| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "InputDispatcher" |
| #define ATRACE_TAG ATRACE_TAG_INPUT |
| |
| #define LOG_NDEBUG 1 |
| |
| #include <android-base/chrono_utils.h> |
| #include <android-base/logging.h> |
| #include <android-base/properties.h> |
| #include <android-base/stringprintf.h> |
| #include <android/os/IInputConstants.h> |
| #include <binder/Binder.h> |
| #include <com_android_input_flags.h> |
| #include <ftl/enum.h> |
| #include <log/log_event_list.h> |
| #if defined(__ANDROID__) |
| #include <gui/SurfaceComposerClient.h> |
| #endif |
| #include <input/InputDevice.h> |
| #include <input/PrintTools.h> |
| #include <input/TraceTools.h> |
| #include <openssl/mem.h> |
| #include <private/android_filesystem_config.h> |
| #include <unistd.h> |
| #include <utils/Trace.h> |
| |
| #include <cerrno> |
| #include <cinttypes> |
| #include <climits> |
| #include <cstddef> |
| #include <ctime> |
| #include <queue> |
| #include <sstream> |
| |
| #include "../InputDeviceMetricsSource.h" |
| |
| #include "Connection.h" |
| #include "DebugConfig.h" |
| #include "InputDispatcher.h" |
| #include "trace/InputTracer.h" |
| #include "trace/InputTracingPerfettoBackend.h" |
| #include "trace/ThreadedBackend.h" |
| |
| #define INDENT " " |
| #define INDENT2 " " |
| #define INDENT3 " " |
| #define INDENT4 " " |
| |
| using namespace android::ftl::flag_operators; |
| using android::base::Error; |
| using android::base::HwTimeoutMultiplier; |
| using android::base::Result; |
| using android::base::StringPrintf; |
| using android::gui::DisplayInfo; |
| using android::gui::FocusRequest; |
| using android::gui::TouchOcclusionMode; |
| using android::gui::WindowInfo; |
| using android::gui::WindowInfoHandle; |
| using android::os::InputEventInjectionResult; |
| using android::os::InputEventInjectionSync; |
| namespace input_flags = com::android::input::flags; |
| |
| namespace android::inputdispatcher { |
| |
| namespace { |
| |
| // Input tracing is only available on debuggable builds (userdebug and eng) when the feature |
| // flag is enabled. When the flag is changed, tracing will only be available after reboot. |
| bool isInputTracingEnabled() { |
| static const std::string buildType = base::GetProperty("ro.build.type", "user"); |
| static const bool isUserdebugOrEng = buildType == "userdebug" || buildType == "eng"; |
| return input_flags::enable_input_event_tracing() && isUserdebugOrEng; |
| } |
| |
| // Create the input tracing backend that writes to perfetto from a single thread. |
| std::unique_ptr<trace::InputTracingBackendInterface> createInputTracingBackendIfEnabled() { |
| if (!isInputTracingEnabled()) { |
| return nullptr; |
| } |
| return std::make_unique<trace::impl::ThreadedBackend<trace::impl::PerfettoBackend>>( |
| trace::impl::PerfettoBackend()); |
| } |
| |
| template <class Entry> |
| void ensureEventTraced(const Entry& entry) { |
| if (!entry.traceTracker) { |
| LOG(FATAL) << "Expected event entry to be traced, but it wasn't: " << entry; |
| } |
| } |
| |
| // Temporarily releases a held mutex for the lifetime of the instance. |
| // Named to match std::scoped_lock |
| class scoped_unlock { |
| public: |
| explicit scoped_unlock(std::mutex& mutex) : mMutex(mutex) { mMutex.unlock(); } |
| ~scoped_unlock() { mMutex.lock(); } |
| |
| private: |
| std::mutex& mMutex; |
| }; |
| |
| // Default input dispatching timeout if there is no focused application or paused window |
| // from which to determine an appropriate dispatching timeout. |
| const std::chrono::duration DEFAULT_INPUT_DISPATCHING_TIMEOUT = std::chrono::milliseconds( |
| android::os::IInputConstants::UNMULTIPLIED_DEFAULT_DISPATCHING_TIMEOUT_MILLIS * |
| HwTimeoutMultiplier()); |
| |
| // The default minimum time gap between two user activity poke events. |
| const std::chrono::milliseconds DEFAULT_USER_ACTIVITY_POKE_INTERVAL = 100ms; |
| |
| const std::chrono::duration STALE_EVENT_TIMEOUT = std::chrono::seconds(10) * HwTimeoutMultiplier(); |
| |
| // Log a warning when an event takes longer than this to process, even if an ANR does not occur. |
| constexpr nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec |
| |
| // Log a warning when an interception call takes longer than this to process. |
| constexpr std::chrono::milliseconds SLOW_INTERCEPTION_THRESHOLD = 50ms; |
| |
| // Number of recent events to keep for debugging purposes. |
| constexpr size_t RECENT_QUEUE_MAX_SIZE = 10; |
| |
| // Event log tags. See EventLogTags.logtags for reference. |
| constexpr int LOGTAG_INPUT_INTERACTION = 62000; |
| constexpr int LOGTAG_INPUT_FOCUS = 62001; |
| constexpr int LOGTAG_INPUT_CANCEL = 62003; |
| |
| const ui::Transform kIdentityTransform; |
| |
| inline nsecs_t now() { |
| return systemTime(SYSTEM_TIME_MONOTONIC); |
| } |
| |
| inline const std::string binderToString(const sp<IBinder>& binder) { |
| if (binder == nullptr) { |
| return "<null>"; |
| } |
| return StringPrintf("%p", binder.get()); |
| } |
| |
| static std::string uidString(const gui::Uid& uid) { |
| return uid.toString(); |
| } |
| |
| Result<void> checkKeyAction(int32_t action) { |
| switch (action) { |
| case AKEY_EVENT_ACTION_DOWN: |
| case AKEY_EVENT_ACTION_UP: |
| return {}; |
| default: |
| return Error() << "Key event has invalid action code " << action; |
| } |
| } |
| |
| Result<void> validateKeyEvent(int32_t action) { |
| return checkKeyAction(action); |
| } |
| |
| Result<void> checkMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) { |
| switch (MotionEvent::getActionMasked(action)) { |
| case AMOTION_EVENT_ACTION_DOWN: |
| case AMOTION_EVENT_ACTION_UP: { |
| if (pointerCount != 1) { |
| return Error() << "invalid pointer count " << pointerCount; |
| } |
| return {}; |
| } |
| case AMOTION_EVENT_ACTION_MOVE: |
| case AMOTION_EVENT_ACTION_HOVER_ENTER: |
| case AMOTION_EVENT_ACTION_HOVER_MOVE: |
| case AMOTION_EVENT_ACTION_HOVER_EXIT: { |
| if (pointerCount < 1) { |
| return Error() << "invalid pointer count " << pointerCount; |
| } |
| return {}; |
| } |
| case AMOTION_EVENT_ACTION_CANCEL: |
| case AMOTION_EVENT_ACTION_OUTSIDE: |
| case AMOTION_EVENT_ACTION_SCROLL: |
| return {}; |
| case AMOTION_EVENT_ACTION_POINTER_DOWN: |
| case AMOTION_EVENT_ACTION_POINTER_UP: { |
| const int32_t index = MotionEvent::getActionIndex(action); |
| if (index < 0) { |
| return Error() << "invalid index " << index << " for " |
| << MotionEvent::actionToString(action); |
| } |
| if (index >= pointerCount) { |
| return Error() << "invalid index " << index << " for pointerCount " << pointerCount; |
| } |
| if (pointerCount <= 1) { |
| return Error() << "invalid pointer count " << pointerCount << " for " |
| << MotionEvent::actionToString(action); |
| } |
| return {}; |
| } |
| case AMOTION_EVENT_ACTION_BUTTON_PRESS: |
| case AMOTION_EVENT_ACTION_BUTTON_RELEASE: { |
| if (actionButton == 0) { |
| return Error() << "action button should be nonzero for " |
| << MotionEvent::actionToString(action); |
| } |
| return {}; |
| } |
| default: |
| return Error() << "invalid action " << action; |
| } |
| } |
| |
| int64_t millis(std::chrono::nanoseconds t) { |
| return std::chrono::duration_cast<std::chrono::milliseconds>(t).count(); |
| } |
| |
| Result<void> validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount, |
| const PointerProperties* pointerProperties) { |
| Result<void> actionCheck = checkMotionAction(action, actionButton, pointerCount); |
| if (!actionCheck.ok()) { |
| return actionCheck; |
| } |
| if (pointerCount < 1 || pointerCount > MAX_POINTERS) { |
| return Error() << "Motion event has invalid pointer count " << pointerCount |
| << "; value must be between 1 and " << MAX_POINTERS << "."; |
| } |
| std::bitset<MAX_POINTER_ID + 1> pointerIdBits; |
| for (size_t i = 0; i < pointerCount; i++) { |
| int32_t id = pointerProperties[i].id; |
| if (id < 0 || id > MAX_POINTER_ID) { |
| return Error() << "Motion event has invalid pointer id " << id |
| << "; value must be between 0 and " << MAX_POINTER_ID; |
| } |
| if (pointerIdBits.test(id)) { |
| return Error() << "Motion event has duplicate pointer id " << id; |
| } |
| pointerIdBits.set(id); |
| } |
| return {}; |
| } |
| |
| Result<void> validateInputEvent(const InputEvent& event) { |
| switch (event.getType()) { |
| case InputEventType::KEY: { |
| const KeyEvent& key = static_cast<const KeyEvent&>(event); |
| const int32_t action = key.getAction(); |
| return validateKeyEvent(action); |
| } |
| case InputEventType::MOTION: { |
| const MotionEvent& motion = static_cast<const MotionEvent&>(event); |
| const int32_t action = motion.getAction(); |
| const size_t pointerCount = motion.getPointerCount(); |
| const PointerProperties* pointerProperties = motion.getPointerProperties(); |
| const int32_t actionButton = motion.getActionButton(); |
| return validateMotionEvent(action, actionButton, pointerCount, pointerProperties); |
| } |
| default: { |
| return {}; |
| } |
| } |
| } |
| |
| std::bitset<MAX_POINTER_ID + 1> getPointerIds(const std::vector<PointerProperties>& pointers) { |
| std::bitset<MAX_POINTER_ID + 1> pointerIds; |
| for (const PointerProperties& pointer : pointers) { |
| pointerIds.set(pointer.id); |
| } |
| return pointerIds; |
| } |
| |
| std::string dumpRegion(const Region& region) { |
| if (region.isEmpty()) { |
| return "<empty>"; |
| } |
| |
| std::string dump; |
| bool first = true; |
| Region::const_iterator cur = region.begin(); |
| Region::const_iterator const tail = region.end(); |
| while (cur != tail) { |
| if (first) { |
| first = false; |
| } else { |
| dump += "|"; |
| } |
| dump += StringPrintf("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom); |
| cur++; |
| } |
| return dump; |
| } |
| |
| std::string dumpQueue(const std::deque<std::unique_ptr<DispatchEntry>>& queue, |
| nsecs_t currentTime) { |
| constexpr size_t maxEntries = 50; // max events to print |
| constexpr size_t skipBegin = maxEntries / 2; |
| const size_t skipEnd = queue.size() - maxEntries / 2; |
| // skip from maxEntries / 2 ... size() - maxEntries/2 |
| // only print from 0 .. skipBegin and then from skipEnd .. size() |
| |
| std::string dump; |
| for (size_t i = 0; i < queue.size(); i++) { |
| const DispatchEntry& entry = *queue[i]; |
| if (i >= skipBegin && i < skipEnd) { |
| dump += StringPrintf(INDENT4 "<skipped %zu entries>\n", skipEnd - skipBegin); |
| i = skipEnd - 1; // it will be incremented to "skipEnd" by 'continue' |
| continue; |
| } |
| dump.append(INDENT4); |
| dump += entry.eventEntry->getDescription(); |
| dump += StringPrintf(", seq=%" PRIu32 ", targetFlags=%s, age=%" PRId64 "ms", entry.seq, |
| entry.targetFlags.string().c_str(), |
| ns2ms(currentTime - entry.eventEntry->eventTime)); |
| if (entry.deliveryTime != 0) { |
| // This entry was delivered, so add information on how long we've been waiting |
| dump += StringPrintf(", wait=%" PRId64 "ms", ns2ms(currentTime - entry.deliveryTime)); |
| } |
| dump.append("\n"); |
| } |
| return dump; |
| } |
| |
| /** |
| * Find the entry in std::unordered_map by key, and return it. |
| * If the entry is not found, return a default constructed entry. |
| * |
| * Useful when the entries are vectors, since an empty vector will be returned |
| * if the entry is not found. |
| * Also useful when the entries are sp<>. If an entry is not found, nullptr is returned. |
| */ |
| template <typename K, typename V> |
| V getValueByKey(const std::unordered_map<K, V>& map, K key) { |
| auto it = map.find(key); |
| return it != map.end() ? it->second : V{}; |
| } |
| |
| bool haveSameToken(const sp<WindowInfoHandle>& first, const sp<WindowInfoHandle>& second) { |
| if (first == second) { |
| return true; |
| } |
| |
| if (first == nullptr || second == nullptr) { |
| return false; |
| } |
| |
| return first->getToken() == second->getToken(); |
| } |
| |
| bool haveSameApplicationToken(const WindowInfo* first, const WindowInfo* second) { |
| if (first == nullptr || second == nullptr) { |
| return false; |
| } |
| return first->applicationInfo.token != nullptr && |
| first->applicationInfo.token == second->applicationInfo.token; |
| } |
| |
| template <typename T> |
| size_t firstMarkedBit(T set) { |
| // TODO: replace with std::countr_zero from <bit> when that's available |
| LOG_ALWAYS_FATAL_IF(set.none()); |
| size_t i = 0; |
| while (!set.test(i)) { |
| i++; |
| } |
| return i; |
| } |
| |
| std::unique_ptr<DispatchEntry> createDispatchEntry(const IdGenerator& idGenerator, |
| const InputTarget& inputTarget, |
| std::shared_ptr<const EventEntry> eventEntry, |
| ftl::Flags<InputTarget::Flags> inputTargetFlags, |
| int64_t vsyncId) { |
| const bool zeroCoords = inputTargetFlags.test(InputTarget::Flags::ZERO_COORDS); |
| const sp<WindowInfoHandle> win = inputTarget.windowHandle; |
| const std::optional<int32_t> windowId = |
| win ? std::make_optional(win->getInfo()->id) : std::nullopt; |
| // Assume the only targets that are not associated with a window are global monitors, and use |
| // the system UID for global monitors for tracing purposes. |
| const gui::Uid uid = win ? win->getInfo()->ownerUid : gui::Uid(AID_SYSTEM); |
| |
| if (inputTarget.useDefaultPointerTransform() && !zeroCoords) { |
| const ui::Transform& transform = inputTarget.getDefaultPointerTransform(); |
| return std::make_unique<DispatchEntry>(eventEntry, inputTargetFlags, transform, |
| inputTarget.displayTransform, |
| inputTarget.globalScaleFactor, uid, vsyncId, |
| windowId); |
| } |
| |
| ALOG_ASSERT(eventEntry->type == EventEntry::Type::MOTION); |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry); |
| |
| std::vector<PointerCoords> pointerCoords{motionEntry.getPointerCount()}; |
| |
| const ui::Transform* transform = &kIdentityTransform; |
| const ui::Transform* displayTransform = &kIdentityTransform; |
| if (zeroCoords) { |
| std::for_each(pointerCoords.begin(), pointerCoords.end(), [](auto& pc) { pc.clear(); }); |
| } else { |
| // Use the first pointer information to normalize all other pointers. This could be any |
| // pointer as long as all other pointers are normalized to the same value and the final |
| // DispatchEntry uses the transform for the normalized pointer. |
| transform = |
| &inputTarget.getTransformForPointer(firstMarkedBit(inputTarget.getPointerIds())); |
| const ui::Transform inverseTransform = transform->inverse(); |
| displayTransform = &inputTarget.displayTransform; |
| |
| // Iterate through all pointers in the event to normalize against the first. |
| for (size_t i = 0; i < motionEntry.getPointerCount(); i++) { |
| PointerCoords& newCoords = pointerCoords[i]; |
| const auto pointerId = motionEntry.pointerProperties[i].id; |
| const ui::Transform& currTransform = inputTarget.getTransformForPointer(pointerId); |
| |
| newCoords.copyFrom(motionEntry.pointerCoords[i]); |
| // First, apply the current pointer's transform to update the coordinates into |
| // window space. |
| newCoords.transform(currTransform); |
| // Next, apply the inverse transform of the normalized coordinates so the |
| // current coordinates are transformed into the normalized coordinate space. |
| newCoords.transform(inverseTransform); |
| } |
| } |
| |
| std::unique_ptr<MotionEntry> combinedMotionEntry = |
| std::make_unique<MotionEntry>(idGenerator.nextId(), motionEntry.injectionState, |
| motionEntry.eventTime, motionEntry.deviceId, |
| motionEntry.source, motionEntry.displayId, |
| motionEntry.policyFlags, motionEntry.action, |
| motionEntry.actionButton, motionEntry.flags, |
| motionEntry.metaState, motionEntry.buttonState, |
| motionEntry.classification, motionEntry.edgeFlags, |
| motionEntry.xPrecision, motionEntry.yPrecision, |
| motionEntry.xCursorPosition, motionEntry.yCursorPosition, |
| motionEntry.downTime, motionEntry.pointerProperties, |
| pointerCoords); |
| |
| std::unique_ptr<DispatchEntry> dispatchEntry = |
| std::make_unique<DispatchEntry>(std::move(combinedMotionEntry), inputTargetFlags, |
| *transform, *displayTransform, |
| inputTarget.globalScaleFactor, uid, vsyncId, windowId); |
| return dispatchEntry; |
| } |
| |
| template <typename T> |
| bool sharedPointersEqual(const std::shared_ptr<T>& lhs, const std::shared_ptr<T>& rhs) { |
| if (lhs == nullptr && rhs == nullptr) { |
| return true; |
| } |
| if (lhs == nullptr || rhs == nullptr) { |
| return false; |
| } |
| return *lhs == *rhs; |
| } |
| |
| KeyEvent createKeyEvent(const KeyEntry& entry) { |
| KeyEvent event; |
| event.initialize(entry.id, entry.deviceId, entry.source, entry.displayId, INVALID_HMAC, |
| entry.action, entry.flags, entry.keyCode, entry.scanCode, entry.metaState, |
| entry.repeatCount, entry.downTime, entry.eventTime); |
| return event; |
| } |
| |
| bool shouldReportMetricsForConnection(const Connection& connection) { |
| // Do not keep track of gesture monitors. They receive every event and would disproportionately |
| // affect the statistics. |
| if (connection.monitor) { |
| return false; |
| } |
| // If the connection is experiencing ANR, let's skip it. We have separate ANR metrics |
| if (!connection.responsive) { |
| return false; |
| } |
| return true; |
| } |
| |
| bool shouldReportFinishedEvent(const DispatchEntry& dispatchEntry, const Connection& connection) { |
| const EventEntry& eventEntry = *dispatchEntry.eventEntry; |
| const int32_t& inputEventId = eventEntry.id; |
| if (inputEventId == android::os::IInputConstants::INVALID_INPUT_EVENT_ID) { |
| return false; |
| } |
| // Only track latency for events that originated from hardware |
| if (eventEntry.isSynthesized()) { |
| return false; |
| } |
| const EventEntry::Type& inputEventEntryType = eventEntry.type; |
| if (inputEventEntryType == EventEntry::Type::KEY) { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); |
| if (keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) { |
| return false; |
| } |
| } else if (inputEventEntryType == EventEntry::Type::MOTION) { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); |
| if (motionEntry.action == AMOTION_EVENT_ACTION_CANCEL || |
| motionEntry.action == AMOTION_EVENT_ACTION_HOVER_EXIT) { |
| return false; |
| } |
| } else { |
| // Not a key or a motion |
| return false; |
| } |
| if (!shouldReportMetricsForConnection(connection)) { |
| return false; |
| } |
| return true; |
| } |
| |
| /** |
| * Connection is responsive if it has no events in the waitQueue that are older than the |
| * current time. |
| */ |
| bool isConnectionResponsive(const Connection& connection) { |
| const nsecs_t currentTime = now(); |
| for (const auto& dispatchEntry : connection.waitQueue) { |
| if (dispatchEntry->timeoutTime < currentTime) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| // Returns true if the event type passed as argument represents a user activity. |
| bool isUserActivityEvent(const EventEntry& eventEntry) { |
| switch (eventEntry.type) { |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: |
| case EventEntry::Type::DRAG: |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::SENSOR: |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| return false; |
| case EventEntry::Type::KEY: |
| case EventEntry::Type::MOTION: |
| return true; |
| } |
| } |
| |
| // Returns true if the given window can accept pointer events at the given display location. |
| bool windowAcceptsTouchAt(const WindowInfo& windowInfo, int32_t displayId, float x, float y, |
| bool isStylus, const ui::Transform& displayTransform) { |
| const auto inputConfig = windowInfo.inputConfig; |
| if (windowInfo.displayId != displayId || |
| inputConfig.test(WindowInfo::InputConfig::NOT_VISIBLE)) { |
| return false; |
| } |
| const bool windowCanInterceptTouch = isStylus && windowInfo.interceptsStylus(); |
| if (inputConfig.test(WindowInfo::InputConfig::NOT_TOUCHABLE) && !windowCanInterceptTouch) { |
| return false; |
| } |
| |
| // Window Manager works in the logical display coordinate space. When it specifies bounds for a |
| // window as (l, t, r, b), the range of x in [l, r) and y in [t, b) are considered to be inside |
| // the window. Points on the right and bottom edges should not be inside the window, so we need |
| // to be careful about performing a hit test when the display is rotated, since the "right" and |
| // "bottom" of the window will be different in the display (un-rotated) space compared to in the |
| // logical display in which WM determined the bounds. Perform the hit test in the logical |
| // display space to ensure these edges are considered correctly in all orientations. |
| const auto touchableRegion = displayTransform.transform(windowInfo.touchableRegion); |
| const auto p = displayTransform.transform(x, y); |
| if (!touchableRegion.contains(std::floor(p.x), std::floor(p.y))) { |
| return false; |
| } |
| return true; |
| } |
| |
| bool isPointerFromStylus(const MotionEntry& entry, int32_t pointerIndex) { |
| return isFromSource(entry.source, AINPUT_SOURCE_STYLUS) && |
| isStylusToolType(entry.pointerProperties[pointerIndex].toolType); |
| } |
| |
| // Determines if the given window can be targeted as InputTarget::Flags::FOREGROUND. |
| // Foreground events are only sent to "foreground targetable" windows, but not all gestures sent to |
| // such window are necessarily targeted with the flag. For example, an event with ACTION_OUTSIDE can |
| // be sent to such a window, but it is not a foreground event and doesn't use |
| // InputTarget::Flags::FOREGROUND. |
| bool canReceiveForegroundTouches(const WindowInfo& info) { |
| // A non-touchable window can still receive touch events (e.g. in the case of |
| // STYLUS_INTERCEPTOR), so prevent such windows from receiving foreground events for touches. |
| return !info.inputConfig.test(gui::WindowInfo::InputConfig::NOT_TOUCHABLE) && !info.isSpy(); |
| } |
| |
| bool isWindowOwnedBy(const sp<WindowInfoHandle>& windowHandle, gui::Pid pid, gui::Uid uid) { |
| if (windowHandle == nullptr) { |
| return false; |
| } |
| const WindowInfo* windowInfo = windowHandle->getInfo(); |
| if (pid == windowInfo->ownerPid && uid == windowInfo->ownerUid) { |
| return true; |
| } |
| return false; |
| } |
| |
| // Checks targeted injection using the window's owner's uid. |
| // Returns an empty string if an entry can be sent to the given window, or an error message if the |
| // entry is a targeted injection whose uid target doesn't match the window owner. |
| std::optional<std::string> verifyTargetedInjection(const sp<WindowInfoHandle>& window, |
| const EventEntry& entry) { |
| if (entry.injectionState == nullptr || !entry.injectionState->targetUid) { |
| // The event was not injected, or the injected event does not target a window. |
| return {}; |
| } |
| const auto uid = *entry.injectionState->targetUid; |
| if (window == nullptr) { |
| return StringPrintf("No valid window target for injection into uid %s.", |
| uid.toString().c_str()); |
| } |
| if (entry.injectionState->targetUid != window->getInfo()->ownerUid) { |
| return StringPrintf("Injected event targeted at uid %s would be dispatched to window '%s' " |
| "owned by uid %s.", |
| uid.toString().c_str(), window->getName().c_str(), |
| window->getInfo()->ownerUid.toString().c_str()); |
| } |
| return {}; |
| } |
| |
| std::pair<float, float> resolveTouchedPosition(const MotionEntry& entry) { |
| const bool isFromMouse = isFromSource(entry.source, AINPUT_SOURCE_MOUSE); |
| // Always dispatch mouse events to cursor position. |
| if (isFromMouse) { |
| return {entry.xCursorPosition, entry.yCursorPosition}; |
| } |
| |
| const int32_t pointerIndex = MotionEvent::getActionIndex(entry.action); |
| return {entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_X), |
| entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_Y)}; |
| } |
| |
| std::optional<nsecs_t> getDownTime(const EventEntry& eventEntry) { |
| if (eventEntry.type == EventEntry::Type::KEY) { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); |
| return keyEntry.downTime; |
| } else if (eventEntry.type == EventEntry::Type::MOTION) { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); |
| return motionEntry.downTime; |
| } |
| return std::nullopt; |
| } |
| |
| /** |
| * Compare the old touch state to the new touch state, and generate the corresponding touched |
| * windows (== input targets). |
| * If a window had the hovering pointer, but now it doesn't, produce HOVER_EXIT for that window. |
| * If the pointer just entered the new window, produce HOVER_ENTER. |
| * For pointers remaining in the window, produce HOVER_MOVE. |
| */ |
| std::vector<TouchedWindow> getHoveringWindowsLocked(const TouchState* oldState, |
| const TouchState& newTouchState, |
| const MotionEntry& entry) { |
| std::vector<TouchedWindow> out; |
| const int32_t maskedAction = MotionEvent::getActionMasked(entry.action); |
| |
| if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { |
| // ACTION_SCROLL events should not affect the hovering pointer dispatch |
| return {}; |
| } |
| |
| // We should consider all hovering pointers here. But for now, just use the first one |
| const PointerProperties& pointer = entry.pointerProperties[0]; |
| |
| std::set<sp<WindowInfoHandle>> oldWindows; |
| if (oldState != nullptr) { |
| oldWindows = oldState->getWindowsWithHoveringPointer(entry.deviceId, pointer.id); |
| } |
| |
| std::set<sp<WindowInfoHandle>> newWindows = |
| newTouchState.getWindowsWithHoveringPointer(entry.deviceId, pointer.id); |
| |
| // If the pointer is no longer in the new window set, send HOVER_EXIT. |
| for (const sp<WindowInfoHandle>& oldWindow : oldWindows) { |
| if (newWindows.find(oldWindow) == newWindows.end()) { |
| TouchedWindow touchedWindow; |
| touchedWindow.windowHandle = oldWindow; |
| touchedWindow.dispatchMode = InputTarget::DispatchMode::HOVER_EXIT; |
| out.push_back(touchedWindow); |
| } |
| } |
| |
| for (const sp<WindowInfoHandle>& newWindow : newWindows) { |
| TouchedWindow touchedWindow; |
| touchedWindow.windowHandle = newWindow; |
| if (oldWindows.find(newWindow) == oldWindows.end()) { |
| // Any windows that have this pointer now, and didn't have it before, should get |
| // HOVER_ENTER |
| touchedWindow.dispatchMode = InputTarget::DispatchMode::HOVER_ENTER; |
| } else { |
| // This pointer was already sent to the window. Use ACTION_HOVER_MOVE. |
| if (CC_UNLIKELY(maskedAction != AMOTION_EVENT_ACTION_HOVER_MOVE)) { |
| android::base::LogSeverity severity = android::base::LogSeverity::FATAL; |
| if (!input_flags::a11y_crash_on_inconsistent_event_stream() && |
| entry.flags & AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT) { |
| // The Accessibility injected touch exploration event stream |
| // has known inconsistencies, so log ERROR instead of |
| // crashing the device with FATAL. |
| severity = android::base::LogSeverity::ERROR; |
| } |
| LOG(severity) << "Expected ACTION_HOVER_MOVE instead of " << entry.getDescription(); |
| } |
| touchedWindow.dispatchMode = InputTarget::DispatchMode::AS_IS; |
| } |
| touchedWindow.addHoveringPointer(entry.deviceId, pointer); |
| if (canReceiveForegroundTouches(*newWindow->getInfo())) { |
| touchedWindow.targetFlags |= InputTarget::Flags::FOREGROUND; |
| } |
| out.push_back(touchedWindow); |
| } |
| return out; |
| } |
| |
| template <typename T> |
| std::vector<T>& operator+=(std::vector<T>& left, const std::vector<T>& right) { |
| left.insert(left.end(), right.begin(), right.end()); |
| return left; |
| } |
| |
| // Filter windows in a TouchState and targets in a vector to remove untrusted windows/targets from |
| // both. |
| void filterUntrustedTargets(TouchState& touchState, std::vector<InputTarget>& targets) { |
| std::erase_if(touchState.windows, [&](const TouchedWindow& window) { |
| if (!window.windowHandle->getInfo()->inputConfig.test( |
| WindowInfo::InputConfig::TRUSTED_OVERLAY)) { |
| // In addition to TouchState, erase this window from the input targets! We don't have a |
| // good way to do this today except by adding a nested loop. |
| // TODO(b/282025641): simplify this code once InputTargets are being identified |
| // separately from TouchedWindows. |
| std::erase_if(targets, [&](const InputTarget& target) { |
| return target.connection->getToken() == window.windowHandle->getToken(); |
| }); |
| return true; |
| } |
| return false; |
| }); |
| } |
| |
| /** |
| * In general, touch should be always split between windows. Some exceptions: |
| * 1. Don't split touch if all of the below is true: |
| * (a) we have an active pointer down *and* |
| * (b) a new pointer is going down that's from the same device *and* |
| * (c) the window that's receiving the current pointer does not support split touch. |
| * 2. Don't split mouse events |
| */ |
| bool shouldSplitTouch(const TouchState& touchState, const MotionEntry& entry) { |
| if (isFromSource(entry.source, AINPUT_SOURCE_MOUSE)) { |
| // We should never split mouse events |
| return false; |
| } |
| for (const TouchedWindow& touchedWindow : touchState.windows) { |
| if (touchedWindow.windowHandle->getInfo()->isSpy()) { |
| // Spy windows should not affect whether or not touch is split. |
| continue; |
| } |
| if (touchedWindow.windowHandle->getInfo()->supportsSplitTouch()) { |
| continue; |
| } |
| if (touchedWindow.windowHandle->getInfo()->inputConfig.test( |
| gui::WindowInfo::InputConfig::IS_WALLPAPER)) { |
| // Wallpaper window should not affect whether or not touch is split |
| continue; |
| } |
| |
| if (touchedWindow.hasTouchingPointers(entry.deviceId)) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| /** |
| * Return true if stylus is currently down anywhere on the specified display, and false otherwise. |
| */ |
| bool isStylusActiveInDisplay( |
| int32_t displayId, |
| const std::unordered_map<int32_t /*displayId*/, TouchState>& touchStatesByDisplay) { |
| const auto it = touchStatesByDisplay.find(displayId); |
| if (it == touchStatesByDisplay.end()) { |
| return false; |
| } |
| const TouchState& state = it->second; |
| return state.hasActiveStylus(); |
| } |
| |
| Result<void> validateWindowInfosUpdate(const gui::WindowInfosUpdate& update) { |
| struct HashFunction { |
| size_t operator()(const WindowInfo& info) const { return info.id; } |
| }; |
| |
| std::unordered_set<WindowInfo, HashFunction> windowSet; |
| for (const WindowInfo& info : update.windowInfos) { |
| const auto [_, inserted] = windowSet.insert(info); |
| if (!inserted) { |
| return Error() << "Duplicate entry for " << info; |
| } |
| } |
| return {}; |
| } |
| |
| int32_t getUserActivityEventType(const EventEntry& eventEntry) { |
| switch (eventEntry.type) { |
| case EventEntry::Type::KEY: { |
| return USER_ACTIVITY_EVENT_BUTTON; |
| } |
| case EventEntry::Type::MOTION: { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); |
| if (MotionEvent::isTouchEvent(motionEntry.source, motionEntry.action)) { |
| return USER_ACTIVITY_EVENT_TOUCH; |
| } |
| return USER_ACTIVITY_EVENT_OTHER; |
| } |
| default: { |
| LOG_ALWAYS_FATAL("%s events are not user activity", |
| ftl::enum_string(eventEntry.type).c_str()); |
| } |
| } |
| } |
| |
| std::pair<bool /*cancelPointers*/, bool /*cancelNonPointers*/> expandCancellationMode( |
| CancelationOptions::Mode mode) { |
| switch (mode) { |
| case CancelationOptions::Mode::CANCEL_ALL_EVENTS: |
| return {true, true}; |
| case CancelationOptions::Mode::CANCEL_POINTER_EVENTS: |
| return {true, false}; |
| case CancelationOptions::Mode::CANCEL_NON_POINTER_EVENTS: |
| return {false, true}; |
| case CancelationOptions::Mode::CANCEL_FALLBACK_EVENTS: |
| return {false, true}; |
| } |
| } |
| |
| } // namespace |
| |
| // --- InputDispatcher --- |
| |
| InputDispatcher::InputDispatcher(InputDispatcherPolicyInterface& policy) |
| : InputDispatcher(policy, createInputTracingBackendIfEnabled()) {} |
| |
| InputDispatcher::InputDispatcher(InputDispatcherPolicyInterface& policy, |
| std::unique_ptr<trace::InputTracingBackendInterface> traceBackend) |
| : mPolicy(policy), |
| mPendingEvent(nullptr), |
| mLastDropReason(DropReason::NOT_DROPPED), |
| mIdGenerator(IdGenerator::Source::INPUT_DISPATCHER), |
| mMinTimeBetweenUserActivityPokes(DEFAULT_USER_ACTIVITY_POKE_INTERVAL), |
| mNextUnblockedEvent(nullptr), |
| mMonitorDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT), |
| mDispatchEnabled(false), |
| mDispatchFrozen(false), |
| mInputFilterEnabled(false), |
| mMaximumObscuringOpacityForTouch(1.0f), |
| mFocusedDisplayId(ADISPLAY_ID_DEFAULT), |
| mWindowTokenWithPointerCapture(nullptr), |
| mLatencyAggregator(), |
| mLatencyTracker(&mLatencyAggregator) { |
| mLooper = sp<Looper>::make(false); |
| mReporter = createInputReporter(); |
| |
| mWindowInfoListener = sp<DispatcherWindowListener>::make(*this); |
| #if defined(__ANDROID__) |
| SurfaceComposerClient::getDefault()->addWindowInfosListener(mWindowInfoListener); |
| #endif |
| mKeyRepeatState.lastKeyEntry = nullptr; |
| |
| if (traceBackend) { |
| mTracer = std::make_unique<trace::impl::InputTracer>(std::move(traceBackend)); |
| } |
| |
| mLastUserActivityTimes.fill(0); |
| } |
| |
| InputDispatcher::~InputDispatcher() { |
| std::scoped_lock _l(mLock); |
| |
| resetKeyRepeatLocked(); |
| releasePendingEventLocked(); |
| drainInboundQueueLocked(); |
| mCommandQueue.clear(); |
| |
| while (!mConnectionsByToken.empty()) { |
| std::shared_ptr<Connection> connection = mConnectionsByToken.begin()->second; |
| removeInputChannelLocked(connection->getToken(), /*notify=*/false); |
| } |
| } |
| |
| status_t InputDispatcher::start() { |
| if (mThread) { |
| return ALREADY_EXISTS; |
| } |
| mThread = std::make_unique<InputThread>( |
| "InputDispatcher", [this]() { dispatchOnce(); }, [this]() { mLooper->wake(); }); |
| return OK; |
| } |
| |
| status_t InputDispatcher::stop() { |
| if (mThread && mThread->isCallingThread()) { |
| ALOGE("InputDispatcher cannot be stopped from its own thread!"); |
| return INVALID_OPERATION; |
| } |
| mThread.reset(); |
| return OK; |
| } |
| |
| void InputDispatcher::dispatchOnce() { |
| nsecs_t nextWakeupTime = LLONG_MAX; |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| mDispatcherIsAlive.notify_all(); |
| |
| // Run a dispatch loop if there are no pending commands. |
| // The dispatch loop might enqueue commands to run afterwards. |
| if (!haveCommandsLocked()) { |
| dispatchOnceInnerLocked(/*byref*/ nextWakeupTime); |
| } |
| |
| // Run all pending commands if there are any. |
| // If any commands were run then force the next poll to wake up immediately. |
| if (runCommandsLockedInterruptable()) { |
| nextWakeupTime = LLONG_MIN; |
| } |
| |
| // If we are still waiting for ack on some events, |
| // we might have to wake up earlier to check if an app is anr'ing. |
| const nsecs_t nextAnrCheck = processAnrsLocked(); |
| nextWakeupTime = std::min(nextWakeupTime, nextAnrCheck); |
| |
