| #ifndef ANDROID_DVR_SERVICES_DISPLAYD_HARDWARE_COMPOSER_H_ |
| #define ANDROID_DVR_SERVICES_DISPLAYD_HARDWARE_COMPOSER_H_ |
| |
| #include <ui/GraphicBuffer.h> |
| #include "DisplayHardware/ComposerHal.h" |
| #include "hwc_types.h" |
| |
| #include <dvr/dvr_shared_buffers.h> |
| #include <hardware/gralloc.h> |
| #include <log/log.h> |
| |
| #include <array> |
| #include <condition_variable> |
| #include <memory> |
| #include <mutex> |
| #include <optional> |
| #include <thread> |
| #include <tuple> |
| #include <vector> |
| |
| #include <dvr/dvr_config.h> |
| #include <dvr/dvr_vsync.h> |
| #include <pdx/file_handle.h> |
| #include <pdx/rpc/variant.h> |
| #include <private/dvr/buffer_hub_client.h> |
| #include <private/dvr/shared_buffer_helpers.h> |
| |
| #include "acquired_buffer.h" |
| #include "display_surface.h" |
| |
| // Hardware composer HAL doesn't define HWC_TRANSFORM_NONE as of this writing. |
| #ifndef HWC_TRANSFORM_NONE |
| #define HWC_TRANSFORM_NONE static_cast<hwc_transform_t>(0) |
| #endif |
| |
| namespace android { |
| namespace dvr { |
| |
| // Basic display metrics for physical displays. |
| struct DisplayParams { |
| hwc2_display_t id; |
| bool is_primary; |
| |
| int width; |
| int height; |
| |
| struct { |
| int x; |
| int y; |
| } dpi; |
| |
| int vsync_period_ns; |
| }; |
| |
| // Layer represents the connection between a hardware composer layer and the |
| // source supplying buffers for the layer's contents. |
| class Layer { |
| public: |
| Layer() = default; |
| |
| // Sets up the layer to use a display surface as its content source. The Layer |
| // automatically handles ACQUIRE/RELEASE phases for the surface's buffer train |
| // every frame. |
| // |
| // |composer| The composer instance. |
| // |display_params| Info about the display to use. |
| // |blending| receives HWC_BLENDING_* values. |
| // |composition_type| receives either HWC_FRAMEBUFFER for most layers or |
| // HWC_FRAMEBUFFER_TARGET (unless you know what you are doing). |
| // |index| is the index of this surface in the DirectDisplaySurface array. |
| Layer(Hwc2::Composer* composer, const DisplayParams& display_params, |
| const std::shared_ptr<DirectDisplaySurface>& surface, |
| HWC::BlendMode blending, HWC::Composition composition_type, |
| size_t z_order); |
| |
| // Sets up the layer to use a direct buffer as its content source. No special |
| // handling of the buffer is performed; responsibility for updating or |
| // changing the buffer each frame is on the caller. |
| // |
| // |composer| The composer instance. |
| // |display_params| Info about the display to use. |
| // |blending| receives HWC_BLENDING_* values. |
| // |composition_type| receives either HWC_FRAMEBUFFER for most layers or |
| // HWC_FRAMEBUFFER_TARGET (unless you know what you are doing). |
| Layer(Hwc2::Composer* composer, const DisplayParams& display_params, |
| const std::shared_ptr<IonBuffer>& buffer, HWC::BlendMode blending, |
| HWC::Composition composition_type, size_t z_order); |
| |
| Layer(Layer&&); |
| Layer& operator=(Layer&&); |
| |
| ~Layer(); |
| |
| // Releases any shared pointers and fence handles held by this instance. |
| void Reset(); |
| |
| // Layers that use a direct IonBuffer should call this each frame to update |
| // which buffer will be used for the next PostLayers. |
| void UpdateBuffer(const std::shared_ptr<IonBuffer>& buffer); |
| |
| // Sets up the hardware composer layer for the next frame. When the layer is |
| // associated with a display surface, this method automatically ACQUIRES a new |
| // buffer if one is available. |
| void Prepare(); |
| |
| // After calling prepare, if this frame is to be dropped instead of passing |
| // along to the HWC, call Drop to close the contained fence(s). |
| void Drop(); |
| |
| // Performs fence bookkeeping after the frame has been posted to hardware |
| // composer. |
| void Finish(int release_fence_fd); |
| |
| // Sets the blending for the layer. |blending| receives HWC_BLENDING_* values. |
| void SetBlending(HWC::BlendMode blending); |
| |
| // Sets the z-order of this layer |
| void SetZOrder(size_t z_order); |
| |
