blob: 1a25d77f00fe6c8fe4f33296073336973d200d7e [file] [log] [blame]
/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <ui/GraphicBuffer.h>
using namespace android;
/**
* Utilities for running benchmarks.
*/
namespace renderenginebench {
/**
* Parse RenderEngineBench-specific flags from the command line.
*
* --save Save the output buffer to a file to verify that it drew as
* expected.
*/
void parseFlags(int argc, char** argv);
/**
* Parse flags for '--help'
*/
void parseFlagsForHelp(int argc, char** argv);
/**
* Whether to save the drawing result to a file.
*
* True if --save was used on the command line.
*/
bool save();
/**
* Decode the image at 'path' into 'buffer'.
*
* Currently only used for debugging. The image will be scaled to fit the
* buffer if necessary.
*
* This assumes the buffer matches ANDROID_BITMAP_FORMAT_RGBA_8888.
*
* @param path Relative to the directory holding the executable.
*/
void decode(const char* path, const sp<GraphicBuffer>& buffer);
/**
* Encode the buffer to a jpeg.
*
* This assumes the buffer matches ANDROID_BITMAP_FORMAT_RGBA_8888.
*
* @param path Relative to the directory holding the executable.
*/
void encodeToJpeg(const char* path, const sp<GraphicBuffer>& buffer);
} // namespace renderenginebench