blob: 1e0aacddabdd41112549b13a1a34838e4568c3b0 [file] [log] [blame]
/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "LayerState"
#include <cinttypes>
#include <cmath>
#include <android/gui/ISurfaceComposerClient.h>
#include <android/native_window.h>
#include <binder/Parcel.h>
#include <gui/FrameRateUtils.h>
#include <gui/IGraphicBufferProducer.h>
#include <gui/LayerState.h>
#include <gui/SurfaceControl.h>
#include <private/gui/ParcelUtils.h>
#include <system/window.h>
#include <utils/Errors.h>
#define CHECK_DIFF(DIFF_RESULT, CHANGE_FLAG, OTHER, FIELD) \
{ \
if ((OTHER.what & CHANGE_FLAG) && (FIELD != OTHER.FIELD)) { \
DIFF_RESULT |= CHANGE_FLAG; \
} \
}
#define CHECK_DIFF2(DIFF_RESULT, CHANGE_FLAG, OTHER, FIELD1, FIELD2) \
{ \
CHECK_DIFF(DIFF_RESULT, CHANGE_FLAG, OTHER, FIELD1) \
CHECK_DIFF(DIFF_RESULT, CHANGE_FLAG, OTHER, FIELD2) \
}
#define CHECK_DIFF3(DIFF_RESULT, CHANGE_FLAG, OTHER, FIELD1, FIELD2, FIELD3) \
{ \
CHECK_DIFF(DIFF_RESULT, CHANGE_FLAG, OTHER, FIELD1) \
CHECK_DIFF(DIFF_RESULT, CHANGE_FLAG, OTHER, FIELD2) \
CHECK_DIFF(DIFF_RESULT, CHANGE_FLAG, OTHER, FIELD3) \
}
namespace android {
using gui::FocusRequest;
using gui::WindowInfoHandle;
layer_state_t::layer_state_t()
: surface(nullptr),
layerId(-1),
what(0),
x(0),
y(0),
z(0),
flags(0),
mask(0),
reserved(0),
cornerRadius(0.0f),
backgroundBlurRadius(0),
color(0),
bufferTransform(0),
transformToDisplayInverse(false),
crop(Rect::INVALID_RECT),
dataspace(ui::Dataspace::UNKNOWN),
surfaceDamageRegion(),
api(-1),
colorTransform(mat4()),
bgColor(0),
bgColorDataspace(ui::Dataspace::UNKNOWN),
colorSpaceAgnostic(false),
shadowRadius(0.0f),
frameRateSelectionPriority(-1),
frameRate(0.0f),
frameRateCompatibility(ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT),
changeFrameRateStrategy(ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS),
defaultFrameRateCompatibility(ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT),
frameRateCategory(ANATIVEWINDOW_FRAME_RATE_CATEGORY_DEFAULT),
frameRateCategorySmoothSwitchOnly(false),
frameRateSelectionStrategy(ANATIVEWINDOW_FRAME_RATE_SELECTION_STRATEGY_PROPAGATE),
fixedTransformHint(ui::Transform::ROT_INVALID),
autoRefresh(false),
isTrustedOverlay(false),
borderEnabled(false),
bufferCrop(Rect::INVALID_RECT),
destinationFrame(Rect::INVALID_RECT),
dropInputMode(gui::DropInputMode::NONE) {
matrix.dsdx = matrix.dtdy = 1.0f;
matrix.dsdy = matrix.dtdx = 0.0f;
hdrMetadata.validTypes = 0;
}
status_t layer_state_t::write(Parcel& output) const
{
SAFE_PARCEL(output.writeStrongBinder, surface);
SAFE_PARCEL(output.writeInt32, layerId);
SAFE_PARCEL(output.writeUint64, what);
SAFE_PARCEL(output.writeFloat, x);
SAFE_PARCEL(output.writeFloat, y);
SAFE_PARCEL(output.writeInt32, z);
SAFE_PARCEL(output.writeUint32, layerStack.id);
SAFE_PARCEL(output.writeUint32, flags);
SAFE_PARCEL(output.writeUint32, mask);
SAFE_PARCEL(matrix.write, output);
SAFE_PARCEL(output.write, crop);
SAFE_PARCEL(SurfaceControl::writeNullableToParcel, output, relativeLayerSurfaceControl);
SAFE_PARCEL(SurfaceControl::writeNullableToParcel, output, parentSurfaceControlForChild);
SAFE_PARCEL(output.writeFloat, color.r);
SAFE_PARCEL(output.writeFloat, color.g);
SAFE_PARCEL(output.writeFloat, color.b);
SAFE_PARCEL(output.writeFloat, color.a);
SAFE_PARCEL(windowInfoHandle->writeToParcel, &output);
SAFE_PARCEL(output.write, transparentRegion);
SAFE_PARCEL(output.writeUint32, bufferTransform);
SAFE_PARCEL(output.writeBool, transformToDisplayInverse);
SAFE_PARCEL(output.writeBool, borderEnabled);
SAFE_PARCEL(output.writeFloat, borderWidth);
SAFE_PARCEL(output.writeFloat, borderColor.r);
SAFE_PARCEL(output.writeFloat, borderColor.g);
SAFE_PARCEL(output.writeFloat, borderColor.b);
SAFE_PARCEL(output.writeFloat, borderColor.a);
SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(dataspace));
SAFE_PARCEL(output.write, hdrMetadata);
SAFE_PARCEL(output.write, surfaceDamageRegion);
SAFE_PARCEL(output.writeInt32, api);
if (sidebandStream) {
SAFE_PARCEL(output.writeBool, true);
SAFE_PARCEL(output.writeNativeHandle, sidebandStream->handle());
} else {
SAFE_PARCEL(output.writeBool, false);
}
SAFE_PARCEL(output.write, colorTransform.asArray(), 16 * sizeof(float));
SAFE_PARCEL(output.writeFloat, cornerRadius);
SAFE_PARCEL(output.writeUint32, backgroundBlurRadius);
SAFE_PARCEL(output.writeParcelable, metadata);
SAFE_PARCEL(output.writeFloat, bgColor.r);
SAFE_PARCEL(output.writeFloat, bgColor.g);
SAFE_PARCEL(output.writeFloat, bgColor.b);
