| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <renderengine/RenderEngine.h> |
| |
| #include <cutils/properties.h> |
| #include <log/log.h> |
| #include "gl/GLESRenderEngine.h" |
| #include "threaded/RenderEngineThreaded.h" |
| |
| #include "skia/SkiaGLRenderEngine.h" |
| |
| namespace android { |
| namespace renderengine { |
| |
| std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) { |
| RenderEngineType renderEngineType = args.renderEngineType; |
| |
| // Keep the ability to override by PROPERTIES: |
| char prop[PROPERTY_VALUE_MAX]; |
| property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, ""); |
| if (strcmp(prop, "gles") == 0) { |
| renderEngineType = RenderEngineType::GLES; |
| } |
| if (strcmp(prop, "threaded") == 0) { |
| renderEngineType = RenderEngineType::THREADED; |
| } |
| if (strcmp(prop, "skiagl") == 0) { |
| renderEngineType = RenderEngineType::SKIA_GL; |
| } |
| if (strcmp(prop, "skiaglthreaded") == 0) { |
| renderEngineType = RenderEngineType::SKIA_GL_THREADED; |
| } |
| |
| switch (renderEngineType) { |
| case RenderEngineType::THREADED: |
| ALOGD("Threaded RenderEngine with GLES Backend"); |
| return renderengine::threaded::RenderEngineThreaded::create( |
| [args]() { return android::renderengine::gl::GLESRenderEngine::create(args); }, |
| renderEngineType); |
| case RenderEngineType::SKIA_GL: |
| ALOGD("RenderEngine with SkiaGL Backend"); |
| return renderengine::skia::SkiaGLRenderEngine::create(args); |
| case RenderEngineType::SKIA_GL_THREADED: { |
| // These need to be recreated, since they are a constant reference, and we need to |
| // let SkiaRE know that it's running as threaded, and all GL operation will happen on |
| // the same thread. |
| RenderEngineCreationArgs skiaArgs = |
| RenderEngineCreationArgs::Builder() |
| .setPixelFormat(args.pixelFormat) |
| .setImageCacheSize(args.imageCacheSize) |
| .setUseColorManagerment(args.useColorManagement) |
| .setEnableProtectedContext(args.enableProtectedContext) |
| .setPrecacheToneMapperShaderOnly(args.precacheToneMapperShaderOnly) |
| .setSupportsBackgroundBlur(args.supportsBackgroundBlur) |
| .setContextPriority(args.contextPriority) |
| .setRenderEngineType(renderEngineType) |
| .build(); |
| ALOGD("Threaded RenderEngine with SkiaGL Backend"); |
| return renderengine::threaded::RenderEngineThreaded::create( |
| [skiaArgs]() { |
| return android::renderengine::skia::SkiaGLRenderEngine::create(skiaArgs); |
| }, |
| renderEngineType); |
| } |
| case RenderEngineType::GLES: |
| default: |
| ALOGD("RenderEngine with GLES Backend"); |
| return renderengine::gl::GLESRenderEngine::create(args); |
| } |
| } |
| |
| RenderEngine::~RenderEngine() = default; |
| |
| void RenderEngine::validateInputBufferUsage(const sp<GraphicBuffer>& buffer) { |
| LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE), |
| "input buffer not gpu readable"); |
| } |
| |
| void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) { |
| LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_RENDER), |
| "output buffer not gpu writeable"); |
| } |
| |
| } // namespace renderengine |
| } // namespace android |