| // Gets the current IonBuffer associated with this layer. Ownership of the |
| // buffer DOES NOT pass to the caller and the pointer is not guaranteed to |
| // remain valid across calls to Layer::Setup(), Layer::Prepare(), or |
| // Layer::Reset(). YOU HAVE BEEN WARNED. |
| IonBuffer* GetBuffer(); |
| |
| HWC::Composition GetCompositionType() const { return composition_type_; } |
| HWC::Layer GetLayerHandle() const { return hardware_composer_layer_; } |
| bool IsLayerSetup() const { return !source_.empty(); } |
| |
| int GetSurfaceId() const { |
| int surface_id = -1; |
| pdx::rpc::IfAnyOf<SourceSurface>::Call( |
| &source_, [&surface_id](const SourceSurface& surface_source) { |
| surface_id = surface_source.GetSurfaceId(); |
| }); |
| return surface_id; |
| } |
| |
| int GetBufferId() const { |
| int buffer_id = -1; |
| pdx::rpc::IfAnyOf<SourceSurface>::Call( |
| &source_, [&buffer_id](const SourceSurface& surface_source) { |
| buffer_id = surface_source.GetBufferId(); |
| }); |
| return buffer_id; |
| } |
| |
| // Compares Layers by surface id. |
| bool operator<(const Layer& other) const { |
| return GetSurfaceId() < other.GetSurfaceId(); |
| } |
| bool operator<(int surface_id) const { return GetSurfaceId() < surface_id; } |
| |
| void IgnoreBadDisplayErrorsOnDestroy(bool ignore) { |
| ignore_bad_display_errors_on_destroy_ = ignore; |
| } |
| |
| private: |
| void CommonLayerSetup(); |
| |
| // Applies all of the settings to this layer using the hwc functions |
| void UpdateLayerSettings(); |
| |
| // Applies visibility settings that may have changed. |
| void UpdateVisibilitySettings(); |
| |
| // Checks whether the buffer, given by id, is associated with the given slot |
| // in the HWC buffer cache. If the slot is not associated with the given |
| // buffer the cache is updated to establish the association and the buffer |
| // should be sent to HWC using setLayerBuffer. Returns true if the association |
| // was already established, false if not. A buffer_id of -1 is never |
| // associated and always returns false. |
| bool CheckAndUpdateCachedBuffer(std::size_t slot, int buffer_id); |
| |
| // Composer instance. |
| Hwc2::Composer* composer_ = nullptr; |
| |
| // Parameters of the display to use for this layer. |
| DisplayParams display_params_; |
| |
| // The hardware composer layer and metrics to use during the prepare cycle. |
| hwc2_layer_t hardware_composer_layer_ = 0; |
| |
| // Layer properties used to setup the hardware composer layer during the |
| // Prepare phase. |
| size_t z_order_ = 0; |
| HWC::BlendMode blending_ = HWC::BlendMode::None; |
| HWC::Composition composition_type_ = HWC::Composition::Invalid; |
| HWC::Composition target_composition_type_ = HWC::Composition::Device; |
| |
| // State when the layer is connected to a surface. Provides the same interface |
| // as SourceBuffer to simplify internal use by Layer. |
| struct SourceSurface { |
| std::shared_ptr<DirectDisplaySurface> surface; |
| AcquiredBuffer acquired_buffer; |
| pdx::LocalHandle release_fence; |
| |
| SourceSurface(const std::shared_ptr<DirectDisplaySurface>& surface) |
| : surface(surface) {} |
| |
| // Attempts to acquire a new buffer from the surface and return a tuple with |
| // width, height, buffer handle, and fence. If a new buffer is not available |
| // the previous buffer is returned or an empty value if no buffer has ever |
| // been posted. When a new buffer is acquired the previous buffer's release |
| // fence is passed out automatically. |
| std::tuple<int, int, int, sp<GraphicBuffer>, pdx::LocalHandle, std::size_t> |
| Acquire() { |
| if (surface->IsBufferAvailable()) { |
| acquired_buffer.Release(std::move(release_fence)); |
| acquired_buffer = surface->AcquireCurrentBuffer(); |
| ATRACE_ASYNC_END("BufferPost", acquired_buffer.buffer()->id()); |
| } |
| if (!acquired_buffer.IsEmpty()) { |
| return std::make_tuple( |
| acquired_buffer.buffer()->width(), |
| acquired_buffer.buffer()->height(), acquired_buffer.buffer()->id(), |
| acquired_buffer.buffer()->buffer()->buffer(), |
| acquired_buffer.ClaimAcquireFence(), acquired_buffer.slot()); |
| } else { |