SAFE_PARCEL(output.writeFloat, bgColor.a);
SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(bgColorDataspace));
SAFE_PARCEL(output.writeBool, colorSpaceAgnostic);
SAFE_PARCEL(output.writeVectorSize, listeners);
for (auto listener : listeners) {
SAFE_PARCEL(output.writeStrongBinder, listener.transactionCompletedListener);
SAFE_PARCEL(output.writeParcelableVector, listener.callbackIds);
}
SAFE_PARCEL(output.writeFloat, shadowRadius);
SAFE_PARCEL(output.writeInt32, frameRateSelectionPriority);
SAFE_PARCEL(output.writeFloat, frameRate);
SAFE_PARCEL(output.writeByte, frameRateCompatibility);
SAFE_PARCEL(output.writeByte, changeFrameRateStrategy);
SAFE_PARCEL(output.writeByte, defaultFrameRateCompatibility);
SAFE_PARCEL(output.writeByte, frameRateCategory);
SAFE_PARCEL(output.writeBool, frameRateCategorySmoothSwitchOnly);
SAFE_PARCEL(output.writeByte, frameRateSelectionStrategy);
SAFE_PARCEL(output.writeUint32, fixedTransformHint);
SAFE_PARCEL(output.writeBool, autoRefresh);
SAFE_PARCEL(output.writeBool, dimmingEnabled);
SAFE_PARCEL(output.writeUint32, blurRegions.size());
for (auto region : blurRegions) {
SAFE_PARCEL(output.writeUint32, region.blurRadius);
SAFE_PARCEL(output.writeFloat, region.cornerRadiusTL);
SAFE_PARCEL(output.writeFloat, region.cornerRadiusTR);
SAFE_PARCEL(output.writeFloat, region.cornerRadiusBL);
SAFE_PARCEL(output.writeFloat, region.cornerRadiusBR);
SAFE_PARCEL(output.writeFloat, region.alpha);
SAFE_PARCEL(output.writeInt32, region.left);
SAFE_PARCEL(output.writeInt32, region.top);
SAFE_PARCEL(output.writeInt32, region.right);
SAFE_PARCEL(output.writeInt32, region.bottom);
}
SAFE_PARCEL(output.write, stretchEffect);
SAFE_PARCEL(output.write, bufferCrop);
SAFE_PARCEL(output.write, destinationFrame);
SAFE_PARCEL(output.writeBool, isTrustedOverlay);
SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(dropInputMode));
const bool hasBufferData = (bufferData != nullptr);
SAFE_PARCEL(output.writeBool, hasBufferData);
if (hasBufferData) {
SAFE_PARCEL(output.writeParcelable, *bufferData);
}
SAFE_PARCEL(output.writeParcelable, trustedPresentationThresholds);
SAFE_PARCEL(output.writeParcelable, trustedPresentationListener);
SAFE_PARCEL(output.writeFloat, currentHdrSdrRatio);
SAFE_PARCEL(output.writeFloat, desiredHdrSdrRatio);
SAFE_PARCEL(output.writeInt32, static_cast<int32_t>(cachingHint));
return NO_ERROR;
}
status_t layer_state_t::read(const Parcel& input)
{
SAFE_PARCEL(input.readNullableStrongBinder, &surface);
SAFE_PARCEL(input.readInt32, &layerId);
SAFE_PARCEL(input.readUint64, &what);
SAFE_PARCEL(input.readFloat, &x);
SAFE_PARCEL(input.readFloat, &y);
SAFE_PARCEL(input.readInt32, &z);
SAFE_PARCEL(input.readUint32, &layerStack.id);
SAFE_PARCEL(input.readUint32, &flags);
SAFE_PARCEL(input.readUint32, &mask);
SAFE_PARCEL(matrix.read, input);
SAFE_PARCEL(input.read, crop);
SAFE_PARCEL(SurfaceControl::readNullableFromParcel, input, &relativeLayerSurfaceControl);
SAFE_PARCEL(SurfaceControl::readNullableFromParcel, input, &parentSurfaceControlForChild);
float tmpFloat = 0;
SAFE_PARCEL(input.readFloat, &tmpFloat);
color.r = tmpFloat;
SAFE_PARCEL(input.readFloat, &tmpFloat);
color.g = tmpFloat;
SAFE_PARCEL(input.readFloat, &tmpFloat);
color.b = tmpFloat;
SAFE_PARCEL(input.readFloat, &tmpFloat);
color.a = tmpFloat;
SAFE_PARCEL(windowInfoHandle->readFromParcel, &input);
SAFE_PARCEL(input.read, transparentRegion);
SAFE_PARCEL(input.readUint32, &bufferTransform);
SAFE_PARCEL(input.readBool, &transformToDisplayInverse);
SAFE_PARCEL(input.readBool, &borderEnabled);
SAFE_PARCEL(input.readFloat, &tmpFloat);
borderWidth = tmpFloat;
SAFE_PARCEL(input.readFloat, &tmpFloat);
borderColor.r = tmpFloat;
SAFE_PARCEL(input.readFloat, &tmpFloat);
borderColor.g = tmpFloat;
SAFE_PARCEL(input.readFloat, &tmpFloat);
borderColor.b = tmpFloat;
SAFE_PARCEL(input.readFloat, &tmpFloat);
borderColor.a = tmpFloat;
uint32_t tmpUint32 = 0;
SAFE_PARCEL(input.readUint32, &tmpUint32);
dataspace = static_cast<ui::Dataspace>(tmpUint32);
SAFE_PARCEL(input.read, hdrMetadata);
SAFE_PARCEL(input.read, surfaceDamageRegion);
SAFE_PARCEL(input.readInt32, &api);
bool tmpBool = false;
SAFE_PARCEL(input.readBool, &tmpBool);
if (tmpBool) {
sidebandStream = NativeHandle::create(input.readNativeHandle(), true);
}
SAFE_PARCEL(input.read, &colorTransform, 16 * sizeof(float));
SAFE_PARCEL(input.readFloat, &cornerRadius);
SAFE_PARCEL(input.readUint32, &backgroundBlurRadius);
SAFE_PARCEL(input.readParcelable, &metadata);
