| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <input/DisplayViewport.h> |
| #include <input/TouchVideoFrame.h> |
| |
| namespace android { |
| |
| TouchVideoFrame::TouchVideoFrame(uint32_t height, uint32_t width, std::vector<int16_t> data, |
| const struct timeval& timestamp) : |
| mHeight(height), mWidth(width),mData(std::move(data)), mTimestamp(timestamp) { |
| } |
| |
| bool TouchVideoFrame::operator==(const TouchVideoFrame& rhs) const { |
| return mHeight == rhs.mHeight |
| && mWidth == rhs.mWidth |
| && mData == rhs.mData |
| && mTimestamp.tv_sec == rhs.mTimestamp.tv_sec |
| && mTimestamp.tv_usec == rhs.mTimestamp.tv_usec; |
| } |
| |
| uint32_t TouchVideoFrame::getHeight() const { return mHeight; } |
| |
| uint32_t TouchVideoFrame::getWidth() const { return mWidth; } |
| |
| const std::vector<int16_t>& TouchVideoFrame::getData() const { return mData; } |
| |
| const struct timeval& TouchVideoFrame::getTimestamp() const { return mTimestamp; } |
| |
| void TouchVideoFrame::rotate(ui::Rotation orientation) { |
| switch (orientation) { |
| case ui::ROTATION_90: |
| rotateQuarterTurn(/*clockwise=*/false); |
| break; |
| case ui::ROTATION_180: |
| rotate180(); |
| break; |
| case ui::ROTATION_270: |
| rotateQuarterTurn(/*clockwise=*/true); |
| break; |
| case ui::ROTATION_0: |
| // No need to rotate if there's no rotation. |
| break; |
| } |
| } |
| |
| /** |
| * Rotate once clockwise by a quarter turn === rotate 90 degrees |
| * Rotate once counterclockwise by a quarter turn === rotate 270 degrees |
| * For a clockwise rotation: |
| * An element at position (i, j) is rotated to (j, height - i - 1) |
| * For a counterclockwise rotation: |
| * An element at position (i, j) is rotated to (width - j - 1, i) |
| */ |
| void TouchVideoFrame::rotateQuarterTurn(bool clockwise) { |
| std::vector<int16_t> rotated(mData.size()); |
| for (size_t i = 0; i < mHeight; i++) { |
| for (size_t j = 0; j < mWidth; j++) { |
| size_t iRotated, jRotated; |
| if (clockwise) { |
| iRotated = j; |
| jRotated = mHeight - i - 1; |
| } else { |
| iRotated = mWidth - j - 1; |
| jRotated = i; |
| } |
| size_t indexRotated = iRotated * mHeight + jRotated; |
| rotated[indexRotated] = mData[i * mWidth + j]; |
| } |
| } |
| mData = std::move(rotated); |
| std::swap(mHeight, mWidth); |
| } |
| |
| /** |
| * An element at position (i, j) is rotated to (height - i - 1, width - j - 1) |
| * This is equivalent to moving element [i] to position [height * width - i - 1] |
| * Since element at [height * width - i - 1] would move to position [i], |
| * we can just swap elements [i] and [height * width - i - 1]. |
| */ |
| void TouchVideoFrame::rotate180() { |
| if (mData.size() == 0) { |
| return; |
| } |
| // Just need to swap elements i and (height * width - 1 - i) |
| for (size_t i = 0; i < mData.size() / 2; i++) { |
| std::swap(mData[i], mData[mHeight * mWidth - 1 - i]); |
| } |
| } |
| |
| } // namespace android |