| // We are about to enter an infinitely long sleep, because we have no commands or |
| // pending or queued events |
| if (nextWakeupTime == LLONG_MAX) { |
| mDispatcherEnteredIdle.notify_all(); |
| } |
| } // release lock |
| |
| // Wait for callback or timeout or wake. (make sure we round up, not down) |
| nsecs_t currentTime = now(); |
| int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); |
| mLooper->pollOnce(timeoutMillis); |
| } |
| |
| /** |
| * Raise ANR if there is no focused window. |
| * Before the ANR is raised, do a final state check: |
| * 1. The currently focused application must be the same one we are waiting for. |
| * 2. Ensure we still don't have a focused window. |
| */ |
| void InputDispatcher::processNoFocusedWindowAnrLocked() { |
| // Check if the application that we are waiting for is still focused. |
| std::shared_ptr<InputApplicationHandle> focusedApplication = |
| getValueByKey(mFocusedApplicationHandlesByDisplay, mAwaitedApplicationDisplayId); |
| if (focusedApplication == nullptr || |
| focusedApplication->getApplicationToken() != |
| mAwaitedFocusedApplication->getApplicationToken()) { |
| // Unexpected because we should have reset the ANR timer when focused application changed |
| ALOGE("Waited for a focused window, but focused application has already changed to %s", |
| focusedApplication->getName().c_str()); |
| return; // The focused application has changed. |
| } |
| |
| const sp<WindowInfoHandle>& focusedWindowHandle = |
| getFocusedWindowHandleLocked(mAwaitedApplicationDisplayId); |
| if (focusedWindowHandle != nullptr) { |
| return; // We now have a focused window. No need for ANR. |
| } |
| onAnrLocked(mAwaitedFocusedApplication); |
| } |
| |
| /** |
| * Check if any of the connections' wait queues have events that are too old. |
| * If we waited for events to be ack'ed for more than the window timeout, raise an ANR. |
| * Return the time at which we should wake up next. |
| */ |
| nsecs_t InputDispatcher::processAnrsLocked() { |
| const nsecs_t currentTime = now(); |
| nsecs_t nextAnrCheck = LLONG_MAX; |
| // Check if we are waiting for a focused window to appear. Raise ANR if waited too long |
| if (mNoFocusedWindowTimeoutTime.has_value() && mAwaitedFocusedApplication != nullptr) { |
| if (currentTime >= *mNoFocusedWindowTimeoutTime) { |
| processNoFocusedWindowAnrLocked(); |
| mAwaitedFocusedApplication.reset(); |
| mNoFocusedWindowTimeoutTime = std::nullopt; |
| return LLONG_MIN; |
| } else { |
| // Keep waiting. We will drop the event when mNoFocusedWindowTimeoutTime comes. |
| nextAnrCheck = *mNoFocusedWindowTimeoutTime; |
| } |
| } |
| |
| // Check if any connection ANRs are due |
| nextAnrCheck = std::min(nextAnrCheck, mAnrTracker.firstTimeout()); |
| if (currentTime < nextAnrCheck) { // most likely scenario |
| return nextAnrCheck; // everything is normal. Let's check again at nextAnrCheck |
| } |
| |
| // If we reached here, we have an unresponsive connection. |
| std::shared_ptr<Connection> connection = getConnectionLocked(mAnrTracker.firstToken()); |
| if (connection == nullptr) { |
| ALOGE("Could not find connection for entry %" PRId64, mAnrTracker.firstTimeout()); |
| return nextAnrCheck; |
| } |
| connection->responsive = false; |
| // Stop waking up for this unresponsive connection |
| mAnrTracker.eraseToken(connection->getToken()); |
| onAnrLocked(connection); |
| return LLONG_MIN; |
| } |
| |
| std::chrono::nanoseconds InputDispatcher::getDispatchingTimeoutLocked( |
| const std::shared_ptr<Connection>& connection) { |
| if (connection->monitor) { |
| return mMonitorDispatchingTimeout; |
| } |
| const sp<WindowInfoHandle> window = getWindowHandleLocked(connection->getToken()); |
| if (window != nullptr) { |
| return window->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); |
| } |
| return DEFAULT_INPUT_DISPATCHING_TIMEOUT; |
| } |
| |
| void InputDispatcher::dispatchOnceInnerLocked(nsecs_t& nextWakeupTime) { |
| nsecs_t currentTime = now(); |
| |
| // Reset the key repeat timer whenever normal dispatch is suspended while the |
| // device is in a non-interactive state. This is to ensure that we abort a key |
| // repeat if the device is just coming out of sleep. |
| if (!mDispatchEnabled) { |
| resetKeyRepeatLocked(); |
| } |
| |
| // If dispatching is frozen, do not process timeouts or try to deliver any new events. |
| if (mDispatchFrozen) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Dispatch frozen. Waiting some more."); |
| } |
| return; |
| } |
| |
| // Ready to start a new event. |
| // If we don't already have a pending event, go grab one. |
| if (!mPendingEvent) { |
| if (mInboundQueue.empty()) { |
| // Synthesize a key repeat if appropriate. |
| if (mKeyRepeatState.lastKeyEntry) { |
| if (currentTime >= mKeyRepeatState.nextRepeatTime) { |
| mPendingEvent = synthesizeKeyRepeatLocked(currentTime); |
| } else { |
| nextWakeupTime = std::min(nextWakeupTime, mKeyRepeatState.nextRepeatTime); |
| } |
| } |
| |
| // Nothing to do if there is no pending event. |
| if (!mPendingEvent) { |
| return; |
| } |
| } else { |
| // Inbound queue has at least one entry. |
| mPendingEvent = mInboundQueue.front(); |
| mInboundQueue.pop_front(); |
| traceInboundQueueLengthLocked(); |
| } |
| |
| // Poke user activity for this event. |
| if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { |
| pokeUserActivityLocked(*mPendingEvent); |
| } |
| } |
| |
| // Now we have an event to dispatch. |
| // All events are eventually dequeued and processed this way, even if we intend to drop them. |
| ALOG_ASSERT(mPendingEvent != nullptr); |
| bool done = false; |
| DropReason dropReason = DropReason::NOT_DROPPED; |
| if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { |
| dropReason = DropReason::POLICY; |
| } else if (!mDispatchEnabled) { |
| dropReason = DropReason::DISABLED; |
| } |
| |
| if (mNextUnblockedEvent == mPendingEvent) { |
| mNextUnblockedEvent = nullptr; |
| } |
| |
| switch (mPendingEvent->type) { |
| case EventEntry::Type::CONFIGURATION_CHANGED: { |
| const ConfigurationChangedEntry& typedEntry = |
| static_cast<const ConfigurationChangedEntry&>(*mPendingEvent); |
| done = dispatchConfigurationChangedLocked(currentTime, typedEntry); |
| dropReason = DropReason::NOT_DROPPED; // configuration changes are never dropped |
| break; |
| } |
| |
| case EventEntry::Type::DEVICE_RESET: { |
| const DeviceResetEntry& typedEntry = |
| static_cast<const DeviceResetEntry&>(*mPendingEvent); |
| done = dispatchDeviceResetLocked(currentTime, typedEntry); |
| dropReason = DropReason::NOT_DROPPED; // device resets are never dropped |
| break; |
| } |
| |
| case EventEntry::Type::FOCUS: { |
| std::shared_ptr<const FocusEntry> typedEntry = |
| std::static_pointer_cast<const FocusEntry>(mPendingEvent); |
| dispatchFocusLocked(currentTime, typedEntry); |
| done = true; |
| dropReason = DropReason::NOT_DROPPED; // focus events are never dropped |
| break; |
| } |
| |
| case EventEntry::Type::TOUCH_MODE_CHANGED: { |
| const auto typedEntry = std::static_pointer_cast<const TouchModeEntry>(mPendingEvent); |
| dispatchTouchModeChangeLocked(currentTime, typedEntry); |
| done = true; |
| dropReason = DropReason::NOT_DROPPED; // touch mode events are never dropped |
| break; |
| } |
| |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: { |
| const auto typedEntry = |
| std::static_pointer_cast<const PointerCaptureChangedEntry>(mPendingEvent); |
| dispatchPointerCaptureChangedLocked(currentTime, typedEntry, dropReason); |
| done = true; |
| break; |
| } |
| |
| case EventEntry::Type::DRAG: { |
| std::shared_ptr<const DragEntry> typedEntry = |
| std::static_pointer_cast<const DragEntry>(mPendingEvent); |
| dispatchDragLocked(currentTime, typedEntry); |
| done = true; |
| break; |
| } |
| |
| case EventEntry::Type::KEY: { |
| std::shared_ptr<const KeyEntry> keyEntry = |
| std::static_pointer_cast<const KeyEntry>(mPendingEvent); |
| if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(currentTime, *keyEntry)) { |
| dropReason = DropReason::STALE; |
| } |
| if (dropReason == DropReason::NOT_DROPPED && mNextUnblockedEvent) { |
| dropReason = DropReason::BLOCKED; |
| } |
| done = dispatchKeyLocked(currentTime, keyEntry, &dropReason, nextWakeupTime); |
| if (done && mTracer) { |
| ensureEventTraced(*keyEntry); |
| mTracer->eventProcessingComplete(*keyEntry->traceTracker); |
| } |
| break; |
| } |
| |
| case EventEntry::Type::MOTION: { |
| std::shared_ptr<const MotionEntry> motionEntry = |
| std::static_pointer_cast<const MotionEntry>(mPendingEvent); |
| if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(currentTime, *motionEntry)) { |
| // The event is stale. However, only drop stale events if there isn't an ongoing |
| // gesture. That would allow us to complete the processing of the current stroke. |
| const auto touchStateIt = mTouchStatesByDisplay.find(motionEntry->displayId); |
| if (touchStateIt != mTouchStatesByDisplay.end()) { |
| const TouchState& touchState = touchStateIt->second; |
| if (!touchState.hasTouchingPointers(motionEntry->deviceId) && |
| !touchState.hasHoveringPointers(motionEntry->deviceId)) { |
| dropReason = DropReason::STALE; |
| } |
| } |
| } |
| if (dropReason == DropReason::NOT_DROPPED && mNextUnblockedEvent) { |
| if (!isFromSource(motionEntry->source, AINPUT_SOURCE_CLASS_POINTER)) { |
| // Only drop events that are focus-dispatched. |
| dropReason = DropReason::BLOCKED; |
| } |
| } |
| done = dispatchMotionLocked(currentTime, motionEntry, &dropReason, nextWakeupTime); |
| if (done && mTracer) { |
| ensureEventTraced(*motionEntry); |
| mTracer->eventProcessingComplete(*motionEntry->traceTracker); |
| } |
| break; |
| } |
| |
| case EventEntry::Type::SENSOR: { |
| std::shared_ptr<const SensorEntry> sensorEntry = |
| std::static_pointer_cast<const SensorEntry>(mPendingEvent); |
| |
| // Sensor timestamps use SYSTEM_TIME_BOOTTIME time base, so we can't use |
| // 'currentTime' here, get SYSTEM_TIME_BOOTTIME instead. |
| nsecs_t bootTime = systemTime(SYSTEM_TIME_BOOTTIME); |
| if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(bootTime, *sensorEntry)) { |
| dropReason = DropReason::STALE; |
| } |
| dispatchSensorLocked(currentTime, sensorEntry, &dropReason, nextWakeupTime); |
| done = true; |
| break; |
| } |
| } |
| |
| if (done) { |
| if (dropReason != DropReason::NOT_DROPPED) { |
| dropInboundEventLocked(*mPendingEvent, dropReason); |
| } |
| mLastDropReason = dropReason; |
| |
| releasePendingEventLocked(); |
| nextWakeupTime = LLONG_MIN; // force next poll to wake up immediately |
| } |
| } |
| |
| bool InputDispatcher::isStaleEvent(nsecs_t currentTime, const EventEntry& entry) { |
| return mPolicy.isStaleEvent(currentTime, entry.eventTime); |
| } |
| |
| /** |
| * Return true if the events preceding this incoming motion event should be dropped |
| * Return false otherwise (the default behaviour) |
| */ |
| bool InputDispatcher::shouldPruneInboundQueueLocked(const MotionEntry& motionEntry) const { |
| const bool isPointerDownEvent = motionEntry.action == AMOTION_EVENT_ACTION_DOWN && |
| isFromSource(motionEntry.source, AINPUT_SOURCE_CLASS_POINTER); |
| |
| // Optimize case where the current application is unresponsive and the user |
| // decides to touch a window in a different application. |
| // If the application takes too long to catch up then we drop all events preceding |
| // the touch into the other window. |
| if (isPointerDownEvent && mAwaitedFocusedApplication != nullptr) { |
| const int32_t displayId = motionEntry.displayId; |
| const auto [x, y] = resolveTouchedPosition(motionEntry); |
| const bool isStylus = isPointerFromStylus(motionEntry, /*pointerIndex=*/0); |
| |
| sp<WindowInfoHandle> touchedWindowHandle = |
| findTouchedWindowAtLocked(displayId, x, y, isStylus); |
| if (touchedWindowHandle != nullptr && |
| touchedWindowHandle->getApplicationToken() != |
| mAwaitedFocusedApplication->getApplicationToken()) { |
| // User touched a different application than the one we are waiting on. |
| ALOGI("Pruning input queue because user touched a different application while waiting " |
| "for %s", |
| mAwaitedFocusedApplication->getName().c_str()); |
| return true; |
| } |
| |
| // Alternatively, maybe there's a spy window that could handle this event. |
| const std::vector<sp<WindowInfoHandle>> touchedSpies = |
| findTouchedSpyWindowsAtLocked(displayId, x, y, isStylus); |
| for (const auto& windowHandle : touchedSpies) { |
| const std::shared_ptr<Connection> connection = |
| getConnectionLocked(windowHandle->getToken()); |
| if (connection != nullptr && connection->responsive) { |
| // This spy window could take more input. Drop all events preceding this |
| // event, so that the spy window can get a chance to receive the stream. |
| ALOGW("Pruning the input queue because %s is unresponsive, but we have a " |
| "responsive spy window that may handle the event.", |
| mAwaitedFocusedApplication->getName().c_str()); |
| return true; |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| bool InputDispatcher::enqueueInboundEventLocked(std::unique_ptr<EventEntry> newEntry) { |
| bool needWake = mInboundQueue.empty(); |
| mInboundQueue.push_back(std::move(newEntry)); |
| const EventEntry& entry = *(mInboundQueue.back()); |
| traceInboundQueueLengthLocked(); |
| |
| switch (entry.type) { |
| case EventEntry::Type::KEY: { |
| LOG_ALWAYS_FATAL_IF((entry.policyFlags & POLICY_FLAG_TRUSTED) == 0, |
| "Unexpected untrusted event."); |
| |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); |
| if (mTracer) { |
| ensureEventTraced(keyEntry); |
| } |
| |
| // If a new up event comes in, and the pending event with same key code has been asked |
| // to try again later because of the policy. We have to reset the intercept key wake up |
| // time for it may have been handled in the policy and could be dropped. |
| if (keyEntry.action == AKEY_EVENT_ACTION_UP && mPendingEvent && |
| mPendingEvent->type == EventEntry::Type::KEY) { |
| const KeyEntry& pendingKey = static_cast<const KeyEntry&>(*mPendingEvent); |
| if (pendingKey.keyCode == keyEntry.keyCode && |
| pendingKey.interceptKeyResult == |
| KeyEntry::InterceptKeyResult::TRY_AGAIN_LATER) { |
| pendingKey.interceptKeyResult = KeyEntry::InterceptKeyResult::UNKNOWN; |
| pendingKey.interceptKeyWakeupTime = 0; |
| needWake = true; |
| } |
| } |
| break; |
| } |
| |
| case EventEntry::Type::MOTION: { |
| LOG_ALWAYS_FATAL_IF((entry.policyFlags & POLICY_FLAG_TRUSTED) == 0, |
| "Unexpected untrusted event."); |
| const auto& motionEntry = static_cast<const MotionEntry&>(entry); |
| if (mTracer) { |
| ensureEventTraced(motionEntry); |
| } |
| if (shouldPruneInboundQueueLocked(motionEntry)) { |
| mNextUnblockedEvent = mInboundQueue.back(); |
| needWake = true; |
| } |
| |
| const bool isPointerDownEvent = motionEntry.action == AMOTION_EVENT_ACTION_DOWN && |
| isFromSource(motionEntry.source, AINPUT_SOURCE_CLASS_POINTER); |
| if (isPointerDownEvent && mKeyIsWaitingForEventsTimeout) { |
| // Prevent waiting too long for unprocessed events: if we have a pending key event, |
| // and some other events have not yet been processed, the dispatcher will wait for |
| // these events to be processed before dispatching the key event. This is because |
| // the unprocessed events may cause the focus to change (for example, by launching a |
| // new window or tapping a different window). To prevent waiting too long, we force |
| // the key to be sent to the currently focused window when a new tap comes in. |
| ALOGD("Received a new pointer down event, stop waiting for events to process and " |
| "just send the pending key event to the currently focused window."); |
| mKeyIsWaitingForEventsTimeout = now(); |
| needWake = true; |
| } |
| break; |
| } |
| case EventEntry::Type::FOCUS: { |
| LOG_ALWAYS_FATAL("Focus events should be inserted using enqueueFocusEventLocked"); |
| break; |
| } |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: |
| case EventEntry::Type::SENSOR: |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::DRAG: { |
| // nothing to do |
| break; |
| } |
| } |
| |
| return needWake; |
| } |
| |
| void InputDispatcher::addRecentEventLocked(std::shared_ptr<const EventEntry> entry) { |
| // Do not store sensor event in recent queue to avoid flooding the queue. |
| if (entry->type != EventEntry::Type::SENSOR) { |
| mRecentQueue.push_back(entry); |
| } |
| if (mRecentQueue.size() > RECENT_QUEUE_MAX_SIZE) { |
| mRecentQueue.pop_front(); |
| } |
| } |
| |
| sp<WindowInfoHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, float x, float y, |
| bool isStylus, |
| bool ignoreDragWindow) const { |
| // Traverse windows from front to back to find touched window. |
| const auto& windowHandles = getWindowHandlesLocked(displayId); |
| for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { |
| if (ignoreDragWindow && haveSameToken(windowHandle, mDragState->dragWindow)) { |
| continue; |
| } |
| |
| const WindowInfo& info = *windowHandle->getInfo(); |
| if (!info.isSpy() && |
| windowAcceptsTouchAt(info, displayId, x, y, isStylus, getTransformLocked(displayId))) { |
| return windowHandle; |
| } |
| } |
| return nullptr; |
| } |
| |
| std::vector<InputTarget> InputDispatcher::findOutsideTargetsLocked( |
| int32_t displayId, const sp<WindowInfoHandle>& touchedWindow, int32_t pointerId) const { |
| if (touchedWindow == nullptr) { |
| return {}; |
| } |
| // Traverse windows from front to back until we encounter the touched window. |
| std::vector<InputTarget> outsideTargets; |
| const auto& windowHandles = getWindowHandlesLocked(displayId); |
| for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { |
| if (windowHandle == touchedWindow) { |
| // Stop iterating once we found a touched window. Any WATCH_OUTSIDE_TOUCH window |
| // below the touched window will not get ACTION_OUTSIDE event. |
| return outsideTargets; |
| } |
| |
| const WindowInfo& info = *windowHandle->getInfo(); |
| if (info.inputConfig.test(WindowInfo::InputConfig::WATCH_OUTSIDE_TOUCH)) { |
| std::bitset<MAX_POINTER_ID + 1> pointerIds; |
| pointerIds.set(pointerId); |
| addPointerWindowTargetLocked(windowHandle, InputTarget::DispatchMode::OUTSIDE, |
| ftl::Flags<InputTarget::Flags>(), pointerIds, |
| /*firstDownTimeInTarget=*/std::nullopt, outsideTargets); |
| } |
| } |
| return outsideTargets; |
| } |
| |
| std::vector<sp<WindowInfoHandle>> InputDispatcher::findTouchedSpyWindowsAtLocked( |
| int32_t displayId, float x, float y, bool isStylus) const { |
| // Traverse windows from front to back and gather the touched spy windows. |
| std::vector<sp<WindowInfoHandle>> spyWindows; |
| const auto& windowHandles = getWindowHandlesLocked(displayId); |
| for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { |
| const WindowInfo& info = *windowHandle->getInfo(); |
| |
| if (!windowAcceptsTouchAt(info, displayId, x, y, isStylus, getTransformLocked(displayId))) { |
| continue; |
| } |
| if (!info.isSpy()) { |
| // The first touched non-spy window was found, so return the spy windows touched so far. |
| return spyWindows; |
| } |
| spyWindows.push_back(windowHandle); |
| } |
| return spyWindows; |
| } |
| |
| void InputDispatcher::dropInboundEventLocked(const EventEntry& entry, DropReason dropReason) { |
| const char* reason; |
| switch (dropReason) { |
| case DropReason::POLICY: |
| if (debugInboundEventDetails()) { |
| ALOGD("Dropped event because policy consumed it."); |
| } |
| reason = "inbound event was dropped because the policy consumed it"; |
| break; |
| case DropReason::DISABLED: |
| if (mLastDropReason != DropReason::DISABLED) { |
| ALOGI("Dropped event because input dispatch is disabled."); |
| } |
| reason = "inbound event was dropped because input dispatch is disabled"; |
| break; |
| case DropReason::BLOCKED: |
| LOG(INFO) << "Dropping because the current application is not responding and the user " |
| "has started interacting with a different application: " |
| << entry.getDescription(); |
| reason = "inbound event was dropped because the current application is not responding " |
| "and the user has started interacting with a different application"; |
| break; |
| case DropReason::STALE: |
| ALOGI("Dropped event because it is stale."); |
| reason = "inbound event was dropped because it is stale"; |
| break; |
| case DropReason::NO_POINTER_CAPTURE: |
| ALOGI("Dropped event because there is no window with Pointer Capture."); |
| reason = "inbound event was dropped because there is no window with Pointer Capture"; |
| break; |
| case DropReason::NOT_DROPPED: { |
| LOG_ALWAYS_FATAL("Should not be dropping a NOT_DROPPED event"); |
| return; |
| } |
| } |
| |
| switch (entry.type) { |
| case EventEntry::Type::KEY: { |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_NON_POINTER_EVENTS, reason); |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); |
| options.displayId = keyEntry.displayId; |
| options.deviceId = keyEntry.deviceId; |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| break; |
| } |
| case EventEntry::Type::MOTION: { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); |
| if (motionEntry.source & AINPUT_SOURCE_CLASS_POINTER) { |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS, reason); |
| options.displayId = motionEntry.displayId; |
| options.deviceId = motionEntry.deviceId; |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| } else { |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_NON_POINTER_EVENTS, |
| reason); |
| options.displayId = motionEntry.displayId; |
| options.deviceId = motionEntry.deviceId; |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| } |
| break; |
| } |
| case EventEntry::Type::SENSOR: { |
| break; |
| } |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::DRAG: { |
| break; |
| } |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: { |
| LOG_ALWAYS_FATAL("Should not drop %s events", ftl::enum_string(entry.type).c_str()); |
| break; |
| } |
| } |
| } |
| |
| bool InputDispatcher::haveCommandsLocked() const { |
| return !mCommandQueue.empty(); |
| } |
| |
| bool InputDispatcher::runCommandsLockedInterruptable() { |
| if (mCommandQueue.empty()) { |
| return false; |
| } |
| |
| do { |
| auto command = std::move(mCommandQueue.front()); |
| mCommandQueue.pop_front(); |
| // Commands are run with the lock held, but may release and re-acquire the lock from within. |
| command(); |
| } while (!mCommandQueue.empty()); |
| return true; |
| } |
| |
| void InputDispatcher::postCommandLocked(Command&& command) { |
| mCommandQueue.push_back(command); |
| } |
| |
| void InputDispatcher::drainInboundQueueLocked() { |
| while (!mInboundQueue.empty()) { |
| std::shared_ptr<const EventEntry> entry = mInboundQueue.front(); |
| mInboundQueue.pop_front(); |
| releaseInboundEventLocked(entry); |
| } |
| traceInboundQueueLengthLocked(); |
| } |
| |
| void InputDispatcher::releasePendingEventLocked() { |
| if (mPendingEvent) { |
| releaseInboundEventLocked(mPendingEvent); |
| mPendingEvent = nullptr; |
| } |
| } |
| |
| void InputDispatcher::releaseInboundEventLocked(std::shared_ptr<const EventEntry> entry) { |
| const std::shared_ptr<InjectionState>& injectionState = entry->injectionState; |
| if (injectionState && injectionState->injectionResult == InputEventInjectionResult::PENDING) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("Injected inbound event was dropped."); |
| } |
| setInjectionResult(*entry, InputEventInjectionResult::FAILED); |
| } |
| if (entry == mNextUnblockedEvent) { |
| mNextUnblockedEvent = nullptr; |
| } |
| addRecentEventLocked(entry); |
| } |
| |
| void InputDispatcher::resetKeyRepeatLocked() { |
| if (mKeyRepeatState.lastKeyEntry) { |
| mKeyRepeatState.lastKeyEntry = nullptr; |
| } |
| } |
| |
| std::shared_ptr<KeyEntry> InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { |
| std::shared_ptr<const KeyEntry> entry = mKeyRepeatState.lastKeyEntry; |
| |
| uint32_t policyFlags = entry->policyFlags & |
| (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED); |
| |
| std::shared_ptr<KeyEntry> newEntry = |
| std::make_unique<KeyEntry>(mIdGenerator.nextId(), /*injectionState=*/nullptr, |
| currentTime, entry->deviceId, entry->source, |
| entry->displayId, policyFlags, entry->action, entry->flags, |
| entry->keyCode, entry->scanCode, entry->metaState, |
| entry->repeatCount + 1, entry->downTime); |
| |
| newEntry->syntheticRepeat = true; |
| if (mTracer) { |
| newEntry->traceTracker = mTracer->traceInboundEvent(*newEntry); |
| } |
| |
| mKeyRepeatState.lastKeyEntry = newEntry; |
| mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; |
| return newEntry; |
| } |
| |
| bool InputDispatcher::dispatchConfigurationChangedLocked(nsecs_t currentTime, |
| const ConfigurationChangedEntry& entry) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("dispatchConfigurationChanged - eventTime=%" PRId64, entry.eventTime); |
| } |
| |
| // Reset key repeating in case a keyboard device was added or removed or something. |
| resetKeyRepeatLocked(); |
| |
| // Enqueue a command to run outside the lock to tell the policy that the configuration changed. |
| auto command = [this, eventTime = entry.eventTime]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy.notifyConfigurationChanged(eventTime); |
| }; |
| postCommandLocked(std::move(command)); |
| return true; |
| } |
| |
| bool InputDispatcher::dispatchDeviceResetLocked(nsecs_t currentTime, |
| const DeviceResetEntry& entry) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("dispatchDeviceReset - eventTime=%" PRId64 ", deviceId=%d", entry.eventTime, |
| entry.deviceId); |
| } |
| |
| // Reset key repeating in case a keyboard device was disabled or enabled. |
| if (mKeyRepeatState.lastKeyEntry && mKeyRepeatState.lastKeyEntry->deviceId == entry.deviceId) { |
| resetKeyRepeatLocked(); |
| } |
| |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_ALL_EVENTS, "device was reset"); |
| options.deviceId = entry.deviceId; |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| |
| // Remove all active pointers from this device |
| for (auto& [_, touchState] : mTouchStatesByDisplay) { |
| touchState.removeAllPointersForDevice(entry.deviceId); |
| } |
| return true; |
| } |
| |
| void InputDispatcher::enqueueFocusEventLocked(const sp<IBinder>& windowToken, bool hasFocus, |
| const std::string& reason) { |
| if (mPendingEvent != nullptr) { |
| // Move the pending event to the front of the queue. This will give the chance |
| // for the pending event to get dispatched to the newly focused window |
| mInboundQueue.push_front(mPendingEvent); |
| mPendingEvent = nullptr; |
| } |
| |
| std::unique_ptr<FocusEntry> focusEntry = |
| std::make_unique<FocusEntry>(mIdGenerator.nextId(), now(), windowToken, hasFocus, |
| reason); |
| |
| // This event should go to the front of the queue, but behind all other focus events |
| // Find the last focus event, and insert right after it |
| auto it = std::find_if(mInboundQueue.rbegin(), mInboundQueue.rend(), |
| [](const std::shared_ptr<const EventEntry>& event) { |
| return event->type == EventEntry::Type::FOCUS; |
| }); |
| |
| // Maintain the order of focus events. Insert the entry after all other focus events. |
| mInboundQueue.insert(it.base(), std::move(focusEntry)); |
| } |
| |
| void InputDispatcher::dispatchFocusLocked(nsecs_t currentTime, |
| std::shared_ptr<const FocusEntry> entry) { |
| std::shared_ptr<Connection> connection = getConnectionLocked(entry->connectionToken); |
| if (connection == nullptr) { |
| return; // Connection has gone away |
| } |
| entry->dispatchInProgress = true; |
| std::string message = std::string("Focus ") + (entry->hasFocus ? "entering " : "leaving ") + |
| connection->getInputChannelName(); |
| std::string reason = std::string("reason=").append(entry->reason); |
| android_log_event_list(LOGTAG_INPUT_FOCUS) << message << reason << LOG_ID_EVENTS; |
| dispatchEventLocked(currentTime, entry, {{connection}}); |
| } |
| |
| void InputDispatcher::dispatchPointerCaptureChangedLocked( |
| nsecs_t currentTime, const std::shared_ptr<const PointerCaptureChangedEntry>& entry, |
| DropReason& dropReason) { |
| dropReason = DropReason::NOT_DROPPED; |
| |
| const bool haveWindowWithPointerCapture = mWindowTokenWithPointerCapture != nullptr; |
| sp<IBinder> token; |
| |
| if (entry->pointerCaptureRequest.enable) { |
| // Enable Pointer Capture. |
| if (haveWindowWithPointerCapture && |
| (entry->pointerCaptureRequest == mCurrentPointerCaptureRequest)) { |
| // This can happen if pointer capture is disabled and re-enabled before we notify the |
| // app of the state change, so there is no need to notify the app. |
| ALOGI("Skipping dispatch of Pointer Capture being enabled: no state change."); |
| return; |
| } |
| if (!mCurrentPointerCaptureRequest.enable) { |
| // This can happen if a window requests capture and immediately releases capture. |
| ALOGW("No window requested Pointer Capture."); |
| dropReason = DropReason::NO_POINTER_CAPTURE; |
| return; |
| } |
| if (entry->pointerCaptureRequest.seq != mCurrentPointerCaptureRequest.seq) { |
| ALOGI("Skipping dispatch of Pointer Capture being enabled: sequence number mismatch."); |
| return; |
| } |
| |
| token = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); |
| LOG_ALWAYS_FATAL_IF(!token, "Cannot find focused window for Pointer Capture."); |
| mWindowTokenWithPointerCapture = token; |
| } else { |
| // Disable Pointer Capture. |
| // We do not check if the sequence number matches for requests to disable Pointer Capture |
| // for two reasons: |
| // 1. Pointer Capture can be disabled by a focus change, which means we can get two entries |
| // to disable capture with the same sequence number: one generated by |
| // disablePointerCaptureForcedLocked() and another as an acknowledgement of Pointer |
| // Capture being disabled in InputReader. |
| // 2. We respect any request to disable Pointer Capture generated by InputReader, since the |
| // actual Pointer Capture state that affects events being generated by input devices is |
| // in InputReader. |
| if (!haveWindowWithPointerCapture) { |
| // Pointer capture was already forcefully disabled because of focus change. |
| dropReason = DropReason::NOT_DROPPED; |
| return; |
| } |
| token = mWindowTokenWithPointerCapture; |
| mWindowTokenWithPointerCapture = nullptr; |
| if (mCurrentPointerCaptureRequest.enable) { |
| setPointerCaptureLocked(false); |
| } |
| } |
| |
| auto connection = getConnectionLocked(token); |
| if (connection == nullptr) { |
| // Window has gone away, clean up Pointer Capture state. |
| mWindowTokenWithPointerCapture = nullptr; |
| if (mCurrentPointerCaptureRequest.enable) { |
| setPointerCaptureLocked(false); |
| } |
| return; |
| } |
| entry->dispatchInProgress = true; |
| dispatchEventLocked(currentTime, entry, {{connection}}); |
| |
| dropReason = DropReason::NOT_DROPPED; |
| } |
| |
| void InputDispatcher::dispatchTouchModeChangeLocked( |
| nsecs_t currentTime, const std::shared_ptr<const TouchModeEntry>& entry) { |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = |
| getWindowHandlesLocked(entry->displayId); |
| if (windowHandles.empty()) { |
| return; |
| } |
| const std::vector<InputTarget> inputTargets = |
| getInputTargetsFromWindowHandlesLocked(windowHandles); |
| if (inputTargets.empty()) { |
| return; |
| } |
| entry->dispatchInProgress = true; |
| dispatchEventLocked(currentTime, entry, inputTargets); |
| } |
| |
| std::vector<InputTarget> InputDispatcher::getInputTargetsFromWindowHandlesLocked( |
| const std::vector<sp<WindowInfoHandle>>& windowHandles) const { |
| std::vector<InputTarget> inputTargets; |
| for (const sp<WindowInfoHandle>& handle : windowHandles) { |
| const sp<IBinder>& token = handle->getToken(); |
| if (token == nullptr) { |
| continue; |
| } |
| std::shared_ptr<Connection> connection = getConnectionLocked(token); |
| if (connection == nullptr) { |
| continue; // Connection has gone away |
| } |
| inputTargets.emplace_back(connection); |
| } |
| return inputTargets; |
| } |
| |
| bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, std::shared_ptr<const KeyEntry> entry, |
| DropReason* dropReason, nsecs_t& nextWakeupTime) { |
| // Preprocessing. |
| if (!entry->dispatchInProgress) { |
| if (entry->repeatCount == 0 && entry->action == AKEY_EVENT_ACTION_DOWN && |
| (entry->policyFlags & POLICY_FLAG_TRUSTED) && |
| (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { |
| if (mKeyRepeatState.lastKeyEntry && |
| mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode && |
| // We have seen two identical key downs in a row which indicates that the device |
| // driver is automatically generating key repeats itself. We take note of the |
| // repeat here, but we disable our own next key repeat timer since it is clear that |
| // we will not need to synthesize key repeats ourselves. |
| mKeyRepeatState.lastKeyEntry->deviceId == entry->deviceId) { |
| // Make sure we don't get key down from a different device. If a different |
| // device Id has same key pressed down, the new device Id will replace the |
| // current one to hold the key repeat with repeat count reset. |
| // In the future when got a KEY_UP on the device id, drop it and do not |
| // stop the key repeat on current device. |
| entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; |
| resetKeyRepeatLocked(); |
| mKeyRepeatState.nextRepeatTime = LLONG_MAX; // don't generate repeats ourselves |
| } else { |
| // Not a repeat. Save key down state in case we do see a repeat later. |
| resetKeyRepeatLocked(); |
| mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; |
| } |
| mKeyRepeatState.lastKeyEntry = entry; |
| } else if (entry->action == AKEY_EVENT_ACTION_UP && mKeyRepeatState.lastKeyEntry && |
| mKeyRepeatState.lastKeyEntry->deviceId != entry->deviceId) { |
| // The key on device 'deviceId' is still down, do not stop key repeat |
| if (debugInboundEventDetails()) { |
| ALOGD("deviceId=%d got KEY_UP as stale", entry->deviceId); |
| } |
| } else if (!entry->syntheticRepeat) { |
| resetKeyRepeatLocked(); |
| } |
| |
| if (entry->repeatCount == 1) { |
| entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; |
| } else { |
| entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; |
| } |
| |
| entry->dispatchInProgress = true; |
| |
| logOutboundKeyDetails("dispatchKey - ", *entry); |
| } |
| |
| // Handle case where the policy asked us to try again later last time. |
| if (entry->interceptKeyResult == KeyEntry::InterceptKeyResult::TRY_AGAIN_LATER) { |
| if (currentTime < entry->interceptKeyWakeupTime) { |
| nextWakeupTime = std::min(nextWakeupTime, entry->interceptKeyWakeupTime); |
| return false; // wait until next wakeup |
| } |
| entry->interceptKeyResult = KeyEntry::InterceptKeyResult::UNKNOWN; |
| entry->interceptKeyWakeupTime = 0; |