| return std::make_tuple(0, 0, -1, nullptr, pdx::LocalHandle{}, 0); |
| } |
| } |
| |
| void Finish(pdx::LocalHandle fence) { release_fence = std::move(fence); } |
| |
| // Gets a pointer to the current acquired buffer or returns nullptr if there |
| // isn't one. |
| IonBuffer* GetBuffer() { |
| if (acquired_buffer.IsAvailable()) |
| return acquired_buffer.buffer()->buffer(); |
| else |
| return nullptr; |
| } |
| |
| // Returns the surface id of the surface. |
| int GetSurfaceId() const { return surface->surface_id(); } |
| |
| // Returns the buffer id for the current buffer. |
| int GetBufferId() const { |
| if (acquired_buffer.IsAvailable()) |
| return acquired_buffer.buffer()->id(); |
| else |
| return -1; |
| } |
| }; |
| |
| // State when the layer is connected to a buffer. Provides the same interface |
| // as SourceSurface to simplify internal use by Layer. |
| struct SourceBuffer { |
| std::shared_ptr<IonBuffer> buffer; |
| |
| std::tuple<int, int, int, sp<GraphicBuffer>, pdx::LocalHandle, std::size_t> |
| Acquire() { |
| if (buffer) |
| return std::make_tuple(buffer->width(), buffer->height(), -1, |
| buffer->buffer(), pdx::LocalHandle{}, 0); |
| else |
| return std::make_tuple(0, 0, -1, nullptr, pdx::LocalHandle{}, 0); |
| } |
| |
| void Finish(pdx::LocalHandle /*fence*/) {} |
| |
| IonBuffer* GetBuffer() { return buffer.get(); } |
| |
| int GetSurfaceId() const { return -1; } |
| int GetBufferId() const { return -1; } |
| }; |
| |
| // The underlying hardware composer layer is supplied buffers either from a |
| // surface buffer train or from a buffer directly. |
| pdx::rpc::Variant<SourceSurface, SourceBuffer> source_; |
| |
| pdx::LocalHandle acquire_fence_; |
| bool surface_rect_functions_applied_ = false; |
| bool pending_visibility_settings_ = true; |
| |
| // Map of buffer slot assignments that have already been established with HWC: |
| // slot -> buffer_id. When this map contains a matching slot and buffer_id the |
| // buffer argument to setLayerBuffer may be nullptr to avoid the cost of |
| // importing a buffer HWC already knows about. |
| std::map<std::size_t, int> cached_buffer_map_; |
| |
| // When calling destroyLayer() on an external display that's been removed we |
| // typically get HWC2_ERROR_BAD_DISPLAY errors. If |
| // ignore_bad_display_errors_on_destroy_ is true, don't log the bad display |
| // errors, since they're expected. |
| bool ignore_bad_display_errors_on_destroy_ = false; |
| |
| Layer(const Layer&) = delete; |
| void operator=(const Layer&) = delete; |
| }; |
| |
| // HardwareComposer encapsulates the hardware composer HAL, exposing a |
| // simplified API to post buffers to the display. |
| // |
| // HardwareComposer is accessed by both the vr flinger dispatcher thread and the |
| // surface flinger main thread, in addition to internally running a separate |
| // thread for compositing/EDS and posting layers to the HAL. When changing how |
| // variables are used or adding new state think carefully about which threads |
| // will access the state and whether it needs to be synchronized. |
| class HardwareComposer { |
| public: |
| // Type for vsync callback. |
| using VSyncCallback = std::function<void(int64_t, int64_t, uint32_t)>; |
| using RequestDisplayCallback = std::function<void(bool)>; |
| |
| HardwareComposer(); |
| ~HardwareComposer(); |
| |
| bool Initialize(Hwc2::Composer* composer, |
| hwc2_display_t primary_display_id, |
| RequestDisplayCallback request_display_callback); |
| |
| bool IsInitialized() const { return initialized_; } |
| |
| // Start the post thread if there's work to do (i.e. visible layers). This |
| // should only be called from surface flinger's main thread. |
| void Enable(); |
| // Pause the post thread, blocking until the post thread has signaled that |
| // it's paused. This should only be called from surface flinger's main thread. |
| void Disable(); |
| |
| // Called on a binder thread. |
| void OnBootFinished(); |
| |
| std::string Dump(); |
| |
| void SetVSyncCallback(VSyncCallback callback); |
| |
| const DisplayParams& GetPrimaryDisplayParams() const { |
| return primary_display_; |
| } |
