| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_SF_HWCOMPOSERBUFFERCACHE_H |
| #define ANDROID_SF_HWCOMPOSERBUFFERCACHE_H |
| |
| #include <stdint.h> |
| |
| #include <utils/StrongPointer.h> |
| |
| #include <vector> |
| |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| class GraphicBuffer; |
| |
| // With HIDLized hwcomposer HAL, the HAL can maintain a buffer cache for each |
| // HWC display and layer. When updating a display target or a layer buffer, |
| // we have the option to send the buffer handle over or to request the HAL to |
| // retrieve it from its cache. The latter is cheaper since it eliminates the |
| // overhead to transfer the handle over the trasport layer, and the overhead |
| // for the HAL to clone and retain the handle. |
| // |
| // To be able to find out whether a buffer is already in the HAL's cache, we |
| // use HWComposerBufferCache to mirror the cache in SF. |
| class HWComposerBufferCache { |
| public: |
| HWComposerBufferCache(); |
| |
| // Given a buffer queue slot and buffer, return the HWC cache slot and |
| // buffer to be sent to HWC. |
| // |
| // outBuffer is set to buffer when buffer is not in the HWC cache; |
| // otherwise, outBuffer is set to nullptr. |
| void getHwcBuffer(int slot, const sp<GraphicBuffer>& buffer, |
| uint32_t* outSlot, sp<GraphicBuffer>* outBuffer); |
| |
| private: |
| // a vector as we expect "slot" to be in the range of [0, 63] (that is, |
| // less than BufferQueue::NUM_BUFFER_SLOTS). |
| std::vector<sp<GraphicBuffer>> mBuffers; |
| }; |
| |
| // --------------------------------------------------------------------------- |
| }; // namespace android |
| |
| #endif // ANDROID_SF_HWCOMPOSERBUFFERCACHE_H |