| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <cstdint> |
| #include <iterator> |
| #include <optional> |
| #include <string> |
| #include <type_traits> |
| #include <unordered_map> |
| #include <utility> |
| |
| #include <compositionengine/LayerFE.h> |
| #include <renderengine/LayerSettings.h> |
| #include <ui/Fence.h> |
| #include <ui/GraphicTypes.h> |
| #include <ui/Region.h> |
| #include <ui/Transform.h> |
| #include <utils/StrongPointer.h> |
| #include <utils/Vector.h> |
| |
| #include "DisplayHardware/DisplayIdentification.h" |
| |
| namespace android { |
| |
| namespace HWC2 { |
| class Layer; |
| } // namespace HWC2 |
| |
| namespace compositionengine { |
| |
| class DisplayColorProfile; |
| class LayerFE; |
| class RenderSurface; |
| class OutputLayer; |
| |
| struct CompositionRefreshArgs; |
| struct LayerFECompositionState; |
| |
| namespace impl { |
| struct OutputCompositionState; |
| } // namespace impl |
| |
| /** |
| * Encapsulates all the state involved with composing layers for an output |
| */ |
| class Output { |
| public: |
| using ReleasedLayers = std::vector<wp<LayerFE>>; |
| using UniqueFELayerStateMap = std::unordered_map<LayerFE*, LayerFECompositionState*>; |
| |
| // A helper class for enumerating the output layers using a C++11 ranged-based for loop |
| template <typename T> |
| class OutputLayersEnumerator { |
| public: |
| // TODO(lpique): Consider turning this into a C++20 view when possible. |
| template <bool IsConstIter> |
| class IteratorImpl { |
| public: |
| // Required definitions to be considered an iterator |
| using iterator_category = std::forward_iterator_tag; |
| using value_type = decltype(std::declval<T>().getOutputLayerOrderedByZByIndex(0)); |
| using difference_type = std::ptrdiff_t; |
| using pointer = std::conditional_t<IsConstIter, const value_type*, value_type*>; |
| using reference = std::conditional_t<IsConstIter, const value_type&, value_type&>; |
| |
| IteratorImpl() = default; |
| IteratorImpl(const T* output, size_t index) : mOutput(output), mIndex(index) {} |
| |
| value_type operator*() const { |
| return mOutput->getOutputLayerOrderedByZByIndex(mIndex); |
| } |
| value_type operator->() const { |
| return mOutput->getOutputLayerOrderedByZByIndex(mIndex); |
| } |
| |
| bool operator==(const IteratorImpl& other) const { |
| return mOutput == other.mOutput && mIndex == other.mIndex; |
| } |
| bool operator!=(const IteratorImpl& other) const { return !operator==(other); } |
| |
| IteratorImpl& operator++() { |
| ++mIndex; |
| return *this; |
| } |
| IteratorImpl operator++(int) { |
| auto prev = *this; |
| ++mIndex; |
| return prev; |
| } |
| |
| private: |
| const T* mOutput{nullptr}; |
| size_t mIndex{0}; |
| }; |
| |
| using iterator = IteratorImpl<false>; |
| using const_iterator = IteratorImpl<true>; |
| |
| explicit OutputLayersEnumerator(const T& output) : mOutput(output) {} |
| auto begin() const { return iterator(&mOutput, 0); } |
| auto end() const { return iterator(&mOutput, mOutput.getOutputLayerCount()); } |
| auto cbegin() const { return const_iterator(&mOutput, 0); } |
| auto cend() const { return const_iterator(&mOutput, mOutput.getOutputLayerCount()); } |
| |
| private: |
| const T& mOutput; |
| }; |
| |
| struct FrameFences { |
| sp<Fence> presentFence{Fence::NO_FENCE}; |
| sp<Fence> clientTargetAcquireFence{Fence::NO_FENCE}; |
| std::unordered_map<HWC2::Layer*, sp<Fence>> layerFences; |
| }; |
| |
| struct ColorProfile { |
| ui::ColorMode mode{ui::ColorMode::NATIVE}; |
| ui::Dataspace dataspace{ui::Dataspace::UNKNOWN}; |
| ui::RenderIntent renderIntent{ui::RenderIntent::COLORIMETRIC}; |
| ui::Dataspace colorSpaceAgnosticDataspace{ui::Dataspace::UNKNOWN}; |
| }; |
| |
| // Use internally to incrementally compute visibility/coverage |
| struct CoverageState { |
| explicit CoverageState(LayerFESet& latchedLayers) : latchedLayers(latchedLayers) {} |