| } |
| |
| // Give the policy a chance to intercept the key. |
| if (entry->interceptKeyResult == KeyEntry::InterceptKeyResult::UNKNOWN) { |
| if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { |
| sp<IBinder> focusedWindowToken = |
| mFocusResolver.getFocusedWindowToken(getTargetDisplayId(*entry)); |
| |
| auto command = [this, focusedWindowToken, entry]() REQUIRES(mLock) { |
| doInterceptKeyBeforeDispatchingCommand(focusedWindowToken, *entry); |
| }; |
| postCommandLocked(std::move(command)); |
| // Poke user activity for keys not passed to user |
| pokeUserActivityLocked(*entry); |
| return false; // wait for the command to run |
| } else { |
| entry->interceptKeyResult = KeyEntry::InterceptKeyResult::CONTINUE; |
| } |
| } else if (entry->interceptKeyResult == KeyEntry::InterceptKeyResult::SKIP) { |
| if (*dropReason == DropReason::NOT_DROPPED) { |
| *dropReason = DropReason::POLICY; |
| } |
| } |
| |
| // Clean up if dropping the event. |
| if (*dropReason != DropReason::NOT_DROPPED) { |
| setInjectionResult(*entry, |
| *dropReason == DropReason::POLICY ? InputEventInjectionResult::SUCCEEDED |
| : InputEventInjectionResult::FAILED); |
| mReporter->reportDroppedKey(entry->id); |
| // Poke user activity for undispatched keys |
| pokeUserActivityLocked(*entry); |
| return true; |
| } |
| |
| // Identify targets. |
| InputEventInjectionResult injectionResult; |
| sp<WindowInfoHandle> focusedWindow = |
| findFocusedWindowTargetLocked(currentTime, *entry, nextWakeupTime, |
| /*byref*/ injectionResult); |
| if (injectionResult == InputEventInjectionResult::PENDING) { |
| return false; |
| } |
| |
| setInjectionResult(*entry, injectionResult); |
| if (injectionResult != InputEventInjectionResult::SUCCEEDED) { |
| return true; |
| } |
| LOG_ALWAYS_FATAL_IF(focusedWindow == nullptr); |
| |
| std::vector<InputTarget> inputTargets; |
| addWindowTargetLocked(focusedWindow, InputTarget::DispatchMode::AS_IS, |
| InputTarget::Flags::FOREGROUND, getDownTime(*entry), inputTargets); |
| |
| // Add monitor channels from event's or focused display. |
| addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); |
| |
| if (mTracer) { |
| ensureEventTraced(*entry); |
| for (const auto& target : inputTargets) { |
| mTracer->dispatchToTargetHint(*entry->traceTracker, target); |
| } |
| } |
| |
| // Dispatch the key. |
| dispatchEventLocked(currentTime, entry, inputTargets); |
| return true; |
| } |
| |
| void InputDispatcher::logOutboundKeyDetails(const char* prefix, const KeyEntry& entry) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 ", " |
| "policyFlags=0x%x, action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, " |
| "metaState=0x%x, repeatCount=%d, downTime=%" PRId64, |
| prefix, entry.eventTime, entry.deviceId, entry.source, entry.displayId, |
| entry.policyFlags, entry.action, entry.flags, entry.keyCode, entry.scanCode, |
| entry.metaState, entry.repeatCount, entry.downTime); |
| } |
| } |
| |
| void InputDispatcher::dispatchSensorLocked(nsecs_t currentTime, |
| const std::shared_ptr<const SensorEntry>& entry, |
| DropReason* dropReason, nsecs_t& nextWakeupTime) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("notifySensorEvent eventTime=%" PRId64 ", hwTimestamp=%" PRId64 ", deviceId=%d, " |
| "source=0x%x, sensorType=%s", |
| entry->eventTime, entry->hwTimestamp, entry->deviceId, entry->source, |
| ftl::enum_string(entry->sensorType).c_str()); |
| } |
| auto command = [this, entry]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| |
| if (entry->accuracyChanged) { |
| mPolicy.notifySensorAccuracy(entry->deviceId, entry->sensorType, entry->accuracy); |
| } |
| mPolicy.notifySensorEvent(entry->deviceId, entry->sensorType, entry->accuracy, |
| entry->hwTimestamp, entry->values); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| bool InputDispatcher::flushSensor(int deviceId, InputDeviceSensorType sensorType) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("flushSensor deviceId=%d, sensorType=%s", deviceId, |
| ftl::enum_string(sensorType).c_str()); |
| } |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| for (auto it = mInboundQueue.begin(); it != mInboundQueue.end(); it++) { |
| std::shared_ptr<const EventEntry> entry = *it; |
| if (entry->type == EventEntry::Type::SENSOR) { |
| it = mInboundQueue.erase(it); |
| releaseInboundEventLocked(entry); |
| } |
| } |
| } |
| return true; |
| } |
| |
| bool InputDispatcher::dispatchMotionLocked(nsecs_t currentTime, |
| std::shared_ptr<const MotionEntry> entry, |
| DropReason* dropReason, nsecs_t& nextWakeupTime) { |
| ATRACE_CALL(); |
| // Preprocessing. |
| if (!entry->dispatchInProgress) { |
| entry->dispatchInProgress = true; |
| |
| logOutboundMotionDetails("dispatchMotion - ", *entry); |
| } |
| |
| // Clean up if dropping the event. |
| if (*dropReason != DropReason::NOT_DROPPED) { |
| setInjectionResult(*entry, |
| *dropReason == DropReason::POLICY ? InputEventInjectionResult::SUCCEEDED |
| : InputEventInjectionResult::FAILED); |
| return true; |
| } |
| |
| const bool isPointerEvent = isFromSource(entry->source, AINPUT_SOURCE_CLASS_POINTER); |
| |
| // Identify targets. |
| std::vector<InputTarget> inputTargets; |
| |
| InputEventInjectionResult injectionResult; |
| if (isPointerEvent) { |
| // Pointer event. (eg. touchscreen) |
| |
| if (mDragState && |
| (entry->action & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_POINTER_DOWN) { |
| // If drag and drop ongoing and pointer down occur: pilfer drag window pointers |
| pilferPointersLocked(mDragState->dragWindow->getToken()); |
| } |
| |
| inputTargets = |
| findTouchedWindowTargetsLocked(currentTime, *entry, /*byref*/ injectionResult); |
| LOG_ALWAYS_FATAL_IF(injectionResult != InputEventInjectionResult::SUCCEEDED && |
| !inputTargets.empty()); |
| } else { |
| // Non touch event. (eg. trackball) |
| sp<WindowInfoHandle> focusedWindow = |
| findFocusedWindowTargetLocked(currentTime, *entry, nextWakeupTime, injectionResult); |
| if (injectionResult == InputEventInjectionResult::SUCCEEDED) { |
| LOG_ALWAYS_FATAL_IF(focusedWindow == nullptr); |
| addWindowTargetLocked(focusedWindow, InputTarget::DispatchMode::AS_IS, |
| InputTarget::Flags::FOREGROUND, getDownTime(*entry), |
| inputTargets); |
| } |
| } |
| if (injectionResult == InputEventInjectionResult::PENDING) { |
| return false; |
| } |
| |
| setInjectionResult(*entry, injectionResult); |
| if (injectionResult == InputEventInjectionResult::TARGET_MISMATCH) { |
| return true; |
| } |
| if (injectionResult != InputEventInjectionResult::SUCCEEDED) { |
| CancelationOptions::Mode mode( |
| isPointerEvent ? CancelationOptions::Mode::CANCEL_POINTER_EVENTS |
| : CancelationOptions::Mode::CANCEL_NON_POINTER_EVENTS); |
| CancelationOptions options(mode, "input event injection failed"); |
| options.displayId = entry->displayId; |
| synthesizeCancelationEventsForMonitorsLocked(options); |
| return true; |
| } |
| |
| // Add monitor channels from event's or focused display. |
| addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); |
| |
| if (mTracer) { |
| ensureEventTraced(*entry); |
| for (const auto& target : inputTargets) { |
| mTracer->dispatchToTargetHint(*entry->traceTracker, target); |
| } |
| } |
| |
| // Dispatch the motion. |
| dispatchEventLocked(currentTime, entry, inputTargets); |
| return true; |
| } |
| |
| void InputDispatcher::enqueueDragEventLocked(const sp<WindowInfoHandle>& windowHandle, |
| bool isExiting, const int32_t rawX, |
| const int32_t rawY) { |
| const vec2 xy = windowHandle->getInfo()->transform.transform(vec2(rawX, rawY)); |
| std::unique_ptr<DragEntry> dragEntry = |
| std::make_unique<DragEntry>(mIdGenerator.nextId(), now(), windowHandle->getToken(), |
| isExiting, xy.x, xy.y); |
| |
| enqueueInboundEventLocked(std::move(dragEntry)); |
| } |
| |
| void InputDispatcher::dispatchDragLocked(nsecs_t currentTime, |
| std::shared_ptr<const DragEntry> entry) { |
| std::shared_ptr<Connection> connection = getConnectionLocked(entry->connectionToken); |
| if (connection == nullptr) { |
| return; // Connection has gone away |
| } |
| entry->dispatchInProgress = true; |
| dispatchEventLocked(currentTime, entry, {{connection}}); |
| } |
| |
| void InputDispatcher::logOutboundMotionDetails(const char* prefix, const MotionEntry& entry) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=%s, displayId=%" PRId32 |
| ", policyFlags=0x%x, " |
| "action=%s, actionButton=0x%x, flags=0x%x, " |
| "metaState=0x%x, buttonState=0x%x," |
| "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%" PRId64, |
| prefix, entry.eventTime, entry.deviceId, |
| inputEventSourceToString(entry.source).c_str(), entry.displayId, entry.policyFlags, |
| MotionEvent::actionToString(entry.action).c_str(), entry.actionButton, entry.flags, |
| entry.metaState, entry.buttonState, entry.edgeFlags, entry.xPrecision, |
| entry.yPrecision, entry.downTime); |
| |
| for (uint32_t i = 0; i < entry.getPointerCount(); i++) { |
| ALOGD(" Pointer %d: id=%d, toolType=%s, " |
| "x=%f, y=%f, pressure=%f, size=%f, " |
| "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " |
| "orientation=%f", |
| i, entry.pointerProperties[i].id, |
| ftl::enum_string(entry.pointerProperties[i].toolType).c_str(), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), |
| entry.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); |
| } |
| } |
| } |
| |
| void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, |
| std::shared_ptr<const EventEntry> eventEntry, |
| const std::vector<InputTarget>& inputTargets) { |
| ATRACE_CALL(); |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("dispatchEventToCurrentInputTargets"); |
| } |
| |
| processInteractionsLocked(*eventEntry, inputTargets); |
| |
| ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true |
| |
| pokeUserActivityLocked(*eventEntry); |
| |
| for (const InputTarget& inputTarget : inputTargets) { |
| std::shared_ptr<Connection> connection = inputTarget.connection; |
| prepareDispatchCycleLocked(currentTime, connection, eventEntry, inputTarget); |
| } |
| } |
| |
| void InputDispatcher::cancelEventsForAnrLocked(const std::shared_ptr<Connection>& connection) { |
| // We will not be breaking any connections here, even if the policy wants us to abort dispatch. |
| // If the policy decides to close the app, we will get a channel removal event via |
| // unregisterInputChannel, and will clean up the connection that way. We are already not |
| // sending new pointers to the connection when it blocked, but focused events will continue to |
| // pile up. |
| ALOGW("Canceling events for %s because it is unresponsive", |
| connection->getInputChannelName().c_str()); |
| if (connection->status != Connection::Status::NORMAL) { |
| return; |
| } |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_ALL_EVENTS, |
| "application not responding"); |
| |
| sp<WindowInfoHandle> windowHandle; |
| if (!connection->monitor) { |
| windowHandle = getWindowHandleLocked(connection->getToken()); |
| if (windowHandle == nullptr) { |
| // The window that is receiving this ANR was removed, so there is no need to generate |
| // cancellations, because the cancellations would have already been generated when |
| // the window was removed. |
| return; |
| } |
| } |
| synthesizeCancelationEventsForConnectionLocked(connection, options, windowHandle); |
| } |
| |
| void InputDispatcher::resetNoFocusedWindowTimeoutLocked() { |
| if (DEBUG_FOCUS) { |
| ALOGD("Resetting ANR timeouts."); |
| } |
| |
| // Reset input target wait timeout. |
| mNoFocusedWindowTimeoutTime = std::nullopt; |
| mAwaitedFocusedApplication.reset(); |
| } |
| |
| /** |
| * Get the display id that the given event should go to. If this event specifies a valid display id, |
| * then it should be dispatched to that display. Otherwise, the event goes to the focused display. |
| * Focused display is the display that the user most recently interacted with. |
| */ |
| int32_t InputDispatcher::getTargetDisplayId(const EventEntry& entry) { |
| int32_t displayId; |
| switch (entry.type) { |
| case EventEntry::Type::KEY: { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); |
| displayId = keyEntry.displayId; |
| break; |
| } |
| case EventEntry::Type::MOTION: { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); |
| displayId = motionEntry.displayId; |
| break; |
| } |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: |
| case EventEntry::Type::SENSOR: |
| case EventEntry::Type::DRAG: { |
| ALOGE("%s events do not have a target display", ftl::enum_string(entry.type).c_str()); |
| return ADISPLAY_ID_NONE; |
| } |
| } |
| return displayId == ADISPLAY_ID_NONE ? mFocusedDisplayId : displayId; |
| } |
| |
| bool InputDispatcher::shouldWaitToSendKeyLocked(nsecs_t currentTime, |
| const char* focusedWindowName) { |
| if (mAnrTracker.empty()) { |
| // already processed all events that we waited for |
| mKeyIsWaitingForEventsTimeout = std::nullopt; |
| return false; |
| } |
| |
| if (!mKeyIsWaitingForEventsTimeout.has_value()) { |
| // Start the timer |
| // Wait to send key because there are unprocessed events that may cause focus to change |
| mKeyIsWaitingForEventsTimeout = currentTime + |
| std::chrono::duration_cast<std::chrono::nanoseconds>( |
| mPolicy.getKeyWaitingForEventsTimeout()) |
| .count(); |
| return true; |
| } |
| |
| // We still have pending events, and already started the timer |
| if (currentTime < *mKeyIsWaitingForEventsTimeout) { |
| return true; // Still waiting |
| } |
| |
| // Waited too long, and some connection still hasn't processed all motions |
| // Just send the key to the focused window |
| ALOGW("Dispatching key to %s even though there are other unprocessed events", |
| focusedWindowName); |
| mKeyIsWaitingForEventsTimeout = std::nullopt; |
| return false; |
| } |
| |
| sp<WindowInfoHandle> InputDispatcher::findFocusedWindowTargetLocked( |
| nsecs_t currentTime, const EventEntry& entry, nsecs_t& nextWakeupTime, |
| InputEventInjectionResult& outInjectionResult) { |
| outInjectionResult = InputEventInjectionResult::FAILED; // Default result |
| |
| int32_t displayId = getTargetDisplayId(entry); |
| sp<WindowInfoHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId); |
| std::shared_ptr<InputApplicationHandle> focusedApplicationHandle = |
| getValueByKey(mFocusedApplicationHandlesByDisplay, displayId); |
| |
| // If there is no currently focused window and no focused application |
| // then drop the event. |
| if (focusedWindowHandle == nullptr && focusedApplicationHandle == nullptr) { |
| ALOGI("Dropping %s event because there is no focused window or focused application in " |
| "display %" PRId32 ".", |
| ftl::enum_string(entry.type).c_str(), displayId); |
| return nullptr; |
| } |
| |
| // Drop key events if requested by input feature |
| if (focusedWindowHandle != nullptr && shouldDropInput(entry, focusedWindowHandle)) { |
| return nullptr; |
| } |
| |
| // Compatibility behavior: raise ANR if there is a focused application, but no focused window. |
| // Only start counting when we have a focused event to dispatch. The ANR is canceled if we |
| // start interacting with another application via touch (app switch). This code can be removed |
| // if the "no focused window ANR" is moved to the policy. Input doesn't know whether |
| // an app is expected to have a focused window. |
| if (focusedWindowHandle == nullptr && focusedApplicationHandle != nullptr) { |
| if (!mNoFocusedWindowTimeoutTime.has_value()) { |
| // We just discovered that there's no focused window. Start the ANR timer |
| std::chrono::nanoseconds timeout = focusedApplicationHandle->getDispatchingTimeout( |
| DEFAULT_INPUT_DISPATCHING_TIMEOUT); |
| mNoFocusedWindowTimeoutTime = currentTime + timeout.count(); |
| mAwaitedFocusedApplication = focusedApplicationHandle; |
| mAwaitedApplicationDisplayId = displayId; |
| ALOGW("Waiting because no window has focus but %s may eventually add a " |
| "window when it finishes starting up. Will wait for %" PRId64 "ms", |
| mAwaitedFocusedApplication->getName().c_str(), millis(timeout)); |
| nextWakeupTime = std::min(nextWakeupTime, *mNoFocusedWindowTimeoutTime); |
| outInjectionResult = InputEventInjectionResult::PENDING; |
| return nullptr; |
| } else if (currentTime > *mNoFocusedWindowTimeoutTime) { |
| // Already raised ANR. Drop the event |
| ALOGE("Dropping %s event because there is no focused window", |
| ftl::enum_string(entry.type).c_str()); |
| return nullptr; |
| } else { |
| // Still waiting for the focused window |
| outInjectionResult = InputEventInjectionResult::PENDING; |
| return nullptr; |
| } |
| } |
| |
| // we have a valid, non-null focused window |
| resetNoFocusedWindowTimeoutLocked(); |
| |
| // Verify targeted injection. |
| if (const auto err = verifyTargetedInjection(focusedWindowHandle, entry); err) { |
| ALOGW("Dropping injected event: %s", (*err).c_str()); |
| outInjectionResult = InputEventInjectionResult::TARGET_MISMATCH; |
| return nullptr; |
| } |
| |
| if (focusedWindowHandle->getInfo()->inputConfig.test( |
| WindowInfo::InputConfig::PAUSE_DISPATCHING)) { |
| ALOGI("Waiting because %s is paused", focusedWindowHandle->getName().c_str()); |
| outInjectionResult = InputEventInjectionResult::PENDING; |
| return nullptr; |
| } |
| |
| // If the event is a key event, then we must wait for all previous events to |
| // complete before delivering it because previous events may have the |
| // side-effect of transferring focus to a different window and we want to |
| // ensure that the following keys are sent to the new window. |
| // |
| // Suppose the user touches a button in a window then immediately presses "A". |
| // If the button causes a pop-up window to appear then we want to ensure that |
| // the "A" key is delivered to the new pop-up window. This is because users |
| // often anticipate pending UI changes when typing on a keyboard. |
| // To obtain this behavior, we must serialize key events with respect to all |
| // prior input events. |
| if (entry.type == EventEntry::Type::KEY) { |
| if (shouldWaitToSendKeyLocked(currentTime, focusedWindowHandle->getName().c_str())) { |
| nextWakeupTime = std::min(nextWakeupTime, *mKeyIsWaitingForEventsTimeout); |
| outInjectionResult = InputEventInjectionResult::PENDING; |
| return nullptr; |
| } |
| } |
| |
| outInjectionResult = InputEventInjectionResult::SUCCEEDED; |
| return focusedWindowHandle; |
| } |
| |
| /** |
| * Given a list of monitors, remove the ones we cannot find a connection for, and the ones |
| * that are currently unresponsive. |
| */ |
| std::vector<Monitor> InputDispatcher::selectResponsiveMonitorsLocked( |
| const std::vector<Monitor>& monitors) const { |
| std::vector<Monitor> responsiveMonitors; |
| std::copy_if(monitors.begin(), monitors.end(), std::back_inserter(responsiveMonitors), |
| [](const Monitor& monitor) REQUIRES(mLock) { |
| std::shared_ptr<Connection> connection = monitor.connection; |
| if (!connection->responsive) { |
| ALOGW("Unresponsive monitor %s will not get the new gesture", |
| connection->getInputChannelName().c_str()); |
| return false; |
| } |
| return true; |
| }); |
| return responsiveMonitors; |
| } |
| |
| std::vector<InputTarget> InputDispatcher::findTouchedWindowTargetsLocked( |
| nsecs_t currentTime, const MotionEntry& entry, |
| InputEventInjectionResult& outInjectionResult) { |
| ATRACE_CALL(); |
| |
| std::vector<InputTarget> targets; |
| // For security reasons, we defer updating the touch state until we are sure that |
| // event injection will be allowed. |
| const int32_t displayId = entry.displayId; |
| const int32_t action = entry.action; |
| const int32_t maskedAction = MotionEvent::getActionMasked(action); |
| |
| // Update the touch state as needed based on the properties of the touch event. |
| outInjectionResult = InputEventInjectionResult::PENDING; |
| |
| // Copy current touch state into tempTouchState. |
| // This state will be used to update mTouchStatesByDisplay at the end of this function. |
| // If no state for the specified display exists, then our initial state will be empty. |
| const TouchState* oldState = nullptr; |
| TouchState tempTouchState; |
| if (const auto it = mTouchStatesByDisplay.find(displayId); it != mTouchStatesByDisplay.end()) { |
| oldState = &(it->second); |
| tempTouchState = *oldState; |
| } |
| |
| bool isSplit = shouldSplitTouch(tempTouchState, entry); |
| |
| const bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE || |
| maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || |
| maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); |
| // A DOWN could be generated from POINTER_DOWN if the initial pointers did not land into any |
| // touchable windows. |
| const bool wasDown = oldState != nullptr && oldState->isDown(entry.deviceId); |
| const bool isDown = (maskedAction == AMOTION_EVENT_ACTION_DOWN) || |
| (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN && !wasDown); |
| const bool newGesture = isDown || maskedAction == AMOTION_EVENT_ACTION_SCROLL || |
| maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER || |
| maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE; |
| const bool isFromMouse = isFromSource(entry.source, AINPUT_SOURCE_MOUSE); |
| |
| if (newGesture) { |
| isSplit = false; |
| } |
| |
| if (isDown && tempTouchState.hasHoveringPointers(entry.deviceId)) { |
| // Compatibility behaviour: ACTION_DOWN causes HOVER_EXIT to get generated. |
| tempTouchState.clearHoveringPointers(entry.deviceId); |
| } |
| |
| if (isHoverAction) { |
| if (wasDown) { |
| // Started hovering, but the device is already down: reject the hover event |
| LOG(ERROR) << "Got hover event " << entry.getDescription() |
| << " but the device is already down " << oldState->dump(); |
| outInjectionResult = InputEventInjectionResult::FAILED; |
| return {}; |
| } |
| // For hover actions, we will treat 'tempTouchState' as a new state, so let's erase |
| // all of the existing hovering pointers and recompute. |
| tempTouchState.clearHoveringPointers(entry.deviceId); |
| } |
| |
| if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { |
| /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ |
| const auto [x, y] = resolveTouchedPosition(entry); |
| const int32_t pointerIndex = MotionEvent::getActionIndex(action); |
| const PointerProperties& pointer = entry.pointerProperties[pointerIndex]; |
| // Outside targets should be added upon first dispatched DOWN event. That means, this should |
| // be a pointer that would generate ACTION_DOWN, *and* touch should not already be down. |
| const bool isStylus = isPointerFromStylus(entry, pointerIndex); |
| sp<WindowInfoHandle> newTouchedWindowHandle = |
| findTouchedWindowAtLocked(displayId, x, y, isStylus); |
| |
| if (isDown) { |
| targets += findOutsideTargetsLocked(displayId, newTouchedWindowHandle, pointer.id); |
| } |
| // Handle the case where we did not find a window. |
| if (newTouchedWindowHandle == nullptr) { |
| ALOGD("No new touched window at (%.1f, %.1f) in display %" PRId32, x, y, displayId); |
| // Try to assign the pointer to the first foreground window we find, if there is one. |
| newTouchedWindowHandle = tempTouchState.getFirstForegroundWindowHandle(); |
| } |
| |
| // Verify targeted injection. |
| if (const auto err = verifyTargetedInjection(newTouchedWindowHandle, entry); err) { |
| ALOGW("Dropping injected touch event: %s", (*err).c_str()); |
| outInjectionResult = os::InputEventInjectionResult::TARGET_MISMATCH; |
| newTouchedWindowHandle = nullptr; |
| return {}; |
| } |
| |
| // Figure out whether splitting will be allowed for this window. |
| if (newTouchedWindowHandle != nullptr) { |
| if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { |
| // New window supports splitting, but we should never split mouse events. |
| isSplit = !isFromMouse; |
| } else if (isSplit) { |
| // New window does not support splitting but we have already split events. |
| // Ignore the new window. |
| LOG(INFO) << "Skipping " << newTouchedWindowHandle->getName() |
| << " because it doesn't support split touch"; |
| newTouchedWindowHandle = nullptr; |
| } |
| } else { |
| // No window is touched, so set split to true. This will allow the next pointer down to |
| // be delivered to a new window which supports split touch. Pointers from a mouse device |
| // should never be split. |
| isSplit = !isFromMouse; |
| } |
| |
| std::vector<sp<WindowInfoHandle>> newTouchedWindows = |
| findTouchedSpyWindowsAtLocked(displayId, x, y, isStylus); |
| if (newTouchedWindowHandle != nullptr) { |
| // Process the foreground window first so that it is the first to receive the event. |
| newTouchedWindows.insert(newTouchedWindows.begin(), newTouchedWindowHandle); |
| } |
| |
| if (newTouchedWindows.empty()) { |
| ALOGI("Dropping event because there is no touchable window at (%.1f, %.1f) on display " |
| "%d.", |
| x, y, displayId); |
| outInjectionResult = InputEventInjectionResult::FAILED; |
| return {}; |
| } |
| |
| for (const sp<WindowInfoHandle>& windowHandle : newTouchedWindows) { |
| if (!canWindowReceiveMotionLocked(windowHandle, entry)) { |
| continue; |
| } |
| |
| if (isHoverAction) { |
| // The "windowHandle" is the target of this hovering pointer. |
| tempTouchState.addHoveringPointerToWindow(windowHandle, entry.deviceId, pointer); |
| } |
| |
| // Set target flags. |
| ftl::Flags<InputTarget::Flags> targetFlags; |
| |
| if (canReceiveForegroundTouches(*windowHandle->getInfo())) { |
| // There should only be one touched window that can be "foreground" for the pointer. |
| targetFlags |= InputTarget::Flags::FOREGROUND; |
| } |
| |
| if (isSplit) { |
| targetFlags |= InputTarget::Flags::SPLIT; |
| } |
| if (isWindowObscuredAtPointLocked(windowHandle, x, y)) { |
| targetFlags |= InputTarget::Flags::WINDOW_IS_OBSCURED; |
| } else if (isWindowObscuredLocked(windowHandle)) { |
| targetFlags |= InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED; |
| } |
| |
| // Update the temporary touch state. |
| |
| if (!isHoverAction) { |
| const bool isDownOrPointerDown = maskedAction == AMOTION_EVENT_ACTION_DOWN || |
| maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN; |
| tempTouchState.addOrUpdateWindow(windowHandle, InputTarget::DispatchMode::AS_IS, |
| targetFlags, entry.deviceId, {pointer}, |
| isDownOrPointerDown |
| ? std::make_optional(entry.eventTime) |
| : std::nullopt); |
| // If this is the pointer going down and the touched window has a wallpaper |
| // then also add the touched wallpaper windows so they are locked in for the |
| // duration of the touch gesture. We do not collect wallpapers during HOVER_MOVE or |
| // SCROLL because the wallpaper engine only supports touch events. We would need to |
| // add a mechanism similar to View.onGenericMotionEvent to enable wallpapers to |
| // handle these events. |
| if (isDownOrPointerDown && targetFlags.test(InputTarget::Flags::FOREGROUND) && |
| windowHandle->getInfo()->inputConfig.test( |
| gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER)) { |
| sp<WindowInfoHandle> wallpaper = findWallpaperWindowBelow(windowHandle); |
| if (wallpaper != nullptr) { |
| ftl::Flags<InputTarget::Flags> wallpaperFlags = |
| InputTarget::Flags::WINDOW_IS_OBSCURED | |
| InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED; |
| if (isSplit) { |
| wallpaperFlags |= InputTarget::Flags::SPLIT; |
| } |
| tempTouchState.addOrUpdateWindow(wallpaper, |
| InputTarget::DispatchMode::AS_IS, |
| wallpaperFlags, entry.deviceId, {pointer}, |
| entry.eventTime); |
| } |
| } |
| } |
| } |
| |
| // If a window is already pilfering some pointers, give it this new pointer as well and |
| // make it pilfering. This will prevent other non-spy windows from getting this pointer, |
| // which is a specific behaviour that we want. |
| for (TouchedWindow& touchedWindow : tempTouchState.windows) { |
| if (touchedWindow.hasTouchingPointer(entry.deviceId, pointer.id) && |
| touchedWindow.hasPilferingPointers(entry.deviceId)) { |
| // This window is already pilfering some pointers, and this new pointer is also |
| // going to it. Therefore, take over this pointer and don't give it to anyone |
| // else. |
| touchedWindow.addPilferingPointer(entry.deviceId, pointer.id); |
| } |
| } |
| |
| // Restrict all pilfered pointers to the pilfering windows. |
| tempTouchState.cancelPointersForNonPilferingWindows(); |
| } else { |
| /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ |
| |
| // If the pointer is not currently down, then ignore the event. |
| if (!tempTouchState.isDown(entry.deviceId) && |
| maskedAction != AMOTION_EVENT_ACTION_HOVER_EXIT) { |
| if (DEBUG_DROPPED_EVENTS_VERBOSE) { |
| LOG(INFO) << "Dropping event because the pointer for device " << entry.deviceId |
| << " is not down or we previously dropped the pointer down event in " |
| << "display " << displayId << ": " << entry.getDescription(); |
| } |
| outInjectionResult = InputEventInjectionResult::FAILED; |
| return {}; |
| } |
| |
| // If the pointer is not currently hovering, then ignore the event. |
| if (maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT) { |
| const int32_t pointerId = entry.pointerProperties[0].id; |
| if (oldState == nullptr || |
| oldState->getWindowsWithHoveringPointer(entry.deviceId, pointerId).empty()) { |
| LOG(INFO) << "Dropping event because the hovering pointer is not in any windows in " |
| "display " |
| << displayId << ": " << entry.getDescription(); |
| outInjectionResult = InputEventInjectionResult::FAILED; |
| return {}; |
| } |
| tempTouchState.removeHoveringPointer(entry.deviceId, pointerId); |
| } |
| |
| addDragEventLocked(entry); |
| |
| // Check whether touches should slip outside of the current foreground window. |
| if (maskedAction == AMOTION_EVENT_ACTION_MOVE && entry.getPointerCount() == 1 && |
| tempTouchState.isSlippery()) { |
| const auto [x, y] = resolveTouchedPosition(entry); |
| const bool isStylus = isPointerFromStylus(entry, /*pointerIndex=*/0); |
| sp<WindowInfoHandle> oldTouchedWindowHandle = |
| tempTouchState.getFirstForegroundWindowHandle(); |
| LOG_ALWAYS_FATAL_IF(oldTouchedWindowHandle == nullptr); |
| sp<WindowInfoHandle> newTouchedWindowHandle = |
| findTouchedWindowAtLocked(displayId, x, y, isStylus); |
| |
| // Verify targeted injection. |
| if (const auto err = verifyTargetedInjection(newTouchedWindowHandle, entry); err) { |
| ALOGW("Dropping injected event: %s", (*err).c_str()); |
| outInjectionResult = os::InputEventInjectionResult::TARGET_MISMATCH; |
| return {}; |
| } |
| |
| // Do not slide events to the window which can not receive motion event |
| if (newTouchedWindowHandle != nullptr && |
| !canWindowReceiveMotionLocked(newTouchedWindowHandle, entry)) { |
| newTouchedWindowHandle = nullptr; |
| } |
| |
| if (newTouchedWindowHandle != nullptr && |
| !haveSameToken(oldTouchedWindowHandle, newTouchedWindowHandle)) { |
| ALOGI("Touch is slipping out of window %s into window %s in display %" PRId32, |
| oldTouchedWindowHandle->getName().c_str(), |
| newTouchedWindowHandle->getName().c_str(), displayId); |
| |
| // Make a slippery exit from the old window. |
| std::bitset<MAX_POINTER_ID + 1> pointerIds; |
| const PointerProperties& pointer = entry.pointerProperties[0]; |
| pointerIds.set(pointer.id); |
| |
| const TouchedWindow& touchedWindow = |
| tempTouchState.getTouchedWindow(oldTouchedWindowHandle); |
| addPointerWindowTargetLocked(oldTouchedWindowHandle, |
| InputTarget::DispatchMode::SLIPPERY_EXIT, |
| ftl::Flags<InputTarget::Flags>(), pointerIds, |
| touchedWindow.getDownTimeInTarget(entry.deviceId), |
| targets); |
| |
| // Make a slippery entrance into the new window. |
| if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { |
| isSplit = !isFromMouse; |
| } |
| |
| ftl::Flags<InputTarget::Flags> targetFlags; |
| if (canReceiveForegroundTouches(*newTouchedWindowHandle->getInfo())) { |
| targetFlags |= InputTarget::Flags::FOREGROUND; |
| } |
| if (isSplit) { |
| targetFlags |= InputTarget::Flags::SPLIT; |
| } |
| if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { |
| targetFlags |= InputTarget::Flags::WINDOW_IS_OBSCURED; |
| } else if (isWindowObscuredLocked(newTouchedWindowHandle)) { |
| targetFlags |= InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED; |
| } |
| |
| tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, |
| InputTarget::DispatchMode::SLIPPERY_ENTER, |
| targetFlags, entry.deviceId, {pointer}, |
| entry.eventTime); |
| |
| // Check if the wallpaper window should deliver the corresponding event. |
| slipWallpaperTouch(targetFlags, oldTouchedWindowHandle, newTouchedWindowHandle, |
| tempTouchState, entry.deviceId, pointer, targets); |
| tempTouchState.removeTouchingPointerFromWindow(entry.deviceId, pointer.id, |
| oldTouchedWindowHandle); |
| } |
| } |
| |
| // Update the pointerIds for non-splittable when it received pointer down. |
| if (!isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN) { |
| // If no split, we suppose all touched windows should receive pointer down. |
| const int32_t pointerIndex = MotionEvent::getActionIndex(action); |
| std::vector<PointerProperties> touchingPointers{entry.pointerProperties[pointerIndex]}; |
| for (TouchedWindow& touchedWindow : tempTouchState.windows) { |
| // Ignore drag window for it should just track one pointer. |
| if (mDragState && mDragState->dragWindow == touchedWindow.windowHandle) { |
| continue; |
| } |
| touchedWindow.addTouchingPointers(entry.deviceId, touchingPointers); |
| } |
| } |
| } |
| |
| // Update dispatching for hover enter and exit. |
| { |
| std::vector<TouchedWindow> hoveringWindows = |
| getHoveringWindowsLocked(oldState, tempTouchState, entry); |
| for (const TouchedWindow& touchedWindow : hoveringWindows) { |
| std::optional<InputTarget> target = |
| createInputTargetLocked(touchedWindow.windowHandle, touchedWindow.dispatchMode, |
| touchedWindow.targetFlags, |
| touchedWindow.getDownTimeInTarget(entry.deviceId)); |
| if (!target) { |
| continue; |
| } |
| // Hardcode to single hovering pointer for now. |
| std::bitset<MAX_POINTER_ID + 1> pointerIds; |
| pointerIds.set(entry.pointerProperties[0].id); |
| target->addPointers(pointerIds, touchedWindow.windowHandle->getInfo()->transform); |
| targets.push_back(*target); |
| } |
| } |
| |
| // Ensure that all touched windows are valid for injection. |
| if (entry.injectionState != nullptr) { |
| std::string errs; |
| for (const TouchedWindow& touchedWindow : tempTouchState.windows) { |
| const auto err = verifyTargetedInjection(touchedWindow.windowHandle, entry); |
| if (err) errs += "\n - " + *err; |
| } |
| if (!errs.empty()) { |
| ALOGW("Dropping targeted injection: At least one touched window is not owned by uid " |
| "%s:%s", |
