| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <GrAHardwareBufferUtils.h> |
| #include <GrDirectContext.h> |
| #include <SkImage.h> |
| #include <SkSurface.h> |
| #include <sys/types.h> |
| #include <ui/GraphicTypes.h> |
| |
| #include "android-base/macros.h" |
| |
| #include <mutex> |
| #include <vector> |
| |
| namespace android { |
| namespace renderengine { |
| namespace skia { |
| |
| /** |
| * AutoBackendTexture manages GPU image lifetime. It is a ref-counted object |
| * that keeps GPU resources alive until the last SkImage or SkSurface object using them is |
| * destroyed. |
| */ |
| class AutoBackendTexture { |
| public: |
| // Manager class that is responsible for the immediate or deferred cleanup |
| // of AutoBackendTextures. Clients of AutoBackendTexture are responsible for |
| // ensuring that access to this class is thread safe. Clients also control when |
| // the resources are reclaimed by setting the manager into deferred mode. |
| class CleanupManager { |
| public: |
| CleanupManager() = default; |
| void add(AutoBackendTexture* abt) { |
| if (mDeferCleanup) { |
| mCleanupList.push_back(abt); |
| } else { |
| delete abt; |
| } |
| } |
| |
| void setDeferredStatus(bool enabled) { mDeferCleanup = enabled; } |
| |
| bool isEmpty() const { return mCleanupList.empty(); } |
| |
| // If any AutoBackedTextures were added while in deferred mode this method |
| // will ensure they are deleted before returning. It must only be called |
| // on the thread where the GPU context that created the AutoBackedTexture |
| // is active. |
| void cleanup() { |
| for (auto abt : mCleanupList) { |
| delete abt; |
| } |
| mCleanupList.clear(); |
| } |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(CleanupManager); |
| bool mDeferCleanup = false; |
| std::vector<AutoBackendTexture*> mCleanupList; |
| }; |
| |
| // Local reference that supports RAII-style management of an AutoBackendTexture |
| // AutoBackendTexture by itself can't be managed in a similar fashion because |
| // of shared ownership with Skia objects, so we wrap it here instead. |
| class LocalRef { |
| public: |
| LocalRef(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer, |
| CleanupManager& cleanupMgr) { |
| mTexture = new AutoBackendTexture(context, buffer, isOutputBuffer, cleanupMgr); |
| mTexture->ref(); |
| } |
| |
| ~LocalRef() { |
| if (mTexture != nullptr) { |
| mTexture->unref(true); |
| } |
| } |
| |
| // Makes a new SkImage from the texture content. |
| // As SkImages are immutable but buffer content is not, we create |
| // a new SkImage every time. |
| sk_sp<SkImage> makeImage(ui::Dataspace dataspace, SkAlphaType alphaType, |
| GrDirectContext* context) { |
| return mTexture->makeImage(dataspace, alphaType, context); |
| } |
| |
| // Makes a new SkSurface from the texture content, if needed. |
| sk_sp<SkSurface> getOrCreateSurface(ui::Dataspace dataspace, GrDirectContext* context) { |
| return mTexture->getOrCreateSurface(dataspace, context); |
| } |
| |
| SkColorType colorType() const { return mTexture->mColorType; } |
| |
| DISALLOW_COPY_AND_ASSIGN(LocalRef); |
| |
| private: |
| AutoBackendTexture* mTexture = nullptr; |
| }; |
| |
| private: |
| // Creates a GrBackendTexture whose contents come from the provided buffer. |
| AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer, |
| CleanupManager& cleanupMgr); |
| |
| // The only way to invoke dtor is with unref, when mUsageCount is 0. |
| ~AutoBackendTexture(); |
| |
| void ref() { mUsageCount++; } |
| |
| // releaseLocalResources is true if the underlying SkImage and SkSurface |
| // should be deleted from local tracking. |
| void unref(bool releaseLocalResources); |
| |
| // Makes a new SkImage from the texture content. |
| // As SkImages are immutable but buffer content is not, we create |
| // a new SkImage every time. |
| sk_sp<SkImage> makeImage(ui::Dataspace dataspace, SkAlphaType alphaType, |
| GrDirectContext* context); |
| |
| // Makes a new SkSurface from the texture content, if needed. |
| sk_sp<SkSurface> getOrCreateSurface(ui::Dataspace dataspace, GrDirectContext* context); |
| |
| GrBackendTexture mBackendTexture; |
| GrAHardwareBufferUtils::DeleteImageProc mDeleteProc; |
| GrAHardwareBufferUtils::UpdateImageProc mUpdateProc; |
| GrAHardwareBufferUtils::TexImageCtx mImageCtx; |
| |
| CleanupManager& mCleanupMgr; |
| |
| static void releaseSurfaceProc(SkSurface::ReleaseContext releaseContext); |
| static void releaseImageProc(SkImage::ReleaseContext releaseContext); |
| |
| int mUsageCount = 0; |
| |
| const bool mIsOutputBuffer; |
| sk_sp<SkImage> mImage = nullptr; |
| sk_sp<SkSurface> mSurface = nullptr; |
| ui::Dataspace mDataspace = ui::Dataspace::UNKNOWN; |
| SkColorType mColorType = kUnknown_SkColorType; |
| }; |
| |
| } // namespace skia |
| } // namespace renderengine |
| } // namespace android |