| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "../dispatcher/InputDispatcher.h" |
| |
| #include <android-base/stringprintf.h> |
| #include <android-base/thread_annotations.h> |
| #include <binder/Binder.h> |
| #include <gtest/gtest.h> |
| #include <input/Input.h> |
| #include <linux/input.h> |
| |
| #include <cinttypes> |
| #include <thread> |
| #include <unordered_set> |
| #include <vector> |
| |
| using android::base::StringPrintf; |
| using android::os::InputEventInjectionResult; |
| using android::os::InputEventInjectionSync; |
| using android::os::TouchOcclusionMode; |
| using namespace android::flag_operators; |
| |
| namespace android::inputdispatcher { |
| |
| // An arbitrary time value. |
| static const nsecs_t ARBITRARY_TIME = 1234; |
| |
| // An arbitrary device id. |
| static const int32_t DEVICE_ID = 1; |
| |
| // An arbitrary display id. |
| static const int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT; |
| |
| // An arbitrary injector pid / uid pair that has permission to inject events. |
| static const int32_t INJECTOR_PID = 999; |
| static const int32_t INJECTOR_UID = 1001; |
| |
| // An arbitrary pid of the gesture monitor window |
| static constexpr int32_t MONITOR_PID = 2001; |
| |
| struct PointF { |
| float x; |
| float y; |
| }; |
| |
| /** |
| * Return a DOWN key event with KEYCODE_A. |
| */ |
| static KeyEvent getTestKeyEvent() { |
| KeyEvent event; |
| |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, |
| INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, |
| ARBITRARY_TIME, ARBITRARY_TIME); |
| return event; |
| } |
| |
| // --- FakeInputDispatcherPolicy --- |
| |
| class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface { |
| InputDispatcherConfiguration mConfig; |
| |
| protected: |
| virtual ~FakeInputDispatcherPolicy() {} |
| |
| public: |
| FakeInputDispatcherPolicy() {} |
| |
| void assertFilterInputEventWasCalled(const NotifyKeyArgs& args) { |
| assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_KEY, args.eventTime, args.action, |
| args.displayId); |
| } |
| |
| void assertFilterInputEventWasCalled(const NotifyMotionArgs& args) { |
| assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_MOTION, args.eventTime, args.action, |
| args.displayId); |
| } |
| |
| void assertFilterInputEventWasNotCalled() { |
| std::scoped_lock lock(mLock); |
| ASSERT_EQ(nullptr, mFilteredEvent); |
| } |
| |
| void assertNotifyConfigurationChangedWasCalled(nsecs_t when) { |
| std::scoped_lock lock(mLock); |
| ASSERT_TRUE(mConfigurationChangedTime) |
| << "Timed out waiting for configuration changed call"; |
| ASSERT_EQ(*mConfigurationChangedTime, when); |
| mConfigurationChangedTime = std::nullopt; |
| } |
| |
| void assertNotifySwitchWasCalled(const NotifySwitchArgs& args) { |
| std::scoped_lock lock(mLock); |
| ASSERT_TRUE(mLastNotifySwitch); |
| // We do not check id because it is not exposed to the policy |
| EXPECT_EQ(args.eventTime, mLastNotifySwitch->eventTime); |
| EXPECT_EQ(args.policyFlags, mLastNotifySwitch->policyFlags); |
| EXPECT_EQ(args.switchValues, mLastNotifySwitch->switchValues); |
| EXPECT_EQ(args.switchMask, mLastNotifySwitch->switchMask); |
| mLastNotifySwitch = std::nullopt; |
| } |
| |
| void assertOnPointerDownEquals(const sp<IBinder>& touchedToken) { |
| std::scoped_lock lock(mLock); |
| ASSERT_EQ(touchedToken, mOnPointerDownToken); |
| mOnPointerDownToken.clear(); |
| } |
| |
| void assertOnPointerDownWasNotCalled() { |
| std::scoped_lock lock(mLock); |
| ASSERT_TRUE(mOnPointerDownToken == nullptr) |
| << "Expected onPointerDownOutsideFocus to not have been called"; |
| } |
| |
| // This function must be called soon after the expected ANR timer starts, |
| // because we are also checking how much time has passed. |
| void assertNotifyNoFocusedWindowAnrWasCalled( |
| std::chrono::nanoseconds timeout, |
| const std::shared_ptr<InputApplicationHandle>& expectedApplication) { |
| std::shared_ptr<InputApplicationHandle> application; |
| { // acquire lock |
| std::unique_lock lock(mLock); |
| android::base::ScopedLockAssertion assumeLocked(mLock); |
| ASSERT_NO_FATAL_FAILURE( |
| application = getAnrTokenLockedInterruptible(timeout, mAnrApplications, lock)); |
| } // release lock |
| ASSERT_EQ(expectedApplication, application); |
| } |
| |
| void assertNotifyWindowUnresponsiveWasCalled(std::chrono::nanoseconds timeout, |
| const sp<IBinder>& expectedConnectionToken) { |
| sp<IBinder> connectionToken = getUnresponsiveWindowToken(timeout); |
| ASSERT_EQ(expectedConnectionToken, connectionToken); |
| } |
| |
| void assertNotifyWindowResponsiveWasCalled(const sp<IBinder>& expectedConnectionToken) { |
| sp<IBinder> connectionToken = getResponsiveWindowToken(); |
| ASSERT_EQ(expectedConnectionToken, connectionToken); |
| } |
| |
| void assertNotifyMonitorUnresponsiveWasCalled(std::chrono::nanoseconds timeout) { |
| int32_t pid = getUnresponsiveMonitorPid(timeout); |
| ASSERT_EQ(MONITOR_PID, pid); |
| } |
| |
| void assertNotifyMonitorResponsiveWasCalled() { |
| int32_t pid = getResponsiveMonitorPid(); |
| ASSERT_EQ(MONITOR_PID, pid); |
| } |
| |
| sp<IBinder> getUnresponsiveWindowToken(std::chrono::nanoseconds timeout) { |
| std::unique_lock lock(mLock); |
| android::base::ScopedLockAssertion assumeLocked(mLock); |
| return getAnrTokenLockedInterruptible(timeout, mAnrWindowTokens, lock); |
| } |
| |
| sp<IBinder> getResponsiveWindowToken() { |
| std::unique_lock lock(mLock); |
| android::base::ScopedLockAssertion assumeLocked(mLock); |
| return getAnrTokenLockedInterruptible(0s, mResponsiveWindowTokens, lock); |
| } |
| |
| int32_t getUnresponsiveMonitorPid(std::chrono::nanoseconds timeout) { |
| std::unique_lock lock(mLock); |
| android::base::ScopedLockAssertion assumeLocked(mLock); |
| return getAnrTokenLockedInterruptible(timeout, mAnrMonitorPids, lock); |
| } |
| |
| int32_t getResponsiveMonitorPid() { |
| std::unique_lock lock(mLock); |
| android::base::ScopedLockAssertion assumeLocked(mLock); |
| return getAnrTokenLockedInterruptible(0s, mResponsiveMonitorPids, lock); |
| } |
| |
| // All three ANR-related callbacks behave the same way, so we use this generic function to wait |
| // for a specific container to become non-empty. When the container is non-empty, return the |
| // first entry from the container and erase it. |
| template <class T> |
| T getAnrTokenLockedInterruptible(std::chrono::nanoseconds timeout, std::queue<T>& storage, |
| std::unique_lock<std::mutex>& lock) REQUIRES(mLock) { |
| const std::chrono::time_point start = std::chrono::steady_clock::now(); |
| std::chrono::duration timeToWait = timeout + 100ms; // provide some slack |
| |
| // If there is an ANR, Dispatcher won't be idle because there are still events |
| // in the waitQueue that we need to check on. So we can't wait for dispatcher to be idle |
| // before checking if ANR was called. |
| // Since dispatcher is not guaranteed to call notifyNoFocusedWindowAnr right away, we need |
| // to provide it some time to act. 100ms seems reasonable. |
| mNotifyAnr.wait_for(lock, timeToWait, |
| [&storage]() REQUIRES(mLock) { return !storage.empty(); }); |
| const std::chrono::duration waited = std::chrono::steady_clock::now() - start; |
| if (storage.empty()) { |
| ADD_FAILURE() << "Did not receive the ANR callback"; |
| return {}; |
| } |
| // Ensure that the ANR didn't get raised too early. We can't be too strict here because |
| // the dispatcher started counting before this function was called |
| if (std::chrono::abs(timeout - waited) > 100ms) { |
| ADD_FAILURE() << "ANR was raised too early or too late. Expected " |
| << std::chrono::duration_cast<std::chrono::milliseconds>(timeout).count() |
| << "ms, but waited " |
| << std::chrono::duration_cast<std::chrono::milliseconds>(waited).count() |
| << "ms instead"; |
| } |
| T token = storage.front(); |
| storage.pop(); |
| return token; |
| } |
| |
| void assertNotifyAnrWasNotCalled() { |
| std::scoped_lock lock(mLock); |
| ASSERT_TRUE(mAnrApplications.empty()); |
| ASSERT_TRUE(mAnrWindowTokens.empty()); |
| ASSERT_TRUE(mAnrMonitorPids.empty()); |
| ASSERT_TRUE(mResponsiveWindowTokens.empty()) |
| << "ANR was not called, but please also consume the 'connection is responsive' " |
| "signal"; |
| ASSERT_TRUE(mResponsiveMonitorPids.empty()) |
| << "Monitor ANR was not called, but please also consume the 'monitor is responsive'" |
| " signal"; |
| } |
| |
| void setKeyRepeatConfiguration(nsecs_t timeout, nsecs_t delay) { |
| mConfig.keyRepeatTimeout = timeout; |
| mConfig.keyRepeatDelay = delay; |
| } |
| |
| void waitForSetPointerCapture(bool enabled) { |
| std::unique_lock lock(mLock); |
| base::ScopedLockAssertion assumeLocked(mLock); |
| |
| if (!mPointerCaptureChangedCondition.wait_for(lock, 100ms, |
| [this, enabled]() REQUIRES(mLock) { |
| return mPointerCaptureEnabled && |
| *mPointerCaptureEnabled == |
| enabled; |
| })) { |
| FAIL() << "Timed out waiting for setPointerCapture(" << enabled << ") to be called."; |
| } |
| mPointerCaptureEnabled.reset(); |
| } |
| |
| void assertSetPointerCaptureNotCalled() { |
| std::unique_lock lock(mLock); |
| base::ScopedLockAssertion assumeLocked(mLock); |
| |
| if (mPointerCaptureChangedCondition.wait_for(lock, 100ms) != std::cv_status::timeout) { |
| FAIL() << "Expected setPointerCapture(enabled) to not be called, but was called. " |
| "enabled = " |
| << *mPointerCaptureEnabled; |
| } |
| mPointerCaptureEnabled.reset(); |
| } |
| |
| void assertDropTargetEquals(const sp<IBinder>& targetToken) { |
| std::scoped_lock lock(mLock); |
| ASSERT_TRUE(mNotifyDropWindowWasCalled); |
| ASSERT_EQ(targetToken, mDropTargetWindowToken); |
| mNotifyDropWindowWasCalled = false; |
| } |
| |
| private: |
| std::mutex mLock; |
| std::unique_ptr<InputEvent> mFilteredEvent GUARDED_BY(mLock); |
| std::optional<nsecs_t> mConfigurationChangedTime GUARDED_BY(mLock); |
| sp<IBinder> mOnPointerDownToken GUARDED_BY(mLock); |
| std::optional<NotifySwitchArgs> mLastNotifySwitch GUARDED_BY(mLock); |
| |
| std::condition_variable mPointerCaptureChangedCondition; |
| std::optional<bool> mPointerCaptureEnabled GUARDED_BY(mLock); |
| |
| // ANR handling |
| std::queue<std::shared_ptr<InputApplicationHandle>> mAnrApplications GUARDED_BY(mLock); |
| std::queue<sp<IBinder>> mAnrWindowTokens GUARDED_BY(mLock); |
| std::queue<sp<IBinder>> mResponsiveWindowTokens GUARDED_BY(mLock); |
| std::queue<int32_t> mAnrMonitorPids GUARDED_BY(mLock); |
| std::queue<int32_t> mResponsiveMonitorPids GUARDED_BY(mLock); |
| std::condition_variable mNotifyAnr; |
| |
| sp<IBinder> mDropTargetWindowToken GUARDED_BY(mLock); |
| bool mNotifyDropWindowWasCalled GUARDED_BY(mLock) = false; |
| |
| void notifyConfigurationChanged(nsecs_t when) override { |
| std::scoped_lock lock(mLock); |
| mConfigurationChangedTime = when; |
| } |
| |
| void notifyWindowUnresponsive(const sp<IBinder>& connectionToken, const std::string&) override { |
| std::scoped_lock lock(mLock); |
| mAnrWindowTokens.push(connectionToken); |
| mNotifyAnr.notify_all(); |
| } |
| |
| void notifyMonitorUnresponsive(int32_t pid, const std::string&) override { |
| std::scoped_lock lock(mLock); |
| mAnrMonitorPids.push(pid); |
| mNotifyAnr.notify_all(); |
| } |
| |
| void notifyWindowResponsive(const sp<IBinder>& connectionToken) override { |
| std::scoped_lock lock(mLock); |
| mResponsiveWindowTokens.push(connectionToken); |
| mNotifyAnr.notify_all(); |
| } |
| |
| void notifyMonitorResponsive(int32_t pid) override { |
| std::scoped_lock lock(mLock); |
| mResponsiveMonitorPids.push(pid); |
| mNotifyAnr.notify_all(); |
| } |
| |
| void notifyNoFocusedWindowAnr( |
| const std::shared_ptr<InputApplicationHandle>& applicationHandle) override { |
| std::scoped_lock lock(mLock); |
| mAnrApplications.push(applicationHandle); |
| mNotifyAnr.notify_all(); |
| } |
| |
| void notifyInputChannelBroken(const sp<IBinder>&) override {} |
| |
| void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {} |
| |
| void notifyUntrustedTouch(const std::string& obscuringPackage) override {} |
| void notifySensorEvent(int32_t deviceId, InputDeviceSensorType sensorType, |
| InputDeviceSensorAccuracy accuracy, nsecs_t timestamp, |
| const std::vector<float>& values) override {} |
| |
| void notifySensorAccuracy(int deviceId, InputDeviceSensorType sensorType, |
| InputDeviceSensorAccuracy accuracy) override {} |
| |
| void notifyVibratorState(int32_t deviceId, bool isOn) override {} |
| |
| void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override { |
| *outConfig = mConfig; |
| } |
| |
| bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override { |
| std::scoped_lock lock(mLock); |
| switch (inputEvent->getType()) { |
| case AINPUT_EVENT_TYPE_KEY: { |
| const KeyEvent* keyEvent = static_cast<const KeyEvent*>(inputEvent); |
| mFilteredEvent = std::make_unique<KeyEvent>(*keyEvent); |
| break; |
| } |
| |
| case AINPUT_EVENT_TYPE_MOTION: { |
| const MotionEvent* motionEvent = static_cast<const MotionEvent*>(inputEvent); |
| mFilteredEvent = std::make_unique<MotionEvent>(*motionEvent); |
| break; |
| } |
| } |
| return true; |
| } |
| |
| void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {} |
| |
| void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {} |
| |
| nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*, uint32_t) override { |
| return 0; |
| } |
| |
| bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t, KeyEvent*) override { |
| return false; |
| } |
| |
| void notifySwitch(nsecs_t when, uint32_t switchValues, uint32_t switchMask, |
| uint32_t policyFlags) override { |
| std::scoped_lock lock(mLock); |
| /** We simply reconstruct NotifySwitchArgs in policy because InputDispatcher is |
| * essentially a passthrough for notifySwitch. |
| */ |
| mLastNotifySwitch = NotifySwitchArgs(1 /*id*/, when, policyFlags, switchValues, switchMask); |
| } |
| |
| void pokeUserActivity(nsecs_t, int32_t, int32_t) override {} |
| |
| bool checkInjectEventsPermissionNonReentrant(int32_t pid, int32_t uid) override { |
| return pid == INJECTOR_PID && uid == INJECTOR_UID; |
| } |
| |
| void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override { |
| std::scoped_lock lock(mLock); |
| mOnPointerDownToken = newToken; |
| } |
| |
| void setPointerCapture(bool enabled) override { |
| std::scoped_lock lock(mLock); |
| mPointerCaptureEnabled = {enabled}; |
| mPointerCaptureChangedCondition.notify_all(); |
| } |
| |
| void notifyDropWindow(const sp<IBinder>& token, float x, float y) override { |
| std::scoped_lock lock(mLock); |
| mNotifyDropWindowWasCalled = true; |
| mDropTargetWindowToken = token; |
| } |
| |
| void assertFilterInputEventWasCalled(int type, nsecs_t eventTime, int32_t action, |
| int32_t displayId) { |
| std::scoped_lock lock(mLock); |
| ASSERT_NE(nullptr, mFilteredEvent) << "Expected filterInputEvent() to have been called."; |
| ASSERT_EQ(mFilteredEvent->getType(), type); |
| |
| if (type == AINPUT_EVENT_TYPE_KEY) { |
| const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*mFilteredEvent); |
| EXPECT_EQ(keyEvent.getEventTime(), eventTime); |
| EXPECT_EQ(keyEvent.getAction(), action); |
| EXPECT_EQ(keyEvent.getDisplayId(), displayId); |
| } else if (type == AINPUT_EVENT_TYPE_MOTION) { |
| const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*mFilteredEvent); |
| EXPECT_EQ(motionEvent.getEventTime(), eventTime); |
| EXPECT_EQ(motionEvent.getAction(), action); |
| EXPECT_EQ(motionEvent.getDisplayId(), displayId); |
| } else { |
| FAIL() << "Unknown type: " << type; |
| } |
| |
| mFilteredEvent = nullptr; |
| } |
| }; |
| |
| // --- InputDispatcherTest --- |
| |
| class InputDispatcherTest : public testing::Test { |
| protected: |
| sp<FakeInputDispatcherPolicy> mFakePolicy; |
| sp<InputDispatcher> mDispatcher; |
| |
| void SetUp() override { |
| mFakePolicy = new FakeInputDispatcherPolicy(); |
| mDispatcher = new InputDispatcher(mFakePolicy); |
| mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false); |
| // Start InputDispatcher thread |
| ASSERT_EQ(OK, mDispatcher->start()); |
| } |
| |
| void TearDown() override { |
| ASSERT_EQ(OK, mDispatcher->stop()); |
| mFakePolicy.clear(); |
| mDispatcher.clear(); |
| } |
| |
| /** |
| * Used for debugging when writing the test |
| */ |
| void dumpDispatcherState() { |
| std::string dump; |
| mDispatcher->dump(dump); |
| std::stringstream ss(dump); |
| std::string to; |
| |
| while (std::getline(ss, to, '\n')) { |
| ALOGE("%s", to.c_str()); |
| } |
| } |
| |
| void setFocusedWindow(const sp<InputWindowHandle>& window, |
| const sp<InputWindowHandle>& focusedWindow = nullptr) { |
| FocusRequest request; |
| request.token = window->getToken(); |
| request.windowName = window->getName(); |
| if (focusedWindow) { |
| request.focusedToken = focusedWindow->getToken(); |
| } |
| request.timestamp = systemTime(SYSTEM_TIME_MONOTONIC); |
| request.displayId = window->getInfo()->displayId; |
| mDispatcher->setFocusedWindow(request); |
| } |
| }; |
| |
| TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) { |
| KeyEvent event; |
| |
| // Rejects undefined key actions. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, |
| INVALID_HMAC, |
| /*action*/ -1, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, |
| ARBITRARY_TIME); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::NONE, 0ms, 0)) |
| << "Should reject key events with undefined action."; |
| |
| // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, |
| INVALID_HMAC, AKEY_EVENT_ACTION_MULTIPLE, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, |
| ARBITRARY_TIME, ARBITRARY_TIME); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::NONE, 0ms, 0)) |
| << "Should reject key events with ACTION_MULTIPLE."; |
| } |
| |
| TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) { |
| MotionEvent event; |
| PointerProperties pointerProperties[MAX_POINTERS + 1]; |
| PointerCoords pointerCoords[MAX_POINTERS + 1]; |
| for (int i = 0; i <= MAX_POINTERS; i++) { |
| pointerProperties[i].clear(); |
| pointerProperties[i].id = i; |
| pointerCoords[i].clear(); |
| } |
| |
| // Some constants commonly used below |
| constexpr int32_t source = AINPUT_SOURCE_TOUCHSCREEN; |
| constexpr int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE; |
| constexpr int32_t metaState = AMETA_NONE; |
| constexpr MotionClassification classification = MotionClassification::NONE; |
| |
| ui::Transform identityTransform; |
| // Rejects undefined motion actions. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| /*action*/ -1, 0, 0, edgeFlags, metaState, 0, classification, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE, |
| AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 1, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::NONE, 0ms, 0)) |
| << "Should reject motion events with undefined action."; |
| |
| // Rejects pointer down with invalid index. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_POINTER_DOWN | |
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE, |
| ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, |
| pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::NONE, 0ms, 0)) |
| << "Should reject motion events with pointer down index too large."; |
| |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_POINTER_DOWN | |
| (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE, |
| ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, |
| pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::NONE, 0ms, 0)) |
| << "Should reject motion events with pointer down index too small."; |
| |
| // Rejects pointer up with invalid index. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_POINTER_UP | |
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE, |
| ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, |
| pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::NONE, 0ms, 0)) |
| << "Should reject motion events with pointer up index too large."; |
| |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_POINTER_UP | |
| (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE, |
| ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, |
| pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::NONE, 0ms, 0)) |
| << "Should reject motion events with pointer up index too small."; |
| |
| // Rejects motion events with invalid number of pointers. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE, |
| AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 0, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::NONE, 0ms, 0)) |
| << "Should reject motion events with 0 pointers."; |
| |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE, |
| AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::NONE, 0ms, 0)) |
| << "Should reject motion events with more than MAX_POINTERS pointers."; |
| |
| // Rejects motion events with invalid pointer ids. |
| pointerProperties[0].id = -1; |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE, |
| AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 1, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::NONE, 0ms, 0)) |
| << "Should reject motion events with pointer ids less than 0."; |
| |
| pointerProperties[0].id = MAX_POINTER_ID + 1; |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE, |
| AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 1, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::NONE, 0ms, 0)) |
| << "Should reject motion events with pointer ids greater than MAX_POINTER_ID."; |
| |
| // Rejects motion events with duplicate pointer ids. |
| pointerProperties[0].id = 1; |
| pointerProperties[1].id = 1; |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE, |
| AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME, |
| /*pointerCount*/ 2, pointerProperties, pointerCoords); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::NONE, 0ms, 0)) |
| << "Should reject motion events with duplicate pointer ids."; |
| } |
| |
| /* Test InputDispatcher for notifyConfigurationChanged and notifySwitch events */ |
| |
| TEST_F(InputDispatcherTest, NotifyConfigurationChanged_CallsPolicy) { |
| constexpr nsecs_t eventTime = 20; |
| NotifyConfigurationChangedArgs args(10 /*id*/, eventTime); |
| mDispatcher->notifyConfigurationChanged(&args); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| |
| mFakePolicy->assertNotifyConfigurationChangedWasCalled(eventTime); |
| } |
| |
| TEST_F(InputDispatcherTest, NotifySwitch_CallsPolicy) { |
| NotifySwitchArgs args(10 /*id*/, 20 /*eventTime*/, 0 /*policyFlags*/, 1 /*switchValues*/, |
| 2 /*switchMask*/); |
| mDispatcher->notifySwitch(&args); |
| |
| // InputDispatcher adds POLICY_FLAG_TRUSTED because the event went through InputListener |
| args.policyFlags |= POLICY_FLAG_TRUSTED; |
| mFakePolicy->assertNotifySwitchWasCalled(args); |