| |
| // The set of layers that had been latched for the coverage calls, to |
| // avoid duplicate requests to obtain the same front-end layer state. |
| LayerFESet& latchedLayers; |
| |
| // The region of the output which is covered by layers |
| Region aboveCoveredLayers; |
| // The region of the output which is opaquely covered by layers |
| Region aboveOpaqueLayers; |
| // The region of the output which should be considered dirty |
| Region dirtyRegion; |
| }; |
| |
| virtual ~Output(); |
| |
| // Returns true if the output is valid. This is meant to be checked post- |
| // construction and prior to use, as not everything is set up by the |
| // constructor. |
| virtual bool isValid() const = 0; |
| |
| // Returns the DisplayId the output represents, if it has one |
| virtual std::optional<DisplayId> getDisplayId() const = 0; |
| |
| // Enables (or disables) composition on this output |
| virtual void setCompositionEnabled(bool) = 0; |
| |
| // Enables (or disables) layer caching on this output |
| virtual void setLayerCachingEnabled(bool) = 0; |
| |
| // Sets the projection state to use |
| virtual void setProjection(ui::Rotation orientation, const Rect& layerStackSpaceRect, |
| const Rect& orientedDisplaySpaceRect) = 0; |
| // Sets the bounds to use |
| virtual void setDisplaySize(const ui::Size&) = 0; |
| // Gets the transform hint used in layers that belong to this output. Used to guide |
| // composition orientation so that HW overlay can be used when display isn't in its natural |
| // orientation on some devices. Therefore usually we only use transform hint from display |
| // output. |
| virtual ui::Transform::RotationFlags getTransformHint() const = 0; |
| |
| // Sets the layer stack filtering settings for this output. See |
| // belongsInOutput for full details. |
| virtual void setLayerStackFilter(uint32_t layerStackId, bool isInternal) = 0; |
| |
| // Sets the output color mode |
| virtual void setColorProfile(const ColorProfile&) = 0; |
| |
| // Sets current calibrated display brightness information |
| virtual void setDisplayBrightness(float sdrWhitePointNits, float displayBrightnessNits) = 0; |
| |
| // Outputs a string with a state dump |
| virtual void dump(std::string&) const = 0; |
| |
| // Outputs planner information |
| virtual void dumpPlannerInfo(const Vector<String16>& args, std::string&) const = 0; |
| |
| // Gets the debug name for the output |
| virtual const std::string& getName() const = 0; |
| |
| // Sets a debug name for the output |
| virtual void setName(const std::string&) = 0; |
| |
| // Gets the current render color mode for the output |
| virtual DisplayColorProfile* getDisplayColorProfile() const = 0; |
| |
| // Gets the current render surface for the output |
| virtual RenderSurface* getRenderSurface() const = 0; |
| |
| using OutputCompositionState = compositionengine::impl::OutputCompositionState; |
| |
| // Gets the raw composition state data for the output |
| // TODO(lpique): Make this protected once it is only internally called. |
| virtual const OutputCompositionState& getState() const = 0; |
| |
| // Allows mutable access to the raw composition state data for the output. |
| // This is meant to be used by the various functions that are part of the |
| // composition process. |
| // TODO(lpique): Make this protected once it is only internally called. |
| virtual OutputCompositionState& editState() = 0; |
| |
| // Gets the dirty region in layer stack space. |
| // If repaintEverything is true, this will be the full display bounds. |
| virtual Region getDirtyRegion(bool repaintEverything) const = 0; |
| |
| // Tests whether a given layerStackId belongs in this output. |
| // A layer belongs to the output if its layerStackId matches the of the output layerStackId, |
| // unless the layer should display on the primary output only and this is not the primary output |
| |
