| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <cstdint> |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES2/gl2.h> |
| |
| struct ANativeWindowBuffer; |
| |
| namespace android { |
| namespace renderengine { |
| namespace gl { |
| |
| class GLESRenderEngine; |
| |
| class GLVertexBuffer { |
| public: |
| explicit GLVertexBuffer(); |
| ~GLVertexBuffer(); |
| |
| void allocateBuffers(const GLfloat data[], const GLuint size); |
| uint32_t getBufferName() const { return mBufferName; } |
| void bind() const; |
| void unbind() const; |
| |
| private: |
| uint32_t mBufferName; |
| }; |
| |
| } // namespace gl |
| } // namespace renderengine |
| } // namespace android |