| } |
| |
| // --- InputDispatcherTest SetInputWindowTest --- |
| static constexpr std::chrono::duration INJECT_EVENT_TIMEOUT = 500ms; |
| static constexpr std::chrono::nanoseconds DISPATCHING_TIMEOUT = 5s; |
| |
| class FakeApplicationHandle : public InputApplicationHandle { |
| public: |
| FakeApplicationHandle() { |
| mInfo.name = "Fake Application"; |
| mInfo.token = new BBinder(); |
| mInfo.dispatchingTimeoutMillis = |
| std::chrono::duration_cast<std::chrono::milliseconds>(DISPATCHING_TIMEOUT).count(); |
| } |
| virtual ~FakeApplicationHandle() {} |
| |
| virtual bool updateInfo() override { return true; } |
| |
| void setDispatchingTimeout(std::chrono::milliseconds timeout) { |
| mInfo.dispatchingTimeoutMillis = timeout.count(); |
| } |
| }; |
| |
| class FakeInputReceiver { |
| public: |
| explicit FakeInputReceiver(std::unique_ptr<InputChannel> clientChannel, const std::string name) |
| : mName(name) { |
| mConsumer = std::make_unique<InputConsumer>(std::move(clientChannel)); |
| } |
| |
| InputEvent* consume() { |
| InputEvent* event; |
| std::optional<uint32_t> consumeSeq = receiveEvent(&event); |
| if (!consumeSeq) { |
| return nullptr; |
| } |
| finishEvent(*consumeSeq); |
| return event; |
| } |
| |
| /** |
| * Receive an event without acknowledging it. |
| * Return the sequence number that could later be used to send finished signal. |
| */ |
| std::optional<uint32_t> receiveEvent(InputEvent** outEvent = nullptr) { |
| uint32_t consumeSeq; |
| InputEvent* event; |
| |
| std::chrono::time_point start = std::chrono::steady_clock::now(); |
| status_t status = WOULD_BLOCK; |
| while (status == WOULD_BLOCK) { |
| status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq, |
| &event); |
| std::chrono::duration elapsed = std::chrono::steady_clock::now() - start; |
| if (elapsed > 100ms) { |
| break; |
| } |
| } |
| |
| if (status == WOULD_BLOCK) { |
| // Just means there's no event available. |
| return std::nullopt; |
| } |
| |
| if (status != OK) { |
| ADD_FAILURE() << mName.c_str() << ": consumer consume should return OK."; |
| return std::nullopt; |
| } |
| if (event == nullptr) { |
| ADD_FAILURE() << "Consumed correctly, but received NULL event from consumer"; |
| return std::nullopt; |
| } |
| if (outEvent != nullptr) { |
| *outEvent = event; |
| } |
| return consumeSeq; |
| } |
| |
| /** |
| * To be used together with "receiveEvent" to complete the consumption of an event. |
| */ |
| void finishEvent(uint32_t consumeSeq) { |
| const status_t status = mConsumer->sendFinishedSignal(consumeSeq, true); |
| ASSERT_EQ(OK, status) << mName.c_str() << ": consumer sendFinishedSignal should return OK."; |
| } |
| |
| void sendTimeline(int32_t inputEventId, std::array<nsecs_t, GraphicsTimeline::SIZE> timeline) { |
| const status_t status = mConsumer->sendTimeline(inputEventId, timeline); |
| ASSERT_EQ(OK, status); |
| } |
| |
| void consumeEvent(int32_t expectedEventType, int32_t expectedAction, |
| std::optional<int32_t> expectedDisplayId, |
| std::optional<int32_t> expectedFlags) { |
| InputEvent* event = consume(); |
| |
| ASSERT_NE(nullptr, event) << mName.c_str() |
| << ": consumer should have returned non-NULL event."; |
| ASSERT_EQ(expectedEventType, event->getType()) |
| << mName.c_str() << " expected " << inputEventTypeToString(expectedEventType) |
| << " event, got " << inputEventTypeToString(event->getType()) << " event"; |
| |
| if (expectedDisplayId.has_value()) { |
| EXPECT_EQ(expectedDisplayId, event->getDisplayId()); |
| } |
| |
| switch (expectedEventType) { |
| case AINPUT_EVENT_TYPE_KEY: { |
| const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*event); |
| EXPECT_EQ(expectedAction, keyEvent.getAction()); |
| if (expectedFlags.has_value()) { |
| EXPECT_EQ(expectedFlags.value(), keyEvent.getFlags()); |
| } |
| break; |
| } |
| case AINPUT_EVENT_TYPE_MOTION: { |
| const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event); |
| EXPECT_EQ(expectedAction, motionEvent.getAction()); |
| if (expectedFlags.has_value()) { |
| EXPECT_EQ(expectedFlags.value(), motionEvent.getFlags()); |
| } |
| break; |
| } |
| case AINPUT_EVENT_TYPE_FOCUS: { |
| FAIL() << "Use 'consumeFocusEvent' for FOCUS events"; |
| } |
| case AINPUT_EVENT_TYPE_CAPTURE: { |
| FAIL() << "Use 'consumeCaptureEvent' for CAPTURE events"; |
| } |
| case AINPUT_EVENT_TYPE_DRAG: { |
| FAIL() << "Use 'consumeDragEvent' for DRAG events"; |
| } |
| default: { |
| FAIL() << mName.c_str() << ": invalid event type: " << expectedEventType; |
| } |
| } |
| } |
| |
| void consumeFocusEvent(bool hasFocus, bool inTouchMode) { |
| InputEvent* event = consume(); |
| ASSERT_NE(nullptr, event) << mName.c_str() |
| << ": consumer should have returned non-NULL event."; |
| ASSERT_EQ(AINPUT_EVENT_TYPE_FOCUS, event->getType()) |
| << "Got " << inputEventTypeToString(event->getType()) |
| << " event instead of FOCUS event"; |
| |
| ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId()) |
| << mName.c_str() << ": event displayId should always be NONE."; |
| |
| FocusEvent* focusEvent = static_cast<FocusEvent*>(event); |
| EXPECT_EQ(hasFocus, focusEvent->getHasFocus()); |
| EXPECT_EQ(inTouchMode, focusEvent->getInTouchMode()); |
| } |
| |
| void consumeCaptureEvent(bool hasCapture) { |
| const InputEvent* event = consume(); |
| ASSERT_NE(nullptr, event) << mName.c_str() |
| << ": consumer should have returned non-NULL event."; |
| ASSERT_EQ(AINPUT_EVENT_TYPE_CAPTURE, event->getType()) |
| << "Got " << inputEventTypeToString(event->getType()) |
| << " event instead of CAPTURE event"; |
| |
| ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId()) |
| << mName.c_str() << ": event displayId should always be NONE."; |
| |
| const auto& captureEvent = static_cast<const CaptureEvent&>(*event); |
| EXPECT_EQ(hasCapture, captureEvent.getPointerCaptureEnabled()); |
| } |
| |
| void consumeDragEvent(bool isExiting, float x, float y) { |
| const InputEvent* event = consume(); |
| ASSERT_NE(nullptr, event) << mName.c_str() |
| << ": consumer should have returned non-NULL event."; |
| ASSERT_EQ(AINPUT_EVENT_TYPE_DRAG, event->getType()) |
| << "Got " << inputEventTypeToString(event->getType()) |
| << " event instead of DRAG event"; |
| |
| EXPECT_EQ(ADISPLAY_ID_NONE, event->getDisplayId()) |
| << mName.c_str() << ": event displayId should always be NONE."; |
| |
| const auto& dragEvent = static_cast<const DragEvent&>(*event); |
| EXPECT_EQ(isExiting, dragEvent.isExiting()); |
| EXPECT_EQ(x, dragEvent.getX()); |
| EXPECT_EQ(y, dragEvent.getY()); |
| } |
| |
| void assertNoEvents() { |
| InputEvent* event = consume(); |
| if (event == nullptr) { |
| return; |
| } |
| if (event->getType() == AINPUT_EVENT_TYPE_KEY) { |
| KeyEvent& keyEvent = static_cast<KeyEvent&>(*event); |
| ADD_FAILURE() << "Received key event " |
| << KeyEvent::actionToString(keyEvent.getAction()); |
| } else if (event->getType() == AINPUT_EVENT_TYPE_MOTION) { |
| MotionEvent& motionEvent = static_cast<MotionEvent&>(*event); |
| ADD_FAILURE() << "Received motion event " |
| << MotionEvent::actionToString(motionEvent.getAction()); |
| } else if (event->getType() == AINPUT_EVENT_TYPE_FOCUS) { |
| FocusEvent& focusEvent = static_cast<FocusEvent&>(*event); |
| ADD_FAILURE() << "Received focus event, hasFocus = " |
| << (focusEvent.getHasFocus() ? "true" : "false"); |
| } else if (event->getType() == AINPUT_EVENT_TYPE_CAPTURE) { |
| const auto& captureEvent = static_cast<CaptureEvent&>(*event); |
| ADD_FAILURE() << "Received capture event, pointerCaptureEnabled = " |
| << (captureEvent.getPointerCaptureEnabled() ? "true" : "false"); |
| } |
| FAIL() << mName.c_str() |
| << ": should not have received any events, so consume() should return NULL"; |
| } |
| |
| sp<IBinder> getToken() { return mConsumer->getChannel()->getConnectionToken(); } |
| |
| protected: |
| std::unique_ptr<InputConsumer> mConsumer; |
| PreallocatedInputEventFactory mEventFactory; |
| |
| std::string mName; |
| }; |
| |
| class FakeWindowHandle : public InputWindowHandle { |
| public: |
| static const int32_t WIDTH = 600; |
| static const int32_t HEIGHT = 800; |
| |
| FakeWindowHandle(const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle, |
| const sp<InputDispatcher>& dispatcher, const std::string name, |
| int32_t displayId, std::optional<sp<IBinder>> token = std::nullopt) |
| : mName(name) { |
| if (token == std::nullopt) { |
| base::Result<std::unique_ptr<InputChannel>> channel = |
| dispatcher->createInputChannel(name); |
| token = (*channel)->getConnectionToken(); |
| mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(*channel), name); |
| } |
| |
| inputApplicationHandle->updateInfo(); |
| mInfo.applicationInfo = *inputApplicationHandle->getInfo(); |
| |
| mInfo.token = *token; |
| mInfo.id = sId++; |
| mInfo.name = name; |
| mInfo.type = InputWindowInfo::Type::APPLICATION; |
| mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT; |
| mInfo.alpha = 1.0; |
| mInfo.frameLeft = 0; |
| mInfo.frameTop = 0; |
| mInfo.frameRight = WIDTH; |
| mInfo.frameBottom = HEIGHT; |
| mInfo.transform.set(0, 0); |
| mInfo.globalScaleFactor = 1.0; |
| mInfo.touchableRegion.clear(); |
| mInfo.addTouchableRegion(Rect(0, 0, WIDTH, HEIGHT)); |
| mInfo.visible = true; |
| mInfo.focusable = false; |
| mInfo.hasWallpaper = false; |
| mInfo.paused = false; |
| mInfo.ownerPid = INJECTOR_PID; |
| mInfo.ownerUid = INJECTOR_UID; |
| mInfo.displayId = displayId; |
| } |
| |
| virtual bool updateInfo() { return true; } |
| |
| void setFocusable(bool focusable) { mInfo.focusable = focusable; } |
| |
| void setVisible(bool visible) { mInfo.visible = visible; } |
| |
| void setDispatchingTimeout(std::chrono::nanoseconds timeout) { |
| mInfo.dispatchingTimeout = timeout; |
| } |
| |
| void setPaused(bool paused) { mInfo.paused = paused; } |
| |
| void setAlpha(float alpha) { mInfo.alpha = alpha; } |
| |
| void setTouchOcclusionMode(android::os::TouchOcclusionMode mode) { |
| mInfo.touchOcclusionMode = mode; |
| } |
| |
| void setApplicationToken(sp<IBinder> token) { mInfo.applicationInfo.token = token; } |
| |
| void setFrame(const Rect& frame) { |
| mInfo.frameLeft = frame.left; |
| mInfo.frameTop = frame.top; |
| mInfo.frameRight = frame.right; |
| mInfo.frameBottom = frame.bottom; |
| mInfo.transform.set(-frame.left, -frame.top); |
| mInfo.touchableRegion.clear(); |
| mInfo.addTouchableRegion(frame); |
| } |
| |
| void addFlags(Flags<InputWindowInfo::Flag> flags) { mInfo.flags |= flags; } |
| |
| void setFlags(Flags<InputWindowInfo::Flag> flags) { mInfo.flags = flags; } |
| |
| void setInputFeatures(InputWindowInfo::Feature features) { mInfo.inputFeatures = features; } |
| |
| void setWindowTransform(float dsdx, float dtdx, float dtdy, float dsdy) { |
| mInfo.transform.set(dsdx, dtdx, dtdy, dsdy); |
| } |
| |
| void setWindowScale(float xScale, float yScale) { setWindowTransform(xScale, 0, 0, yScale); } |
| |
| void setWindowOffset(float offsetX, float offsetY) { mInfo.transform.set(offsetX, offsetY); } |
| |
| void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId, |
| expectedFlags); |
| } |
| |
| void consumeKeyUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, expectedDisplayId, expectedFlags); |
| } |
| |
| void consumeMotionCancel(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, expectedDisplayId, |
| expectedFlags); |
| } |
| |
| void consumeMotionMove(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, expectedDisplayId, |
| expectedFlags); |
| } |
| |
| void consumeMotionDown(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| consumeAnyMotionDown(expectedDisplayId, expectedFlags); |
| } |
| |
| void consumeAnyMotionDown(std::optional<int32_t> expectedDisplayId = std::nullopt, |
| std::optional<int32_t> expectedFlags = std::nullopt) { |
| consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, expectedDisplayId, |
| expectedFlags); |
| } |
| |
| void consumeMotionPointerDown(int32_t pointerIdx, |
| int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN | |
| (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags); |
| } |
| |
| void consumeMotionPointerUp(int32_t pointerIdx, int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| int32_t action = AMOTION_EVENT_ACTION_POINTER_UP | |
| (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags); |
| } |
| |
| void consumeMotionUp(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP, expectedDisplayId, |
| expectedFlags); |
| } |
| |
| void consumeMotionOutside(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, |
| int32_t expectedFlags = 0) { |
| consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE, expectedDisplayId, |
| expectedFlags); |
| } |
| |
| void consumeFocusEvent(bool hasFocus, bool inTouchMode = true) { |
| ASSERT_NE(mInputReceiver, nullptr) |
| << "Cannot consume events from a window with no receiver"; |
| mInputReceiver->consumeFocusEvent(hasFocus, inTouchMode); |
| } |
| |
| void consumeCaptureEvent(bool hasCapture) { |
| ASSERT_NE(mInputReceiver, nullptr) |
| << "Cannot consume events from a window with no receiver"; |
| mInputReceiver->consumeCaptureEvent(hasCapture); |
| } |
| |
| void consumeEvent(int32_t expectedEventType, int32_t expectedAction, |
| std::optional<int32_t> expectedDisplayId, |
| std::optional<int32_t> expectedFlags) { |
| ASSERT_NE(mInputReceiver, nullptr) << "Invalid consume event on window with no receiver"; |
| mInputReceiver->consumeEvent(expectedEventType, expectedAction, expectedDisplayId, |
| expectedFlags); |
| } |
| |
| void consumeDragEvent(bool isExiting, float x, float y) { |
| mInputReceiver->consumeDragEvent(isExiting, x, y); |
| } |
| |
| std::optional<uint32_t> receiveEvent(InputEvent** outEvent = nullptr) { |
| if (mInputReceiver == nullptr) { |
| ADD_FAILURE() << "Invalid receive event on window with no receiver"; |
| return std::nullopt; |
| } |
| return mInputReceiver->receiveEvent(outEvent); |
| } |
| |
| void finishEvent(uint32_t sequenceNum) { |
| ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver"; |
| mInputReceiver->finishEvent(sequenceNum); |
| } |
| |
| void sendTimeline(int32_t inputEventId, std::array<nsecs_t, GraphicsTimeline::SIZE> timeline) { |
| ASSERT_NE(mInputReceiver, nullptr) << "Invalid receive event on window with no receiver"; |
| mInputReceiver->sendTimeline(inputEventId, timeline); |
| } |
| |
| InputEvent* consume() { |
| if (mInputReceiver == nullptr) { |
| return nullptr; |
| } |
| return mInputReceiver->consume(); |
| } |
| |
| MotionEvent* consumeMotion() { |
| InputEvent* event = consume(); |
| if (event == nullptr) { |
| ADD_FAILURE() << "Consume failed : no event"; |
| return nullptr; |
| } |
| if (event->getType() != AINPUT_EVENT_TYPE_MOTION) { |
| ADD_FAILURE() << "Instead of motion event, got " |
| << inputEventTypeToString(event->getType()); |
| return nullptr; |
| } |
| return static_cast<MotionEvent*>(event); |
| } |
| |
| void assertNoEvents() { |
| if (mInputReceiver == nullptr && |
| mInfo.inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL)) { |
| return; // Can't receive events if the window does not have input channel |
| } |
| ASSERT_NE(nullptr, mInputReceiver) |
| << "Window without InputReceiver must specify feature NO_INPUT_CHANNEL"; |
| mInputReceiver->assertNoEvents(); |
| } |
| |
| sp<IBinder> getToken() { return mInfo.token; } |
| |
| const std::string& getName() { return mName; } |
| |
| void setOwnerInfo(int32_t ownerPid, int32_t ownerUid) { |
| mInfo.ownerPid = ownerPid; |
| mInfo.ownerUid = ownerUid; |
| } |
| |
| private: |
| const std::string mName; |
| std::unique_ptr<FakeInputReceiver> mInputReceiver; |
| static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger |
| }; |
| |
| std::atomic<int32_t> FakeWindowHandle::sId{1}; |
| |
| static InputEventInjectionResult injectKey( |
| const sp<InputDispatcher>& dispatcher, int32_t action, int32_t repeatCount, |
| int32_t displayId = ADISPLAY_ID_NONE, |
| InputEventInjectionSync syncMode = InputEventInjectionSync::WAIT_FOR_RESULT, |
| std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, |
| bool allowKeyRepeat = true) { |
| KeyEvent event; |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| |
| // Define a valid key down event. |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId, |
| INVALID_HMAC, action, /* flags */ 0, AKEYCODE_A, KEY_A, AMETA_NONE, |
| repeatCount, currentTime, currentTime); |
| |
| int32_t policyFlags = POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER; |
| if (!allowKeyRepeat) { |
| policyFlags |= POLICY_FLAG_DISABLE_KEY_REPEAT; |
| } |
| // Inject event until dispatch out. |
| return dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, syncMode, |
| injectionTimeout, policyFlags); |
| } |
| |
| static InputEventInjectionResult injectKeyDown(const sp<InputDispatcher>& dispatcher, |
| int32_t displayId = ADISPLAY_ID_NONE) { |
| return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /* repeatCount */ 0, displayId); |
| } |
| |
| // Inject a down event that has key repeat disabled. This allows InputDispatcher to idle without |
| // sending a subsequent key up. When key repeat is enabled, the dispatcher cannot idle because it |
| // has to be woken up to process the repeating key. |
| static InputEventInjectionResult injectKeyDownNoRepeat(const sp<InputDispatcher>& dispatcher, |
| int32_t displayId = ADISPLAY_ID_NONE) { |
| return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /* repeatCount */ 0, displayId, |
| InputEventInjectionSync::WAIT_FOR_RESULT, INJECT_EVENT_TIMEOUT, |
| /* allowKeyRepeat */ false); |
| } |
| |
| static InputEventInjectionResult injectKeyUp(const sp<InputDispatcher>& dispatcher, |
| int32_t displayId = ADISPLAY_ID_NONE) { |
| return injectKey(dispatcher, AKEY_EVENT_ACTION_UP, /* repeatCount */ 0, displayId); |
| } |
| |
| class PointerBuilder { |
| public: |
| PointerBuilder(int32_t id, int32_t toolType) { |
| mProperties.clear(); |
| mProperties.id = id; |
| mProperties.toolType = toolType; |
| mCoords.clear(); |
| } |
| |
| PointerBuilder& x(float x) { return axis(AMOTION_EVENT_AXIS_X, x); } |
| |
| PointerBuilder& y(float y) { return axis(AMOTION_EVENT_AXIS_Y, y); } |
| |
| PointerBuilder& axis(int32_t axis, float value) { |
| mCoords.setAxisValue(axis, value); |
| return *this; |
| } |
| |
| PointerProperties buildProperties() const { return mProperties; } |
| |
| PointerCoords buildCoords() const { return mCoords; } |
| |
| private: |
| PointerProperties mProperties; |
| PointerCoords mCoords; |
| }; |
| |
| class MotionEventBuilder { |
| public: |
| MotionEventBuilder(int32_t action, int32_t source) { |
| mAction = action; |
| mSource = source; |
| mEventTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| } |
| |
| MotionEventBuilder& eventTime(nsecs_t eventTime) { |
| mEventTime = eventTime; |
| return *this; |
| } |
| |
| MotionEventBuilder& displayId(int32_t displayId) { |
| mDisplayId = displayId; |
| return *this; |
| } |
| |
| MotionEventBuilder& actionButton(int32_t actionButton) { |
| mActionButton = actionButton; |
| return *this; |
| } |
| |
| MotionEventBuilder& buttonState(int32_t buttonState) { |
| mButtonState = buttonState; |
| return *this; |
| } |
| |
| MotionEventBuilder& rawXCursorPosition(float rawXCursorPosition) { |
| mRawXCursorPosition = rawXCursorPosition; |
| return *this; |
| } |
| |
| MotionEventBuilder& rawYCursorPosition(float rawYCursorPosition) { |
| mRawYCursorPosition = rawYCursorPosition; |
| return *this; |
| } |
| |
| MotionEventBuilder& pointer(PointerBuilder pointer) { |
| mPointers.push_back(pointer); |
| return *this; |
| } |
| |
| MotionEventBuilder& addFlag(uint32_t flags) { |
| mFlags |= flags; |
| return *this; |
| } |
| |
| MotionEvent build() { |
| std::vector<PointerProperties> pointerProperties; |
| std::vector<PointerCoords> pointerCoords; |
| for (const PointerBuilder& pointer : mPointers) { |
| pointerProperties.push_back(pointer.buildProperties()); |
| pointerCoords.push_back(pointer.buildCoords()); |
| } |
| |
| // Set mouse cursor position for the most common cases to avoid boilerplate. |
| if (mSource == AINPUT_SOURCE_MOUSE && |
| !MotionEvent::isValidCursorPosition(mRawXCursorPosition, mRawYCursorPosition) && |
| mPointers.size() == 1) { |
| mRawXCursorPosition = pointerCoords[0].getX(); |
| mRawYCursorPosition = pointerCoords[0].getY(); |
| } |
| |
| MotionEvent event; |
| ui::Transform identityTransform; |
| event.initialize(InputEvent::nextId(), DEVICE_ID, mSource, mDisplayId, INVALID_HMAC, |
| mAction, mActionButton, mFlags, /* edgeFlags */ 0, AMETA_NONE, |
| mButtonState, MotionClassification::NONE, identityTransform, |
| /* xPrecision */ 0, /* yPrecision */ 0, mRawXCursorPosition, |
| mRawYCursorPosition, mDisplayWidth, mDisplayHeight, mEventTime, mEventTime, |
| mPointers.size(), pointerProperties.data(), pointerCoords.data()); |
| |
| return event; |
| } |
| |
| private: |
| int32_t mAction; |
| int32_t mSource; |
| nsecs_t mEventTime; |
| int32_t mDisplayId{ADISPLAY_ID_DEFAULT}; |
| int32_t mActionButton{0}; |
| int32_t mButtonState{0}; |
| int32_t mFlags{0}; |
| float mRawXCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION}; |
| float mRawYCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION}; |
| int32_t mDisplayWidth{AMOTION_EVENT_INVALID_DISPLAY_SIZE}; |
| int32_t mDisplayHeight{AMOTION_EVENT_INVALID_DISPLAY_SIZE}; |
| |
| std::vector<PointerBuilder> mPointers; |
| }; |
| |
| static InputEventInjectionResult injectMotionEvent( |
| const sp<InputDispatcher>& dispatcher, const MotionEvent& event, |
| std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT) { |
| return dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, injectionMode, |
| injectionTimeout, |
| POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER); |
| } |
| |
| static InputEventInjectionResult injectMotionEvent( |
| const sp<InputDispatcher>& dispatcher, int32_t action, int32_t source, int32_t displayId, |
| const PointF& position, |
| const PointF& cursorPosition = {AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION}, |
| std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, |
| InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT, |
| nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC)) { |
| MotionEvent event = MotionEventBuilder(action, source) |
| .displayId(displayId) |
| .eventTime(eventTime) |
| .rawXCursorPosition(cursorPosition.x) |
| .rawYCursorPosition(cursorPosition.y) |
| .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER) |
| .x(position.x) |
| .y(position.y)) |
| .build(); |
| |
| // Inject event until dispatch out. |
| return injectMotionEvent(dispatcher, event, injectionTimeout, injectionMode); |
| } |
| |
| static InputEventInjectionResult injectMotionDown(const sp<InputDispatcher>& dispatcher, |