SAFE_PARCEL(input.readFloat, &tmpFloat);
bgColor.r = tmpFloat;
SAFE_PARCEL(input.readFloat, &tmpFloat);
bgColor.g = tmpFloat;
SAFE_PARCEL(input.readFloat, &tmpFloat);
bgColor.b = tmpFloat;
SAFE_PARCEL(input.readFloat, &tmpFloat);
bgColor.a = tmpFloat;
SAFE_PARCEL(input.readUint32, &tmpUint32);
bgColorDataspace = static_cast<ui::Dataspace>(tmpUint32);
SAFE_PARCEL(input.readBool, &colorSpaceAgnostic);
int32_t numListeners = 0;
SAFE_PARCEL_READ_SIZE(input.readInt32, &numListeners, input.dataSize());
listeners.clear();
for (int i = 0; i < numListeners; i++) {
sp<IBinder> listener;
std::vector<CallbackId> callbackIds;
SAFE_PARCEL(input.readNullableStrongBinder, &listener);
SAFE_PARCEL(input.readParcelableVector, &callbackIds);
listeners.emplace_back(listener, callbackIds);
}
SAFE_PARCEL(input.readFloat, &shadowRadius);
SAFE_PARCEL(input.readInt32, &frameRateSelectionPriority);
SAFE_PARCEL(input.readFloat, &frameRate);
SAFE_PARCEL(input.readByte, &frameRateCompatibility);
SAFE_PARCEL(input.readByte, &changeFrameRateStrategy);
SAFE_PARCEL(input.readByte, &defaultFrameRateCompatibility);
SAFE_PARCEL(input.readByte, &frameRateCategory);
SAFE_PARCEL(input.readBool, &frameRateCategorySmoothSwitchOnly);
SAFE_PARCEL(input.readByte, &frameRateSelectionStrategy);
SAFE_PARCEL(input.readUint32, &tmpUint32);
fixedTransformHint = static_cast<ui::Transform::RotationFlags>(tmpUint32);
SAFE_PARCEL(input.readBool, &autoRefresh);
SAFE_PARCEL(input.readBool, &dimmingEnabled);
uint32_t numRegions = 0;
SAFE_PARCEL(input.readUint32, &numRegions);
blurRegions.clear();
for (uint32_t i = 0; i < numRegions; i++) {
BlurRegion region;
SAFE_PARCEL(input.readUint32, &region.blurRadius);
SAFE_PARCEL(input.readFloat, &region.cornerRadiusTL);
SAFE_PARCEL(input.readFloat, &region.cornerRadiusTR);
SAFE_PARCEL(input.readFloat, &region.cornerRadiusBL);
SAFE_PARCEL(input.readFloat, &region.cornerRadiusBR);
SAFE_PARCEL(input.readFloat, &region.alpha);
SAFE_PARCEL(input.readInt32, &region.left);
SAFE_PARCEL(input.readInt32, &region.top);
SAFE_PARCEL(input.readInt32, &region.right);
SAFE_PARCEL(input.readInt32, &region.bottom);
blurRegions.push_back(region);
}
SAFE_PARCEL(input.read, stretchEffect);
SAFE_PARCEL(input.read, bufferCrop);
SAFE_PARCEL(input.read, destinationFrame);
SAFE_PARCEL(input.readBool, &isTrustedOverlay);
uint32_t mode;
SAFE_PARCEL(input.readUint32, &mode);
dropInputMode = static_cast<gui::DropInputMode>(mode);
bool hasBufferData;
SAFE_PARCEL(input.readBool, &hasBufferData);
if (hasBufferData) {
bufferData = std::make_shared<BufferData>();
SAFE_PARCEL(input.readParcelable, bufferData.get());
} else {
bufferData = nullptr;
}
SAFE_PARCEL(input.readParcelable, &trustedPresentationThresholds);
SAFE_PARCEL(input.readParcelable, &trustedPresentationListener);
SAFE_PARCEL(input.readFloat, &tmpFloat);
currentHdrSdrRatio = tmpFloat;
SAFE_PARCEL(input.readFloat, &tmpFloat);
desiredHdrSdrRatio = tmpFloat;
int32_t tmpInt32;
SAFE_PARCEL(input.readInt32, &tmpInt32);
cachingHint = static_cast<gui::CachingHint>(tmpInt32);
return NO_ERROR;
}
status_t ComposerState::write(Parcel& output) const {
return state.write(output);
}
status_t ComposerState::read(const Parcel& input) {
return state.read(input);
}
DisplayState::DisplayState() = default;
status_t DisplayState::write(Parcel& output) const {
SAFE_PARCEL(output.writeStrongBinder, token);
SAFE_PARCEL(output.writeStrongBinder, IInterface::asBinder(surface));
SAFE_PARCEL(output.writeUint32, what);
SAFE_PARCEL(output.writeUint32, flags);
SAFE_PARCEL(output.writeUint32, layerStack.id);
SAFE_PARCEL(output.writeUint32, toRotationInt(orientation));
SAFE_PARCEL(output.write, layerStackSpaceRect);
SAFE_PARCEL(output.write, orientedDisplaySpaceRect);
SAFE_PARCEL(output.writeUint32, width);
SAFE_PARCEL(output.writeUint32, height);
return NO_ERROR;
}
status_t DisplayState::read(const Parcel& input) {
SAFE_PARCEL(input.readStrongBinder, &token);
sp<IBinder> tmpBinder;
SAFE_PARCEL(input.readNullableStrongBinder, &tmpBinder);
surface = interface_cast<IGraphicBufferProducer>(tmpBinder);
SAFE_PARCEL(input.readUint32, &what);
SAFE_PARCEL(input.readUint32, &flags);
SAFE_PARCEL(input.readUint32, &layerStack.id);
uint32_t tmpUint = 0;
SAFE_PARCEL(input.readUint32, &tmpUint);
orientation = ui::toRotation(tmpUint);
SAFE_PARCEL(input.read, layerStackSpaceRect);
SAFE_PARCEL(input.read, orientedDisplaySpaceRect);
SAFE_PARCEL(input.readUint32, &width);
SAFE_PARCEL(input.readUint32, &height);