| |
| // Sets the display surfaces to compose the hardware layer stack. |
| void SetDisplaySurfaces( |
| std::vector<std::shared_ptr<DirectDisplaySurface>> surfaces); |
| |
| int OnNewGlobalBuffer(DvrGlobalBufferKey key, IonBuffer& ion_buffer); |
| void OnDeletedGlobalBuffer(DvrGlobalBufferKey key); |
| |
| private: |
| DisplayParams GetDisplayParams(Hwc2::Composer* composer, |
| hwc2_display_t display, bool is_primary); |
| |
| // Turn display vsync on/off. Returns true on success, false on failure. |
| bool EnableVsync(const DisplayParams& display, bool enabled); |
| // Turn display power on/off. Returns true on success, false on failure. |
| bool SetPowerMode(const DisplayParams& display, bool active); |
| // Convenience function to turn a display on/off. Turns both power and vsync |
| // on/off. Returns true on success, false on failure. |
| bool EnableDisplay(const DisplayParams& display, bool enabled); |
| |
| class ComposerCallback : public Hwc2::IComposerCallback { |
| public: |
| ComposerCallback() = default; |
| hardware::Return<void> onHotplug(Hwc2::Display display, |
| Connection conn) override; |
| hardware::Return<void> onRefresh(Hwc2::Display display) override; |
| hardware::Return<void> onVsync(Hwc2::Display display, |
| int64_t timestamp) override; |
| |
| bool GotFirstHotplug() { return got_first_hotplug_; } |
| |
| struct Displays { |
| hwc2_display_t primary_display = 0; |
| std::optional<hwc2_display_t> external_display; |
| bool external_display_was_hotplugged = false; |
| }; |
| |
| Displays GetDisplays(); |
| pdx::Status<int64_t> GetVsyncTime(hwc2_display_t display); |
| |
| private: |
| struct DisplayInfo { |
| hwc2_display_t id = 0; |
| pdx::LocalHandle driver_vsync_event_fd; |
| int64_t callback_vsync_timestamp{0}; |
| }; |
| |
| DisplayInfo* GetDisplayInfo(hwc2_display_t display); |
| |
| std::mutex mutex_; |
| |
| bool got_first_hotplug_ = false; |
| DisplayInfo primary_display_; |
| std::optional<DisplayInfo> external_display_; |
| bool external_display_was_hotplugged_ = false; |
| }; |
| |
| HWC::Error Validate(hwc2_display_t display); |
| HWC::Error Present(hwc2_display_t display); |
| |
| void PostLayers(hwc2_display_t display); |
| void PostThread(); |
| |
| // The post thread has two controlling states: |
| // 1. Idle: no work to do (no visible surfaces). |
| // 2. Suspended: explicitly halted (system is not in VR mode). |
| // When either #1 or #2 is true then the post thread is quiescent, otherwise |
| // it is active. |
| using PostThreadStateType = uint32_t; |
| struct PostThreadState { |
| enum : PostThreadStateType { |
| Active = 0, |
| Idle = (1 << 0), |
| Suspended = (1 << 1), |
| Quit = (1 << 2), |
| }; |
| }; |
| |
| void UpdatePostThreadState(uint32_t state, bool suspend); |
| |
| // Blocks until either event_fd becomes readable, or we're interrupted by a |
| // control thread, or timeout_ms is reached before any events occur. Any |
| // errors are returned as negative errno values, with -ETIMEDOUT returned in |
| // the case of a timeout. If we're interrupted, kPostThreadInterrupted will be |
| // returned. |
| int PostThreadPollInterruptible(const pdx::LocalHandle& event_fd, |
| int requested_events, int timeout_ms); |
| |
| // WaitForPredictedVSync and SleepUntil are blocking calls made on the post |
| // thread that can be interrupted by a control thread. If interrupted, these |
| // calls return kPostThreadInterrupted. |
| int ReadWaitPPState(); |
| pdx::Status<int64_t> WaitForPredictedVSync(); |
| int SleepUntil(int64_t wakeup_timestamp); |
| |
| // Initialize any newly connected displays, and set target_display_ to the |
| // display we should render to. Returns true if target_display_ |
| // changed. Called only from the post thread. |
| bool UpdateTargetDisplay(); |
| |
| // Reconfigures the layer stack if the display surfaces changed since the last |
| // frame. Called only from the post thread. |
| void UpdateLayerConfig(); |
| |
| // Called on the post thread to create the Composer instance. |
| void CreateComposer(); |
| |
| // Called on the post thread when the post thread is resumed. |
| void OnPostThreadResumed(); |