| int32_t source, int32_t displayId, |
| const PointF& location = {100, 200}) { |
| return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_DOWN, source, displayId, location); |
| } |
| |
| static InputEventInjectionResult injectMotionUp(const sp<InputDispatcher>& dispatcher, |
| int32_t source, int32_t displayId, |
| const PointF& location = {100, 200}) { |
| return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_UP, source, displayId, location); |
| } |
| |
| static NotifyKeyArgs generateKeyArgs(int32_t action, int32_t displayId = ADISPLAY_ID_NONE) { |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| // Define a valid key event. |
| NotifyKeyArgs args(/* id */ 0, currentTime, 0 /*readTime*/, DEVICE_ID, AINPUT_SOURCE_KEYBOARD, |
| displayId, POLICY_FLAG_PASS_TO_USER, action, /* flags */ 0, AKEYCODE_A, |
| KEY_A, AMETA_NONE, currentTime); |
| |
| return args; |
| } |
| |
| static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId, |
| const std::vector<PointF>& points) { |
| size_t pointerCount = points.size(); |
| if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_UP) { |
| EXPECT_EQ(1U, pointerCount) << "Actions DOWN and UP can only contain a single pointer"; |
| } |
| |
| PointerProperties pointerProperties[pointerCount]; |
| PointerCoords pointerCoords[pointerCount]; |
| |
| for (size_t i = 0; i < pointerCount; i++) { |
| pointerProperties[i].clear(); |
| pointerProperties[i].id = i; |
| pointerProperties[i].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; |
| |
| pointerCoords[i].clear(); |
| pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, points[i].x); |
| pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, points[i].y); |
| } |
| |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| // Define a valid motion event. |
| NotifyMotionArgs args(/* id */ 0, currentTime, 0 /*readTime*/, DEVICE_ID, source, displayId, |
| POLICY_FLAG_PASS_TO_USER, action, /* actionButton */ 0, /* flags */ 0, |
| AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE, |
| AMOTION_EVENT_EDGE_FLAG_NONE, pointerCount, pointerProperties, |
| pointerCoords, /* xPrecision */ 0, /* yPrecision */ 0, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /* videoFrames */ {}); |
| |
| return args; |
| } |
| |
| static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId) { |
| return generateMotionArgs(action, source, displayId, {PointF{100, 200}}); |
| } |
| |
| static NotifyPointerCaptureChangedArgs generatePointerCaptureChangedArgs(bool enabled) { |
| return NotifyPointerCaptureChangedArgs(/* id */ 0, systemTime(SYSTEM_TIME_MONOTONIC), enabled); |
| } |
| |
| TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Window should receive motion event. |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| /** |
| * Calling setInputWindows once with FLAG_NOT_TOUCH_MODAL should not cause any issues. |
| * To ensure that window receives only events that were directly inside of it, add |
| * FLAG_NOT_TOUCH_MODAL. This will enforce using the touchableRegion of the input |
| * when finding touched windows. |
| * This test serves as a sanity check for the next test, where setInputWindows is |
| * called twice. |
| */ |
| TEST_F(InputDispatcherTest, SetInputWindowOnce_SingleWindowTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 100, 100)); |
| window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Window should receive motion event. |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| /** |
| * Calling setInputWindows twice, with the same info, should not cause any issues. |
| * To ensure that window receives only events that were directly inside of it, add |
| * FLAG_NOT_TOUCH_MODAL. This will enforce using the touchableRegion of the input |
| * when finding touched windows. |
| */ |
| TEST_F(InputDispatcherTest, SetInputWindowTwice_SingleWindowTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 100, 100)); |
| window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Window should receive motion event. |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| // The foreground window should receive the first touch down event. |
| TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> windowTop = |
| new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> windowSecond = |
| new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}}); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Top window should receive the touch down event. Second window should not receive anything. |
| windowTop->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| windowSecond->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, HoverMoveEnterMouseClickAndHoverMoveExit) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> windowLeft = |
| new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| windowLeft->setFrame(Rect(0, 0, 600, 800)); |
| windowLeft->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); |
| sp<FakeWindowHandle> windowRight = |
| new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| windowRight->setFrame(Rect(600, 0, 1200, 800)); |
| windowRight->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowLeft, windowRight}}}); |
| |
| // Start cursor position in right window so that we can move the cursor to left window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) |
| .x(900) |
| .y(400)) |
| .build())); |
| windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| |
| // Move cursor into left window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) |
| .x(300) |
| .y(400)) |
| .build())); |
| windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| |
| // Inject a series of mouse events for a mouse click |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) |
| .x(300) |
| .y(400)) |
| .build())); |
| windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, |
| AINPUT_SOURCE_MOUSE) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) |
| .x(300) |
| .y(400)) |
| .build())); |
| windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_PRESS, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE, |
| AINPUT_SOURCE_MOUSE) |
| .buttonState(0) |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) |
| .x(300) |
| .y(400)) |
| .build())); |
| windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_RELEASE, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE) |
| .buttonState(0) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) |
| .x(300) |
| .y(400)) |
| .build())); |
| windowLeft->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| |
| // Move mouse cursor back to right window |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) |
| .x(900) |
| .y(400)) |
| .build())); |
| windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| } |
| |
| // This test is different from the test above that HOVER_ENTER and HOVER_EXIT events are injected |
| // directly in this test. |
| TEST_F(InputDispatcherTest, HoverEnterMouseClickAndHoverExit) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| window->setFrame(Rect(0, 0, 1200, 800)); |
| window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) |
| .x(300) |
| .y(400)) |
| .build())); |
| window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| |
| // Inject a series of mouse events for a mouse click |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) |
| .x(300) |
| .y(400)) |
| .build())); |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, |
| AINPUT_SOURCE_MOUSE) |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) |
| .x(300) |
| .y(400)) |
| .build())); |
| window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_PRESS, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE, |
| AINPUT_SOURCE_MOUSE) |
| .buttonState(0) |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) |
| .x(300) |
| .y(400)) |
| .build())); |
| window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_RELEASE, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE) |
| .buttonState(0) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) |
| .x(300) |
| .y(400)) |
| .build())); |
| window->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_EXIT, |
| AINPUT_SOURCE_MOUSE) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE) |
| .x(300) |
| .y(400)) |
| .build())); |
| window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT, |
| ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */); |
| } |
| |
| TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> windowLeft = |
| new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); |
| windowLeft->setFrame(Rect(0, 0, 600, 800)); |
| windowLeft->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); |
| sp<FakeWindowHandle> windowRight = |
| new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); |
| windowRight->setFrame(Rect(600, 0, 1200, 800)); |
| windowRight->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowLeft, windowRight}}}); |
| |
| // Inject an event with coordinate in the area of right window, with mouse cursor in the area of |
| // left window. This event should be dispatched to the left window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE, |
| ADISPLAY_ID_DEFAULT, {610, 400}, {599, 400})); |
| windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| windowRight->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsKeyStream) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| window->setFocusable(true); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true); |
| |
| NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyKey(&keyArgs); |
| |
| // Window should receive key down event. |
| window->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| |
| // When device reset happens, that key stream should be terminated with FLAG_CANCELED |
| // on the app side. |
| NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID); |
| mDispatcher->notifyDeviceReset(&args); |
| window->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT, |
| AKEY_EVENT_FLAG_CANCELED); |
| } |
| |
| TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsMotionStream) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| |
| NotifyMotionArgs motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyMotion(&motionArgs); |
| |
| // Window should receive motion down event. |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| // When device reset happens, that motion stream should be terminated with ACTION_CANCEL |
| // on the app side. |
| NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID); |
| mDispatcher->notifyDeviceReset(&args); |
| window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, ADISPLAY_ID_DEFAULT, |
| 0 /*expectedFlags*/); |
| } |
| |
| using TransferFunction = |
| std::function<bool(sp<InputDispatcher> dispatcher, sp<IBinder>, sp<IBinder>)>; |
| |
| class TransferTouchFixture : public InputDispatcherTest, |
| public ::testing::WithParamInterface<TransferFunction> {}; |
| |
| TEST_P(TransferTouchFixture, TransferTouch_OnePointer) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| // Create a couple of windows |
| sp<FakeWindowHandle> firstWindow = |
| new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> secondWindow = |
| new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT); |
| |
| // Add the windows to the dispatcher |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}}); |
| |
| // Send down to the first window |
| NotifyMotionArgs downMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyMotion(&downMotionArgs); |
| // Only the first window should get the down event |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| |
| // Transfer touch to the second window |
| TransferFunction f = GetParam(); |
| const bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); |
| ASSERT_TRUE(success); |
| // The first window gets cancel and the second gets down |
| firstWindow->consumeMotionCancel(); |
| secondWindow->consumeMotionDown(); |
| |
| // Send up event to the second window |
| NotifyMotionArgs upMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyMotion(&upMotionArgs); |
| // The first window gets no events and the second gets up |
| firstWindow->assertNoEvents(); |
| secondWindow->consumeMotionUp(); |
| } |
| |
| TEST_P(TransferTouchFixture, TransferTouch_TwoPointersNonSplitTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| PointF touchPoint = {10, 10}; |
| |
| // Create a couple of windows |
| sp<FakeWindowHandle> firstWindow = |
| new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> secondWindow = |
| new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT); |
| |
| // Add the windows to the dispatcher |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}}); |
| |
| // Send down to the first window |
| NotifyMotionArgs downMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {touchPoint}); |
| mDispatcher->notifyMotion(&downMotionArgs); |
| // Only the first window should get the down event |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| |
| // Send pointer down to the first window |
| NotifyMotionArgs pointerDownMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN | |
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {touchPoint, touchPoint}); |
| mDispatcher->notifyMotion(&pointerDownMotionArgs); |
| // Only the first window should get the pointer down event |
| firstWindow->consumeMotionPointerDown(1); |
| secondWindow->assertNoEvents(); |
| |
| // Transfer touch focus to the second window |
| TransferFunction f = GetParam(); |
| bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); |
| ASSERT_TRUE(success); |
| // The first window gets cancel and the second gets down and pointer down |
| firstWindow->consumeMotionCancel(); |
| secondWindow->consumeMotionDown(); |
| secondWindow->consumeMotionPointerDown(1); |
| |
| // Send pointer up to the second window |
| NotifyMotionArgs pointerUpMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP | |
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {touchPoint, touchPoint}); |
| mDispatcher->notifyMotion(&pointerUpMotionArgs); |
| // The first window gets nothing and the second gets pointer up |
| firstWindow->assertNoEvents(); |
| secondWindow->consumeMotionPointerUp(1); |
| |
| // Send up event to the second window |
| NotifyMotionArgs upMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyMotion(&upMotionArgs); |
| // The first window gets nothing and the second gets up |
| firstWindow->assertNoEvents(); |
| secondWindow->consumeMotionUp(); |
| } |
| |
| // For the cases of single pointer touch and two pointers non-split touch, the api's |
| // 'transferTouch' and 'transferTouchFocus' are equivalent in behaviour. They only differ |
| // for the case where there are multiple pointers split across several windows. |
| INSTANTIATE_TEST_SUITE_P(TransferFunctionTests, TransferTouchFixture, |
| ::testing::Values( |
| [&](sp<InputDispatcher> dispatcher, sp<IBinder> /*ignored*/, |
| sp<IBinder> destChannelToken) { |
| return dispatcher->transferTouch(destChannelToken); |
| }, |
| [&](sp<InputDispatcher> dispatcher, sp<IBinder> from, |
| sp<IBinder> to) { |
| return dispatcher->transferTouchFocus(from, to, |
| false /*isDragAndDrop*/); |
| })); |
| |
| TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointersSplitTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| // Create a non touch modal window that supports split touch |
| sp<FakeWindowHandle> firstWindow = |
| new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT); |
| firstWindow->setFrame(Rect(0, 0, 600, 400)); |
| firstWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | |
| InputWindowInfo::Flag::SPLIT_TOUCH); |
| |
| // Create a non touch modal window that supports split touch |
| sp<FakeWindowHandle> secondWindow = |
| new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT); |
| secondWindow->setFrame(Rect(0, 400, 600, 800)); |
| secondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | |
| InputWindowInfo::Flag::SPLIT_TOUCH); |
| |
| // Add the windows to the dispatcher |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}}); |
| |
| PointF pointInFirst = {300, 200}; |
| PointF pointInSecond = {300, 600}; |
| |
| // Send down to the first window |
| NotifyMotionArgs firstDownMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {pointInFirst}); |
| mDispatcher->notifyMotion(&firstDownMotionArgs); |
| // Only the first window should get the down event |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| |
| // Send down to the second window |
| NotifyMotionArgs secondDownMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN | |
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInFirst, pointInSecond}); |
| mDispatcher->notifyMotion(&secondDownMotionArgs); |
| // The first window gets a move and the second a down |
| firstWindow->consumeMotionMove(); |
| secondWindow->consumeMotionDown(); |
| |
| // Transfer touch focus to the second window |
| mDispatcher->transferTouchFocus(firstWindow->getToken(), secondWindow->getToken()); |
| // The first window gets cancel and the new gets pointer down (it already saw down) |
| firstWindow->consumeMotionCancel(); |
| secondWindow->consumeMotionPointerDown(1); |
| |
| // Send pointer up to the second window |
| NotifyMotionArgs pointerUpMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP | |
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInFirst, pointInSecond}); |
| mDispatcher->notifyMotion(&pointerUpMotionArgs); |
| // The first window gets nothing and the second gets pointer up |
| firstWindow->assertNoEvents(); |
| secondWindow->consumeMotionPointerUp(1); |
| |
| // Send up event to the second window |
| NotifyMotionArgs upMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyMotion(&upMotionArgs); |
| // The first window gets nothing and the second gets up |
| firstWindow->assertNoEvents(); |
| secondWindow->consumeMotionUp(); |
| } |
| |
| // Same as TransferTouchFocus_TwoPointersSplitTouch, but using 'transferTouch' api. |
| // Unlike 'transferTouchFocus', calling 'transferTouch' when there are two windows receiving |
| // touch is not supported, so the touch should continue on those windows and the transferred-to |
| // window should get nothing. |
| TEST_F(InputDispatcherTest, TransferTouch_TwoPointersSplitTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| // Create a non touch modal window that supports split touch |
| sp<FakeWindowHandle> firstWindow = |
| new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT); |
| firstWindow->setFrame(Rect(0, 0, 600, 400)); |
| firstWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | |
| InputWindowInfo::Flag::SPLIT_TOUCH); |
| |
| // Create a non touch modal window that supports split touch |
| sp<FakeWindowHandle> secondWindow = |
| new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT); |
| secondWindow->setFrame(Rect(0, 400, 600, 800)); |
| secondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | |
| InputWindowInfo::Flag::SPLIT_TOUCH); |
| |
| // Add the windows to the dispatcher |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}}); |
| |
| PointF pointInFirst = {300, 200}; |
| PointF pointInSecond = {300, 600}; |
| |
| // Send down to the first window |
| NotifyMotionArgs firstDownMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {pointInFirst}); |
| mDispatcher->notifyMotion(&firstDownMotionArgs); |
| // Only the first window should get the down event |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| |
| // Send down to the second window |
| NotifyMotionArgs secondDownMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN | |
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInFirst, pointInSecond}); |
| mDispatcher->notifyMotion(&secondDownMotionArgs); |
| // The first window gets a move and the second a down |
| firstWindow->consumeMotionMove(); |
| secondWindow->consumeMotionDown(); |
| |
| // Transfer touch focus to the second window |
| const bool transferred = mDispatcher->transferTouch(secondWindow->getToken()); |
| // The 'transferTouch' call should not succeed, because there are 2 touched windows |
| ASSERT_FALSE(transferred); |
| firstWindow->assertNoEvents(); |
| secondWindow->assertNoEvents(); |
| |
| // The rest of the dispatch should proceed as normal |
| // Send pointer up to the second window |
| NotifyMotionArgs pointerUpMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP | |
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInFirst, pointInSecond}); |
| mDispatcher->notifyMotion(&pointerUpMotionArgs); |
| // The first window gets MOVE and the second gets pointer up |
| firstWindow->consumeMotionMove(); |
| secondWindow->consumeMotionUp(); |
| |
| // Send up event to the first window |
| NotifyMotionArgs upMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyMotion(&upMotionArgs); |
| // The first window gets nothing and the second gets up |
| firstWindow->consumeMotionUp(); |
| secondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, FocusedWindow_ReceivesFocusEventAndKeyEvent) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| window->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true); |
| |
| NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyKey(&keyArgs); |
| |
| // Window should receive key down event. |
| window->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| TEST_F(InputDispatcherTest, UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| |
| NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyKey(&keyArgs); |
| mDispatcher->waitForIdle(); |
| |
| window->assertNoEvents(); |
| } |
| |
| // If a window is touchable, but does not have focus, it should receive motion events, but not keys |
| TEST_F(InputDispatcherTest, UnfocusedWindow_ReceivesMotionsButNotKeys) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| |
| // Send key |
| NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyKey(&keyArgs); |
| // Send motion |
| NotifyMotionArgs motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyMotion(&motionArgs); |
| |
| // Window should receive only the motion event |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| window->assertNoEvents(); // Key event or focus event will not be received |
| } |
| |
| TEST_F(InputDispatcherTest, PointerCancel_SendCancelWhenSplitTouch) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| // Create first non touch modal window that supports split touch |
| sp<FakeWindowHandle> firstWindow = |
| new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT); |
| firstWindow->setFrame(Rect(0, 0, 600, 400)); |
| firstWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | |
| InputWindowInfo::Flag::SPLIT_TOUCH); |
| |
| // Create second non touch modal window that supports split touch |
| sp<FakeWindowHandle> secondWindow = |