| entry.injectionState->targetUid->toString().c_str(), errs.c_str()); |
| outInjectionResult = InputEventInjectionResult::TARGET_MISMATCH; |
| return {}; |
| } |
| } |
| |
| // Check whether windows listening for outside touches are owned by the same UID. If the owner |
| // has a different UID, then we will not reveal coordinate information to this window. |
| if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { |
| sp<WindowInfoHandle> foregroundWindowHandle = |
| tempTouchState.getFirstForegroundWindowHandle(); |
| if (foregroundWindowHandle) { |
| const auto foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; |
| for (InputTarget& target : targets) { |
| if (target.dispatchMode == InputTarget::DispatchMode::OUTSIDE) { |
| sp<WindowInfoHandle> targetWindow = |
| getWindowHandleLocked(target.connection->getToken()); |
| if (targetWindow->getInfo()->ownerUid != foregroundWindowUid) { |
| target.flags |= InputTarget::Flags::ZERO_COORDS; |
| } |
| } |
| } |
| } |
| } |
| |
| // If this is a touchpad navigation gesture, it needs to only be sent to trusted targets, as we |
| // only want the system UI to handle these gestures. |
| const bool isTouchpadNavGesture = isFromSource(entry.source, AINPUT_SOURCE_MOUSE) && |
| entry.classification == MotionClassification::MULTI_FINGER_SWIPE; |
| if (isTouchpadNavGesture) { |
| filterUntrustedTargets(/* byref */ tempTouchState, /* byref */ targets); |
| } |
| |
| // Output targets from the touch state. |
| for (const TouchedWindow& touchedWindow : tempTouchState.windows) { |
| std::vector<PointerProperties> touchingPointers = |
| touchedWindow.getTouchingPointers(entry.deviceId); |
| if (touchingPointers.empty()) { |
| continue; |
| } |
| addPointerWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.dispatchMode, |
| touchedWindow.targetFlags, getPointerIds(touchingPointers), |
| touchedWindow.getDownTimeInTarget(entry.deviceId), targets); |
| } |
| |
| // During targeted injection, only allow owned targets to receive events |
| std::erase_if(targets, [&](const InputTarget& target) { |
| LOG_ALWAYS_FATAL_IF(target.windowHandle == nullptr); |
| const auto err = verifyTargetedInjection(target.windowHandle, entry); |
| if (err) { |
| LOG(WARNING) << "Dropping injected event from " << target.windowHandle->getName() |
| << ": " << (*err); |
| return true; |
| } |
| return false; |
| }); |
| |
| if (targets.empty()) { |
| LOG(INFO) << "Dropping event because no targets were found: " << entry.getDescription(); |
| outInjectionResult = InputEventInjectionResult::FAILED; |
| return {}; |
| } |
| |
| // If we only have windows getting ACTION_OUTSIDE, then drop the event, because there is no |
| // window that is actually receiving the entire gesture. |
| if (std::all_of(targets.begin(), targets.end(), [](const InputTarget& target) { |
| return target.dispatchMode == InputTarget::DispatchMode::OUTSIDE; |
| })) { |
| LOG(INFO) << "Dropping event because all windows would just receive ACTION_OUTSIDE: " |
| << entry.getDescription(); |
| outInjectionResult = InputEventInjectionResult::FAILED; |
| return {}; |
| } |
| |
| outInjectionResult = InputEventInjectionResult::SUCCEEDED; |
| |
| // Now that we have generated all of the input targets for this event, reset the dispatch |
| // mode for all touched window to AS_IS. |
| for (TouchedWindow& touchedWindow : tempTouchState.windows) { |
| touchedWindow.dispatchMode = InputTarget::DispatchMode::AS_IS; |
| } |
| |
| // Update final pieces of touch state if the injector had permission. |
| if (maskedAction == AMOTION_EVENT_ACTION_UP) { |
| // Pointer went up. |
| tempTouchState.removeTouchingPointer(entry.deviceId, entry.pointerProperties[0].id); |
| } else if (maskedAction == AMOTION_EVENT_ACTION_CANCEL) { |
| // All pointers up or canceled. |
| tempTouchState.removeAllPointersForDevice(entry.deviceId); |
| } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { |
| // One pointer went up. |
| const int32_t pointerIndex = MotionEvent::getActionIndex(action); |
| const uint32_t pointerId = entry.pointerProperties[pointerIndex].id; |
| tempTouchState.removeTouchingPointer(entry.deviceId, pointerId); |
| } |
| |
| // Save changes unless the action was scroll in which case the temporary touch |
| // state was only valid for this one action. |
| if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) { |
| if (displayId >= 0) { |
| tempTouchState.clearWindowsWithoutPointers(); |
| mTouchStatesByDisplay[displayId] = tempTouchState; |
| } else { |
| mTouchStatesByDisplay.erase(displayId); |
| } |
| } |
| |
| if (tempTouchState.windows.empty()) { |
| mTouchStatesByDisplay.erase(displayId); |
| } |
| |
| return targets; |
| } |
| |
| void InputDispatcher::finishDragAndDrop(int32_t displayId, float x, float y) { |
| // Prevent stylus interceptor windows from affecting drag and drop behavior for now, until we |
| // have an explicit reason to support it. |
| constexpr bool isStylus = false; |
| |
| sp<WindowInfoHandle> dropWindow = |
| findTouchedWindowAtLocked(displayId, x, y, isStylus, /*ignoreDragWindow=*/true); |
| if (dropWindow) { |
| vec2 local = dropWindow->getInfo()->transform.transform(x, y); |
| sendDropWindowCommandLocked(dropWindow->getToken(), local.x, local.y); |
| } else { |
| ALOGW("No window found when drop."); |
| sendDropWindowCommandLocked(nullptr, 0, 0); |
| } |
| mDragState.reset(); |
| } |
| |
| void InputDispatcher::addDragEventLocked(const MotionEntry& entry) { |
| if (!mDragState || mDragState->dragWindow->getInfo()->displayId != entry.displayId) { |
| return; |
| } |
| |
| if (!mDragState->isStartDrag) { |
| mDragState->isStartDrag = true; |
| mDragState->isStylusButtonDownAtStart = |
| (entry.buttonState & AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) != 0; |
| } |
| |
| // Find the pointer index by id. |
| int32_t pointerIndex = 0; |
| for (; static_cast<uint32_t>(pointerIndex) < entry.getPointerCount(); pointerIndex++) { |
| const PointerProperties& pointerProperties = entry.pointerProperties[pointerIndex]; |
| if (pointerProperties.id == mDragState->pointerId) { |
| break; |
| } |
| } |
| |
| if (uint32_t(pointerIndex) == entry.getPointerCount()) { |
| LOG_ALWAYS_FATAL("Should find a valid pointer index by id %d", mDragState->pointerId); |
| } |
| |
| const int32_t maskedAction = entry.action & AMOTION_EVENT_ACTION_MASK; |
| const int32_t x = entry.pointerCoords[pointerIndex].getX(); |
| const int32_t y = entry.pointerCoords[pointerIndex].getY(); |
| |
| switch (maskedAction) { |
| case AMOTION_EVENT_ACTION_MOVE: { |
| // Handle the special case : stylus button no longer pressed. |
| bool isStylusButtonDown = |
| (entry.buttonState & AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) != 0; |
| if (mDragState->isStylusButtonDownAtStart && !isStylusButtonDown) { |
| finishDragAndDrop(entry.displayId, x, y); |
| return; |
| } |
| |
| // Prevent stylus interceptor windows from affecting drag and drop behavior for now, |
| // until we have an explicit reason to support it. |
| constexpr bool isStylus = false; |
| |
| sp<WindowInfoHandle> hoverWindowHandle = |
| findTouchedWindowAtLocked(entry.displayId, x, y, isStylus, |
| /*ignoreDragWindow=*/true); |
| // enqueue drag exit if needed. |
| if (hoverWindowHandle != mDragState->dragHoverWindowHandle && |
| !haveSameToken(hoverWindowHandle, mDragState->dragHoverWindowHandle)) { |
| if (mDragState->dragHoverWindowHandle != nullptr) { |
| enqueueDragEventLocked(mDragState->dragHoverWindowHandle, /*isExiting=*/true, x, |
| y); |
| } |
| mDragState->dragHoverWindowHandle = hoverWindowHandle; |
| } |
| // enqueue drag location if needed. |
| if (hoverWindowHandle != nullptr) { |
| enqueueDragEventLocked(hoverWindowHandle, /*isExiting=*/false, x, y); |
| } |
| break; |
| } |
| |
| case AMOTION_EVENT_ACTION_POINTER_UP: |
| if (MotionEvent::getActionIndex(entry.action) != pointerIndex) { |
| break; |
| } |
| // The drag pointer is up. |
| [[fallthrough]]; |
| case AMOTION_EVENT_ACTION_UP: |
| finishDragAndDrop(entry.displayId, x, y); |
| break; |
| case AMOTION_EVENT_ACTION_CANCEL: { |
| ALOGD("Receiving cancel when drag and drop."); |
| sendDropWindowCommandLocked(nullptr, 0, 0); |
| mDragState.reset(); |
| break; |
| } |
| } |
| } |
| |
| std::optional<InputTarget> InputDispatcher::createInputTargetLocked( |
| const sp<android::gui::WindowInfoHandle>& windowHandle, |
| InputTarget::DispatchMode dispatchMode, ftl::Flags<InputTarget::Flags> targetFlags, |
| std::optional<nsecs_t> firstDownTimeInTarget) const { |
| std::shared_ptr<Connection> connection = getConnectionLocked(windowHandle->getToken()); |
| if (connection == nullptr) { |
| ALOGW("Not creating InputTarget for %s, no input channel", windowHandle->getName().c_str()); |
| return {}; |
| } |
| InputTarget inputTarget{connection}; |
| inputTarget.windowHandle = windowHandle; |
| inputTarget.dispatchMode = dispatchMode; |
| inputTarget.flags = targetFlags; |
| inputTarget.globalScaleFactor = windowHandle->getInfo()->globalScaleFactor; |
| inputTarget.firstDownTimeInTarget = firstDownTimeInTarget; |
| const auto& displayInfoIt = mDisplayInfos.find(windowHandle->getInfo()->displayId); |
| if (displayInfoIt != mDisplayInfos.end()) { |
| inputTarget.displayTransform = displayInfoIt->second.transform; |
| } else { |
| // DisplayInfo not found for this window on display windowHandle->getInfo()->displayId. |
| // TODO(b/198444055): Make this an error message after 'setInputWindows' API is removed. |
| } |
| return inputTarget; |
| } |
| |
| void InputDispatcher::addWindowTargetLocked(const sp<WindowInfoHandle>& windowHandle, |
| InputTarget::DispatchMode dispatchMode, |
| ftl::Flags<InputTarget::Flags> targetFlags, |
| std::optional<nsecs_t> firstDownTimeInTarget, |
| std::vector<InputTarget>& inputTargets) const { |
| std::vector<InputTarget>::iterator it = |
| std::find_if(inputTargets.begin(), inputTargets.end(), |
| [&windowHandle](const InputTarget& inputTarget) { |
| return inputTarget.connection->getToken() == windowHandle->getToken(); |
| }); |
| |
| const WindowInfo* windowInfo = windowHandle->getInfo(); |
| |
| if (it == inputTargets.end()) { |
| std::optional<InputTarget> target = |
| createInputTargetLocked(windowHandle, dispatchMode, targetFlags, |
| firstDownTimeInTarget); |
| if (!target) { |
| return; |
| } |
| inputTargets.push_back(*target); |
| it = inputTargets.end() - 1; |
| } |
| |
| if (it->flags != targetFlags) { |
| LOG(ERROR) << "Flags don't match! targetFlags=" << targetFlags.string() << ", it=" << *it; |
| } |
| if (it->globalScaleFactor != windowInfo->globalScaleFactor) { |
| LOG(ERROR) << "Mismatch! it->globalScaleFactor=" << it->globalScaleFactor |
| << ", windowInfo->globalScaleFactor=" << windowInfo->globalScaleFactor; |
| } |
| } |
| |
| void InputDispatcher::addPointerWindowTargetLocked( |
| const sp<android::gui::WindowInfoHandle>& windowHandle, |
| InputTarget::DispatchMode dispatchMode, ftl::Flags<InputTarget::Flags> targetFlags, |
| std::bitset<MAX_POINTER_ID + 1> pointerIds, std::optional<nsecs_t> firstDownTimeInTarget, |
| std::vector<InputTarget>& inputTargets) const REQUIRES(mLock) { |
| if (pointerIds.none()) { |
| for (const auto& target : inputTargets) { |
| LOG(INFO) << "Target: " << target; |
| } |
| LOG(FATAL) << "No pointers specified for " << windowHandle->getName(); |
| return; |
| } |
| std::vector<InputTarget>::iterator it = |
| std::find_if(inputTargets.begin(), inputTargets.end(), |
| [&windowHandle](const InputTarget& inputTarget) { |
| return inputTarget.connection->getToken() == windowHandle->getToken(); |
| }); |
| |
| // This is a hack, because the actual entry could potentially be an ACTION_DOWN event that |
| // causes a HOVER_EXIT to be generated. That means that the same entry of ACTION_DOWN would |
| // have DISPATCH_AS_HOVER_EXIT and DISPATCH_AS_IS. And therefore, we have to create separate |
| // input targets for hovering pointers and for touching pointers. |
| // If we picked an existing input target above, but it's for HOVER_EXIT - let's use a new |
| // target instead. |
| if (it != inputTargets.end() && it->dispatchMode == InputTarget::DispatchMode::HOVER_EXIT) { |
| // Force the code below to create a new input target |
| it = inputTargets.end(); |
| } |
| |
| const WindowInfo* windowInfo = windowHandle->getInfo(); |
| |
| if (it == inputTargets.end()) { |
| std::optional<InputTarget> target = |
| createInputTargetLocked(windowHandle, dispatchMode, targetFlags, |
| firstDownTimeInTarget); |
| if (!target) { |
| return; |
| } |
| inputTargets.push_back(*target); |
| it = inputTargets.end() - 1; |
| } |
| |
| if (it->dispatchMode != dispatchMode) { |
| LOG(ERROR) << __func__ << ": DispatchMode doesn't match! ignoring new mode=" |
| << ftl::enum_string(dispatchMode) << ", it=" << *it; |
| } |
| if (it->flags != targetFlags) { |
| LOG(ERROR) << __func__ << ": Flags don't match! new targetFlags=" << targetFlags.string() |
| << ", it=" << *it; |
| } |
| if (it->globalScaleFactor != windowInfo->globalScaleFactor) { |
| LOG(ERROR) << __func__ << ": Mismatch! it->globalScaleFactor=" << it->globalScaleFactor |
| << ", windowInfo->globalScaleFactor=" << windowInfo->globalScaleFactor; |
| } |
| |
| it->addPointers(pointerIds, windowInfo->transform); |
| } |
| |
| void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, |
| int32_t displayId) { |
| auto monitorsIt = mGlobalMonitorsByDisplay.find(displayId); |
| if (monitorsIt == mGlobalMonitorsByDisplay.end()) return; |
| |
| for (const Monitor& monitor : selectResponsiveMonitorsLocked(monitorsIt->second)) { |
| InputTarget target{monitor.connection}; |
| // target.firstDownTimeInTarget is not set for global monitors. It is only required in split |
| // touch and global monitoring works as intended even without setting firstDownTimeInTarget |
| if (const auto& it = mDisplayInfos.find(displayId); it != mDisplayInfos.end()) { |
| target.displayTransform = it->second.transform; |
| } |
| target.setDefaultPointerTransform(target.displayTransform); |
| inputTargets.push_back(target); |
| } |
| } |
| |
| /** |
| * Indicate whether one window handle should be considered as obscuring |
| * another window handle. We only check a few preconditions. Actually |
| * checking the bounds is left to the caller. |
| */ |
| static bool canBeObscuredBy(const sp<WindowInfoHandle>& windowHandle, |
| const sp<WindowInfoHandle>& otherHandle) { |
| // Compare by token so cloned layers aren't counted |
| if (haveSameToken(windowHandle, otherHandle)) { |
| return false; |
| } |
| auto info = windowHandle->getInfo(); |
| auto otherInfo = otherHandle->getInfo(); |
| if (otherInfo->inputConfig.test(WindowInfo::InputConfig::NOT_VISIBLE)) { |
| return false; |
| } else if (otherInfo->alpha == 0 && |
| otherInfo->inputConfig.test(WindowInfo::InputConfig::NOT_TOUCHABLE)) { |
| // Those act as if they were invisible, so we don't need to flag them. |
| // We do want to potentially flag touchable windows even if they have 0 |
| // opacity, since they can consume touches and alter the effects of the |
| // user interaction (eg. apps that rely on |
| // Flags::WINDOW_IS_PARTIALLY_OBSCURED should still be told about those |
| // windows), hence we also check for FLAG_NOT_TOUCHABLE. |
| return false; |
| } else if (info->ownerUid == otherInfo->ownerUid) { |
| // If ownerUid is the same we don't generate occlusion events as there |
| // is no security boundary within an uid. |
| return false; |
| } else if (otherInfo->inputConfig.test(gui::WindowInfo::InputConfig::TRUSTED_OVERLAY)) { |
| return false; |
| } else if (otherInfo->displayId != info->displayId) { |
| return false; |
| } |
| return true; |
| } |
| |
| /** |
| * Returns touch occlusion information in the form of TouchOcclusionInfo. To check if the touch is |
| * untrusted, one should check: |
| * |
| * 1. If result.hasBlockingOcclusion is true. |
| * If it's, it means the touch should be blocked due to a window with occlusion mode of |
| * BLOCK_UNTRUSTED. |
| * |
| * 2. If result.obscuringOpacity > mMaximumObscuringOpacityForTouch. |
| * If it is (and 1 is false), then the touch should be blocked because a stack of windows |
| * (possibly only one) with occlusion mode of USE_OPACITY from one UID resulted in a composed |
| * obscuring opacity above the threshold. Note that if there was no window of occlusion mode |
| * USE_OPACITY, result.obscuringOpacity would've been 0 and since |
| * mMaximumObscuringOpacityForTouch >= 0, the condition above would never be true. |
| * |
| * If neither of those is true, then it means the touch can be allowed. |
| */ |
| InputDispatcher::TouchOcclusionInfo InputDispatcher::computeTouchOcclusionInfoLocked( |
| const sp<WindowInfoHandle>& windowHandle, int32_t x, int32_t y) const { |
| const WindowInfo* windowInfo = windowHandle->getInfo(); |
| int32_t displayId = windowInfo->displayId; |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); |
| TouchOcclusionInfo info; |
| info.hasBlockingOcclusion = false; |
| info.obscuringOpacity = 0; |
| info.obscuringUid = gui::Uid::INVALID; |
| std::map<gui::Uid, float> opacityByUid; |
| for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { |
| if (windowHandle == otherHandle) { |
| break; // All future windows are below us. Exit early. |
| } |
| const WindowInfo* otherInfo = otherHandle->getInfo(); |
| if (canBeObscuredBy(windowHandle, otherHandle) && otherInfo->frameContainsPoint(x, y) && |
| !haveSameApplicationToken(windowInfo, otherInfo)) { |
| if (DEBUG_TOUCH_OCCLUSION) { |
| info.debugInfo.push_back( |
| dumpWindowForTouchOcclusion(otherInfo, /*isTouchedWindow=*/false)); |
| } |
| // canBeObscuredBy() has returned true above, which means this window is untrusted, so |
| // we perform the checks below to see if the touch can be propagated or not based on the |
| // window's touch occlusion mode |
| if (otherInfo->touchOcclusionMode == TouchOcclusionMode::BLOCK_UNTRUSTED) { |
| info.hasBlockingOcclusion = true; |
| info.obscuringUid = otherInfo->ownerUid; |
| info.obscuringPackage = otherInfo->packageName; |
| break; |
| } |
| if (otherInfo->touchOcclusionMode == TouchOcclusionMode::USE_OPACITY) { |
| const auto uid = otherInfo->ownerUid; |
| float opacity = |
| (opacityByUid.find(uid) == opacityByUid.end()) ? 0 : opacityByUid[uid]; |
| // Given windows A and B: |
| // opacity(A, B) = 1 - [1 - opacity(A)] * [1 - opacity(B)] |
| opacity = 1 - (1 - opacity) * (1 - otherInfo->alpha); |
| opacityByUid[uid] = opacity; |
| if (opacity > info.obscuringOpacity) { |
| info.obscuringOpacity = opacity; |
| info.obscuringUid = uid; |
| info.obscuringPackage = otherInfo->packageName; |
| } |
| } |
| } |
| } |
| if (DEBUG_TOUCH_OCCLUSION) { |
| info.debugInfo.push_back(dumpWindowForTouchOcclusion(windowInfo, /*isTouchedWindow=*/true)); |
| } |
| return info; |
| } |
| |
| std::string InputDispatcher::dumpWindowForTouchOcclusion(const WindowInfo* info, |
| bool isTouchedWindow) const { |
| return StringPrintf(INDENT2 "* %spackage=%s/%s, id=%" PRId32 ", mode=%s, alpha=%.2f, " |
| "frame=[%" PRId32 ",%" PRId32 "][%" PRId32 ",%" PRId32 |
| "], touchableRegion=%s, window={%s}, inputConfig={%s}, " |
| "hasToken=%s, applicationInfo.name=%s, applicationInfo.token=%s\n", |
| isTouchedWindow ? "[TOUCHED] " : "", info->packageName.c_str(), |
| info->ownerUid.toString().c_str(), info->id, |
| toString(info->touchOcclusionMode).c_str(), info->alpha, info->frame.left, |
| info->frame.top, info->frame.right, info->frame.bottom, |
| dumpRegion(info->touchableRegion).c_str(), info->name.c_str(), |
| info->inputConfig.string().c_str(), toString(info->token != nullptr), |
| info->applicationInfo.name.c_str(), |
| binderToString(info->applicationInfo.token).c_str()); |
| } |
| |
| bool InputDispatcher::isTouchTrustedLocked(const TouchOcclusionInfo& occlusionInfo) const { |
| if (occlusionInfo.hasBlockingOcclusion) { |
| ALOGW("Untrusted touch due to occlusion by %s/%s", occlusionInfo.obscuringPackage.c_str(), |
| occlusionInfo.obscuringUid.toString().c_str()); |
| return false; |
| } |
| if (occlusionInfo.obscuringOpacity > mMaximumObscuringOpacityForTouch) { |
| ALOGW("Untrusted touch due to occlusion by %s/%s (obscuring opacity = " |
| "%.2f, maximum allowed = %.2f)", |
| occlusionInfo.obscuringPackage.c_str(), occlusionInfo.obscuringUid.toString().c_str(), |
| occlusionInfo.obscuringOpacity, mMaximumObscuringOpacityForTouch); |
| return false; |
| } |
| return true; |
| } |
| |
| bool InputDispatcher::isWindowObscuredAtPointLocked(const sp<WindowInfoHandle>& windowHandle, |
| int32_t x, int32_t y) const { |
| int32_t displayId = windowHandle->getInfo()->displayId; |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); |
| for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { |
| if (windowHandle == otherHandle) { |
| break; // All future windows are below us. Exit early. |
| } |
| const WindowInfo* otherInfo = otherHandle->getInfo(); |
| if (canBeObscuredBy(windowHandle, otherHandle) && |
| otherInfo->frameContainsPoint(x, y)) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| bool InputDispatcher::isWindowObscuredLocked(const sp<WindowInfoHandle>& windowHandle) const { |
| int32_t displayId = windowHandle->getInfo()->displayId; |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); |
| const WindowInfo* windowInfo = windowHandle->getInfo(); |
| for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { |
| if (windowHandle == otherHandle) { |
| break; // All future windows are below us. Exit early. |
| } |
| const WindowInfo* otherInfo = otherHandle->getInfo(); |
| if (canBeObscuredBy(windowHandle, otherHandle) && |
| otherInfo->overlaps(windowInfo)) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| std::string InputDispatcher::getApplicationWindowLabel( |
| const InputApplicationHandle* applicationHandle, const sp<WindowInfoHandle>& windowHandle) { |
| if (applicationHandle != nullptr) { |
| if (windowHandle != nullptr) { |
| return applicationHandle->getName() + " - " + windowHandle->getName(); |
| } else { |
| return applicationHandle->getName(); |
| } |
| } else if (windowHandle != nullptr) { |
| return windowHandle->getInfo()->applicationInfo.name + " - " + windowHandle->getName(); |
| } else { |
| return "<unknown application or window>"; |
| } |
| } |
| |
| void InputDispatcher::pokeUserActivityLocked(const EventEntry& eventEntry) { |
| if (!isUserActivityEvent(eventEntry)) { |
| // Not poking user activity if the event type does not represent a user activity |
| return; |
| } |
| |
| const int32_t eventType = getUserActivityEventType(eventEntry); |
| if (input_flags::rate_limit_user_activity_poke_in_dispatcher()) { |
| // Note that we're directly getting the time diff between the current event and the previous |
| // event. This is assuming that the first user event always happens at a timestamp that is |
| // greater than `mMinTimeBetweenUserActivityPokes` (otherwise, the first user event will |
| // wrongly be dropped). In real life, `mMinTimeBetweenUserActivityPokes` is a much smaller |
| // value than the potential first user activity event time, so this is ok. |
| std::chrono::nanoseconds timeSinceLastEvent = |
| std::chrono::nanoseconds(eventEntry.eventTime - mLastUserActivityTimes[eventType]); |
| if (timeSinceLastEvent < mMinTimeBetweenUserActivityPokes) { |
| return; |
| } |
| } |
| |
| int32_t displayId = getTargetDisplayId(eventEntry); |
| sp<WindowInfoHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId); |
| const WindowInfo* windowDisablingUserActivityInfo = nullptr; |
| if (focusedWindowHandle != nullptr) { |
| const WindowInfo* info = focusedWindowHandle->getInfo(); |
| if (info->inputConfig.test(WindowInfo::InputConfig::DISABLE_USER_ACTIVITY)) { |
| windowDisablingUserActivityInfo = info; |
| } |
| } |
| |
| switch (eventEntry.type) { |
| case EventEntry::Type::MOTION: { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); |
| if (motionEntry.action == AMOTION_EVENT_ACTION_CANCEL) { |
| return; |
| } |
| if (windowDisablingUserActivityInfo != nullptr) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("Not poking user activity: disabled by window '%s'.", |
| windowDisablingUserActivityInfo->name.c_str()); |
| } |
| return; |
| } |
| break; |
| } |
| case EventEntry::Type::KEY: { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); |
| if (keyEntry.flags & AKEY_EVENT_FLAG_CANCELED) { |
| return; |
| } |
| // If the key code is unknown, we don't consider it user activity |
| if (keyEntry.keyCode == AKEYCODE_UNKNOWN) { |
| return; |
| } |
| // Don't inhibit events that were intercepted or are not passed to |
| // the apps, like system shortcuts |
| if (windowDisablingUserActivityInfo != nullptr && |
| keyEntry.interceptKeyResult != KeyEntry::InterceptKeyResult::SKIP && |
| keyEntry.policyFlags & POLICY_FLAG_PASS_TO_USER) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("Not poking user activity: disabled by window '%s'.", |
| windowDisablingUserActivityInfo->name.c_str()); |
| } |
| return; |
| } |
| |
| break; |
| } |
| default: { |
| LOG_ALWAYS_FATAL("%s events are not user activity", |
| ftl::enum_string(eventEntry.type).c_str()); |
| break; |
| } |
| } |
| |
| mLastUserActivityTimes[eventType] = eventEntry.eventTime; |
| auto command = [this, eventTime = eventEntry.eventTime, eventType, displayId]() |
| REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy.pokeUserActivity(eventTime, eventType, displayId); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, |
| const std::shared_ptr<Connection>& connection, |
| std::shared_ptr<const EventEntry> eventEntry, |
| const InputTarget& inputTarget) { |
| ATRACE_NAME_IF(ATRACE_ENABLED(), |
| StringPrintf("prepareDispatchCycleLocked(inputChannel=%s, id=0x%" PRIx32 ")", |
| connection->getInputChannelName().c_str(), eventEntry->id)); |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ prepareDispatchCycle - flags=%s, " |
| "globalScaleFactor=%f, pointerIds=%s %s", |
| connection->getInputChannelName().c_str(), inputTarget.flags.string().c_str(), |
| inputTarget.globalScaleFactor, bitsetToString(inputTarget.getPointerIds()).c_str(), |
| inputTarget.getPointerInfoString().c_str()); |
| } |
| |
| // Skip this event if the connection status is not normal. |
| // We don't want to enqueue additional outbound events if the connection is broken. |
| if (connection->status != Connection::Status::NORMAL) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ Dropping event because the channel status is %s", |
| connection->getInputChannelName().c_str(), |
| ftl::enum_string(connection->status).c_str()); |
| } |
| return; |
| } |
| |
| // Split a motion event if needed. |
| if (inputTarget.flags.test(InputTarget::Flags::SPLIT)) { |
| LOG_ALWAYS_FATAL_IF(eventEntry->type != EventEntry::Type::MOTION, |
| "Entry type %s should not have Flags::SPLIT", |
| ftl::enum_string(eventEntry->type).c_str()); |
| |
| const MotionEntry& originalMotionEntry = static_cast<const MotionEntry&>(*eventEntry); |
| if (inputTarget.getPointerIds().count() != originalMotionEntry.getPointerCount()) { |
| if (!inputTarget.firstDownTimeInTarget.has_value()) { |
| logDispatchStateLocked(); |
| LOG(FATAL) << "Splitting motion events requires a down time to be set for the " |
| "target on connection " |
| << connection->getInputChannelName() << " for " |
| << originalMotionEntry.getDescription(); |
| } |
| std::unique_ptr<MotionEntry> splitMotionEntry = |
| splitMotionEvent(originalMotionEntry, inputTarget.getPointerIds(), |
| inputTarget.firstDownTimeInTarget.value()); |
| if (!splitMotionEntry) { |
| return; // split event was dropped |
| } |
| if (splitMotionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { |
| std::string reason = std::string("reason=pointer cancel on split window"); |
| android_log_event_list(LOGTAG_INPUT_CANCEL) |
| << connection->getInputChannelName().c_str() << reason << LOG_ID_EVENTS; |
| } |
| if (DEBUG_FOCUS) { |
| ALOGD("channel '%s' ~ Split motion event.", |
| connection->getInputChannelName().c_str()); |
| logOutboundMotionDetails(" ", *splitMotionEntry); |
| } |
| enqueueDispatchEntryAndStartDispatchCycleLocked(currentTime, connection, |
| std::move(splitMotionEntry), |
| inputTarget); |
| return; |
| } |
| } |
| |
| // Not splitting. Enqueue dispatch entries for the event as is. |
| enqueueDispatchEntryAndStartDispatchCycleLocked(currentTime, connection, eventEntry, |
| inputTarget); |
| } |
| |
| void InputDispatcher::enqueueDispatchEntryAndStartDispatchCycleLocked( |
| nsecs_t currentTime, const std::shared_ptr<Connection>& connection, |
| std::shared_ptr<const EventEntry> eventEntry, const InputTarget& inputTarget) { |
| ATRACE_NAME_IF(ATRACE_ENABLED(), |
| StringPrintf("enqueueDispatchEntryAndStartDispatchCycleLocked(inputChannel=%s, " |
| "id=0x%" PRIx32 ")", |
| connection->getInputChannelName().c_str(), eventEntry->id)); |
| |
| const bool wasEmpty = connection->outboundQueue.empty(); |
| |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget); |
| |
| // If the outbound queue was previously empty, start the dispatch cycle going. |
| if (wasEmpty && !connection->outboundQueue.empty()) { |
| startDispatchCycleLocked(currentTime, connection); |
| } |
| } |
| |
| void InputDispatcher::enqueueDispatchEntryLocked(const std::shared_ptr<Connection>& connection, |
| std::shared_ptr<const EventEntry> eventEntry, |
| const InputTarget& inputTarget) { |
| const bool isKeyOrMotion = eventEntry->type == EventEntry::Type::KEY || |
| eventEntry->type == EventEntry::Type::MOTION; |
| if (isKeyOrMotion && !inputTarget.windowHandle && !connection->monitor) { |
| LOG(FATAL) << "All InputTargets for non-monitors must be associated with a window; target: " |
| << inputTarget << " connection: " << connection->getInputChannelName() |
| << " entry: " << eventEntry->getDescription(); |
| } |
| // This is a new event. |
| // Enqueue a new dispatch entry onto the outbound queue for this connection. |
| std::unique_ptr<DispatchEntry> dispatchEntry = |
| createDispatchEntry(mIdGenerator, inputTarget, eventEntry, inputTarget.flags, |
| mWindowInfosVsyncId); |
| |
| // Use the eventEntry from dispatchEntry since the entry may have changed and can now be a |
| // different EventEntry than what was passed in. |
| eventEntry = dispatchEntry->eventEntry; |
| // Apply target flags and update the connection's input state. |
| switch (eventEntry->type) { |
| case EventEntry::Type::KEY: { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(*eventEntry); |
| if (!connection->inputState.trackKey(keyEntry, keyEntry.flags)) { |
| LOG(WARNING) << "channel " << connection->getInputChannelName() |
| << "~ dropping inconsistent event: " << *dispatchEntry; |
| return; // skip the inconsistent event |
| } |
| break; |
| } |
| |
| case EventEntry::Type::MOTION: { |
| std::shared_ptr<const MotionEntry> resolvedMotion = |
| std::static_pointer_cast<const MotionEntry>(eventEntry); |
| { |
| // Determine the resolved motion entry. |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry); |
| int32_t resolvedAction = motionEntry.action; |
| int32_t resolvedFlags = motionEntry.flags; |
| |
| if (inputTarget.dispatchMode == InputTarget::DispatchMode::OUTSIDE) { |
| resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; |
| } else if (inputTarget.dispatchMode == InputTarget::DispatchMode::HOVER_EXIT) { |
| resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; |
| } else if (inputTarget.dispatchMode == InputTarget::DispatchMode::HOVER_ENTER) { |
| resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; |
| } else if (inputTarget.dispatchMode == InputTarget::DispatchMode::SLIPPERY_EXIT) { |
| resolvedAction = AMOTION_EVENT_ACTION_CANCEL; |
| } else if (inputTarget.dispatchMode == InputTarget::DispatchMode::SLIPPERY_ENTER) { |
| resolvedAction = AMOTION_EVENT_ACTION_DOWN; |
| } |
| if (resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE && |
| !connection->inputState.isHovering(motionEntry.deviceId, motionEntry.source, |
| motionEntry.displayId)) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| LOG(DEBUG) << "channel '" << connection->getInputChannelName().c_str() |
| << "' ~ enqueueDispatchEntryLocked: filling in missing hover " |
| "enter event"; |
| } |
| resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; |
| } |
| |
| if (resolvedAction == AMOTION_EVENT_ACTION_CANCEL) { |
| resolvedFlags |= AMOTION_EVENT_FLAG_CANCELED; |
| } |
| if (dispatchEntry->targetFlags.test(InputTarget::Flags::WINDOW_IS_OBSCURED)) { |
| resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; |
| } |
| if (dispatchEntry->targetFlags.test( |
| InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED)) { |
| resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; |
| } |
| if (dispatchEntry->targetFlags.test(InputTarget::Flags::NO_FOCUS_CHANGE)) { |
| resolvedFlags |= AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE; |
| } |
| |
| dispatchEntry->resolvedFlags = resolvedFlags; |
| if (resolvedAction != motionEntry.action) { |
| std::optional<std::vector<PointerProperties>> usingProperties; |
| std::optional<std::vector<PointerCoords>> usingCoords; |
| if (resolvedAction == AMOTION_EVENT_ACTION_HOVER_EXIT || |
| resolvedAction == AMOTION_EVENT_ACTION_CANCEL) { |
| // This is a HOVER_EXIT or an ACTION_CANCEL event that was synthesized by |
| // the dispatcher, and therefore the coordinates of this event are currently |
| // incorrect. These events should use the coordinates of the last dispatched |
| // ACTION_MOVE or HOVER_MOVE. We need to query InputState to get this data. |
| const bool hovering = resolvedAction == AMOTION_EVENT_ACTION_HOVER_EXIT; |
| std::optional<std::pair<std::vector<PointerProperties>, |
| std::vector<PointerCoords>>> |
| pointerInfo = |
| connection->inputState.getPointersOfLastEvent(motionEntry, |
| hovering); |
| if (pointerInfo) { |
| usingProperties = pointerInfo->first; |
| usingCoords = pointerInfo->second; |
| } |
| } |
| // Generate a new MotionEntry with a new eventId using the resolved action and |
| // flags. |
| resolvedMotion = std::make_shared< |
| MotionEntry>(mIdGenerator.nextId(), motionEntry.injectionState, |
| motionEntry.eventTime, motionEntry.deviceId, |
| motionEntry.source, motionEntry.displayId, |
| motionEntry.policyFlags, resolvedAction, |
| motionEntry.actionButton, resolvedFlags, |
| motionEntry.metaState, motionEntry.buttonState, |
| motionEntry.classification, motionEntry.edgeFlags, |
| motionEntry.xPrecision, motionEntry.yPrecision, |
| motionEntry.xCursorPosition, motionEntry.yCursorPosition, |
| motionEntry.downTime, |
| usingProperties.value_or(motionEntry.pointerProperties), |
| usingCoords.value_or(motionEntry.pointerCoords)); |
| if (ATRACE_ENABLED()) { |
| std::string message = StringPrintf("Transmute MotionEvent(id=0x%" PRIx32 |