| // Called on the post thread when the post thread is paused or quits. |
| void OnPostThreadPaused(); |
| |
| // Use post_thread_wait_ to wait for a specific condition, specified by pred. |
| // timeout_sec < 0 means wait indefinitely, otherwise it specifies the timeout |
| // in seconds. |
| // The lock must be held when this function is called. |
| // Returns true if the wait was interrupted because the post thread was asked |
| // to quit. |
| bool PostThreadCondWait(std::unique_lock<std::mutex>& lock, |
| int timeout_sec, |
| const std::function<bool()>& pred); |
| |
| // Map the given shared memory buffer to our broadcast ring to track updates |
| // to the config parameters. |
| int MapConfigBuffer(IonBuffer& ion_buffer); |
| void ConfigBufferDeleted(); |
| // Poll for config udpates. |
| void UpdateConfigBuffer(); |
| |
| bool initialized_; |
| bool is_standalone_device_; |
| |
| std::unique_ptr<Hwc2::Composer> composer_; |
| sp<ComposerCallback> composer_callback_; |
| RequestDisplayCallback request_display_callback_; |
| |
| DisplayParams primary_display_; |
| std::optional<DisplayParams> external_display_; |
| DisplayParams* target_display_ = &primary_display_; |
| |
| // The list of surfaces we should draw. Set by the display service when |
| // DirectSurfaces are added, removed, or change visibility. Written by the |
| // message dispatch thread and read by the post thread. |
| std::vector<std::shared_ptr<DirectDisplaySurface>> surfaces_; |
| // Set to true by the dispatch thread whenever surfaces_ changes. Set to false |
| // by the post thread when the new list of surfaces is processed. |
| bool surfaces_changed_ = false; |
| |
| std::vector<std::shared_ptr<DirectDisplaySurface>> current_surfaces_; |
| |
| // Layer set for handling buffer flow into hardware composer layers. This |
| // vector must be sorted by surface_id in ascending order. |
| std::vector<Layer> layers_; |
| |
| // Handler to hook vsync events outside of this class. |
| VSyncCallback vsync_callback_; |
| |
| // The layer posting thread. This thread wakes up a short time before vsync to |
| // hand buffers to hardware composer. |
| std::thread post_thread_; |
| |
| // Post thread state machine and synchronization primitives. |
| PostThreadStateType post_thread_state_{PostThreadState::Idle | |
| PostThreadState::Suspended}; |
| std::atomic<bool> post_thread_quiescent_{true}; |
| bool post_thread_resumed_{false}; |
| pdx::LocalHandle post_thread_event_fd_; |
| std::mutex post_thread_mutex_; |
| std::condition_variable post_thread_wait_; |
| std::condition_variable post_thread_ready_; |
| |
| // When boot is finished this will be set to true and the post thread will be |
| // notified via post_thread_wait_. |
| bool boot_finished_ = false; |
| |
| // VSync sleep timerfd. |
| pdx::LocalHandle vsync_sleep_timer_fd_; |
| |
| // The timestamp of the last vsync. |
| int64_t last_vsync_timestamp_ = 0; |
| |
| // The number of vsync intervals to predict since the last vsync. |
| int vsync_prediction_interval_ = 1; |
| |
| // Vsync count since display on. |
| uint32_t vsync_count_ = 0; |
| |
| // Counter tracking the number of skipped frames. |
| int frame_skip_count_ = 0; |
| |
| // Fd array for tracking retire fences that are returned by hwc. This allows |
| // us to detect when the display driver begins queuing frames. |
| std::vector<pdx::LocalHandle> retire_fence_fds_; |
| |
| // If we are publishing vsync data, we will put it here. |
| std::unique_ptr<CPUMappedBroadcastRing<DvrVsyncRing>> vsync_ring_; |
| |
| // Broadcast ring for receiving config data from the DisplayManager. |
| DvrConfigRing shared_config_ring_; |
| uint32_t shared_config_ring_sequence_{0}; |
| // Config buffer for reading from the post thread. |
| DvrConfig post_thread_config_; |
| std::mutex shared_config_mutex_; |
| |
| static constexpr int kPostThreadInterrupted = 1; |
| |
| HardwareComposer(const HardwareComposer&) = delete; |
| void operator=(const HardwareComposer&) = delete; |
| }; |
| |
| } // namespace dvr |
| } // namespace android |
| |
| #endif // ANDROID_DVR_SERVICES_DISPLAYD_HARDWARE_COMPOSER_H_ |