| new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT); |
| secondWindow->setFrame(Rect(0, 400, 600, 800)); |
| secondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | |
| InputWindowInfo::Flag::SPLIT_TOUCH); |
| |
| // Add the windows to the dispatcher |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}}); |
| |
| PointF pointInFirst = {300, 200}; |
| PointF pointInSecond = {300, 600}; |
| |
| // Send down to the first window |
| NotifyMotionArgs firstDownMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {pointInFirst}); |
| mDispatcher->notifyMotion(&firstDownMotionArgs); |
| // Only the first window should get the down event |
| firstWindow->consumeMotionDown(); |
| secondWindow->assertNoEvents(); |
| |
| // Send down to the second window |
| NotifyMotionArgs secondDownMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN | |
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInFirst, pointInSecond}); |
| mDispatcher->notifyMotion(&secondDownMotionArgs); |
| // The first window gets a move and the second a down |
| firstWindow->consumeMotionMove(); |
| secondWindow->consumeMotionDown(); |
| |
| // Send pointer cancel to the second window |
| NotifyMotionArgs pointerUpMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP | |
| (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), |
| AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {pointInFirst, pointInSecond}); |
| pointerUpMotionArgs.flags |= AMOTION_EVENT_FLAG_CANCELED; |
| mDispatcher->notifyMotion(&pointerUpMotionArgs); |
| // The first window gets move and the second gets cancel. |
| firstWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED); |
| secondWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED); |
| |
| // Send up event. |
| NotifyMotionArgs upMotionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyMotion(&upMotionArgs); |
| // The first window gets up and the second gets nothing. |
| firstWindow->consumeMotionUp(); |
| secondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, SendTimeline_DoesNotCrashDispatcher) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline; |
| graphicsTimeline[GraphicsTimeline::GPU_COMPLETED_TIME] = 2; |
| graphicsTimeline[GraphicsTimeline::PRESENT_TIME] = 3; |
| |
| window->sendTimeline(1 /*inputEventId*/, graphicsTimeline); |
| window->assertNoEvents(); |
| mDispatcher->waitForIdle(); |
| } |
| |
| class FakeMonitorReceiver { |
| public: |
| FakeMonitorReceiver(const sp<InputDispatcher>& dispatcher, const std::string name, |
| int32_t displayId, bool isGestureMonitor = false) { |
| base::Result<std::unique_ptr<InputChannel>> channel = |
| dispatcher->createInputMonitor(displayId, isGestureMonitor, name, MONITOR_PID); |
| mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(*channel), name); |
| } |
| |
| sp<IBinder> getToken() { return mInputReceiver->getToken(); } |
| |
| void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN, |
| expectedDisplayId, expectedFlags); |
| } |
| |
| std::optional<int32_t> receiveEvent() { return mInputReceiver->receiveEvent(); } |
| |
| void finishEvent(uint32_t consumeSeq) { return mInputReceiver->finishEvent(consumeSeq); } |
| |
| void consumeMotionDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, |
| expectedDisplayId, expectedFlags); |
| } |
| |
| void consumeMotionUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) { |
| mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP, |
| expectedDisplayId, expectedFlags); |
| } |
| |
| MotionEvent* consumeMotion() { |
| InputEvent* event = mInputReceiver->consume(); |
| if (!event) { |
| ADD_FAILURE() << "No event was produced"; |
| return nullptr; |
| } |
| if (event->getType() != AINPUT_EVENT_TYPE_MOTION) { |
| ADD_FAILURE() << "Received event of type " << event->getType() << " instead of motion"; |
| return nullptr; |
| } |
| return static_cast<MotionEvent*>(event); |
| } |
| |
| void assertNoEvents() { mInputReceiver->assertNoEvents(); } |
| |
| private: |
| std::unique_ptr<FakeInputReceiver> mInputReceiver; |
| }; |
| |
| // Tests for gesture monitors |
| TEST_F(InputDispatcherTest, GestureMonitor_ReceivesMotionEvents) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| |
| FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT, |
| true /*isGestureMonitor*/); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| TEST_F(InputDispatcherTest, GestureMonitor_DoesNotReceiveKeyEvents) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| window->setFocusable(true); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true); |
| |
| FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT, |
| true /*isGestureMonitor*/); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| monitor.assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, GestureMonitor_CanPilferAfterWindowIsRemovedMidStream) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| |
| FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT, |
| true /*isGestureMonitor*/); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| window->releaseChannel(); |
| |
| mDispatcher->pilferPointers(monitor.getToken()); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| } |
| |
| TEST_F(InputDispatcherTest, UnresponsiveGestureMonitor_GetsAnr) { |
| FakeMonitorReceiver monitor = |
| FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT, |
| true /*isGestureMonitor*/); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)); |
| std::optional<uint32_t> consumeSeq = monitor.receiveEvent(); |
| ASSERT_TRUE(consumeSeq); |
| |
| mFakePolicy->assertNotifyMonitorUnresponsiveWasCalled(DISPATCHING_TIMEOUT); |
| monitor.finishEvent(*consumeSeq); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyMonitorResponsiveWasCalled(); |
| } |
| |
| // Tests for gesture monitors |
| TEST_F(InputDispatcherTest, GestureMonitor_NoWindowTransform) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| window->setWindowOffset(20, 40); |
| window->setWindowTransform(0, 1, -1, 0); |
| |
| FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT, |
| true /*isGestureMonitor*/); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| MotionEvent* event = monitor.consumeMotion(); |
| // Even though window has transform, gesture monitor must not. |
| ASSERT_EQ(ui::Transform(), event->getTransform()); |
| } |
| |
| TEST_F(InputDispatcherTest, TestMoveEvent) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| |
| NotifyMotionArgs motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->notifyMotion(&motionArgs); |
| // Window should receive motion down event. |
| window->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| motionArgs.action = AMOTION_EVENT_ACTION_MOVE; |
| motionArgs.id += 1; |
| motionArgs.eventTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| motionArgs.pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, |
| motionArgs.pointerCoords[0].getX() - 10); |
| |
| mDispatcher->notifyMotion(&motionArgs); |
| window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, ADISPLAY_ID_DEFAULT, |
| 0 /*expectedFlags*/); |
| } |
| |
| /** |
| * Dispatcher has touch mode enabled by default. Typically, the policy overrides that value to |
| * the device default right away. In the test scenario, we check both the default value, |
| * and the action of enabling / disabling. |
| */ |
| TEST_F(InputDispatcherTest, TouchModeState_IsSentToApps) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT); |
| |
| // Set focused application. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| window->setFocusable(true); |
| |
| SCOPED_TRACE("Check default value of touch mode"); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/); |
| |
| SCOPED_TRACE("Remove the window to trigger focus loss"); |
| window->setFocusable(false); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| window->consumeFocusEvent(false /*hasFocus*/, true /*inTouchMode*/); |
| |
| SCOPED_TRACE("Disable touch mode"); |
| mDispatcher->setInTouchMode(false); |
| window->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| setFocusedWindow(window); |
| window->consumeFocusEvent(true /*hasFocus*/, false /*inTouchMode*/); |
| |
| SCOPED_TRACE("Remove the window to trigger focus loss"); |
| window->setFocusable(false); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| window->consumeFocusEvent(false /*hasFocus*/, false /*inTouchMode*/); |
| |
| SCOPED_TRACE("Enable touch mode again"); |
| mDispatcher->setInTouchMode(true); |
| window->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| setFocusedWindow(window); |
| window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/); |
| |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, VerifyInputEvent_KeyEvent) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| window->setFocusable(true); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| setFocusedWindow(window); |
| |
| window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/); |
| |
| NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); |
| mDispatcher->notifyKey(&keyArgs); |
| |
| InputEvent* event = window->consume(); |
| ASSERT_NE(event, nullptr); |
| |
| std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event); |
| ASSERT_NE(verified, nullptr); |
| ASSERT_EQ(verified->type, VerifiedInputEvent::Type::KEY); |
| |
| ASSERT_EQ(keyArgs.eventTime, verified->eventTimeNanos); |
| ASSERT_EQ(keyArgs.deviceId, verified->deviceId); |
| ASSERT_EQ(keyArgs.source, verified->source); |
| ASSERT_EQ(keyArgs.displayId, verified->displayId); |
| |
| const VerifiedKeyEvent& verifiedKey = static_cast<const VerifiedKeyEvent&>(*verified); |
| |
| ASSERT_EQ(keyArgs.action, verifiedKey.action); |
| ASSERT_EQ(keyArgs.downTime, verifiedKey.downTimeNanos); |
| ASSERT_EQ(keyArgs.flags & VERIFIED_KEY_EVENT_FLAGS, verifiedKey.flags); |
| ASSERT_EQ(keyArgs.keyCode, verifiedKey.keyCode); |
| ASSERT_EQ(keyArgs.scanCode, verifiedKey.scanCode); |
| ASSERT_EQ(keyArgs.metaState, verifiedKey.metaState); |
| ASSERT_EQ(0, verifiedKey.repeatCount); |
| } |
| |
| TEST_F(InputDispatcherTest, VerifyInputEvent_MotionEvent) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| |
| NotifyMotionArgs motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyMotion(&motionArgs); |
| |
| InputEvent* event = window->consume(); |
| ASSERT_NE(event, nullptr); |
| |
| std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event); |
| ASSERT_NE(verified, nullptr); |
| ASSERT_EQ(verified->type, VerifiedInputEvent::Type::MOTION); |
| |
| EXPECT_EQ(motionArgs.eventTime, verified->eventTimeNanos); |
| EXPECT_EQ(motionArgs.deviceId, verified->deviceId); |
| EXPECT_EQ(motionArgs.source, verified->source); |
| EXPECT_EQ(motionArgs.displayId, verified->displayId); |
| |
| const VerifiedMotionEvent& verifiedMotion = static_cast<const VerifiedMotionEvent&>(*verified); |
| |
| EXPECT_EQ(motionArgs.pointerCoords[0].getX(), verifiedMotion.rawX); |
| EXPECT_EQ(motionArgs.pointerCoords[0].getY(), verifiedMotion.rawY); |
| EXPECT_EQ(motionArgs.action & AMOTION_EVENT_ACTION_MASK, verifiedMotion.actionMasked); |
| EXPECT_EQ(motionArgs.downTime, verifiedMotion.downTimeNanos); |
| EXPECT_EQ(motionArgs.flags & VERIFIED_MOTION_EVENT_FLAGS, verifiedMotion.flags); |
| EXPECT_EQ(motionArgs.metaState, verifiedMotion.metaState); |
| EXPECT_EQ(motionArgs.buttonState, verifiedMotion.buttonState); |
| } |
| |
| TEST_F(InputDispatcherTest, NonPointerMotionEvent_NotTransformed) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT); |
| const std::string name = window->getName(); |
| |
| // Window gets transformed by offset values. |
| window->setWindowOffset(500.0f, 500.0f); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| window->setFocusable(true); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| |
| // First, we set focused window so that focusedWindowHandle is not null. |
| setFocusedWindow(window); |
| |
| // Second, we consume focus event if it is right or wrong according to onFocusChangedLocked. |
| window->consumeFocusEvent(true); |
| |
| constexpr const std::array nonPointerSources = {AINPUT_SOURCE_TRACKBALL, |
| AINPUT_SOURCE_MOUSE_RELATIVE, |
| AINPUT_SOURCE_JOYSTICK}; |
| for (const int source : nonPointerSources) { |
| // Notify motion with a non-pointer source. |
| NotifyMotionArgs motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, source, ADISPLAY_ID_DEFAULT); |
| mDispatcher->notifyMotion(&motionArgs); |
| |
| MotionEvent* event = window->consumeMotion(); |
| ASSERT_NE(event, nullptr); |
| |
| const MotionEvent& motionEvent = *event; |
| EXPECT_EQ(AMOTION_EVENT_ACTION_MOVE, motionEvent.getAction()); |
| EXPECT_EQ(motionArgs.pointerCount, motionEvent.getPointerCount()); |
| |
| float expectedX = motionArgs.pointerCoords[0].getX(); |
| float expectedY = motionArgs.pointerCoords[0].getY(); |
| |
| // Ensure the axis values from the final motion event are not transformed. |
| EXPECT_EQ(expectedX, motionEvent.getX(0)) |
| << "expected " << expectedX << " for x coord of " << name.c_str() << ", got " |
| << motionEvent.getX(0); |
| EXPECT_EQ(expectedY, motionEvent.getY(0)) |
| << "expected " << expectedY << " for y coord of " << name.c_str() << ", got " |
| << motionEvent.getY(0); |
| // Ensure the raw and transformed axis values for the motion event are the same. |
| EXPECT_EQ(motionEvent.getRawX(0), motionEvent.getX(0)) |
| << "expected raw and transformed X-axis values to be equal"; |
| EXPECT_EQ(motionEvent.getRawY(0), motionEvent.getY(0)) |
| << "expected raw and transformed Y-axis values to be equal"; |
| } |
| } |
| |
| /** |
| * Ensure that separate calls to sign the same data are generating the same key. |
| * We avoid asserting against INVALID_HMAC. Since the key is random, there is a non-zero chance |
| * that a specific key and data combination would produce INVALID_HMAC, which would cause flaky |
| * tests. |
| */ |
| TEST_F(InputDispatcherTest, GeneratedHmac_IsConsistent) { |
| KeyEvent event = getTestKeyEvent(); |
| VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event); |
| |
| std::array<uint8_t, 32> hmac1 = mDispatcher->sign(verifiedEvent); |
| std::array<uint8_t, 32> hmac2 = mDispatcher->sign(verifiedEvent); |
| ASSERT_EQ(hmac1, hmac2); |
| } |
| |
| /** |
| * Ensure that changes in VerifiedKeyEvent produce a different hmac. |
| */ |
| TEST_F(InputDispatcherTest, GeneratedHmac_ChangesWhenFieldsChange) { |
| KeyEvent event = getTestKeyEvent(); |
| VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event); |
| std::array<uint8_t, 32> initialHmac = mDispatcher->sign(verifiedEvent); |
| |
| verifiedEvent.deviceId += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.source += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.eventTimeNanos += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.displayId += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.action += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.downTimeNanos += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.flags += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.keyCode += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.scanCode += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.metaState += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| |
| verifiedEvent.repeatCount += 1; |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); |
| } |
| |
| TEST_F(InputDispatcherTest, SetFocusedWindow) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> windowTop = |
| new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> windowSecond = |
| new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| // Top window is also focusable but is not granted focus. |
| windowTop->setFocusable(true); |
| windowSecond->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}}); |
| setFocusedWindow(windowSecond); |
| |
| windowSecond->consumeFocusEvent(true); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Focused window should receive event. |
| windowSecond->consumeKeyDown(ADISPLAY_ID_NONE); |
| windowTop->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestInvalidChannel) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| window->setFocusable(true); |
| // Release channel for window is no longer valid. |
| window->releaseChannel(); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| setFocusedWindow(window); |
| |
| // Test inject a key down, should timeout. |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; |
| |
| // window channel is invalid, so it should not receive any input event. |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestNoFocusableWindow) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| // Window is not focusable. |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| setFocusedWindow(window); |
| |
| // Test inject a key down, should timeout. |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; |
| |
| // window is invalid, so it should not receive any input event. |
| window->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, SetFocusedWindow_CheckFocusedToken) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> windowTop = |
| new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> windowSecond = |
| new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| windowTop->setFocusable(true); |
| windowSecond->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}}); |
| setFocusedWindow(windowTop); |
| windowTop->consumeFocusEvent(true); |
| |
| setFocusedWindow(windowSecond, windowTop); |
| windowSecond->consumeFocusEvent(true); |
| windowTop->consumeFocusEvent(false); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Focused window should receive event. |
| windowSecond->consumeKeyDown(ADISPLAY_ID_NONE); |
| } |
| |
| TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestFocusTokenNotFocused) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> windowTop = |
| new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> windowSecond = |
| new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| windowTop->setFocusable(true); |
| windowSecond->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowTop, windowSecond}}}); |
| setFocusedWindow(windowSecond, windowTop); |
| |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; |
| |
| // Event should be dropped. |
| windowTop->assertNoEvents(); |
| windowSecond->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherTest, SetFocusedWindow_DeferInvisibleWindow) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| sp<FakeWindowHandle> previousFocusedWindow = |
| new FakeWindowHandle(application, mDispatcher, "previousFocusedWindow", |
| ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| window->setFocusable(true); |
| previousFocusedWindow->setFocusable(true); |
| window->setVisible(false); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window, previousFocusedWindow}}}); |
| setFocusedWindow(previousFocusedWindow); |
| previousFocusedWindow->consumeFocusEvent(true); |
| |
| // Requesting focus on invisible window takes focus from currently focused window. |
| setFocusedWindow(window); |
| previousFocusedWindow->consumeFocusEvent(false); |
| |
| // Injected key goes to pending queue. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, |
| ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE)); |
| |
| // Window does not get focus event or key down. |
| window->assertNoEvents(); |
| |
| // Window becomes visible. |
| window->setVisible(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| |
| // Window receives focus event. |
| window->consumeFocusEvent(true); |
| // Focused window receives key down. |
| window->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| TEST_F(InputDispatcherTest, DisplayRemoved) { |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(application, mDispatcher, "window", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| // window is granted focus. |
| window->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}}); |
| setFocusedWindow(window); |
| window->consumeFocusEvent(true); |
| |
| // When a display is removed window loses focus. |
| mDispatcher->displayRemoved(ADISPLAY_ID_DEFAULT); |
| window->consumeFocusEvent(false); |
| } |
| |
| /** |
| * Launch two windows, with different owners. One window (slipperyExitWindow) has Flag::SLIPPERY, |
| * and overlaps the other window, slipperyEnterWindow. The window 'slipperyExitWindow' is on top |
| * of the 'slipperyEnterWindow'. |
| * |
| * Inject touch down into the top window. Upon receipt of the DOWN event, move the window in such |
| * a way so that the touched location is no longer covered by the top window. |
| * |
| * Next, inject a MOVE event. Because the top window already moved earlier, this event is now |
| * positioned over the bottom (slipperyEnterWindow) only. And because the top window had |
| * Flag::SLIPPERY, this will cause the top window to lose the touch event (it will receive |
| * ACTION_CANCEL instead), and the bottom window will receive a newly generated gesture (starting |
| * with ACTION_DOWN). |
| * Thus, the touch has been transferred from the top window into the bottom window, because the top |
| * window moved itself away from the touched location and had Flag::SLIPPERY. |
| * |
| * Even though the top window moved away from the touched location, it is still obscuring the bottom |
| * window. It's just not obscuring it at the touched location. That means, FLAG_WINDOW_IS_PARTIALLY_ |
| * OBSCURED should be set for the MotionEvent that reaches the bottom window. |
| * |
| * In this test, we ensure that the event received by the bottom window has |
| * FLAG_WINDOW_IS_PARTIALLY_OBSCURED. |
| */ |
| TEST_F(InputDispatcherTest, SlipperyWindow_SetsFlagPartiallyObscured) { |
| constexpr int32_t SLIPPERY_PID = INJECTOR_PID + 1; |
| constexpr int32_t SLIPPERY_UID = INJECTOR_UID + 1; |
| |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| |
| sp<FakeWindowHandle> slipperyExitWindow = |
| new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); |
| slipperyExitWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | |
| InputWindowInfo::Flag::SLIPPERY); |
| // Make sure this one overlaps the bottom window |
| slipperyExitWindow->setFrame(Rect(25, 25, 75, 75)); |
| // Change the owner uid/pid of the window so that it is considered to be occluding the bottom |
| // one. Windows with the same owner are not considered to be occluding each other. |
| slipperyExitWindow->setOwnerInfo(SLIPPERY_PID, SLIPPERY_UID); |
| |
| sp<FakeWindowHandle> slipperyEnterWindow = |
| new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| slipperyExitWindow->setFrame(Rect(0, 0, 100, 100)); |
| |
| mDispatcher->setInputWindows( |
| {{ADISPLAY_ID_DEFAULT, {slipperyExitWindow, slipperyEnterWindow}}}); |
| |
| // Use notifyMotion instead of injecting to avoid dealing with injection permissions |