| ") to MotionEvent(id=0x%" PRIx32 ").", |
| motionEntry.id, resolvedMotion->id); |
| ATRACE_NAME(message.c_str()); |
| } |
| |
| // Set the resolved motion entry in the DispatchEntry. |
| dispatchEntry->eventEntry = resolvedMotion; |
| eventEntry = resolvedMotion; |
| } |
| } |
| |
| // Check if we need to cancel any of the ongoing gestures. We don't support multiple |
| // devices being active at the same time in the same window, so if a new device is |
| // active, cancel the gesture from the old device. |
| std::unique_ptr<EventEntry> cancelEvent = |
| connection->inputState.cancelConflictingInputStream(*resolvedMotion); |
| if (cancelEvent != nullptr) { |
| LOG(INFO) << "Canceling pointers for device " << resolvedMotion->deviceId << " in " |
| << connection->getInputChannelName() << " with event " |
| << cancelEvent->getDescription(); |
| std::unique_ptr<DispatchEntry> cancelDispatchEntry = |
| createDispatchEntry(mIdGenerator, inputTarget, std::move(cancelEvent), |
| ftl::Flags<InputTarget::Flags>(), mWindowInfosVsyncId); |
| |
| // Send these cancel events to the queue before sending the event from the new |
| // device. |
| connection->outboundQueue.emplace_back(std::move(cancelDispatchEntry)); |
| } |
| |
| if (!connection->inputState.trackMotion(*resolvedMotion, |
| dispatchEntry->resolvedFlags)) { |
| LOG(WARNING) << "channel " << connection->getInputChannelName() |
| << "~ dropping inconsistent event: " << *dispatchEntry; |
| return; // skip the inconsistent event |
| } |
| if ((dispatchEntry->resolvedFlags & AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE) && |
| (resolvedMotion->policyFlags & POLICY_FLAG_TRUSTED)) { |
| // Skip reporting pointer down outside focus to the policy. |
| break; |
| } |
| |
| dispatchPointerDownOutsideFocus(resolvedMotion->source, resolvedMotion->action, |
| inputTarget.connection->getToken()); |
| |
| break; |
| } |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::DRAG: { |
| break; |
| } |
| case EventEntry::Type::SENSOR: { |
| LOG_ALWAYS_FATAL("SENSOR events should not go to apps via input channel"); |
| break; |
| } |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: { |
| LOG_ALWAYS_FATAL("%s events should not go to apps", |
| ftl::enum_string(eventEntry->type).c_str()); |
| break; |
| } |
| } |
| |
| // Remember that we are waiting for this dispatch to complete. |
| if (dispatchEntry->hasForegroundTarget()) { |
| incrementPendingForegroundDispatches(*eventEntry); |
| } |
| |
| // Enqueue the dispatch entry. |
| connection->outboundQueue.emplace_back(std::move(dispatchEntry)); |
| traceOutboundQueueLength(*connection); |
| } |
| |
| /** |
| * This function is for debugging and metrics collection. It has two roles. |
| * |
| * The first role is to log input interaction with windows, which helps determine what the user was |
| * interacting with. For example, if user is touching launcher, we will see an input_interaction log |
| * that user started interacting with launcher window, as well as any other window that received |
| * that gesture, such as the wallpaper or other spy windows. A new input_interaction is only logged |
| * when the set of tokens that received the event changes. It is not logged again as long as the |
| * user is interacting with the same windows. |
| * |
| * The second role is to track input device activity for metrics collection. For each input event, |
| * we report the set of UIDs that the input device interacted with to the policy. Unlike for the |
| * input_interaction logs, the device interaction is reported even when the set of interaction |
| * tokens do not change. |
| * |
| * For these purposes, we do not count ACTION_OUTSIDE, ACTION_UP and ACTION_CANCEL actions as |
| * interaction. This includes up and cancel events for both keys and motions. |
| */ |
| void InputDispatcher::processInteractionsLocked(const EventEntry& entry, |
| const std::vector<InputTarget>& targets) { |
| int32_t deviceId; |
| nsecs_t eventTime; |
| // Skip ACTION_UP events, and all events other than keys and motions |
| if (entry.type == EventEntry::Type::KEY) { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(entry); |
| if (keyEntry.action == AKEY_EVENT_ACTION_UP) { |
| return; |
| } |
| deviceId = keyEntry.deviceId; |
| eventTime = keyEntry.eventTime; |
| } else if (entry.type == EventEntry::Type::MOTION) { |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(entry); |
| if (motionEntry.action == AMOTION_EVENT_ACTION_UP || |
| motionEntry.action == AMOTION_EVENT_ACTION_CANCEL || |
| MotionEvent::getActionMasked(motionEntry.action) == AMOTION_EVENT_ACTION_POINTER_UP) { |
| return; |
| } |
| deviceId = motionEntry.deviceId; |
| eventTime = motionEntry.eventTime; |
| } else { |
| return; // Not a key or a motion |
| } |
| |
| std::set<gui::Uid> interactionUids; |
| std::unordered_set<sp<IBinder>, StrongPointerHash<IBinder>> newConnectionTokens; |
| std::vector<std::shared_ptr<Connection>> newConnections; |
| for (const InputTarget& target : targets) { |
| if (target.dispatchMode == InputTarget::DispatchMode::OUTSIDE) { |
| continue; // Skip windows that receive ACTION_OUTSIDE |
| } |
| |
| sp<IBinder> token = target.connection->getToken(); |
| newConnectionTokens.insert(std::move(token)); |
| newConnections.emplace_back(target.connection); |
| if (target.windowHandle) { |
| interactionUids.emplace(target.windowHandle->getInfo()->ownerUid); |
| } |
| } |
| |
| auto command = [this, deviceId, eventTime, uids = std::move(interactionUids)]() |
| REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy.notifyDeviceInteraction(deviceId, eventTime, uids); |
| }; |
| postCommandLocked(std::move(command)); |
| |
| if (newConnectionTokens == mInteractionConnectionTokens) { |
| return; // no change |
| } |
| mInteractionConnectionTokens = newConnectionTokens; |
| |
| std::string targetList; |
| for (const std::shared_ptr<Connection>& connection : newConnections) { |
| targetList += connection->getInputChannelName() + ", "; |
| } |
| std::string message = "Interaction with: " + targetList; |
| if (targetList.empty()) { |
| message += "<none>"; |
| } |
| android_log_event_list(LOGTAG_INPUT_INTERACTION) << message << LOG_ID_EVENTS; |
| } |
| |
| void InputDispatcher::dispatchPointerDownOutsideFocus(uint32_t source, int32_t action, |
| const sp<IBinder>& token) { |
| int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; |
| uint32_t maskedSource = source & AINPUT_SOURCE_CLASS_MASK; |
| if (maskedSource != AINPUT_SOURCE_CLASS_POINTER || maskedAction != AMOTION_EVENT_ACTION_DOWN) { |
| return; |
| } |
| |
| sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); |
| if (focusedToken == token) { |
| // ignore since token is focused |
| return; |
| } |
| |
| auto command = [this, token]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy.onPointerDownOutsideFocus(token); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| status_t InputDispatcher::publishMotionEvent(Connection& connection, |
| DispatchEntry& dispatchEntry) const { |
| const EventEntry& eventEntry = *(dispatchEntry.eventEntry); |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); |
| |
| PointerCoords scaledCoords[MAX_POINTERS]; |
| const PointerCoords* usingCoords = motionEntry.pointerCoords.data(); |
| |
| // TODO(b/316355518): Do not modify coords before dispatch. |
| // Set the X and Y offset and X and Y scale depending on the input source. |
| if ((motionEntry.source & AINPUT_SOURCE_CLASS_POINTER) && |
| !(dispatchEntry.targetFlags.test(InputTarget::Flags::ZERO_COORDS))) { |
| float globalScaleFactor = dispatchEntry.globalScaleFactor; |
| if (globalScaleFactor != 1.0f) { |
| for (uint32_t i = 0; i < motionEntry.getPointerCount(); i++) { |
| scaledCoords[i] = motionEntry.pointerCoords[i]; |
| // Don't apply window scale here since we don't want scale to affect raw |
| // coordinates. The scale will be sent back to the client and applied |
| // later when requesting relative coordinates. |
| scaledCoords[i].scale(globalScaleFactor, /*windowXScale=*/1, /*windowYScale=*/1); |
| } |
| usingCoords = scaledCoords; |
| } |
| } |
| |
| std::array<uint8_t, 32> hmac = getSignature(motionEntry, dispatchEntry); |
| |
| // Publish the motion event. |
| return connection.inputPublisher |
| .publishMotionEvent(dispatchEntry.seq, motionEntry.id, motionEntry.deviceId, |
| motionEntry.source, motionEntry.displayId, std::move(hmac), |
| motionEntry.action, motionEntry.actionButton, |
| dispatchEntry.resolvedFlags, motionEntry.edgeFlags, |
| motionEntry.metaState, motionEntry.buttonState, |
| motionEntry.classification, dispatchEntry.transform, |
| motionEntry.xPrecision, motionEntry.yPrecision, |
| motionEntry.xCursorPosition, motionEntry.yCursorPosition, |
| dispatchEntry.rawTransform, motionEntry.downTime, |
| motionEntry.eventTime, motionEntry.getPointerCount(), |
| motionEntry.pointerProperties.data(), usingCoords); |
| } |
| |
| void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, |
| const std::shared_ptr<Connection>& connection) { |
| ATRACE_NAME_IF(ATRACE_ENABLED(), |
| StringPrintf("startDispatchCycleLocked(inputChannel=%s)", |
| connection->getInputChannelName().c_str())); |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ startDispatchCycle", connection->getInputChannelName().c_str()); |
| } |
| |
| while (connection->status == Connection::Status::NORMAL && !connection->outboundQueue.empty()) { |
| std::unique_ptr<DispatchEntry>& dispatchEntry = connection->outboundQueue.front(); |
| dispatchEntry->deliveryTime = currentTime; |
| const std::chrono::nanoseconds timeout = getDispatchingTimeoutLocked(connection); |
| dispatchEntry->timeoutTime = currentTime + timeout.count(); |
| |
| // Publish the event. |
| status_t status; |
| const EventEntry& eventEntry = *(dispatchEntry->eventEntry); |
| switch (eventEntry.type) { |
| case EventEntry::Type::KEY: { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry); |
| std::array<uint8_t, 32> hmac = getSignature(keyEntry, *dispatchEntry); |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| LOG(INFO) << "Publishing " << *dispatchEntry << " to " |
| << connection->getInputChannelName(); |
| } |
| |
| // Publish the key event. |
| status = connection->inputPublisher |
| .publishKeyEvent(dispatchEntry->seq, keyEntry.id, |
| keyEntry.deviceId, keyEntry.source, |
| keyEntry.displayId, std::move(hmac), |
| keyEntry.action, dispatchEntry->resolvedFlags, |
| keyEntry.keyCode, keyEntry.scanCode, |
| keyEntry.metaState, keyEntry.repeatCount, |
| keyEntry.downTime, keyEntry.eventTime); |
| if (mTracer) { |
| mTracer->traceEventDispatch(*dispatchEntry, keyEntry.traceTracker.get()); |
| } |
| break; |
| } |
| |
| case EventEntry::Type::MOTION: { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| LOG(INFO) << "Publishing " << *dispatchEntry << " to " |
| << connection->getInputChannelName(); |
| } |
| const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry); |
| status = publishMotionEvent(*connection, *dispatchEntry); |
| if (mTracer) { |
| mTracer->traceEventDispatch(*dispatchEntry, motionEntry.traceTracker.get()); |
| } |
| break; |
| } |
| |
| case EventEntry::Type::FOCUS: { |
| const FocusEntry& focusEntry = static_cast<const FocusEntry&>(eventEntry); |
| status = connection->inputPublisher.publishFocusEvent(dispatchEntry->seq, |
| focusEntry.id, |
| focusEntry.hasFocus); |
| break; |
| } |
| |
| case EventEntry::Type::TOUCH_MODE_CHANGED: { |
| const TouchModeEntry& touchModeEntry = |
| static_cast<const TouchModeEntry&>(eventEntry); |
| status = connection->inputPublisher |
| .publishTouchModeEvent(dispatchEntry->seq, touchModeEntry.id, |
| touchModeEntry.inTouchMode); |
| |
| break; |
| } |
| |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: { |
| const auto& captureEntry = |
| static_cast<const PointerCaptureChangedEntry&>(eventEntry); |
| status = connection->inputPublisher |
| .publishCaptureEvent(dispatchEntry->seq, captureEntry.id, |
| captureEntry.pointerCaptureRequest.enable); |
| break; |
| } |
| |
| case EventEntry::Type::DRAG: { |
| const DragEntry& dragEntry = static_cast<const DragEntry&>(eventEntry); |
| status = connection->inputPublisher.publishDragEvent(dispatchEntry->seq, |
| dragEntry.id, dragEntry.x, |
| dragEntry.y, |
| dragEntry.isExiting); |
| break; |
| } |
| |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: |
| case EventEntry::Type::SENSOR: { |
| LOG_ALWAYS_FATAL("Should never start dispatch cycles for %s events", |
| ftl::enum_string(eventEntry.type).c_str()); |
| return; |
| } |
| } |
| |
| // Check the result. |
| if (status) { |
| if (status == WOULD_BLOCK) { |
| if (connection->waitQueue.empty()) { |
| ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " |
| "This is unexpected because the wait queue is empty, so the pipe " |
| "should be empty and we shouldn't have any problems writing an " |
| "event to it, status=%s(%d)", |
| connection->getInputChannelName().c_str(), statusToString(status).c_str(), |
| status); |
| abortBrokenDispatchCycleLocked(currentTime, connection, /*notify=*/true); |
| } else { |
| // Pipe is full and we are waiting for the app to finish process some events |
| // before sending more events to it. |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " |
| "waiting for the application to catch up", |
| connection->getInputChannelName().c_str()); |
| } |
| } |
| } else { |
| ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " |
| "status=%s(%d)", |
| connection->getInputChannelName().c_str(), statusToString(status).c_str(), |
| status); |
| abortBrokenDispatchCycleLocked(currentTime, connection, /*notify=*/true); |
| } |
| return; |
| } |
| |
| // Re-enqueue the event on the wait queue. |
| const nsecs_t timeoutTime = dispatchEntry->timeoutTime; |
| connection->waitQueue.emplace_back(std::move(dispatchEntry)); |
| connection->outboundQueue.erase(connection->outboundQueue.begin()); |
| traceOutboundQueueLength(*connection); |
| if (connection->responsive) { |
| mAnrTracker.insert(timeoutTime, connection->getToken()); |
| } |
| traceWaitQueueLength(*connection); |
| } |
| } |
| |
| std::array<uint8_t, 32> InputDispatcher::sign(const VerifiedInputEvent& event) const { |
| size_t size; |
| switch (event.type) { |
| case VerifiedInputEvent::Type::KEY: { |
| size = sizeof(VerifiedKeyEvent); |
| break; |
| } |
| case VerifiedInputEvent::Type::MOTION: { |
| size = sizeof(VerifiedMotionEvent); |
| break; |
| } |
| } |
| const uint8_t* start = reinterpret_cast<const uint8_t*>(&event); |
| return mHmacKeyManager.sign(start, size); |
| } |
| |
| const std::array<uint8_t, 32> InputDispatcher::getSignature( |
| const MotionEntry& motionEntry, const DispatchEntry& dispatchEntry) const { |
| const int32_t actionMasked = MotionEvent::getActionMasked(motionEntry.action); |
| if (actionMasked != AMOTION_EVENT_ACTION_UP && actionMasked != AMOTION_EVENT_ACTION_DOWN) { |
| // Only sign events up and down events as the purely move events |
| // are tied to their up/down counterparts so signing would be redundant. |
| return INVALID_HMAC; |
| } |
| |
| VerifiedMotionEvent verifiedEvent = |
| verifiedMotionEventFromMotionEntry(motionEntry, dispatchEntry.rawTransform); |
| verifiedEvent.actionMasked = actionMasked; |
| verifiedEvent.flags = dispatchEntry.resolvedFlags & VERIFIED_MOTION_EVENT_FLAGS; |
| return sign(verifiedEvent); |
| } |
| |
| const std::array<uint8_t, 32> InputDispatcher::getSignature( |
| const KeyEntry& keyEntry, const DispatchEntry& dispatchEntry) const { |
| VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEntry(keyEntry); |
| verifiedEvent.flags = dispatchEntry.resolvedFlags & VERIFIED_KEY_EVENT_FLAGS; |
| return sign(verifiedEvent); |
| } |
| |
| void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, |
| const std::shared_ptr<Connection>& connection, |
| uint32_t seq, bool handled, nsecs_t consumeTime) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", |
| connection->getInputChannelName().c_str(), seq, toString(handled)); |
| } |
| |
| if (connection->status != Connection::Status::NORMAL) { |
| return; |
| } |
| |
| // Notify other system components and prepare to start the next dispatch cycle. |
| auto command = [this, currentTime, connection, seq, handled, consumeTime]() REQUIRES(mLock) { |
| doDispatchCycleFinishedCommand(currentTime, connection, seq, handled, consumeTime); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, |
| const std::shared_ptr<Connection>& connection, |
| bool notify) { |
| if (DEBUG_DISPATCH_CYCLE) { |
| LOG(INFO) << "channel '" << connection->getInputChannelName() << "'~ " << __func__ |
| << " - notify=" << toString(notify); |
| } |
| |
| // Clear the dispatch queues. |
| drainDispatchQueue(connection->outboundQueue); |
| traceOutboundQueueLength(*connection); |
| drainDispatchQueue(connection->waitQueue); |
| traceWaitQueueLength(*connection); |
| |
| // The connection appears to be unrecoverably broken. |
| // Ignore already broken or zombie connections. |
| if (connection->status == Connection::Status::NORMAL) { |
| connection->status = Connection::Status::BROKEN; |
| |
| if (notify) { |
| // Notify other system components. |
| ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", |
| connection->getInputChannelName().c_str()); |
| |
| auto command = [this, connection]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy.notifyInputChannelBroken(connection->getToken()); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| } |
| } |
| |
| void InputDispatcher::drainDispatchQueue(std::deque<std::unique_ptr<DispatchEntry>>& queue) { |
| while (!queue.empty()) { |
| releaseDispatchEntry(std::move(queue.front())); |
| queue.pop_front(); |
| } |
| } |
| |
| void InputDispatcher::releaseDispatchEntry(std::unique_ptr<DispatchEntry> dispatchEntry) { |
| if (dispatchEntry->hasForegroundTarget()) { |
| decrementPendingForegroundDispatches(*(dispatchEntry->eventEntry)); |
| } |
| } |
| |
| int InputDispatcher::handleReceiveCallback(int events, sp<IBinder> connectionToken) { |
| std::scoped_lock _l(mLock); |
| std::shared_ptr<Connection> connection = getConnectionLocked(connectionToken); |
| if (connection == nullptr) { |
| ALOGW("Received looper callback for unknown input channel token %p. events=0x%x", |
| connectionToken.get(), events); |
| return 0; // remove the callback |
| } |
| |
| bool notify; |
| if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { |
| if (!(events & ALOOPER_EVENT_INPUT)) { |
| ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. " |
| "events=0x%x", |
| connection->getInputChannelName().c_str(), events); |
| return 1; |
| } |
| |
| nsecs_t currentTime = now(); |
| bool gotOne = false; |
| status_t status = OK; |
| for (;;) { |
| Result<InputPublisher::ConsumerResponse> result = |
| connection->inputPublisher.receiveConsumerResponse(); |
| if (!result.ok()) { |
| status = result.error().code(); |
| break; |
| } |
| |
| if (std::holds_alternative<InputPublisher::Finished>(*result)) { |
| const InputPublisher::Finished& finish = |
| std::get<InputPublisher::Finished>(*result); |
| finishDispatchCycleLocked(currentTime, connection, finish.seq, finish.handled, |
| finish.consumeTime); |
| } else if (std::holds_alternative<InputPublisher::Timeline>(*result)) { |
| if (shouldReportMetricsForConnection(*connection)) { |
| const InputPublisher::Timeline& timeline = |
| std::get<InputPublisher::Timeline>(*result); |
| mLatencyTracker.trackGraphicsLatency(timeline.inputEventId, |
| connection->getToken(), |
| std::move(timeline.graphicsTimeline)); |
| } |
| } |
| gotOne = true; |
| } |
| if (gotOne) { |
| runCommandsLockedInterruptable(); |
| if (status == WOULD_BLOCK) { |
| return 1; |
| } |
| } |
| |
| notify = status != DEAD_OBJECT || !connection->monitor; |
| if (notify) { |
| ALOGE("channel '%s' ~ Failed to receive finished signal. status=%s(%d)", |
| connection->getInputChannelName().c_str(), statusToString(status).c_str(), |
| status); |
| } |
| } else { |
| // Monitor channels are never explicitly unregistered. |
| // We do it automatically when the remote endpoint is closed so don't warn about them. |
| const bool stillHaveWindowHandle = getWindowHandleLocked(connection->getToken()) != nullptr; |
| notify = !connection->monitor && stillHaveWindowHandle; |
| if (notify) { |
| ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. events=0x%x", |
| connection->getInputChannelName().c_str(), events); |
| } |
| } |
| |
| // Remove the channel. |
| removeInputChannelLocked(connection->getToken(), notify); |
| return 0; // remove the callback |
| } |
| |
| void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( |
| const CancelationOptions& options) { |
| // Cancel windows (i.e. non-monitors). |
| // A channel must have at least one window to receive any input. If a window was removed, the |
| // event streams directed to the window will already have been canceled during window removal. |
| // So there is no need to generate cancellations for connections without any windows. |
| const auto [cancelPointers, cancelNonPointers] = expandCancellationMode(options.mode); |
| // Generate cancellations for touched windows first. This is to avoid generating cancellations |
| // through a non-touched window if there are more than one window for an input channel. |
| if (cancelPointers) { |
| for (const auto& [displayId, touchState] : mTouchStatesByDisplay) { |
| if (options.displayId.has_value() && options.displayId != displayId) { |
| continue; |
| } |
| for (const auto& touchedWindow : touchState.windows) { |
| synthesizeCancelationEventsForWindowLocked(touchedWindow.windowHandle, options); |
| } |
| } |
| } |
| // Follow up by generating cancellations for all windows, because we don't explicitly track |
| // the windows that have an ongoing focus event stream. |
| if (cancelNonPointers) { |
| for (const auto& [_, handles] : mWindowHandlesByDisplay) { |
| for (const auto& windowHandle : handles) { |
| synthesizeCancelationEventsForWindowLocked(windowHandle, options); |
| } |
| } |
| } |
| |
| // Cancel monitors. |
| synthesizeCancelationEventsForMonitorsLocked(options); |
| } |
| |
| void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked( |
| const CancelationOptions& options) { |
| for (const auto& [_, monitors] : mGlobalMonitorsByDisplay) { |
| for (const Monitor& monitor : monitors) { |
| synthesizeCancelationEventsForConnectionLocked(monitor.connection, options, |
| /*window=*/nullptr); |
| } |
| } |
| } |
| |
| void InputDispatcher::synthesizeCancelationEventsForWindowLocked( |
| const sp<WindowInfoHandle>& windowHandle, const CancelationOptions& options, |
| const std::shared_ptr<Connection>& connection) { |
| if (windowHandle == nullptr) { |
| LOG(FATAL) << __func__ << ": Window handle must not be null"; |
| } |
| if (connection) { |
| // The connection can be optionally provided to avoid multiple lookups. |
| if (windowHandle->getToken() != connection->getToken()) { |
| LOG(FATAL) << __func__ |
| << ": Wrong connection provided for window: " << windowHandle->getName(); |
| } |
| } |
| |
| std::shared_ptr<Connection> resolvedConnection = |
| connection ? connection : getConnectionLocked(windowHandle->getToken()); |
| if (!resolvedConnection) { |
| LOG(DEBUG) << __func__ << "No connection found for window: " << windowHandle->getName(); |
| return; |
| } |
| synthesizeCancelationEventsForConnectionLocked(resolvedConnection, options, windowHandle); |
| } |
| |
| void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( |
| const std::shared_ptr<Connection>& connection, const CancelationOptions& options, |
| const sp<WindowInfoHandle>& window) { |
| if (!connection->monitor && window == nullptr) { |
| LOG(FATAL) << __func__ |
| << ": Cannot send event to non-monitor channel without a window - channel: " |
| << connection->getInputChannelName(); |
| } |
| if (connection->status != Connection::Status::NORMAL) { |
| return; |
| } |
| |
| nsecs_t currentTime = now(); |
| |
| std::vector<std::unique_ptr<EventEntry>> cancelationEvents = |
| connection->inputState.synthesizeCancelationEvents(currentTime, options); |
| |
| if (cancelationEvents.empty()) { |
| return; |
| } |
| |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("channel '%s' ~ Synthesized %zu cancelation events to bring channel back in sync " |
| "with reality: %s, mode=%s.", |
| connection->getInputChannelName().c_str(), cancelationEvents.size(), options.reason, |
| ftl::enum_string(options.mode).c_str()); |
| } |
| |
| std::string reason = std::string("reason=").append(options.reason); |
| android_log_event_list(LOGTAG_INPUT_CANCEL) |
| << connection->getInputChannelName().c_str() << reason << LOG_ID_EVENTS; |
| |
| const bool wasEmpty = connection->outboundQueue.empty(); |
| // The target to use if we don't find a window associated with the channel. |
| const InputTarget fallbackTarget{connection}; |
| const auto& token = connection->getToken(); |
| |
| for (size_t i = 0; i < cancelationEvents.size(); i++) { |
| std::unique_ptr<EventEntry> cancelationEventEntry = std::move(cancelationEvents[i]); |
| std::vector<InputTarget> targets{}; |
| |
| switch (cancelationEventEntry->type) { |
| case EventEntry::Type::KEY: { |
| const auto& keyEntry = static_cast<const KeyEntry&>(*cancelationEventEntry); |
| if (window) { |
| addWindowTargetLocked(window, InputTarget::DispatchMode::AS_IS, |
| /*targetFlags=*/{}, keyEntry.downTime, targets); |
| } else { |
| targets.emplace_back(fallbackTarget); |
| } |
| logOutboundKeyDetails("cancel - ", keyEntry); |
| break; |
| } |
| case EventEntry::Type::MOTION: { |
| const auto& motionEntry = static_cast<const MotionEntry&>(*cancelationEventEntry); |
| if (window) { |
| std::bitset<MAX_POINTER_ID + 1> pointerIds; |
| for (uint32_t pointerIndex = 0; pointerIndex < motionEntry.getPointerCount(); |
| pointerIndex++) { |
| pointerIds.set(motionEntry.pointerProperties[pointerIndex].id); |
| } |
| if (mDragState && mDragState->dragWindow->getToken() == token && |
| pointerIds.test(mDragState->pointerId)) { |
| LOG(INFO) << __func__ |
| << ": Canceling drag and drop because the pointers for the drag " |
| "window are being canceled."; |
| sendDropWindowCommandLocked(nullptr, /*x=*/0, /*y=*/0); |
| mDragState.reset(); |
| } |
| addPointerWindowTargetLocked(window, InputTarget::DispatchMode::AS_IS, |
| ftl::Flags<InputTarget::Flags>(), pointerIds, |
| motionEntry.downTime, targets); |
| } else { |
| targets.emplace_back(fallbackTarget); |
| const auto it = mDisplayInfos.find(motionEntry.displayId); |
| if (it != mDisplayInfos.end()) { |
| targets.back().displayTransform = it->second.transform; |
| targets.back().setDefaultPointerTransform(it->second.transform); |
| } |
| } |
| logOutboundMotionDetails("cancel - ", motionEntry); |
| break; |
| } |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::DRAG: { |
| LOG_ALWAYS_FATAL("Canceling %s events is not supported", |
| ftl::enum_string(cancelationEventEntry->type).c_str()); |
| break; |
| } |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: |
| case EventEntry::Type::SENSOR: { |
| LOG_ALWAYS_FATAL("%s event should not be found inside Connections's queue", |
| ftl::enum_string(cancelationEventEntry->type).c_str()); |
| break; |
| } |
| } |
| |
| if (targets.size() != 1) LOG(FATAL) << __func__ << ": InputTarget not created"; |
| enqueueDispatchEntryLocked(connection, std::move(cancelationEventEntry), targets[0]); |
| } |
| |
| // If the outbound queue was previously empty, start the dispatch cycle going. |
| if (wasEmpty && !connection->outboundQueue.empty()) { |
| startDispatchCycleLocked(currentTime, connection); |
| } |
| } |
| |
| void InputDispatcher::synthesizePointerDownEventsForConnectionLocked( |
| const nsecs_t downTime, const std::shared_ptr<Connection>& connection, |
| ftl::Flags<InputTarget::Flags> targetFlags) { |
| if (connection->status != Connection::Status::NORMAL) { |
| return; |
| } |
| |
| std::vector<std::unique_ptr<EventEntry>> downEvents = |
| connection->inputState.synthesizePointerDownEvents(downTime); |
| |
| if (downEvents.empty()) { |
| return; |
| } |
| |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("channel '%s' ~ Synthesized %zu down events to ensure consistent event stream.", |
| connection->getInputChannelName().c_str(), downEvents.size()); |
| } |
| |
| const auto [_, touchedWindowState, displayId] = |
| findTouchStateWindowAndDisplayLocked(connection->getToken()); |
| if (touchedWindowState == nullptr) { |
| LOG(FATAL) << __func__ << ": Touch state is out of sync: No touched window for token"; |
| } |
| const auto& windowHandle = touchedWindowState->windowHandle; |
| |
| const bool wasEmpty = connection->outboundQueue.empty(); |
| for (std::unique_ptr<EventEntry>& downEventEntry : downEvents) { |
| std::vector<InputTarget> targets{}; |
| switch (downEventEntry->type) { |
| case EventEntry::Type::MOTION: { |
| const auto& motionEntry = static_cast<const MotionEntry&>(*downEventEntry); |
| if (windowHandle != nullptr) { |
| std::bitset<MAX_POINTER_ID + 1> pointerIds; |
| for (uint32_t pointerIndex = 0; pointerIndex < motionEntry.getPointerCount(); |
| pointerIndex++) { |
| pointerIds.set(motionEntry.pointerProperties[pointerIndex].id); |
| } |
| addPointerWindowTargetLocked(windowHandle, InputTarget::DispatchMode::AS_IS, |
| targetFlags, pointerIds, motionEntry.downTime, |
| targets); |
| } else { |
| targets.emplace_back(connection, targetFlags); |
| const auto it = mDisplayInfos.find(motionEntry.displayId); |
| if (it != mDisplayInfos.end()) { |
| targets.back().displayTransform = it->second.transform; |
| targets.back().setDefaultPointerTransform(it->second.transform); |
| } |
| } |
| logOutboundMotionDetails("down - ", motionEntry); |
| break; |
| } |
| |
| case EventEntry::Type::KEY: |
| case EventEntry::Type::FOCUS: |
| case EventEntry::Type::TOUCH_MODE_CHANGED: |
| case EventEntry::Type::CONFIGURATION_CHANGED: |
| case EventEntry::Type::DEVICE_RESET: |
| case EventEntry::Type::POINTER_CAPTURE_CHANGED: |
| case EventEntry::Type::SENSOR: |
| case EventEntry::Type::DRAG: { |
| LOG_ALWAYS_FATAL("%s event should not be found inside Connections's queue", |
| ftl::enum_string(downEventEntry->type).c_str()); |
| break; |
| } |
| } |
| |
| if (targets.size() != 1) LOG(FATAL) << __func__ << ": InputTarget not created"; |
| enqueueDispatchEntryLocked(connection, std::move(downEventEntry), targets[0]); |
| } |
| |
| // If the outbound queue was previously empty, start the dispatch cycle going. |
| if (wasEmpty && !connection->outboundQueue.empty()) { |
| startDispatchCycleLocked(downTime, connection); |
| } |
| } |
| |
| std::unique_ptr<MotionEntry> InputDispatcher::splitMotionEvent( |
| const MotionEntry& originalMotionEntry, std::bitset<MAX_POINTER_ID + 1> pointerIds, |
| nsecs_t splitDownTime) { |
| ALOG_ASSERT(pointerIds.any()); |
| |
| uint32_t splitPointerIndexMap[MAX_POINTERS]; |
| std::vector<PointerProperties> splitPointerProperties; |
| std::vector<PointerCoords> splitPointerCoords; |
| |
| uint32_t originalPointerCount = originalMotionEntry.getPointerCount(); |
| uint32_t splitPointerCount = 0; |
| |
| for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; |
| originalPointerIndex++) { |
| const PointerProperties& pointerProperties = |
| originalMotionEntry.pointerProperties[originalPointerIndex]; |
| uint32_t pointerId = uint32_t(pointerProperties.id); |
| if (pointerIds.test(pointerId)) { |
| splitPointerIndexMap[splitPointerCount] = originalPointerIndex; |
| splitPointerProperties.push_back(pointerProperties); |
| splitPointerCoords.push_back(originalMotionEntry.pointerCoords[originalPointerIndex]); |
| splitPointerCount += 1; |
| } |
| } |
| |
| if (splitPointerCount != pointerIds.count()) { |
| // This is bad. We are missing some of the pointers that we expected to deliver. |
| // Most likely this indicates that we received an ACTION_MOVE events that has |
| // different pointer ids than we expected based on the previous ACTION_DOWN |
| // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers |
| // in this way. |
| ALOGW("Dropping split motion event because the pointer count is %d but " |
| "we expected there to be %zu pointers. This probably means we received " |
| "a broken sequence of pointer ids from the input device: %s", |
| splitPointerCount, pointerIds.count(), originalMotionEntry.getDescription().c_str()); |
| return nullptr; |
| } |
| |
| int32_t action = originalMotionEntry.action; |
| int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; |
| if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN || |
| maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { |
| int32_t originalPointerIndex = MotionEvent::getActionIndex(action); |
| const PointerProperties& pointerProperties = |
| originalMotionEntry.pointerProperties[originalPointerIndex]; |
| uint32_t pointerId = uint32_t(pointerProperties.id); |
| if (pointerIds.test(pointerId)) { |
| if (pointerIds.count() == 1) { |
| // The first/last pointer went down/up. |
| action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN |
| ? AMOTION_EVENT_ACTION_DOWN |
| : (originalMotionEntry.flags & AMOTION_EVENT_FLAG_CANCELED) != 0 |
| ? AMOTION_EVENT_ACTION_CANCEL |
| : AMOTION_EVENT_ACTION_UP; |
| } else { |
| // A secondary pointer went down/up. |
| uint32_t splitPointerIndex = 0; |
| while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { |
| splitPointerIndex += 1; |
| } |
| action = maskedAction | |
| (splitPointerIndex << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); |
| } |
| } else { |
| // An unrelated pointer changed. |
| action = AMOTION_EVENT_ACTION_MOVE; |
| } |
| } |
| |
| if (action == AMOTION_EVENT_ACTION_DOWN && splitDownTime != originalMotionEntry.eventTime) { |
| logDispatchStateLocked(); |
| LOG_ALWAYS_FATAL("Split motion event has mismatching downTime and eventTime for " |
| "ACTION_DOWN, motionEntry=%s, splitDownTime=%" PRId64, |
| originalMotionEntry.getDescription().c_str(), splitDownTime); |
| } |
| |
| int32_t newId = mIdGenerator.nextId(); |
| ATRACE_NAME_IF(ATRACE_ENABLED(), |
| StringPrintf("Split MotionEvent(id=0x%" PRIx32 ") to MotionEvent(id=0x%" PRIx32 |
| ").", |
| originalMotionEntry.id, newId)); |
| std::unique_ptr<MotionEntry> splitMotionEntry = |
| std::make_unique<MotionEntry>(newId, originalMotionEntry.injectionState, |
| originalMotionEntry.eventTime, |
| originalMotionEntry.deviceId, originalMotionEntry.source, |
| originalMotionEntry.displayId, |
| originalMotionEntry.policyFlags, action, |
| originalMotionEntry.actionButton, |
| originalMotionEntry.flags, originalMotionEntry.metaState, |
| originalMotionEntry.buttonState, |
| originalMotionEntry.classification, |
| originalMotionEntry.edgeFlags, |
| originalMotionEntry.xPrecision, |
