| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <condition_variable> |
| #include <mutex> |
| #include <queue> |
| #include <thread> |
| |
| #include <ui/GraphicBuffer.h> |
| |
| namespace android { |
| namespace renderengine { |
| namespace gl { |
| |
| class GLESRenderEngine; |
| |
| class ImageManager { |
| public: |
| struct Barrier { |
| std::mutex mutex; |
| std::condition_variable_any condition; |
| bool isOpen GUARDED_BY(mutex) = false; |
| status_t result GUARDED_BY(mutex) = NO_ERROR; |
| }; |
| ImageManager(GLESRenderEngine* engine); |
| ~ImageManager(); |
| // Starts the background thread for the ImageManager |
| // We need this to guarantee that the class is fully-constructed before the |
| // thread begins running. |
| void initThread(); |
| void cacheAsync(const sp<GraphicBuffer>& buffer, const std::shared_ptr<Barrier>& barrier) |
| EXCLUDES(mMutex); |
| status_t cache(const sp<GraphicBuffer>& buffer); |
| void releaseAsync(uint64_t bufferId, const std::shared_ptr<Barrier>& barrier) EXCLUDES(mMutex); |
| |
| private: |
| struct QueueEntry { |
| enum class Operation { Delete, Insert }; |
| |
| Operation op = Operation::Delete; |
| sp<GraphicBuffer> buffer = nullptr; |
| uint64_t bufferId = 0; |
| std::shared_ptr<Barrier> barrier = nullptr; |
| }; |
| |
| void queueOperation(const QueueEntry&& entry); |
| void threadMain(); |
| GLESRenderEngine* const mEngine; |
| std::thread mThread; |
| std::condition_variable_any mCondition; |
| std::mutex mMutex; |
| std::queue<QueueEntry> mQueue GUARDED_BY(mMutex); |
| |
| bool mRunning GUARDED_BY(mMutex) = true; |
| }; |
| |
| } // namespace gl |
| } // namespace renderengine |
| } // namespace android |