| NotifyMotionArgs args = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {{50, 50}}); |
| mDispatcher->notifyMotion(&args); |
| slipperyExitWindow->consumeMotionDown(); |
| slipperyExitWindow->setFrame(Rect(70, 70, 100, 100)); |
| mDispatcher->setInputWindows( |
| {{ADISPLAY_ID_DEFAULT, {slipperyExitWindow, slipperyEnterWindow}}}); |
| |
| args = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {{51, 51}}); |
| mDispatcher->notifyMotion(&args); |
| |
| slipperyExitWindow->consumeMotionCancel(); |
| |
| slipperyEnterWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, |
| AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED); |
| } |
| |
| class InputDispatcherKeyRepeatTest : public InputDispatcherTest { |
| protected: |
| static constexpr nsecs_t KEY_REPEAT_TIMEOUT = 40 * 1000000; // 40 ms |
| static constexpr nsecs_t KEY_REPEAT_DELAY = 40 * 1000000; // 40 ms |
| |
| std::shared_ptr<FakeApplicationHandle> mApp; |
| sp<FakeWindowHandle> mWindow; |
| |
| virtual void SetUp() override { |
| mFakePolicy = new FakeInputDispatcherPolicy(); |
| mFakePolicy->setKeyRepeatConfiguration(KEY_REPEAT_TIMEOUT, KEY_REPEAT_DELAY); |
| mDispatcher = new InputDispatcher(mFakePolicy); |
| mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false); |
| ASSERT_EQ(OK, mDispatcher->start()); |
| |
| setUpWindow(); |
| } |
| |
| void setUpWindow() { |
| mApp = std::make_shared<FakeApplicationHandle>(); |
| mWindow = new FakeWindowHandle(mApp, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT); |
| |
| mWindow->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); |
| setFocusedWindow(mWindow); |
| mWindow->consumeFocusEvent(true); |
| } |
| |
| void sendAndConsumeKeyDown(int32_t deviceId) { |
| NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT); |
| keyArgs.deviceId = deviceId; |
| keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Otherwise it won't generate repeat event |
| mDispatcher->notifyKey(&keyArgs); |
| |
| // Window should receive key down event. |
| mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| void expectKeyRepeatOnce(int32_t repeatCount) { |
| SCOPED_TRACE(StringPrintf("Checking event with repeat count %" PRId32, repeatCount)); |
| InputEvent* repeatEvent = mWindow->consume(); |
| ASSERT_NE(nullptr, repeatEvent); |
| |
| uint32_t eventType = repeatEvent->getType(); |
| ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, eventType); |
| |
| KeyEvent* repeatKeyEvent = static_cast<KeyEvent*>(repeatEvent); |
| uint32_t eventAction = repeatKeyEvent->getAction(); |
| EXPECT_EQ(AKEY_EVENT_ACTION_DOWN, eventAction); |
| EXPECT_EQ(repeatCount, repeatKeyEvent->getRepeatCount()); |
| } |
| |
| void sendAndConsumeKeyUp(int32_t deviceId) { |
| NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT); |
| keyArgs.deviceId = deviceId; |
| keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Unless it won't generate repeat event |
| mDispatcher->notifyKey(&keyArgs); |
| |
| // Window should receive key down event. |
| mWindow->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT, |
| 0 /*expectedFlags*/); |
| } |
| }; |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeat) { |
| sendAndConsumeKeyDown(1 /* deviceId */); |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { |
| expectKeyRepeatOnce(repeatCount); |
| } |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeatFromTwoDevices) { |
| sendAndConsumeKeyDown(1 /* deviceId */); |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { |
| expectKeyRepeatOnce(repeatCount); |
| } |
| sendAndConsumeKeyDown(2 /* deviceId */); |
| /* repeatCount will start from 1 for deviceId 2 */ |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { |
| expectKeyRepeatOnce(repeatCount); |
| } |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterUp) { |
| sendAndConsumeKeyDown(1 /* deviceId */); |
| expectKeyRepeatOnce(1 /*repeatCount*/); |
| sendAndConsumeKeyUp(1 /* deviceId */); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatAfterStaleDeviceKeyUp) { |
| sendAndConsumeKeyDown(1 /* deviceId */); |
| expectKeyRepeatOnce(1 /*repeatCount*/); |
| sendAndConsumeKeyDown(2 /* deviceId */); |
| expectKeyRepeatOnce(1 /*repeatCount*/); |
| // Stale key up from device 1. |
| sendAndConsumeKeyUp(1 /* deviceId */); |
| // Device 2 is still down, keep repeating |
| expectKeyRepeatOnce(2 /*repeatCount*/); |
| expectKeyRepeatOnce(3 /*repeatCount*/); |
| // Device 2 key up |
| sendAndConsumeKeyUp(2 /* deviceId */); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatStopsAfterRepeatingKeyUp) { |
| sendAndConsumeKeyDown(1 /* deviceId */); |
| expectKeyRepeatOnce(1 /*repeatCount*/); |
| sendAndConsumeKeyDown(2 /* deviceId */); |
| expectKeyRepeatOnce(1 /*repeatCount*/); |
| // Device 2 which holds the key repeating goes up, expect the repeating to stop. |
| sendAndConsumeKeyUp(2 /* deviceId */); |
| // Device 1 still holds key down, but the repeating was already stopped |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterDisableInputDevice) { |
| sendAndConsumeKeyDown(DEVICE_ID); |
| expectKeyRepeatOnce(1 /*repeatCount*/); |
| NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID); |
| mDispatcher->notifyDeviceReset(&args); |
| mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT, |
| AKEY_EVENT_FLAG_CANCELED | AKEY_EVENT_FLAG_LONG_PRESS); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseEventIdFromInputDispatcher) { |
| sendAndConsumeKeyDown(1 /* deviceId */); |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { |
| InputEvent* repeatEvent = mWindow->consume(); |
| ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount; |
| EXPECT_EQ(IdGenerator::Source::INPUT_DISPATCHER, |
| IdGenerator::getSource(repeatEvent->getId())); |
| } |
| } |
| |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseUniqueEventId) { |
| sendAndConsumeKeyDown(1 /* deviceId */); |
| |
| std::unordered_set<int32_t> idSet; |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { |
| InputEvent* repeatEvent = mWindow->consume(); |
| ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount; |
| int32_t id = repeatEvent->getId(); |
| EXPECT_EQ(idSet.end(), idSet.find(id)); |
| idSet.insert(id); |
| } |
| } |
| |
| /* Test InputDispatcher for MultiDisplay */ |
| class InputDispatcherFocusOnTwoDisplaysTest : public InputDispatcherTest { |
| public: |
| static constexpr int32_t SECOND_DISPLAY_ID = 1; |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| application1 = std::make_shared<FakeApplicationHandle>(); |
| windowInPrimary = |
| new FakeWindowHandle(application1, mDispatcher, "D_1", ADISPLAY_ID_DEFAULT); |
| |
| // Set focus window for primary display, but focused display would be second one. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1); |
| windowInPrimary->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowInPrimary}}}); |
| setFocusedWindow(windowInPrimary); |
| windowInPrimary->consumeFocusEvent(true); |
| |
| application2 = std::make_shared<FakeApplicationHandle>(); |
| windowInSecondary = |
| new FakeWindowHandle(application2, mDispatcher, "D_2", SECOND_DISPLAY_ID); |
| // Set focus to second display window. |
| // Set focus display to second one. |
| mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID); |
| // Set focus window for second display. |
| mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2); |
| windowInSecondary->setFocusable(true); |
| mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {windowInSecondary}}}); |
| setFocusedWindow(windowInSecondary); |
| windowInSecondary->consumeFocusEvent(true); |
| } |
| |
| virtual void TearDown() override { |
| InputDispatcherTest::TearDown(); |
| |
| application1.reset(); |
| windowInPrimary.clear(); |
| application2.reset(); |
| windowInSecondary.clear(); |
| } |
| |
| protected: |
| std::shared_ptr<FakeApplicationHandle> application1; |
| sp<FakeWindowHandle> windowInPrimary; |
| std::shared_ptr<FakeApplicationHandle> application2; |
| sp<FakeWindowHandle> windowInSecondary; |
| }; |
| |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) { |
| // Test touch down on primary display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| windowInSecondary->assertNoEvents(); |
| |
| // Test touch down on second display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); |
| } |
| |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) { |
| // Test inject a key down with display id specified. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectKeyDownNoRepeat(mDispatcher, ADISPLAY_ID_DEFAULT)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| windowInSecondary->assertNoEvents(); |
| |
| // Test inject a key down without display id specified. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE); |
| |
| // Remove all windows in secondary display. |
| mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {}}}); |
| |
| // Old focus should receive a cancel event. |
| windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_NONE, |
| AKEY_EVENT_FLAG_CANCELED); |
| |
| // Test inject a key down, should timeout because of no target window. |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDownNoRepeat(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; |
| windowInPrimary->assertNoEvents(); |
| windowInSecondary->consumeFocusEvent(false); |
| windowInSecondary->assertNoEvents(); |
| } |
| |
| // Test per-display input monitors for motion event. |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) { |
| FakeMonitorReceiver monitorInPrimary = |
| FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| FakeMonitorReceiver monitorInSecondary = |
| FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); |
| |
| // Test touch down on primary display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| windowInSecondary->assertNoEvents(); |
| monitorInSecondary.assertNoEvents(); |
| |
| // Test touch down on second display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| monitorInPrimary.assertNoEvents(); |
| windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); |
| monitorInSecondary.consumeMotionDown(SECOND_DISPLAY_ID); |
| |
| // Test inject a non-pointer motion event. |
| // If specific a display, it will dispatch to the focused window of particular display, |
| // or it will dispatch to the focused window of focused display. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_NONE)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| monitorInPrimary.assertNoEvents(); |
| windowInSecondary->consumeMotionDown(ADISPLAY_ID_NONE); |
| monitorInSecondary.consumeMotionDown(ADISPLAY_ID_NONE); |
| } |
| |
| // Test per-display input monitors for key event. |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) { |
| // Input monitor per display. |
| FakeMonitorReceiver monitorInPrimary = |
| FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); |
| FakeMonitorReceiver monitorInSecondary = |
| FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); |
| |
| // Test inject a key down. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| monitorInPrimary.assertNoEvents(); |
| windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE); |
| monitorInSecondary.consumeKeyDown(ADISPLAY_ID_NONE); |
| } |
| |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, CanFocusWindowOnUnfocusedDisplay) { |
| sp<FakeWindowHandle> secondWindowInPrimary = |
| new FakeWindowHandle(application1, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT); |
| secondWindowInPrimary->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowInPrimary, secondWindowInPrimary}}}); |
| setFocusedWindow(secondWindowInPrimary); |
| windowInPrimary->consumeFocusEvent(false); |
| secondWindowInPrimary->consumeFocusEvent(true); |
| |
| // Test inject a key down. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| windowInPrimary->assertNoEvents(); |
| windowInSecondary->assertNoEvents(); |
| secondWindowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| class InputFilterTest : public InputDispatcherTest { |
| protected: |
| static constexpr int32_t SECOND_DISPLAY_ID = 1; |
| |
| void testNotifyMotion(int32_t displayId, bool expectToBeFiltered) { |
| NotifyMotionArgs motionArgs; |
| |
| motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId); |
| mDispatcher->notifyMotion(&motionArgs); |
| motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId); |
| mDispatcher->notifyMotion(&motionArgs); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| if (expectToBeFiltered) { |
| mFakePolicy->assertFilterInputEventWasCalled(motionArgs); |
| } else { |
| mFakePolicy->assertFilterInputEventWasNotCalled(); |
| } |
| } |
| |
| void testNotifyKey(bool expectToBeFiltered) { |
| NotifyKeyArgs keyArgs; |
| |
| keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); |
| mDispatcher->notifyKey(&keyArgs); |
| keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP); |
| mDispatcher->notifyKey(&keyArgs); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| |
| if (expectToBeFiltered) { |
| mFakePolicy->assertFilterInputEventWasCalled(keyArgs); |
| } else { |
| mFakePolicy->assertFilterInputEventWasNotCalled(); |
| } |
| } |
| }; |
| |
| // Test InputFilter for MotionEvent |
| TEST_F(InputFilterTest, MotionEvent_InputFilter) { |
| // Since the InputFilter is disabled by default, check if touch events aren't filtered. |
| testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false); |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false); |
| |
| // Enable InputFilter |
| mDispatcher->setInputFilterEnabled(true); |
| // Test touch on both primary and second display, and check if both events are filtered. |
| testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ true); |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ true); |
| |
| // Disable InputFilter |
| mDispatcher->setInputFilterEnabled(false); |
| // Test touch on both primary and second display, and check if both events aren't filtered. |
| testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false); |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false); |
| } |
| |
| // Test InputFilter for KeyEvent |
| TEST_F(InputFilterTest, KeyEvent_InputFilter) { |
| // Since the InputFilter is disabled by default, check if key event aren't filtered. |
| testNotifyKey(/*expectToBeFiltered*/ false); |
| |
| // Enable InputFilter |
| mDispatcher->setInputFilterEnabled(true); |
| // Send a key event, and check if it is filtered. |
| testNotifyKey(/*expectToBeFiltered*/ true); |
| |
| // Disable InputFilter |
| mDispatcher->setInputFilterEnabled(false); |
| // Send a key event, and check if it isn't filtered. |
| testNotifyKey(/*expectToBeFiltered*/ false); |
| } |
| |
| class InputFilterInjectionPolicyTest : public InputDispatcherTest { |
| protected: |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| /** |
| * We don't need to enable input filter to test the injected event policy, but we enabled it |
| * here to make the tests more realistic, since this policy only matters when inputfilter is |
| * on. |
| */ |
| mDispatcher->setInputFilterEnabled(true); |
| |
| std::shared_ptr<InputApplicationHandle> application = |
| std::make_shared<FakeApplicationHandle>(); |
| mWindow = |
| new FakeWindowHandle(application, mDispatcher, "Test Window", ADISPLAY_ID_DEFAULT); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| mWindow->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); |
| setFocusedWindow(mWindow); |
| mWindow->consumeFocusEvent(true); |
| } |
| |
| void testInjectedKey(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId, |
| int32_t flags) { |
| KeyEvent event; |
| |
| const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_KEYBOARD, |
| ADISPLAY_ID_NONE, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A, |
| KEY_A, AMETA_NONE, 0 /*repeatCount*/, eventTime, eventTime); |
| const int32_t additionalPolicyFlags = |
| POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_DISABLE_KEY_REPEAT; |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::WAIT_FOR_RESULT, 10ms, |
| policyFlags | additionalPolicyFlags)); |
| |
| InputEvent* received = mWindow->consume(); |
| ASSERT_NE(nullptr, received); |
| ASSERT_EQ(resolvedDeviceId, received->getDeviceId()); |
| ASSERT_EQ(received->getType(), AINPUT_EVENT_TYPE_KEY); |
| KeyEvent& keyEvent = static_cast<KeyEvent&>(*received); |
| ASSERT_EQ(flags, keyEvent.getFlags()); |
| } |
| |
| void testInjectedMotion(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId, |
| int32_t flags) { |
| MotionEvent event; |
| PointerProperties pointerProperties[1]; |
| PointerCoords pointerCoords[1]; |
| pointerProperties[0].clear(); |
| pointerProperties[0].id = 0; |
| pointerCoords[0].clear(); |
| pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 300); |
| pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 400); |
| |
| ui::Transform identityTransform; |
| const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_TOUCHSCREEN, |
| DISPLAY_ID, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0, |
| AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0, MotionClassification::NONE, |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| 0 /*AMOTION_EVENT_INVALID_DISPLAY_SIZE*/, |
| 0 /*AMOTION_EVENT_INVALID_DISPLAY_SIZE*/, eventTime, eventTime, |
| /*pointerCount*/ 1, pointerProperties, pointerCoords); |
| |
| const int32_t additionalPolicyFlags = POLICY_FLAG_PASS_TO_USER; |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID, |
| InputEventInjectionSync::WAIT_FOR_RESULT, 10ms, |
| policyFlags | additionalPolicyFlags)); |
| |
| InputEvent* received = mWindow->consume(); |
| ASSERT_NE(nullptr, received); |
| ASSERT_EQ(resolvedDeviceId, received->getDeviceId()); |
| ASSERT_EQ(received->getType(), AINPUT_EVENT_TYPE_MOTION); |
| MotionEvent& motionEvent = static_cast<MotionEvent&>(*received); |
| ASSERT_EQ(flags, motionEvent.getFlags()); |
| } |
| |
| private: |
| sp<FakeWindowHandle> mWindow; |
| }; |
| |
| TEST_F(InputFilterInjectionPolicyTest, TrustedFilteredEvents_KeepOriginalDeviceId) { |
| // Must have POLICY_FLAG_FILTERED here to indicate that the event has gone through the input |
| // filter. Without it, the event will no different from a regularly injected event, and the |
| // injected device id will be overwritten. |
| testInjectedKey(POLICY_FLAG_FILTERED, 3 /*injectedDeviceId*/, 3 /*resolvedDeviceId*/, |
| 0 /*flags*/); |
| } |
| |
| TEST_F(InputFilterInjectionPolicyTest, KeyEventsInjectedFromAccessibility_HaveAccessibilityFlag) { |
| testInjectedKey(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY, |
| 3 /*injectedDeviceId*/, 3 /*resolvedDeviceId*/, |
| AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT); |
| } |
| |
| TEST_F(InputFilterInjectionPolicyTest, |
| MotionEventsInjectedFromAccessibility_HaveAccessibilityFlag) { |
| testInjectedMotion(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY, |
| 3 /*injectedDeviceId*/, 3 /*resolvedDeviceId*/, |
| AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT); |
| } |
| |
| TEST_F(InputFilterInjectionPolicyTest, RegularInjectedEvents_ReceiveVirtualDeviceId) { |
| testInjectedKey(0 /*policyFlags*/, 3 /*injectedDeviceId*/, |
| VIRTUAL_KEYBOARD_ID /*resolvedDeviceId*/, 0 /*flags*/); |
| } |
| |
| class InputDispatcherOnPointerDownOutsideFocus : public InputDispatcherTest { |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| std::shared_ptr<FakeApplicationHandle> application = |
| std::make_shared<FakeApplicationHandle>(); |
| mUnfocusedWindow = |
| new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT); |
| mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30)); |
| // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this |
| // window. |
| mUnfocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); |
| |
| mFocusedWindow = |
| new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT); |
| mFocusedWindow->setFrame(Rect(50, 50, 100, 100)); |
| mFocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); |
| |
| // Set focused application. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); |
| mFocusedWindow->setFocusable(true); |
| |
| // Expect one focus window exist in display. |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}}); |
| setFocusedWindow(mFocusedWindow); |
| mFocusedWindow->consumeFocusEvent(true); |
| } |
| |
| virtual void TearDown() override { |
| InputDispatcherTest::TearDown(); |
| |
| mUnfocusedWindow.clear(); |
| mFocusedWindow.clear(); |
| } |
| |
| protected: |
| sp<FakeWindowHandle> mUnfocusedWindow; |
| sp<FakeWindowHandle> mFocusedWindow; |
| static constexpr PointF FOCUSED_WINDOW_TOUCH_POINT = {60, 60}; |
| }; |
| |
| // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action |
| // DOWN on the window that doesn't have focus. Ensure the window that didn't have focus received |
| // the onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_Success) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {20, 20})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mUnfocusedWindow->consumeMotionDown(); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertOnPointerDownEquals(mUnfocusedWindow->getToken()); |
| } |
| |
| // Have two windows, one with focus. Inject MotionEvent with source TRACKBALL and action |
| // DOWN on the window that doesn't have focus. Ensure no window received the |
| // onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonPointerSource) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_DEFAULT, {20, 20})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mFocusedWindow->consumeMotionDown(); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertOnPointerDownWasNotCalled(); |
| } |
| |
| // Have two windows, one with focus. Inject KeyEvent with action DOWN on the window that doesn't |
| // have focus. Ensure no window received the onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonMotionFailure) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectKeyDownNoRepeat(mDispatcher, ADISPLAY_ID_DEFAULT)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mFocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertOnPointerDownWasNotCalled(); |
| } |
| |
| // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action |
| // DOWN on the window that already has focus. Ensure no window received the |
| // onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_OnAlreadyFocusedWindow) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| FOCUSED_WINDOW_TOUCH_POINT)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mFocusedWindow->consumeMotionDown(); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertOnPointerDownWasNotCalled(); |
| } |
| |
| // Have two windows, one with focus. Injecting a trusted DOWN MotionEvent with the flag |