| originalMotionEntry.yPrecision, |
| originalMotionEntry.xCursorPosition, |
| originalMotionEntry.yCursorPosition, splitDownTime, |
| splitPointerProperties, splitPointerCoords); |
| |
| return splitMotionEntry; |
| } |
| |
| void InputDispatcher::notifyInputDevicesChanged(const NotifyInputDevicesChangedArgs& args) { |
| std::scoped_lock _l(mLock); |
| mLatencyTracker.setInputDevices(args.inputDeviceInfos); |
| } |
| |
| void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs& args) { |
| if (debugInboundEventDetails()) { |
| ALOGD("notifyConfigurationChanged - eventTime=%" PRId64, args.eventTime); |
| } |
| |
| bool needWake = false; |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| std::unique_ptr<ConfigurationChangedEntry> newEntry = |
| std::make_unique<ConfigurationChangedEntry>(args.id, args.eventTime); |
| needWake = enqueueInboundEventLocked(std::move(newEntry)); |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| } |
| |
| void InputDispatcher::notifyKey(const NotifyKeyArgs& args) { |
| ALOGD_IF(debugInboundEventDetails(), |
| "notifyKey - id=%" PRIx32 ", eventTime=%" PRId64 |
| ", deviceId=%d, source=%s, displayId=%" PRId32 |
| "policyFlags=0x%x, action=%s, flags=0x%x, keyCode=%s, scanCode=0x%x, metaState=0x%x, " |
| "downTime=%" PRId64, |
| args.id, args.eventTime, args.deviceId, inputEventSourceToString(args.source).c_str(), |
| args.displayId, args.policyFlags, KeyEvent::actionToString(args.action), args.flags, |
| KeyEvent::getLabel(args.keyCode), args.scanCode, args.metaState, args.downTime); |
| Result<void> keyCheck = validateKeyEvent(args.action); |
| if (!keyCheck.ok()) { |
| LOG(ERROR) << "invalid key event: " << keyCheck.error(); |
| return; |
| } |
| |
| uint32_t policyFlags = args.policyFlags; |
| int32_t flags = args.flags; |
| int32_t metaState = args.metaState; |
| // InputDispatcher tracks and generates key repeats on behalf of |
| // whatever notifies it, so repeatCount should always be set to 0 |
| constexpr int32_t repeatCount = 0; |
| if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { |
| policyFlags |= POLICY_FLAG_VIRTUAL; |
| flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; |
| } |
| if (policyFlags & POLICY_FLAG_FUNCTION) { |
| metaState |= AMETA_FUNCTION_ON; |
| } |
| |
| policyFlags |= POLICY_FLAG_TRUSTED; |
| |
| int32_t keyCode = args.keyCode; |
| KeyEvent event; |
| event.initialize(args.id, args.deviceId, args.source, args.displayId, INVALID_HMAC, args.action, |
| flags, keyCode, args.scanCode, metaState, repeatCount, args.downTime, |
| args.eventTime); |
| |
| android::base::Timer t; |
| mPolicy.interceptKeyBeforeQueueing(event, /*byref*/ policyFlags); |
| if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { |
| ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", |
| std::to_string(t.duration().count()).c_str()); |
| } |
| |
| bool needWake = false; |
| { // acquire lock |
| mLock.lock(); |
| |
| if (shouldSendKeyToInputFilterLocked(args)) { |
| mLock.unlock(); |
| |
| policyFlags |= POLICY_FLAG_FILTERED; |
| if (!mPolicy.filterInputEvent(event, policyFlags)) { |
| return; // event was consumed by the filter |
| } |
| |
| mLock.lock(); |
| } |
| |
| std::unique_ptr<KeyEntry> newEntry = |
| std::make_unique<KeyEntry>(args.id, /*injectionState=*/nullptr, args.eventTime, |
| args.deviceId, args.source, args.displayId, policyFlags, |
| args.action, flags, keyCode, args.scanCode, metaState, |
| repeatCount, args.downTime); |
| if (mTracer) { |
| newEntry->traceTracker = mTracer->traceInboundEvent(*newEntry); |
| } |
| |
| needWake = enqueueInboundEventLocked(std::move(newEntry)); |
| mLock.unlock(); |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| } |
| |
| bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs& args) { |
| return mInputFilterEnabled; |
| } |
| |
| void InputDispatcher::notifyMotion(const NotifyMotionArgs& args) { |
| if (debugInboundEventDetails()) { |
| ALOGD("notifyMotion - id=%" PRIx32 " eventTime=%" PRId64 ", deviceId=%d, source=%s, " |
| "displayId=%" PRId32 ", policyFlags=0x%x, " |
| "action=%s, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, " |
| "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, xCursorPosition=%f, " |
| "yCursorPosition=%f, downTime=%" PRId64, |
| args.id, args.eventTime, args.deviceId, inputEventSourceToString(args.source).c_str(), |
| args.displayId, args.policyFlags, MotionEvent::actionToString(args.action).c_str(), |
| args.actionButton, args.flags, args.metaState, args.buttonState, args.edgeFlags, |
| args.xPrecision, args.yPrecision, args.xCursorPosition, args.yCursorPosition, |
| args.downTime); |
| for (uint32_t i = 0; i < args.getPointerCount(); i++) { |
| ALOGD(" Pointer %d: id=%d, toolType=%s, x=%f, y=%f, pressure=%f, size=%f, " |
| "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, orientation=%f", |
| i, args.pointerProperties[i].id, |
| ftl::enum_string(args.pointerProperties[i].toolType).c_str(), |
| args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), |
| args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), |
| args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), |
| args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), |
| args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), |
| args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), |
| args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), |
| args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), |
| args.pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); |
| } |
| } |
| |
| Result<void> motionCheck = |
| validateMotionEvent(args.action, args.actionButton, args.getPointerCount(), |
| args.pointerProperties.data()); |
| if (!motionCheck.ok()) { |
| LOG(FATAL) << "Invalid event: " << args.dump() << "; reason: " << motionCheck.error(); |
| return; |
| } |
| |
| if (DEBUG_VERIFY_EVENTS) { |
| auto [it, _] = |
| mVerifiersByDisplay.try_emplace(args.displayId, |
| StringPrintf("display %" PRId32, args.displayId)); |
| Result<void> result = |
| it->second.processMovement(args.deviceId, args.source, args.action, |
| args.getPointerCount(), args.pointerProperties.data(), |
| args.pointerCoords.data(), args.flags); |
| if (!result.ok()) { |
| LOG(FATAL) << "Bad stream: " << result.error() << " caused by " << args.dump(); |
| } |
| } |
| |
| uint32_t policyFlags = args.policyFlags; |
| policyFlags |= POLICY_FLAG_TRUSTED; |
| |
| android::base::Timer t; |
| mPolicy.interceptMotionBeforeQueueing(args.displayId, args.source, args.action, args.eventTime, |
| policyFlags); |
| if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { |
| ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", |
| std::to_string(t.duration().count()).c_str()); |
| } |
| |
| bool needWake = false; |
| { // acquire lock |
| mLock.lock(); |
| if (!(policyFlags & POLICY_FLAG_PASS_TO_USER)) { |
| // Set the flag anyway if we already have an ongoing gesture. That would allow us to |
| // complete the processing of the current stroke. |
| const auto touchStateIt = mTouchStatesByDisplay.find(args.displayId); |
| if (touchStateIt != mTouchStatesByDisplay.end()) { |
| const TouchState& touchState = touchStateIt->second; |
| if (touchState.hasTouchingPointers(args.deviceId) || |
| touchState.hasHoveringPointers(args.deviceId)) { |
| policyFlags |= POLICY_FLAG_PASS_TO_USER; |
| } |
| } |
| } |
| |
| if (shouldSendMotionToInputFilterLocked(args)) { |
| ui::Transform displayTransform; |
| if (const auto it = mDisplayInfos.find(args.displayId); it != mDisplayInfos.end()) { |
| displayTransform = it->second.transform; |
| } |
| |
| mLock.unlock(); |
| |
| MotionEvent event; |
| event.initialize(args.id, args.deviceId, args.source, args.displayId, INVALID_HMAC, |
| args.action, args.actionButton, args.flags, args.edgeFlags, |
| args.metaState, args.buttonState, args.classification, |
| displayTransform, args.xPrecision, args.yPrecision, |
| args.xCursorPosition, args.yCursorPosition, displayTransform, |
| args.downTime, args.eventTime, args.getPointerCount(), |
| args.pointerProperties.data(), args.pointerCoords.data()); |
| |
| policyFlags |= POLICY_FLAG_FILTERED; |
| if (!mPolicy.filterInputEvent(event, policyFlags)) { |
| return; // event was consumed by the filter |
| } |
| |
| mLock.lock(); |
| } |
| |
| // Just enqueue a new motion event. |
| std::unique_ptr<MotionEntry> newEntry = |
| std::make_unique<MotionEntry>(args.id, /*injectionState=*/nullptr, args.eventTime, |
| args.deviceId, args.source, args.displayId, |
| policyFlags, args.action, args.actionButton, |
| args.flags, args.metaState, args.buttonState, |
| args.classification, args.edgeFlags, args.xPrecision, |
| args.yPrecision, args.xCursorPosition, |
| args.yCursorPosition, args.downTime, |
| args.pointerProperties, args.pointerCoords); |
| if (mTracer) { |
| newEntry->traceTracker = mTracer->traceInboundEvent(*newEntry); |
| } |
| |
| if (args.id != android::os::IInputConstants::INVALID_INPUT_EVENT_ID && |
| IdGenerator::getSource(args.id) == IdGenerator::Source::INPUT_READER && |
| !mInputFilterEnabled) { |
| const bool isDown = args.action == AMOTION_EVENT_ACTION_DOWN; |
| std::set<InputDeviceUsageSource> sources = getUsageSourcesForMotionArgs(args); |
| mLatencyTracker.trackListener(args.id, isDown, args.eventTime, args.readTime, |
| args.deviceId, sources); |
| } |
| |
| needWake = enqueueInboundEventLocked(std::move(newEntry)); |
| mLock.unlock(); |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| } |
| |
| void InputDispatcher::notifySensor(const NotifySensorArgs& args) { |
| if (debugInboundEventDetails()) { |
| ALOGD("notifySensor - id=%" PRIx32 " eventTime=%" PRId64 ", deviceId=%d, source=0x%x, " |
| " sensorType=%s", |
| args.id, args.eventTime, args.deviceId, args.source, |
| ftl::enum_string(args.sensorType).c_str()); |
| } |
| |
| bool needWake = false; |
| { // acquire lock |
| mLock.lock(); |
| |
| // Just enqueue a new sensor event. |
| std::unique_ptr<SensorEntry> newEntry = |
| std::make_unique<SensorEntry>(args.id, args.eventTime, args.deviceId, args.source, |
| /* policyFlags=*/0, args.hwTimestamp, args.sensorType, |
| args.accuracy, args.accuracyChanged, args.values); |
| |
| needWake = enqueueInboundEventLocked(std::move(newEntry)); |
| mLock.unlock(); |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| } |
| |
| void InputDispatcher::notifyVibratorState(const NotifyVibratorStateArgs& args) { |
| if (debugInboundEventDetails()) { |
| ALOGD("notifyVibratorState - eventTime=%" PRId64 ", device=%d, isOn=%d", args.eventTime, |
| args.deviceId, args.isOn); |
| } |
| mPolicy.notifyVibratorState(args.deviceId, args.isOn); |
| } |
| |
| bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs& args) { |
| return mInputFilterEnabled; |
| } |
| |
| void InputDispatcher::notifySwitch(const NotifySwitchArgs& args) { |
| if (debugInboundEventDetails()) { |
| ALOGD("notifySwitch - eventTime=%" PRId64 ", policyFlags=0x%x, switchValues=0x%08x, " |
| "switchMask=0x%08x", |
| args.eventTime, args.policyFlags, args.switchValues, args.switchMask); |
| } |
| |
| uint32_t policyFlags = args.policyFlags; |
| policyFlags |= POLICY_FLAG_TRUSTED; |
| mPolicy.notifySwitch(args.eventTime, args.switchValues, args.switchMask, policyFlags); |
| } |
| |
| void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs& args) { |
| if (debugInboundEventDetails()) { |
| ALOGD("notifyDeviceReset - eventTime=%" PRId64 ", deviceId=%d", args.eventTime, |
| args.deviceId); |
| } |
| |
| bool needWake = false; |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| std::unique_ptr<DeviceResetEntry> newEntry = |
| std::make_unique<DeviceResetEntry>(args.id, args.eventTime, args.deviceId); |
| needWake = enqueueInboundEventLocked(std::move(newEntry)); |
| |
| for (auto& [_, verifier] : mVerifiersByDisplay) { |
| verifier.resetDevice(args.deviceId); |
| } |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| } |
| |
| void InputDispatcher::notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs& args) { |
| if (debugInboundEventDetails()) { |
| ALOGD("notifyPointerCaptureChanged - eventTime=%" PRId64 ", enabled=%s", args.eventTime, |
| args.request.enable ? "true" : "false"); |
| } |
| |
| bool needWake = false; |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| auto entry = |
| std::make_unique<PointerCaptureChangedEntry>(args.id, args.eventTime, args.request); |
| needWake = enqueueInboundEventLocked(std::move(entry)); |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| } |
| |
| InputEventInjectionResult InputDispatcher::injectInputEvent(const InputEvent* event, |
| std::optional<gui::Uid> targetUid, |
| InputEventInjectionSync syncMode, |
| std::chrono::milliseconds timeout, |
| uint32_t policyFlags) { |
| Result<void> eventValidation = validateInputEvent(*event); |
| if (!eventValidation.ok()) { |
| LOG(INFO) << "Injection failed: invalid event: " << eventValidation.error(); |
| return InputEventInjectionResult::FAILED; |
| } |
| |
| if (debugInboundEventDetails()) { |
| LOG(INFO) << __func__ << ": targetUid=" << toString(targetUid, &uidString) |
| << ", syncMode=" << ftl::enum_string(syncMode) << ", timeout=" << timeout.count() |
| << "ms, policyFlags=0x" << std::hex << policyFlags << std::dec |
| << ", event=" << *event; |
| } |
| nsecs_t endTime = now() + std::chrono::duration_cast<std::chrono::nanoseconds>(timeout).count(); |
| |
| policyFlags |= POLICY_FLAG_INJECTED | POLICY_FLAG_TRUSTED; |
| |
| // For all injected events, set device id = VIRTUAL_KEYBOARD_ID. The only exception is events |
| // that have gone through the InputFilter. If the event passed through the InputFilter, assign |
| // the provided device id. If the InputFilter is accessibility, and it modifies or synthesizes |
| // the injected event, it is responsible for setting POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY. |
| // For those events, we will set FLAG_IS_ACCESSIBILITY_EVENT to allow apps to distinguish them |
| // from events that originate from actual hardware. |
| DeviceId resolvedDeviceId = VIRTUAL_KEYBOARD_ID; |
| if (policyFlags & POLICY_FLAG_FILTERED) { |
| resolvedDeviceId = event->getDeviceId(); |
| } |
| |
| const bool isAsync = syncMode == InputEventInjectionSync::NONE; |
| auto injectionState = std::make_shared<InjectionState>(targetUid, isAsync); |
| |
| std::queue<std::unique_ptr<EventEntry>> injectedEntries; |
| switch (event->getType()) { |
| case InputEventType::KEY: { |
| const KeyEvent& incomingKey = static_cast<const KeyEvent&>(*event); |
| const int32_t action = incomingKey.getAction(); |
| int32_t flags = incomingKey.getFlags(); |
| if (policyFlags & POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY) { |
| flags |= AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT; |
| } |
| int32_t keyCode = incomingKey.getKeyCode(); |
| int32_t metaState = incomingKey.getMetaState(); |
| KeyEvent keyEvent; |
| keyEvent.initialize(incomingKey.getId(), resolvedDeviceId, incomingKey.getSource(), |
| incomingKey.getDisplayId(), INVALID_HMAC, action, flags, keyCode, |
| incomingKey.getScanCode(), metaState, incomingKey.getRepeatCount(), |
| incomingKey.getDownTime(), incomingKey.getEventTime()); |
| |
| if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { |
| policyFlags |= POLICY_FLAG_VIRTUAL; |
| } |
| |
| if (!(policyFlags & POLICY_FLAG_FILTERED)) { |
| android::base::Timer t; |
| mPolicy.interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags); |
| if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { |
| ALOGW("Excessive delay in interceptKeyBeforeQueueing; took %s ms", |
| std::to_string(t.duration().count()).c_str()); |
| } |
| } |
| |
| mLock.lock(); |
| std::unique_ptr<KeyEntry> injectedEntry = |
| std::make_unique<KeyEntry>(incomingKey.getId(), injectionState, |
| incomingKey.getEventTime(), resolvedDeviceId, |
| incomingKey.getSource(), incomingKey.getDisplayId(), |
| policyFlags, action, flags, keyCode, |
| incomingKey.getScanCode(), metaState, |
| incomingKey.getRepeatCount(), |
| incomingKey.getDownTime()); |
| if (mTracer) { |
| injectedEntry->traceTracker = mTracer->traceInboundEvent(*injectedEntry); |
| } |
| injectedEntries.push(std::move(injectedEntry)); |
| break; |
| } |
| |
| case InputEventType::MOTION: { |
| const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event); |
| const bool isPointerEvent = |
| isFromSource(event->getSource(), AINPUT_SOURCE_CLASS_POINTER); |
| // If a pointer event has no displayId specified, inject it to the default display. |
| const uint32_t displayId = isPointerEvent && (event->getDisplayId() == ADISPLAY_ID_NONE) |
| ? ADISPLAY_ID_DEFAULT |
| : event->getDisplayId(); |
| int32_t flags = motionEvent.getFlags(); |
| |
| if (!(policyFlags & POLICY_FLAG_FILTERED)) { |
| nsecs_t eventTime = motionEvent.getEventTime(); |
| android::base::Timer t; |
| mPolicy.interceptMotionBeforeQueueing(displayId, motionEvent.getSource(), |
| motionEvent.getAction(), eventTime, |
| /*byref*/ policyFlags); |
| if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { |
| ALOGW("Excessive delay in interceptMotionBeforeQueueing; took %s ms", |
| std::to_string(t.duration().count()).c_str()); |
| } |
| } |
| |
| if (policyFlags & POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY) { |
| flags |= AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT; |
| } |
| |
| mLock.lock(); |
| const nsecs_t* sampleEventTimes = motionEvent.getSampleEventTimes(); |
| const size_t pointerCount = motionEvent.getPointerCount(); |
| const std::vector<PointerProperties> |
| pointerProperties(motionEvent.getPointerProperties(), |
| motionEvent.getPointerProperties() + pointerCount); |
| |
| const PointerCoords* samplePointerCoords = motionEvent.getSamplePointerCoords(); |
| std::unique_ptr<MotionEntry> injectedEntry = |
| std::make_unique<MotionEntry>(motionEvent.getId(), injectionState, |
| *sampleEventTimes, resolvedDeviceId, |
| motionEvent.getSource(), displayId, policyFlags, |
| motionEvent.getAction(), |
| motionEvent.getActionButton(), flags, |
| motionEvent.getMetaState(), |
| motionEvent.getButtonState(), |
| motionEvent.getClassification(), |
| motionEvent.getEdgeFlags(), |
| motionEvent.getXPrecision(), |
| motionEvent.getYPrecision(), |
| motionEvent.getRawXCursorPosition(), |
| motionEvent.getRawYCursorPosition(), |
| motionEvent.getDownTime(), pointerProperties, |
| std::vector<PointerCoords>(samplePointerCoords, |
| samplePointerCoords + |
| pointerCount)); |
| transformMotionEntryForInjectionLocked(*injectedEntry, motionEvent.getTransform()); |
| if (mTracer) { |
| injectedEntry->traceTracker = mTracer->traceInboundEvent(*injectedEntry); |
| } |
| injectedEntries.push(std::move(injectedEntry)); |
| for (size_t i = motionEvent.getHistorySize(); i > 0; i--) { |
| sampleEventTimes += 1; |
| samplePointerCoords += motionEvent.getPointerCount(); |
| std::unique_ptr<MotionEntry> nextInjectedEntry = std::make_unique< |
| MotionEntry>(motionEvent.getId(), injectionState, *sampleEventTimes, |
| resolvedDeviceId, motionEvent.getSource(), displayId, |
| policyFlags, motionEvent.getAction(), |
| motionEvent.getActionButton(), flags, |
| motionEvent.getMetaState(), motionEvent.getButtonState(), |
| motionEvent.getClassification(), motionEvent.getEdgeFlags(), |
| motionEvent.getXPrecision(), motionEvent.getYPrecision(), |
| motionEvent.getRawXCursorPosition(), |
| motionEvent.getRawYCursorPosition(), motionEvent.getDownTime(), |
| pointerProperties, |
| std::vector<PointerCoords>(samplePointerCoords, |
| samplePointerCoords + |
| pointerCount)); |
| transformMotionEntryForInjectionLocked(*nextInjectedEntry, |
| motionEvent.getTransform()); |
| injectedEntries.push(std::move(nextInjectedEntry)); |
| } |
| break; |
| } |
| |
| default: |
| LOG(WARNING) << "Cannot inject " << ftl::enum_string(event->getType()) << " events"; |
| return InputEventInjectionResult::FAILED; |
| } |
| |
| bool needWake = false; |
| while (!injectedEntries.empty()) { |
| if (DEBUG_INJECTION) { |
| LOG(INFO) << "Injecting " << injectedEntries.front()->getDescription(); |
| } |
| needWake |= enqueueInboundEventLocked(std::move(injectedEntries.front())); |
| injectedEntries.pop(); |
| } |
| |
| mLock.unlock(); |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| |
| InputEventInjectionResult injectionResult; |
| { // acquire lock |
| std::unique_lock _l(mLock); |
| |
| if (syncMode == InputEventInjectionSync::NONE) { |
| injectionResult = InputEventInjectionResult::SUCCEEDED; |
| } else { |
| for (;;) { |
| injectionResult = injectionState->injectionResult; |
| if (injectionResult != InputEventInjectionResult::PENDING) { |
| break; |
| } |
| |
| nsecs_t remainingTimeout = endTime - now(); |
| if (remainingTimeout <= 0) { |
| if (DEBUG_INJECTION) { |
| ALOGD("injectInputEvent - Timed out waiting for injection result " |
| "to become available."); |
| } |
| injectionResult = InputEventInjectionResult::TIMED_OUT; |
| break; |
| } |
| |
| mInjectionResultAvailable.wait_for(_l, std::chrono::nanoseconds(remainingTimeout)); |
| } |
| |
| if (injectionResult == InputEventInjectionResult::SUCCEEDED && |
| syncMode == InputEventInjectionSync::WAIT_FOR_FINISHED) { |
| while (injectionState->pendingForegroundDispatches != 0) { |
| if (DEBUG_INJECTION) { |
| ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", |
| injectionState->pendingForegroundDispatches); |
| } |
| nsecs_t remainingTimeout = endTime - now(); |
| if (remainingTimeout <= 0) { |
| if (DEBUG_INJECTION) { |
| ALOGD("injectInputEvent - Timed out waiting for pending foreground " |
| "dispatches to finish."); |
| } |
| injectionResult = InputEventInjectionResult::TIMED_OUT; |
| break; |
| } |
| |
| mInjectionSyncFinished.wait_for(_l, std::chrono::nanoseconds(remainingTimeout)); |
| } |
| } |
| } |
| } // release lock |
| |
| if (DEBUG_INJECTION) { |
| LOG(INFO) << "injectInputEvent - Finished with result " |
| << ftl::enum_string(injectionResult); |
| } |
| |
| return injectionResult; |
| } |
| |
| std::unique_ptr<VerifiedInputEvent> InputDispatcher::verifyInputEvent(const InputEvent& event) { |
| std::array<uint8_t, 32> calculatedHmac; |
| std::unique_ptr<VerifiedInputEvent> result; |
| switch (event.getType()) { |
| case InputEventType::KEY: { |
| const KeyEvent& keyEvent = static_cast<const KeyEvent&>(event); |
| VerifiedKeyEvent verifiedKeyEvent = verifiedKeyEventFromKeyEvent(keyEvent); |
| result = std::make_unique<VerifiedKeyEvent>(verifiedKeyEvent); |
| calculatedHmac = sign(verifiedKeyEvent); |
| break; |
| } |
| case InputEventType::MOTION: { |
| const MotionEvent& motionEvent = static_cast<const MotionEvent&>(event); |
| VerifiedMotionEvent verifiedMotionEvent = |
| verifiedMotionEventFromMotionEvent(motionEvent); |
| result = std::make_unique<VerifiedMotionEvent>(verifiedMotionEvent); |
| calculatedHmac = sign(verifiedMotionEvent); |
| break; |
| } |
| default: { |
| LOG(ERROR) << "Cannot verify events of type " << ftl::enum_string(event.getType()); |
| return nullptr; |
| } |
| } |
| if (calculatedHmac == INVALID_HMAC) { |
| return nullptr; |
| } |
| if (0 != CRYPTO_memcmp(calculatedHmac.data(), event.getHmac().data(), calculatedHmac.size())) { |
| return nullptr; |
| } |
| return result; |
| } |
| |
| void InputDispatcher::setInjectionResult(const EventEntry& entry, |
| InputEventInjectionResult injectionResult) { |
| if (!entry.injectionState) { |
| // Not an injected event. |
| return; |
| } |
| |
| InjectionState& injectionState = *entry.injectionState; |
| if (DEBUG_INJECTION) { |
| LOG(INFO) << "Setting input event injection result to " |
| << ftl::enum_string(injectionResult); |
| } |
| |
| if (injectionState.injectionIsAsync && !(entry.policyFlags & POLICY_FLAG_FILTERED)) { |
| // Log the outcome since the injector did not wait for the injection result. |
| switch (injectionResult) { |
| case InputEventInjectionResult::SUCCEEDED: |
| ALOGV("Asynchronous input event injection succeeded."); |
| break; |
| case InputEventInjectionResult::TARGET_MISMATCH: |
| ALOGV("Asynchronous input event injection target mismatch."); |
| break; |
| case InputEventInjectionResult::FAILED: |
| ALOGW("Asynchronous input event injection failed."); |
| break; |
| case InputEventInjectionResult::TIMED_OUT: |
| ALOGW("Asynchronous input event injection timed out."); |
| break; |
| case InputEventInjectionResult::PENDING: |
| ALOGE("Setting result to 'PENDING' for asynchronous injection"); |
| break; |
| } |
| } |
| |
| injectionState.injectionResult = injectionResult; |
| mInjectionResultAvailable.notify_all(); |
| } |
| |
| void InputDispatcher::transformMotionEntryForInjectionLocked( |
| MotionEntry& entry, const ui::Transform& injectedTransform) const { |
| // Input injection works in the logical display coordinate space, but the input pipeline works |
| // display space, so we need to transform the injected events accordingly. |
| const auto it = mDisplayInfos.find(entry.displayId); |
| if (it == mDisplayInfos.end()) return; |
| const auto& transformToDisplay = it->second.transform.inverse() * injectedTransform; |
| |
| if (entry.xCursorPosition != AMOTION_EVENT_INVALID_CURSOR_POSITION && |
| entry.yCursorPosition != AMOTION_EVENT_INVALID_CURSOR_POSITION) { |
| const vec2 cursor = |
| MotionEvent::calculateTransformedXY(entry.source, transformToDisplay, |
| {entry.xCursorPosition, entry.yCursorPosition}); |
| entry.xCursorPosition = cursor.x; |
| entry.yCursorPosition = cursor.y; |
| } |
| for (uint32_t i = 0; i < entry.getPointerCount(); i++) { |
| entry.pointerCoords[i] = |
| MotionEvent::calculateTransformedCoords(entry.source, transformToDisplay, |
| entry.pointerCoords[i]); |
| } |
| } |
| |
| void InputDispatcher::incrementPendingForegroundDispatches(const EventEntry& entry) { |
| if (entry.injectionState) { |
| entry.injectionState->pendingForegroundDispatches += 1; |
| } |
| } |
| |
| void InputDispatcher::decrementPendingForegroundDispatches(const EventEntry& entry) { |
| if (entry.injectionState) { |
| entry.injectionState->pendingForegroundDispatches -= 1; |
| |
| if (entry.injectionState->pendingForegroundDispatches == 0) { |
| mInjectionSyncFinished.notify_all(); |
| } |
| } |
| } |
| |
| const std::vector<sp<WindowInfoHandle>>& InputDispatcher::getWindowHandlesLocked( |
| int32_t displayId) const { |
| static const std::vector<sp<WindowInfoHandle>> EMPTY_WINDOW_HANDLES; |
| auto it = mWindowHandlesByDisplay.find(displayId); |
| return it != mWindowHandlesByDisplay.end() ? it->second : EMPTY_WINDOW_HANDLES; |
| } |
| |
| sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked( |
| const sp<IBinder>& windowHandleToken, std::optional<int32_t> displayId) const { |
| if (windowHandleToken == nullptr) { |
| return nullptr; |
| } |
| |
| if (!displayId) { |
| // Look through all displays. |
| for (auto& it : mWindowHandlesByDisplay) { |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = it.second; |
| for (const sp<WindowInfoHandle>& windowHandle : windowHandles) { |
| if (windowHandle->getToken() == windowHandleToken) { |
| return windowHandle; |
| } |
| } |
| } |
| return nullptr; |
| } |
| |
| // Only look through the requested display. |
| for (const sp<WindowInfoHandle>& windowHandle : getWindowHandlesLocked(*displayId)) { |
| if (windowHandle->getToken() == windowHandleToken) { |
| return windowHandle; |
| } |
| } |
| return nullptr; |
| } |
| |
| sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked( |
| const sp<WindowInfoHandle>& windowHandle) const { |
| for (auto& it : mWindowHandlesByDisplay) { |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = it.second; |
| for (const sp<WindowInfoHandle>& handle : windowHandles) { |
| if (handle->getId() == windowHandle->getId() && |
| handle->getToken() == windowHandle->getToken()) { |
| if (windowHandle->getInfo()->displayId != it.first) { |
| ALOGE("Found window %s in display %" PRId32 |
| ", but it should belong to display %" PRId32, |
| windowHandle->getName().c_str(), it.first, |
| windowHandle->getInfo()->displayId); |
| } |
| return handle; |
| } |
| } |
| } |
| return nullptr; |
| } |
| |
| sp<WindowInfoHandle> InputDispatcher::getFocusedWindowHandleLocked(int displayId) const { |
| sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(displayId); |
| return getWindowHandleLocked(focusedToken, displayId); |
| } |
| |
| ui::Transform InputDispatcher::getTransformLocked(int32_t displayId) const { |
| auto displayInfoIt = mDisplayInfos.find(displayId); |
| return displayInfoIt != mDisplayInfos.end() ? displayInfoIt->second.transform |
| : kIdentityTransform; |
| } |
| |
| bool InputDispatcher::canWindowReceiveMotionLocked(const sp<WindowInfoHandle>& window, |
| const MotionEntry& motionEntry) const { |
| const WindowInfo& info = *window->getInfo(); |
| |
| // Skip spy window targets that are not valid for targeted injection. |
| if (const auto err = verifyTargetedInjection(window, motionEntry); err) { |
| return false; |
| } |
| |
| if (info.inputConfig.test(WindowInfo::InputConfig::PAUSE_DISPATCHING)) { |
| ALOGI("Not sending touch event to %s because it is paused", window->getName().c_str()); |
| return false; |
| } |
| |
| if (info.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL)) { |
| ALOGW("Not sending touch gesture to %s because it has config NO_INPUT_CHANNEL", |
| window->getName().c_str()); |
| return false; |
| } |
| |
| std::shared_ptr<Connection> connection = getConnectionLocked(window->getToken()); |
| if (connection == nullptr) { |
| ALOGW("Not sending touch to %s because there's no corresponding connection", |
| window->getName().c_str()); |
| return false; |
| } |
| |
| if (!connection->responsive) { |
| ALOGW("Not sending touch to %s because it is not responsive", window->getName().c_str()); |
| return false; |
| } |
| |
| // Drop events that can't be trusted due to occlusion |
| const auto [x, y] = resolveTouchedPosition(motionEntry); |
| TouchOcclusionInfo occlusionInfo = computeTouchOcclusionInfoLocked(window, x, y); |
| if (!isTouchTrustedLocked(occlusionInfo)) { |
| if (DEBUG_TOUCH_OCCLUSION) { |
| ALOGD("Stack of obscuring windows during untrusted touch (%.1f, %.1f):", x, y); |
| for (const auto& log : occlusionInfo.debugInfo) { |
| ALOGD("%s", log.c_str()); |
| } |
| } |
| ALOGW("Dropping untrusted touch event due to %s/%s", occlusionInfo.obscuringPackage.c_str(), |
| occlusionInfo.obscuringUid.toString().c_str()); |
| return false; |
| } |
| |
| // Drop touch events if requested by input feature |
| if (shouldDropInput(motionEntry, window)) { |
| return false; |
| } |
| |
| // Ignore touches if stylus is down anywhere on screen |
| if (info.inputConfig.test(WindowInfo::InputConfig::GLOBAL_STYLUS_BLOCKS_TOUCH) && |
| isStylusActiveInDisplay(info.displayId, mTouchStatesByDisplay)) { |
| LOG(INFO) << "Dropping touch from " << window->getName() << " because stylus is active"; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void InputDispatcher::updateWindowHandlesForDisplayLocked( |
| const std::vector<sp<WindowInfoHandle>>& windowInfoHandles, int32_t displayId) { |
| if (windowInfoHandles.empty()) { |
| // Remove all handles on a display if there are no windows left. |
| mWindowHandlesByDisplay.erase(displayId); |
| return; |
| } |
| |
| // Since we compare the pointer of input window handles across window updates, we need |
| // to make sure the handle object for the same window stays unchanged across updates. |
| const std::vector<sp<WindowInfoHandle>>& oldHandles = getWindowHandlesLocked(displayId); |
| std::unordered_map<int32_t /*id*/, sp<WindowInfoHandle>> oldHandlesById; |
| for (const sp<WindowInfoHandle>& handle : oldHandles) { |
| oldHandlesById[handle->getId()] = handle; |
| } |
| |
| std::vector<sp<WindowInfoHandle>> newHandles; |
| for (const sp<WindowInfoHandle>& handle : windowInfoHandles) { |
| const WindowInfo* info = handle->getInfo(); |
| if (getConnectionLocked(handle->getToken()) == nullptr) { |
| const bool noInputChannel = |
| info->inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL); |
| const bool canReceiveInput = |
| !info->inputConfig.test(WindowInfo::InputConfig::NOT_TOUCHABLE) || |
| !info->inputConfig.test(WindowInfo::InputConfig::NOT_FOCUSABLE); |
| if (canReceiveInput && !noInputChannel) { |
| ALOGV("Window handle %s has no registered input channel", |
| handle->getName().c_str()); |
| continue; |
| } |
| } |
| |
| if (info->displayId != displayId) { |
| ALOGE("Window %s updated by wrong display %d, should belong to display %d", |
| handle->getName().c_str(), displayId, info->displayId); |
| continue; |
| } |
| |
| if ((oldHandlesById.find(handle->getId()) != oldHandlesById.end()) && |
| (oldHandlesById.at(handle->getId())->getToken() == handle->getToken())) { |
| const sp<WindowInfoHandle>& oldHandle = oldHandlesById.at(handle->getId()); |
| oldHandle->updateFrom(handle); |
| newHandles.push_back(oldHandle); |
| } else { |
| newHandles.push_back(handle); |
| } |
| } |
| |
| // Insert or replace |
| mWindowHandlesByDisplay[displayId] = newHandles; |
| } |
| |
| /** |
| * Called from InputManagerService, update window handle list by displayId that can receive input. |
| * A window handle contains information about InputChannel, Touch Region, Types, Focused,... |
| * If set an empty list, remove all handles from the specific display. |
| * For focused handle, check if need to change and send a cancel event to previous one. |
| * For removed handle, check if need to send a cancel event if already in touch. |
| */ |
| void InputDispatcher::setInputWindowsLocked( |
| const std::vector<sp<WindowInfoHandle>>& windowInfoHandles, int32_t displayId) { |
| if (DEBUG_FOCUS) { |
| std::string windowList; |
| for (const sp<WindowInfoHandle>& iwh : windowInfoHandles) { |
| windowList += iwh->getName() + " "; |
| } |
| LOG(INFO) << "setInputWindows displayId=" << displayId << " " << windowList; |
| } |
| |
| // Check preconditions for new input windows |
| for (const sp<WindowInfoHandle>& window : windowInfoHandles) { |
| const WindowInfo& info = *window->getInfo(); |
| |
| // Ensure all tokens are null if the window has feature NO_INPUT_CHANNEL |
| const bool noInputWindow = info.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL); |
| if (noInputWindow && window->getToken() != nullptr) { |
| ALOGE("%s has feature NO_INPUT_WINDOW, but a non-null token. Clearing", |
| window->getName().c_str()); |
| window->releaseChannel(); |
| } |
| |
| // Ensure all spy windows are trusted overlays |
| LOG_ALWAYS_FATAL_IF(info.isSpy() && |
| !info.inputConfig.test( |
| WindowInfo::InputConfig::TRUSTED_OVERLAY), |
| "%s has feature SPY, but is not a trusted overlay.", |
| window->getName().c_str()); |
| |
| // Ensure all stylus interceptors are trusted overlays |
| LOG_ALWAYS_FATAL_IF(info.interceptsStylus() && |
| !info.inputConfig.test( |