| // A layer belongs to the output if its layerStackId matches. Additionally |
| // if the layer should only show in the internal (primary) display only and |
| // this output allows that. |
| virtual bool belongsInOutput(std::optional<uint32_t> layerStackId, bool internalOnly) const = 0; |
| |
| // Determines if a layer belongs to the output. |
| virtual bool belongsInOutput(const sp<LayerFE>&) const = 0; |
| |
| // Returns a pointer to the output layer corresponding to the given layer on |
| // this output, or nullptr if the layer does not have one |
| virtual OutputLayer* getOutputLayerForLayer(const sp<LayerFE>&) const = 0; |
| |
| // Immediately clears all layers from the output. |
| virtual void clearOutputLayers() = 0; |
| |
| // For tests use only. Creates and appends an OutputLayer into the output. |
| virtual OutputLayer* injectOutputLayerForTest(const sp<LayerFE>&) = 0; |
| |
| // Gets the count of output layers managed by this output |
| virtual size_t getOutputLayerCount() const = 0; |
| |
| // Gets an output layer in Z order given its index |
| virtual OutputLayer* getOutputLayerOrderedByZByIndex(size_t) const = 0; |
| |
| // A helper function for enumerating all the output layers in Z order using |
| // a C++11 range-based for loop. |
| auto getOutputLayersOrderedByZ() const { return OutputLayersEnumerator(*this); } |
| |
| // Sets the new set of layers being released this frame |
| virtual void setReleasedLayers(ReleasedLayers&&) = 0; |
| |
| // Prepare the output, updating the OutputLayers used in the output |
| virtual void prepare(const CompositionRefreshArgs&, LayerFESet&) = 0; |
| |
| // Presents the output, finalizing all composition details |
| virtual void present(const CompositionRefreshArgs&) = 0; |
| |
| // Latches the front-end layer state for each output layer |
| virtual void updateLayerStateFromFE(const CompositionRefreshArgs&) const = 0; |
| |
| protected: |
| virtual void setDisplayColorProfile(std::unique_ptr<DisplayColorProfile>) = 0; |
| virtual void setRenderSurface(std::unique_ptr<RenderSurface>) = 0; |
| |
| virtual void rebuildLayerStacks(const CompositionRefreshArgs&, LayerFESet&) = 0; |
| virtual void collectVisibleLayers(const CompositionRefreshArgs&, CoverageState&) = 0; |
| virtual void ensureOutputLayerIfVisible(sp<LayerFE>&, CoverageState&) = 0; |
| virtual void setReleasedLayers(const CompositionRefreshArgs&) = 0; |
| |
| virtual void updateCompositionState(const CompositionRefreshArgs&) = 0; |
| virtual void planComposition() = 0; |
| virtual void writeCompositionState(const CompositionRefreshArgs&) = 0; |
| virtual void setColorTransform(const CompositionRefreshArgs&) = 0; |
| virtual void updateColorProfile(const CompositionRefreshArgs&) = 0; |
| virtual void beginFrame() = 0; |
| virtual void prepareFrame() = 0; |
| virtual void devOptRepaintFlash(const CompositionRefreshArgs&) = 0; |
| virtual void finishFrame(const CompositionRefreshArgs&) = 0; |
| virtual std::optional<base::unique_fd> composeSurfaces( |
| const Region&, const compositionengine::CompositionRefreshArgs& refreshArgs) = 0; |
| virtual void postFramebuffer() = 0; |
| virtual void renderCachedSets(const CompositionRefreshArgs&) = 0; |
| virtual void chooseCompositionStrategy() = 0; |
| virtual bool getSkipColorTransform() const = 0; |
| virtual FrameFences presentAndGetFrameFences() = 0; |
| virtual std::vector<LayerFE::LayerSettings> generateClientCompositionRequests( |
| bool supportsProtectedContent, Region& clearRegion, ui::Dataspace outputDataspace) = 0; |
| virtual void appendRegionFlashRequests( |
| const Region& flashRegion, |
| std::vector<LayerFE::LayerSettings>& clientCompositionLayers) = 0; |
| virtual void setExpensiveRenderingExpected(bool enabled) = 0; |
| virtual void cacheClientCompositionRequests(uint32_t cacheSize) = 0; |
| }; |
| |
| } // namespace compositionengine |
| } // namespace android |