return NO_ERROR;
}
void DisplayState::merge(const DisplayState& other) {
if (other.what & eSurfaceChanged) {
what |= eSurfaceChanged;
surface = other.surface;
}
if (other.what & eLayerStackChanged) {
what |= eLayerStackChanged;
layerStack = other.layerStack;
}
if (other.what & eFlagsChanged) {
what |= eFlagsChanged;
flags = other.flags;
}
if (other.what & eDisplayProjectionChanged) {
what |= eDisplayProjectionChanged;
orientation = other.orientation;
layerStackSpaceRect = other.layerStackSpaceRect;
orientedDisplaySpaceRect = other.orientedDisplaySpaceRect;
}
if (other.what & eDisplaySizeChanged) {
what |= eDisplaySizeChanged;
width = other.width;
height = other.height;
}
}
void DisplayState::sanitize(int32_t permissions) {
if (what & DisplayState::eLayerStackChanged) {
if (!(permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER)) {
what &= ~DisplayState::eLayerStackChanged;
ALOGE("Stripped attempt to set eLayerStackChanged in sanitize");
}
}
if (what & DisplayState::eDisplayProjectionChanged) {
if (!(permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER)) {
what &= ~DisplayState::eDisplayProjectionChanged;
ALOGE("Stripped attempt to set eDisplayProjectionChanged in sanitize");
}
}
if (what & DisplayState::eSurfaceChanged) {
if (!(permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER)) {
what &= ~DisplayState::eSurfaceChanged;
ALOGE("Stripped attempt to set eSurfaceChanged in sanitize");
}
}
}
void layer_state_t::sanitize(int32_t permissions) {
// TODO: b/109894387
//
// SurfaceFlinger's renderer is not prepared to handle cropping in the face of arbitrary
// rotation. To see the problem observe that if we have a square parent, and a child
// of the same size, then we rotate the child 45 degrees around its center, the child
// must now be cropped to a non rectangular 8 sided region.
//
// Of course we can fix this in the future. For now, we are lucky, SurfaceControl is
// private API, and arbitrary rotation is used in limited use cases, for instance:
// - WindowManager only uses rotation in one case, which is on a top level layer in which
// cropping is not an issue.
// - Launcher, as a privileged app, uses this to transition an application to PiP
// (picture-in-picture) mode.
//
// However given that abuse of rotation matrices could lead to surfaces extending outside
// of cropped areas, we need to prevent non-root clients without permission
// ACCESS_SURFACE_FLINGER nor ROTATE_SURFACE_FLINGER
// (a.k.a. everyone except WindowManager / tests / Launcher) from setting non rectangle
// preserving transformations.
if (what & eMatrixChanged) {
if (!(permissions & Permission::ROTATE_SURFACE_FLINGER)) {
ui::Transform t;
t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
if (!t.preserveRects()) {
what &= ~eMatrixChanged;
ALOGE("Stripped non rect preserving matrix in sanitize");
}
}
}
if (what & eFlagsChanged) {
if ((flags & eLayerIsDisplayDecoration) &&
!(permissions & Permission::INTERNAL_SYSTEM_WINDOW)) {
flags &= ~eLayerIsDisplayDecoration;
ALOGE("Stripped attempt to set LayerIsDisplayDecoration in sanitize");
}
if ((mask & eCanOccludePresentation) &&
!(permissions & Permission::ACCESS_SURFACE_FLINGER)) {
flags &= ~eCanOccludePresentation;
mask &= ~eCanOccludePresentation;
ALOGE("Stripped attempt to set eCanOccludePresentation in sanitize");
}
}
if (what & layer_state_t::eInputInfoChanged) {
if (!(permissions & Permission::ACCESS_SURFACE_FLINGER)) {
what &= ~eInputInfoChanged;
ALOGE("Stripped attempt to set eInputInfoChanged in sanitize");
}
}
if (what & layer_state_t::eTrustedOverlayChanged) {
if (!(permissions & Permission::ACCESS_SURFACE_FLINGER)) {
what &= ~eTrustedOverlayChanged;
ALOGE("Stripped attempt to set eTrustedOverlay in sanitize");
}
}
if (what & layer_state_t::eDropInputModeChanged) {
if (!(permissions & Permission::ACCESS_SURFACE_FLINGER)) {
what &= ~eDropInputModeChanged;
ALOGE("Stripped attempt to set eDropInputModeChanged in sanitize");
}
}
if (what & layer_state_t::eFrameRateSelectionPriority) {
if (!(permissions & Permission::ACCESS_SURFACE_FLINGER)) {
what &= ~eFrameRateSelectionPriority;
ALOGE("Stripped attempt to set eFrameRateSelectionPriority in sanitize");
}
}
if (what & layer_state_t::eFrameRateChanged) {
if (!ValidateFrameRate(frameRate, frameRateCompatibility,
changeFrameRateStrategy,
"layer_state_t::sanitize",
permissions & Permission::ACCESS_SURFACE_FLINGER)) {
what &= ~eFrameRateChanged; // logged in ValidateFrameRate
}
}
}