| WindowInfo::InputConfig::TRUSTED_OVERLAY), |
| "%s has feature INTERCEPTS_STYLUS, but is not a trusted overlay.", |
| window->getName().c_str()); |
| } |
| |
| // Copy old handles for release if they are no longer present. |
| const std::vector<sp<WindowInfoHandle>> oldWindowHandles = getWindowHandlesLocked(displayId); |
| const sp<WindowInfoHandle> removedFocusedWindowHandle = getFocusedWindowHandleLocked(displayId); |
| |
| updateWindowHandlesForDisplayLocked(windowInfoHandles, displayId); |
| |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); |
| |
| std::optional<FocusResolver::FocusChanges> changes = |
| mFocusResolver.setInputWindows(displayId, windowHandles); |
| if (changes) { |
| onFocusChangedLocked(*changes, removedFocusedWindowHandle); |
| } |
| |
| std::unordered_map<int32_t, TouchState>::iterator stateIt = |
| mTouchStatesByDisplay.find(displayId); |
| if (stateIt != mTouchStatesByDisplay.end()) { |
| TouchState& state = stateIt->second; |
| for (size_t i = 0; i < state.windows.size();) { |
| TouchedWindow& touchedWindow = state.windows[i]; |
| if (getWindowHandleLocked(touchedWindow.windowHandle) == nullptr) { |
| LOG(INFO) << "Touched window was removed: " << touchedWindow.windowHandle->getName() |
| << " in display %" << displayId; |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS, |
| "touched window was removed"); |
| synthesizeCancelationEventsForWindowLocked(touchedWindow.windowHandle, options); |
| // Since we are about to drop the touch, cancel the events for the wallpaper as |
| // well. |
| if (touchedWindow.targetFlags.test(InputTarget::Flags::FOREGROUND) && |
| touchedWindow.windowHandle->getInfo()->inputConfig.test( |
| gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER)) { |
| if (const auto& ww = state.getWallpaperWindow(); ww) { |
| synthesizeCancelationEventsForWindowLocked(ww, options); |
| } |
| } |
| state.windows.erase(state.windows.begin() + i); |
| } else { |
| ++i; |
| } |
| } |
| |
| // If drag window is gone, it would receive a cancel event and broadcast the DRAG_END. We |
| // could just clear the state here. |
| if (mDragState && mDragState->dragWindow->getInfo()->displayId == displayId && |
| std::find(windowHandles.begin(), windowHandles.end(), mDragState->dragWindow) == |
| windowHandles.end()) { |
| ALOGI("Drag window went away: %s", mDragState->dragWindow->getName().c_str()); |
| sendDropWindowCommandLocked(nullptr, 0, 0); |
| mDragState.reset(); |
| } |
| } |
| |
| // Release information for windows that are no longer present. |
| // This ensures that unused input channels are released promptly. |
| // Otherwise, they might stick around until the window handle is destroyed |
| // which might not happen until the next GC. |
| for (const sp<WindowInfoHandle>& oldWindowHandle : oldWindowHandles) { |
| if (getWindowHandleLocked(oldWindowHandle) == nullptr) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Window went away: %s", oldWindowHandle->getName().c_str()); |
| } |
| oldWindowHandle->releaseChannel(); |
| } |
| } |
| } |
| |
| void InputDispatcher::setFocusedApplication( |
| int32_t displayId, const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) { |
| if (DEBUG_FOCUS) { |
| ALOGD("setFocusedApplication displayId=%" PRId32 " %s", displayId, |
| inputApplicationHandle ? inputApplicationHandle->getName().c_str() : "<nullptr>"); |
| } |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| setFocusedApplicationLocked(displayId, inputApplicationHandle); |
| } // release lock |
| |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| } |
| |
| void InputDispatcher::setFocusedApplicationLocked( |
| int32_t displayId, const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) { |
| std::shared_ptr<InputApplicationHandle> oldFocusedApplicationHandle = |
| getValueByKey(mFocusedApplicationHandlesByDisplay, displayId); |
| |
| if (sharedPointersEqual(oldFocusedApplicationHandle, inputApplicationHandle)) { |
| return; // This application is already focused. No need to wake up or change anything. |
| } |
| |
| // Set the new application handle. |
| if (inputApplicationHandle != nullptr) { |
| mFocusedApplicationHandlesByDisplay[displayId] = inputApplicationHandle; |
| } else { |
| mFocusedApplicationHandlesByDisplay.erase(displayId); |
| } |
| |
| // No matter what the old focused application was, stop waiting on it because it is |
| // no longer focused. |
| resetNoFocusedWindowTimeoutLocked(); |
| } |
| |
| void InputDispatcher::setMinTimeBetweenUserActivityPokes(std::chrono::milliseconds interval) { |
| if (interval.count() < 0) { |
| LOG_ALWAYS_FATAL("Minimum time between user activity pokes should be >= 0"); |
| } |
| std::scoped_lock _l(mLock); |
| mMinTimeBetweenUserActivityPokes = interval; |
| } |
| |
| /** |
| * Sets the focused display, which is responsible for receiving focus-dispatched input events where |
| * the display not specified. |
| * |
| * We track any unreleased events for each window. If a window loses the ability to receive the |
| * released event, we will send a cancel event to it. So when the focused display is changed, we |
| * cancel all the unreleased display-unspecified events for the focused window on the old focused |
| * display. The display-specified events won't be affected. |
| */ |
| void InputDispatcher::setFocusedDisplay(int32_t displayId) { |
| if (DEBUG_FOCUS) { |
| ALOGD("setFocusedDisplay displayId=%" PRId32, displayId); |
| } |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| if (mFocusedDisplayId != displayId) { |
| sp<IBinder> oldFocusedWindowToken = |
| mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); |
| if (oldFocusedWindowToken != nullptr) { |
| const auto windowHandle = |
| getWindowHandleLocked(oldFocusedWindowToken, mFocusedDisplayId); |
| if (windowHandle == nullptr) { |
| LOG(FATAL) << __func__ << ": Previously focused token did not have a window"; |
| } |
| CancelationOptions |
| options(CancelationOptions::Mode::CANCEL_NON_POINTER_EVENTS, |
| "The display which contains this window no longer has focus."); |
| options.displayId = ADISPLAY_ID_NONE; |
| synthesizeCancelationEventsForWindowLocked(windowHandle, options); |
| } |
| mFocusedDisplayId = displayId; |
| |
| // Find new focused window and validate |
| sp<IBinder> newFocusedWindowToken = mFocusResolver.getFocusedWindowToken(displayId); |
| sendFocusChangedCommandLocked(oldFocusedWindowToken, newFocusedWindowToken); |
| |
| if (newFocusedWindowToken == nullptr) { |
| ALOGW("Focused display #%" PRId32 " does not have a focused window.", displayId); |
| if (mFocusResolver.hasFocusedWindowTokens()) { |
| ALOGE("But another display has a focused window\n%s", |
| mFocusResolver.dumpFocusedWindows().c_str()); |
| } |
| } |
| } |
| } // release lock |
| |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| } |
| |
| void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { |
| if (DEBUG_FOCUS) { |
| ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); |
| } |
| |
| bool changed; |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { |
| if (mDispatchFrozen && !frozen) { |
| resetNoFocusedWindowTimeoutLocked(); |
| } |
| |
| if (mDispatchEnabled && !enabled) { |
| resetAndDropEverythingLocked("dispatcher is being disabled"); |
| } |
| |
| mDispatchEnabled = enabled; |
| mDispatchFrozen = frozen; |
| changed = true; |
| } else { |
| changed = false; |
| } |
| } // release lock |
| |
| if (changed) { |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| } |
| } |
| |
| void InputDispatcher::setInputFilterEnabled(bool enabled) { |
| if (DEBUG_FOCUS) { |
| ALOGD("setInputFilterEnabled: enabled=%d", enabled); |
| } |
| |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| if (mInputFilterEnabled == enabled) { |
| return; |
| } |
| |
| mInputFilterEnabled = enabled; |
| resetAndDropEverythingLocked("input filter is being enabled or disabled"); |
| } // release lock |
| |
| // Wake up poll loop since there might be work to do to drop everything. |
| mLooper->wake(); |
| } |
| |
| bool InputDispatcher::setInTouchMode(bool inTouchMode, gui::Pid pid, gui::Uid uid, |
| bool hasPermission, int32_t displayId) { |
| bool needWake = false; |
| { |
| std::scoped_lock lock(mLock); |
| ALOGD_IF(DEBUG_TOUCH_MODE, |
| "Request to change touch mode to %s (calling pid=%s, uid=%s, " |
| "hasPermission=%s, target displayId=%d, mTouchModePerDisplay[displayId]=%s)", |
| toString(inTouchMode), pid.toString().c_str(), uid.toString().c_str(), |
| toString(hasPermission), displayId, |
| mTouchModePerDisplay.count(displayId) == 0 |
| ? "not set" |
| : std::to_string(mTouchModePerDisplay[displayId]).c_str()); |
| |
| auto touchModeIt = mTouchModePerDisplay.find(displayId); |
| if (touchModeIt != mTouchModePerDisplay.end() && touchModeIt->second == inTouchMode) { |
| return false; |
| } |
| if (!hasPermission) { |
| if (!focusedWindowIsOwnedByLocked(pid, uid) && |
| !recentWindowsAreOwnedByLocked(pid, uid)) { |
| ALOGD("Touch mode switch rejected, caller (pid=%s, uid=%s) doesn't own the focused " |
| "window nor none of the previously interacted window", |
| pid.toString().c_str(), uid.toString().c_str()); |
| return false; |
| } |
| } |
| mTouchModePerDisplay[displayId] = inTouchMode; |
| auto entry = std::make_unique<TouchModeEntry>(mIdGenerator.nextId(), now(), inTouchMode, |
| displayId); |
| needWake = enqueueInboundEventLocked(std::move(entry)); |
| } // release lock |
| |
| if (needWake) { |
| mLooper->wake(); |
| } |
| return true; |
| } |
| |
| bool InputDispatcher::focusedWindowIsOwnedByLocked(gui::Pid pid, gui::Uid uid) { |
| const sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); |
| if (focusedToken == nullptr) { |
| return false; |
| } |
| sp<WindowInfoHandle> windowHandle = getWindowHandleLocked(focusedToken); |
| return isWindowOwnedBy(windowHandle, pid, uid); |
| } |
| |
| bool InputDispatcher::recentWindowsAreOwnedByLocked(gui::Pid pid, gui::Uid uid) { |
| return std::find_if(mInteractionConnectionTokens.begin(), mInteractionConnectionTokens.end(), |
| [&](const sp<IBinder>& connectionToken) REQUIRES(mLock) { |
| const sp<WindowInfoHandle> windowHandle = |
| getWindowHandleLocked(connectionToken); |
| return isWindowOwnedBy(windowHandle, pid, uid); |
| }) != mInteractionConnectionTokens.end(); |
| } |
| |
| void InputDispatcher::setMaximumObscuringOpacityForTouch(float opacity) { |
| if (opacity < 0 || opacity > 1) { |
| LOG_ALWAYS_FATAL("Maximum obscuring opacity for touch should be >= 0 and <= 1"); |
| return; |
| } |
| |
| std::scoped_lock lock(mLock); |
| mMaximumObscuringOpacityForTouch = opacity; |
| } |
| |
| std::tuple<TouchState*, TouchedWindow*, int32_t /*displayId*/> |
| InputDispatcher::findTouchStateWindowAndDisplayLocked(const sp<IBinder>& token) { |
| for (auto& [displayId, state] : mTouchStatesByDisplay) { |
| for (TouchedWindow& w : state.windows) { |
| if (w.windowHandle->getToken() == token) { |
| return std::make_tuple(&state, &w, displayId); |
| } |
| } |
| } |
| return std::make_tuple(nullptr, nullptr, ADISPLAY_ID_DEFAULT); |
| } |
| |
| bool InputDispatcher::transferTouchGesture(const sp<IBinder>& fromToken, const sp<IBinder>& toToken, |
| bool isDragDrop) { |
| if (fromToken == toToken) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Trivial transfer to same window."); |
| } |
| return true; |
| } |
| |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| // Find the target touch state and touched window by fromToken. |
| auto [state, touchedWindow, displayId] = findTouchStateWindowAndDisplayLocked(fromToken); |
| |
| if (state == nullptr || touchedWindow == nullptr) { |
| ALOGD("Touch transfer failed because from window is not being touched."); |
| return false; |
| } |
| std::set<int32_t> deviceIds = touchedWindow->getTouchingDeviceIds(); |
| if (deviceIds.size() != 1) { |
| LOG(INFO) << "Can't transfer touch. Currently touching devices: " << dumpSet(deviceIds) |
| << " for window: " << touchedWindow->dump(); |
| return false; |
| } |
| const int32_t deviceId = *deviceIds.begin(); |
| |
| const sp<WindowInfoHandle> fromWindowHandle = touchedWindow->windowHandle; |
| const sp<WindowInfoHandle> toWindowHandle = getWindowHandleLocked(toToken, displayId); |
| if (!toWindowHandle) { |
| ALOGW("Cannot transfer touch because the transfer target window was not found."); |
| return false; |
| } |
| |
| if (DEBUG_FOCUS) { |
| ALOGD("%s: fromWindowHandle=%s, toWindowHandle=%s", __func__, |
| touchedWindow->windowHandle->getName().c_str(), |
| toWindowHandle->getName().c_str()); |
| } |
| |
| // Erase old window. |
| ftl::Flags<InputTarget::Flags> oldTargetFlags = touchedWindow->targetFlags; |
| std::vector<PointerProperties> pointers = touchedWindow->getTouchingPointers(deviceId); |
| state->removeWindowByToken(fromToken); |
| |
| // Add new window. |
| nsecs_t downTimeInTarget = now(); |
| ftl::Flags<InputTarget::Flags> newTargetFlags = |
| oldTargetFlags & (InputTarget::Flags::SPLIT); |
| if (canReceiveForegroundTouches(*toWindowHandle->getInfo())) { |
| newTargetFlags |= InputTarget::Flags::FOREGROUND; |
| } |
| // Transferring touch focus using this API should not effect the focused window. |
| newTargetFlags |= InputTarget::Flags::NO_FOCUS_CHANGE; |
| state->addOrUpdateWindow(toWindowHandle, InputTarget::DispatchMode::AS_IS, newTargetFlags, |
| deviceId, pointers, downTimeInTarget); |
| |
| // Store the dragging window. |
| if (isDragDrop) { |
| if (pointers.size() != 1) { |
| ALOGW("The drag and drop cannot be started when there is no pointer or more than 1" |
| " pointer on the window."); |
| return false; |
| } |
| // Track the pointer id for drag window and generate the drag state. |
| const size_t id = pointers.begin()->id; |
| mDragState = std::make_unique<DragState>(toWindowHandle, id); |
| } |
| |
| // Synthesize cancel for old window and down for new window. |
| std::shared_ptr<Connection> fromConnection = getConnectionLocked(fromToken); |
| std::shared_ptr<Connection> toConnection = getConnectionLocked(toToken); |
| if (fromConnection != nullptr && toConnection != nullptr) { |
| fromConnection->inputState.mergePointerStateTo(toConnection->inputState); |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS, |
| "transferring touch from this window to another window"); |
| synthesizeCancelationEventsForWindowLocked(fromWindowHandle, options, fromConnection); |
| synthesizePointerDownEventsForConnectionLocked(downTimeInTarget, toConnection, |
| newTargetFlags); |
| |
| // Check if the wallpaper window should deliver the corresponding event. |
| transferWallpaperTouch(oldTargetFlags, newTargetFlags, fromWindowHandle, toWindowHandle, |
| *state, deviceId, pointers); |
| } |
| } // release lock |
| |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| return true; |
| } |
| |
| /** |
| * Get the touched foreground window on the given display. |
| * Return null if there are no windows touched on that display, or if more than one foreground |
| * window is being touched. |
| */ |
| sp<WindowInfoHandle> InputDispatcher::findTouchedForegroundWindowLocked(int32_t displayId) const { |
| auto stateIt = mTouchStatesByDisplay.find(displayId); |
| if (stateIt == mTouchStatesByDisplay.end()) { |
| ALOGI("No touch state on display %" PRId32, displayId); |
| return nullptr; |
| } |
| |
| const TouchState& state = stateIt->second; |
| sp<WindowInfoHandle> touchedForegroundWindow; |
| // If multiple foreground windows are touched, return nullptr |
| for (const TouchedWindow& window : state.windows) { |
| if (window.targetFlags.test(InputTarget::Flags::FOREGROUND)) { |
| if (touchedForegroundWindow != nullptr) { |
| ALOGI("Two or more foreground windows: %s and %s", |
| touchedForegroundWindow->getName().c_str(), |
| window.windowHandle->getName().c_str()); |
| return nullptr; |
| } |
| touchedForegroundWindow = window.windowHandle; |
| } |
| } |
| return touchedForegroundWindow; |
| } |
| |
| // Binder call |
| bool InputDispatcher::transferTouchOnDisplay(const sp<IBinder>& destChannelToken, |
| int32_t displayId) { |
| sp<IBinder> fromToken; |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| sp<WindowInfoHandle> toWindowHandle = getWindowHandleLocked(destChannelToken, displayId); |
| if (toWindowHandle == nullptr) { |
| ALOGW("Could not find window associated with token=%p on display %" PRId32, |
| destChannelToken.get(), displayId); |
| return false; |
| } |
| |
| sp<WindowInfoHandle> from = findTouchedForegroundWindowLocked(displayId); |
| if (from == nullptr) { |
| ALOGE("Could not find a source window in %s for %p", __func__, destChannelToken.get()); |
| return false; |
| } |
| |
| fromToken = from->getToken(); |
| } // release lock |
| |
| return transferTouchGesture(fromToken, destChannelToken); |
| } |
| |
| void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { |
| if (DEBUG_FOCUS) { |
| ALOGD("Resetting and dropping all events (%s).", reason); |
| } |
| |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_ALL_EVENTS, reason); |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| |
| resetKeyRepeatLocked(); |
| releasePendingEventLocked(); |
| drainInboundQueueLocked(); |
| resetNoFocusedWindowTimeoutLocked(); |
| |
| mAnrTracker.clear(); |
| mTouchStatesByDisplay.clear(); |
| } |
| |
| void InputDispatcher::logDispatchStateLocked() const { |
| std::string dump; |
| dumpDispatchStateLocked(dump); |
| |
| std::istringstream stream(dump); |
| std::string line; |
| |
| while (std::getline(stream, line, '\n')) { |
| ALOGI("%s", line.c_str()); |
| } |
| } |
| |
| std::string InputDispatcher::dumpPointerCaptureStateLocked() const { |
| std::string dump; |
| |
| dump += StringPrintf(INDENT "Pointer Capture Requested: %s\n", |
| toString(mCurrentPointerCaptureRequest.enable)); |
| |
| std::string windowName = "None"; |
| if (mWindowTokenWithPointerCapture) { |
| const sp<WindowInfoHandle> captureWindowHandle = |
| getWindowHandleLocked(mWindowTokenWithPointerCapture); |
| windowName = captureWindowHandle ? captureWindowHandle->getName().c_str() |
| : "token has capture without window"; |
| } |
| dump += StringPrintf(INDENT "Current Window with Pointer Capture: %s\n", windowName.c_str()); |
| |
| return dump; |
| } |
| |
| void InputDispatcher::dumpDispatchStateLocked(std::string& dump) const { |
| dump += StringPrintf(INDENT "DispatchEnabled: %s\n", toString(mDispatchEnabled)); |
| dump += StringPrintf(INDENT "DispatchFrozen: %s\n", toString(mDispatchFrozen)); |
| dump += StringPrintf(INDENT "InputFilterEnabled: %s\n", toString(mInputFilterEnabled)); |
| dump += StringPrintf(INDENT "FocusedDisplayId: %" PRId32 "\n", mFocusedDisplayId); |
| |
| if (!mFocusedApplicationHandlesByDisplay.empty()) { |
| dump += StringPrintf(INDENT "FocusedApplications:\n"); |
| for (auto& it : mFocusedApplicationHandlesByDisplay) { |
| const int32_t displayId = it.first; |
| const std::shared_ptr<InputApplicationHandle>& applicationHandle = it.second; |
| const std::chrono::duration timeout = |
| applicationHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); |
| dump += StringPrintf(INDENT2 "displayId=%" PRId32 |
| ", name='%s', dispatchingTimeout=%" PRId64 "ms\n", |
| displayId, applicationHandle->getName().c_str(), millis(timeout)); |
| } |
| } else { |
| dump += StringPrintf(INDENT "FocusedApplications: <none>\n"); |
| } |
| |
| dump += mFocusResolver.dump(); |
| dump += dumpPointerCaptureStateLocked(); |
| |
| if (!mTouchStatesByDisplay.empty()) { |
| dump += StringPrintf(INDENT "TouchStatesByDisplay:\n"); |
| for (const auto& [displayId, state] : mTouchStatesByDisplay) { |
| std::string touchStateDump = addLinePrefix(state.dump(), INDENT2); |
| dump += INDENT2 + std::to_string(displayId) + " : " + touchStateDump; |
| } |
| } else { |
| dump += INDENT "TouchStates: <no displays touched>\n"; |
| } |
| |
| if (mDragState) { |
| dump += StringPrintf(INDENT "DragState:\n"); |
| mDragState->dump(dump, INDENT2); |
| } |
| |
| if (!mWindowHandlesByDisplay.empty()) { |
| for (const auto& [displayId, windowHandles] : mWindowHandlesByDisplay) { |
| dump += StringPrintf(INDENT "Display: %" PRId32 "\n", displayId); |
| if (const auto& it = mDisplayInfos.find(displayId); it != mDisplayInfos.end()) { |
| const auto& displayInfo = it->second; |
| dump += StringPrintf(INDENT2 "logicalSize=%dx%d\n", displayInfo.logicalWidth, |
| displayInfo.logicalHeight); |
| displayInfo.transform.dump(dump, "transform", INDENT4); |
| } else { |
| dump += INDENT2 "No DisplayInfo found!\n"; |
| } |
| |
| if (!windowHandles.empty()) { |
| dump += INDENT2 "Windows:\n"; |
| for (size_t i = 0; i < windowHandles.size(); i++) { |
| dump += StringPrintf(INDENT3 "%zu: %s", i, |
| streamableToString(*windowHandles[i]).c_str()); |
| } |
| } else { |
| dump += INDENT2 "Windows: <none>\n"; |
| } |
| } |
| } else { |
| dump += INDENT "Displays: <none>\n"; |
| } |
| |
| if (!mGlobalMonitorsByDisplay.empty()) { |
| for (const auto& [displayId, monitors] : mGlobalMonitorsByDisplay) { |
| dump += StringPrintf(INDENT "Global monitors on display %d:\n", displayId); |
| dumpMonitors(dump, monitors); |
| } |
| } else { |
| dump += INDENT "Global Monitors: <none>\n"; |
| } |
| |
| const nsecs_t currentTime = now(); |
| |
| // Dump recently dispatched or dropped events from oldest to newest. |
| if (!mRecentQueue.empty()) { |
| dump += StringPrintf(INDENT "RecentQueue: length=%zu\n", mRecentQueue.size()); |
| for (const std::shared_ptr<const EventEntry>& entry : mRecentQueue) { |
| dump += INDENT2; |
| dump += entry->getDescription(); |
| dump += StringPrintf(", age=%" PRId64 "ms\n", ns2ms(currentTime - entry->eventTime)); |
| } |
| } else { |
| dump += INDENT "RecentQueue: <empty>\n"; |
| } |
| |
| // Dump event currently being dispatched. |
| if (mPendingEvent) { |
| dump += INDENT "PendingEvent:\n"; |
| dump += INDENT2; |
| dump += mPendingEvent->getDescription(); |
| dump += StringPrintf(", age=%" PRId64 "ms\n", |
| ns2ms(currentTime - mPendingEvent->eventTime)); |
| } else { |
| dump += INDENT "PendingEvent: <none>\n"; |
| } |
| |
| // Dump inbound events from oldest to newest. |
| if (!mInboundQueue.empty()) { |
| dump += StringPrintf(INDENT "InboundQueue: length=%zu\n", mInboundQueue.size()); |
| for (const std::shared_ptr<const EventEntry>& entry : mInboundQueue) { |
| dump += INDENT2; |
| dump += entry->getDescription(); |
| dump += StringPrintf(", age=%" PRId64 "ms\n", ns2ms(currentTime - entry->eventTime)); |
| } |
| } else { |
| dump += INDENT "InboundQueue: <empty>\n"; |
| } |
| |
| if (!mCommandQueue.empty()) { |
| dump += StringPrintf(INDENT "CommandQueue: size=%zu\n", mCommandQueue.size()); |
| } else { |
| dump += INDENT "CommandQueue: <empty>\n"; |
| } |
| |
| if (!mConnectionsByToken.empty()) { |
| dump += INDENT "Connections:\n"; |
| for (const auto& [token, connection] : mConnectionsByToken) { |
| dump += StringPrintf(INDENT2 "%i: channelName='%s', " |
| "status=%s, monitor=%s, responsive=%s\n", |
| connection->inputPublisher.getChannel().getFd(), |
| connection->getInputChannelName().c_str(), |
| ftl::enum_string(connection->status).c_str(), |
| toString(connection->monitor), toString(connection->responsive)); |
| |
| if (!connection->outboundQueue.empty()) { |
| dump += StringPrintf(INDENT3 "OutboundQueue: length=%zu\n", |
| connection->outboundQueue.size()); |
| dump += dumpQueue(connection->outboundQueue, currentTime); |
| |
| } else { |
| dump += INDENT3 "OutboundQueue: <empty>\n"; |
| } |
| |
| if (!connection->waitQueue.empty()) { |
| dump += StringPrintf(INDENT3 "WaitQueue: length=%zu\n", |
| connection->waitQueue.size()); |
| dump += dumpQueue(connection->waitQueue, currentTime); |
| } else { |
| dump += INDENT3 "WaitQueue: <empty>\n"; |
| } |
| std::string inputStateDump = streamableToString(connection->inputState); |
| if (!inputStateDump.empty()) { |
| dump += INDENT3 "InputState: "; |
| dump += inputStateDump + "\n"; |
| } |
| } |
| } else { |
| dump += INDENT "Connections: <none>\n"; |
| } |
| |
| if (!mTouchModePerDisplay.empty()) { |
| dump += INDENT "TouchModePerDisplay:\n"; |
| for (const auto& [displayId, touchMode] : mTouchModePerDisplay) { |
| dump += StringPrintf(INDENT2 "Display: %" PRId32 " TouchMode: %s\n", displayId, |
| std::to_string(touchMode).c_str()); |
| } |
| } else { |
| dump += INDENT "TouchModePerDisplay: <none>\n"; |
| } |
| |
| dump += INDENT "Configuration:\n"; |
| dump += StringPrintf(INDENT2 "KeyRepeatDelay: %" PRId64 "ms\n", ns2ms(mConfig.keyRepeatDelay)); |
| dump += StringPrintf(INDENT2 "KeyRepeatTimeout: %" PRId64 "ms\n", |
| ns2ms(mConfig.keyRepeatTimeout)); |
| dump += mLatencyTracker.dump(INDENT2); |
| dump += mLatencyAggregator.dump(INDENT2); |
| dump += INDENT "InputTracer: "; |
| dump += mTracer == nullptr ? "Disabled" : "Enabled"; |
| } |
| |
| void InputDispatcher::dumpMonitors(std::string& dump, const std::vector<Monitor>& monitors) const { |
| const size_t numMonitors = monitors.size(); |
| for (size_t i = 0; i < numMonitors; i++) { |
| const Monitor& monitor = monitors[i]; |
| const std::shared_ptr<Connection>& connection = monitor.connection; |
| dump += StringPrintf(INDENT2 "%zu: '%s', ", i, connection->getInputChannelName().c_str()); |
| dump += "\n"; |
| } |
| } |
| |
| class LooperEventCallback : public LooperCallback { |
| public: |
| LooperEventCallback(std::function<int(int events)> callback) : mCallback(callback) {} |
| int handleEvent(int /*fd*/, int events, void* /*data*/) override { return mCallback(events); } |
| |
| private: |
| std::function<int(int events)> mCallback; |
| }; |
| |
| Result<std::unique_ptr<InputChannel>> InputDispatcher::createInputChannel(const std::string& name) { |
| if (DEBUG_CHANNEL_CREATION) { |
| ALOGD("channel '%s' ~ createInputChannel", name.c_str()); |
| } |
| |
| std::unique_ptr<InputChannel> serverChannel; |
| std::unique_ptr<InputChannel> clientChannel; |
| status_t result = InputChannel::openInputChannelPair(name, serverChannel, clientChannel); |
| |
| if (result) { |
| return base::Error(result) << "Failed to open input channel pair with name " << name; |
| } |
| |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| const sp<IBinder>& token = serverChannel->getConnectionToken(); |
| const int fd = serverChannel->getFd(); |
| std::shared_ptr<Connection> connection = |
| std::make_shared<Connection>(std::move(serverChannel), /*monitor=*/false, |
| mIdGenerator); |
| |
| auto [_, inserted] = mConnectionsByToken.try_emplace(token, connection); |
| if (!inserted) { |
| ALOGE("Created a new connection, but the token %p is already known", token.get()); |
| } |
| |
| std::function<int(int events)> callback = std::bind(&InputDispatcher::handleReceiveCallback, |
| this, std::placeholders::_1, token); |
| |
| mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, sp<LooperEventCallback>::make(callback), |
| nullptr); |
| } // release lock |
| |
| // Wake the looper because some connections have changed. |
| mLooper->wake(); |
| return clientChannel; |
| } |
| |
| Result<std::unique_ptr<InputChannel>> InputDispatcher::createInputMonitor(int32_t displayId, |
| const std::string& name, |
| gui::Pid pid) { |
| std::unique_ptr<InputChannel> serverChannel; |
| std::unique_ptr<InputChannel> clientChannel; |
| status_t result = InputChannel::openInputChannelPair(name, serverChannel, clientChannel); |
| if (result) { |
| return base::Error(result) << "Failed to open input channel pair with name " << name; |
| } |
| |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| if (displayId < 0) { |
| return base::Error(BAD_VALUE) << "Attempted to create input monitor with name " << name |
| << " without a specified display."; |
| } |
| |
| const sp<IBinder>& token = serverChannel->getConnectionToken(); |
| const int fd = serverChannel->getFd(); |
| std::shared_ptr<Connection> connection = |
| std::make_shared<Connection>(std::move(serverChannel), /*monitor=*/true, |
| mIdGenerator); |
| |
| auto [_, inserted] = mConnectionsByToken.emplace(token, connection); |
| if (!inserted) { |
| ALOGE("Created a new connection, but the token %p is already known", token.get()); |
| } |
| |
| std::function<int(int events)> callback = std::bind(&InputDispatcher::handleReceiveCallback, |
| this, std::placeholders::_1, token); |
| |
| mGlobalMonitorsByDisplay[displayId].emplace_back(connection, pid); |
| |
| mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, sp<LooperEventCallback>::make(callback), |
| nullptr); |
| } |
| |
| // Wake the looper because some connections have changed. |
| mLooper->wake(); |
| return clientChannel; |
| } |
| |
| status_t InputDispatcher::removeInputChannel(const sp<IBinder>& connectionToken) { |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| status_t status = removeInputChannelLocked(connectionToken, /*notify=*/false); |
| if (status) { |
| return status; |
| } |
| } // release lock |
| |
| // Wake the poll loop because removing the connection may have changed the current |
| // synchronization state. |
| mLooper->wake(); |
| return OK; |
| } |
| |
| status_t InputDispatcher::removeInputChannelLocked(const sp<IBinder>& connectionToken, |
| bool notify) { |
| std::shared_ptr<Connection> connection = getConnectionLocked(connectionToken); |
| if (connection == nullptr) { |
| // Connection can be removed via socket hang up or an explicit call to 'removeInputChannel' |
| return BAD_VALUE; |
| } |
| |
| removeConnectionLocked(connection); |
| |
| if (connection->monitor) { |
| removeMonitorChannelLocked(connectionToken); |
| } |
| |
| mLooper->removeFd(connection->inputPublisher.getChannel().getFd()); |
| |
| nsecs_t currentTime = now(); |
| abortBrokenDispatchCycleLocked(currentTime, connection, notify); |
| |
| connection->status = Connection::Status::ZOMBIE; |
| return OK; |
| } |
| |
| void InputDispatcher::removeMonitorChannelLocked(const sp<IBinder>& connectionToken) { |
| for (auto it = mGlobalMonitorsByDisplay.begin(); it != mGlobalMonitorsByDisplay.end();) { |
| auto& [displayId, monitors] = *it; |
| std::erase_if(monitors, [connectionToken](const Monitor& monitor) { |
| return monitor.connection->getToken() == connectionToken; |
| }); |
| |
| if (monitors.empty()) { |
| it = mGlobalMonitorsByDisplay.erase(it); |
| } else { |
| ++it; |
| } |
| } |
| } |
| |
| status_t InputDispatcher::pilferPointers(const sp<IBinder>& token) { |
| std::scoped_lock _l(mLock); |
| return pilferPointersLocked(token); |
| } |
| |
| status_t InputDispatcher::pilferPointersLocked(const sp<IBinder>& token) { |
| const std::shared_ptr<Connection> requestingConnection = getConnectionLocked(token); |
| if (!requestingConnection) { |
| LOG(WARNING) |
| << "Attempted to pilfer pointers from an un-registered channel or invalid token"; |
| return BAD_VALUE; |
| } |
| |
| auto [statePtr, windowPtr, displayId] = findTouchStateWindowAndDisplayLocked(token); |
| if (statePtr == nullptr || windowPtr == nullptr) { |
| LOG(WARNING) |
| << "Attempted to pilfer points from a channel without any on-going pointer streams." |
| " Ignoring."; |
| return BAD_VALUE; |
| } |
| std::set<int32_t> deviceIds = windowPtr->getTouchingDeviceIds(); |
| if (deviceIds.empty()) { |
| LOG(WARNING) << "Can't pilfer: no touching devices in window: " << windowPtr->dump(); |
| return BAD_VALUE; |
| } |
| |
| for (const DeviceId deviceId : deviceIds) { |
| TouchState& state = *statePtr; |
| TouchedWindow& window = *windowPtr; |
| // Send cancel events to all the input channels we're stealing from. |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS, |
| "input channel stole pointer stream"); |
| options.deviceId = deviceId; |
| options.displayId = displayId; |
| std::vector<PointerProperties> pointers = window.getTouchingPointers(deviceId); |
| std::bitset<MAX_POINTER_ID + 1> pointerIds = getPointerIds(pointers); |
| options.pointerIds = pointerIds; |
| |
| std::string canceledWindows; |
| for (const TouchedWindow& w : state.windows) { |
| if (w.windowHandle->getToken() != token) { |
| synthesizeCancelationEventsForWindowLocked(w.windowHandle, options); |
| canceledWindows += canceledWindows.empty() ? "[" : ", "; |
| canceledWindows += w.windowHandle->getName(); |
| } |
| } |
| canceledWindows += canceledWindows.empty() ? "[]" : "]"; |
| LOG(INFO) << "Channel " << requestingConnection->getInputChannelName() |
| << " is stealing input gesture for device " << deviceId << " from " |
| << canceledWindows; |
| |
| // Prevent the gesture from being sent to any other windows. |
| // This only blocks relevant pointers to be sent to other windows |
| window.addPilferingPointers(deviceId, pointerIds); |
| |
| state.cancelPointersForWindowsExcept(deviceId, pointerIds, token); |
| } |
| return OK; |
| } |
| |
| void InputDispatcher::requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) { |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| if (DEBUG_FOCUS) { |
| const sp<WindowInfoHandle> windowHandle = getWindowHandleLocked(windowToken); |
| ALOGI("Request to %s Pointer Capture from: %s.", enabled ? "enable" : "disable", |
| windowHandle != nullptr ? windowHandle->getName().c_str() |
| : "token without window"); |
| } |
| |
| const sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(mFocusedDisplayId); |
| if (focusedToken != windowToken) { |
| ALOGW("Ignoring request to %s Pointer Capture: window does not have focus.", |
| enabled ? "enable" : "disable"); |
| return; |
| } |
| |
| if (enabled == mCurrentPointerCaptureRequest.enable) { |
| ALOGW("Ignoring request to %s Pointer Capture: " |
| "window has %s requested pointer capture.", |
| enabled ? "enable" : "disable", enabled ? "already" : "not"); |
| return; |
| } |
| |
| if (enabled) { |
| if (std::find(mIneligibleDisplaysForPointerCapture.begin(), |
| mIneligibleDisplaysForPointerCapture.end(), |
| mFocusedDisplayId) != mIneligibleDisplaysForPointerCapture.end()) { |
| ALOGW("Ignoring request to enable Pointer Capture: display is not eligible"); |
| return; |
| } |
| } |
| |
| setPointerCaptureLocked(enabled); |
| } // release lock |
| |
| // Wake the thread to process command entries. |
| mLooper->wake(); |
| } |
| |
| void InputDispatcher::setDisplayEligibilityForPointerCapture(int32_t displayId, bool isEligible) { |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| std::erase(mIneligibleDisplaysForPointerCapture, displayId); |
| if (!isEligible) { |
| mIneligibleDisplaysForPointerCapture.push_back(displayId); |
| } |
| } // release lock |
| } |
| |
| std::optional<gui::Pid> InputDispatcher::findMonitorPidByTokenLocked(const sp<IBinder>& token) { |
| for (const auto& [_, monitors] : mGlobalMonitorsByDisplay) { |
| for (const Monitor& monitor : monitors) { |
| if (monitor.connection->getToken() == token) { |
| return monitor.pid; |
| } |
| } |
| } |
| return std::nullopt; |
| } |
| |
| std::shared_ptr<Connection> InputDispatcher::getConnectionLocked( |
