| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <renderengine/ExternalTexture.h> |
| #include <ui/Fence.h> |
| #include <ui/GraphicTypes.h> |
| #include <ui/Size.h> |
| #include <utils/Errors.h> |
| #include <utils/StrongPointer.h> |
| |
| #include <cstdint> |
| #include <vector> |
| |
| namespace android { |
| |
| class GraphicBuffer; |
| |
| namespace compositionengine { |
| |
| /** |
| * Encapsulates everything for composing to a render surface with RenderEngine |
| */ |
| class RenderSurface { |
| public: |
| virtual ~RenderSurface(); |
| |
| // Returns true if the render surface is valid. This is meant to be checked |
| // post-construction and prior to use, as not everything is set up by the |
| // constructor. |
| virtual bool isValid() const = 0; |
| |
| // Performs one-time initialization of the render surface. This is meant |
| // to be called after the validation check. |
| virtual void initialize() = 0; |
| |
| // Returns the bounds of the surface |
| virtual const ui::Size& getSize() const = 0; |
| |
| // Returns whether the surface is protected. |
| virtual bool isProtected() const = 0; |
| |
| // Gets the latest fence to pass to the HWC to signal that the surface |
| // buffer is done rendering |
| virtual const sp<Fence>& getClientTargetAcquireFence() const = 0; |
| |
| // Sets the size of the surface |
| virtual void setDisplaySize(const ui::Size&) = 0; |
| |
| // Sets the dataspace used for rendering the surface |
| virtual void setBufferDataspace(ui::Dataspace) = 0; |
| |
| // Sets the pixel format used for rendering the surface. |
| // Changing the pixel format of the buffer will result in buffer |
| // reallocation as well as some reconfiguration of the graphics context, |
| // which are both expensive operations. |
| virtual void setBufferPixelFormat(ui::PixelFormat) = 0; |
| |
| // Configures the protected rendering on the surface |
| virtual void setProtected(bool useProtected) = 0; |
| |
| // Called to signal that rendering has started. 'mustRecompose' should be |
| // true if the entire frame must be recomposed. |
| virtual status_t beginFrame(bool mustRecompose) = 0; |
| |
| // Prepares the frame for rendering |
| virtual void prepareFrame(bool usesClientComposition, bool usesDeviceComposition) = 0; |
| |
| // Allocates a buffer as scratch space for GPU composition |
| virtual std::shared_ptr<renderengine::ExternalTexture> dequeueBuffer( |
| base::unique_fd* bufferFence) = 0; |
| |
| // Queues the drawn buffer for consumption by HWC. readyFence is the fence |
| // which will fire when the buffer is ready for consumption. |
| virtual void queueBuffer(base::unique_fd readyFence) = 0; |
| |
| // Called after the HWC calls are made to present the display |
| virtual void onPresentDisplayCompleted() = 0; |
| |
| // Called after the surface has been rendering to signal the surface should |
| // be made ready for displaying |
| virtual void flip() = 0; |
| |
| // Debugging - Dumps the state of the RenderSurface to a string |
| virtual void dump(std::string& result) const = 0; |
| |
| // Debugging - gets the page flip count for the RenderSurface |
| virtual std::uint32_t getPageFlipCount() const = 0; |
| }; |
| |
| } // namespace compositionengine |
| } // namespace android |