void layer_state_t::merge(const layer_state_t& other) {
if (other.what & ePositionChanged) {
what |= ePositionChanged;
x = other.x;
y = other.y;
}
if (other.what & eLayerChanged) {
what |= eLayerChanged;
what &= ~eRelativeLayerChanged;
z = other.z;
}
if (other.what & eAlphaChanged) {
what |= eAlphaChanged;
color.a = other.color.a;
}
if (other.what & eMatrixChanged) {
what |= eMatrixChanged;
matrix = other.matrix;
}
if (other.what & eTransparentRegionChanged) {
what |= eTransparentRegionChanged;
transparentRegion = other.transparentRegion;
}
if (other.what & eFlagsChanged) {
what |= eFlagsChanged;
flags &= ~other.mask;
flags |= (other.flags & other.mask);
mask |= other.mask;
}
if (other.what & eLayerStackChanged) {
what |= eLayerStackChanged;
layerStack = other.layerStack;
}
if (other.what & eCornerRadiusChanged) {
what |= eCornerRadiusChanged;
cornerRadius = other.cornerRadius;
}
if (other.what & eBackgroundBlurRadiusChanged) {
what |= eBackgroundBlurRadiusChanged;
backgroundBlurRadius = other.backgroundBlurRadius;
}
if (other.what & eBlurRegionsChanged) {
what |= eBlurRegionsChanged;
blurRegions = other.blurRegions;
}
if (other.what & eRelativeLayerChanged) {
what |= eRelativeLayerChanged;
what &= ~eLayerChanged;
z = other.z;
relativeLayerSurfaceControl = other.relativeLayerSurfaceControl;
}
if (other.what & eReparent) {
what |= eReparent;
parentSurfaceControlForChild = other.parentSurfaceControlForChild;
}
if (other.what & eBufferTransformChanged) {
what |= eBufferTransformChanged;
bufferTransform = other.bufferTransform;
}
if (other.what & eTransformToDisplayInverseChanged) {
what |= eTransformToDisplayInverseChanged;
transformToDisplayInverse = other.transformToDisplayInverse;
}
if (other.what & eCropChanged) {
what |= eCropChanged;
crop = other.crop;
}
if (other.what & eBufferChanged) {
what |= eBufferChanged;
bufferData = other.bufferData;
}
if (other.what & eTrustedPresentationInfoChanged) {
what |= eTrustedPresentationInfoChanged;
trustedPresentationListener = other.trustedPresentationListener;
trustedPresentationThresholds = other.trustedPresentationThresholds;
}
if (other.what & eDataspaceChanged) {
what |= eDataspaceChanged;
dataspace = other.dataspace;
}
if (other.what & eExtendedRangeBrightnessChanged) {
what |= eExtendedRangeBrightnessChanged;
desiredHdrSdrRatio = other.desiredHdrSdrRatio;
currentHdrSdrRatio = other.currentHdrSdrRatio;
}
if (other.what & eDesiredHdrHeadroomChanged) {
what |= eDesiredHdrHeadroomChanged;
desiredHdrSdrRatio = other.desiredHdrSdrRatio;
}
if (other.what & eCachingHintChanged) {
what |= eCachingHintChanged;
cachingHint = other.cachingHint;
}
if (other.what & eHdrMetadataChanged) {
what |= eHdrMetadataChanged;
hdrMetadata = other.hdrMetadata;
}
if (other.what & eSurfaceDamageRegionChanged) {
what |= eSurfaceDamageRegionChanged;
surfaceDamageRegion = other.surfaceDamageRegion;
}
if (other.what & eApiChanged) {
what |= eApiChanged;
api = other.api;
}
if (other.what & eSidebandStreamChanged) {
what |= eSidebandStreamChanged;
sidebandStream = other.sidebandStream;
}
if (other.what & eColorTransformChanged) {
what |= eColorTransformChanged;
colorTransform = other.colorTransform;
}
if (other.what & eHasListenerCallbacksChanged) {
what |= eHasListenerCallbacksChanged;
}
if (other.what & eInputInfoChanged) {
what |= eInputInfoChanged;
windowInfoHandle = new WindowInfoHandle(*other.windowInfoHandle);
}
if (other.what & eBackgroundColorChanged) {
what |= eBackgroundColorChanged;
bgColor = other.bgColor;
bgColorDataspace = other.bgColorDataspace;
}
if (other.what & eMetadataChanged) {
what |= eMetadataChanged;
metadata.merge(other.metadata);
}
if (other.what & eShadowRadiusChanged) {
what |= eShadowRadiusChanged;
shadowRadius = other.shadowRadius;
}
if (other.what & eRenderBorderChanged) {
what |= eRenderBorderChanged;
borderEnabled = other.borderEnabled;
borderWidth = other.borderWidth;
borderColor = other.borderColor;
}
if (other.what & eDefaultFrameRateCompatibilityChanged) {
what |= eDefaultFrameRateCompatibilityChanged;
defaultFrameRateCompatibility = other.defaultFrameRateCompatibility;
}
if (other.what & eFrameRateSelectionPriority) {
what |= eFrameRateSelectionPriority;
frameRateSelectionPriority = other.frameRateSelectionPriority;
}
if (other.what & eFrameRateChanged) {
what |= eFrameRateChanged;
frameRate = other.frameRate;
frameRateCompatibility = other.frameRateCompatibility;
changeFrameRateStrategy = other.changeFrameRateStrategy;
}