| const sp<IBinder>& inputConnectionToken) const { |
| if (inputConnectionToken == nullptr) { |
| return nullptr; |
| } |
| |
| for (const auto& [token, connection] : mConnectionsByToken) { |
| if (token == inputConnectionToken) { |
| return connection; |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| std::string InputDispatcher::getConnectionNameLocked(const sp<IBinder>& connectionToken) const { |
| std::shared_ptr<Connection> connection = getConnectionLocked(connectionToken); |
| if (connection == nullptr) { |
| return "<nullptr>"; |
| } |
| return connection->getInputChannelName(); |
| } |
| |
| void InputDispatcher::removeConnectionLocked(const std::shared_ptr<Connection>& connection) { |
| mAnrTracker.eraseToken(connection->getToken()); |
| mConnectionsByToken.erase(connection->getToken()); |
| } |
| |
| void InputDispatcher::doDispatchCycleFinishedCommand(nsecs_t finishTime, |
| const std::shared_ptr<Connection>& connection, |
| uint32_t seq, bool handled, |
| nsecs_t consumeTime) { |
| // Handle post-event policy actions. |
| std::unique_ptr<const KeyEntry> fallbackKeyEntry; |
| |
| { // Start critical section |
| auto dispatchEntryIt = |
| std::find_if(connection->waitQueue.begin(), connection->waitQueue.end(), |
| [seq](auto& e) { return e->seq == seq; }); |
| if (dispatchEntryIt == connection->waitQueue.end()) { |
| return; |
| } |
| |
| DispatchEntry& dispatchEntry = **dispatchEntryIt; |
| |
| const nsecs_t eventDuration = finishTime - dispatchEntry.deliveryTime; |
| if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) { |
| ALOGI("%s spent %" PRId64 "ms processing %s", connection->getInputChannelName().c_str(), |
| ns2ms(eventDuration), dispatchEntry.eventEntry->getDescription().c_str()); |
| } |
| if (shouldReportFinishedEvent(dispatchEntry, *connection)) { |
| mLatencyTracker.trackFinishedEvent(dispatchEntry.eventEntry->id, connection->getToken(), |
| dispatchEntry.deliveryTime, consumeTime, finishTime); |
| } |
| |
| if (dispatchEntry.eventEntry->type == EventEntry::Type::KEY) { |
| const KeyEntry& keyEntry = static_cast<const KeyEntry&>(*(dispatchEntry.eventEntry)); |
| fallbackKeyEntry = |
| afterKeyEventLockedInterruptable(connection, dispatchEntry, keyEntry, handled); |
| } |
| } // End critical section: The -LockedInterruptable methods may have released the lock. |
| |
| // Dequeue the event and start the next cycle. |
| // Because the lock might have been released, it is possible that the |
| // contents of the wait queue to have been drained, so we need to double-check |
| // a few things. |
| auto entryIt = std::find_if(connection->waitQueue.begin(), connection->waitQueue.end(), |
| [seq](auto& e) { return e->seq == seq; }); |
| if (entryIt != connection->waitQueue.end()) { |
| std::unique_ptr<DispatchEntry> dispatchEntry = std::move(*entryIt); |
| connection->waitQueue.erase(entryIt); |
| |
| const sp<IBinder>& connectionToken = connection->getToken(); |
| mAnrTracker.erase(dispatchEntry->timeoutTime, connectionToken); |
| if (!connection->responsive) { |
| connection->responsive = isConnectionResponsive(*connection); |
| if (connection->responsive) { |
| // The connection was unresponsive, and now it's responsive. |
| processConnectionResponsiveLocked(*connection); |
| } |
| } |
| traceWaitQueueLength(*connection); |
| if (fallbackKeyEntry && connection->status == Connection::Status::NORMAL) { |
| const auto windowHandle = getWindowHandleLocked(connection->getToken()); |
| // Only dispatch fallbacks if there is a window for the connection. |
| if (windowHandle != nullptr) { |
| const auto inputTarget = |
| createInputTargetLocked(windowHandle, InputTarget::DispatchMode::AS_IS, |
| dispatchEntry->targetFlags, |
| fallbackKeyEntry->downTime); |
| if (inputTarget.has_value()) { |
| enqueueDispatchEntryLocked(connection, std::move(fallbackKeyEntry), |
| *inputTarget); |
| } |
| } |
| } |
| releaseDispatchEntry(std::move(dispatchEntry)); |
| } |
| |
| // Start the next dispatch cycle for this connection. |
| startDispatchCycleLocked(now(), connection); |
| } |
| |
| void InputDispatcher::sendFocusChangedCommandLocked(const sp<IBinder>& oldToken, |
| const sp<IBinder>& newToken) { |
| auto command = [this, oldToken, newToken]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy.notifyFocusChanged(oldToken, newToken); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::sendDropWindowCommandLocked(const sp<IBinder>& token, float x, float y) { |
| auto command = [this, token, x, y]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy.notifyDropWindow(token, x, y); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::onAnrLocked(const std::shared_ptr<Connection>& connection) { |
| if (connection == nullptr) { |
| LOG_ALWAYS_FATAL("Caller must check for nullness"); |
| } |
| // Since we are allowing the policy to extend the timeout, maybe the waitQueue |
| // is already healthy again. Don't raise ANR in this situation |
| if (connection->waitQueue.empty()) { |
| ALOGI("Not raising ANR because the connection %s has recovered", |
| connection->getInputChannelName().c_str()); |
| return; |
| } |
| /** |
| * The "oldestEntry" is the entry that was first sent to the application. That entry, however, |
| * may not be the one that caused the timeout to occur. One possibility is that window timeout |
| * has changed. This could cause newer entries to time out before the already dispatched |
| * entries. In that situation, the newest entries caused ANR. But in all likelihood, the app |
| * processes the events linearly. So providing information about the oldest entry seems to be |
| * most useful. |
| */ |
| DispatchEntry& oldestEntry = *connection->waitQueue.front(); |
| const nsecs_t currentWait = now() - oldestEntry.deliveryTime; |
| std::string reason = |
| android::base::StringPrintf("%s is not responding. Waited %" PRId64 "ms for %s", |
| connection->getInputChannelName().c_str(), |
| ns2ms(currentWait), |
| oldestEntry.eventEntry->getDescription().c_str()); |
| sp<IBinder> connectionToken = connection->getToken(); |
| updateLastAnrStateLocked(getWindowHandleLocked(connectionToken), reason); |
| |
| processConnectionUnresponsiveLocked(*connection, std::move(reason)); |
| |
| // Stop waking up for events on this connection, it is already unresponsive |
| cancelEventsForAnrLocked(connection); |
| } |
| |
| void InputDispatcher::onAnrLocked(std::shared_ptr<InputApplicationHandle> application) { |
| std::string reason = |
| StringPrintf("%s does not have a focused window", application->getName().c_str()); |
| updateLastAnrStateLocked(*application, reason); |
| |
| auto command = [this, app = std::move(application)]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy.notifyNoFocusedWindowAnr(app); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::updateLastAnrStateLocked(const sp<WindowInfoHandle>& window, |
| const std::string& reason) { |
| const std::string windowLabel = getApplicationWindowLabel(nullptr, window); |
| updateLastAnrStateLocked(windowLabel, reason); |
| } |
| |
| void InputDispatcher::updateLastAnrStateLocked(const InputApplicationHandle& application, |
| const std::string& reason) { |
| const std::string windowLabel = getApplicationWindowLabel(&application, nullptr); |
| updateLastAnrStateLocked(windowLabel, reason); |
| } |
| |
| void InputDispatcher::updateLastAnrStateLocked(const std::string& windowLabel, |
| const std::string& reason) { |
| // Capture a record of the InputDispatcher state at the time of the ANR. |
| time_t t = time(nullptr); |
| struct tm tm; |
| localtime_r(&t, &tm); |
| char timestr[64]; |
| strftime(timestr, sizeof(timestr), "%F %T", &tm); |
| mLastAnrState.clear(); |
| mLastAnrState += INDENT "ANR:\n"; |
| mLastAnrState += StringPrintf(INDENT2 "Time: %s\n", timestr); |
| mLastAnrState += StringPrintf(INDENT2 "Reason: %s\n", reason.c_str()); |
| mLastAnrState += StringPrintf(INDENT2 "Window: %s\n", windowLabel.c_str()); |
| dumpDispatchStateLocked(mLastAnrState); |
| } |
| |
| void InputDispatcher::doInterceptKeyBeforeDispatchingCommand(const sp<IBinder>& focusedWindowToken, |
| const KeyEntry& entry) { |
| const KeyEvent event = createKeyEvent(entry); |
| nsecs_t delay = 0; |
| { // release lock |
| scoped_unlock unlock(mLock); |
| android::base::Timer t; |
| delay = mPolicy.interceptKeyBeforeDispatching(focusedWindowToken, event, entry.policyFlags); |
| if (t.duration() > SLOW_INTERCEPTION_THRESHOLD) { |
| ALOGW("Excessive delay in interceptKeyBeforeDispatching; took %s ms", |
| std::to_string(t.duration().count()).c_str()); |
| } |
| } // acquire lock |
| |
| if (delay < 0) { |
| entry.interceptKeyResult = KeyEntry::InterceptKeyResult::SKIP; |
| } else if (delay == 0) { |
| entry.interceptKeyResult = KeyEntry::InterceptKeyResult::CONTINUE; |
| } else { |
| entry.interceptKeyResult = KeyEntry::InterceptKeyResult::TRY_AGAIN_LATER; |
| entry.interceptKeyWakeupTime = now() + delay; |
| } |
| } |
| |
| void InputDispatcher::sendWindowUnresponsiveCommandLocked(const sp<IBinder>& token, |
| std::optional<gui::Pid> pid, |
| std::string reason) { |
| auto command = [this, token, pid, r = std::move(reason)]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy.notifyWindowUnresponsive(token, pid, r); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::sendWindowResponsiveCommandLocked(const sp<IBinder>& token, |
| std::optional<gui::Pid> pid) { |
| auto command = [this, token, pid]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy.notifyWindowResponsive(token, pid); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| /** |
| * Tell the policy that a connection has become unresponsive so that it can start ANR. |
| * Check whether the connection of interest is a monitor or a window, and add the corresponding |
| * command entry to the command queue. |
| */ |
| void InputDispatcher::processConnectionUnresponsiveLocked(const Connection& connection, |
| std::string reason) { |
| const sp<IBinder>& connectionToken = connection.getToken(); |
| std::optional<gui::Pid> pid; |
| if (connection.monitor) { |
| ALOGW("Monitor %s is unresponsive: %s", connection.getInputChannelName().c_str(), |
| reason.c_str()); |
| pid = findMonitorPidByTokenLocked(connectionToken); |
| } else { |
| // The connection is a window |
| ALOGW("Window %s is unresponsive: %s", connection.getInputChannelName().c_str(), |
| reason.c_str()); |
| const sp<WindowInfoHandle> handle = getWindowHandleLocked(connectionToken); |
| if (handle != nullptr) { |
| pid = handle->getInfo()->ownerPid; |
| } |
| } |
| sendWindowUnresponsiveCommandLocked(connectionToken, pid, std::move(reason)); |
| } |
| |
| /** |
| * Tell the policy that a connection has become responsive so that it can stop ANR. |
| */ |
| void InputDispatcher::processConnectionResponsiveLocked(const Connection& connection) { |
| const sp<IBinder>& connectionToken = connection.getToken(); |
| std::optional<gui::Pid> pid; |
| if (connection.monitor) { |
| pid = findMonitorPidByTokenLocked(connectionToken); |
| } else { |
| // The connection is a window |
| const sp<WindowInfoHandle> handle = getWindowHandleLocked(connectionToken); |
| if (handle != nullptr) { |
| pid = handle->getInfo()->ownerPid; |
| } |
| } |
| sendWindowResponsiveCommandLocked(connectionToken, pid); |
| } |
| |
| std::unique_ptr<const KeyEntry> InputDispatcher::afterKeyEventLockedInterruptable( |
| const std::shared_ptr<Connection>& connection, DispatchEntry& dispatchEntry, |
| const KeyEntry& keyEntry, bool handled) { |
| if (keyEntry.flags & AKEY_EVENT_FLAG_FALLBACK) { |
| if (!handled) { |
| // Report the key as unhandled, since the fallback was not handled. |
| mReporter->reportUnhandledKey(keyEntry.id); |
| } |
| return {}; |
| } |
| |
| // Get the fallback key state. |
| // Clear it out after dispatching the UP. |
| int32_t originalKeyCode = keyEntry.keyCode; |
| std::optional<int32_t> fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); |
| if (keyEntry.action == AKEY_EVENT_ACTION_UP) { |
| connection->inputState.removeFallbackKey(originalKeyCode); |
| } |
| |
| if (handled || !dispatchEntry.hasForegroundTarget()) { |
| // If the application handles the original key for which we previously |
| // generated a fallback or if the window is not a foreground window, |
| // then cancel the associated fallback key, if any. |
| if (fallbackKeyCode) { |
| // Dispatch the unhandled key to the policy with the cancel flag. |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("Unhandled key event: Asking policy to cancel fallback action. " |
| "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", |
| keyEntry.keyCode, keyEntry.action, keyEntry.repeatCount, |
| keyEntry.policyFlags); |
| } |
| KeyEvent event = createKeyEvent(keyEntry); |
| event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); |
| |
| mLock.unlock(); |
| |
| if (const auto unhandledKeyFallback = |
| mPolicy.dispatchUnhandledKey(connection->getToken(), event, |
| keyEntry.policyFlags); |
| unhandledKeyFallback) { |
| event = *unhandledKeyFallback; |
| } |
| |
| mLock.lock(); |
| |
| // Cancel the fallback key, but only if we still have a window for the channel. |
| // It could have been removed during the policy call. |
| if (*fallbackKeyCode != AKEYCODE_UNKNOWN) { |
| const auto windowHandle = getWindowHandleLocked(connection->getToken()); |
| if (windowHandle != nullptr) { |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_FALLBACK_EVENTS, |
| "application handled the original non-fallback key " |
| "or is no longer a foreground target, " |
| "canceling previously dispatched fallback key"); |
| options.keyCode = *fallbackKeyCode; |
| synthesizeCancelationEventsForWindowLocked(windowHandle, options, connection); |
| } |
| } |
| connection->inputState.removeFallbackKey(originalKeyCode); |
| } |
| } else { |
| // If the application did not handle a non-fallback key, first check |
| // that we are in a good state to perform unhandled key event processing |
| // Then ask the policy what to do with it. |
| bool initialDown = keyEntry.action == AKEY_EVENT_ACTION_DOWN && keyEntry.repeatCount == 0; |
| if (!fallbackKeyCode && !initialDown) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("Unhandled key event: Skipping unhandled key event processing " |
| "since this is not an initial down. " |
| "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", |
| originalKeyCode, keyEntry.action, keyEntry.repeatCount, keyEntry.policyFlags); |
| } |
| return {}; |
| } |
| |
| // Dispatch the unhandled key to the policy. |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("Unhandled key event: Asking policy to perform fallback action. " |
| "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", |
| keyEntry.keyCode, keyEntry.action, keyEntry.repeatCount, keyEntry.policyFlags); |
| } |
| KeyEvent event = createKeyEvent(keyEntry); |
| |
| mLock.unlock(); |
| |
| bool fallback = false; |
| if (auto fb = mPolicy.dispatchUnhandledKey(connection->getToken(), event, |
| keyEntry.policyFlags); |
| fb) { |
| fallback = true; |
| event = *fb; |
| } |
| |
| mLock.lock(); |
| |
| if (connection->status != Connection::Status::NORMAL) { |
| connection->inputState.removeFallbackKey(originalKeyCode); |
| return {}; |
| } |
| |
| // Latch the fallback keycode for this key on an initial down. |
| // The fallback keycode cannot change at any other point in the lifecycle. |
| if (initialDown) { |
| if (fallback) { |
| *fallbackKeyCode = event.getKeyCode(); |
| } else { |
| *fallbackKeyCode = AKEYCODE_UNKNOWN; |
| } |
| connection->inputState.setFallbackKey(originalKeyCode, *fallbackKeyCode); |
| } |
| |
| ALOG_ASSERT(fallbackKeyCode); |
| |
| // Cancel the fallback key if the policy decides not to send it anymore. |
| // We will continue to dispatch the key to the policy but we will no |
| // longer dispatch a fallback key to the application. |
| if (*fallbackKeyCode != AKEYCODE_UNKNOWN && |
| (!fallback || *fallbackKeyCode != event.getKeyCode())) { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| if (fallback) { |
| ALOGD("Unhandled key event: Policy requested to send key %d" |
| "as a fallback for %d, but on the DOWN it had requested " |
| "to send %d instead. Fallback canceled.", |
| event.getKeyCode(), originalKeyCode, *fallbackKeyCode); |
| } else { |
| ALOGD("Unhandled key event: Policy did not request fallback for %d, " |
| "but on the DOWN it had requested to send %d. " |
| "Fallback canceled.", |
| originalKeyCode, *fallbackKeyCode); |
| } |
| } |
| |
| const auto windowHandle = getWindowHandleLocked(connection->getToken()); |
| if (windowHandle != nullptr) { |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_FALLBACK_EVENTS, |
| "canceling fallback, policy no longer desires it"); |
| options.keyCode = *fallbackKeyCode; |
| synthesizeCancelationEventsForWindowLocked(windowHandle, options, connection); |
| } |
| |
| fallback = false; |
| *fallbackKeyCode = AKEYCODE_UNKNOWN; |
| if (keyEntry.action != AKEY_EVENT_ACTION_UP) { |
| connection->inputState.setFallbackKey(originalKeyCode, *fallbackKeyCode); |
| } |
| } |
| |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| { |
| std::string msg; |
| const std::map<int32_t, int32_t>& fallbackKeys = |
| connection->inputState.getFallbackKeys(); |
| for (const auto& [key, value] : fallbackKeys) { |
| msg += StringPrintf(", %d->%d", key, value); |
| } |
| ALOGD("Unhandled key event: %zu currently tracked fallback keys%s.", |
| fallbackKeys.size(), msg.c_str()); |
| } |
| } |
| |
| if (fallback) { |
| // Return the fallback key that we want dispatched to the channel. |
| std::unique_ptr<KeyEntry> newEntry = |
| std::make_unique<KeyEntry>(mIdGenerator.nextId(), keyEntry.injectionState, |
| event.getEventTime(), event.getDeviceId(), |
| event.getSource(), event.getDisplayId(), |
| keyEntry.policyFlags, keyEntry.action, |
| event.getFlags() | AKEY_EVENT_FLAG_FALLBACK, |
| *fallbackKeyCode, event.getScanCode(), |
| event.getMetaState(), event.getRepeatCount(), |
| event.getDownTime()); |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("Unhandled key event: Dispatching fallback key. " |
| "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", |
| originalKeyCode, *fallbackKeyCode, keyEntry.metaState); |
| } |
| return newEntry; |
| } else { |
| if (DEBUG_OUTBOUND_EVENT_DETAILS) { |
| ALOGD("Unhandled key event: No fallback key."); |
| } |
| |
| // Report the key as unhandled, since there is no fallback key. |
| mReporter->reportUnhandledKey(keyEntry.id); |
| } |
| } |
| return {}; |
| } |
| |
| void InputDispatcher::traceInboundQueueLengthLocked() { |
| if (ATRACE_ENABLED()) { |
| ATRACE_INT("iq", mInboundQueue.size()); |
| } |
| } |
| |
| void InputDispatcher::traceOutboundQueueLength(const Connection& connection) { |
| if (ATRACE_ENABLED()) { |
| char counterName[40]; |
| snprintf(counterName, sizeof(counterName), "oq:%s", |
| connection.getInputChannelName().c_str()); |
| ATRACE_INT(counterName, connection.outboundQueue.size()); |
| } |
| } |
| |
| void InputDispatcher::traceWaitQueueLength(const Connection& connection) { |
| if (ATRACE_ENABLED()) { |
| char counterName[40]; |
| snprintf(counterName, sizeof(counterName), "wq:%s", |
| connection.getInputChannelName().c_str()); |
| ATRACE_INT(counterName, connection.waitQueue.size()); |
| } |
| } |
| |
| void InputDispatcher::dump(std::string& dump) const { |
| std::scoped_lock _l(mLock); |
| |
| dump += "Input Dispatcher State:\n"; |
| dumpDispatchStateLocked(dump); |
| |
| if (!mLastAnrState.empty()) { |
| dump += "\nInput Dispatcher State at time of last ANR:\n"; |
| dump += mLastAnrState; |
| } |
| } |
| |
| void InputDispatcher::monitor() { |
| // Acquire and release the lock to ensure that the dispatcher has not deadlocked. |
| std::unique_lock _l(mLock); |
| mLooper->wake(); |
| mDispatcherIsAlive.wait(_l); |
| } |
| |
| /** |
| * Wake up the dispatcher and wait until it processes all events and commands. |
| * The notification of mDispatcherEnteredIdle is guaranteed to happen after wake(), so |
| * this method can be safely called from any thread, as long as you've ensured that |
| * the work you are interested in completing has already been queued. |
| */ |
| bool InputDispatcher::waitForIdle() const { |
| /** |
| * Timeout should represent the longest possible time that a device might spend processing |
| * events and commands. |
| */ |
| constexpr std::chrono::duration TIMEOUT = 100ms; |
| std::unique_lock lock(mLock); |
| mLooper->wake(); |
| std::cv_status result = mDispatcherEnteredIdle.wait_for(lock, TIMEOUT); |
| return result == std::cv_status::no_timeout; |
| } |
| |
| /** |
| * Sets focus to the window identified by the token. This must be called |
| * after updating any input window handles. |
| * |
| * Params: |
| * request.token - input channel token used to identify the window that should gain focus. |
| * request.focusedToken - the token that the caller expects currently to be focused. If the |
| * specified token does not match the currently focused window, this request will be dropped. |
| * If the specified focused token matches the currently focused window, the call will succeed. |
| * Set this to "null" if this call should succeed no matter what the currently focused token is. |
| * request.timestamp - SYSTEM_TIME_MONOTONIC timestamp in nanos set by the client (wm) |
| * when requesting the focus change. This determines which request gets |
| * precedence if there is a focus change request from another source such as pointer down. |
| */ |
| void InputDispatcher::setFocusedWindow(const FocusRequest& request) { |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| std::optional<FocusResolver::FocusChanges> changes = |
| mFocusResolver.setFocusedWindow(request, getWindowHandlesLocked(request.displayId)); |
| if (changes) { |
| onFocusChangedLocked(*changes); |
| } |
| } // release lock |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| } |
| |
| void InputDispatcher::onFocusChangedLocked(const FocusResolver::FocusChanges& changes, |
| const sp<WindowInfoHandle> removedFocusedWindowHandle) { |
| if (changes.oldFocus) { |
| const auto resolvedWindow = removedFocusedWindowHandle != nullptr |
| ? removedFocusedWindowHandle |
| : getWindowHandleLocked(changes.oldFocus, changes.displayId); |
| if (resolvedWindow == nullptr) { |
| LOG(FATAL) << __func__ << ": Previously focused token did not have a window"; |
| } |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_NON_POINTER_EVENTS, |
| "focus left window"); |
| synthesizeCancelationEventsForWindowLocked(resolvedWindow, options); |
| enqueueFocusEventLocked(changes.oldFocus, /*hasFocus=*/false, changes.reason); |
| } |
| if (changes.newFocus) { |
| resetNoFocusedWindowTimeoutLocked(); |
| enqueueFocusEventLocked(changes.newFocus, /*hasFocus=*/true, changes.reason); |
| } |
| |
| // If a window has pointer capture, then it must have focus. We need to ensure that this |
| // contract is upheld when pointer capture is being disabled due to a loss of window focus. |
| // If the window loses focus before it loses pointer capture, then the window can be in a state |
| // where it has pointer capture but not focus, violating the contract. Therefore we must |
| // dispatch the pointer capture event before the focus event. Since focus events are added to |
| // the front of the queue (above), we add the pointer capture event to the front of the queue |
| // after the focus events are added. This ensures the pointer capture event ends up at the |
| // front. |
| disablePointerCaptureForcedLocked(); |
| |
| if (mFocusedDisplayId == changes.displayId) { |
| sendFocusChangedCommandLocked(changes.oldFocus, changes.newFocus); |
| } |
| } |
| |
| void InputDispatcher::disablePointerCaptureForcedLocked() { |
| if (!mCurrentPointerCaptureRequest.enable && !mWindowTokenWithPointerCapture) { |
| return; |
| } |
| |
| ALOGD_IF(DEBUG_FOCUS, "Disabling Pointer Capture because the window lost focus."); |
| |
| if (mCurrentPointerCaptureRequest.enable) { |
| setPointerCaptureLocked(false); |
| } |
| |
| if (!mWindowTokenWithPointerCapture) { |
| // No need to send capture changes because no window has capture. |
| return; |
| } |
| |
| if (mPendingEvent != nullptr) { |
| // Move the pending event to the front of the queue. This will give the chance |
| // for the pending event to be dropped if it is a captured event. |
| mInboundQueue.push_front(mPendingEvent); |
| mPendingEvent = nullptr; |
| } |
| |
| auto entry = std::make_unique<PointerCaptureChangedEntry>(mIdGenerator.nextId(), now(), |
| mCurrentPointerCaptureRequest); |
| mInboundQueue.push_front(std::move(entry)); |
| } |
| |
| void InputDispatcher::setPointerCaptureLocked(bool enable) { |
| mCurrentPointerCaptureRequest.enable = enable; |
| mCurrentPointerCaptureRequest.seq++; |
| auto command = [this, request = mCurrentPointerCaptureRequest]() REQUIRES(mLock) { |
| scoped_unlock unlock(mLock); |
| mPolicy.setPointerCapture(request); |
| }; |
| postCommandLocked(std::move(command)); |
| } |
| |
| void InputDispatcher::displayRemoved(int32_t displayId) { |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| // Set an empty list to remove all handles from the specific display. |
| setInputWindowsLocked(/*windowInfoHandles=*/{}, displayId); |
| setFocusedApplicationLocked(displayId, nullptr); |
| // Call focus resolver to clean up stale requests. This must be called after input windows |
| // have been removed for the removed display. |
| mFocusResolver.displayRemoved(displayId); |
| // Reset pointer capture eligibility, regardless of previous state. |
| std::erase(mIneligibleDisplaysForPointerCapture, displayId); |
| // Remove the associated touch mode state. |
| mTouchModePerDisplay.erase(displayId); |
| mVerifiersByDisplay.erase(displayId); |
| } // release lock |
| |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| } |
| |
| void InputDispatcher::onWindowInfosChanged(const gui::WindowInfosUpdate& update) { |
| if (auto result = validateWindowInfosUpdate(update); !result.ok()) { |
| { |
| // acquire lock |
| std::scoped_lock _l(mLock); |
| logDispatchStateLocked(); |
| } |
| LOG_ALWAYS_FATAL("Incorrect WindowInfosUpdate provided: %s", |
| result.error().message().c_str()); |
| }; |
| // The listener sends the windows as a flattened array. Separate the windows by display for |
| // more convenient parsing. |
| std::unordered_map<int32_t, std::vector<sp<WindowInfoHandle>>> handlesPerDisplay; |
| for (const auto& info : update.windowInfos) { |
| handlesPerDisplay.emplace(info.displayId, std::vector<sp<WindowInfoHandle>>()); |
| handlesPerDisplay[info.displayId].push_back(sp<WindowInfoHandle>::make(info)); |
| } |
| |
| { // acquire lock |
| std::scoped_lock _l(mLock); |
| |
| // Ensure that we have an entry created for all existing displays so that if a displayId has |
| // no windows, we can tell that the windows were removed from the display. |
| for (const auto& [displayId, _] : mWindowHandlesByDisplay) { |
| handlesPerDisplay[displayId]; |
| } |
| |
| mDisplayInfos.clear(); |
| for (const auto& displayInfo : update.displayInfos) { |
| mDisplayInfos.emplace(displayInfo.displayId, displayInfo); |
| } |
| |
| for (const auto& [displayId, handles] : handlesPerDisplay) { |
| setInputWindowsLocked(handles, displayId); |
| } |
| |
| if (update.vsyncId < mWindowInfosVsyncId) { |
| ALOGE("Received out of order window infos update. Last update vsync id: %" PRId64 |
| ", current update vsync id: %" PRId64, |
| mWindowInfosVsyncId, update.vsyncId); |
| } |
| mWindowInfosVsyncId = update.vsyncId; |
| } |
| // Wake up poll loop since it may need to make new input dispatching choices. |
| mLooper->wake(); |
| } |
| |
| bool InputDispatcher::shouldDropInput( |
| const EventEntry& entry, const sp<android::gui::WindowInfoHandle>& windowHandle) const { |
| if (windowHandle->getInfo()->inputConfig.test(WindowInfo::InputConfig::DROP_INPUT) || |
| (windowHandle->getInfo()->inputConfig.test( |
| WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED) && |
| isWindowObscuredLocked(windowHandle))) { |
| ALOGW("Dropping %s event targeting %s as requested by the input configuration {%s} on " |
| "display %" PRId32 ".", |
| ftl::enum_string(entry.type).c_str(), windowHandle->getName().c_str(), |
| windowHandle->getInfo()->inputConfig.string().c_str(), |
| windowHandle->getInfo()->displayId); |
| return true; |
| } |
| return false; |
| } |
| |
| void InputDispatcher::DispatcherWindowListener::onWindowInfosChanged( |
| const gui::WindowInfosUpdate& update) { |
| mDispatcher.onWindowInfosChanged(update); |
| } |
| |
| void InputDispatcher::cancelCurrentTouch() { |
| { |
| std::scoped_lock _l(mLock); |
| ALOGD("Canceling all ongoing pointer gestures on all displays."); |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS, |
| "cancel current touch"); |
| synthesizeCancelationEventsForAllConnectionsLocked(options); |
| |
| mTouchStatesByDisplay.clear(); |
| } |
| // Wake up poll loop since there might be work to do. |
| mLooper->wake(); |
| } |
| |
| void InputDispatcher::setMonitorDispatchingTimeoutForTest(std::chrono::nanoseconds timeout) { |
| std::scoped_lock _l(mLock); |
| mMonitorDispatchingTimeout = timeout; |
| } |
| |
| void InputDispatcher::slipWallpaperTouch(ftl::Flags<InputTarget::Flags> targetFlags, |
| const sp<WindowInfoHandle>& oldWindowHandle, |
| const sp<WindowInfoHandle>& newWindowHandle, |
| TouchState& state, int32_t deviceId, |
| const PointerProperties& pointerProperties, |
| std::vector<InputTarget>& targets) const { |
| std::vector<PointerProperties> pointers{pointerProperties}; |
| const bool oldHasWallpaper = oldWindowHandle->getInfo()->inputConfig.test( |
| gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER); |
| const bool newHasWallpaper = targetFlags.test(InputTarget::Flags::FOREGROUND) && |
| newWindowHandle->getInfo()->inputConfig.test( |
| gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER); |
| const sp<WindowInfoHandle> oldWallpaper = |
| oldHasWallpaper ? state.getWallpaperWindow() : nullptr; |
| const sp<WindowInfoHandle> newWallpaper = |
| newHasWallpaper ? findWallpaperWindowBelow(newWindowHandle) : nullptr; |
| if (oldWallpaper == newWallpaper) { |
| return; |
| } |
| |
| if (oldWallpaper != nullptr) { |
| const TouchedWindow& oldTouchedWindow = state.getTouchedWindow(oldWallpaper); |
| addPointerWindowTargetLocked(oldWallpaper, InputTarget::DispatchMode::SLIPPERY_EXIT, |
| oldTouchedWindow.targetFlags, getPointerIds(pointers), |
| oldTouchedWindow.getDownTimeInTarget(deviceId), targets); |
| state.removeTouchingPointerFromWindow(deviceId, pointerProperties.id, oldWallpaper); |
| } |
| |
| if (newWallpaper != nullptr) { |
| state.addOrUpdateWindow(newWallpaper, InputTarget::DispatchMode::SLIPPERY_ENTER, |
| InputTarget::Flags::WINDOW_IS_OBSCURED | |
| InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED, |
| deviceId, pointers); |
| } |
| } |
| |
| void InputDispatcher::transferWallpaperTouch(ftl::Flags<InputTarget::Flags> oldTargetFlags, |
| ftl::Flags<InputTarget::Flags> newTargetFlags, |
| const sp<WindowInfoHandle> fromWindowHandle, |
| const sp<WindowInfoHandle> toWindowHandle, |
| TouchState& state, int32_t deviceId, |
| const std::vector<PointerProperties>& pointers) { |
| const bool oldHasWallpaper = oldTargetFlags.test(InputTarget::Flags::FOREGROUND) && |
| fromWindowHandle->getInfo()->inputConfig.test( |
| gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER); |
| const bool newHasWallpaper = newTargetFlags.test(InputTarget::Flags::FOREGROUND) && |
| toWindowHandle->getInfo()->inputConfig.test( |
| gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER); |
| |
| const sp<WindowInfoHandle> oldWallpaper = |
| oldHasWallpaper ? state.getWallpaperWindow() : nullptr; |
| const sp<WindowInfoHandle> newWallpaper = |
| newHasWallpaper ? findWallpaperWindowBelow(toWindowHandle) : nullptr; |
| if (oldWallpaper == newWallpaper) { |
| return; |
| } |
| |
| if (oldWallpaper != nullptr) { |
| CancelationOptions options(CancelationOptions::Mode::CANCEL_POINTER_EVENTS, |
| "transferring touch focus to another window"); |
| state.removeWindowByToken(oldWallpaper->getToken()); |
| synthesizeCancelationEventsForWindowLocked(oldWallpaper, options); |
| } |
| |
| if (newWallpaper != nullptr) { |
| nsecs_t downTimeInTarget = now(); |
| ftl::Flags<InputTarget::Flags> wallpaperFlags = newTargetFlags; |
| wallpaperFlags |= oldTargetFlags & InputTarget::Flags::SPLIT; |
| wallpaperFlags |= InputTarget::Flags::WINDOW_IS_OBSCURED | |
| InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED; |
| state.addOrUpdateWindow(newWallpaper, InputTarget::DispatchMode::AS_IS, wallpaperFlags, |
| deviceId, pointers, downTimeInTarget); |
| std::shared_ptr<Connection> wallpaperConnection = |
| getConnectionLocked(newWallpaper->getToken()); |
| if (wallpaperConnection != nullptr) { |
| std::shared_ptr<Connection> toConnection = |
| getConnectionLocked(toWindowHandle->getToken()); |
| toConnection->inputState.mergePointerStateTo(wallpaperConnection->inputState); |
| synthesizePointerDownEventsForConnectionLocked(downTimeInTarget, wallpaperConnection, |
| wallpaperFlags); |
| } |
| } |
| } |
| |
| sp<WindowInfoHandle> InputDispatcher::findWallpaperWindowBelow( |
| const sp<WindowInfoHandle>& windowHandle) const { |
| const std::vector<sp<WindowInfoHandle>>& windowHandles = |
| getWindowHandlesLocked(windowHandle->getInfo()->displayId); |
| bool foundWindow = false; |
| for (const sp<WindowInfoHandle>& otherHandle : windowHandles) { |
| if (!foundWindow && otherHandle != windowHandle) { |
| continue; |
| } |
| if (windowHandle == otherHandle) { |
| foundWindow = true; |
| continue; |
| } |
| |
| if (otherHandle->getInfo()->inputConfig.test(WindowInfo::InputConfig::IS_WALLPAPER)) { |
| return otherHandle; |
| } |
| } |
| return nullptr; |
| } |
| |
| void InputDispatcher::setKeyRepeatConfiguration(std::chrono::nanoseconds timeout, |
| std::chrono::nanoseconds delay) { |
| std::scoped_lock _l(mLock); |
| |
| mConfig.keyRepeatTimeout = timeout.count(); |
| mConfig.keyRepeatDelay = delay.count(); |
| } |
| |
| bool InputDispatcher::isPointerInWindow(const sp<android::IBinder>& token, int32_t displayId, |
| DeviceId deviceId, int32_t pointerId) { |
| std::scoped_lock _l(mLock); |
| auto touchStateIt = mTouchStatesByDisplay.find(displayId); |
| if (touchStateIt == mTouchStatesByDisplay.end()) { |
| return false; |
| } |
| for (const TouchedWindow& window : touchStateIt->second.windows) { |
| if (window.windowHandle->getToken() == token && |
| (window.hasTouchingPointer(deviceId, pointerId) || |
| window.hasHoveringPointer(deviceId, pointerId))) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| } // namespace android::inputdispatcher |