| // NO_FOCUS_CHANGE on the unfocused window should not call the onPointerDownOutsideFocus callback. |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, NoFocusChangeFlag) { |
| const MotionEvent event = |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) |
| .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(20).y(20)) |
| .addFlag(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE) |
| .build(); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectMotionEvent(mDispatcher, event)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mUnfocusedWindow->consumeAnyMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertOnPointerDownWasNotCalled(); |
| // Ensure that the unfocused window did not receive any FOCUS events. |
| mUnfocusedWindow->assertNoEvents(); |
| } |
| |
| // These tests ensures we can send touch events to a single client when there are multiple input |
| // windows that point to the same client token. |
| class InputDispatcherMultiWindowSameTokenTests : public InputDispatcherTest { |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| std::shared_ptr<FakeApplicationHandle> application = |
| std::make_shared<FakeApplicationHandle>(); |
| mWindow1 = new FakeWindowHandle(application, mDispatcher, "Fake Window 1", |
| ADISPLAY_ID_DEFAULT); |
| // Adding FLAG_NOT_TOUCH_MODAL otherwise all taps will go to the top most window. |
| // We also need FLAG_SPLIT_TOUCH or we won't be able to get touches for both windows. |
| mWindow1->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | |
| InputWindowInfo::Flag::SPLIT_TOUCH); |
| mWindow1->setFrame(Rect(0, 0, 100, 100)); |
| |
| mWindow2 = new FakeWindowHandle(application, mDispatcher, "Fake Window 2", |
| ADISPLAY_ID_DEFAULT, mWindow1->getToken()); |
| mWindow2->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | |
| InputWindowInfo::Flag::SPLIT_TOUCH); |
| mWindow2->setFrame(Rect(100, 100, 200, 200)); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow1, mWindow2}}}); |
| } |
| |
| protected: |
| sp<FakeWindowHandle> mWindow1; |
| sp<FakeWindowHandle> mWindow2; |
| |
| // Helper function to convert the point from screen coordinates into the window's space |
| static PointF getPointInWindow(const InputWindowInfo* windowInfo, const PointF& point) { |
| vec2 vals = windowInfo->transform.transform(point.x, point.y); |
| return {vals.x, vals.y}; |
| } |
| |
| void consumeMotionEvent(const sp<FakeWindowHandle>& window, int32_t expectedAction, |
| const std::vector<PointF>& points) { |
| const std::string name = window->getName(); |
| InputEvent* event = window->consume(); |
| |
| ASSERT_NE(nullptr, event) << name.c_str() |
| << ": consumer should have returned non-NULL event."; |
| |
| ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType()) |
| << name.c_str() << "expected " << inputEventTypeToString(AINPUT_EVENT_TYPE_MOTION) |
| << " event, got " << inputEventTypeToString(event->getType()) << " event"; |
| |
| const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event); |
| EXPECT_EQ(expectedAction, motionEvent.getAction()); |
| |
| for (size_t i = 0; i < points.size(); i++) { |
| float expectedX = points[i].x; |
| float expectedY = points[i].y; |
| |
| EXPECT_EQ(expectedX, motionEvent.getX(i)) |
| << "expected " << expectedX << " for x[" << i << "] coord of " << name.c_str() |
| << ", got " << motionEvent.getX(i); |
| EXPECT_EQ(expectedY, motionEvent.getY(i)) |
| << "expected " << expectedY << " for y[" << i << "] coord of " << name.c_str() |
| << ", got " << motionEvent.getY(i); |
| } |
| } |
| |
| void touchAndAssertPositions(int32_t action, std::vector<PointF> touchedPoints, |
| std::vector<PointF> expectedPoints) { |
| NotifyMotionArgs motionArgs = generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, touchedPoints); |
| mDispatcher->notifyMotion(&motionArgs); |
| |
| // Always consume from window1 since it's the window that has the InputReceiver |
| consumeMotionEvent(mWindow1, action, expectedPoints); |
| } |
| }; |
| |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchSameScale) { |
| // Touch Window 1 |
| PointF touchedPoint = {10, 10}; |
| PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint); |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); |
| |
| // Release touch on Window 1 |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); |
| |
| // Touch Window 2 |
| touchedPoint = {150, 150}; |
| expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); |
| } |
| |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchDifferentTransform) { |
| // Set scale value for window2 |
| mWindow2->setWindowScale(0.5f, 0.5f); |
| |
| // Touch Window 1 |
| PointF touchedPoint = {10, 10}; |
| PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint); |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); |
| // Release touch on Window 1 |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); |
| |
| // Touch Window 2 |
| touchedPoint = {150, 150}; |
| expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); |
| |
| // Update the transform so rotation is set |
| mWindow2->setWindowTransform(0, -1, 1, 0); |
| expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); |
| } |
| |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchDifferentTransform) { |
| mWindow2->setWindowScale(0.5f, 0.5f); |
| |
| // Touch Window 1 |
| std::vector<PointF> touchedPoints = {PointF{10, 10}}; |
| std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); |
| |
| // Touch Window 2 |
| int32_t actionPointerDown = |
| AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| touchedPoints.push_back(PointF{150, 150}); |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); |
| touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints); |
| |
| // Release Window 2 |
| int32_t actionPointerUp = |
| AMOTION_EVENT_ACTION_POINTER_UP + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| touchAndAssertPositions(actionPointerUp, touchedPoints, expectedPoints); |
| expectedPoints.pop_back(); |
| |
| // Update the transform so rotation is set for Window 2 |
| mWindow2->setWindowTransform(0, -1, 1, 0); |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); |
| touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints); |
| } |
| |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchMoveDifferentTransform) { |
| mWindow2->setWindowScale(0.5f, 0.5f); |
| |
| // Touch Window 1 |
| std::vector<PointF> touchedPoints = {PointF{10, 10}}; |
| std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); |
| |
| // Touch Window 2 |
| int32_t actionPointerDown = |
| AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| touchedPoints.push_back(PointF{150, 150}); |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); |
| |
| touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints); |
| |
| // Move both windows |
| touchedPoints = {{20, 20}, {175, 175}}; |
| expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), |
| getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; |
| |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); |
| |
| // Release Window 2 |
| int32_t actionPointerUp = |
| AMOTION_EVENT_ACTION_POINTER_UP + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| touchAndAssertPositions(actionPointerUp, touchedPoints, expectedPoints); |
| expectedPoints.pop_back(); |
| |
| // Touch Window 2 |
| mWindow2->setWindowTransform(0, -1, 1, 0); |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); |
| touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints); |
| |
| // Move both windows |
| touchedPoints = {{20, 20}, {175, 175}}; |
| expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), |
| getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; |
| |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); |
| } |
| |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleWindowsFirstTouchWithScale) { |
| mWindow1->setWindowScale(0.5f, 0.5f); |
| |
| // Touch Window 1 |
| std::vector<PointF> touchedPoints = {PointF{10, 10}}; |
| std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); |
| |
| // Touch Window 2 |
| int32_t actionPointerDown = |
| AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| touchedPoints.push_back(PointF{150, 150}); |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); |
| |
| touchAndAssertPositions(actionPointerDown, touchedPoints, expectedPoints); |
| |
| // Move both windows |
| touchedPoints = {{20, 20}, {175, 175}}; |
| expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), |
| getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; |
| |
| touchAndAssertPositions(AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); |
| } |
| |
| class InputDispatcherSingleWindowAnr : public InputDispatcherTest { |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| mApplication = std::make_shared<FakeApplicationHandle>(); |
| mApplication->setDispatchingTimeout(20ms); |
| mWindow = |
| new FakeWindowHandle(mApplication, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| mWindow->setFrame(Rect(0, 0, 30, 30)); |
| mWindow->setDispatchingTimeout(30ms); |
| mWindow->setFocusable(true); |
| // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this |
| // window. |
| mWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); |
| |
| // Set focused application. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); |
| setFocusedWindow(mWindow); |
| mWindow->consumeFocusEvent(true); |
| } |
| |
| virtual void TearDown() override { |
| InputDispatcherTest::TearDown(); |
| mWindow.clear(); |
| } |
| |
| protected: |
| std::shared_ptr<FakeApplicationHandle> mApplication; |
| sp<FakeWindowHandle> mWindow; |
| static constexpr PointF WINDOW_LOCATION = {20, 20}; |
| |
| void tapOnWindow() { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| WINDOW_LOCATION)); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| WINDOW_LOCATION)); |
| } |
| }; |
| |
| // Send a tap and respond, which should not cause an ANR. |
| TEST_F(InputDispatcherSingleWindowAnr, WhenTouchIsConsumed_NoAnr) { |
| tapOnWindow(); |
| mWindow->consumeMotionDown(); |
| mWindow->consumeMotionUp(); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // Send a regular key and respond, which should not cause an ANR. |
| TEST_F(InputDispatcherSingleWindowAnr, WhenKeyIsConsumed_NoAnr) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(mDispatcher)); |
| mWindow->consumeKeyDown(ADISPLAY_ID_NONE); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| TEST_F(InputDispatcherSingleWindowAnr, WhenFocusedApplicationChanges_NoAnr) { |
| mWindow->setFocusable(false); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); |
| mWindow->consumeFocusEvent(false); |
| |
| InputEventInjectionResult result = |
| injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/, |
| false /* allowKeyRepeat */); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); |
| // Key will not go to window because we have no focused window. |
| // The 'no focused window' ANR timer should start instead. |
| |
| // Now, the focused application goes away. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, nullptr); |
| // The key should get dropped and there should be no ANR. |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // Send an event to the app and have the app not respond right away. |
| // When ANR is raised, policy will tell the dispatcher to cancel the events for that window. |
| // So InputDispatcher will enqueue ACTION_CANCEL event as well. |
| TEST_F(InputDispatcherSingleWindowAnr, OnPointerDown_BasicAnr) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| WINDOW_LOCATION)); |
| |
| std::optional<uint32_t> sequenceNum = mWindow->receiveEvent(); // ACTION_DOWN |
| ASSERT_TRUE(sequenceNum); |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken()); |
| |
| mWindow->finishEvent(*sequenceNum); |
| mWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, |
| ADISPLAY_ID_DEFAULT, 0 /*flags*/); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken()); |
| } |
| |
| // Send a key to the app and have the app not respond right away. |
| TEST_F(InputDispatcherSingleWindowAnr, OnKeyDown_BasicAnr) { |
| // Inject a key, and don't respond - expect that ANR is called. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(mDispatcher)); |
| std::optional<uint32_t> sequenceNum = mWindow->receiveEvent(); |
| ASSERT_TRUE(sequenceNum); |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken()); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| } |
| |
| // We have a focused application, but no focused window |
| TEST_F(InputDispatcherSingleWindowAnr, FocusedApplication_NoFocusedWindow) { |
| mWindow->setFocusable(false); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); |
| mWindow->consumeFocusEvent(false); |
| |
| // taps on the window work as normal |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| WINDOW_LOCATION)); |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown()); |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| |
| // Once a focused event arrives, we get an ANR for this application |
| // We specify the injection timeout to be smaller than the application timeout, to ensure that |
| // injection times out (instead of failing). |
| const InputEventInjectionResult result = |
| injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::WAIT_FOR_RESULT, 10ms, false /* allowKeyRepeat */); |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result); |
| const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| } |
| |
| // We have a focused application, but no focused window |
| // Make sure that we don't notify policy twice about the same ANR. |
| TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DoesNotSendDuplicateAnr) { |
| mWindow->setFocusable(false); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); |
| mWindow->consumeFocusEvent(false); |
| |
| // Once a focused event arrives, we get an ANR for this application |
| // We specify the injection timeout to be smaller than the application timeout, to ensure that |
| // injection times out (instead of failing). |
| const InputEventInjectionResult result = |
| injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::WAIT_FOR_RESULT, 10ms, false /* allowKeyRepeat */); |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result); |
| const std::chrono::duration appTimeout = |
| mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(appTimeout, mApplication); |
| |
| std::this_thread::sleep_for(appTimeout); |
| // ANR should not be raised again. It is up to policy to do that if it desires. |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| |
| // If we now get a focused window, the ANR should stop, but the policy handles that via |
| // 'notifyFocusChanged' callback. This is implemented in the policy so we can't test it here. |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| } |
| |
| // We have a focused application, but no focused window |
| TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DropsFocusedEvents) { |
| mWindow->setFocusable(false); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); |
| mWindow->consumeFocusEvent(false); |
| |
| // Once a focused event arrives, we get an ANR for this application |
| const InputEventInjectionResult result = |
| injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::WAIT_FOR_RESULT, 10ms); |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result); |
| |
| const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication); |
| |
| // Future focused events get dropped right away |
| ASSERT_EQ(InputEventInjectionResult::FAILED, injectKeyDown(mDispatcher)); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mWindow->assertNoEvents(); |
| } |
| |
| /** |
| * Ensure that the implementation is valid. Since we are using multiset to keep track of the |
| * ANR timeouts, we are allowing entries with identical timestamps in the same connection. |
| * If we process 1 of the events, but ANR on the second event with the same timestamp, |
| * the ANR mechanism should still work. |
| * |
| * In this test, we are injecting DOWN and UP events with the same timestamps, and acknowledging the |
| * DOWN event, while not responding on the second one. |
| */ |
| TEST_F(InputDispatcherSingleWindowAnr, Anr_HandlesEventsWithIdenticalTimestamps) { |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); |
| injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, WINDOW_LOCATION, |
| {AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION}, |
| 500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime); |
| |
| // Now send ACTION_UP, with identical timestamp |
| injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, WINDOW_LOCATION, |
| {AMOTION_EVENT_INVALID_CURSOR_POSITION, |
| AMOTION_EVENT_INVALID_CURSOR_POSITION}, |
| 500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime); |
| |
| // We have now sent down and up. Let's consume first event and then ANR on the second. |
| mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken()); |
| } |
| |
| // If an app is not responding to a key event, gesture monitors should continue to receive |
| // new motion events |
| TEST_F(InputDispatcherSingleWindowAnr, GestureMonitors_ReceiveEventsDuringAppAnrOnKey) { |
| FakeMonitorReceiver monitor = |
| FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT, |
| true /*isGestureMonitor*/); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)); |
| mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher, ADISPLAY_ID_DEFAULT)); |
| |
| // Stuck on the ACTION_UP |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken()); |
| |
| // New tap will go to the gesture monitor, but not to the window |
| tapOnWindow(); |
| monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| |
| mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT); // still the previous motion |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken()); |
| mWindow->assertNoEvents(); |
| monitor.assertNoEvents(); |
| } |
| |
| // If an app is not responding to a motion event, gesture monitors should continue to receive |
| // new motion events |
| TEST_F(InputDispatcherSingleWindowAnr, GestureMonitors_ReceiveEventsDuringAppAnrOnMotion) { |
| FakeMonitorReceiver monitor = |
| FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT, |
| true /*isGestureMonitor*/); |
| |
| tapOnWindow(); |
| monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| |
| mWindow->consumeMotionDown(); |
| // Stuck on the ACTION_UP |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken()); |
| |
| // New tap will go to the gesture monitor, but not to the window |
| tapOnWindow(); |
| monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| |
| mWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); // still the previous motion |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken()); |
| mWindow->assertNoEvents(); |
| monitor.assertNoEvents(); |
| } |
| |
| // If a window is unresponsive, then you get anr. if the window later catches up and starts to |
| // process events, you don't get an anr. When the window later becomes unresponsive again, you |
| // get an ANR again. |
| // 1. tap -> block on ACTION_UP -> receive ANR |
| // 2. consume all pending events (= queue becomes healthy again) |
| // 3. tap again -> block on ACTION_UP again -> receive ANR second time |
| TEST_F(InputDispatcherSingleWindowAnr, SameWindow_CanReceiveAnrTwice) { |
| tapOnWindow(); |
| |
| mWindow->consumeMotionDown(); |
| // Block on ACTION_UP |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken()); |
| mWindow->consumeMotionUp(); // Now the connection should be healthy again |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken()); |
| mWindow->assertNoEvents(); |
| |
| tapOnWindow(); |
| mWindow->consumeMotionDown(); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken()); |
| mWindow->consumeMotionUp(); |
| |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| mWindow->assertNoEvents(); |
| } |
| |
| // If a connection remains unresponsive for a while, make sure policy is only notified once about |
| // it. |
| TEST_F(InputDispatcherSingleWindowAnr, Policy_DoesNotGetDuplicateAnr) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| WINDOW_LOCATION)); |
| |
| const std::chrono::duration windowTimeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(windowTimeout, mWindow->getToken()); |
| std::this_thread::sleep_for(windowTimeout); |
| // 'notifyConnectionUnresponsive' should only be called once per connection |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| // When the ANR happened, dispatcher should abort the current event stream via ACTION_CANCEL |
| mWindow->consumeMotionDown(); |
| mWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, |
| ADISPLAY_ID_DEFAULT, 0 /*flags*/); |
| mWindow->assertNoEvents(); |
| mDispatcher->waitForIdle(); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| /** |
| * If a window is processing a motion event, and then a key event comes in, the key event should |
| * not to to the focused window until the motion is processed. |
| * |
| * Warning!!! |
| * This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT |
| * and the injection timeout that we specify when injecting the key. |
| * We must have the injection timeout (10ms) be smaller than |
| * KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms). |
| * |
| * If that value changes, this test should also change. |
| */ |
| TEST_F(InputDispatcherSingleWindowAnr, Key_StaysPendingWhileMotionIsProcessed) { |
| mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); |
| |
| tapOnWindow(); |
| std::optional<uint32_t> downSequenceNum = mWindow->receiveEvent(); |
| ASSERT_TRUE(downSequenceNum); |
| std::optional<uint32_t> upSequenceNum = mWindow->receiveEvent(); |
| ASSERT_TRUE(upSequenceNum); |
| // Don't finish the events yet, and send a key |
| // Injection will "succeed" because we will eventually give up and send the key to the focused |
| // window even if motions are still being processed. But because the injection timeout is short, |
| // we will receive INJECTION_TIMED_OUT as the result. |
| |
| InputEventInjectionResult result = |
| injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::WAIT_FOR_RESULT, 10ms); |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result); |
| // Key will not be sent to the window, yet, because the window is still processing events |
| // and the key remains pending, waiting for the touch events to be processed |
| std::optional<uint32_t> keySequenceNum = mWindow->receiveEvent(); |
| ASSERT_FALSE(keySequenceNum); |
| |
| std::this_thread::sleep_for(500ms); |
| // if we wait long enough though, dispatcher will give up, and still send the key |
| // to the focused window, even though we have not yet finished the motion event |
| mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| mWindow->finishEvent(*downSequenceNum); |