if (other.what & eFrameRateCategoryChanged) {
what |= eFrameRateCategoryChanged;
frameRateCategory = other.frameRateCategory;
frameRateCategorySmoothSwitchOnly = other.frameRateCategorySmoothSwitchOnly;
}
if (other.what & eFrameRateSelectionStrategyChanged) {
what |= eFrameRateSelectionStrategyChanged;
frameRateSelectionStrategy = other.frameRateSelectionStrategy;
}
if (other.what & eFixedTransformHintChanged) {
what |= eFixedTransformHintChanged;
fixedTransformHint = other.fixedTransformHint;
}
if (other.what & eAutoRefreshChanged) {
what |= eAutoRefreshChanged;
autoRefresh = other.autoRefresh;
}
if (other.what & eTrustedOverlayChanged) {
what |= eTrustedOverlayChanged;
isTrustedOverlay = other.isTrustedOverlay;
}
if (other.what & eStretchChanged) {
what |= eStretchChanged;
stretchEffect = other.stretchEffect;
}
if (other.what & eBufferCropChanged) {
what |= eBufferCropChanged;
bufferCrop = other.bufferCrop;
}
if (other.what & eDestinationFrameChanged) {
what |= eDestinationFrameChanged;
destinationFrame = other.destinationFrame;
}
if (other.what & eProducerDisconnect) {
what |= eProducerDisconnect;
}
if (other.what & eDropInputModeChanged) {
what |= eDropInputModeChanged;
dropInputMode = other.dropInputMode;
}
if (other.what & eColorChanged) {
what |= eColorChanged;
color.rgb = other.color.rgb;
}
if (other.what & eColorSpaceAgnosticChanged) {
what |= eColorSpaceAgnosticChanged;
colorSpaceAgnostic = other.colorSpaceAgnostic;
}
if (other.what & eDimmingEnabledChanged) {
what |= eDimmingEnabledChanged;
dimmingEnabled = other.dimmingEnabled;
}
if (other.what & eFlushJankData) {
what |= eFlushJankData;
}
if ((other.what & what) != other.what) {
ALOGE("Unmerged SurfaceComposer Transaction properties. LayerState::merge needs updating? "
"other.what=0x%" PRIX64 " what=0x%" PRIX64 " unmerged flags=0x%" PRIX64,
other.what, what, (other.what & what) ^ other.what);
}
}
uint64_t layer_state_t::diff(const layer_state_t& other) const {
uint64_t diff = 0;
CHECK_DIFF2(diff, ePositionChanged, other, x, y);
if (other.what & eLayerChanged) {
diff |= eLayerChanged;
diff &= ~eRelativeLayerChanged;
}
CHECK_DIFF(diff, eAlphaChanged, other, color.a);
CHECK_DIFF(diff, eMatrixChanged, other, matrix);
if (other.what & eTransparentRegionChanged &&
(!transparentRegion.hasSameRects(other.transparentRegion))) {
diff |= eTransparentRegionChanged;
}
if (other.what & eFlagsChanged) {
uint64_t changedFlags = (flags & other.mask) ^ (other.flags & other.mask);
if (changedFlags) diff |= eFlagsChanged;
}
CHECK_DIFF(diff, eLayerStackChanged, other, layerStack);
CHECK_DIFF(diff, eCornerRadiusChanged, other, cornerRadius);
CHECK_DIFF(diff, eBackgroundBlurRadiusChanged, other, backgroundBlurRadius);
if (other.what & eBlurRegionsChanged) diff |= eBlurRegionsChanged;
if (other.what & eRelativeLayerChanged) {
diff |= eRelativeLayerChanged;
diff &= ~eLayerChanged;
}
if (other.what & eReparent &&
!SurfaceControl::isSameSurface(parentSurfaceControlForChild,
other.parentSurfaceControlForChild)) {
diff |= eReparent;
}
CHECK_DIFF(diff, eBufferTransformChanged, other, bufferTransform);
CHECK_DIFF(diff, eTransformToDisplayInverseChanged, other, transformToDisplayInverse);
CHECK_DIFF(diff, eCropChanged, other, crop);
if (other.what & eBufferChanged) diff |= eBufferChanged;
CHECK_DIFF(diff, eDataspaceChanged, other, dataspace);
CHECK_DIFF2(diff, eExtendedRangeBrightnessChanged, other, currentHdrSdrRatio,
desiredHdrSdrRatio);
CHECK_DIFF(diff, eDesiredHdrHeadroomChanged, other, desiredHdrSdrRatio);
CHECK_DIFF(diff, eCachingHintChanged, other, cachingHint);
CHECK_DIFF(diff, eHdrMetadataChanged, other, hdrMetadata);
if (other.what & eSurfaceDamageRegionChanged &&
(!surfaceDamageRegion.hasSameRects(other.surfaceDamageRegion))) {
diff |= eSurfaceDamageRegionChanged;
}
CHECK_DIFF(diff, eApiChanged, other, api);
if (other.what & eSidebandStreamChanged) diff |= eSidebandStreamChanged;
CHECK_DIFF(diff, eApiChanged, other, api);
CHECK_DIFF(diff, eColorTransformChanged, other, colorTransform);
if (other.what & eHasListenerCallbacksChanged) diff |= eHasListenerCallbacksChanged;
if (other.what & eInputInfoChanged) diff |= eInputInfoChanged;
CHECK_DIFF2(diff, eBackgroundColorChanged, other, bgColor, bgColorDataspace);
if (other.what & eMetadataChanged) diff |= eMetadataChanged;
CHECK_DIFF(diff, eShadowRadiusChanged, other, shadowRadius);
CHECK_DIFF3(diff, eRenderBorderChanged, other, borderEnabled, borderWidth, borderColor);
