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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cutils/properties.h>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <hardware/gralloc.h>
#include <renderengine/impl/ExternalTexture.h>
#include <renderengine/mock/RenderEngine.h>
#include <ui/PixelFormat.h>
#include "../threaded/RenderEngineThreaded.h"
namespace android {
using testing::_;
using testing::Eq;
using testing::Mock;
using testing::Return;
struct RenderEngineThreadedTest : public ::testing::Test {
~RenderEngineThreadedTest() {}
void SetUp() override {
mThreadedRE = renderengine::threaded::RenderEngineThreaded::create(
[this]() { return std::unique_ptr<renderengine::RenderEngine>(mRenderEngine); });
}
std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;
renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine();
};
TEST_F(RenderEngineThreadedTest, dump) {
std::string testString = "XYZ";
EXPECT_CALL(*mRenderEngine, dump(_));
mThreadedRE->dump(testString);
}
TEST_F(RenderEngineThreadedTest, primeCache) {
EXPECT_CALL(*mRenderEngine, primeCache(false));
mThreadedRE->primeCache(false);
// need to call ANY synchronous function after primeCache to ensure that primeCache has
// completed asynchronously before the test completes execution.
mThreadedRE->getContextPriority();
}
TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) {
size_t size = 20;
EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
size_t result = mThreadedRE->getMaxTextureSize();
ASSERT_EQ(size, result);
}
TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns0) {
size_t size = 0;
EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
size_t result = mThreadedRE->getMaxTextureSize();
ASSERT_EQ(size, result);
}
TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns20) {
size_t dims = 20;
EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
size_t result = mThreadedRE->getMaxViewportDims();
ASSERT_EQ(dims, result);
}
TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns0) {
size_t dims = 0;
EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
size_t result = mThreadedRE->getMaxViewportDims();
ASSERT_EQ(dims, result);
}
TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsFalse) {
EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(false));
status_t result = mThreadedRE->supportsProtectedContent();
ASSERT_EQ(false, result);
}
TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsTrue) {
EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true));
status_t result = mThreadedRE->supportsProtectedContent();
ASSERT_EQ(true, result);
}
TEST_F(RenderEngineThreadedTest, PostRenderCleanup_skipped) {
EXPECT_CALL(*mRenderEngine, cleanupPostRender()).Times(0);
mThreadedRE->cleanupPostRender();
// call ANY synchronous function to ensure that cleanupPostRender has completed.
mThreadedRE->getContextPriority();
}
TEST_F(RenderEngineThreadedTest, PostRenderCleanup_notSkipped) {
renderengine::DisplaySettings settings;
std::vector<renderengine::LayerSettings> layers;
std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared<
renderengine::impl::
ExternalTexture>(sp<GraphicBuffer>::make(), *mRenderEngine,
renderengine::impl::ExternalTexture::Usage::READABLE |
renderengine::impl::ExternalTexture::Usage::WRITEABLE);
base::unique_fd bufferFence;
EXPECT_CALL(*mRenderEngine, useProtectedContext(false));
EXPECT_CALL(*mRenderEngine, drawLayersInternal)
.WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
const renderengine::DisplaySettings&,
const std::vector<renderengine::LayerSettings>&,
const std::shared_ptr<renderengine::ExternalTexture>&,
base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return());
ftl::Future<FenceResult> future =
mThreadedRE->drawLayers(settings, layers, buffer, std::move(bufferFence));
mThreadedRE->cleanupPostRender();
// call ANY synchronous function to ensure that cleanupPostRender has completed.
mThreadedRE->getContextPriority();
}
TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsFalse) {
EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(false));
status_t result = mThreadedRE->supportsBackgroundBlur();
ASSERT_EQ(false, result);
}
TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsTrue) {
EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(true));
status_t result = mThreadedRE->supportsBackgroundBlur();
ASSERT_EQ(true, result);
}
TEST_F(RenderEngineThreadedTest, drawLayers) {
renderengine::DisplaySettings settings;
std::vector<renderengine::LayerSettings> layers;
std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared<
renderengine::impl::
ExternalTexture>(sp<GraphicBuffer>::make(), *mRenderEngine,
renderengine::impl::ExternalTexture::Usage::READABLE |
renderengine::impl::ExternalTexture::Usage::WRITEABLE);
base::unique_fd bufferFence;
EXPECT_CALL(*mRenderEngine, useProtectedContext(false));
EXPECT_CALL(*mRenderEngine, drawLayersInternal)
.WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
const renderengine::DisplaySettings&,
const std::vector<renderengine::LayerSettings>&,
const std::shared_ptr<renderengine::ExternalTexture>&,
base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
ftl::Future<FenceResult> future =
mThreadedRE->drawLayers(settings, layers, buffer, std::move(bufferFence));
ASSERT_TRUE(future.valid());
auto result = future.get();
ASSERT_TRUE(result.ok());
}
TEST_F(RenderEngineThreadedTest, drawLayers_protectedLayer) {
renderengine::DisplaySettings settings;
auto layerBuffer = sp<GraphicBuffer>::make();
layerBuffer->usage |= GRALLOC_USAGE_PROTECTED;
renderengine::LayerSettings layer;
layer.source.buffer.buffer = std::make_shared<
renderengine::impl::ExternalTexture>(std::move(layerBuffer), *mRenderEngine,
renderengine::impl::ExternalTexture::Usage::
READABLE);
std::vector<renderengine::LayerSettings> layers = {std::move(layer)};
std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared<
renderengine::impl::
ExternalTexture>(sp<GraphicBuffer>::make(), *mRenderEngine,
renderengine::impl::ExternalTexture::Usage::READABLE |
renderengine::impl::ExternalTexture::Usage::WRITEABLE);
base::unique_fd bufferFence;
EXPECT_CALL(*mRenderEngine, useProtectedContext(true));
EXPECT_CALL(*mRenderEngine, drawLayersInternal)
.WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
const renderengine::DisplaySettings&,
const std::vector<renderengine::LayerSettings>&,
const std::shared_ptr<renderengine::ExternalTexture>&,
base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
ftl::Future<FenceResult> future =
mThreadedRE->drawLayers(settings, layers, buffer, std::move(bufferFence));
ASSERT_TRUE(future.valid());
auto result = future.get();
ASSERT_TRUE(result.ok());
}
TEST_F(RenderEngineThreadedTest, drawLayers_protectedOutputBuffer) {
renderengine::DisplaySettings settings;
std::vector<renderengine::LayerSettings> layers;
auto graphicBuffer = sp<GraphicBuffer>::make();
graphicBuffer->usage |= GRALLOC_USAGE_PROTECTED;
std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared<
renderengine::impl::
ExternalTexture>(std::move(graphicBuffer), *mRenderEngine,
renderengine::impl::ExternalTexture::Usage::READABLE |
renderengine::impl::ExternalTexture::Usage::WRITEABLE);
base::unique_fd bufferFence;
EXPECT_CALL(*mRenderEngine, useProtectedContext(true));
EXPECT_CALL(*mRenderEngine, drawLayersInternal)
.WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
const renderengine::DisplaySettings&,
const std::vector<renderengine::LayerSettings>&,
const std::shared_ptr<renderengine::ExternalTexture>&,
base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
ftl::Future<FenceResult> future =
mThreadedRE->drawLayers(settings, layers, buffer, std::move(bufferFence));
ASSERT_TRUE(future.valid());
auto result = future.get();
ASSERT_TRUE(result.ok());
}
} // namespace android