| /* |
| * Copyright (C) 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <stdint.h> |
| #include <optional> |
| #include <unordered_map> |
| |
| #include <android/gui/FocusRequest.h> |
| #include <binder/Binder.h> |
| #include <gui/WindowInfo.h> |
| |
| namespace android::inputdispatcher { |
| |
| // Keeps track of the focused window per display. The class listens to updates from input dispatcher |
| // and provides focus changes. |
| // |
| // Focus Policy |
| // Window focusabilty - A window token can be focused if there is at least one window handle that |
| // is visible with the same token and all window handles with the same token are focusable. |
| // See FocusResolver::isTokenFocusable |
| // |
| // Focus request - Request will be granted if the window is focusable. If it's not |
| // focusable, then the request is persisted and granted when it becomes focusable. The currently |
| // focused window will lose focus and any pending keys will be added to a queue so it can be sent |
| // to the window when it gets focus. |
| // |
| // Condition focus request - Request with a focus token specified. Request will be granted if the |
| // window is focusable and the focus token is the currently focused. Otherwise, the request is |
| // dropped. Conditional focus requests are not persisted. The window will lose focus and go back |
| // to the focus token if it becomes not focusable. |
| // |
| // Window handle updates - Focus is lost when the currently focused window becomes not focusable. |
| // If the previous focus request is focusable, then we will try to grant that window focus. |
| class FocusResolver { |
| public: |
| // Returns the focused window token on the specified display. |
| sp<IBinder> getFocusedWindowToken(int32_t displayId) const; |
| |
| struct FocusChanges { |
| sp<IBinder> oldFocus; |
| sp<IBinder> newFocus; |
| int32_t displayId; |
| std::string reason; |
| }; |
| std::optional<FocusResolver::FocusChanges> setInputWindows( |
| int32_t displayId, const std::vector<sp<android::gui::WindowInfoHandle>>& windows); |
| std::optional<FocusResolver::FocusChanges> setFocusedWindow( |
| const android::gui::FocusRequest& request, |
| const std::vector<sp<android::gui::WindowInfoHandle>>& windows); |
| |
| // Display has been removed from the system, clean up old references. |
| void displayRemoved(int32_t displayId); |
| |
| // exposed for debugging |
| bool hasFocusedWindowTokens() const { return !mFocusedWindowTokenByDisplay.empty(); } |
| std::string dumpFocusedWindows() const; |
| std::string dump() const; |
| |
| private: |
| enum class Focusability { |
| OK, |
| NO_WINDOW, |
| NOT_FOCUSABLE, |
| NOT_VISIBLE, |
| |
| ftl_last = NOT_VISIBLE |
| }; |
| |
| // Checks if the window token can be focused on a display. The token can be focused if there is |
| // at least one window handle that is visible with the same token and all window handles with |
| // the same token are focusable. |
| // |
| // In the case of mirroring, two windows may share the same window token and their visibility |
| // might be different. Example, the mirrored window can cover the window its mirroring. However, |
| // we expect the focusability of the windows to match since its hard to reason why one window |
| // can receive focus events and the other cannot when both are backed by the same input channel. |
| // |
| static Focusability isTokenFocusable( |
| const sp<IBinder>& token, |
| const std::vector<sp<android::gui::WindowInfoHandle>>& windows, |
| sp<android::gui::WindowInfoHandle>& outFocusableWindow); |
| |
| static FocusResolver::Focusability getResolvedFocusWindow( |
| const sp<IBinder>& token, |
| const std::vector<sp<android::gui::WindowInfoHandle>>& windows, |
| sp<android::gui::WindowInfoHandle>& outFocusableWindow); |
| |
| // Focus tracking for keys, trackball, etc. A window token can be associated with one or |
| // more InputWindowHandles. If a window is mirrored, the window and its mirror will share |
| // the same token. Focus is tracked by the token per display and the events are dispatched |
| // to the channel associated by this token. |
| typedef std::pair<std::string /* name */, sp<IBinder>> NamedToken; |
| std::unordered_map<int32_t /* displayId */, NamedToken> mFocusedWindowTokenByDisplay; |
| |
| // This map will store the focus request per display. When the input window handles are updated, |
| // the current request will be checked to see if it can be processed at that time. |
| std::unordered_map<int32_t /* displayId */, android::gui::FocusRequest> mFocusRequestByDisplay; |
| |
| // Last reason for not granting a focus request. This is used to add more debug information |
| // in the event logs. |
| std::unordered_map<int32_t /* displayId */, Focusability> mLastFocusResultByDisplay; |
| |
| std::optional<FocusResolver::FocusChanges> updateFocusedWindow( |
| int32_t displayId, const std::string& reason, const sp<IBinder>& token, |
| const std::string& tokenName = ""); |
| std::optional<android::gui::FocusRequest> getFocusRequest(int32_t displayId); |
| }; |
| |
| } // namespace android::inputdispatcher |