CHECK_DIFF(diff, eDefaultFrameRateCompatibilityChanged, other, defaultFrameRateCompatibility);
CHECK_DIFF(diff, eFrameRateSelectionPriority, other, frameRateSelectionPriority);
CHECK_DIFF3(diff, eFrameRateChanged, other, frameRate, frameRateCompatibility,
changeFrameRateStrategy);
CHECK_DIFF2(diff, eFrameRateCategoryChanged, other, frameRateCategory,
frameRateCategorySmoothSwitchOnly);
CHECK_DIFF(diff, eFrameRateSelectionStrategyChanged, other, frameRateSelectionStrategy);
CHECK_DIFF(diff, eFixedTransformHintChanged, other, fixedTransformHint);
CHECK_DIFF(diff, eAutoRefreshChanged, other, autoRefresh);
CHECK_DIFF(diff, eTrustedOverlayChanged, other, isTrustedOverlay);
CHECK_DIFF(diff, eStretchChanged, other, stretchEffect);
CHECK_DIFF(diff, eBufferCropChanged, other, bufferCrop);
CHECK_DIFF(diff, eDestinationFrameChanged, other, destinationFrame);
if (other.what & eProducerDisconnect) diff |= eProducerDisconnect;
CHECK_DIFF(diff, eDropInputModeChanged, other, dropInputMode);
CHECK_DIFF(diff, eColorChanged, other, color.rgb);
CHECK_DIFF(diff, eColorSpaceAgnosticChanged, other, colorSpaceAgnostic);
CHECK_DIFF(diff, eDimmingEnabledChanged, other, dimmingEnabled);
return diff;
}
bool layer_state_t::hasBufferChanges() const {
return what & layer_state_t::eBufferChanged;
}
bool layer_state_t::hasValidBuffer() const {
return bufferData && (bufferData->hasBuffer() || bufferData->cachedBuffer.isValid());
}
status_t layer_state_t::matrix22_t::write(Parcel& output) const {
SAFE_PARCEL(output.writeFloat, dsdx);
SAFE_PARCEL(output.writeFloat, dtdx);
SAFE_PARCEL(output.writeFloat, dtdy);
SAFE_PARCEL(output.writeFloat, dsdy);
return NO_ERROR;
}
status_t layer_state_t::matrix22_t::read(const Parcel& input) {
SAFE_PARCEL(input.readFloat, &dsdx);
SAFE_PARCEL(input.readFloat, &dtdx);
SAFE_PARCEL(input.readFloat, &dtdy);
SAFE_PARCEL(input.readFloat, &dsdy);
return NO_ERROR;
}
// ------------------------------- InputWindowCommands ----------------------------------------
bool InputWindowCommands::merge(const InputWindowCommands& other) {
bool changes = false;
changes |= !other.focusRequests.empty();
focusRequests.insert(focusRequests.end(), std::make_move_iterator(other.focusRequests.begin()),
std::make_move_iterator(other.focusRequests.end()));
changes |= !other.windowInfosReportedListeners.empty();
windowInfosReportedListeners.insert(other.windowInfosReportedListeners.begin(),
other.windowInfosReportedListeners.end());
return changes;
}
bool InputWindowCommands::empty() const {
return focusRequests.empty() && windowInfosReportedListeners.empty();
}
void InputWindowCommands::clear() {
focusRequests.clear();
windowInfosReportedListeners.clear();
}
status_t InputWindowCommands::write(Parcel& output) const {
SAFE_PARCEL(output.writeParcelableVector, focusRequests);
SAFE_PARCEL(output.writeInt32, windowInfosReportedListeners.size());
for (const auto& listener : windowInfosReportedListeners) {
SAFE_PARCEL(output.writeStrongBinder, listener);
}
return NO_ERROR;
}
status_t InputWindowCommands::read(const Parcel& input) {
SAFE_PARCEL(input.readParcelableVector, &focusRequests);
int listenerSize = 0;
SAFE_PARCEL_READ_SIZE(input.readInt32, &listenerSize, input.dataSize());
windowInfosReportedListeners.reserve(listenerSize);
for (int i = 0; i < listenerSize; i++) {
sp<gui::IWindowInfosReportedListener> listener;
SAFE_PARCEL(input.readStrongBinder, &listener);
windowInfosReportedListeners.insert(listener);
}
return NO_ERROR;
}
// ----------------------------------------------------------------------------
namespace gui {
status_t CaptureArgs::writeToParcel(Parcel* output) const {
SAFE_PARCEL(output->writeInt32, static_cast<int32_t>(pixelFormat));
SAFE_PARCEL(output->write, sourceCrop);
SAFE_PARCEL(output->writeFloat, frameScaleX);
SAFE_PARCEL(output->writeFloat, frameScaleY);
SAFE_PARCEL(output->writeBool, captureSecureLayers);
SAFE_PARCEL(output->writeInt32, uid);
SAFE_PARCEL(output->writeInt32, static_cast<int32_t>(dataspace));
SAFE_PARCEL(output->writeBool, allowProtected);
SAFE_PARCEL(output->writeBool, grayscale);
SAFE_PARCEL(output->writeInt32, excludeHandles.size());
for (auto& excludeHandle : excludeHandles) {
SAFE_PARCEL(output->writeStrongBinder, excludeHandle);
}
SAFE_PARCEL(output->writeBool, hintForSeamlessTransition);
return NO_ERROR;
}
status_t CaptureArgs::readFromParcel(const Parcel* input) {
int32_t value = 0;
SAFE_PARCEL(input->readInt32, &value);
pixelFormat = static_cast<ui::PixelFormat>(value);
SAFE_PARCEL(input->read, sourceCrop);