| mWindow->finishEvent(*upSequenceNum); |
| } |
| |
| /** |
| * If a window is processing a motion event, and then a key event comes in, the key event should |
| * not go to the focused window until the motion is processed. |
| * If then a new motion comes in, then the pending key event should be going to the currently |
| * focused window right away. |
| */ |
| TEST_F(InputDispatcherSingleWindowAnr, |
| PendingKey_IsDroppedWhileMotionIsProcessedAndNewTouchComesIn) { |
| mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow}}}); |
| |
| tapOnWindow(); |
| std::optional<uint32_t> downSequenceNum = mWindow->receiveEvent(); |
| ASSERT_TRUE(downSequenceNum); |
| std::optional<uint32_t> upSequenceNum = mWindow->receiveEvent(); |
| ASSERT_TRUE(upSequenceNum); |
| // Don't finish the events yet, and send a key |
| // Injection is async, so it will succeed |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, |
| ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE)); |
| // At this point, key is still pending, and should not be sent to the application yet. |
| std::optional<uint32_t> keySequenceNum = mWindow->receiveEvent(); |
| ASSERT_FALSE(keySequenceNum); |
| |
| // Now tap down again. It should cause the pending key to go to the focused window right away. |
| tapOnWindow(); |
| mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); // it doesn't matter that we haven't ack'd |
| // the other events yet. We can finish events in any order. |
| mWindow->finishEvent(*downSequenceNum); // first tap's ACTION_DOWN |
| mWindow->finishEvent(*upSequenceNum); // first tap's ACTION_UP |
| mWindow->consumeMotionDown(); |
| mWindow->consumeMotionUp(); |
| mWindow->assertNoEvents(); |
| } |
| |
| class InputDispatcherMultiWindowAnr : public InputDispatcherTest { |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| mApplication = std::make_shared<FakeApplicationHandle>(); |
| mApplication->setDispatchingTimeout(10ms); |
| mUnfocusedWindow = |
| new FakeWindowHandle(mApplication, mDispatcher, "Unfocused", ADISPLAY_ID_DEFAULT); |
| mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30)); |
| // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this |
| // window. |
| // Adding FLAG_WATCH_OUTSIDE_TOUCH to receive ACTION_OUTSIDE when another window is tapped |
| mUnfocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | |
| InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH | |
| InputWindowInfo::Flag::SPLIT_TOUCH); |
| |
| mFocusedWindow = |
| new FakeWindowHandle(mApplication, mDispatcher, "Focused", ADISPLAY_ID_DEFAULT); |
| mFocusedWindow->setDispatchingTimeout(30ms); |
| mFocusedWindow->setFrame(Rect(50, 50, 100, 100)); |
| mFocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL | |
| InputWindowInfo::Flag::SPLIT_TOUCH); |
| |
| // Set focused application. |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication); |
| mFocusedWindow->setFocusable(true); |
| |
| // Expect one focus window exist in display. |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}}); |
| setFocusedWindow(mFocusedWindow); |
| mFocusedWindow->consumeFocusEvent(true); |
| } |
| |
| virtual void TearDown() override { |
| InputDispatcherTest::TearDown(); |
| |
| mUnfocusedWindow.clear(); |
| mFocusedWindow.clear(); |
| } |
| |
| protected: |
| std::shared_ptr<FakeApplicationHandle> mApplication; |
| sp<FakeWindowHandle> mUnfocusedWindow; |
| sp<FakeWindowHandle> mFocusedWindow; |
| static constexpr PointF UNFOCUSED_WINDOW_LOCATION = {20, 20}; |
| static constexpr PointF FOCUSED_WINDOW_LOCATION = {75, 75}; |
| static constexpr PointF LOCATION_OUTSIDE_ALL_WINDOWS = {40, 40}; |
| |
| void tapOnFocusedWindow() { tap(FOCUSED_WINDOW_LOCATION); } |
| |
| void tapOnUnfocusedWindow() { tap(UNFOCUSED_WINDOW_LOCATION); } |
| |
| private: |
| void tap(const PointF& location) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| location)); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| location)); |
| } |
| }; |
| |
| // If we have 2 windows that are both unresponsive, the one with the shortest timeout |
| // should be ANR'd first. |
| TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsive) { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| FOCUSED_WINDOW_LOCATION)) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mFocusedWindow->consumeMotionDown(); |
| mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE, |
| ADISPLAY_ID_DEFAULT, 0 /*flags*/); |
| // We consumed all events, so no ANR |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| FOCUSED_WINDOW_LOCATION)); |
| std::optional<uint32_t> unfocusedSequenceNum = mUnfocusedWindow->receiveEvent(); |
| ASSERT_TRUE(unfocusedSequenceNum); |
| |
| const std::chrono::duration timeout = |
| mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow->getToken()); |
| // Because we injected two DOWN events in a row, CANCEL is enqueued for the first event |
| // sequence to make it consistent |
| mFocusedWindow->consumeMotionCancel(); |
| mUnfocusedWindow->finishEvent(*unfocusedSequenceNum); |
| mFocusedWindow->consumeMotionDown(); |
| // This cancel is generated because the connection was unresponsive |
| mFocusedWindow->consumeMotionCancel(); |
| mFocusedWindow->assertNoEvents(); |
| mUnfocusedWindow->assertNoEvents(); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // If we have 2 windows with identical timeouts that are both unresponsive, |
| // it doesn't matter which order they should have ANR. |
| // But we should receive ANR for both. |
| TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsiveWithSameTimeout) { |
| // Set the timeout for unfocused window to match the focused window |
| mUnfocusedWindow->setDispatchingTimeout(10ms); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}}); |
| |
| tapOnFocusedWindow(); |
| // we should have ACTION_DOWN/ACTION_UP on focused window and ACTION_OUTSIDE on unfocused window |
| sp<IBinder> anrConnectionToken1 = mFakePolicy->getUnresponsiveWindowToken(10ms); |
| sp<IBinder> anrConnectionToken2 = mFakePolicy->getUnresponsiveWindowToken(0ms); |
| |
| // We don't know which window will ANR first. But both of them should happen eventually. |
| ASSERT_TRUE(mFocusedWindow->getToken() == anrConnectionToken1 || |
| mFocusedWindow->getToken() == anrConnectionToken2); |
| ASSERT_TRUE(mUnfocusedWindow->getToken() == anrConnectionToken1 || |
| mUnfocusedWindow->getToken() == anrConnectionToken2); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| |
| mFocusedWindow->consumeMotionDown(); |
| mFocusedWindow->consumeMotionUp(); |
| mUnfocusedWindow->consumeMotionOutside(); |
| |
| sp<IBinder> responsiveToken1 = mFakePolicy->getResponsiveWindowToken(); |
| sp<IBinder> responsiveToken2 = mFakePolicy->getResponsiveWindowToken(); |
| |
| // Both applications should be marked as responsive, in any order |
| ASSERT_TRUE(mFocusedWindow->getToken() == responsiveToken1 || |
| mFocusedWindow->getToken() == responsiveToken2); |
| ASSERT_TRUE(mUnfocusedWindow->getToken() == responsiveToken1 || |
| mUnfocusedWindow->getToken() == responsiveToken2); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // If a window is already not responding, the second tap on the same window should be ignored. |
| // We should also log an error to account for the dropped event (not tested here). |
| // At the same time, FLAG_WATCH_OUTSIDE_TOUCH targets should not receive any events. |
| TEST_F(InputDispatcherMultiWindowAnr, DuringAnr_SecondTapIsIgnored) { |
| tapOnFocusedWindow(); |
| mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE, |
| ADISPLAY_ID_DEFAULT, 0 /*flags*/); |
| // Receive the events, but don't respond |
| std::optional<uint32_t> downEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_DOWN |
| ASSERT_TRUE(downEventSequenceNum); |
| std::optional<uint32_t> upEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_UP |
| ASSERT_TRUE(upEventSequenceNum); |
| const std::chrono::duration timeout = |
| mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow->getToken()); |
| |
| // Tap once again |
| // We cannot use "tapOnFocusedWindow" because it asserts the injection result to be success |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| FOCUSED_WINDOW_LOCATION)); |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| FOCUSED_WINDOW_LOCATION)); |
| // Unfocused window does not receive ACTION_OUTSIDE because the tapped window is not a |
| // valid touch target |
| mUnfocusedWindow->assertNoEvents(); |
| |
| // Consume the first tap |
| mFocusedWindow->finishEvent(*downEventSequenceNum); |
| mFocusedWindow->finishEvent(*upEventSequenceNum); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| // The second tap did not go to the focused window |
| mFocusedWindow->assertNoEvents(); |
| // Since all events are finished, connection should be deemed healthy again |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // If you tap outside of all windows, there will not be ANR |
| TEST_F(InputDispatcherMultiWindowAnr, TapOutsideAllWindows_DoesNotAnr) { |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| LOCATION_OUTSIDE_ALL_WINDOWS)); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // Since the focused window is paused, tapping on it should not produce any events |
| TEST_F(InputDispatcherMultiWindowAnr, Window_CanBePaused) { |
| mFocusedWindow->setPaused(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mUnfocusedWindow, mFocusedWindow}}}); |
| |
| ASSERT_EQ(InputEventInjectionResult::FAILED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| FOCUSED_WINDOW_LOCATION)); |
| |
| std::this_thread::sleep_for(mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT)); |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| // Should not ANR because the window is paused, and touches shouldn't go to it |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| |
| mFocusedWindow->assertNoEvents(); |
| mUnfocusedWindow->assertNoEvents(); |
| } |
| |
| /** |
| * If a window is processing a motion event, and then a key event comes in, the key event should |
| * not to to the focused window until the motion is processed. |
| * If a different window becomes focused at this time, the key should go to that window instead. |
| * |
| * Warning!!! |
| * This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT |
| * and the injection timeout that we specify when injecting the key. |
| * We must have the injection timeout (10ms) be smaller than |
| * KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms). |
| * |
| * If that value changes, this test should also change. |
| */ |
| TEST_F(InputDispatcherMultiWindowAnr, PendingKey_GoesToNewlyFocusedWindow) { |
| // Set a long ANR timeout to prevent it from triggering |
| mFocusedWindow->setDispatchingTimeout(2s); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}}); |
| |
| tapOnUnfocusedWindow(); |
| std::optional<uint32_t> downSequenceNum = mUnfocusedWindow->receiveEvent(); |
| ASSERT_TRUE(downSequenceNum); |
| std::optional<uint32_t> upSequenceNum = mUnfocusedWindow->receiveEvent(); |
| ASSERT_TRUE(upSequenceNum); |
| // Don't finish the events yet, and send a key |
| // Injection will succeed because we will eventually give up and send the key to the focused |
| // window even if motions are still being processed. |
| |
| InputEventInjectionResult result = |
| injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); |
| // Key will not be sent to the window, yet, because the window is still processing events |
| // and the key remains pending, waiting for the touch events to be processed |
| std::optional<uint32_t> keySequenceNum = mFocusedWindow->receiveEvent(); |
| ASSERT_FALSE(keySequenceNum); |
| |
| // Switch the focus to the "unfocused" window that we tapped. Expect the key to go there |
| mFocusedWindow->setFocusable(false); |
| mUnfocusedWindow->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}}); |
| setFocusedWindow(mUnfocusedWindow); |
| |
| // Focus events should precede the key events |
| mUnfocusedWindow->consumeFocusEvent(true); |
| mFocusedWindow->consumeFocusEvent(false); |
| |
| // Finish the tap events, which should unblock dispatcher |
| mUnfocusedWindow->finishEvent(*downSequenceNum); |
| mUnfocusedWindow->finishEvent(*upSequenceNum); |
| |
| // Now that all queues are cleared and no backlog in the connections, the key event |
| // can finally go to the newly focused "mUnfocusedWindow". |
| mUnfocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| mFocusedWindow->assertNoEvents(); |
| mUnfocusedWindow->assertNoEvents(); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| // When the touch stream is split across 2 windows, and one of them does not respond, |
| // then ANR should be raised and the touch should be canceled for the unresponsive window. |
| // The other window should not be affected by that. |
| TEST_F(InputDispatcherMultiWindowAnr, SplitTouch_SingleWindowAnr) { |
| // Touch Window 1 |
| NotifyMotionArgs motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {FOCUSED_WINDOW_LOCATION}); |
| mDispatcher->notifyMotion(&motionArgs); |
| mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE, |
| ADISPLAY_ID_DEFAULT, 0 /*flags*/); |
| |
| // Touch Window 2 |
| int32_t actionPointerDown = |
| AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| |
| motionArgs = |
| generateMotionArgs(actionPointerDown, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {FOCUSED_WINDOW_LOCATION, UNFOCUSED_WINDOW_LOCATION}); |
| mDispatcher->notifyMotion(&motionArgs); |
| |
| const std::chrono::duration timeout = |
| mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow->getToken()); |
| |
| mUnfocusedWindow->consumeMotionDown(); |
| mFocusedWindow->consumeMotionDown(); |
| // Focused window may or may not receive ACTION_MOVE |
| // But it should definitely receive ACTION_CANCEL due to the ANR |
| InputEvent* event; |
| std::optional<int32_t> moveOrCancelSequenceNum = mFocusedWindow->receiveEvent(&event); |
| ASSERT_TRUE(moveOrCancelSequenceNum); |
| mFocusedWindow->finishEvent(*moveOrCancelSequenceNum); |
| ASSERT_NE(nullptr, event); |
| ASSERT_EQ(event->getType(), AINPUT_EVENT_TYPE_MOTION); |
| MotionEvent& motionEvent = static_cast<MotionEvent&>(*event); |
| if (motionEvent.getAction() == AMOTION_EVENT_ACTION_MOVE) { |
| mFocusedWindow->consumeMotionCancel(); |
| } else { |
| ASSERT_EQ(AMOTION_EVENT_ACTION_CANCEL, motionEvent.getAction()); |
| } |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken()); |
| |
| mUnfocusedWindow->assertNoEvents(); |
| mFocusedWindow->assertNoEvents(); |
| mFakePolicy->assertNotifyAnrWasNotCalled(); |
| } |
| |
| /** |
| * If we have no focused window, and a key comes in, we start the ANR timer. |
| * The focused application should add a focused window before the timer runs out to prevent ANR. |
| * |
| * If the user touches another application during this time, the key should be dropped. |
| * Next, if a new focused window comes in, without toggling the focused application, |
| * then no ANR should occur. |
| * |
| * Normally, we would expect the new focused window to be accompanied by 'setFocusedApplication', |
| * but in some cases the policy may not update the focused application. |
| */ |
| TEST_F(InputDispatcherMultiWindowAnr, FocusedWindowWithoutSetFocusedApplication_NoAnr) { |
| std::shared_ptr<FakeApplicationHandle> focusedApplication = |
| std::make_shared<FakeApplicationHandle>(); |
| focusedApplication->setDispatchingTimeout(60ms); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, focusedApplication); |
| // The application that owns 'mFocusedWindow' and 'mUnfocusedWindow' is not focused. |
| mFocusedWindow->setFocusable(false); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}}); |
| mFocusedWindow->consumeFocusEvent(false); |
| |
| // Send a key. The ANR timer should start because there is no focused window. |
| // 'focusedApplication' will get blamed if this timer completes. |
| // Key will not be sent anywhere because we have no focused window. It will remain pending. |
| InputEventInjectionResult result = |
| injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT, |
| InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/, |
| false /* allowKeyRepeat */); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); |
| |
| // Wait until dispatcher starts the "no focused window" timer. If we don't wait here, |
| // then the injected touches won't cause the focused event to get dropped. |
| // The dispatcher only checks for whether the queue should be pruned upon queueing. |
| // If we inject the touch right away and the ANR timer hasn't started, the touch event would |
| // simply be added to the queue without 'shouldPruneInboundQueueLocked' returning 'true'. |
| // For this test, it means that the key would get delivered to the window once it becomes |
| // focused. |
| std::this_thread::sleep_for(10ms); |
| |
| // Touch unfocused window. This should force the pending key to get dropped. |
| NotifyMotionArgs motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {UNFOCUSED_WINDOW_LOCATION}); |
| mDispatcher->notifyMotion(&motionArgs); |
| |
| // We do not consume the motion right away, because that would require dispatcher to first |
| // process (== drop) the key event, and by that time, ANR will be raised. |
| // Set the focused window first. |
| mFocusedWindow->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mFocusedWindow, mUnfocusedWindow}}}); |
| setFocusedWindow(mFocusedWindow); |
| mFocusedWindow->consumeFocusEvent(true); |
| // We do not call "setFocusedApplication" here, even though the newly focused window belongs |
| // to another application. This could be a bug / behaviour in the policy. |
| |
| mUnfocusedWindow->consumeMotionDown(); |
| |
| ASSERT_TRUE(mDispatcher->waitForIdle()); |
| // Should not ANR because we actually have a focused window. It was just added too slowly. |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyAnrWasNotCalled()); |
| } |
| |
| // These tests ensure we cannot send touch events to a window that's positioned behind a window |
| // that has feature NO_INPUT_CHANNEL. |
| // Layout: |
| // Top (closest to user) |
| // mNoInputWindow (above all windows) |
| // mBottomWindow |
| // Bottom (furthest from user) |
| class InputDispatcherMultiWindowOcclusionTests : public InputDispatcherTest { |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| |
| mApplication = std::make_shared<FakeApplicationHandle>(); |
| mNoInputWindow = new FakeWindowHandle(mApplication, mDispatcher, |
| "Window without input channel", ADISPLAY_ID_DEFAULT, |
| std::make_optional<sp<IBinder>>(nullptr) /*token*/); |
| |
| mNoInputWindow->setInputFeatures(InputWindowInfo::Feature::NO_INPUT_CHANNEL); |
| mNoInputWindow->setFrame(Rect(0, 0, 100, 100)); |
| // It's perfectly valid for this window to not have an associated input channel |
| |
| mBottomWindow = new FakeWindowHandle(mApplication, mDispatcher, "Bottom window", |
| ADISPLAY_ID_DEFAULT); |
| mBottomWindow->setFrame(Rect(0, 0, 100, 100)); |
| |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mNoInputWindow, mBottomWindow}}}); |
| } |
| |
| protected: |
| std::shared_ptr<FakeApplicationHandle> mApplication; |
| sp<FakeWindowHandle> mNoInputWindow; |
| sp<FakeWindowHandle> mBottomWindow; |
| }; |
| |
| TEST_F(InputDispatcherMultiWindowOcclusionTests, NoInputChannelFeature_DropsTouches) { |
| PointF touchedPoint = {10, 10}; |
| |
| NotifyMotionArgs motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {touchedPoint}); |
| mDispatcher->notifyMotion(&motionArgs); |
| |
| mNoInputWindow->assertNoEvents(); |
| // Even though the window 'mNoInputWindow' positioned above 'mBottomWindow' does not have |
| // an input channel, it is not marked as FLAG_NOT_TOUCHABLE, |
| // and therefore should prevent mBottomWindow from receiving touches |
| mBottomWindow->assertNoEvents(); |
| } |
| |
| /** |
| * If a window has feature NO_INPUT_CHANNEL, and somehow (by mistake) still has an input channel, |
| * ensure that this window does not receive any touches, and blocks touches to windows underneath. |
| */ |
| TEST_F(InputDispatcherMultiWindowOcclusionTests, |
| NoInputChannelFeature_DropsTouchesWithValidChannel) { |
| mNoInputWindow = new FakeWindowHandle(mApplication, mDispatcher, |
| "Window with input channel and NO_INPUT_CHANNEL", |
| ADISPLAY_ID_DEFAULT); |
| |
| mNoInputWindow->setInputFeatures(InputWindowInfo::Feature::NO_INPUT_CHANNEL); |
| mNoInputWindow->setFrame(Rect(0, 0, 100, 100)); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mNoInputWindow, mBottomWindow}}}); |
| |
| PointF touchedPoint = {10, 10}; |
| |
| NotifyMotionArgs motionArgs = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {touchedPoint}); |
| mDispatcher->notifyMotion(&motionArgs); |
| |
| mNoInputWindow->assertNoEvents(); |
| mBottomWindow->assertNoEvents(); |
| } |
| |
| class InputDispatcherMirrorWindowFocusTests : public InputDispatcherTest { |
| protected: |
| std::shared_ptr<FakeApplicationHandle> mApp; |
| sp<FakeWindowHandle> mWindow; |
| sp<FakeWindowHandle> mMirror; |
| |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| mApp = std::make_shared<FakeApplicationHandle>(); |
| mWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| mMirror = new FakeWindowHandle(mApp, mDispatcher, "TestWindowMirror", ADISPLAY_ID_DEFAULT, |
| mWindow->getToken()); |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp); |
| mWindow->setFocusable(true); |
| mMirror->setFocusable(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}}); |
| } |
| }; |
| |
| TEST_F(InputDispatcherMirrorWindowFocusTests, CanGetFocus) { |
| // Request focus on a mirrored window |
| setFocusedWindow(mMirror); |
| |
| // window gets focused |
| mWindow->consumeFocusEvent(true); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyDown(ADISPLAY_ID_NONE); |
| } |
| |
| // A focused & mirrored window remains focused only if the window and its mirror are both |
| // focusable. |
| TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAllWindowsFocusable) { |
| setFocusedWindow(mMirror); |
| |
| // window gets focused |
| mWindow->consumeFocusEvent(true); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyDown(ADISPLAY_ID_NONE); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyUp(ADISPLAY_ID_NONE); |
| |
| mMirror->setFocusable(false); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}}); |
| |
| // window loses focus since one of the windows associated with the token in not focusable |
| mWindow->consumeFocusEvent(false); |
| |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; |
| mWindow->assertNoEvents(); |
| } |
| |
| // A focused & mirrored window remains focused until the window and its mirror both become |
| // invisible. |
| TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAnyWindowVisible) { |
| setFocusedWindow(mMirror); |
| |
| // window gets focused |
| mWindow->consumeFocusEvent(true); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyDown(ADISPLAY_ID_NONE); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyUp(ADISPLAY_ID_NONE); |
| |
| mMirror->setVisible(false); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyDown(ADISPLAY_ID_NONE); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyUp(ADISPLAY_ID_NONE); |
| |
| mWindow->setVisible(false); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}}); |
| |
| // window loses focus only after all windows associated with the token become invisible. |
| mWindow->consumeFocusEvent(false); |
| |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; |
| mWindow->assertNoEvents(); |
| } |
| |
| // A focused & mirrored window remains focused until both windows are removed. |
| TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedWhileWindowsAlive) { |
| setFocusedWindow(mMirror); |
| |
| // window gets focused |
| mWindow->consumeFocusEvent(true); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyDown(ADISPLAY_ID_NONE); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyUp(ADISPLAY_ID_NONE); |
| |
| // single window is removed but the window token remains focused |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mMirror}}}); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyDown(ADISPLAY_ID_NONE); |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; |
| mWindow->consumeKeyUp(ADISPLAY_ID_NONE); |
| |
| // Both windows are removed |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {}}}); |
| mWindow->consumeFocusEvent(false); |
| |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher)) |
| << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; |
| mWindow->assertNoEvents(); |
| } |
| |
| // Focus request can be pending until one window becomes visible. |
| TEST_F(InputDispatcherMirrorWindowFocusTests, DeferFocusWhenInvisible) { |
| // Request focus on an invisible mirror. |
| mWindow->setVisible(false); |
| mMirror->setVisible(false); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}}); |
| setFocusedWindow(mMirror); |
| |
| // Injected key goes to pending queue. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, |
| ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE)); |
| |
| mMirror->setVisible(true); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}}); |
| |
| // window gets focused |
| mWindow->consumeFocusEvent(true); |
| // window gets the pending key event |
| mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT); |
| } |
| |
| class InputDispatcherPointerCaptureTests : public InputDispatcherTest { |
| protected: |
| std::shared_ptr<FakeApplicationHandle> mApp; |
| sp<FakeWindowHandle> mWindow; |
| sp<FakeWindowHandle> mSecondWindow; |
| |
| void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| mApp = std::make_shared<FakeApplicationHandle>(); |
| mWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| mWindow->setFocusable(true); |
| mSecondWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT); |
| mSecondWindow->setFocusable(true); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mSecondWindow}}}); |
| |
| setFocusedWindow(mWindow); |
| mWindow->consumeFocusEvent(true); |
| } |
| |
| void notifyPointerCaptureChanged(bool enabled) { |
| const NotifyPointerCaptureChangedArgs args = generatePointerCaptureChangedArgs(enabled); |
| mDispatcher->notifyPointerCaptureChanged(&args); |
| } |
| |
| void requestAndVerifyPointerCapture(const sp<FakeWindowHandle>& window, bool enabled) { |
| mDispatcher->requestPointerCapture(window->getToken(), enabled); |
| mFakePolicy->waitForSetPointerCapture(enabled); |
| notifyPointerCaptureChanged(enabled); |
| window->consumeCaptureEvent(enabled); |
| } |
| }; |
| |
| TEST_F(InputDispatcherPointerCaptureTests, EnablePointerCaptureWhenFocused) { |
| // Ensure that capture cannot be obtained for unfocused windows. |
| mDispatcher->requestPointerCapture(mSecondWindow->getToken(), true); |
| mFakePolicy->assertSetPointerCaptureNotCalled(); |
| mSecondWindow->assertNoEvents(); |
| |
| // Ensure that capture can be enabled from the focus window. |
| requestAndVerifyPointerCapture(mWindow, true); |
| |
| // Ensure that capture cannot be disabled from a window that does not have capture. |
| mDispatcher->requestPointerCapture(mSecondWindow->getToken(), false); |
| mFakePolicy->assertSetPointerCaptureNotCalled(); |
| |
| // Ensure that capture can be disabled from the window with capture. |
| requestAndVerifyPointerCapture(mWindow, false); |
| } |
| |
| TEST_F(InputDispatcherPointerCaptureTests, DisablesPointerCaptureAfterWindowLosesFocus) { |
| requestAndVerifyPointerCapture(mWindow, true); |
| |
| setFocusedWindow(mSecondWindow); |
| |
| // Ensure that the capture disabled event was sent first. |
| mWindow->consumeCaptureEvent(false); |
| mWindow->consumeFocusEvent(false); |
| mSecondWindow->consumeFocusEvent(true); |
| mFakePolicy->waitForSetPointerCapture(false); |
| |
| // Ensure that additional state changes from InputReader are not sent to the window. |
| notifyPointerCaptureChanged(false); |
| notifyPointerCaptureChanged(true); |
| notifyPointerCaptureChanged(false); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| mFakePolicy->assertSetPointerCaptureNotCalled(); |
| } |
| |
| TEST_F(InputDispatcherPointerCaptureTests, UnexpectedStateChangeDisablesPointerCapture) { |
| requestAndVerifyPointerCapture(mWindow, true); |
| |
| // InputReader unexpectedly disables and enables pointer capture. |
| notifyPointerCaptureChanged(false); |
| notifyPointerCaptureChanged(true); |
| |
| // Ensure that Pointer Capture is disabled. |
| mFakePolicy->waitForSetPointerCapture(false); |
| mWindow->consumeCaptureEvent(false); |
| mWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherPointerCaptureTests, OutOfOrderRequests) { |
| requestAndVerifyPointerCapture(mWindow, true); |
| |
| // The first window loses focus. |
| setFocusedWindow(mSecondWindow); |
| mFakePolicy->waitForSetPointerCapture(false); |
| mWindow->consumeCaptureEvent(false); |
| |
| // Request Pointer Capture from the second window before the notification from InputReader |
| // arrives. |
| mDispatcher->requestPointerCapture(mSecondWindow->getToken(), true); |
| mFakePolicy->waitForSetPointerCapture(true); |
| |
| // InputReader notifies Pointer Capture was disabled (because of the focus change). |
| notifyPointerCaptureChanged(false); |
| |
| // InputReader notifies Pointer Capture was enabled (because of mSecondWindow's request). |
| notifyPointerCaptureChanged(true); |
| |
| mSecondWindow->consumeFocusEvent(true); |
| mSecondWindow->consumeCaptureEvent(true); |
| } |
| |
| class InputDispatcherUntrustedTouchesTest : public InputDispatcherTest { |
| protected: |
| constexpr static const float MAXIMUM_OBSCURING_OPACITY = 0.8; |
| |
| constexpr static const float OPACITY_ABOVE_THRESHOLD = 0.9; |
| static_assert(OPACITY_ABOVE_THRESHOLD > MAXIMUM_OBSCURING_OPACITY); |
| |
| constexpr static const float OPACITY_BELOW_THRESHOLD = 0.7; |
| static_assert(OPACITY_BELOW_THRESHOLD < MAXIMUM_OBSCURING_OPACITY); |
| |
| // When combined twice, ie 1 - (1 - 0.5)*(1 - 0.5) = 0.75 < 8, is still below the threshold |
| constexpr static const float OPACITY_FAR_BELOW_THRESHOLD = 0.5; |
| static_assert(OPACITY_FAR_BELOW_THRESHOLD < MAXIMUM_OBSCURING_OPACITY); |
| static_assert(1 - (1 - OPACITY_FAR_BELOW_THRESHOLD) * (1 - OPACITY_FAR_BELOW_THRESHOLD) < |
| MAXIMUM_OBSCURING_OPACITY); |
| |
| static const int32_t TOUCHED_APP_UID = 10001; |
| static const int32_t APP_B_UID = 10002; |
| static const int32_t APP_C_UID = 10003; |
| |
| sp<FakeWindowHandle> mTouchWindow; |
| |
| virtual void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| mTouchWindow = getWindow(TOUCHED_APP_UID, "Touched"); |
| mDispatcher->setBlockUntrustedTouchesMode(android::os::BlockUntrustedTouchesMode::BLOCK); |
| mDispatcher->setMaximumObscuringOpacityForTouch(MAXIMUM_OBSCURING_OPACITY); |
| } |
| |
| virtual void TearDown() override { |
| InputDispatcherTest::TearDown(); |
| mTouchWindow.clear(); |
| } |
| |
| sp<FakeWindowHandle> getOccludingWindow(int32_t uid, std::string name, |
| os::TouchOcclusionMode mode, float alpha = 1.0f) { |
| sp<FakeWindowHandle> window = getWindow(uid, name); |
| window->setFlags(InputWindowInfo::Flag::NOT_TOUCHABLE); |
| window->setTouchOcclusionMode(mode); |
| window->setAlpha(alpha); |
| return window; |
| } |
| |
| sp<FakeWindowHandle> getWindow(int32_t uid, std::string name) { |
| std::shared_ptr<FakeApplicationHandle> app = std::make_shared<FakeApplicationHandle>(); |
| sp<FakeWindowHandle> window = |
| new FakeWindowHandle(app, mDispatcher, name, ADISPLAY_ID_DEFAULT); |
| // Generate an arbitrary PID based on the UID |
| window->setOwnerInfo(1777 + (uid % 10000), uid); |
| return window; |
| } |
| |
| void touch(const std::vector<PointF>& points = {PointF{100, 200}}) { |
| NotifyMotionArgs args = |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, points); |
| mDispatcher->notifyMotion(&args); |
| } |
| }; |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithBlockUntrustedOcclusionMode_BlocksTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithBlockUntrustedOcclusionModeWithOpacityBelowThreshold_BlocksTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.7f); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithBlockUntrustedOcclusionMode_DoesNotReceiveTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| w->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithAllowOcclusionMode_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::ALLOW); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, TouchOutsideOccludingWindow_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); |
| w->setFrame(Rect(0, 0, 50, 50)); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch({PointF{100, 100}}); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowFromSameUid_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(TOUCHED_APP_UID, "A", TouchOcclusionMode::BLOCK_UNTRUSTED); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithZeroOpacity_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithZeroOpacity_DoesNotReceiveTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| w->assertNoEvents(); |
| } |
| |
| /** |
| * This is important to make sure apps can't indirectly learn the position of touches (outside vs |
| * inside) while letting them pass-through. Note that even though touch passes through the occluding |
| * window, the occluding window will still receive ACTION_OUTSIDE event. |
| */ |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithZeroOpacityAndWatchOutside_ReceivesOutsideEvent) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); |
| w->addFlags(InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| w->consumeMotionOutside(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, OutsideEvent_HasZeroCoordinates) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); |
| w->addFlags(InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| InputEvent* event = w->consume(); |
| ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType()); |
| MotionEvent& motionEvent = static_cast<MotionEvent&>(*event); |
| EXPECT_EQ(0.0f, motionEvent.getRawPointerCoords(0)->getX()); |
| EXPECT_EQ(0.0f, motionEvent.getRawPointerCoords(0)->getY()); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityBelowThreshold_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityAtThreshold_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| MAXIMUM_OBSCURING_OPACITY); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityAboveThreshold_BlocksTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_ABOVE_THRESHOLD); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowsWithCombinedOpacityAboveThreshold_BlocksTouch) { |
| // Resulting opacity = 1 - (1 - 0.7)*(1 - 0.7) = .91 |
| const sp<FakeWindowHandle>& w1 = |
| getOccludingWindow(APP_B_UID, "B1", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& w2 = |
| getOccludingWindow(APP_B_UID, "B2", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w1, w2, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowsWithCombinedOpacityBelowThreshold_AllowsTouch) { |
| // Resulting opacity = 1 - (1 - 0.5)*(1 - 0.5) = .75 |
| const sp<FakeWindowHandle>& w1 = |
| getOccludingWindow(APP_B_UID, "B1", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_FAR_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& w2 = |
| getOccludingWindow(APP_B_UID, "B2", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_FAR_BELOW_THRESHOLD); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w1, w2, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowsFromDifferentAppsEachBelowThreshold_AllowsTouch) { |
| const sp<FakeWindowHandle>& wB = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& wC = |
| getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wB, wC, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowsFromDifferentAppsOneAboveThreshold_BlocksTouch) { |
| const sp<FakeWindowHandle>& wB = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& wC = |
| getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_ABOVE_THRESHOLD); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wB, wC, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithOpacityAboveThresholdAndSelfWindow_BlocksTouch) { |
| const sp<FakeWindowHandle>& wA = |
| getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& wB = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_ABOVE_THRESHOLD); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wA, wB, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithOpacityBelowThresholdAndSelfWindow_AllowsTouch) { |
| const sp<FakeWindowHandle>& wA = |
| getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_ABOVE_THRESHOLD); |
| const sp<FakeWindowHandle>& wB = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wA, wB, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, SelfWindowWithOpacityAboveThreshold_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_ABOVE_THRESHOLD); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, SelfWindowWithBlockUntrustedMode_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::BLOCK_UNTRUSTED); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| OpacityThresholdIs0AndWindowAboveThreshold_BlocksTouch) { |
| mDispatcher->setMaximumObscuringOpacityForTouch(0.0f); |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, 0.1f); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, OpacityThresholdIs0AndWindowAtThreshold_AllowsTouch) { |
| mDispatcher->setMaximumObscuringOpacityForTouch(0.0f); |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, 0.0f); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| OpacityThresholdIs1AndWindowBelowThreshold_AllowsTouch) { |
| mDispatcher->setMaximumObscuringOpacityForTouch(1.0f); |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_ABOVE_THRESHOLD); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromSameApp_BlocksTouch) { |
| const sp<FakeWindowHandle>& w1 = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, |
| OPACITY_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& w2 = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w1, w2, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| /** |
| * Window B of BLOCK_UNTRUSTED occlusion mode is enough to block the touch, we're testing that the |
| * addition of another window (C) of USE_OPACITY occlusion mode and opacity below the threshold |
| * (which alone would result in allowing touches) does not affect the blocking behavior. |
| */ |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromDifferentApps_BlocksTouch) { |
| const sp<FakeWindowHandle>& wB = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, |
| OPACITY_BELOW_THRESHOLD); |
| const sp<FakeWindowHandle>& wC = |
| getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY, |
| OPACITY_BELOW_THRESHOLD); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {wB, wC, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->assertNoEvents(); |
| } |
| |
| /** |
| * This test is testing that a window from a different UID but with same application token doesn't |
| * block the touch. Apps can share the application token for close UI collaboration for example. |
| */ |
| TEST_F(InputDispatcherUntrustedTouchesTest, |
| WindowWithSameApplicationTokenFromDifferentApp_AllowsTouch) { |
| const sp<FakeWindowHandle>& w = |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); |
| w->setApplicationToken(mTouchWindow->getApplicationToken()); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}}); |
| |
| touch(); |
| |
| mTouchWindow->consumeAnyMotionDown(); |
| } |
| |
| class InputDispatcherDragTests : public InputDispatcherTest { |
| protected: |
| std::shared_ptr<FakeApplicationHandle> mApp; |
| sp<FakeWindowHandle> mWindow; |
| sp<FakeWindowHandle> mSecondWindow; |
| sp<FakeWindowHandle> mDragWindow; |
| |
| void SetUp() override { |
| InputDispatcherTest::SetUp(); |
| mApp = std::make_shared<FakeApplicationHandle>(); |
| mWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT); |
| mWindow->setFrame(Rect(0, 0, 100, 100)); |
| mWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); |
| |
| mSecondWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT); |
| mSecondWindow->setFrame(Rect(100, 0, 200, 100)); |
| mSecondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL); |
| |
| mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mSecondWindow}}}); |
| } |
| |
| // Start performing drag, we will create a drag window and transfer touch to it. |
| void performDrag() { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| |
| // Window should receive motion event. |
| mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| // The drag window covers the entire display |
| mDragWindow = new FakeWindowHandle(mApp, mDispatcher, "DragWindow", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setInputWindows( |
| {{ADISPLAY_ID_DEFAULT, {mDragWindow, mWindow, mSecondWindow}}}); |
| |
| // Transfer touch focus to the drag window |
| mDispatcher->transferTouchFocus(mWindow->getToken(), mDragWindow->getToken(), |
| true /* isDragDrop */); |
| mWindow->consumeMotionCancel(); |
| mDragWindow->consumeMotionDown(); |
| } |
| |
| // Start performing drag, we will create a drag window and transfer touch to it. |
| void performStylusDrag() { |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, |
| AINPUT_SOURCE_STYLUS) |
| .buttonState(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) |
| .pointer(PointerBuilder(0, |
| AMOTION_EVENT_TOOL_TYPE_STYLUS) |
| .x(50) |
| .y(50)) |
| .build())); |
| mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT); |
| |
| // The drag window covers the entire display |
| mDragWindow = new FakeWindowHandle(mApp, mDispatcher, "DragWindow", ADISPLAY_ID_DEFAULT); |
| mDispatcher->setInputWindows( |
| {{ADISPLAY_ID_DEFAULT, {mDragWindow, mWindow, mSecondWindow}}}); |
| |
| // Transfer touch focus to the drag window |
| mDispatcher->transferTouchFocus(mWindow->getToken(), mDragWindow->getToken(), |
| true /* isDragDrop */); |
| mWindow->consumeMotionCancel(); |
| mDragWindow->consumeMotionDown(); |
| } |
| }; |
| |
| TEST_F(InputDispatcherDragTests, DragEnterAndDragExit) { |
| performDrag(); |
| |
| // Move on window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| mWindow->consumeDragEvent(false, 50, 50); |
| mSecondWindow->assertNoEvents(); |
| |
| // Move to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| mWindow->consumeDragEvent(true, 150, 50); |
| mSecondWindow->consumeDragEvent(false, 50, 50); |
| |
| // Move back to original window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| mWindow->consumeDragEvent(false, 50, 50); |
| mSecondWindow->consumeDragEvent(true, -50, 50); |
| |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDragTests, DragAndDrop) { |
| performDrag(); |
| |
| // Move on window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| mWindow->consumeDragEvent(false, 50, 50); |
| mSecondWindow->assertNoEvents(); |
| |
| // Move to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| mWindow->consumeDragEvent(true, 150, 50); |
| mSecondWindow->consumeDragEvent(false, 50, 50); |
| |
| // drop to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| mFakePolicy->assertDropTargetEquals(mSecondWindow->getToken()); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDragTests, StylusDragAndDrop) { |
| performStylusDrag(); |
| |
| // Move on window and keep button pressed. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS) |
| .buttonState(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS) |
| .x(50) |
| .y(50)) |
| .build())) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| mWindow->consumeDragEvent(false, 50, 50); |
| mSecondWindow->assertNoEvents(); |
| |
| // Move to another window and release button, expect to drop item. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS) |
| .buttonState(0) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS) |
| .x(150) |
| .y(50)) |
| .build())) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| mFakePolicy->assertDropTargetEquals(mSecondWindow->getToken()); |
| |
| // nothing to the window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_STYLUS) |
| .buttonState(0) |
| .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS) |
| .x(150) |
| .y(50)) |
| .build())) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| } |
| |
| TEST_F(InputDispatcherDragTests, DragAndDrop_InvalidWindow) { |
| performDrag(); |
| |
| // Set second window invisible. |
| mSecondWindow->setVisible(false); |
| mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mDragWindow, mWindow, mSecondWindow}}}); |
| |
| // Move on window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {50, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| mWindow->consumeDragEvent(false, 50, 50); |
| mSecondWindow->assertNoEvents(); |
| |
| // Move to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, |
| ADISPLAY_ID_DEFAULT, {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT); |
| mWindow->consumeDragEvent(true, 150, 50); |
| mSecondWindow->assertNoEvents(); |
| |
| // drop to another window. |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, |
| injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, |
| {150, 50})) |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; |
| mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); |
| mFakePolicy->assertDropTargetEquals(nullptr); |
| mWindow->assertNoEvents(); |
| mSecondWindow->assertNoEvents(); |
| } |
| |
| } // namespace android::inputdispatcher |