnsupportedDataspace()) { |
| return false; |
| } |
| |
| const auto& layerFE = mLayers[0].getState()->getOutputLayer()->getLayerFE(); |
| if (layerFE.getCompositionState()->forceClientComposition) { |
| return false; |
| } |
| |
| return layerFE.hasRoundedCorners(); |
| } |
| |
| bool CachedSet::hasBlurBehind() const { |
| return std::any_of(mLayers.cbegin(), mLayers.cend(), |
| [](const Layer& layer) { return layer.getState()->hasBlurBehind(); }); |
| } |
| |
| namespace { |
| bool contains(const Rect& outer, const Rect& inner) { |
| return outer.left <= inner.left && outer.right >= inner.right && outer.top <= inner.top && |
| outer.bottom >= inner.bottom; |
| } |
| }; // namespace |
| |
| void CachedSet::addHolePunchLayerIfFeasible(const CachedSet& holePunchLayer, bool isFirstLayer) { |
| // Verify that this CachedSet is opaque where the hole punch layer |
| // will draw. |
| const Rect& holePunchBounds = holePunchLayer.getBounds(); |
| for (const auto& layer : mLayers) { |
| // The first layer is considered opaque because nothing is behind it. |
| // Note that isOpaque is always false for a layer with rounded |
| // corners, even if the interior is opaque. In theory, such a layer |
| // could be used for a hole punch, but this is unlikely to happen in |
| // practice. |
| const auto* outputLayer = layer.getState()->getOutputLayer(); |
| if (contains(outputLayer->getState().displayFrame, holePunchBounds) && |
| (isFirstLayer || outputLayer->getLayerFE().getCompositionState()->isOpaque)) { |
| mHolePunchLayer = holePunchLayer.getFirstLayer().getState(); |
| return; |
| } |
| } |
| } |
| |
| void CachedSet::addBackgroundBlurLayer(const CachedSet& blurLayer) { |
| mBlurLayer = blurLayer.getFirstLayer().getState(); |
| } |
| |
| compositionengine::OutputLayer* CachedSet::getHolePunchLayer() const { |
| return mHolePunchLayer ? mHolePunchLayer->getOutputLayer() : nullptr; |
| } |
| |
| compositionengine::OutputLayer* CachedSet::getBlurLayer() const { |
| return mBlurLayer ? mBlurLayer->getOutputLayer() : nullptr; |
| } |
| |
| bool CachedSet::hasUnsupportedDataspace() const { |
| return std::any_of(mLayers.cbegin(), mLayers.cend(), [](const Layer& layer) { |
| auto dataspace = layer.getState()->getDataspace(); |
| const auto transfer = static_cast<ui::Dataspace>(dataspace & ui::Dataspace::TRANSFER_MASK); |
| if (transfer == ui::Dataspace::TRANSFER_ST2084 || transfer == ui::Dataspace::TRANSFER_HLG) { |
| // Skip HDR. |
| return true; |
| } |
| |
| if ((dataspace & HAL_DATASPACE_STANDARD_MASK) == HAL_DATASPACE_STANDARD_BT601_625) { |
| // RenderEngine does not match some DPUs, so skip |
| // to avoid flickering/color differences. |
| return true; |
| } |
| return false; |
| }); |
| } |
| |
| bool CachedSet::hasProtectedLayers() const { |
| return std::any_of(mLayers.cbegin(), mLayers.cend(), |
| [](const Layer& layer) { return layer.getState()->isProtected(); }); |
| } |
| |
| void CachedSet::dump(std::string& result) const { |
| const auto now = std::chrono::steady_clock::now(); |
| |
| const auto lastUpdate = |
| std::chrono::duration_cast<std::chrono::milliseconds>(now - mLastUpdate); |
| base::StringAppendF(&result, " + Fingerprint %016zx, last update %sago, age %zd\n", |
| mFingerprint, durationString(lastUpdate).c_str(), mAge); |
| { |
| const auto b = mTexture ? mTexture->get()->getBuffer().get() : nullptr; |
| base::StringAppendF(&result, " Override buffer: %p\n", b); |
| } |
| base::StringAppendF(&result, " HolePunchLayer: %p\n", mHolePunchLayer); |
| |
| if (mLayers.size() == 1) { |
| base::StringAppendF(&result, " Layer [%s]\n", mLayers[0].getName().c_str()); |
| base::StringAppendF(&result, " Buffer %p", mLayers[0].getBuffer().get()); |
| base::StringAppendF(&result, " Protected [%s]", |
| mLayers[0].getState()->isProtected() ? "true" : "false"); |
| } else { |
| result.append(" Cached set of:"); |
| for (const Layer& layer : mLayers) { |
| base::StringAppendF(&result, "\n Layer [%s]", layer.getName().c_str()); |
| base::StringAppendF(&result, "\n Protected [%s]", |
| layer.getState()->isProtected() ? "true" : "false"); |
| } |
| } |
| |
| base::StringAppendF(&result, "\n Creation cost: %zd", getCreationCost()); |
| base::StringAppendF(&result, "\n Display cost: %zd\n", getDisplayCost()); |
| } |
| |
| } // namespace android::compositionengine::impl::planner |