SAFE_PARCEL(input->readFloat, &frameScaleX);
SAFE_PARCEL(input->readFloat, &frameScaleY);
SAFE_PARCEL(input->readBool, &captureSecureLayers);
SAFE_PARCEL(input->readInt32, &uid);
SAFE_PARCEL(input->readInt32, &value);
dataspace = static_cast<ui::Dataspace>(value);
SAFE_PARCEL(input->readBool, &allowProtected);
SAFE_PARCEL(input->readBool, &grayscale);
int32_t numExcludeHandles = 0;
SAFE_PARCEL_READ_SIZE(input->readInt32, &numExcludeHandles, input->dataSize());
excludeHandles.reserve(numExcludeHandles);
for (int i = 0; i < numExcludeHandles; i++) {
sp<IBinder> binder;
SAFE_PARCEL(input->readStrongBinder, &binder);
excludeHandles.emplace(binder);
}
SAFE_PARCEL(input->readBool, &hintForSeamlessTransition);
return NO_ERROR;
}
status_t DisplayCaptureArgs::writeToParcel(Parcel* output) const {
SAFE_PARCEL(CaptureArgs::writeToParcel, output);
SAFE_PARCEL(output->writeStrongBinder, displayToken);
SAFE_PARCEL(output->writeUint32, width);
SAFE_PARCEL(output->writeUint32, height);
return NO_ERROR;
}
status_t DisplayCaptureArgs::readFromParcel(const Parcel* input) {
SAFE_PARCEL(CaptureArgs::readFromParcel, input);
SAFE_PARCEL(input->readStrongBinder, &displayToken);
SAFE_PARCEL(input->readUint32, &width);
SAFE_PARCEL(input->readUint32, &height);
return NO_ERROR;
}
status_t LayerCaptureArgs::writeToParcel(Parcel* output) const {
SAFE_PARCEL(CaptureArgs::writeToParcel, output);
SAFE_PARCEL(output->writeStrongBinder, layerHandle);
SAFE_PARCEL(output->writeBool, childrenOnly);
return NO_ERROR;
}
status_t LayerCaptureArgs::readFromParcel(const Parcel* input) {
SAFE_PARCEL(CaptureArgs::readFromParcel, input);
SAFE_PARCEL(input->readStrongBinder, &layerHandle);
SAFE_PARCEL(input->readBool, &childrenOnly);
return NO_ERROR;
}
}; // namespace gui
ReleaseCallbackId BufferData::generateReleaseCallbackId() const {
uint64_t bufferId;
if (buffer) {
bufferId = buffer->getId();
} else {
bufferId = cachedBuffer.id;
}
return {bufferId, frameNumber};
}
status_t BufferData::writeToParcel(Parcel* output) const {
SAFE_PARCEL(output->writeInt32, flags.get());
if (buffer) {
SAFE_PARCEL(output->writeBool, true);
SAFE_PARCEL(output->write, *buffer);
} else {
SAFE_PARCEL(output->writeBool, false);
}
if (acquireFence) {
SAFE_PARCEL(output->writeBool, true);
SAFE_PARCEL(output->write, *acquireFence);
} else {
SAFE_PARCEL(output->writeBool, false);
}
SAFE_PARCEL(output->writeUint64, frameNumber);
SAFE_PARCEL(output->writeStrongBinder, IInterface::asBinder(releaseBufferListener));
SAFE_PARCEL(output->writeStrongBinder, releaseBufferEndpoint);
SAFE_PARCEL(output->writeStrongBinder, cachedBuffer.token.promote());
SAFE_PARCEL(output->writeUint64, cachedBuffer.id);
SAFE_PARCEL(output->writeBool, hasBarrier);
SAFE_PARCEL(output->writeUint64, barrierFrameNumber);
SAFE_PARCEL(output->writeUint32, producerId);
return NO_ERROR;
}
status_t BufferData::readFromParcel(const Parcel* input) {
int32_t tmpInt32;
SAFE_PARCEL(input->readInt32, &tmpInt32);
flags = ftl::Flags<BufferDataChange>(tmpInt32);
bool tmpBool = false;
SAFE_PARCEL(input->readBool, &tmpBool);
if (tmpBool) {
buffer = new GraphicBuffer();
SAFE_PARCEL(input->read, *buffer);
}
SAFE_PARCEL(input->readBool, &tmpBool);
if (tmpBool) {
acquireFence = new Fence();
SAFE_PARCEL(input->read, *acquireFence);
}
SAFE_PARCEL(input->readUint64, &frameNumber);
sp<IBinder> tmpBinder = nullptr;
SAFE_PARCEL(input->readNullableStrongBinder, &tmpBinder);
if (tmpBinder) {
releaseBufferListener = checked_interface_cast<ITransactionCompletedListener>(tmpBinder);
}
SAFE_PARCEL(input->readNullableStrongBinder, &releaseBufferEndpoint);
tmpBinder = nullptr;
SAFE_PARCEL(input->readNullableStrongBinder, &tmpBinder);
cachedBuffer.token = tmpBinder;
SAFE_PARCEL(input->readUint64, &cachedBuffer.id);
SAFE_PARCEL(input->readBool, &hasBarrier);
SAFE_PARCEL(input->readUint64, &barrierFrameNumber);
SAFE_PARCEL(input->readUint32, &producerId);
return NO_ERROR;
}
status_t TrustedPresentationListener::writeToParcel(Parcel* parcel) const {
SAFE_PARCEL(parcel->writeStrongBinder, callbackInterface);
SAFE_PARCEL(parcel->writeInt32, callbackId);
return NO_ERROR;
}
status_t TrustedPresentationListener::readFromParcel(const Parcel* parcel) {
sp<IBinder> tmpBinder = nullptr;
SAFE_PARCEL(parcel->readNullableStrongBinder, &tmpBinder);
if (tmpBinder) {
callbackInterface = checked_interface_cast<ITransactionCompletedListener>(tmpBinder);
}
SAFE_PARCEL(parcel->readInt32, &callbackId);
return NO_ERROR;
}
}; // namespace android